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Posted: Fri Jul 14, 2017 12:59 pm
▅▅Myla Quanah▅▅╠ ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣: ◆Usᴇʀɴᴀᴍᴇ: Tsuki-chan4
◆ Fᴜʟʟ Nᴀᴍᴇ: Myla Quanah
◆ Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): None for now
◆ Aɢᴇ: 21
◆ Gᴇɴᴅᴇʀ: Female
◆ Rᴀᴄᴇ: Human
◆ Bɪʀᴛʜᴅᴀʏ: July 4
◆ Oʀɪɢɪɴᴀᴛɪᴏɴ: Shirotsume Town
◆ Sᴀʏɪɴɢ: "Life needs spark and color!"
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Posted: Fri Jul 14, 2017 1:01 pm
╠ ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ ╣:◆ Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: A Dios de los Muertos inspired tattoo that spans from the middle of her lower rib cage to just above her belly button
◆ Hᴇɪɢʜᴛ: 5'2
◆ Wᴇɪɢʜᴛ: 111.1lbs
◆ Pʜʏsɪǫᴜᴇ: Curvy in the right places, well toned and a faint outline of a 6 pack of her abdomen
◆ Eᴛʜɴɪᴄɪᴛʏ: Mexican/Venezuelan
◆ Hᴀɪʀ Cᴏʟᴏʀ: Blonde
◆ Eʏᴇ Cᴏʟᴏʀ: Brick Red
◆ Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Pansexual
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single
◆ Lɪᴋᴇs: ✓ Raccoons ✓ Chewing on cinnamon bark ✓ Competing in hot pepper eating challenges ✓ Really...just any food eating competition ✓ EXPLOSION ✓ Fireworks ✓ Her family traditions ✓ Creating small decorative skulls that represent good and sad memories
◆ Dɪsʟɪᴋᴇs: ✗ Water ✗ ...Ice ✗ .......Mist ✗ ...........Liquids ✗ EXPLOSIONS BEING CONTAINED WHEN THEY SHOULD ROAM FREE ✗ Animals being killed for the game of it and not thanked for serving a well, healthy life
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Posted: Fri Jul 14, 2017 1:04 pm
╠ ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ ╣:
◆ Aғғɪʟɪᴀᴛɪᴏɴ: Fairy Tail
◆ Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Mage, Demolition and Mining Expert
◆ Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: S-Rank
◆ Tᴇᴀᴍ: None
◆ Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Fairy Tail Guild Hall
◆ Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Right Shoulder
◆ Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Rusty red
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Posted: Fri Jul 14, 2017 1:05 pm
╠ ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ ╣: ◆ Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Explosive Redish Orange
◆ Sᴛʀᴇɴɢᴛʜs: - Capable of effortlessly generating blasts of huge magnitude - Dispel offending spells by tearing them apart with explosions before they have a chance to connect with her - Due to the fact that sound is invisible, it makes a cochlear mage’s attacks nearly inescapable and undetectable if emitted at the correct frequency and amplitude - Excellent Eternano control
◆ Wᴇᴀᴋɴᴇssᴇs: - Using explosive magic at too close a range can cause sever burning - Can accidentally harm a friend or allies - Could unintentionally destroy things they did not want to destroy - Blast Magic can only be used on one individual spot at a time when using two arms, meaning the user cannot create multiple explosions at one point.
◆ Wᴇᴀᴘᴏɴ: None
◆ Aʀᴍᴏʀ: None
◆ Eǫᴜɪᴘᴍᴇɴᴛ: Just her keys and Jewels pouch
◆ Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Doesn't really have a set fighting style as she preferably fights in the way is convenient to her for every battle.
◆ Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Warrior's Will: Myla has unnaturally strong willpower, enabling her to be immune to all forms of psychological temptation. Through her will, she can face great physical pain and psychological trauma and will refuse to surrender no matter how much the odds are stacked against them, possibly up to the point of cheating death and pushing themselves past their own limitations. Some would say that they could almost see a sort of "flame" in her eyes when pushing her will, as a way seeing her "will of fire"
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Posted: Fri Jul 14, 2017 2:03 pm
╠ ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ ╣:
◆ Mᴀɢɪᴄ Tʏᴘᴇ: Caster
◆ # ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs: 4
◎◎ Main Magic: Explosive Magic ◎◎
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BASIC SPELLS » Shot Bomb To use this spell the user will hold one of their hands out and will create an invisible bubble of magic, trapping stray Eternano within it. After trapping the Eternano the user will use their own magic to rapidly excite the trapped Eternano causing it to glow brightly before releasing it forward towards a target and upon the spell touching any object it will violently explode outwards with a high amount of force and will release a small shockwave. This spell can be charged with magical power directly from the user in order to increase its power. This spell can also be controlled by the user with a high degree of precision, and can control this spells size, speed, power, and trajectory.
» Hang Bomb When performing this spell the user will bend their arms at the elbow and hold both of their hands out and open with their palms facing upwards. After assuming this position, the user will channel their magical power into their palms, creating an orb of magic in each that rapidly expands until their the size of something ranging between a basket ball and a large inflatable beach ball. After creating the orbs of magic they will begin to release a vast number of explosive flares into the air that will hang airborne. The flares created by this spell are often times proximity, but the user will more often than not create them with various explosive types ranging from contact, proximity and impact being the most used. These aerial mines each pack a considerable amount of power to them, but often lack enough power to kill, at least only one of them does, but the detonation of multiple mines can be fatal.
» Tracker Shot To use this spell the user must first make physical contact with their intended target, this is necessary as the user needs to obtain even the minutest trace of their opponent’s magical power in order for this spell to work. After obtaining a trace of their opponent’s magical power the user will trap stray Eternano in a bubble of magical power with their targets magical trace in the center of the created flare. Upon launching this spell it will actively seek out its target with relentless abandon; this spell will seek its target even through thick foliage, it will bob and weave around obstacles, and track its target even when the user loses sight of them; this ability makes hiding almost impossible. Due to the actions of this spell, it will not detonate until it is destroyed by another's attack or it strikes its intended recipient, upon the latter it causes a medium sized explosion.
ADVANCED SPELLS » Chain Bomb The user will start this spell by placing their hands together, palms touching, and begin to channel their magic into both of their hands causing them to glow. Once they have enough magic in their hands the user will slowly pull them apart which creates multiple explosive flares that are connected to one another by a rope of magic. Upon creating their desired amount of bombs from this spell the user will pull the flares apart and send them floating forwards slowly. These flares do not explode from contact, proximity, or impact and can only be detonated from contact between two of the flares created by this spell. While a seemingly useless spell its true power lies in its simplicity and it true effects are deceptive; while most would avoid this spell in fear of a basic explosion, the flares created while not trackers are drawn to magical power release by wizards and as such an accidental push of one of the flares into another one will instantly cause all of the created bombs to explode violently.
» Landmine Bomb This spell allows the user to create explosive traps out of their magic and then place them in a location of their's, the locations terrain are of no consequence to this spell. Upon choosing a location the user will press one of their hands to the intended location of placement before channeling their magic to it — this causes a multi-layered circular array to be created, one the is surrounded by numerous runes and other magical formula-like designs; when casting this spell the runes and magical formulas will change depending upon the type of mine placed. Each mine can also be preset with certain elemental magic's, allowing for explosions that consist of more fire and flames than concussive force. Another aspect of the created mines is that they can multi-layered which allows for a single mine to explode multiple times, with each explosion increasing the power of the last; multi-layered mines can also be set with a time delay which causes a brief pause between explosions. The magic circles that denote the mines will vanish a few seconds later and are only visible to the user or someone using eye or sensory type magic's.
-» Contact/Pressure When creating this type of mine the user will place their right hand against the ground, the most common area to place this mine, before channeling magic into the ground beneath their hand- this creates a multi-layered magic circle that will glow for a few seconds before vanishing. This type of mine immediately detonates once another creature, human or magic beast, with internal magical power steps upon it causing a violent explosion to erupt upwards.
-» Proximity The user will commonly place this mine in an indiscrete place such as upon a wall, a tree, or a rock face. When creating this type of mine the user will place their right hand against their chosen surface and channel their magic into it- this creates a multi-layered magic circle with multiple runes through it. Once complete the magic circles will disappear and the mine will be set. This mine will violently explode when a human or living creature gets within 2.4 meters (8ft.) of it. This type of mine has a considerable amount of power behind it and can kill instantly.
-» Timed The weakest type of mine that the user can create, and as such often serves a more supplemental role than a combative one. Able to be plants on any surface, the user will place their hand against the chosen location and channel their magic into it creating a multi-layered magic circle to appear but unlike the other types of mines the center of the magic circles will appear as a clock face. The user can mentally choose the allotment of time before this spell detonates- the time can range between a few seconds to hours and The user can forcibly increase the rate of time that passes on the clock face, causing the mine to detonate sooner than its original setting. Due to the lack of power that this spell carries it is often designed more for distractions, such as the user setting them in strategic locations to create the illusion of more than one person, or the mines can be set to cause an artificial act of nature such as a rock slide.
-» Multi-layered The single most powerful type of mine that the user can create with this type of spell. Placing their hand upon a surface the user will channel their magical power into it which creates the standard array of magical circles; from this point the user can mentally or verbally denote the number of explosions that this mine will cause which is shown visibly with an increasing number of magic circles to the base set. Any other additions to this type of mine such as turning it into a proximity or adding a delayed timer is denoted through the runes and are only shown upon the ring of the magic circle that the specification was added to. Upon completing the casting and specifications of this type of mine it will fade and become active.
» Powder Bomb To begin this spell the user will gather a large amount of their magic in the palms of their hands before using their magic to transmute it into an ash-like dust. Having created a sufficient amount of their dust, the user will blow it towards their target. Each molecule of dust created by this spell is a very small, individual bomb on its own. While appearing harmless at first the real danger comes from the fact that the dust created is exceptionally fine and can be breathed in without the notice of their opposition; the dust once inhaled will latch itself onto structures inside of the body and absorb trace amounts of explosive compounds from them, creating a tumor-like mass inside of the target. As the created "tumor" reaches critical mass the user can do one of three things; first, the user can detonate the bomb anytime their wishes; second, their can let the bomb detonate by itself; and lastly the user can disarm the explosive by using their own magic to disarm it and let the trace elements gathered inside of the tumor be reabsorbed by the targets body, a process shown by the user placing their hand against the part of the body and channeling their magic into it. A secondary usage of this spell is simply to scatter the dust and make it explode.
» Explosive Wave When about to use this spell, the user will let their magic power radiate from every portion of their body, which in turn causes the surrounding Eternano to rapidly become excited. When ready to actually cast this spell the user will release a large quantity of magic from their body causing the already excited Eternano to instantly excite which results in a massive explosive wave to be created in a spherical shape surrounding the user's body. The blast wave from this spell can kill anything that is too close to the user's person when cast, and will destroy any opposing spell cast towards the user, and will disrupt anything that is outside the range of the initial explosions detonation. This spell creates a powerful defensive barrier and is able to defend against most attacks and spells, all the while leaving the user completely unharmed.
◎◎ Sub Magic: Strengthening Magic ◎◎
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BASIC SPELLS » Free Run This spell greatly increases the users speed to increase the chance of successfully hitting the opponent and allows dodges to be made easier.
» Heavy Strike The user is able to increase the effects of their strikes by moving and gaining momentum.
» Shockwave Stomp The user can produce powerful shock waves by stomping the ground. Depending on the power of the user, they may be able to cause ripples in the ground.
» Herculean Earth Strike A technique that requires a lot of concentration with minute eternano control. An immense amount of eternano is kneaded inside the body, and a moment later all of it is gather into the fist. The eternano is then released into the target, which does a great amount of damage. When the ground is hit though, it is pulverised into many pieces by the excess shock.
» Heaven Spear Kick The user leaps to great heights and comes down crashing into their opponent with a massive amount of force. It is also powerful enough to create a large crater, roughly 70 meters in diameter.
» Heavenly Foot of Pain The user jumps in midair and targets her opponent with a falling axe kick. Eternano is concentrated into the user’s heel and strikes the enemy dealing massive damage.
» Sky Leap The user focuses tons of magical energy into their feet and is able to jump far greater than they could have before.
» Aqua Surface Mode While in this mode the user can run on water although this is usually only used as an escape method.
◎◎ Sub Magic: Blast Magic ◎◎
◎
BASIC SPELLS » Blast Gunner The user extends one of their open hands out towards their target and concentrates their magic power. Then a ball of magic power is released from their hand and is fired at the target causing a massive explosion upon impact. Its power is enough severely injury a person if hit.
» Gunner Barrage The user extends one of their open hands out towards their target and concentrates their magic power. Then a ball of magic power is released from their hand and fires several magical blasts at the target all coming in several different directions and colliding at one point at the same time and causing a gigantic explosion.
» Rappid Blaster The user extends one of their open hands out towards their target and concentrates their magic power. Then a ball of magic power is released from their hand and rapidly fires magical blasts at the target at extraordinary speed causing massive destruction with each blast he fires per second.
» Pistol Shot The user extends one of their hands with one finger out towards their target and concentrates their magic power. Then a ball of magic power is released from their finger and fires a miniature blast at the target causing an explosion the size of a persons limbs, severely damaging one side of a persons body.
» Mega Fire Blast The user extends one of their open hands out and concentrates their magic power. Then a ball of magic energy is released and continues to grow until its bigger then the user entire body. The giant ball ignites on fire and becomes a gigantic fire ball. They then launche the fire ball towards the target causing a gigantic, fiery explosion engulfing not only the target but everything around them as well.
» Land Mine The user extends their open hand at a chosen location and concentrates their magic power in that location, the spot will then reveal a small purple colored magic symbol on the ground. Once a target steps on it, no how long its been since the spell was activated, it will release the concentrated magic energy storing inside and cause an explosion from the magic symbol. It's normal purpose is set up for traps but the user is able to use this for battle purpose as well.
ADVANCED SPELLS » Cardinal Eruption The user gathers up an incredible amount of magic power before releasing it. If given time, the user can create a blast so powerful it can destroy an entire city. This leaves the user utterly drained and there's a chance that, if handled wrong, the spell would instead kill the user.
» Global Mine: Catastrophic Destruction The user places a magic symbol at a chosen location in a small sized room. Once the user infuses their magic power within the magic symbol it will then be stored inside the entire room, so once a target steps on the symbol it will trigger the room to cause a massive explosion of the entire room he stored it in.
» Arena Trap: Land Mind Barage The user extends their open hand at a chosen area and concentrates their magic power in that area. It will then leave dozens upon hundreds of small sized magic symbols that camouflages with the terrain leaving their target with a very limited amount of safe places to stand at before they trigger the one of land mines
» Tower Eruption The user extends both arms out to their sides thus creating a massive magic circle on the ground beneath them, summoning forth an enormous tower of explosive beam in their immediate vicinity, or in the area above them, utterly destroying everyone and anyone caught within it.
◎◎ Sub Magic: Cochlear Magic ◎◎
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BASIC SPELLS » Nekodamashi This technique is usually done to surprise an opponent by doing a loud, unsuspected clap in front of their face to cause them to lapse in focus as well as close their eyes to open themselves up for a strike. The user has managed to amplify this technique through their Sound Magic by amplifying the wavelength and altering the pitch to cause a petrifying effect. The user will read the opponents stance, facial feature, magical pressure, heart rate, breathing pattern, and muscle twitches to determine when there is a relative gap in concentration, or an opening where they let their guard down; as well as the state of mind in which the person is highly susceptible to outside stimuli such as Nekodamashi. This sudden release of sound resonates at a frequency in the brain that is an inverse to the natural synaptic transmission frequency, cause the opponent to lose mobility for around five seconds; a time ample enough for the user to execute a hard hitting attack.
» Voice Mimicry Used heavily in reconnaissance and jobs, the user is able to adjust the output of their vocal chords to mimic any sound she has heard or is able to listen to for a duration of fifteen seconds. This mimicry is highly effective in infiltration and bypassing vocal scanners, as well as confusing the enemy through phone calls and misleading directions in groups. She can use this to manipulate and scare an opponent by releasing large explosion sounds, or even throwing their voice to mislead the direction in which their attack is coming from.
» Sonic Pulse The user can create a counter vibrating frequency to cancel out another object's natural vibrational frequency, thereby causing it to shatter. This ability takes advantage of the ideal that everything; including objects, living creatures, immaterial creatures, space, time, matter, energy, and so on, gives off a vibrating frequency, and by emitting an opposing frequency, both the frequency and the object are destroyed. However there is a limit as to what the user is able to destroy using this counter-soundwave. A mage who is just beginning to use this magic is only able to determine the resonate frequency for static material objects after hearing their emission from hitting another object. This is extremely useful when it comes to battle during those who rely on weapons, as they is able to determine the opponent’s weapon frequency when it clashes with their own, which allows them to emit a sound wave to help destabilize the molecular structure of the blade and cause it to lose its effective shape. This can typically be done through the emission through their vocal chords. They are also able to let forth a scream to resonate against various structures such as stone walls, concrete barriers, brick buildings, and of course shatter glass.
» Acoustic Wall Using the same principles as Sonokinetic Flight, the user is able to emit a frequency to help repel objects and attacks. This attack usual expands with a twenty-five foot diameter of optimal effectiveness, but has a five foot buff of effectiveness dependent on the strength of the offending attack and the dissipation of the sound waves in the medium. This can go one of two ways, with a high frequency wall or a low frequency wall, and is a choice the user will decide when she is facing the opponent. Typically a high frequency wall is used, around 29,000 Hz to avoid hearing damage, as it can repel most physical items include those of the liquid nature; but when facing an opponent who uses fire, she will take on a low frequency approach. Ranging from 30 to 60Hz, soundwaves have been proven to extinguish flames, as the difference between the high-pressure peak and low-pressure trough in the sound wave is large enough to douse the flame.
» Sonokinetic Flight Through the emission of two unique sound waves to surround them, these sound waves will be at frequencies slightly above the audible range--roughly 22 kilohertz. When these sound waves are precisely aligned, it creates two sets of sound waves that perfectly interfere with each other, setting up a phenomenon known as a "standing wave". At certain points along a standing wave, known as nodes, there is no net transfer of energy. Because the acoustic pressure from the sound waves is sufficient to cancel the effect of gravity, she is able to levitate when placed at the nodes. This requires a great deal of concentration for them to maintain levitation. She will usually emit these frequencies through ethernano emission in their feet, palms, and other various joints along their body to help maintain equilibrium in the air, as well as provide a method to advance their propulsion to that of the speed of sound.
» Sonokinetic Shield The most basic of their defensive spells, the user can form a multitude of sonokinetic shields of varying shape and thickness, functioning independent of one another. This barrier is made up of highly vibrational ethernano molecules, making it impossible for even mages of the highest skill to manipulate or consume. These barrier particles vibrate in such a way that, even though they can be broken with a fairly strong attack, they can withstand most weapon attacks, physical attacks, and projectile attacks from that of an average mage. The dimensions of this barrier is typically only two to three inches thick, but is fluid enough to cover a variety of objects in a 120 square feet area. They also are not bound by earthly ties, meaning that the barrier itself does not have to have an anchor and can freely float and move alongside the user should she use it as a shield. This also means that even if a mage does happen to break out of the barrier, the user can simply manipulate it to stretch back around the target, and then reinforce it so it doesn’t happen again. The benefit is that this construct can be made a multitude of ways, from the typical Sound Mage way of vibrating the ethernano through their vocal chords; or he can use ambient sound waves made from a snap of his fingers to the stomp of his foot. This helps them avoid exposing their insides to the likes of poison gas or other inhalable substances before he can erect a shield.
» Techno Fist Cupping their hands together, this attack can be performed in various levels dependent on the level of strength desired from the output as well as the standing frequency of the target. For the first stage of the fist, an output of a low frequency sound is released into a contained space to resonate. For this, the user will cup their hands together by holding the wrists together and keeping the palms open. She will then extend their fingers towards the center of their palm and begin emitting a certain frequency of ethernano from them, keeping the force contained within the space in front of them. Their fingers act like buffers for the sound to resonate back and forth, the waves altering their pitch until it reaches the correct frequency to disrupt the construct of the target in front of the user and deal substantial force. This pulse of sound feels like a freight train hitting dead on in the chest, as well as having the potential to rupture the ear drum of a target that is hit. Once the correct frequency is reached, the user will push forth a large surge of ethernano from the middle of their palms, breaking the containment she had on the mass and sending the blast of sound forward in a beam towards his target at a resounding speed. The pulse is able to be sent out in a shot of three different bursts, and dependent on the frequency, it does not take long to repeat.
ADVANCED SPELLS » Songbird's Lullaby Hearing this progression of notes causes a mage to feel extremely drowsy and practically fall asleep. This attack relies on what is known as binaural beats to help slow the target’s brain wave pattern from a normal waking Beta frequency to a slower Alpha frequency, then to a slower Theta frequency (the brainwaves when we are dreaming), and finally to Delta waves (the brainwave frequencies of deep sleep). Scientists have stated that, “Within the sound processing centers of the brain, pulse stimulation provides relevant information to the higher centers of the brain. In the case of a [two different wave forms] the electron pulse rate in one part of a sound-processing center is greater than in another. The differences in electron pulse stimulation within the sound processing centers of the brain are an anomaly. This anomaly (the difference in electron pulse stimulation) comes and goes as the two different frequency waves mesh in and out of phase. As a result of these constantly increasing and decreasing differences in electron pulse stimulation, an amplitude modulated standing wave (the binaural beat) is generated within the sound processing centers of the brain itself. It is this standing wave which acts to entrain brain waves.” By emitting these two alternating waves from each of their hands, the user is able to adjust the frequency slowly to lure the target to sleep. Because this frequency is in tune with the natural wave frequency of the brain, a target will not be able to hear the song start, only begin to notice as they are starting to get drowsy and sluggish as their brain begins to adjust to the emitted binaural beats.
» Song of the Lotus A high pressure sound wave whose frequency and intensity can cause extreme nausea and disorientation in those who hear it. These sounds waves will shift the endolymph within the three semicircular canals of the ears, causing the hairs within the ampule to depolarize and send a signal via the vestibular nerve to tell the brain the position of the body. When these signals originating from the ear do not match up with the signals perceived from the visual cortex, the body cannot determine its correct orientation and the target will become extremely nauseous. Its effects have been described as being as severe as a Dragon Slayers motion sickness; forcing a mage to remain motionless unless they dare suffer projectile vomiting.
» Sonic Drop Concentrating ethernano into their palm and placing it on the earth, she is easily able to cause large tremors. Though usually using their palm, she has done this spell by performing a transition from a punch or kick before striking the ground with incredible force. The ethernano that had been concentrated into their extremity will be instantly released into the ground upon impact, cause the earth to spiderweb out in cracks from the sonic soundwaves disrupting the stability and construct of the ground. This will cause the opponent to become off balance and distracted, allowing for a subsequent attack. The Sonic Drop also releases a great deal of rubble skyward due to its extreme concussive nature, causing large chunks of shard like ground to burst up and further damage opponents. the user can concentrate the usual 50 foot span of this attack by altering the release and frequency of soundwaves to prevent the uprooting of earth further away. The speed at which the earthquake happens is about 14 km/second making it almost inescapable for that of a normal human, but a mage of great speed will be able to dodge the cracking earth; hence why the user will send in a second pulse of sound to help uproot the shards of earth to those who try and escape into the air.
◎◎ Ultimate Magic Attacks ◎◎
» Death Song Though not actually causing death, this attack of infrasonic sound can cause an unfamiliar mage to go into a severe panic attack, as well as cause lasting damage to the eyes and eyes if sustained long enough. The low frequency of infrasonic sound and its corresponding long wavelength makes it much more capable of bending around or penetrating your body, creating an oscillating pressure system. Depending on the frequency, different parts of the body will resonate, which can have very unusual non-auditory effects. For example, the user will start off the song at 19Hz. This will cause the opponents eyes to twitch; and as she turns up the volume to approach 110 dB, their opponent will start seeing colored lights at the periphery of their vision or ghostly gray regions in the center. This is because 19Hz is the resonant frequency of the human eyeball. The low-frequency pulsations start distorting the eyeball's shape and pushing on the retina, activating the rods and cones by pressure rather than light. the user will then slowly increase the song and alter the Hz to allow for different effects. At 130 dB, the inner ear will start undergoing direct pressure distortions unrelated to normal hearing, which can affect their target’s ability to understand speech. At about 150 dB, people start complaining about nausea and whole body vibrations, usually in the chest and abdomen. By the time 166 dB is reached, they will start noticing problems breathing, as the low-frequency pulses start impacting the lungs, reaching a critical point at about 177 dB, when infrasound from 0.5 to 8Hz can actually drive sonically induced artificial respiration at an abnormal rhythm. This combination of infrasonic effects practically immobilizes a mage, robbing them of two vital senses as well as inducing hyperventilation. This allows them to easily bypass a mage’s defenses and subdue them.
▅▅OTHER SKILLS▅▅
» Enhanced Agility: User with this ability can go from one motion to another effortlessly, effectively dodge attacks, swing from things easily, sprint, do back-flips and numerous other gymnastic, athletic and martial implements with little effort. » Enhanced Dexterity: The user can precisely control their movements and muscles, making them unable to be clumsy or fumbling. They can slip through a network of lasers, reach through dangerous narrow tunnels, keep perfect balance, or juggle effortlessly without ever tripping or wobbling. The user can even move their finger or toes effortlessly, with tendon strain no longer being a problem. The user can only fall over when physically uprooted or pushed, though most times the user can land on their feet. The user can stand up right on even the most unstable of surfaces, such as a moving vehicle, a collapsing building, or an earthquake. They also are able to regain balance or bounce back to their feet quickly and perform feats such as shooting a gun, throwing a knife, or fighting at seemingly impossible angles and positions. » Enhanced Durability: The user's physical durability (ability to endure/resist damage) is extremely high, allowing them to take numerous blows of internal or external assaults before succumbing to the effects. » Enhanced Stamina: The user's body is highly resistant to the build-up of lactic acid in their muscles, allowing them to be physically active for considerably longer periods of time than the average member of the user's species. » Enhanced Endurance: The user can operate on a low power setting, allowing them to operate for an extended amount of time. They can hold their breath for longer periods of time and remain calm through stressful or painful situations, tolerate extreme hunger, unbearable thirst, and strong urges to sleep. » Enhanced Instincts: The user has stronger instincts than normal, not only of predatory or prey, but also battle, sexual, killing and/or parental instincts. They are able processes the world in advanced/efficient manner to find any solutions to any/all kind of a problems that the user faces, using both the logical and illogical sense and strategies. They tend to abandon logic and play with pure instinct, generally making illogical but successful moves and decisions. » Enhanced Marksmanship: The user can achieve complete and utter accuracy on distant targets, with the activity in their brain center for aim, accuracy and precision is drastically improved. They need only to aim for an instant before they can precisely hit a target with a projectile. The user can judge extremely long distances amazingly accurately, gauging the strength needed to launch a projectile, in order to hit a target accurately. If a target is moving the user can calculate the best method to hit the target. Visual obstructions like smoke and vegetation do not hinder their ability to get an accurate bead on their target, and their intense focus on whatever they're shooting at allows them to shut out outside distractions. They can compensate for environmental factors that would normally throw off their aim like wind, air resistance, gravity, and radiant heat (which distorts the image of the target). » Enhanced Strength: The user has incredible ability to defy weight limitations of the member of their race, but not completely break them. Dense, lengthy, or overweight items are easy to move and simple to use in nearly any manner. » Enhanced Vitality: The user can overcome any sort of physical problems either with their own willpower, lack of working or existing pain receptors, physical condition, or mental state.
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Posted: Sun Jul 16, 2017 8:22 pm
╠ ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ ╣: ◆ Pᴇʀsᴏɴᴀʟɪᴛʏ: Myla is a straightforward girl, who speaks in an old-style Fioren dialect. She can be very hyper and lively at times. She is very intelligent, but has very little self-control, especially when it comes to using Explosion magic. Myla is generally calm and cheerful, but she can easily become aggressive when she feels slighted or challenged. Myla is magnanimous and cherishes her comrades more than anyone else. This is evident as she will become fiercely protective when others mock or try to hurt her allies. She also hates being treated like a child just because of her young appearance.
Myla is a quiet girl who rarely talks around people who aren't from her guild. She likes strange things, especially things that are out of the realm of normal and convenient. When mad, she usually puffs up her cheeks or stomps her feet, breaking the ground. Even though she is physically and emotionally tough, she does have moments when she acts vulnerable. She is secretly very insecure because she always dreams herself to be useless compared to the others. She is flattered but frightened by anyone's feelings for her, and she stated that becoming anything more than a simple building destroyer and mage was impossible since she used to be a slave, showing aspects of her inferiority complex.
Although Myla retains her joyful personality even in combat, she is seen to be more focused and in control of herself during an encounter. She can be patient, obedient and smart. If she does not see the need of her assistance, she will stand back and choose to observe. Whenever she receives an order from one of her teammates, she always follows it with no doubts. And lastly, when she follows the Guild Master's plans and finds herself in a position that gives her the advantage, she's able to figure out a way to defeat her enemies on her own, indicating an ability to strategize quickly and efficiently.
◆ Bɪᴏɢʀᴀᴘʜʏ: - Was born in Oshibana while her mother was on a holiday with one of her clients - Grew up in a family that was very poor, mother was a prostitute and all her brothers were born with different fathers, including her - Brothers started a construction type business in order to improve the financial situation in the household - Even though almost everything got better, their mother fell deeper into the prostitution business - Every night, the mother would come home really late and pick a child to abuse in any way she felt at the time - All the older brothers had split into smaller homes away from the mother and split the younger siblings in order to take care of everyone properly - Being the only girl of the family now, Myla had to pick up her own slack so she wouldn't be a burden - Eventually as she got older, her magic skills had suddenly come in one day during a big demolition project and made it go from taking a week to a single minute - BAM EXPLOSION MAGIC IS BEING LEARNED - Myla leaves home to find jobs in order to support herself now as the only "baby" of the left - Her big entrance at some guild was when she accidentally tripped over a dark mage and caused the guild hall to explode - Working off the debt, Myla became a proper Fairy Tail mage
◆ Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s): ❥ Mother (Alive) ❥ 12 Older Brothers (Alive) ❥ Fairy Tail Members (Allies)/color] ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover) ❥ (Family/Friend/Lover)
✖ (Enemy/Rival) ✖ (Enemy/Rival) ✖ (Enemy/Rival)
◆ Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): One day to achieve a high enough title to her standards on her own terms
◆ Tʜᴇᴍᴇ Sᴏɴɢ(s): Mᴀɪɴ Tʜᴇᴍᴇ: Song Title Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: Song Title Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Song Title
◆ Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: - She has a small idolization problem whenever she sees Mangis because of his great strength and magic combo. - She can guess the layout of land and buildings scarily accurate down to the location of a speck of dust. - She freaks out when ever she sees someone naked around her or she ends up naked around someone and will think she can no longer marry
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Posted: Tue Jul 18, 2017 11:48 am
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