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Nio Love rolled 3 6-sided dice:
6, 4, 2
Total: 12 (3-18)
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Posted: Thu Jun 15, 2017 5:55 am
You are attacked by a Hunter. You can choose to fight or escape. To escape, roll 1d20. Anything 16 or higher means you've gotten away. Anything less and you've been hit for 10HP and need to either try again or try fighting back. To fight, roll 2d8. The first die is you, the second is the Hunter. The one that is higher wins that exchange. The first to hit the other three times wins the confrontation. (In the case of a tie, your horseman wins.)
You are attacked by two members of Famine. Do you try to persuade them to let you go on your way or do you try to kick their a**? Roll 2d20. Each dice represents a Famine horseman. 15 and over is a success. Every failure costs you 10 HP. You must succeed twice. (Example: is you roll 11 and 17 in one turn, that is one failure and one success.)
Your mode of transportation gets destroyed, cutting your HP in half. You must find a new way to get to your destination.
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Nio Love rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Thu Jun 15, 2017 5:57 am
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Nio Love rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Thu Jun 15, 2017 5:58 am
Getting away try 2 (fail)
40/60
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Nio Love rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Thu Jun 15, 2017 5:59 am
Getting away try 3 (fail)
30/60
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Nio Love rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Thu Jun 15, 2017 6:00 am
Getting away try 4 (fail)
20/60
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Nio Love rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Thu Jun 15, 2017 6:01 am
Getting away try 5 (fail)
10/60
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Nio Love rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Thu Jun 15, 2017 6:02 am
Getting away try 6 (fail)
(dead!)
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