Nocturne

Personal Information
► Name: Vaydran "Nocturne" Wayne
► Titles: n/a
► Age: 20
► Birth Date: Dec 21
► Gender: Male
► Height: 5' 9"
► Weight: 165 lbs
► Personality:
Almost always Vaydran will introduce himself with his alias/stage name "Nocturne" as he prefers the musical term over his rather peculiar name. He is charming, easy going, and an appreciator of good music and food. Really, in almost all ways, he's exactly what you'd expect of a friendly wandering bard and is generally well-liked for his amicability and lack of bad intentions despite having a few rather pointy teeth. Those who know him know that he can speak a lot but also knows when to stay silent. Sociable and kind, Nocturne likes to think optimistically and is well-liked for his borderline innocent personality.
Not a huge fan of fighting, Nocturne prefers to create, and is quite good at it. His talent for working with his hands has also netted him quite a reputation for good work, which combined with his charisma has given him several benefits with merchants in nearly any town. He's particularly interested in the creation of things he enjoys, which naturally attracts him to the bardic and chef trades, the practicality of either profession be damned. In fact, he's quite horrid at the whole combat thing, and after smiling goofily for a little bit (just for comic relief) will skedaddle as fast as he possible can, which admittedly isn't all that fast. He's so bad he can't even run away properly. As a result, he usually attempts to talk his way out of a situation, which has landed him in more weird situations than he can count. Many of the tales he sings of, not all of them true, find inspiration in these bizarre encounters.
Despite being such a nice guy, Nocturne is a frighteningly good actor. It's talent, really. Although, he doesn't have many secrets, nor is he the type to be secretive. He holds only one secret close to his heart, his Zoanthrope subrace, but he doesn't really need to try all that hard. He's grown up as a normal human and he has no real desire to transform. The only thing he needs to hide are his occasional cravings for blood, which are about akin to any regular person's craving for a favorite food: something he would like to satisfy but not an uncontrollable need.
While he doesn't get to enjoy it often, Nocturne prefers the blood of someone who consistently eats good food, but even just recently eating a good meal is enough to raise the level of the blood in Nocturne's opinion.
Not a huge fan of fighting, Nocturne prefers to create, and is quite good at it. His talent for working with his hands has also netted him quite a reputation for good work, which combined with his charisma has given him several benefits with merchants in nearly any town. He's particularly interested in the creation of things he enjoys, which naturally attracts him to the bardic and chef trades, the practicality of either profession be damned. In fact, he's quite horrid at the whole combat thing, and after smiling goofily for a little bit (just for comic relief) will skedaddle as fast as he possible can, which admittedly isn't all that fast. He's so bad he can't even run away properly. As a result, he usually attempts to talk his way out of a situation, which has landed him in more weird situations than he can count. Many of the tales he sings of, not all of them true, find inspiration in these bizarre encounters.
Despite being such a nice guy, Nocturne is a frighteningly good actor. It's talent, really. Although, he doesn't have many secrets, nor is he the type to be secretive. He holds only one secret close to his heart, his Zoanthrope subrace, but he doesn't really need to try all that hard. He's grown up as a normal human and he has no real desire to transform. The only thing he needs to hide are his occasional cravings for blood, which are about akin to any regular person's craving for a favorite food: something he would like to satisfy but not an uncontrollable need.
While he doesn't get to enjoy it often, Nocturne prefers the blood of someone who consistently eats good food, but even just recently eating a good meal is enough to raise the level of the blood in Nocturne's opinion.
► Description:
Noticeable distinguishing physical features of Nocturne include scars running down each arm, pointed ears and sharp teeth, specifically the canines and premolars. The fangs are shaped so that they nestle into each other, allowing Nocturne's mouth to open and close like that of a normal human's. This means that he does not speak with a weird accent caused by an unnatural oral structure. Nocturne's ears are only slightly pointed and are also slightly on the wider side of human ears, unlike the narrower ears of elves and most other civilized pointy-ear races. The two scars Nocturne has running down his arms start from his shoulder blades and extend all the way to his pinky finger. They're the result of a transformation gone wrong--he tried to grow some wings and they ended up painfully breaking straight through his skin instead of whatever the correct way is--when he was young and not as skilled in handling his own body. Luckily, because the cause of his injuries was unskilled usage of the transformation technique, his injuries were quickly healed up and returned to mostly normal, almost as if nothing traumatizing had happened, leaving only the scars as a testament to what happened.
Nocturne, despite being an aspiring bard, dresses quite practically. He almost always has his trusty, green apron on his person, often times he's actually wearing it. As a traveler with no substantial strength, he doesn't have the luxury of a large wardrobe, so he's usually seen wearing the same outfit, of which he carries anywhere between two to three sets of, day-to-day: black shirt, boots, and tan pants with or without his green apron. On top of this is his light luggage, packed with what he considers are the necessities, and a green cloak that doubles as a blanket when needed.
Nocturne, despite being an aspiring bard, dresses quite practically. He almost always has his trusty, green apron on his person, often times he's actually wearing it. As a traveler with no substantial strength, he doesn't have the luxury of a large wardrobe, so he's usually seen wearing the same outfit, of which he carries anywhere between two to three sets of, day-to-day: black shirt, boots, and tan pants with or without his green apron. On top of this is his light luggage, packed with what he considers are the necessities, and a green cloak that doubles as a blanket when needed.
Racial Information
► Race: Human
► Secondary Race: Zoanthrope (Vampire Bat)
► Alignment: Neutral
► Alignment Points: 0
► Known Languages
► Civilization Standard
► Beast Tongue
Character Modifiers
► Specialization Traits
► Trade Master: The art of trades come more easily to the Trade master than to any other, allowing them to gain experience and skill more quickly than any rival.
► x2 Trade Exp Gain
► Merchant: A master of bartering and sale, the Merchant is able to buy and sell any item for a better price than his fellows would normally accept, allowing them to quickly amass more funds.
► NPCs buy items for 50% more, and sell for 25% less.
► Racial Traits
► Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.
► Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.
► Animalistic Traits: Every zoanthrope is unique, but each of them have one thing in common. All zoanthropes have at least one trait borrowed from their animal form, which remains active even when in their natural form. Because there are so many possibilities, this trait must be applied for in Custom Traits upon character creation.
► Zoanthropes receive one free animalistic trait on creation, and may purchase more starting at 5 SP each, with an additional five per trait added.
► Animal Senses: An animal's senses are highly advanced. They can identify a weak scent from a distance of several feet, or a strong one from as much as a mile, and even smell emotions on another creature. They can hear subtle sounds, like the changing of the wind or ants walking across the ground, and so on. All of an animal's senses are to this degree, unless specified otherwise.
► All senses enhanced while in animal form. Individual senses enhanced while partially transformed.
► Bloodsucker: As a vampire bat zoanthrope, Vaydran can sustain himself solely on blood and has developed the proper biological tools to do so. Although, this does not mean that he is incapable of surviving on just normal human fare. In fact, he quite enjoys eating like other people.
► If he wanted to, Vaydran can survive on just the blood of a warm-blooded animal, the details of which will be discussed in a skill. To assist this alternate source of nutrition, Vaydran's canines and premolars are razor sharp fangs that let him draw blood and even shave away hair and fur when needed. His saliva prevents blood from clotting and blood vessels from constricting. Like vampire bats, Vaydran feeds on blood by lapping it up.
► Limit Breakers
► {Limit Breaker Name}: {Effect}
Feats
► {Feat Name}: {Description}
► {Bonus}