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Posted: Sun May 14, 2017 6:02 am
Magic is ever changing. New minds have new ways of going about casting spells, and through that, new spells are born! For the benefit of all Above and Below, new spells are recorded in official spell books. If your Nightmare or Daydream has come up with a brilliant new spell they'd like to share with the official spell books, they may share it here in this thread!

Using the form below, you can submit a new spell to be recorded as part of the shop's official spell books. The new spell will be accessible to everyone in the shop, and can be used in official battles. Once a new spell has been submitted, it will be reviewed by nepsah - if it is approved, it will be added to the proper spell book! If a spell is not approved, you will be told why. If possible you will be able to redo your submission to meed necessary criteria. Anyone may submit spells for review! It is important to remember that some spells will never be approved- this is a case by case basis and you will be told why a spell will never be approved if that happens to be the case!
If your spell has not been reviewed after 7 days, please quote nepsah for assistance.
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Posted: Sun May 14, 2017 6:03 am
Spells listed here cannot be submitted for review - these spells either break lore, are incompatible with the battle system, or might cause problems with power playing.
Currently, there are no unapproved spells.
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Posted: Sun May 14, 2017 6:03 am
Please use this thread to submit a new spell for review! You will be quoted when your spell has been reviewed with either approval, critique, or if it's been added to the Unapproved Spell list.
[color=#8BD8C4][size=14][b]I discovered a new Spell![/b][/color][/size] [size=11] [b]Username:[/b] [b]Spell Book:[/b] [i.e., Aerastia, Binding, Runic, etc.]
[u][b][SPELL NAME HERE]:[/b][/u] [i]Cost:[/i] MP [i]Effect:[/i] HP +/- ||| MP +/- [i]Method:[/i] Invocation/Casting/Stewardship/Focus/Inscription/Transmutation ||| [i]Source:[/i] Divine/Arcane/Nature/Practical [i]Use:[/i] description.
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Posted: Mon May 15, 2017 7:03 pm
I discovered a new Spell! Username: Random Nobody 13 Spell Book: Alchemy
[SPELL NAME HERE]: Mood Enhancer Cost: 5 MP Effect: HP+ ||| MP 0 (Drinkers' mood is affected) Method: Stewardship ||| Source: Arcane Use: A few drops of this potion into someone's drink will ensure that whatever mood they're feeling when the potion is administered is heightened. The stronger the caster, the further the emotion is strengthened and the longer its' duration.
I discovered a new Spell! Username: Random Nobody 13 Spell Book: Alchemy
[SPELL NAME HERE]: Mood Essence Cost: 15 MP Effect: HP+ ||| MP 0 (Higher the roll, longer and stronger distillation. Crit fail results in the loss of the ability to feel that particular emotion in the caster.) Method: Transmutation ||| Source: Arcane Use: This distillation can be added to other beverages and drank to invoke a specific emotion in the drinker. The emotion and its' strength are determined by the user at the time of creation. Stronger casters' distillations will last for longer periods of time.
I discovered a new Spell! Username: Random Nobody 13 Spell Book: Alchemy
[SPELL NAME HERE]: Dubious Brew ([Restricted] - maybe?) Cost: 5 MP Effect: HP- ||| MP 0 (this amount is deducted to HP for up to 3 turns; note that when it expires the full amount is added once more) Method: Stewardship ||| Source: Arcane Use: A mix of a variety of substances that probably should never have been mixed. The resultant compound will result in the user displaying symptoms decided upon by the caster at the time of creation.
I discovered a new Spell! Username: Random Nobody 13 Spell Book: Alchemy
[SPELL NAME HERE]: Drought of Living Death [Restricted] Cost: 20 MP Effect: HP- ||| MP+ (drops HP to 1, regardless of roll. restores MP up to its' natural limit) Method: Transmutation ||| Source: Arcane Use: A sip of this bitter brew causes the recipient to fall into a lifeless coma. The body will appear dead to all senses. The longer the duration of the spell, the higher the chance of side effects. Side effects include slower mental functions, slower reflexes, memory loss, and shifts in mood/personality.
I discovered a new Spell! Username: Random Nobody 13 Spell Book: Atmospheric
[SPELL NAME HERE]: Boom (Thunder, Enyo's Cry, Taryn, Lightning's Cry, take your pick) Cost: 10 MP Effect: HP 0 ||| MP 0 (+ Difficulty to perform next 2 actions) Method: Casting ||| Source: Nature Use: Creates the flash of light and sound that accompany lightning to blind and deafen your opponent. Crit success results in a longer stun duration.
I discovered a new Spell! Username: Random Nobody 13 Spell Book: Illusions
[SPELL NAME HERE]: Will-o'-the-wisp Cost: 5 MP Effect: HP 0 ||| MP 0 (+ Difficulty to perform next 5 actions) Method: Focus ||| Source: Practical Use: Creates a temporary series of lights that will distract the attention of all who see them. They move as if to guide the viewer somewhere, yet lead on a fruitless venture.
I discovered a new Spell! Username: Random Nobody 13 Spell Book: Illusion
[SPELL NAME HERE]: Illusion Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Focus ||| Source: Practical Use: This spell creates the visual appearance of something, as determined by the caster. The more senses it tries to fool, the harder it will be to maintain.
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Posted: Sun May 21, 2017 2:38 am
Edit: Apparently I can't stop. I'm so sorry.
I discovered a new Spell! Username: Green Minuet Spell Book: Alchemy
LIQUID FIRE: Cost: 15 MP Effect: HP- ||| MP 0 Method: Transmutation ||| Source: Arcane Use: A vial of violent components than when released burst into a explosion of flames that burn wherever they strike. These flames are resistant to water and other traditional methods of extinguishing but burn out quickly.
I discovered a new Spell! Username: Green Minuet Spell Book: Alchemy
STICKY BOMB: Cost: 15 MP Effect: HP ( + Difficulty to target's movement for 2 turns) ||| MP 0 Method: Transmutation ||| Source: Arcane Use: Splatters the target with a gooey, rubbery substance that inhibits movement. The compound will eventually harden to a rock like state.
I discovered a new Spell! Username: Green Minuet Spell Book: Alchemy
SWAMP BREATH: Cost: 15 MP Effect: HP (Deal 5 damage to target for number of turns equal to percentage of score) ||| MP 0 Method: Transmutation ||| Source: Arcane Use: Creates a noxious haze around the target area that makes it difficult to breath and stings the skin.
I discovered a new Spell! Username: Green Minuet Spell Book: Runic
TRAP RUNE: Cost: 15 MP Effect: HP- ||| MP 0 Method: Inscription ||| Source: Arcane Use: When triggered, this rune unleashes an elemental blast upon whatever activated it. The element (fire, water, lightning, et cetera) must be decided at the time of inscription.
I discovered a new Spell! Username: Green Minuet Spell Book: Runic
SIPHON RUNE: Cost: 20 MP Effect: HP 0 ||| MP -(target) +(caster) Method: Inscription ||| Source: Arcane Use: When triggered, this rune steals the mana of whatever activated it and restores it to the one who inscribed the rune. (Cannot exceed maximum mana.)
I discovered a new Spell! Username: Green Minuet Spell Book: Runic
PRISON RUNE: Cost: 10 MP Effect: HP 0 ||| MP 0 (Immobilises the target) Method: Inscription ||| Source: Arcane Use: When triggered, this rune erects a bar cage around whatever triggered it. The composition of these bars matches the composition of whatever surface the rune was inscribed on (eg. pavement would yield cement bars, a field would yield grass bars).
I discovered a new Spell! Username: Green Minuet Spell Book: Aether
ATTUNEMENT: Cost: 20 MP Effect: HP 0 ||| MP 0 (Add half of score of this cast into the effect score of caster's next 3 spells) Method: Focus ||| Source: Divine Use: The caster enters a meditative state, attuning their body to the world around them and harnessing its energies for their use.
I discovered a new Spell! Username: Green Minuet Spell Book: Aether
GUIDANCE: Cost: 15 MP Effect: HP ( + Difficulty for all opponents to succeed against caster for 2 turns ) ||| MP ( - Difficulty for caster to cast their next 2 turns) (Caster's choice of which effect) Method: Invocation ||| Source: Divine Use: The caster calls upon divine forces to guide them, relying on otherworldly forces to influence their spells and movements.
I discovered a new Spell! Username: Green Minuet Spell Book: Aerastia
TORNADO: Cost: 15 MP Effect: HP- ||| MP 0 Method: Casting ||| Source: Nature Use: A small tornado capable of picking up small objects and hurtling them within the cyclone at dangerous speeds. More experienced casters can create whirlwinds that can pick up larger objects, including nightmares and daydreams!
I discovered a new Spell! Username: Green Minuet Spell Book: Pyrestia
KAPNOKINESIS: Cost: 20 MP Effect: HP- (Damage is half of score, rounding down) ||| MP 0 ( + Difficulty for opponent to succeed against caster for 1 turn ) Method: Casting ||| Source: Nature Use: The uses manipulates existing smoke in their vicinity to choke and blind their target.
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Posted: Fri Jul 07, 2017 7:28 pm
I discovered a new Spell! Username: Green Minuet Spell Book: Charm
COLOUR SHIFT: Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Transmutation ||| Source: Practical Use: The casters temporarily alters the colouration of an object. They can transform it so it has a solid colour, or a pattern, or even becomes translucent. The charm cannot effect the natural sheen of an object however. Does not affect living creatures, including plants and familiars.
I discovered a new Spell! Username: Green Minuet Spell Book: Charm
OPENING: Cost: 10 MP Effect: HP 0 ||| MP 0 Method: Casting ||| Source: Practical Use: This charm can be used to open any object, including doors, containers, and even locks. It cannot however counter Oreia's Lock. It is most often used to force open things which have otherwise been jammed.
I discovered a new Spell! Username: Green Minuet Spell Book: Charm
LEVITATION: Cost: 10 MP Effect: HP 0 ||| MP 0 Method: Inscription ||| Source: Practical Use: This charm causes the object to temporarily levitate a set distance—per the caster's choice—from the ground. The object at this time is immune to all spells that might influence gravity, though it retains its weight. Cannot be cast upon living creatures, including plants and familiars.
I discovered a new Spell! Username: Green Minuet Spell Book: Charm
SILENCING: Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Inscription ||| Source: Practical Use: This charm can be cast to either have an area of effect or to effect a specific object. As an area of effect, sound cannot pass through it and sounds within the field are silenced. When applied to an object any sounds that object would make are neutralised. Cannot be cast upon living creatures, including plants and familiars.
I discovered a new Spell! Username: Green Minuet Spell Book: Charm
AMPLIFICATION: Cost: 5 MP Effect: HP- ||| MP 0 Method: Inscription ||| Source: Practical Use: The caster amplifies the amount of noise an object creates. Though this charm is mostly used in pranks, it does have its uses at large events and public speaking, as it can be cast specifically over the vocal chords.
I discovered a new Spell! Username: Green Minuet Spell Book: Charm
GHOST SOUND: Cost: 5 MP Effect: HP 0 ||| MP 0 Method: Casting ||| Source: Practical Use: This charm can either be cast over an object or on its own. It is a multipurpose spell as it can be used to create sounds from nothing, or it can temporarily alter the sounds that an object or person creates. The sounds themselves are limited only to the caster's intent and creativity, though they cannot exceed a certain volume.
I discovered a new Spell! Username: Green Minuet Spell Book: Charm
REINFORCE: Cost: 10 MP Effect: HP (Reduce damage against the caster by 50% for 2 turns) ||| MP 0 Method: Transmutation ||| Source: Practical Use: This charm bolsters the strength of the object it is cast upon. It can transform an object from soft or brittle to as tough as steel. While it has its uses in combat, it has many more in daily life. Cannot be cast upon living creatures, including plants and familiars.
I discovered a new Spell! Username: Green Minuet Spell Book: Charm
DIMINISH: Cost: 10 MP Effect: HP 0 ||| MP ( + Difficulty for opponent to cast their next 2 turns) Method: Transmutation ||| Source: Practical Use: If reinforce bolsters an object, diminish does just the opposite. This charm can reduce the durability of any object, from a shield to the very ground. Depending on the material of the object, it might turn brittle or soft and squishy. Cannot be cast upon living creatures, including plants and familiars.
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