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Posted: Mon Apr 24, 2017 9:47 pm
Below you will find the population size, income and revenue, basic functioning of government, and much more about every country here. It is a quick guide to tell you exactly what country does what, and gives a bit more storytelling to your character. Will they be a slave trader for the vampires? Perhaps a merchant of fine runes or tomes. It is for you to decide.
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Posted: Sun May 07, 2017 9:07 am
Ith, The Grand Bazaar
Government Type: Merchantile State Overall Population size: Est. 170,000 / Est. 120,000 reside in capital Racial Demographics: 50% Human 15% Werebeast 20% Elf 15% Other Specialized Goods exported from your country(not iron, silver or anything): Marble, Granite Religions: Mixed Names of settlements and / towns outside of the capital: Capital(Metropolis) - Parthenon, Small City - Delia, Town - Plataea, Village 1 - Propylaia, Village 2 - Nike. Ruling Family name: N / A Foreign Policy: Neutral Military Doctrine: Mixed Land(The Peacekeepers) and Navy focus.
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Posted: Sun May 07, 2017 9:08 am
Sylvenor
Government Type: Neo-Libertarianism Overall Population size: Est - 149000 / 100000 In City Racial Demographics: 30% Dark Elf 30% High Elf 15% Fairy 15% Werebeast 5% Other Specialized Goods exported from your country(not iron, silver or anything): Produce & Spices Religions: Paganism, Norse, Germanic Names of settlements and / towns outside of the capital: Capital(Metropolis) - Sylvenor City - Aerylth , Martyr, Pygnir, Irithll Town - Falgnir, Miyrael Ruling Family name: Styresyong Foreign Policy: Lawfully Neutral Military Doctrine: Quel'Ralas Coast Guard(Terrabane), Quel'Ralas Air Force (Quezacotls), Quel'Ralas Army (Valkyrie)
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Posted: Sun May 07, 2017 9:10 am
Karst
Government Type Overall Population size - 10000 ish (main city) Racial Demographics - Primarily mages but all races are welcome so Karst hosts likely the most diverse population of all. Specialized Goods exported from your country - Potions, with the large greenhouse Karsts main export is potions. Despite it not being large in size the cost of these potions more than compensate for it and give Karst a very steady stream of revenue. Religions - No primary religion but all are free to practice so long as they do not threaten the lives of other members of karst. Names of settlements and / towns outside of the capital - too small to named. Karsts harsh environment and terrain isn't very hospitable. Ruling Family name - N/A Foreign Policy - Neutral to all, Karst does not partake in the petty squabbles of this world. The only way karst would fight is if there was a force threatening the world. Military Doctrine - To Use the mind before striking. With a strong defensive position Karsts military is small in size using their superior position to defend the country.
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Posted: Sun May 07, 2017 9:12 am
Thentis
Government Type: Monarchical w/ Shadow Council. It has a mostly male focus with females being pushed to smaller roles or background.
Overall Population size: 2 Billion (500,000 in main city)
Racial Demographics: 65% Vampire 12% Subservient Human 10% Subservient Weres 8% Subservient Elves 2% Subservient Mages 2% Subservient Dragons 1% Subservient Others
Specialized Goods Exported: Slaves Assassins
Religions: Eldriti - Worship of the shadows: Preaches freedom from fear & bonds.One may do as they please so long as it is for their enjoyment.
Seren's Song - A smaller but very loved worship one of the prophets from long ago. It teaches a vampire to care for all thins beautiful, to protect their young, and to be somewhat charitable.
Names of settlements and / towns outside of the capital: Chi-an (The Jiang) Kel Rock (The Sith) La Culebra (The Teteto) Khram (The Upyr) The Veil (The Peri) Ewige (The Adze)
Ruling Family name: Damia
Foreign Policy: Hostile if met, but generally keeps to themselves.
Military Doctrine: Naval & Subterfuge Focus
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Posted: Sun May 07, 2017 9:13 am
Thaoria
Government Type: Matriarchal society. Madam President, her daughter the Heiress, and unnamed children if one so desires. Below the President is the Cabinet that is filled with 4 women and one male. (For diplomatic relations, of course.) Below them still are the police force comprised of any number of women and men. CEBA operates in secret above the Cabinet, but still falls under ruling of the President.
Overall Population size: 207 million humans with 5% going towards other races such as shifters, elves, and dragons
Racial Demographics: The capital is comprised of a small population, (perhaps 100 in total in the air, and 50 on the ground), of dragons, mages, werebeasts, and elves. Vampires never venture here, though there can be some that were adopted at birth roaming around if one so desires.
Specialized Goods Exported: Bone charms and metal sheets to those of Karst and Sylvenor.
Religions: Lostianity (The prayer to the Lost One)
Names of settlements and / towns outside of the capital: Atakostia: Village
Vanar: Village
Sanquizine: Village
Kontan: Village
Darduum: Village
Dundrya: Village
Kantan: Town
Jantiss: Town
Dontensia: Lesser City
Mako: Lesser City
Soldous: Big City
Idreya: Capitol
Ruling Family name: Corvus
Foreign Policy: Hostile: Thentis (Vampires), Giants - Allies: Sylvenor (Elves), Dragon's Reach (Dragons), Karst (Mages), Aghor (Werebeasts). While they fall under the category of allies, there is still some animosity amongst the mages and elves.
Military Doctrine: Land and sky focused.
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Posted: Sun May 07, 2017 2:55 pm
Aghor
Government Type: Monarchy Overall Population size(consider the size of your country when deciding): 206 million werebeast Racial Demographics(of overall population what races of significant numbers live there): 75% manuals, 10% bird, 10% reptile, and 5% other Specialized Goods exported from your country(not iron, silver or anything):meat/grain Religions: Moon Goddess Names of settlements and / towns outside of the capital: Aghor- Capital, Dark Moon inside Aghor, Midnight moon-South, Moon Stalkers- East, Xiblba- West, and Crescent Moon-North Ruling Family name(if applicable): Torres Foreign Policy(stance on other countries):Vamps- all ties cut, Mages-friends, Human-friends, Dragons-allies, and Elves-allies Military Doctrine(land or navy focus): Land
Capital: Avaris 100,000 citizens (1 big city) Dark Moon 5,000 citizens (1/5 towns) Midnight Moon Tribe 10,000 citizens (1/2 cities) Moon Stalkers tribe 8,000 citizens (2/5 towns) Xiblba 2,500 citizens (1/2 villages) Crescent Moon tribe 12,000 citizens (2/2 cities) Sunlight tribe 2,500 (2/2 villages) Lake Terrance Tribe 4,000 citizens (3/5 towns) Starlight Tribe 2,600 citizens (4/5 towns) Lake Swan 3,000 citizens (5/5 towns)
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