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Fairy Tail: Other Tails!

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Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Goleo Caemma ||Siren Curse || Ace || UC

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Hirio of the Hoh

Vice Captain

PostPosted: Sun Apr 23, 2017 3:01 pm


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▅▅Goleo Caemma▅▅

ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :
Usᴇʀɴᴀᴍᴇ: Holy Hakaishin Hiroto

Fᴜʟʟ Nᴀᴍᴇ: Goleo Caemma

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs): Flame King Goleo, Lion Duke

Aɢᴇ: 21

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human

Bɪʀᴛʜᴅᴀʏ: August 4th

Oʀɪɢɪɴᴀᴛɪᴏɴ: Fiore

Sᴀʏɪɴɢ: "Is fire really so bad? Perhaps it's just misunderstood....Nah it causes nothin but destruction~"
PostPosted: Sun Apr 23, 2017 3:09 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: Has a massive scar that partially covers the right side of his neck and his right shoulder and stretches down to his elbow.

Hᴇɪɢʜᴛ: 7'0"

Wᴇɪɢʜᴛ: 215.2 lbs

Pʜʏsɪǫᴜᴇ: Muscular and fit

Eᴛʜɴɪᴄɪᴛʏ: Italian

Hᴀɪʀ Cᴏʟᴏʀ: Orange

Eʏᴇ Cᴏʟᴏʀ: Blue

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single


Lɪᴋᴇs:
Fire Magic
Lions
Silas
Freedom
Traveling
Entertainment
Camping
Seeing a new Fire based magic
Eating
Cola
Performing

Dɪsʟɪᴋᴇs:
Anyone who has a thing against felines
Fire Magic being mocked
needless meddling in his affairs
Being Bothered


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Sun Apr 23, 2017 3:20 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ: N/A

Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Siren Curse

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Ace

Tᴇᴀᴍ: N/A

Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Siren Curse HQ

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: Right side of midriff

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: Blood Red
PostPosted: Sun Apr 23, 2017 3:21 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Red

Sᴛʀᴇɴɢᴛʜs: Master hand-to-hand combatant, perfectly fit, athletic, Powerful Will

Wᴇᴀᴋɴᴇssᴇs: Lightning, Moving Vehicles, His own pride, competitive nature, fight first think later attitude

Wᴇᴀᴘᴏɴ: N/A

Aʀᴍᴏʀ: N/A

Eǫᴜɪᴘᴍᴇɴᴛ: Pouch with 5 iron bolts

Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Spending the vast majority of his life in nothing but street brawls and back alley fights, Ketsu has had the time and experience to flourish as a fighter and experienced unarmed combatant without having to learn any authentic martial arts of traditional fighting styles, relying solely on his natural instincts and experience in the heat of battle to react accordingly to his opponent's moves. Drawing from a variety of sources in order to produce his own fighting style, Ketsu can customize his attacks to incorporate a number of sources spamming from simple combat moves to more "unorthodox" roots such as Lucha Libre wrestling and even breakdancing, giving birth to one of the most unusual methods of combat in Earth Land. His fighting style is characterized as being reckless and erratic, displaying absolutely no sense of defense or protection when he throws his attacks, using his naturally high level of durability to power through any type of attacks heading straight to him. This factor can be contributed to the simple fact that Ketsu has no desire to learn or waist his time in the pursuit of someone willing to teach him, being to hard headed to accept someone else's help, effectively choosing to become self taught. As a back-alley fighter, Ketsu has taken from taking bits and pieces from all forms of martial arts, such as boxing, kenpo, mixed martial arts, fusing various intricate techniques, forms , and styles by simply using their most dominate traits. Uncoordinated when thinking of the next move, Ketsu relies solely on , making up the rest up on-the-go as he fights his opponents, make him generally unpredictable in a fight and a force to be reckoned with. With no consistencies when he fights, and a mass of different moves at his disposal, it makes him an unpredictable fighter to face up to, making Ketsu an uncatagorized type of unarmed combat that isn't considered a registered fighting style or uses any formal stances and initial procedures when throwing attacks.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: Emperor's Flame: The heat of the flames produced by Goleo aren't exactly "normal" per se, his flames for some unexplained reason are far more intense and hotter than a wizard is should be able to produce, even through he himself is no Fire Dragon Slayer, his flames can go hand-in-hand with them, easily able to hold his own against these wizards who have dominated the fire of Dragons. are known to be a cut above other fire-based magics, easily overwhelming normal flames of the same quantity or even more with general ease; in terms of temperature it is able to reach a base temperature of over 3,400°F, easily able to melt through multiple forms of metal, and magical metals created via spells and magic arts, commonly found in metals which are produced by Metal-Make, and even that of Iron Dragon Slayer Magic, simply grabbing on to their metallic bodies and exerting his heat onto them and their creations, melting it in seconds. Magic spells that try to douse his flames, such as Water Magic or Ice Magic, will find that it will not be so easily extinguished, Goleo's flames can easily evaporate whatever amount of water is poured on it in mere seconds, and melt ice the instant it enters the flame's range of heat, turning it into steam as the fire's area of range is rather vast.

Much like Ice Magic, in which it can achieve absolute zero temperature to freeze anything, Goleo is able to escalate his fire power to the absolute highest level it can possibly achieve, a state of form known as absolute hot, a concept of temperature that postulates the existence of a highest attainable temperature of matter. In this presentation, absolute hot is assumed to be the high end of a temperature scale starting at absolute zero, which is the temperature at which entropy is minimal and classical thermal energy is zero. With this level of fire, Goleo can burn his way through materials and substances that fire would normally be unable to do so under normally circumstances, such as literally being able to burn his way through molten magma, burning hotter than it and reducing it to nothing but gas by melting the earth and minerals found inside.



Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Sun Apr 23, 2017 3:22 pm


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Caster, Lost

# ᴏғ Mᴀɢɪᴄ Tʏᴘᴇs:
Fire Magic
Heat Magic
Holy Blaze
Flames of Emotion
Dark Regulus

◎◎ Main Magic: Fire Magic ◎◎



BASIC SPELLS
» Leo Claw
Goleo releases a handblade made completely out of fire, compressed at the highest possible level around the edge of his hand, swinging it at high speeds while slicing his opponent's body. The molecular activity taking place in his hand is astoundingly frighting, Goleo uses his Fire Magic in one of the most intricate ways possible, and that is to condense all the heat he produces around the edge of his hand, forming it into a hand knife used to give his hand the property of slashing in order to cut and lacerate his way through whatever object that's in front of him. In this state of compressed pressure, his hand exhibits a base temperature of 3,000°F, burning with enough intensity as to be able to cut his way through solid steel beams and swords with the utmost highest ease (as the melting point of steel is 2500°F), treating all forms of metal as nothing more than wet toilet paper in the face of a knife. This technique is primarily used in conjunction with his fighting skills and natural prowess in close-range combat, with his level of experience in the use of a knife, the way he swings and interacts with his enemies makes him out to be a knife-wielder, using the same tactics and techniques to agily stride in and out of his opponent's range, using mobility against his enemy's attacks and applying physical moves with an enormous sense of comfortability and nimbleness that a knife naturally entails. With such a short blade, this gives him ample space to move and dodge without it interrupting his natural flow of movement, giving him enough space to to land an attack of his choosing without it hindering his speed of direction he's aiming it due to the relative compact size of the handblade. If need be, Goleo can extend the blade to simple meters to miles if need be, transforming his knife into a sword of fire in which it is attached to his hand; capable of cutting entire foundations of large structural edifices such as buildings and castles with a single swing from his hand, he can also create a magic slash in which he launches his super heated blade at his target of choice.

» Infernal Body
A supplementary spell derived from the basic aspects of Fire Magic; though it belongs in such a category, it's usable by various Mages well-versed in either fire manipulation. This spell allows one to gain a form of immunity using the element of fire; however, this trait is shown in all elemental magics, thus not exclusive to just fire. In order to properly execute this simple spell, the user ignites the eternano in their bodies, done through high-paced friction & spreads it all over the body at a rapid pace. This causes it to gain momentum, thus igniting into small conflagrations. The small embers causes the body to slowly heat up until reaching a certain point. By adding more of their magical energy, the user excites both the body's now-abnormal temperature and the embers even more until they become one, amplifying each other in an endless cycle. This causes the user's body to be alighted as a result, a clear sign being flames igniting from various parts of the body. At this point, the body's temperature exceeds its original point. To a non-fire mage, this can be seen as dangerous, the risk being that they could burn themselves alive or evaporating all the water in their body, becoming de-hydrated as a result. However, this serves as a different story to those well-versed in the element of fire. It's stated that it's difficult to get near to a person who uses this spell because of the intense heat it gives off. The main purpose of this spell, as explained before, is to give its users a form of immunity. Because the user is clad in flames and gives of intense heat, they're protected from most spells and projectiles such as bullets & arrows. In fact, such spells and weaponry would inevitably be burned to its core upon making contact with the user's body clad in this deadly spell. Only high-levels spells can possibly affect the user, but to a certain extent. This spell has other usages that's only limited to the caster's imagination because they're manipulating pure fire, albeit contained in & around their bodies, thus having no given form. One such possibility, albeit a common one, is the boosting of their other fire-based spells.

» Fire Lullaby
To use this spell, Goleo will channel his magic into one, or both, hands, quickly converting it into fire, creating a brilliant orange colored flame upon his hand(s). When ready to cast this spell, Goleo will form the fire into a ball and launch it at his intended target at high speeds. When the launched fireball connects with its target it doesn't cause any immediate harm as the fire consumes the victims figure before seemingly dissipating. The true effects of the spell are soon revealed after this process had completed; after the last fire and flames seemingly dissipate the target will soon feel a slight burning feeling from inside their body as they will immediately start to feel their magic begin to drain away at a very rapid pace. This spell, upon contact with its intended target seeps into their body and targets their Magic Origin, which is exactly what the wording indicates, it is a special organ that is located within the body of a magician, that absorbs eternano and bunches it up into clusters, which is then processed into magical power, burning away at their entire reserves of magic almost instantly, even going so far as to be able to affect the targets Second Origin, a second container of magical power within a mage, that is if the target has undergone a Second Origin Activation. This spell is easily capable of completely draining an average mage instantly, is capable of draining an S-Class mage in a matter of minutes, and can even completely drain a Wizard Saint in under twenty minutes. Due to the effect of this spell, it serves as an excellent deterrent to those seeking to fight Goleo. This spell however will not work on those that use a form of energy different or separate of magic, such as the Curse's used by Etherious demons or the energy used by Celestrious, as when this spell comes into contact with such sources of power the spell simple dissipates, having been rendered harmless to those that were not affected.

» Blaze Gun
When preforming this spell Goleo will hold the first two fingers of one, or both, hands like a gun as he gathers magic at the tips of his outstretched fingers, rapidly converting the magic to fire as he gathers more and more. As Goleo gathers and transforms magic in fire and flames for this spell he will continued to compress it to its utmost limits until he is ready to cast this spell. When ready to release this spell Goleo will "shoot" the ball of compressed fire and magic forward like an actual bullet, with both great force and speed. As the "bullet" of fire and magic travels it decompresses slightly, growing in size as a result, until it impacts a surface, which causes an explosive decompression of the spell which causes a varying sized explosion, depending upon the amount of magic used in the spells formation, of fire, flames and extreme heat that can reduce a myriad of objects and minerals to molten slag in moments. This spell carries a varying amount of power, as stated this depends on the amount of magic that is used to form the spell, and can cause an explosion of fire and flames that ranges from small to moderately large, but always releases the same amount of scorching heat, enough so as to be able to quickly melt steel into a puddle of slag in just a few moments time. An alternate method casting this spell allows Goleo to rapidly fire a series of exceptionally low powered "bullets" of fiery magic from the tips of his fingers; these "bullets", while strong enough to defeat and knock out a mage of average skill, is unable to defeat even a mage of potential S-Class power. While this alternate method of casting if weak it can serves as an excellent distraction among other things, and more with enough cunning.

» Blaze Duster
An incredibly basic spell of fire magic that utilizes a fire magic user's ability to withstand high temperatures without getting burned as well as the bludgeoning effect. The user will begin casting this spell in one of two ways, the first being to place their hand over their other, casting fire over one or both of them. The second being to simply set their foot ablaze. The user will then enter close combat with their target, utilizing the flames as weapons to bludgeon and burn their opponent. The actual strength of this attack is dependent on the user's own skill in hand to hand combat, the flames only seeking to act as a buff to their attacks in a similar manner to how brass knuckles might.

» Flicker
A basic spell of Fire magic that allows the user to create explosions from a distance with the snap of their fingers. This spell requires a bit of marksmanship, the user picking a spot in the air they wish for the explosion to take place before snapping their fingers toward said target. At which point the air within a two-foot radius of that single spot will become superheated in the matter of a few moments before a sudden flashover will take place, causing a massive explosion with enough force behind them to cause internal damage to those standing near it. The flames caused by this sudden explosion burn at a temperature of around 1,600 Fahrenheit, causing horrific third-degree burns to those who make contact.

» Firefly
An offensive Fire Magic spell, which by invoking the usage of multiple compact orbs of fire, is capable of inflicting damage to multiple foes across a sizable radius. The caster begins by extending their hand in a plateau gesture. By doing so they release their magic power, causing it to mingle in the air, blending with the energy with ethernano; This causes several, or up to tens of, compact orbs of dazzling fire-like energy to appear in the area indicated, mimicking the appearance of fireflies in a twilit field. These 'fireflies' are comprised in a manner similar to a shell, with an exterior layer of flame-like energy housing a pocket of hot air within. Upon command, the caster superheats the air within the orbs, causing the molecules within to split, which creates deceptively forceful explosions. At once, the orbs burst into a field of explosions, damaging anything that happens to be within the once harmless area. The range of Firefly is both indicated by the gesture and the power exerted. A stronger force exerted will create more 'fireflies' and more forceful explosions, while a more sweeping gesture tends to cover a larger area. More skillful users of this spell are even capable of performing it without bodily motion.

» Flare Space
A supplementary spell of Fire Magic which by using the theoretical concept of combustion, allows its user to burn through the fabric of space to open a portal to another point in space within a short vicinity. This is done by surging magic power through their body, creating the effect of combustion around them to burn through space itself in a set route, teleporting them to another chosen position within twenty feet of where they started. In a visual sense, the spell appears to be the user engulfed in flames, similarly to Infernal Body, as their body disappears into flames then near instantaneously reappearing in a burst of fire. The user is capable of teleporting to anywhere within range, through walls, and behind enemies. Skilled users can even use it again and again within moments to confuse opponents, reappearing for an instant strike to the back before flitting back out of range. The major glaring limitations of this magic is the difficulty of it in itself; it takes quite a deal of time to develop the ability necessary to do this spell successfully. It is also fairly easy to predict where one will appear, as they do reappear in a burst of flames.

ADVANCED SPELLS
» Phoenix Feather
A powerful supplementary spell of Fire Magic that utilizes the cauterizing and cleansing properties of fire to heal the user's own body in a visage of feather-fashioned flames. This process, although painful, can save the caster's life and rid their body of toxins, increasing their physical stamina. For the most part, those who use Fire Magic are immune to the effects of their own flames, even imbuing the element into their own body to bolster their physical prowess. Phoenix Feather is unlike any other Fire Magic spell as the heat of their magic directly affects their body, essentially burning through it to heal them. The caster begins by surging their magic power out their origin and through the channels of magic power flowing through their body, rapidly transmuting the energy as it meets their skin, erupting into crackling feather-like flames across their entire body or the injured part of their body. This sensation is actually painful to the body, burning seeping through their veins and the affected area.

Phoenix Feather, through searing the flesh, is capable of reknitting tissue together, healing puncture wounds and lacerations within a minute. Unlike traditional cauterization, as the spell dissipates into licks of fire, leaving no scarring behind. The flames also hold cleansing and purifying properties, rushing through the body of the user to burn through powerful poisons and disintegrating the build up of fatigue toxins in their body to rebuild their physical stamina. This spell does not affect bone or brain trauma. Phoenix Feather can be seen as a double-edged sword. While on one hand, the caster's body is healed of most lethal wounds and rejuvenated once more, the process itself is painful in a way that isn't prevalent in similar spells of a different element or in regular Healing Magic. Despite this, it is a well-known and recorded spell, though only some dare to use it.

» Flare Wave
When preparing to cast this destructive spell Goleo will gather magic in one hand in the shape of a compressed ball before transforming it into fire and flames, Goleo will continue this process until the desired amount of magic has been gathered. When ready to cast this spell, Goleo will focus upon the center of the blazing orange sphere in front of his chosen hand as he launches a tidal wave-like torrent of brilliant fire forwards, sending it crashing into the landscape and surroundings directly in front of line of sight; the fire instantly ignites everything that isn't instantly vaporized and turned into ash, melting everything unlucky enough to be cause in it's path to molten slag in seconds. The wave of fire that is cast forwards by this spell travels with a great amount of speed covering several meters in a few seconds, and has a full range of several hundred meters across, being able to completely consume a military battalion in seconds. The fire cast forth by this spell also has the effect of acting like Napalm, as the fire sticks like slime, making it exceptionally difficult to rid oneself of it once touched by it. As the fire cast by this magic is of such high power only the most powerful of water based magic spells can extinguish it.

» Nemean Rush
A single-move combo-type attack where Goleo unleashes a powerful flurry of punches towards their target with their hands lit ablaze, creating a fiery explosion after each subsequent contact. Goleo lets fly with a furious onslaught of over one hundred punches towards the opponent, striking at a speed beyond the sight of the untrained eye; as the user fuels more and more of their flames into the attack, more fists may strike, until they reach the speed of thunder crashing, or, in some cases, a velocity beyond even that, beyond any mortal comprehension. The fists land so fast that, after a volley, they seemingly connect simultaneously. The massive circles of air bursts from the punches surrounding the user resemble actual meteors, bombarding the opponent relentlessly as the flames focused around their fists impact viciously in the form of a serial of explosions.

◎◎ Sub Magic: Heat Magic ◎◎



BASIC SPELLS
» Heat
The signature spell of Heat Magic, this spell allows its user to heat any matter around them to an intended degree. By surrounding their target in a thin, intangible, unseeable layer of their aura, applying an effect that rapidly increases the heat of the object until it reaches its desired temperature. They are capable of increasing the temperature to 2950°F at peak potency, allowing them to melt most metals and evaporate most liquids. They can also cauterize most wounds with this heat, which is a painful process but can be effective on themselves and allies. Additionally, by coating their own limbs in heat energy, they are capable of increasing the damage they deal on impact, burning their foes on contact.

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◎◎ Sub Magic: Iridescent Inferno ◎◎

◎ An incredibly potent form of Caster Magic that's been created many centuries ago; it's said to be one of the earliest forms of magic used to communicate with the Gods up-high, hoping to call upon their divine presence. It's later been demoted to a weapon for multiple purposes, most of which is geared towards causing as much destruction as possible. As the name implies, it's a form of Fire Magic — deriving from Rainbow Fire, which has been noted to be a more "tame" variant of this magic; this would evidentially classify it as a form of Subspecies Magic. As knowledge of this magic has limited, so are the practitioners, having few in number in the modern era. It's said that those who have mastered all aspects of this magic are said to be one of the more powerful mages that Elemental Magic has to offer. On various occasions, this magic is noted for its beauty due to the dazzling properties it possesses, thus earned the moniker of "Naturally Aesthetic Blaze"; this made it extremely popular with certain mages, especially those dealing with beauty.

BASIC SPELLS
» Red Flame


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◎◎ Sub Magic: Take Over ◎◎



BASIC SPELLS
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ADVANCED SPELLS
» Advance of Evolution
A Take Over spell that is seemingly one of a kind- instead of being a 'Soul' or a different way to engage Take Over, Advance of Evolution is a spell that 'upgrades' the current Soul that the user is equipped with into a drastically enhanced form. This is put into motion when the user harnesses their Magic Origin's power to draw in stray eternano saturated within the environment and applies it to their current Take Over Soul. The user must continuously compress the eternano and absorb it into their Take Over Soul, using the original Take Over Soul as a mere fulcrum for the new form. As Take Overs generally have some form of sentience left, as seen with Beast Soul, as it can cause the user to go on a rampage, in order to initiate Advance of Evolution, the user must allow whatever is left of the Soul's sentience to believe that they are capable of wrestling control from their master, before the user harnesses their Magical Aura to subjugate their will entirely, taking all of their power in a similar manner to a Full-Body Take Over and evolving such a concept even further.

The end result of such a risky move is an evolution that results in the Soul's appearance and attributes changing, making it significantly stronger than it was before. Aesthetically, Advance of Evolution simply has many of the Take Over Souls becoming re-armoured and becoming much more durable. The powers of each Take Over Soul that has undergone Advance of Evolution's evolution are enhanced to take advantage of their potentially devastating effects. Of course, as with every "evolution form", Advance of Evolution grants the user one new power; in some cases, these new abilities weren't originally infused within the original soul; but generally the new powers are related to the old ones.

Normally, Advance of Evolution lasts for a total of ten posts, draining magical power from the user at a steady rate. Once the user has been completely exhausted from their magical power, the user can immediately access the Soul that was previously in Advance of Evolution, though they will be unable to transform into any others and cannot activate Advance of Evolution again until a day has passed, at which their Magic Origin would be capable of transforming once more, having recovered from the strain of undergoing the evolution.

» Chimeric Change
A Take Over spell that is one of the three Take Over Finalizers- forbidden spells that can change the flow of battle for the magician. Chimeric Change allows the user to combine two or more of their Take Over forms to form a newer, more powerful one. While it could be summed up as fusion, the reality of the matter is a bit more complicated. It is considered a perversion of the ordinary Take Over by several purists, though it would perhaps be better to describe it as an advancement, taking the utility of Take Over to greater heights. Chimeric Change is a special Take Over spell that enables the user to combine two or more of the forms of their Take Over Soul—and thus, a new way of combat. When performing the Chimeric Change, the user shrouds the Take Over forms in their Magic Origin in their magical energy, before using it to break down the physical matter that the beasts are composed of temporarily and merging the eternano particles that the souls' corporal forms are made out when stored inside, merging all contracts into a single, great one, resulting in a new form.

This results in a chimerical mish-mash of the forms, with complete attributes in the final product all the way down to the appearance. This fusion does allow for advanced transformation states such as Advance of Evolution to be accessed even after the fusion, though if the user merges forms in the Take Over's Exceed Mode, it will cause effects from draining magical power significantly moreso than both of the forms individually, or the user will be unable to transform back into human form once they activate the form. Barring any extreme environmental circumstances with properties magically or otherwise capable of dissolving the fusion, merged forms are forced to stay together forever and will never be able to break apart.

In any case, in addition to appearance, the new form possesses all of the original forms' magic with enhanced speed, strength, and durability, as well as augmented spells that take upon a mixture of the effects of both forms. But, in addition to this, the new form also gains access to completely new abilities which are generally related to the form and its concepts; such as new magic, expansions of old magic, added powers from the form's new appearance and the like. Overall, Chimeric Change allows the user of Take Over to take their greatest strengths and birth an even more unfathomable power from it.

» Soul Diverge
A Take Over that involves the user temporarily separating one or more of their Take Over spells from their being to fight alongside them. Best classified as an "offensive support" spell, involving the short-term separation between a user and one of their Take Over spells whose main purpose is always to assist the user, in more ways than one. Activating this spell is rather simple but also dangerous as the user simply needs to pick out a desire Take Over Spell and then release the very being they had Taken Over while keeping a bit of their own eternano apart of it, allowing control over the being to still be active. Should the user fail however, the Taken Over being will undoubtedly attack the user in retaliation after being freed.

When Soul Diverge is actually employed, the Taken Over being(s) is summoned nearby to the user, and can be used in two different manners; manual and automated. The manual version is essentially making the Taken Over being follow every one of the user's movement to perfection, heightening their overall performance, doubly so. The automated version is much simpler, it is essentially controlling the Taken Over being like one would control their limb, albeit when separated. Thus, a user effectively becomes two or more fighters, evening the odds or gaining an advantage over a single foe. This allows for devised strategies using the Taken Over being and the user. An interesting ability available for all users, is to switch places with their Taken Over being once it is summoned, allowing them to dodge an attack, or extend an attack of theirs.

A user's ability to maintain this spell lies in their overall mastery, with some being capable of indefinitely maintain this spell, though those are typically seen as true masters who have had decades worth of practice and training, thus are typically older than most current users. The time limits are mostly in hours or even minutes, if the user is inept. They can also be summoned nearly instantly, manifesting quicker the more the user gets used to summoning them. There is also a "range" limit to them, as the farther they stray from the user, the weaker the Taken Over beast becomes, making it almost a necessity to keep the two close rather than separate.

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◎◎ Ultimate Magic Attacks ◎◎

» Flame of Rebuke
A specialized Fire Magic spell that is extremely rare, and also highly powerful; creating golden flames. When unleashing the Flame of Rebuke, the user raises the motion of a target's eternano through telekinesis in order to ignite it; adding in their own magical power in order to cause the generated flames to take upon a golden colouration. These flames are highly versatile, and upon contact with normal beings, the flames suddenly become alive, so to speak, and latch onto them, sucking up their energy which allows the fire to intensify; and the user can shape the flames into numerous structures in order to attack. These flames are unable to be extinguished nor are they able to be taken control of by a secondary-source; they move and burn according to the will of the user. The flames act completely separately to regular flames, and pursue an enemy relentlessly with great speed, accuracy and strength. They are also hard to douse, as they continue burning even when struck with a large amount of water. When faced with opposing fire spells, the flames consume them in order to boost their strength and quantity. What is interesting to note is that the golden flames known as the Flame of Rebuke are said to be as powerful as the Magic Satellite: Etherion, something that was revealed later on with another magician harnessing their power. The Flame of Rebuke, while simultaneously leeching magical energy from the opponent upon contact, also pulverizes them viciously, leaving them with the feeling as if they had been hit by Etherion point-blank, as the flames destroy anything that they touch in a wide sphere-esque formation, literally tearing holes in anything that the flames come into contact with. However, as a drawback to this immensely powerful spell, the Flame of Rebuke sucks up virtually all of the user's magical power, meaning that it should be advised that they are used as a last-resort against powerful enemies. Last, but not least, if a Slayer Magic who practices fire consumes the Flame of Rebuke, they will immediately enter their respective "Force", as they will become supercharged with magical energy and stamina.


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PostPosted: Sun Apr 23, 2017 3:23 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Bold, and somewhat stubborn, Ketsu exhibits an incredible level of self confidence that borders on arrogance, growing up in a life style very reminiscent to that of a hunter, mostly due to Ketsu being raised by a certain old man into being his own man rather than someone else's property, taking a great emphasis on his sense of freedom to do whatever he likes without someone telling him otherwise. This makes him rather difficult to handle one-on-one in terms cooperation or personal interactions due to his sassy and defiant nature, a result of his upbringing that emphasized dominance over mutual understanding in a relationship, effectively giving him an barbaric mentality; however if one earns his trust the right way then they will have a loyal soldier on their hands willing to do whatever it takes to ensure their goal comes to fruition. Having spent most of his childhood growing up as the adopted child of a Dragon, Ketsu learned the the most basic rules of survival, implanting a "survival of the fittest" mentality into him, making him a natural survivor; as a result, Ketsu always acts and thinks like a survivor, always keeping his guard up in all instances while allowing himself to be guided by his instincts whenever it's time to move or fight. With the unique circumstances behind his childhood, he is well honed when it comes thinking on his feet, taking things as they go while demonstrating a great sense of resourcefulness in the processes. As such, he is perfectly aware of his capabilities, priding himself in his ability to discern when to fight and when the battle’s already lost without stubbornly refusing to acknowledge results. But that doesn't mean he isn't ambitious in his endeavors.

In more than one occasion, Ketsu has been known to take things too far at times, such as taking on more than one opponent or challenge enemies of higher caliber than himself in order to test the gap of power between himself and that of his opponent. Much like the rest of his personality, he can be known for having an extremely blunt or callous toward others, always saying what needs saying or doing what needs to be done without taking into account how others feel, mostly due to his reasoning of willingly keeping emotions out of the equation and doing it for the greater good. However, as cold as he may seem, he isn't entirely heartless in his endeavors; Ketsu does show genuine care for his friends and allies in his own way, always taking into account everyone’s strengths and weaknesses and evaluating what they can and can't do, always showing a great deal of care into knowing their limitations so as adjust his role to better aid them, making him a decent team player. Preferring to keep to himself most of the time, he is willing to help others when they're looking for a helping hand, mainly due to his somewhat empathetic nature for those in need. This aspect of his does serve as a type of weakness at times. With such an objective and decisive way of doing things, and the simple fact that he is too strong-willed a man whenever he does chooses to do something, Ketsu hardly, if ever, backs down from a fight or a challenge.

Unfortunately, this does bring along its own set of problems, one of them being the fact that he thrives on the thrill challenge. On a more positive note, Ketsu is rather persistent when he commits to something, being very picky whenever he decides what’s worth his time and sticks to it until the job is done, powering through until he himself is satisfied. This dedication he has toward pursuing something only greatly emphasizes just how on point he is, even if sometimes it is irrational. Ketsu can be distinguished as being rather bratty or a head-strong person, giving him an obstinate opinion whenever he takes a stance on something, making him unyielding to change. Ketsu can be rather sarcastic and humorous in his own way, often cracking jokes at the expense of others while maintaining some semblance of balance between being serious and perpetually relaxed, creating a tendency of saying or doing things in a controversial or adversarial manner.

Extremely prone to violence, this man always finds himself in a fight with someone else as most of the time he will often be the instigator. Ketsu does however show a level-headed sense of cautiousness when fighting, always taking into consideration his enemy's fighting abilities and comparing it to his own, measuring the gap of power between himself and them in order to estimate the amount of strength he should use, along with how he should best move about to give himself the advantage. Ketsu is a very angry and vindictive person by nature who takes great delight at the suffering of those who have wronged him. He becomes excited very easily, showing a psychotic smile whenever he is enjoys a good fight, and enjoys taking risks, living for the thrill of the moment as he dives in head first into a battle, taking down multitudes of enemies single-handedly with maximum force. Still being a young man at his prime, his attention span, the amount of concentrated time one can spend on a task without becoming distracted, is very small; easily able to lose focus on the task at hand, he tends to do things his own way rather than follow directions, believing that his way is the only and best way to do things. This on contrast makes him rather hard to control as he's more than likely to go do something unexpected than follow the plan made. With this kind of habit, Ketsu is more of a wild card than an actual player when it comes to plans and strategies, screwing with the natural order of things until it meets his specific standards, which in other words means completely throwing out the old plan and going with his, making it up as he goes. Even as unexpected as he is, it isn't necessarily a bad thing, as his experience with doing these things has sharpened his natural instincts, allowing him to think on his feat even win the heat of the moment, making him perfect at improvising quick details to anything he's doings or going to do.

Bɪᴏɢʀᴀᴘʜʏ:
There was once a small village that rested comfortably just outside of Waas Forest. There a redheaded child lived with his Father, a mage who was also a inventor who was the pride of the village. This child was named Ketsu and his Father was named Sōkai; both of these men had lived happily, Sōkai always played with his son and Ketsu did what he could to help with his Father inventions, even if it were to simply act as inspiration. Many of Sōkai's inventions were made to help with the village, sometimes he would make them aid in farm duties and other times he would take on requests from outsiders and then split the jewel he got from selling it with the village. Indeed Sōkai was loved by the village and because of that Ketsu admired him, his Father's innovative thinking and his talent for inventing being apart of that admiration of course. Many times the father and son would play, often in the nearby woods, but there was one place Sōkai forbade Ketsu to go, no matter what. That place was the only cave in the forest, it was large and filled with ore. Naturally Ketsu assumed his Father or the villagers would go there to take the ore for Jewels, but Sōkai explained to Ketsu that a horrid monster lived in that cave and it was only thanks to an agreement on boundaries that it did not destroy their village. Prior to his Sixth Birthday, Sōkai had did what he could to teach his child the wonders of the magic: Take-Over: Machina Soul. While it was a difficult thing to understand at first, the young man was able to do so on his sixth birthday. The first machine he Took Over was the Impact Arm, while Ketsu loved it, it proved to be incredibly heavy for the Six Year Old. Indeed the days of happiness for Ketsu showed to be endless and for the longest time he thought this happiness would never fade. But alas, all things must end, whether it's a flower, a human life, or food, everything must at some point cease. Not a month after his 6th birthday, something attacked and brought fire to the fields around them. The first to day were their fields and any cattle that was grazing, then their water supply had been completely blocked off. Rays of magic had been the cause for all of these and soon they had begun to blast the various houses of the village. Soon fatalities had begun to rise as the village was destroyed; the screams and smell of the deceased would forever be remembered by Ketsu and so too would the appearance of the killer. Ketsu believed that perhaps it was the monster in the cave his Father spoke of, that perhaps it grew tired of having humans for neighbors and decided to attack. But lo and behold, the Destructor was none other than a red and black technomagical machine, one Sōkai looked like he was familiar with. As the destruction of Ketsu’s home escalated, his Father rushed and hid his son within a empty water heater in their basement before sealing it shut and making some breathing holes, ordering his son to stay in there until everything becomes quiet. For the rest of the night Ketsu had remained within that water heater, breaking open a exit for himself with the Impact Arm. His village was in burnt ruins,the once green grass was reduced to scorched earth and among the ruins of his home was his Father’s burnt corpse. The man he looked up to so brightly was no longer of this world, the only thing Ketsu could do was bury him and begin a quest of revenge.


The 6 year old had wandered the forest near his village, hoping to find some shelter and even some food that was burnt to a crisp. He was in that forest for what seemed like days, many of the animals who once dwelled within these woods had ran away far from the location after that machine brought about terrible destruction. Soon hunger would begin to settle into the young Ketsu and with it his stamina began to waver. The young man, desperate, had decided it would be best to seek shelter within the cave his Father told him to never go near. As he hesitantly entered the cave, the young man had heard the deep sleeping breaths that most likely belonged to a beast. The very fact that this beast did not run away while the rest did proved that it was indeed not to be trifled with, that or it just slept through the whole thing. Afraid that the Destructor may still be around, but he would not go too far in less he wakes the slumbering beast. Unfortunately for the young red head, the cave went into a decline and he had made one wrong step, causing him to tumble down further into the cave than he would have liked. The tumble had injured Ketsu, but those injuries did not matter for what was before him was even more terrifying. The Sleeping beast was a winged reptile with scales of metal and long flowing hair. Ketsu understood why he had to stay away from this cave, for the beast was among the species most feared in all of Earthland, it was a Dragon. Ketsu wanted to run, he wanted to get as far away as possible, but the far tumble had caused the six year old’s ankle to sprain. The mere pain from it and the intense fear was too much for the six year old and both had caused the young man to cry out loud. Unsurprisingly, his cries awakened the slumbering Dragon, and it did not appear pleased in the slightest by the intruder. The metal dragon had asked the young Ketsu why he was here and if the villagers had warned him not to come close to this cave, assuming he was not from the village. Simply mentioning the village however had made Ketsu cry even more, gaining a quick whap to the top of the head from the Dragon’s tail who told him to stop crying, luckily the Dragon had held back quite a bit to ensure her uninvited guest wasn’t knocked out. After doing his best to cease crying, Ketsu told the Dragon that the Village had been wiped out along with a majority of the area. Hearing this, the Metal Dragon had left her cave, and dragged Ketsu along to ensure that he wouldn’t run away if he was lying, to see this for herself. To her surprise the village was indeed destroyed which made her draw the conclusion that the child was perhaps the only survivor. Feeling genuinely sorrowful for the child, she chose to take him back to the cave to allow him to rest there until his ankle healed. For a few days Ketsu was afraid of the Metal Dragon, not just because of her appearance but she was also a severe woman and her mere presence constantly demanded respect and came off as commanding. But Ketsu slowly got used to these two things and even had begun to try to sleep with her, much like a child would with their mother and while the Dragon resisted at first, she would soon grow to accept this and allowed Ketsu to snuggle her whenever he went to sleep.

The day where Ketsu’s ankle fully healed came and the Dragon who had yet to introduce herself was ready to take Ketsu to the nearest town, or at least a few miles from one and have him walk the rest of the way. Not a step out of the cave occurred when Ketsu had strongly refused, what he wanted was to not leave but to become as strong as her so that he could destroy that machine. What followed suit was the Dragon simply kicking Ketsu out of the cave multiple times, making the young man come back again and again and again. For a majority of these times Ketsu had no choice but sleep out in the forest, a hollowed out tree near the cave to be exact. During these times Ketsu had to hunt by himself, at first he had to eat only bugs and any surviving vegetation, but soon animals had begun to come back to the forest which meant more food for Ketsu. While many a time the six year old had cried and ran for his life, but he would always make an attempt to convince the Dragon to teach him. Luckily the Dragon’s Will to refuse Ketsu and withstand the sounds of his crying lasted for merely a month. She agreed to teach Ketsu Iron Dragon Slayer magic, but only on the condition he not one whined during the training and that Ketsu agreed to. She had also decided to tell Ketsu her name, Mithra, a large coincidence Ketsu believed seeing how his family’s name was Mith. For months the training was something he wanted to complain about as it required him to change the shape and composition of his own body. Making his fist alone into iron took a month and being able to move it took two weeks. By the age of seven Ketsu was able to do the basics, now he needed to master them and after that came the spells. The more Ketsu learned, the faster he learned and the more time he spent with Mithra the more “rough” he would become. But this new delinquent-like personality did not prevent Mithra from giving him a good hit on the head every now and then whenever Ketsu had done something wrong or tried to be rebellious. On the night of his ninth birthday, Mithra had shown to be insistent on them cuddling while sleeping which was a first. Before he drifted off into sleep, Mithra had uttered that he was the greatest son she could have ever asked for. The next morning that came she was gone, leaving Ketsu all by himself in her cave. For weeks he spent searching the forest, doing what he could to try to find the Dragon he had considered his mother but not even a trace of her was left behind. Once again Ketsu was alone.

The next few years Ketsu had spent as an independent mage, his Iron Dragon Slayer Magic and one Take Over spell giving him a bit of an advantage over most jobs. Over the course of these jobs he had required other Machina Soul spells and developed Iron Dragon Slayer spells as well. As an independent Wizard, Ketsu never once worried about having things like Guild Mates, he was always by himself, he always traveled by himself and while it was lonely, he was thankful for not being able to lose someone again. That changed however when he had come across a small gray furred Exceed named Sterling; he was alone, sitting on a rock on the side of the road and crying. Curious, Ketsu had asked Sterling about why he was crying so much and apparently a group of Lizardmen had attacked his town, laying it to waste and taking away his Family and fellow villagers. The Iron Dragon Slayer knew what it was like to lose a family and truly sympathized with the young Exceed. Wishing to give Sterling something Ketsu no longer had, the young Mage decided to save the captured Exceed, even if it meant losing a limb. The Lizardmen, along with their captives, had taken shelter within a nearby canyon. What Ketsu saw was the Exceeds looked in cages constructed by the Lizardmen and it appeared they were all waiting for something. Whatever it was Ketsu had no time to wait and charged their camp. Using Various Iron Dragon and Machina Soul spells, Ketsu had taken down each and every Lizarman, but they were able to land some nasty blows on him as well. With the Exceeds free, they would take flight with Era to reunite with the child who was spared from capture, Ketsu surely thought that perhaps with that alone he could let go of his vendetta against the machine. Or so he thought. A magic ray had fired at the group of Exceeds, killing a few of them and the origin of the shot was none other than the same Machine that wiped out Ketsu’s village. Flying into a rage, the Iron Dragon Slayer had activated his strongest Take Over, a Giant Robot and charged at the Technomagical Robot. What came next was an absolute defeat on Ketsu’s side. Beaten with various bones broken and gashes adding onto the ones left by the Lizardmen, Ketsu surely thought today would be the day he died. But his death would have to come another day as Sterling, the Exceed he chose to help flew him away as fast as he could.Due to his size, he was unable to get Ketsu far but thankfully that wouldn’t be an issue as the Technomagical Robot had a new target: A Woman. Ketsu did his best to shout at the woman, to tell her to run as far away as possible. But to his surprise, she was able to fight on par with the machine, if not stay a step ahead of it, yet that was not the only thing that shocked him as it appeared that she too was a Iron Dragon Slayer. The fight between the two had gone on with the Technomagical Robot receiving notable damage and it appeared that this fight might not end for quit a while. It was during this point that Ketsu had an idea, it was a stupid one, but it would spare the woman a prolonged fight with her possibly tiring out. The younger Iron Dragon Slayer had practically begged Sterling to toss him at the Technomagical Destructor as fast as he could and reluctantly the Exceed followed suit. What occurred next was Ketsu Taking Over the considerably weakened machine and while it caused Ketsu to go berserk for quite a while, the Iron Dragon Slaying Woman was able to restrain him until he had full control.

The next morning Ketsu had awoken as himself, his wounds were tended to by the doctor of the Exceed village. A majority of the Exceeds were injured from the Lizardmen and luckily their wounds were treated as well, but there were still casualties and among them were Sterling’s parents. He, like Ketsu, was now an orphan at the hands of that damned machine and the pain on that day was still affecting Ketsu even now. Almost out of instinct, Ketsu had hugged the Exceed, promising him that doesn’t need to be alone and that if he wanted it, Ketsu would never let that happen. Sterling accepted the promise and the two had become partners since. Before they left however, Ketsu had went to the female Iron Dragon Slayer, pelting her with questions about how she learned her magic and who she was. The most important of all however was if he could be her pupil. The woman accepted and thus began Ketsu’s further training that would last for most of his adolescence and teen years. In doing so, Ketsu had joined her Guild, Fairy Tail in hopes that perhaps that working for a Guild could perhaps aid him in finding battles to aid him in improving his skills and hopefully, find whoever made the Destroying Technomagical Robot, Karna.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):

Father: Sōkai Mith [Deceased]
Adopted Mother: Mithra [???]
Sworn Brother: Sterling [Active]
Sworn Brother: Eshan Mukherjee [Active]
Guild Mate: Myla Quanah [Active]
Guild Mate: Kaya Hisakata [Active]

(Enemy/Rival)
(Enemy/Rival)
(Enemy/Rival)

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s): The absolute destruction of whoever created Karna

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Mᴀɪɴ Tʜᴇᴍᴇ: Waiting for the Moment
Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ: No Serenity
Bᴀᴛᴛʟᴇ/Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ: Kisei/Yuusou

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ:


Hirio of the Hoh

Vice Captain



Hirio of the Hoh

Vice Captain

PostPosted: Sat Jul 22, 2017 1:29 am


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PostPosted: Sat Jul 22, 2017 5:40 pm


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