Contents are:
* Chaos Space Marines
* Dark Eldar Wych Cult
* Craftworld Eldar
* Genestealer Cult Hybrids
* Grey Knights
* Harlequin Troupe
* Necrons
* Skitarii Rangers
* Tau Pathfinders
* Tyranid Warriors
Rules for the creation of a Space Marine Scout kill team, Imperial Guard veteran kill team and Ork kill team are as of typing this only available in the core rules, which will go on general sale next week, though will soon arrive in digital form as well. Or be leaked onto the internet by some kind soul. ninja
The only restrictions we know of as of right now are that each team has up to 1000pts to spend on models and upgrades and that each kill team comes with its own rules and restrictions (where applicable) and can be found in the document. The special operatives listed with each team entry are unavailable during creation of the team and can be deployed after having played a few games and earning the currency ("promethium caches" ) needed to unlock them.
Seeing as the Imperial Guard, my first choice, is still unknown at this point, I've decided to go with the Skitarii Rangers as my backup plan, should what I have in mind not be possible. So, lets get shooty with a little bit of melee thrown in for fun.
Skitarii Executive Element Theta // Epsilon // Mhu 87 - 1000 pts
Skitarii Ranger Alpha - Arc pistol, arc maul (230 pts)
Skitarii Ranger - Galvanic rifle (115 pts)
Skitarii Ranger - Galvanic rifle (115 pts)
Skitarii Ranger - Galvanic rifle (115 pts)
Skitarii Specialist - Transuranic arquebus (270 pts)
Skitarii Specialist - Plasma caliver (155 pts)