Welcome to Gaia! ::

Fairy Tail: Other Tails!

Back to Guilds

Just how many tails can we have here? 

Tags: Fairy Tail, role-play, comedy, fantasy, magic 

Reply ♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ
Myrsky Azok | Primordial Lightning Dragon | Omega

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Fri Mar 10, 2017 8:55 pm


User Image

▅▅Tʜᴇ Pʀɪᴍᴏʀᴅɪᴀʟ Lɪɢʜᴛɴɪɴɢ Dʀᴀɢᴏɴ▅▅


ɢ ᴇ ɴ ᴇ ʀ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Usᴇʀɴᴀᴍᴇ: Angel of Hollowness

Fᴜʟʟ Nᴀᴍᴇ: Myrsky del Göttlich di Zendō de la Taivas Azok

Nɪᴄᴋɴᴀᴍᴇ(s)/Aʟɪᴀs(ᴇs):
~ Myr
~ Sky
~ Zen
~ Tai

Aliases
~ The Stormy Child [ONLY by his father]
~ My Little Boy [ONLY by his mother]
~ 1st Wizard Saint [GAVE UP TITLE]
~ God of Dragons
~ The Aberrant First [CURRENT TITLE]
~ Abnormality of the Storms
~ The Lightning Dragon King
~ The Primordial Lightning Dragon
~ The Dragon of Storms


Aɢᴇ: Twenty-three [23]

Gᴇɴᴅᴇʀ: Male

Rᴀᴄᴇ: Human, though considered Dragon due to his Dragon Transformation Magic

Bɪʀᴛʜᴅᴀʏ: June 15th

Oʀɪɢɪɴᴀᴛɪᴏɴ: Praeclarus, on the Veneficium continent

Sᴀʏɪɴɢ: "Lightning can either be quick and precise... or wild and deadly."
PostPosted: Fri Mar 10, 2017 9:08 pm


ᴅ ᴇ ᴛ ᴀ ɪ ʟ x ɪ ɴ ғ ᴏ :

Tᴀᴛᴛᴏᴏ / Mᴀʀᴋɪɴɢs: He has scars riddled all over his body, but here are the most noticeable.

He has three white scars which go from the upper left part of his head, down to his lower right jaw. Though his vision is still fine.
He has what seem to be large teeth marks on both sides of his neck, as if something bit down on him.
On his chest, he has a bunch of random and wild scars, as if someone took a barbed whip to him.
He has scratch marks all over his back, as if someone let a wild monster loose on him.
His arms seem to be covered in many different white marks, as if multiple small creatures tried dragging him away.
His legs seem to have barbed wire scars, as if someone wrapped barbed wire around both of his and slammed down on them.


Hᴇɪɢʜᴛ: 6'9"

Wᴇɪɢʜᴛ: 232 lbs. (mostly muscle)

Pʜʏsɪǫᴜᴇ: His body seems to be athletically trained, as if he has trained for the Olympics every day. Though his muscles do not bulge like a body builder's or wrestler's, there's enough there to know that he has it, and is strong enough to take you down. Along with all of this, he has a set of eight-pack abs.

Eᴛʜɴɪᴄɪᴛʏ: Japanese - 25% / German - 30% / Italian - 20% / German - 25%

Hᴀɪʀ Cᴏʟᴏʀ: Snowy white with minty green tips and streaks

Eʏᴇ Cᴏʟᴏʀ: Heterochromatic; Left eye is amber/orange, right eye is a royal purple/lavender

Sᴇxᴜᴀʟ Oʀɪᴇɴᴛᴀᴛɪᴏɴ: Heterosexual

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ Sᴛᴀᴛᴜs: Single

Lɪᴋᴇs:
Heirlooms which remind him of his parents
Alcohol, though not too much of it
Flirting and NOT getting slapped
Children (they remind him of himself)
Sweets, though mostly cake
Fighting with powerful opponents
DRAGONS
Anything that has to with lightning or thunder
Very sweet stuff
Making others happy
The Magic Council
The other Wizard Saints


Dɪsʟɪᴋᴇs:
His parent's names and legacies being insulted
Accidentally drinking too much
Men like Takeda
Being kept in one place for too long
Being called a worthless person
Being underground too long
Earth or rubber (#putthatearthbackwhereitcamefromorsohelpme)
Electric rods or objects like them
Being in solitude for too long
Getting stuck on something he can't overcome
Dark Guilds / Dark Wizards
Assassins and the likes (if they kill for fun)
VEHICULAR. TRANSPORTATION.
Angels and Demons [Etherious or not]

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Fri Mar 10, 2017 9:10 pm


ᴘ ʀ ᴏ ғ ᴇ s s ɪ ᴏ ɴ ᴀ ʟ x ɪ ɴ ғ ᴏ :

Aғғɪʟɪᴀᴛɪᴏɴ:
Wizard Saints ~ Rank 1, God of Dragons [RESIGNED]
The Aberrant Ones ~ Rank 1, Abnormality of Lightning [CURRENT]
Magic Council ~ Second Seat / Second Chairman [CURRENT]


Oᴄᴄᴜᴘᴀᴛɪᴏɴ: Mage / Traveler / 1st Aberrant One / Magic Council's Second Seat

Rᴀɴᴋɪɴɢ Sᴛᴀᴛᴜs: Ascendant-Rank / Omega (Independent) / 1st Aberrant One

Tᴇᴀᴍ:
Team Ten Wizard Saints ~ Non-Guild, applicable when teamed with other Wizard Saints - RESIGNED
Team Aberrant Ones ~ Non-Guild, applicable when teamed with other Aberrant Ones - CURRENT
Team Magic Council ~ Non-Guild, applicable when teamed with other Magic Council members - CURRENT


Bᴀsᴇ ᴏғ Oᴘᴇʀᴀᴛɪᴏɴs / Hᴇᴀᴅǫᴜᴀʀᴛᴇʀs: Magic Council Building / His home

Gᴜɪʟᴅ Mᴀʀᴋ Bᴏᴅʏ Lᴏᴄᴀᴛɪᴏɴ: If he had one, it would be right in the middle of his collarbone.

Cᴏʟᴏʀ ᴏғ Gᴜɪʟᴅ Mᴀʀᴋ: If he had one, electric blue.
PostPosted: Fri Mar 10, 2017 9:18 pm


ᴄ ᴏ ᴍ ʙ ᴀ ᴛ x ɪ ɴ ғ ᴏ :


Mᴀɢɪᴄ/Aᴜʀᴀ Cᴏʟᴏʀ: Yellowish-White

Sᴛʀᴇɴɢᴛʜs:
- His quick wits and skills
- His immense speed and strength
- His immense endurance/durability
- His sense of smell and hearing
- His immense magic power
- His hand-to-hand combat
- His magic skills
- Able to cook and bake pretty well
- His different array of Magic


Wᴇᴀᴋɴᴇssᴇs:
- Vehicles of any kind
- Someone more intelligent than him
- Outdoing his speed
- Blocking his senses
- [Powerful] Earth Magic
- [Powerful] Wind Magic
- Using weapons or armors that make his magics useless
- Dragon Slayer Magic (due to his Dragon Transformation)
- Time-Based Magic (due to being a time traveler)


Wᴇᴀᴘᴏɴ: His fists (a random assortment of weapons with other Magics).

Aʀᴍᴏʀ: If you count how he can cover his body in lightning when releasing his magic aura.

Eǫᴜɪᴘᴍᴇɴᴛ:
~ Myrsky's Clothing - This refers, mainly, only to his shirt and pants. Neither of them are magical in any way, except for the fact that they're lightning resistant, so that Myrsky doesn't destroy them during battle. They're also made of hardened silk, so that it's more difficult for weapons to cut through and injure him.

~ Lightning Boots - Originally his father's, Myrsky took them and refashioned them to fit his outfit. These boots are magically enhanced to allow the wearer to be able to move faster, and also have lightning resistance, allowing Myrsky to use his feet to attack with lightning without destroying these flashy boots!

~ Saint's Cloak - Originally his father's, Myrsky took it and refashioned it to fit his style. It matches the rest of his color scheme, and just looks completely badass. It also keeps the wearer cooler or warmer, depending on the weather. It has the Wizard Saint's symbol on the back, in a dark golden color. Though Myrsky can make this appear or disappear at will. It also has a hood, to protect his head when it's raining.

~ Soulweaver Gauntlet - A special gauntlet that Myrsky was given by his father.. It takes the form of a two-fingered glove on his right hand, with ancient markings on it. This gauntlet allows him to be able to tap into his soul, to be able to use his Soulweaver Magic much easier. It's made from a highly durable, yet very flexible material.

~ Electric Bracelets - Originally his father's, given to him. The two large, golden bands that Myrsky wears on his wrist. They're not there just to look flashy, but instead are there to make sure too much lightning doesn't escape from his body to cause harm to any individuals around him.

~ Infernal Chains - Magically enchanted chains which are wrapped around Myrsky's arms and most of his torso, given to him by his father.. He can remove these chains from his body whenever he wants, but they're otherwise wrapped around his body. He uses these chains for his Authority: Sin of Wrath spell.

~ Lightning Ethernano Pendant - Given to him by his father, it's a pendant which has a highly-concentrated Ethernano gem in it. Myrsky is able to store lightning (from an outside source) within this Ethernano, to suck the lightning from it to enter his Dragon Force Mode. Though once used, he must find more lightning to charge the Eternano Gem with again.

~ Lightning Charged Lacrima - A bunch of randomly sized Lightning Lacrima that Myrsky has stored in his pockets. He's able to eat the lightning inside them to restore his Magic Power. Once used, the empty Lacrima turn to dust, so he'd need to buy more if he wanted more lightning.

~ Communications Lacrima Crystals - Myrsky has three of these, each one connected to a different "network". The first one is connected to the Crystals the Avatars of Nature members carry. The second is connected to the Crystals that the Magic Council has. And the third one is connected the Wizard Saint's crystals.

~ Lightning Key - The key that opens the door into Myrsky's house. Though originally his father's, it was given to Myrsky when he came to this timeline.

~ Jewel Pouch - Pretty self-explanatory, really. This is a pouch that Myrsky has attached to the inside of his coat, in which he carries all of his Jewels. It seems to be enchanted to be nearly bottomless, so he can carry great quantities of Jewel at the same time.

~ Nieprawidłowy - A staff which was given to Myrsky by his father, which was given to him by the higher powers of the Ulympius continent. It's more of a status symbol than something to be used for battling. Those that see it are usually able to understand that he isn't a force to be taken lightly, for staffs like this are usually only given to the most powerful Ulympian Mages.

~ Magic Armor: Ten Judgements - One of the most powerful sets of armor to exist in the world of magic. It was created from a strange material that seems to shift to a different type if the wearer so wills it. No one knows who made it, or where it came from, though Myrsky doesn't use it. It goes with the Magic Spear: Ten Commandments.

~ Magic Spear: Ten Commandments - It is a magical spear that is said to be one of the strongest weapons of the magic world. It is a spear that has the ability to change into ten different forms; each form possesses a unique appearance. By changing the spear's individual form, the user may utilize ten kinds of Magic. Thought Myrsky doesn't use it. It goes with the Magic Armor: Ten Judgements.


Fɪɢʜᴛɪɴɢ Tʏᴘᴇ(s): Myrsky uses his lightning covered fists and feet to use a variety of moves on his opponent. Depending on how excited he gets, it can go from calm and easy to read, to wild and confusing as hell. If he happens to be incredibly angry, then it's pretty much torturing his opponent until they die. If lightning is useless, he uses one of his other magics to try and gain an advantage. Or use them in different and strange ways to defeat his opponent.

Sᴘᴇᴄɪᴀʟ Aʙɪʟɪᴛʏ: His ability to eat lightning or any type of electricity. He also has a very high resistance to the element of lightning (though he isn't immune).


▅▅EXCEED▅▅

User Image

Name: Fulmen

Personality: Fulmen is easily relatable to Myrsky in his personality. He's easily excitable, and loves a good adventure every now and then. He enjoys making jokes with the members of Avatars of Nature, and is usually always seen with either Myrsky. He acts as a sort of support to him, using his Lightning Magic whenever Myrsky is running low on magic. He loves helping any of his friends in any way he can.

Mᴀɢɪᴄ Tʏᴘᴇ: Aera Magic and Lightning Magic

◎◎ [Magic: Aera] ◎◎

◎ Aera is a Magic that allows its users to sprout large angelic wings that give them the ability to fly. While flying, the user can carry objects or people, but is limited to carrying only one passenger. Furthermore, there is also a time limit to how long the user can fly, as the wings disappear after the user's Magic Power is depleted. The users can also change the speed in which they fly, but the faster they go, the more Magic Power they consume.

» Flight
The user has the ability to sprout wings from their back and fly. The user can carry someone, but it's limited to only one person at a time.
» Max Speed
By using Magic Power the user increases their speed to the extremes, allowing them to fly a distance relative to the amount they used. This speed can be used to dodge incoming attacks. While using this spell, the user can also carry one additional person. However, this spell is restricted by the amount of Magic Power the user has, as once the user runs out, they will collapse.
» Max Speed Attack
While flying and using Max Speed, the user strikes the target with their head, dealing a strong blow. This spell is powerful enough to destroy a Lacrima from the Thunder Palace.


◎◎ [Magic: Lightning] ◎◎

◎ Lightning Magic is a branch of Elemental Magic that utilizes electricity, but more specifically, lightning, as a form of offense and defense. Mages who possess the ability to utilize such Magic are able to generate these elements from their bodies, and manipulate them. However, unlike other types of Elemental Magic, users of Lightning Magic are also capable of utilizing lightning from a distance, such as from the ground near them, or down from the sky. Lightning attacks work by electrocuting the opponents to various degrees, and there are spells that are said to be capable of completely paralyzing enemies, due to the extremely high voltage of the electricity employed in their use. Because of the high amounts of light produced with its use, Lightning Magic can also be utilized to blind opponents, albeit for a short amount of time. Similar to other types of Elemental Magic, Lightning Magic allows the user to transform their body into the element they control: by transforming into a lightning bolt, the user is able to avoid physical attacks, and have the added advantage of traveling around at very high speeds and damaging everyone or everything they come in contact with, much like real lightning. This is a very powerful Elemental Magic, having many avenues for usage. It can also be imbued into Lacrima crystals.

» Thunder Bullets
The user summons a lightning bolt from the ground, hitting the target from underneath, throwing them into the air, before subsequently causing an explosion.
» Electric Aura
The user can create an electric aura to protect themselves from weak attacks. If someone is stronger than them than it can easily break.
» Raging Bolt
The user raises their clenched fist in the air; a large bolt of lightning will then descend upon the target from the air, possibly completely vaporizing them with a strong blast of lightning.
» Lightning Storm
The user creates a sphere of lightning between their hands, sending dangerous lightning bolts in every direction.
» Lightning Strike
The user creates a massive electrical discharge from above that heavily damages their target as well as destroying the area around them.

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Sat Mar 11, 2017 9:27 am


ᴍ ᴀ ɢ ɪ ᴄ x ɪ ɴ ғ ᴏ :

Mᴀɢɪᴄ Tʏᴘᴇ: Primordial Lightning Dragon Slayer / Authority of Sin / Soulweaver / Dragon Transformation / Terrain Effect / Shinigami Eyes / Yakuma Eighteen War Gods / Yami no Kemono / Celeste della Luce / Arcana Magic

◎◎ Main Magic: Primordial Lightning Dragon Slayer [15] ◎◎

A type of Magic which allows the user to incorporate the element of (red/crimson) lightning into their body, gaining exclusive characteristics that are commonly associated with Primordial Lightning Dragons. The user is capable of producing lightning from their body and of manipulating it to attack their opponents. This Magic’s spells seem to possess an incredibly high voltage, being particularly destructive, and the electricity of which they’re composed of seems capable of momentarily paralyzing foes, making it easier for the user to take them out; however, their trajectory may be redirected by metal objects acting as “lightning rods”, thus redirecting the attacks. Primordial Lightning Dragon Slayer Magic, being a form of Primordial Dragon Slayer Magic, likely allows its user to consume external sources of electricity and lightning to restore their body and replenish their strength reserves. However, this won't work for lightning they produced themselves.

BASIC SPELLS
» Lightning Dragon's Fist
Myrsky engulfs his fist in electricity and then punches his opponent, causing, aside from great blunt damage, damage from the lightning as well. Has a chance to paralyze the target.


» Lightning Dragon's Claw
Myrsky sparks his feet or hands with electricity and proceeds to assault the opponent with a powerful lightning-enhanced kick or swipe, with the sparks greatly augmenting the power of said kick.


» Lightning Dragon's Jaw
Myrsky locks his hands together in a tight fist and swings them down onto the target, both smashing them into the ground and creating a destructive circular wave.


» Lightning Dragon's Roar
The Lightning Dragon Slayer's exclusive Dragon's Roar, incorporating the element of lightning. Myrsky gathers lightning in his mouth and releases it in the form of a concentrated, destructive blast, capable of destroying everything in a wide area in front of them. A side-effect of being hit by this attack is, if the target survives, the lightning has a chance of paralyzing them, preventing them from escaping Myrsky's next attack. By moving his head around as he casts it, he can also employ this spell in an arched trajectory, enabling him to hit enemies that may not be in his direct path.


» Lightning Dragon's Wings
Myrsky rushes forward against two opponents. While doing so, he produces a large stream of lightning from each of their arms, which, when it comes in contact with the foes, releases a high voltage attack and at the same time sends them flying away behind them due to the blunt force of the produced lightning. Such lightning take the rough form of a pair of Dragon's wings, thus the name of the attack.


» Lightning Dragon's Heavenward Halberd
Myrsky raises his hands and forms lightning between them, forming a very large spear out of it. He then hurls the spear at the enemy.


» Lightning Dragon's Breakdown Fist
Myrsky punches the air, releasing a giant, high-speed lightning blast in the shape of a fist, which, upon contact with the target, generates a massive, sparking explosion.


» Lightning Dragon's Wave
This spell allows Myrsky to send out a wave of electricity at his opponent or target. If used to full power, it has the ability to cut even through rock.


» Lightning Dragon's Thunderwing
Myrsky sends out sparks of electricity throughout the air, which can then causes the surrounding area to violently explode into a thunder clap. This can be used to neutralize non-material attacks.


ADVANCED SPELLS
» Lightning Dragon's Flight
Through the use of Lightning Dragon Slayer Magic, Myrsky is capable of transforming his own body into electricity, turning himself into a lightning bolt, whose size can vary from mere, fast- moving sparks, to large pillars of lightning. Together with the signature intangibility of Elemental Magic, which allows Myrsky to let physical and Magical attacks pass harmlessly through his body when he's transformed, this form also grants him some traits typical of real lightning: he's shown capable of freely moving around at high speed, and to travel over long distances, rapidly appearing at his destination from places away from sight as though as he was teleporting, as well as to electrocute everything crossing his path, with the voltage of his bodily electricity being high enough to wreak havoc throughout a large airship. However Myrsky only seems to be able to maintain this form while in motion.


» Lightning Maelstrom: Dragon Head Blasters
Myrsky has the ability summon up the five disembodied Dragon heads, made completely out of lightning. He can control these heads to make them move all around the battlefield, and use lightning breath to blast his enemies. What makes them so dangerous is that they're difficult to destroy, as touching them will heavily electrocute you. Though they can be crushed with earth, or blows away by very strong winds.


» Lightning Maelstrom: Roaring Thunder
Myrsky charges forward and punches his opponent with a lightning imbued fist which releases a large amount of lightning upon impacting with the intended target, heavily damaging and electrocuting the target, whilst also pushing them away with immense force.


» Lightning Maelstrom: Thunderhead
Myrsky releases a large amount of electricity from his body into the sky, summoning a large thunderhead. From this, he can gather lightning energy from it, or cause it to rain down bolts of lightning throughout the whole area. Either way, it's pretty difficult to use if you're just a beginner.


» Lightning Maelstrom: Discharging Electrocution Fist
Myrsky gathers electricity on his fists and his arms, covering both in a thick layer of electricity. Once the lightning is charged enough, he charges his opponent at great speeds, releasing a powerful barrage of lightning-enhanced punches. Each hit discharges a large amount of electricity to the opponent, causing what seems to be miniature explosions. These punches are unable to be seen by normal eyes, at the user's arms and fists seem to turn into actual lighting. Due to the immense strength and speed of the punches, it's possible to release extreme amount of air pressure from the strikes, causing both external and internal damage towards the opponent.


» Lightning Maelstrom: Eyes of the Lightning Dragon
Myrsky creates a small, condensed orb of lightning in each of his hands, big enough to fit in his palm. After, he begins to gather more electricity, causing the orbs to get larger, and sparks to start dancing wildly on the orbs. Once the orbs have gathered enough energy, he throws them at their target. Even if it misses, the orbs bounce around, causing immense burn damage to anything they come in contact with. After hitting a human, or bouncing off of objects ten times, they'll explode, and vaporize what they came in contact with, sending out beams of lightning. The lightning beams are about half the power of the orb, and pretty easy to block.



◎◎ Sub Magic: Authority of Sin [7] ◎◎

Authority of Sin is a powerful Magic, technically made up of seven different parts. Each one, of coursed, based off the Seven Deadly Sins. Each of these parts is based off of a Sin (or Sins) the user has committed, though it doesn't necessarily seem to vary that much from user to user. The only thing that seems to vary is the user's experience with the Magic. Other things that would likely vary and how the user would use each of the spells within this Magic, since most of them seem to affect certain parts of the user.

BASIC SPELLS
» N/A
N/A


ADVANCED SPELLS
» Authority: Sin of Sloth
Myrsky can cause physical interference by creating an invisible force field in the shape of a hand. The effect area, power, and number of hands is based on his Magic Power. At most, he can summon up to fifty of these hands. Myrsky can use these hands to grab people or objects, and the hands are strong enough that they can uproot a tree from the ground. It is possible to see these hands if one is aware of the Spell.


» Authority: Sin of Gluttony
By biting down on his thumb and drinking the blood from it, Myrsky is able to enhance his physical capabilities. Becoming stronger, quicker, and just overall much more... physically advanced. By eating the flesh of another person (either just skin or their finger), he can enhance himself by much, much more. Though this causes him to go more and more insane if he goes this path, eventually making him much like a wild beast.


» Authority: Sin of Greed
Myrsky can stop the time of himself or anything he's wearing, touched, or even his breath. This stops any interference from outside and only allows his interference outwards. This negates any physical (not Magic) attack against Myrsky, and if he waves their hand, anything in its trajectory is cut (unless it's very durable). Atmosphere released from the stillness can cause shockwaves, gravel thrown around can become inevitable shots, and it can enable Myrsky to travel at extremely high speeds. Normally, multiple uses of this ability can be deadly as his own heart also stops, however it can be circumvented by eating the heart of another person, or even the heart of an animal.


» Authority: Sin of Wrath
Myrsky is able to turn any chains he has into flaming ones, using them much like a whip. Though these aren't regular flaming chains. With each hit from one of these chains, the opponent becomes angrier, and angrier. Even if they're usually calm in battle. Reason being the essence of "wrath" is within these chains and fire, making them powerful weapons if used right (anger part only effects NPCs).


» Authority: Sin of Lust
Through the act of groping someone, or feeding off of the sexual thoughts of those around him, Myrsky is able to enhance all current Spells, making them more powerful for a temporary amount of time. Through this he can also make his aging process slow down or stop for a limited amount of time. It's also possible to unlock new and more powerful abilities this way.


» Authority: Sin of Pride
Myrsky is able to cast an illusion upon the opponent, though a very peculiar one. Instead of being like most strange illusions, this one focuses on bringing out which the opponent most desires, drawing upon their pride to make them see that which they want to. Whether it be winning some sort of award, or beating down the one person they've wanted to for a while, this illusion is powerful enough to make it seem that way. The illusion is more powerful the more prideful the opponent.


» Authority: Sin of Envy
Myrsky has the ability to absorb Magic that is used on him, allowing him to be able to use the Magic or its attributes temporarily himself. Attributes meaning if he were hit by a weapon, he could transform part of his body into the basic form of that weapon (meaning his hand would become a blade if sword, his fingers like guns if ranged). He is unable to do this with any sort of Lost Magics though, since this spell is not powerful enough to deliver the output for them. The ability to use Spells and such depends on his own Rank.



◎◎ Sub Magic: Soulweaver [9] ◎◎

Soulweaver Magic is a magic that seems to have been lost to the current world, appearing only in books and stories about the ages of yore. It's a magic that seems to develop based on Myrsky's soul, creating seemingly phantasmic objects which can be used to attack or trap the opponent. What appears is based on the soul of Myrsky, but it does have a limit. It is impossible to create organic beings, though you can create a humanoid being (spirit/soul) to help attack. You also cannot create towers and the like, being limited to everyday objects you can hold. Soulweaver can be considered either powerful or weak. It all relies upon the soul and Myrsky's imagination.

BASIC SPELLS
» Phantasmic Blade
Myrsky holds out one of his hands, as if holding a sword or other object. Then with his free hand, he puts all of his fingers together, starting from as high as he can reach to as low as he can reach. When he does this, a sword is created in his hand, which he can use to cut his enemies. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.


» Repentance
Myrsky calms his mind, closing his eyes and thinking of a sort of projectile. He then holds up one of his arms, hand enclosed in a fist. Once he opens his eyes, he also opens his hand, causing these projectiles to fly at his opponent. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.


» Enslavement of Chains
Myrsky holds out both of his hands, sending phantasmic chains from his open palms. If these chains make contact with the enemy, it wraps around them and their arms. While it is possible to break free, it's very difficult. It'd take a strong spell to break free.


» Threads of Destiny
Used mainly as a distraction for a quick getaway. Myrsky can summon threads (yellow-gold) from the tips of his fingers. He can then spin these around, like a dancer, to get the enemy off guard. He can then either throw them into the air, or at the enemy, before making his getaway.


ADVANCED SPELLS
» Soul Synch
Myrsky has the ability to grab the soul from purgatory (ghosts, wandering souls, etc.) and temporarily make them his ally. The soul will become a phantasmic being (still able to be harmed) imbued with Myrsky's main element (lightning). Due to this, the soul will be able to use strong Lightning magic/spells to attack with. If there are no souls around, Myrsky can create a phantasmic being (above still applies) which is weaker, and unable to last as long as a soul of the dead. They can only use weaker Lightning magic/spells to attack. These beings are not permanent, and will disappear either after their time is up, or Myrsky decides to send them back from where they came.


» Judgement
Myrsky, concentrating his magic to the fingertips of either his left or right hand, lifts it from below his waist to above his head. To know if this magic is the one being cast, his main element (lightning) will seem to "drip" from his fingers. When his hand reaches the highest point above his head, a small beam shoots from his fingers, before arching outwards and coming down in larger beams. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.


» Shield of Aegis
Myrsky can create a phantasmic shield in front of himself, which can be used to block out any weaker attacks. Though if attacked enough, the shield can break earlier than expected. It can shrink or grow to protect between one and six people.


» Spears of the Underworld
Myrsky summons spearheads from the his palms, before shoving his hands into the ground. When he does this, spears shoot out from the ground, up to ten feet in the air, before going back into the ground. Myrsky can control these spears and move them wherever he wants, but with certain rules. He must have his hands on the ground when doing this, and the spears can only go out to thirty feet, getting weaker and fainter the further away they are. Due to his main magic being lightning, he can possibly paralyze his opponent, and send lethal shocks throughout their body.


» Resonance
A type of boost for Myrsky or his allies. This boost takes the shape of the Myrsky's element (a golden lightning bolt). If used on himself, Myrsky will gain a boost that will only give him a quarter as much power as it would another. If used on an ally, depending on their main element, this can either give them up to twice as much power, or only about a quarter more of their power. It's possible for Myrsky to put what's left of his Magic Power into this, to give an ally what's left and give them a significant boost, regardless of their element.



◎◎ Sub Magic: Dragon Transformation [7] ◎◎

This ability allows the user to take on Dragon qualities, such as claws, arms, scales, wings, and even horns! This Magic allows one to become much more like a Dragon, giving them a much better edge in battle. But the one downfall of this magic is that it makes the user much more susceptible to Dragon Slaying Magic. They're able to use the Magic themselves, but if someone else uses it against them, they take more damage from it than usual. Other than that, this ability is considered to be incredibly useful.

BASIC SPELLS
» Dragon's Tearing Claws
This spell allows the user to turn one or both of their hands or feet into those of an actual dragon's. This can be used to enhance punches or kicks, especially accompanied by their respective Dragon's Punch or Kick. Or they can use it to rip their opponent to shreds. It all depends on the user.


» Dragon's Scaly Arms
This spell allows the user to turn their own arms into that of a Dragon's. When transformed, this enhances the user's own strength, making them stronger than before. If this spell is mixed with the claws, it can make for a pretty terrible punch. Otherwise, it can be great for ripping open doors that are barred by the enemy.


» Dragon's Scaly Legs
This spell allows the user to turn their own legs into that of a Dragon's. When transformed, this enhances the user's own strength, making them stronger than before. If this spell is mixed with the claws, it can make for a pretty terrible kick. Otherwise, it can be great for kicking open doors that are barred by the enemy.


» Dragon's Dreadful Horns
This spell allows the user to grow their very own set of Dragon horns. A Dragon's horns are said to be tougher than diamonds, so it'd be useful for ramming into someone or something with. Though it depends on if the horns are curved or straight. Though one can grow between one and four horns, depending on their Dragon form.


ADVANCED SPELLS
» Dragon's Rippling Scales
This spell allows the user to cover their body in scales, which makes for a natural defense. Though these scales are not as tough as the Iron Dragon's Scales. They're still pretty tough, and great to use against enemies that use physical combat as a battle style. Though it's possible for the scales to be knocked off, revealing regular skin underneath still.


» Dragon's Tremoring Tail
This spell allows the user to grow a Dragon's tail from their backside. The size and shape of the tail depend on the user's own Dragon form. It's easy to control, and is completely prehensile. So you can easily pick someone up with it or stop someone's hand or foot from hitting you. The possibilities are... somewhat limited.


» Dragon's Luxurious Wings
This spell allows the user to grow a pair of Dragon wings from their back. It also gives them the ability to fly, though how high and far depend on the user's own stamina. Someone with a lot of stamina can easily fly for miles, and way high up into the sky, as if an actual Dragon themselves.



◎◎ Sub Magic: Terrain Effect [8] ◎◎

It is a Magic which allows the user to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. The user could even summon a mass of water and flood the entire area.

BASIC SPELLS
» Iceberg Zone
Myrsky performs a hand gesture and summons an iceberg to block an incoming attack. The iceberg is durable enough to withstand a Fire Dragon's Roar.


» Whirpool Zone
To activate this spell, Myrsky raises both of his arms over his head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds him, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from him (the user) in huge waves, engulfing anything in its path or flooding an entire area.


» Lava Zone
To activate this spell, Myrsky crosses his arms in front of himself, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.


» Boiling Water Zone
By raising his hands upward, Myrsky creates a surge of Magical aura that goes upwards. The aura engulfs him, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring.


ADVANCED SPELLS
» Terrain Effect: Labyrinth
Labyrinth allows Myrsky to change the terrain around him, effectively making it into a large maze. Though this does come with a few different cons. First, it takes time to prepare this type of magic for use, though it can be "charged" while Myrsky is traveling. Though if they use any kind of magic, the timer resets. It also takes a lot out of Myrsky, making him unable to do much for a bit. He can still move and walk around, but he's weaker than he'd normally be. The upside is that he knows his way around the mazes he creates, and can easily escape if the need be. This is the basic form of Labyrinth, able to be used almost anywhere (except the sky, of course).


» Terrain Effect: Forest Labyrinth
Forest Labyrinth allows Myrsky to change the forested terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). The reason this is different from the other "Labyrinth" types is that it basically makes the woods like a "Lost Woods" (LoZ reference) type area. To be able to navigate the maze, one would need to listen closely for the sound of wind blowing from one of the tunnels. Going through the wrong one would get you lost for a while.


» Terrain Effect: Mountain Labyrinth
Mountain Labyrinth allows Myrsky to change the mountainous terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). The reason the Mountain Labyrinth is different is because its made up of thick, rugged walls. And it's on a rugged terrain. This terrain can be shifted by Myrsky to make it much more difficult to navigate, and he can even send boulders down the paths.


» Terrain Effect: Snow/Blizzard Labyrinth
Snow/Blizzard Labyrinth allows Myrsky to change the terrain around him, effectively making it into a large maze. (Cons and pros same as original Labyrinth). What makes the Snow/Blizzard Labyrinth different from its "relatives" is that it can be considered more of a mirror maze. Every wall seems to have one's reflection in it, and each wall seems to be made up of multiple turned panels, so it shows around twenty different reflections. The walls are also unable to be melted by almost any fire (Slayer Fire can melt it).



◎◎ Sub Magic: Shinigami Eyes [7] ◎◎

Shinigami Eyes is an unnatural Eye Magic, which allows its user to be able to see, and do, many "death related" things. No, they are not able to kill people just by looking at them, but there are many different things that they are able to do. See someone's countdown to their death, summon ethereal weapons, and even see the emotions that link people to one another. When using the power of Shinigami Eyes, the user's pupils seem to expand into clocks, with a minute and hour hand present, and each number in its Roman Numeral version. These strange "clocks" reach to the edges of the their iris. Their sclera (whites of their eyes) will become pitch black, and accompanied by an slight ethereal glow.

BASIC SPELLS
» Countdown to Death
Myrsky has the ability to see strange timers above the heads of others. These timers seem to count down to their owner's death. It's impossible to mess with these timers, to give someone more or less time. Telling someone these times will, in short, lead to an immediate death for Myrsky. (Cannot be used without permission from the character's owner.)


» Strings of Connection
Myrsky has the ability to see "strings" of fate, which connect two people by various emotions. The color of the string depends upon how each person feels about another. These strings can be cut, to remove these feelings until each person feels that way about the other once more. Though doing so can lead to some... unwanted consequences. (Strings cannot be severed without permission from the owners of both characters.)


» Death Perception
Myrsky has the ability to see how a person dies. The person Myrsky is looking at will seem normal, except for [a] grievous wound(s) on their body, referencing how it is the person will die. If they die by natural means, then their body will otherwise look completely normal. (Cannot be used without permission from the character's owner.)


» Soul Perception
Myrsky has the ability to see a person's soul, and the string attached which gives them life. If Myrsky, or some unnatural force were to cut the string, then the owner of the soul would die on the spot. Though for one to cut the string, they would need either the "Three Fates' Golden Scissors" or "Death's Scythe" (both of which are nonexistent). But it is possible for the user to protect the string and soul of another.


ADVANCED SPELLS
» Ethereal Scissors of The Fates
Myrsky has the ability to summon a pair of ethereal scissors. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use them. It would be impossible for anyone else, unless someone copied his powers, to use them. They're much more effective when fighting ethereal creatures, such as ghosts. Myrsky also has the ability to directly sever the strings which connect people to each other (emotion-wise). Though he still cannot mess with someone's soul string. The scissors aren't strong enough for that.


» Ethereal Scythe of The Grim Reaper
Myrsky has the ability to summon an ethereal scythe. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use it. It would be impossible for anyone else, unless someone copied his powers, to use it. It's much more effective when fighting ethereal creatures, such as ghosts. Myrsky also has the ability to inflict an aura of "death" upon his ethereal scythe. Doing so causes any living organism it touches (with the exception of characters) to die. And not just plainly die. The organism's body slowly withers before turning to dust.


» Ethereal Shield of The Phoenix
Myrsky has the ability to summon an ethereal shield. He's able to summon it in varying sizes, and use it for attacks. He's also the only one that can touch and use it. It would be impossible for anyone else, unless someone copied his powers, to use it. Myrsky also has the ability to inflict an aura of "life" upon his ethereal shield. Doing so will cause any organism that touches it to be healed, or brought back to life (with the exception of characters). It heals the most grievous of wounds, unless the person is right at death's doorstep.



◎◎ Sub Magic: Yakuma Eighteen War Gods [18] ◎◎

Yakuma Eighteen War Gods Magic is an exceedingly dangerous form of Caster Magic which allows the user to call upon the powers of the now-deceased Yakuma Clan, specifically the Eighteen War Gods that are worshiped by such a group — each one possessing overwhelming strength and battle prowess unmatched by any other. It's said to be one of the most powerful magics to exist, making use of the very gods themselves to dominate the battlefield; there are only a few magicians who're able to make use of this magic effectively.

BASIC SPELLS
» -----
-----



ADVANCED SPELLS
» Yagdo Rigora
To cast this Magic, Myrsky moves his arms in a circular motion while reciting an incantation, after which he spreads his arms wide and summoning a stone, which then erupts into a momentous explosion of light that ravages whatever may lie in its vicinity.


» Ikusa-Tsunagi
Myrsky positions his arms perpendicular as he recites the incantation, slowly moving his arms forward. Like Yagdo Rigora, this spell summons a metal, god-like effigy with intricate designs on its body that wields a sword. Upon its completion, the sword is swung down as a massive wave of light emerges, destroying everything in it's path. The wave reaches a height and depth of 50ft., individually, a width of 20ft. and a range of 50ft.


» Fomen Tempvernam
To initiate the spell, Myrsky positions his arms down, slowly moving them up while chanting. An ice, god-like effigy with intricate designs on its body and praying hands appears shortly afterwards. This causes a massive deluge to fall, weighing down all that are caught in it as it floods the area.


» Ignius Clamante
Moving his arms up, parallel to his body, Myrsky will begin chanting the incantation. A ruby, god-like effigy with intricate designs on its body and open palms is summoned. This statue allows Myrsky to control a massive fire that is so cold it burns. It can't be extinguished with water, and will actually freeze it. Contact with the flames will cause ice burns; prolonged exposure causing frostbite.


» Petral Solidimus
Myrsky crosses his arms with balled fist while reciting the incantation. Summons a large gold, god-like effigy with intricate designs on its body that is colliding its fists. This colossal statue is at Myrsky's complete control, making use of it's massive fist to crush enemies and it's sturdy body to take blows.


» Vi Caelum
With his left arm up and his right arm down, Myrsky rotates his arms until his arm's positions are in reverse. An emerald, god-like effigy with intricate designs on its body, appears while holding a broken staff in both hands. A massive vortex of powerful wind and lightning traps both Myrsky and his targets in the eye of the storm. Myrsky can use much more intense lightning magic as long as he is inside the vortex.


» Impetu Pondus
Myrsky moves both arms above his head, before moving them down, as if pushing an object, while chanting. When finished, an amethyst, god-like effigy covered in intricate designs appears from a portal. This causes the gravity in the area to either become heavier, or lighter. This also nullifies any gravity attacks currently in effect that aren't Ultimate-level.


» Ventosus-Ieunium
Myrsky holds both arms out in front of him and, while chanting, quickly move them out to his sides. Upon doing so, an aquamarine, god-like effigy covered in intricate designs appears. The effigy then speeds around the battlefield, creating a large tornado to trap enemies (and Myrsky himself) in. Mini tornadoes are sent from the "wall", which hits everyone, even Myrsky.


» Elido Terrenum
Myrsky holds both hands just in front of his chest, balling them both into fists and, while chanting, slowly pushes one towards the ground. Upon doing so, a topaz, god-like effigy appears from the ground, two hammers on its back. This causes the area within one hundred feet around the user to suddenly become an earthquake zone, causing stalagmites to appear from the ground and hit or pierce those standing above them.


» Clipeum Parma
Myrsky moves both arms in front of his face, holding them there even while chanting. Doing so causes a silver, god-like effigy with intricate designs and holding a shield to appear from a portal in front of the user. This creates a near impenetrable barrier around the effigy and Myrsky, but leaves the shield out of the barrier, The main way to get through the barrier is by breaking the shield, thus making the effigy, and barrier, disappear.


» Relinquit Aetherium
Myrsky moves both arms above him and, while chanting, open his hands so his palms face towards the sky. Doing so causes a pearl, god-like effigy with intricate designs to appear next to Myrsky. This causes everyone within a one hundred foot radius to be temporarily teleported to an alternate dimension, where any Space based Magic (Requip, Celestial Spirits, etc.) to be rendered useless (unlike Rules of the Arena, there is no consequence for trying to use Space-based Magic, it just won't work). The effigy can either be destroyed, or you can wait until Myrsky's Magic Power depletes to return back to the normal dimension.


» Pluere Acidulus
Myrsky moves both hands in front of his mouth, cupping his hands as if trying to shout to someone, while chanting. Doing so summons a Peridot, god-like effigy with intricate designs to appear from a portal from behind the user. This causes a rain of acid to fall from the sky in a fifty foot radius. This acid burns through anything non-magical, and can actually kill someone if they're not careful.


» Crystallos Fluctus
Myrsky pulls his left arm back, and pushes his right arm forward. While chanting, he pulls his right arm back, and moves his left arm forward. Doing this causes a sapphire, god-like effigy to appear from a portal beside them. This causes a wave of water to splash around, before suddenly freezing and trapping or piercing anyone as it freezes. It then thaws, just to freeze again, doing this a few more times before disappearing.


» Massa-Conflugratio
Myrsky balls both hands into fists in front of his chest and, while chanting, moves them upwards towards the sky as he opens his hands. Doing this causes a garnet, god-like effigy with intricate designs to appear behind the user from a portal in the ground. This causes mini volcanoes (about the same height as the average man) to pop up around the battlefield in a fifty foot radius. All of them then erupt at once, causing lava to shoot up into the sky and fall like a rain, filling the battlefield. The lava disappears when the effigy does, as do the volcanoes.


» Polus Perdoceo
Myrsky punches both fists slowly together in front of his chest while chanting. Doing this causes a bronze, god-like effigy with intricate designs with a sword in each hand to appear from a portal behind Myrsky. This causes what seems to be an endless amount of metal weapons behind Myrsky and the effigy (think Gate of Babylon from Fate/Stay), all of which either fly at Myrsky's foe and break apart, or hover in the air, able to be grabbed and used to battle with. It can also cause a tornado of metal weapons which moves towards the enemy/enemies.


» Tenebrae Framea
Myrsky moves his hands into an upside down praying motion while chanting. Doing this causes an onyx, god-like effigy with intricate designs to appear behind Myrsky from a portal. This causes the entire battlefield to be covered in darkness (about one hundred and fifty feet), allowing only Myrsky to be able to see clearly. This allows him to strike from the shadows, unseen by any trapped within the darkness. It also nullifies the usage of any non-Ultimate Light Magic.


» Adtonitus-Objex
Myrsky moves both arms above his head while chanting, slowly moving them down in the lightning bolt motion (symbol). This causes a citrine, god-like effigy covering in intricate designs and holding a lightning bolt to appear above Myrsky from a portal. This causes dark clouds to form in a whirlpool shape overhead, which then sends multiple, powerful lightning bolts raining down from above. All these lightning bolts hit turn to nothing but ash.


» Crepusculum Venberare
Myrsky moves both of his hands in front of his body, left hand facing up in a regular praying motion, and right hand facing down in an upside down praying motion. This causes a half-diamond half-onyx, god-like effigy covered in intricate designs to appear, holding a heart (<3) in its left hand, and a skull in its right hand. This effigy sends orbs of light and darkness mixed all over the battlefield, with no true target in its sight. Anything these orbs touch turn that object into its opposite (a living tree to a dead tree, or a good person evil, and vice versa). Or it turns them into monstrous beasts (a dog into a hellhound). But one must be careful, as the orbs effect even Myrsky.
PostPosted: Sat Mar 11, 2017 9:35 am


◎◎ Sub Magic: Yami no Kemono [9] ◎◎

This Magic seems to have no true given form, and seems to look like nothing more than some strange, purple aura surrounded by shadows. This Magic, due to being afflicted upon the user's soul, seems to attack the same thing of its enemies. But instead of directly attacking their soul, it seems to focus on pulling one's life force from their body, to fuel both the user and the Magic. The more life it absorbs, the stronger it seems to get. Due to it being nothing but shadows, the user is capable of morphing it into different shapes, such as a weapon, the head of a beast, or even huge claws. It all seems to depend upon the user's own imagination.

BASIC SPELLS
» Seed of Tartarus
This is a pretty basic and easy to use spell. It involves Myrsky holding out his hand, and gathering his Magic in it. In Yami no Kemono's case, it appears as a purple, pulsating orb, surrounded by darkness and shadows. Myrsky can throw this orb, or place it behind his opponent, though it can't stick to anything. Upon detonation, it releases multiple waves of the Magic in every direction. If hit by it, it can drain part of your life force, to fuel the next attack.


» Fangs of Hell
Myrsky holds out both arms and turns his hands, so that his palms are facing each other. He then curves his fingers, to make it look like he's making a jaw of some sort. Then, upon raising his arms, gathers his Magic in front of him, to create giant, shadowy looking jaws, dripping with the strange, purple aura. He then slams his hands down, clasping them together. The disembodied jaw then chomps down on his opponent, draining their life force if they got hit. It has the potential to kill, but only if you get caught in the teeth.


» Gauntlet of Hades
Myrsky envelops his hand in the Magic, causing it to appear much like a gauntlet. True to the Magic's appearance, on the top of the gauntlet is the pulsating, purple orb, covered by shade and darkness. With this spell, Myrsky is able to enhance his punch with Yami no Kemono's life force stealing, and adding a bit of extra damage behind the punch, to inflict more damage upon the enemy.


» Claws of the Dark Beast
Much like Gauntlet of Hades, but instead causes Myrsky's hand(s) to appear much like large, black hands, with dripping, purple claws. These claws appear to be larger than his own body, but are able to be moved around effortlessly, due to being nothing more than darkness. But that doesn't stop it from inflicting grievous damage upon the enemy. These can be used to slash his enemy, dig into the ground or possibly through walls, or crush someone or something.


» Infernal's Descent
Myrsky jumps into the air, cloaking his body in the darkness of the Magic. He then descends downwards in a spinning motion, seeming to form into a sort of terrifying drill. Even if this attack misses the intended target, it causes him to burrow underground, and release spikes from below the ground, impaling anything that they may come into contact with.


ADVANCED SPELLS
» Pillars of Hell
Myrsky places his hands together, as if praying, before pulling them apart, two small orbs within his hands. He then slams his hands into the ground, facing his opponent. As he does this, the ground below begins to rumble and crack, signaling something coming. Pillars of darkness, with a strange purple core within them rise from the ground, headed towards his opponent in a triangle formation (imagine the top tip of a triangle facing Myrsky, and spreading out as it heads towards his target).


» Nightmare Edge
Myrsky holds out his hand, his Magic "leaking" from his hands and onto the ground. But instead of splattering, it seems to form a hilt of sorts. And as more of the Magic leaks, it seems to form the shape of a scythe for Myrsky to wield. Being hit by this scythe will not cause any wounds to the body, but can damage the opponent's soul. But it does not destroy it, just weakens it, so that they're unable to keep up the will to battle.


» Roar of the Abyss
Myrsky throws back his head, and lets out a loud, deep roar. After this, his mouth leaks with his Magic, causing it to fall onto the ground, sinking into it. After enough leaks, a large, beastly head, remnant of a dragon's, with glowing, purple eyes, a strange purple aura, and the rest being darkness appears. This head dashes towards Myrsky's opponent, letting out a deafening roar as it approaches, aiming to "devour" them. If it manages to devour someone, it drains much of their life force before spitting them back out and disappearing.


» Darkness Devours
This spell seems to be more for trapping or holding, instead of attack. Myrsky holds his hands out towards the opponent, chains coming from his hands. If the opponent gets wrapped in these chains, the chains begin to grow, forming together in a bubble. This bubble is made from darkness, but still somehow allows the captive to be able to see outside. But it's impossible to see inside (unless you're Myrsky). Interestingly enough, this spell doesn't drain the opponent's life force.



◎◎ Sub Magic: Celeste della Luce [9] ◎◎

The Magic has no actual form, and instead seems to be a holy light, surrounded by a golden shine, making many confuse it for Spirit Slaying. The Magic, though set upon the soul, instead strikes at the opponent's "darkness". Meaning that the more horrible deeds they've done in the past, the stronger this Magic will be against them. Though this isn't to say it's completely useless against those with no darkness in their past. It can still harm them, just as any other Magic could. The user is able to shape this Magic into more... different forms, than most. Such as a holy sword which can send out waves of light, a beam that one shoots from their hands, or even pillars to protect them from outside forces.

BASIC SPELLS
» Purgatory Blade
It's not some kind of exorcism attack. Instead, Myrsky summons a sword with his power, making a sword created of the light element. The sword can possibly cause burn damage, but nothing too severe. It also seems to act like a glowstick of in the dark. Meaning that it shines pretty brightly when it's dark.


» Heavenly Will
Using his power, Myrsky summons sword with his power, making a sword created of the light element, making it much larger than it really is. The maximum length he can make it is five feet, and the width being two and a half feet. The light has a strong burning effect than Purgatory Blade, causing near intense burns before the blade is able to hit the target. Though this attack takes a lot of concentration, and even the smallest slip-up can cause it to disappear.


» Cleansing Waves
This attack serves much like the Purgatory Blade, in which Anitkinis summons a blade with his power, giving it a sort of "light" element. Though unlike the Purgatory Blade, he doesn't just attack with it. Instead, he swings his sword in arcs, and sends out waves of sorts. These can travel about ten feet if it's used in the light, but only between three to five feet in the dark. Depending on how widely the blade is swung, their length ranges anywhere from around an inch to two feet.


» Celestial Light
Myrsky summons orbs of light from his hands, which he can send flying at his enemies. The name comes from the fact that they shine like stars (though they won't blind you), and if they make contact, they seem to be scalding to the touch, causing horrible burn marks. Though it is also possible to be blinded from these, if they hit you directly in the face. The orbs are able to maneuver on their own, but he's still able to control them.


» Pillars of Light
Myrsky summons pillars of light around himself, either for protection or to attack nearby enemies. The pillars total anywhere from four to ten, so no one ever knows how many he'll summon. These pillars give off a very bright light, which can either blind those that look too long or get caught within them, or burn them badly. The only way to approach the one who summoned them is to either dim the pillars, or be a user of a Blessing yourself. He also has the ability to send these pillars away from himself, and towards anyone that might be in their path.



ADVANCED SPELLS
» Luminous Cannon
Sadly Myrsky doesn't summon a cannon to use this attack. Instead, he sends brilliant light from both of his hands, creating a large "beam" at his target. This "beam" is about ten feet in width, but makes a kind of cone shape, since it starts small at his hands and gradually grows larger. It sometimes sends balls of light towards the target, which act like homing missiles in a way.


» Radiant Bomb
Myrsky is able to create a large ball of light, which he can set on almost any surface. Once he does, he usually gets away from it, and then snaps his fingers, causing it to explode and send mini balls of light out in every direction. The explosion itself is about a twenty foot radius, and the fireballs that are thrown out are about two feet in total diameter. Though their explosion is about five feet in radius. When these explode, they can cause either temporary blindness, or burn the victim.


» Luminous Vortex
Myrsky has the ability to summon up to three different vortexes, each one made of the light element. Due to this, being stuck inside one can cause one to go temporarily blind. And it can also possibly burn the one trapped inside slowly. The vortexes seem to have minds of their own, going off in their own directions after being summoned.


» Fists of Radiance
Myrsky covers both of his fists with radiant light, empowering them with the element. He can then use his fists to punch, slam, grab, or crush his targets. And given the fact that his fists are covered with his element, he can deal extra damage. So it's basically the element of Light plus brute strength.




◎◎ Sub Magic: Arcana Magic [20] ◎◎

A type of Holder Magic which invokes the use of the "Major Arcana" in a deck of Tarot Cards. Though many refer to them as just "The Arcana". Each of the twenty-two cards used for this magic have many varying effects. Though no two cards give the exact same effect, and each is individually unique. Though it should be noted that "The Fool" and "The World" Arcana are the two most powerful cards in the deck. The other twenty vary far and in between

BASIC SPELLS
» N/A
N/A


ADVANCED SPELLS
» I. The Magician
This card gives Myrsky an effect much like opening his Second Origin. It is also believed to be able to surpass even the Third Origin in power, if used correctly by a powerful enough Mage. In other words, it strengthens his raw Magical Power, increasing the power and effect of his spells exponentially.


» II. The High Priestess
Using this card can either turn out to be an incredibly risky gambit, or a great reward. When used, this card replaces one of the Myrsky's current Magics, temporarily replacing it with another, completely random Magic. But it's not known which Magic will be replaced (not this one), and which one it will be replaced with.


» III. The Empress
Using this card causes a wave of calmness to flow over the battlefield, causing all within its reach to be overcome by a sudden and happy calm. It's able to cease all battle, no matter how bloody, though only for a short amount of time. Great to use for escaping.


» IV. The Emperor
Using this card causes a wave of madness to flow over the battlefield, causing all within its reach to go (temporarily) insane and mad, tearing apart, or at least trying to tear apart, their enemies. In some cases, it even causes them to kill themselves (NPCs only). Though this effect lasts only for a short amount of time. Great to use for escaping.


» V. The Hierophant
Using this card causes all secrets to be revealed. Not a person's secrets, but items hidden nearby. Or a wall which is actually an illusion. More of an illusion-breaker and treasure hunting device than it is a powerful attack.


» VI. The Lovers
Upon using this card, Myrsky can use a sort of "Attraction" spell on his opponent. Doing so causes his opponent to become too charmed by him to continue battling against him or his friends. It can cause them to turn on their (the enemy's) allies.


» VII. The Chariot
This card can either greatly enhance Myrsky's speed tp superhuman levels, or summon a vehicle for him to ride on/in and use. It's completely random as to which one does happen, which makes it a slightly riskier card to use if you happen to be a Dragon Slayer.


» VIII. Strength
The use of this card causes Myrsky to become much more powerful physically. Meaning one could go from shrimpy to The Hulk in mere seconds. Though it stops the usage of all other Magic until the card's effects wear off, making it much like a double-edged sword.


» IX. The Hermit
Using this card transports Myrsky to a cave hidden away from all other life. It's great to use if he's feeling stressed, or is surrounded by people who are screaming and yelling. It's also great for escape, since the enemy likely thinks he teleported away. He can also take anyone he's touching, and anyone that person is touching, etc. with him. He can stay as long as he needs, but cannot leave unless through transportation again. It's also great for storing things in.


» X. Wheel of Fortune
Using this card can either give Myrsky or his target a great blessing, or a horrible curse. When the card is used, a giant wheel with negative and positive rewards listed on it pops into existence. It automatically spins itself, with its target acting as the pointer (not the actual person, but a doll of them). Whatever it lands on, will affect that person. If it's money or something material, they keep it or lose it forever. If it's an attack, it's only temporary.


» XI. Justice
Using this card causes both Myrsky and his target to be trapped on each side of a giant scale. This scale then tips back and forth, weighing both characters. Whoever has the most guilt, or done the most bad deeds in their life, will be weighed down to the bottom, and delivered a terribly nasty shock. And yes, this shock DOES affect those impervious to the sort of damage.


» XII. The Hanged Man
Using this card will cause great confusion among Myrsky's targets if they are not prepared for this card's effects. Upon use, this card reverses the entire world, turning everything within view upside down and seeming to reverse all direction. Throws many off balance and their equilibrium, making it easy for those prepared to get the upper hand.


» XIII. Death
Using this card summons a small undead army in front of Myrsky, consisting of about twenty undead. Though none of them can use Magic, they seem to be impervious to all Magic attacks. But they can be easily torn apart by physical attacks. Meaning if you use Requip and summon a sword, it can damage them. But if you try and blast them with fire, it will have no effect.


» XIV. Temperance
Using this card causes Myrsky's target to seemingly become (temporarily) insane. In truth, it causes the voice of their (the enemy's) conscience to speak loudly and clearly within their head, driving them to the point of insanity, but not making them insane. If the person seems to have no conscience, then it is instead Myrsky's speaking in their head. Effects, either way, are temporary.


» XV. The Devil
Using this card causes Myrsky to undergo temporary changes into a Demon, much like Satan Soul. There are 72 possibilities of Demon he can turn into, based off of the Demons in the Ars Goetia (Lesser Key of Solomon). The results are random and temporary, but always powerful. Though it makes Myrsky weak to any form of Devil Slayer Magic.


» XVI. The Tower
Using this card causes a large, labyrinthine tower to appear under Myrsky, rocketing him skywards and trapping him at the top. It's impossible to break through any part of the tower from the outside (not the inside), so the only thing one can do is go though the entrance. On each floor (composed of 15) are strange, shadowy creatures. Though this tower is only temporary, it acts a defensive mechanism. Those in the tower when it shatters will all be standing safely on the ground when this happens.


» XVII. The Star
Upon using this card, Myrsky is able to summon a literal meteor to fall from the sky and crash upon the battlefield. It causes wide-range destruction, and is able to kill any too close in the vicinity. Though once the destruction finishes ravaging everything, it all seems to return to normal, and the meteor disappears. But damage caused will stay with those afflicted, as will the deaths.


» XVIII. The Moon
The effects of this card depend upon the moon's current phase, making it useful only at nighttime. During a full moon, Myrsky's power, both physical and magical, is quadrupled. During a gibbous moon (waning or waxing), his power is tripled. During a quarter moon (either), his power is doubled. During a crescent moon, his power multiplies by one and a half. During a new moon, there is no change. During a lunar eclipse, his power fluctuates wildly.


» XIX. The Sun
The effects of this card depend on the sun's current positioning, making it useful from sunup until sundown. Directly at noon, Myrsky's physical and magical power is quadrupled. From midmorning to midafternoon, his power is tripled. During morning/afternoon, his power is doubled. At early morning and sunset, his power is multiplied by one and a half. Whenever the sun isn't in the sky, there is no change. During a solar eclipse, his power fluctuates wildly.


» XX. Judgement
Using this card summons an incredibly powerful, five-layered glyph, which summons a ray that reduces all it touches to nothing. This is not something to be taken lightly as, even though the ray cannot be moved, it's rather large, and covers a wide area. It'd be best not to be anywhere in front of Myrsky when this spell is used.




◎◎ Ultimate Spells [11] ◎◎

The Bolts that Scorch the Earth: Thunderstorm Finale: The ultimate technique of any Lightning Dragon Slayer. To begin this technique, Myrsky must first gather incredibly large amounts of lightning into his arms, causing them to glow with intense and incredible light, able to easily blind those around him. This lightning is then launched into the sky in the form of a large and destructive pillar of raging lightning, obliterating anything weak that happens to come in contact with it. Yet this is only the beginning. When the lightning reaches high enough, black clouds cover the sky, seeming to swirl around the area that the pillar of lightning stopped. Above the clouds, the stopped pillar of lightning begins to form into a large ball, gathering the electricity from the storm clouds. Once the ball gets big enough, then the fun begins. The ball splits into smaller balls, which begin to rain down from the sky. When it comes into contact with someone or something, it releases multiple lightning bolts, the amount of damage depending on the size of the ball. Though they can turn almost anything they come into contact with into nothing more than ash. Though he ball above the clouds is still gathering energy, and once it gets big enough, causes lightning to rain down from the clouds in the area that said clouds cover. These bolts can vaporize anything that they touch, leaving next to nothing behind.


Dragon Force: When a Dragon Slayer enters Dragon Force, they effectively turn into a humanoid Dragon, gaining reptilian scales and traits, such as further elongated, and sharper, canines and scale-like patterns on their skin. Dragon Force is the final, most powerful state a Dragon Slayer can attain; granting them power comparable to that which a real Dragon possesses: the power to utterly destroy everything. When Myrsky goes into this state, he gains the above, and his whole body is surrounded by incredible amounts of lightning. Just being near him in this state causes large amounts static charge among others, even from twenty feet or more away.


Lightning Dragon Drive: Lightning Dragon Drive is the exclusive Drive of a Lightning Dragon Slayer. This brings out the true capabilities of a Dragon Slayer, but is usable only by Third Generation Dragon Slayers. It's pretty much an enhanced version of Dragon Force, meaning that along with Dragon Force, there is this. This enhances the user's physical prowess, along with their speed, making them almost three times better. When this ability is used, the user will be surrounded by an elemental aura of lightning, making it seem as i they are possessed by a phantom of lightning. This "shield", or aura, emulates very powerful surges of electricity, able to electrocute anyone around said user. In other words, anyone that gets close to the user will be violently electrocuted, making it like a defensive form. The user receives peak physical ability, and enters an enhanced state of speed and awareness. This form is said to be the true "power that kills Dragons". It's possible to perform completely new spells, along with greatly enhanced versions of them, while in this form.


Lightning Fire Dragon Mode: After eating a Fire Dragon Slayer's flames and having the lightning and flames inside his body fuse together, Myrsky gained the ability to use his Lightning Dragon Slayer Magic enhanced with fire. When in a state of anger, Myrsky is able to summon forth this power, however, it leaves him heavily exhausted afterward.

» Lightning Fire Dragon's Roar
Myrsky's alternate, flame-enhanced version of his Lightning Dragon's Roar. Myrsky gathers and combines lightning and fire in his mouth, subsequently releasing them in a large, destructive, sparking blast. This spell is capable of traveling great distances, wreaking havoc wherever it passes, possibly able to cross half of Magnolia, generating a large explosion.
» Lightning Fire Dragon's Fist
Myrsky's alternate version of his Lightning Dragon's Fist. Myrsky engulfs his hand in lightning and flame, and, in addition to being struck by lightning after being hit, his opponent's are also badly burned.
» Lightning Fire Dragon's Firing Hammer
Myrsky engulfs his fist and forearm in lightning and fire, and devastatingly strikes his opponent. It's strong enough to blow away most of the top floor of a large building.
» Lightning Maelstrom: Exploding Lightning Blade
An ability that Myrsky can use only in this form. He engulfs one hand in lightning and the other in flames. By swinging his arms around, he creates a highly destructive vortex of fire and lightning, which greatly damages the opponent and pushes them away with tremendous force. This spell is powerful enough to defeat a Guild Master in a single hit, supposedly.



Lightning Iron Dragon Mode: After eating an Iron Dragon Slayer's metal, and having the lightning and metal inside his body fuse together, Myrsky gained the ability to use his Lightning Dragon Slayer Magic enhanced with metal. When in a state of anger, Myrsky is able to summon forth this power, however, it leaves him heavily exhausted afterward.

» Lightning Iron Dragon's Roar
Myrsky's alternate, metal-enhanced version of his Lightning Dragon's Roar. Myrsky gathers and combines lightning and metal in his mouth, subsequently releasing them in a large, destructive, vortex blast. There's shrapnel which comes from his mouth, which is infused with electricity, making it much more dangerous. This spell is capable of traveling great distances, wreaking havoc wherever it passes, possibly able to cross half of Magnolia, generating a large explosion.
» Lightning Iron Dragon's Fist
Myrsky's alternate version of his Lightning Dragon's Fist. Myrsky engulfs his hand in lightning and metal, and, in addition to being struck by lightning after being hit, his opponent's are also hit badly with severe blunt damage.
» Lightning Maelstrom: Iron God Lightning Blade
An ability that Myrsky can use only in this form. He claps his hands above his head, creating a gigantic iron sword over his head. He then infuses it with lightning, making it that much more destructive. He then swings the sword downwards, destroying a substantial amount of the area in front of him, shattering the sword to send out both shrapnel and lightning. This spell is powerful enough to defeat a Guild Master in a single hit, supposedly.



Lightning Dragon King Mode: Lightning Dragon King Mode is a unique ability granted unto a Lightning Dragon Slayer by Volteer, the Lightning Dragon King. Utilizing the residual, inert Magic Power of the dragon soul that resides within the Dragon Slayer, a draconian tattoo appears on Myrsky's arm that serves as the physical manifestation of the aforementioned Magic Power; this power took Myrsky a year of dedicated training to master. As a result of the sheer volume of the Magic Power itself, before even properly utilizing the power to its fullest, he radiates incredible sparks of lightning, and his speed and power drastically increase to levels that allow him to fight toe-to-toe with beings as incredulously powerful as Zeref, and even completely shock and nullify forbidden, powerful Magic such as Ankhseram Black Magic. When the Magic Power is exerted to its maximum, in a radius expanding meters, the sky turns black as large and deadly bolts of lightning strike down around the user, and Myrsky becomes cloaked in lightning that roughly resemble a silhouette of Volteer. The mode is said to be the manifestation of Volteer's undying will. However, the Magic Power bestowed is extremely finite, and once it runs out, the user must draw power from another Dragon Soul to use it again.

Myrsky's own physical changes seem to make him look almost like a human version of Volteer himself. The edges of his face are covered in dark blue scales, stopping at the tip of his chin and jawbone. His teeth become sharper, and much more canine. His eyes seem to become heterochromatic, with his left eye being electric blue, and his right eye turning dark blue. His hair turns a dark blue, with electric blue streaks running from the front of his hair to the back. His hair, also, becomes longer, reaching midway down his back. His arms, down to his wrists, become covered in dark blue scales, and he has silver bracelets seeming to float around his wrists. A pair of horns grow from the sides of his head, and sweep back in a lightning bolt shape. His fingers seem to turn into claws, as do his feet. His pants become torn and tattered, showing more dark blue scales underneath, reaching down to his ankles. Silver bracelets also seem to be floating around his ankles, too. The clothes which once graced his upper body seem to burn off from the immense amounts of lightning, revealing blue scales covering every part of his body except from the sides of his neck down. His back seems to have sharp spikes sticking out of it, making his appearance that much more terrifying. He also has a pair of large, blue, scaly dragon wings, which sprout out of his back. There seems to be a strange blue energy in the "veins" of the wings, much like how his hair looks. The silver rings around his wrists and ankles seem to shoot lightning out every now and then.

» Lightning Dragon King's Roar
Myrsky produces an explosive lightning strike in his mouth before unleashing it in the direction they are facing. The unleashed lightning engulfs a large scale area that is destructive enough to not only blacken the earth beneath it but destroy it, leaving a U-shaped valley in its wake.
» Lightning Dragon King's Demolition Fist
Myrsky charges his fist for a brief moment, releasing a large quantity of lightning in the process. Afterwards, he punches his target, dealing massive damage to them; so massive, in fact, that it even breaks his victim into pieces, regardless of their size.
» Lightning Dragon King's Halberd
Myrsky holds his hands towards the sky, a large halberd forming in between. When it's finished form, its size twice that of Myrsky, he throws it at his opponent or target. When it makes contact, it explodes, sending white lightning from the base target and leaving no more than a lake's size crater where it once was. It could possibly even wipe out a whole town, if Myrsky wanted to do so.



Draconic Transformation
This spell allows Myrsky to completely transform into a full-grown Dragon, his size and form representing that of a Western Dragon. He also seems to give off an aura befitting of their element, which is lightning, making it difficult to approach him. He can easily fly incredibly high or far, and take down scores of Mages with absolute ease. Though when transforming into a Human once more, Myrsky is usually bedridden between one and three days. Unless his stamina is healed to get them in tip-top shape again.


Devoured by the Abyss
The strongest spell that Yami no Kemono has in its arsenal. But this spell is so much different in the fact that it isn't an attack. Nor is it really a defensive spell. Instead, it's a transformation spell, that turns Myrsky into an Etherious Form, much like the Etherious Demons have. Due to the user not truly being an Etherious, he is unable to transform whenever he feels the need. So with this spell, he can attain that form, majorly upgrading his Magic spells. But the downfall is that Myrsky can only use his Magic spells in this form. All others are locked off. The transformation seems to different from person to person, but each one seems to make their clothing darker, sometimes even black, and their skin a ghostly pale.

In Myrsky's case, one of the first noticeable changes would be his horns. Which, in this form, suddenly grow out of his head. They're slightly curved near the bottom before straightening out, becoming as sharp as the finest sword. They're onyx black in color, and seem to be unbreakable, standing at about two feet in height. The next change is that his hair has become a pure white, and has grown much longer, forming a ponytail behind him so that it doesn't fly around everywhere. His eyes are also affected, his sclera (whites of his eyes) becoming pitch black in color, and his iris becoming pure white, his pupils turning purple. His skin becomes a ghostly pale, almost as pale as the snow itself. All of his teeth are still sharp, but seem to sometimes drip with an eerie purple liquid, which turns to purple smoke when it hits the ground, much like miasma. His fingers become black claws, which are just as sharp as his horns are, his hands becoming like black steel. And his clothing seems to turn fancy, becoming completely black in color, with a fur collar coat which he has draped around his shoulders instead of actually wearing.


Waltz of the Eternal Celestial
The strongest spell that Celeste della Luce has in its arsenal. But this spell is so much different in the fact that it isn't an attack. Nor is it really a defensive spell. Instead, it's a transformation spell, that turns its user into a Celestial Form, much like the Celestial Spirits have. Due to the user not truly being a Celestial, they are unable to transform whenever they feel the need. So with this spell, they can attain that form, majorly upgrading their Blessing spells. But the downfall is that the user can only use their Blessing spells in this form. All others are locked off. The transformation seems to different from person to person, but each one seems to make their clothing much brighter, usually white or gold, and their skin a snowy pale.

In Myrsky's case, one of the first noticeable changes would be his "horns". Which, in this form, suddenly grow out of the side his head. They start just behind his ears, as fin-like appendages, before curving upward and seeming to slightly split. They're pure golden and sharp, and seem to be unbreakable, standing at about two feet in height. The next change is that his hair has become a spiritual blue, and has grown shorter. His eyes are also affected, his sclera (whites of his eyes) becoming light blue in color, and his iris becoming pure white, his pupils turning into blue diamonds. His skin becomes a snowy pale, almost as pale as the snow itself. All of his teeth are still sharp, but seem shine brighter, and have a slight golden color. White gloves form on his hands, becoming trimmed in a fine golden material. And his clothing seems to turn fancy, making him look like some sort of prince, with a long coat. From his back sprout two wing-like appendages, giving him the appearance of an Angel.


0. The Fool: This card completely nullifies all Magic, whether it be currently in effect, or getting ready to be used. It also does work on any and (almost) all Magic Items. But the thing is, it also nullifies the user's own Magic, too. Except for this card.

XXI. The World: Possibly the strongest spell and card in the entire arsenal of Arcana Magic. Using this card teleports Myrsky, and those around him, to a completely different world. Quite possibly Edolas, too. Though usually, it's a world that none have ever seen before, or that none would think exist. It's the card that quite possibly ties all timelines into one, and offers to secrets to what lies beyond all known knowledge. A very dangerous card, indeed.

OTHER SKILLS

Requip: Used mainly by Myrsky for various clothing changes. Also to store various items that make it difficult for him to walk around with.

Thought Projection: Used by Myrsky whenever he's too busy elsewhere to go somewhere personally. When using a Thought Projection, it has all of his abilities and skills. Both his and the Projection's levels are equal to a Guild Master, since their true power is cut in half.

Master Hand to Hand Combatant: Masters of unarmed combat possess the greatest prowess of all, being capable of easily taking on several opponents at once with ease. Some of them are known to employ hand-to-hand combat as the main element of their fighting style, and can overwhelm foes even if they are armed or larger than the users themselves.

Master Scythe Wielder: Due to one of his Magic spells giving him a scythe, he had decided to learn how to better fight with the weapon. After years of training he had finally reached the rank of master, but don't expect to see him walking around with a scythe. He only uses one with his Magic.

Master Swordsman: Masters of such art possess impressive swordplay, demonstrating great speed, accuracy and power, and being capable of fighting several foes at the same time.

Keen Intellect: Myrsky has proven to have some brains behind all of his brawn. He's able to figure out most things very quickly, or even think up great strategies. He can also play a great game of chess.

Immense Durability: Myrsky has a pretty resilient body, able to take being thrown through a wall or struck by very powerful magic, and still be left standing. Though he can, like all others, still suffer effects. Though he'd be likely to stay standing longer than others would.

Immense Strength: Along with very high durability, Myrsky also has a very high amount of strength. He'd be able to life a very large boulder, or punch said boulder into tiny pebbles. He'd probably be able to life a house if the time called for it.

Enhanced Reflexes: Myrsky has displayed extremely sharp reflexes and a high degree of speed and agility. Some would consider him as quick as a lightning bolt.

Immense Magic Power: Myrsky possesses an immense level of Magic Power, which, befitting his Magic and theme, manifests itself in the form of electricity. This can appear from his body in various amounts, from simple sparks, when he wants to intimidate opponents or is annoyed, to a potent lightning aura around him, which damages the surrounding area, when he's enraged. In the latter state, lightning even starts to appear from his eyes and mouth.

Intimidation: An incredibly powerful physical ability that only a rare few have the capacity to use, a technique in which powerful individuals can instill fear into their opponents by completely and utterly overwhelming their senses and bodies by exuding their true power in massive volumes, slowly crushing their will to battle and crushing their confidence to dust. Normally activated by either performing a physically imposing feat (such as displaying their strength or making frightening features) or creating realistic frightening illusions by unleashing their murderous intent and magic energy to the absolute max, which can instill fear into any weaker being and cause them to lose consciousness.

Often called the Spirit Shout this skill is non-magic in nature and can only be produced by those in possession of a presence and willpower that is vastly more powerful than ordinary people. This technique is most commonly seen used by Earth Land's most powerful warriors and wizards, as they are the only ones possessing the "potential" for utilizing such an advanced technique, often seen as a badge of honor that symbolizes just how unique they are, putting them in a league of their own.

Enhanced Smell and Hearing: Myrsky has a nose that can smell things from miles away. Whether it be a person, an object, or a certain type of food. His hearing is also pretty good, so it'd be easy for him to eavesdrop from a considerable distance. Although other sounds can still mix in, he can manage to focus on just one sound.

Dancing - He actually learned how to dance on his own. You'd be surprised just how well he can dance, and even the dance moves he may know.

Cooking/Baking - He's a great cook and baker,and can make some pretty good food and desserts with whatever cooking equipment he has.

First Aid - He can do a pretty great job at helping someone,mortally injured or not. Though, mortally injured is a bit... more difficult. Either way, it's usually only temporary, since he isn't exactly a doctor.

Survival Skills - Due to having traveled for so long in his life, he has developed advanced survival skills. He's the person you'd want to have with you on a deserted island.

Twisted Mind: Not exactly in the dirty or corrupted way. But in the fact that, with his newfound magic, he can create twisted labyrinths of his own to confuse people. In his head, everything is twisted around, much a labyrinth itself, so it'd also be difficult to try and read his mind to get information.

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Sat Mar 11, 2017 12:57 pm


ʙ ᴀ ᴄ ᴋ ɢ ʀ ᴏ ᴜ ɴ ᴅ x ɪ ɴ ғ ᴏ :

Pᴇʀsᴏɴᴀʟɪᴛʏ: Myrsky is an... interesting individual, to say the least. Though he seems to come off as the sort of person to be a bad guy, he really isn't. Though his crimes against puns may make him seem like one. But in all seriousness, he's pretty much a good guy, and easy to get along with. Unless you anger him for whatever reason.

He's actually a calm and pretty nice guy. When he tells jokes, he thinks they're pretty funny. But they're sometimes really bad. He can also be quite witty when he wants to, and reply to an insult in a heartbeat. He enjoys speaking with others, but doesn't like being distracted by someone else when he is. When distracted from this, he gets a bit cold and angry, but usually immediately apologizes right afterwards. It's pretty difficult to keep him angry, but if he does stay angry at you, then you did something pretty horrible to him. He does seem a bit strange, though, but this is due to all the different people he met on his travels. Each different group or tribe of people managed to rub off on him a bit, thus giving a strange mixture of different personalities. He does enjoy play fighting or practicing, but doesn't like getting serious with someone unless he really needs to.

He's an overly excited and sarcastic person. Mix this with his carefree personality, and you've got quite a friend on your hands. Nearly nothing can dampen his happiness and excitement, except losing a loved one. Otherwise he's entirely cheerful and watches out for others, even if they don't notice it. Sometimes even he doesn't notice this, and it can come as quite a surprise. And although his nature may seem quite carefree, he can actually be quite a caring person. He's also brave and bold, and even sometimes a bit on the rash side... but only in times where he's completely serious. Which is rare unless death is involved in some way.

Overall, he's a very kind and trustworthy person. An all-out guy. Fun to be around, fun to talk to, and even fun in some of the most serious of situations. He sees everyday as a new challenge, one that he must complete. Even when he seems sad, he's still happy in one way or another. Whenever everyone else seems down, he's always up and happy, never letting anything bring him down.

He does sometimes has a short temper, and usually destroys whatever is making him angry. He's quick to confuse people, and is pretty funny sometimes. He has a deep care for his children and siblings, and any friends that he may make. He can be quite a nice and funny person when he wants to be, but when he gets angry, he loses all control of himself. He cares greatly for his friends, and he never hesitates to do anything to save them. He can come off as standoffish, and even mentally unstable, but he is ultimately a caring and selfless person. He's a good person to have as a friend, but dangerous to have as an enemy.

Myrsky, as mentioned above, loves making puns, and telling jokes. Though most of them are horrible, some are actually pretty good. Though it's difficult for him to be able to tell the difference. Despite this, it actually makes it easier to get along with him if you just laugh at what he says. And if you try to correct him, he'll just make worse puns, so it's... it's not recommended. This is prettier much the happier and nicer side of him. The one you'd want to have a drink with, or be flirted with by. Well, maybe not that second one. Did I mention he's a huge flirt? He flirts with any woman not in a relationship. or that has no interest in him. He also enjoys eating food. But don't offer him any unless you're prepared to feed what might as well be a ten person party. He'll eat you out of house and home. He'll also fight, even if jokingly, to try and pay for his meals. Though this usually ends up in him having to act as a maid of sorts to pay off what he owes. He's fine with it, so long as he doesn't have to wear the outfit. Otherwise he's going to run far, far away.

He doesn't seem to differ much in battle, and seems to fight as he would in a spar with a friend. Well, minus the whole not hurting them thing. He would actually hurt his enemy, but would occasionally show mercy since he doesn't want to be known as a merciless killer. He's also not one to easily fall for traps such as name calling or trying to lead him away for others. It would take much more than that to get him away from others.

Bɪᴏɢʀᴀᴘʜʏ:


How It All Began
It was a dark and stormy night, the rain outside falling as if a monsoon had hit town. The screams of a woman came from inside the house, screams of pain. Only the thunder was louder than her, crashing so loudly that it shook the entire house. But soon, the screams stopped, and the storm subsided... only the cry of a baby was all that could be heard. The birth of a young baby boy... Myrsky del Göttlich di Zendō de la Taivas Azok, who's birth was prophesied by the men of the churches of both Gerges and Cielos. Though to say the prophecy was god would be a well-stretched lie. This young boy's birth was to bring nothing but fear and death to the world, and that it did. But... we will get to that later. As the young boy grew up, both mother and father did their best to train him in the ways of Magic. Each parent had their own set of Magic that they were best in, and their son would be learning them all. But time was short, for the mother... she did not have long left in this world. She had recently been told she had an Anti-Ethernano Tumor, of which no one had the skill to get rid of. With what little time she had left in this world, she would make sure to see her child grow.


What It Takes To Be A Mage
Only a couple years after Myrsky turned six (eight now), did his mother finally give in to the tumor. After a total of six years, she as finally feeling its effects, and was bedridden. There was much yelling and screaming, people rushing to and fro, all while little Myrsky was locked up in his room. Soon after all of the yelling stopped, his father came into his room, taking the young boy's hand and leading him to where his mother was. Barely alive, the woman looked over to her son, pulling him in for a hug... one last time. This hug was the last movement that she ever made, and Myrsky had to be pulled from her corpse, screaming and crying for his mother to come back. For a child to be made to witness something like this was something that no one wanted. It was at this moment that Myrsky looked his father dead in the eyes, and asked him what it took to be a Mage. His father gave a sad smile, shaking his head. "Only you can decide what it takes to be a Mage." was his reply. And since then, Myrsky had been training his hardest, in the hopes of becoming a powerful Mage.


The Books of Demons and Angels
Around the age of thirteen, life was going pretty well for Myrsky and his father. Roughly five years after his mother's death, Myrsky's father had been practicing her Magic, in hopes of passing it on to his son. But this time would be short lived, as the prophecy that had been spoken of many years ago, had finally come true. Two beings appeared on the continent of Veneficium, each wielding a book. And from these books came Demons and Angels, incredibly powerful beings, which started wreaking havoc upon Veneficium, killing all in their path. Myrsky jumped forward, ready to battle, but his father pulled him aside. He then led him into the basement of their house, which Myrsky had never been in before. What was in here was what looked like a scientist's lab, mixed with a library. Apparently his father had planned for this day, grabbing a random assortment of objects, tossing them in an enchanted bag, and handing them to Myrsky. He said that Myrsky needed to find a way to stop this, and passed his Magic, knowledge, and memories onto the boy, hoping that he would be able to find those that could help him. The sounds of battle reached their house, and the Demons and Angels found their way into the basement. Myrsky was pushed through a portal by his father, and the last thing he saw was his father getting impaled with many different weapons, falling to the floor... a smile on his face...


Following Father's Footsteps; Meeting Volteer
The last thing he could now remember was the death of his father. His mind had been overloaded with all kinds of information, and he was unsure as how to react. So he laid on the ground for nearly a day, before getting up, and traveling. Little did he know, he was in for quite a surprise. He managed to come upon something he never thought he would see. A real live Dragon. This Dragon was Volteer, the Lightning Dragon. Myrsky explained everything to the Dragon, from how he was taught Lightning Dragon Slaying Magic by one that had learned from Volteer, though the Dragon had no memory of this man. Though he could tell from the young boy's tone and eyes that he was not lying. So, he took the boy under his wing, teaching him and raising him as his own. Myrsky stayed with Volteer for a whole year, quickly learning everything he could, before Volteer explained how he was to get stronger. He had to kill Volteer, take his soul, and bathe in his blood. Myrsky was hesitant at first, but knew this was exactly what his father had done. In a matter of moments, the male had entered his Dragon Force, and fought against Volteer with all his might and what the dragon had taught him. It all ended when Myrsky used the ultimate move that Volteer had taught him. When he used it, he created an incredibly large crater in the forest, blowing away most of the trees, managing to leave everywhere else unscathed. But the Dragon wasn't done just yet. He tried to attack once more, but was done in by Myrsky's Discharging Electrocution Fist. In this moment, Myrsky looked and acted like a Dragon. Myrsky apologized to the dying Dragon, tears flowing down his face, but Volteer assured him it was alright. That he would need to become stronger, and carry on Volteer's name. The boy agreed, and the Dragon thanked him with his final breath. Honoring his foster father's wishes, he took the Dragon's Soul with an ancient technique, and bathed in his blood. His corpse soon disappeared, and Myrsky left.


The Land of Fiore, and the Dragons
Myrsky took to traveling Fiore after the death of Volteer, deciding to see why his father had spoke so highly of the place. It was one thing to hear about it, but it was another thing to see it. Though he did wonder just how far back into the past he had been sent, it wasn't like he could just ask without seeming crazy. He soon came upon the town of Magnolia, and the guild Fairy Tail. He had no interest in joining guilds, but it was here that he met his father's best friend, Alesandra McCaskill. She was... about the same as his father had spoken of, but he decided not to approach her. He wasn't too sure what would've happened, and he didn't want to find out. So he left, traveling more of Fiore. He met many of the people his father spoke of, but it seemed a few were missing. It seemed to be a pretty strange timeline... but one day, he suddenly came upon another Dragon! Though, this one wasn't as nice as Volteer, and tried eating him. He battled the Dragon with the form that Volteer had told him about, and took it down within seconds. Surprised by this intense power, he took the soul of this Dragon too, also bathing in its blood. He then took to killing all evil Dragons in Fiore. Of course, his battles against these monstrous beasts were always watched by others. But not regular humans, no. Actual Mages from different guilds, who were both impressed and terrified by his sheer amount of power and battle prowess. Soon, word got out of a boy that slayed Dragons and bathed in their blood. Though no one was ever sure what his true appearance looked like, since he was mostly moving too quick to see. But one could tell it was the same boy defeating these beasts due to his attacks and aura. But he started to draw more attention. Especially from the Magic Council, who sent out an invite to him. He was surprised by this, still being just fourteen years old, but decided to travel to Era, to see what was going on.


The Magic Council, and The Wizard Saints
Killing Dragons was no easy task, even for a Dragon Slayer or a Wizard Saint. But Myrsky managed to do so, and seemed to get stronger and stronger each time. It was soon after this that he was recognized as a great and powerful mage by the Magic Council. After proving his own strength to them, they appointed him as a Wizard Saint. Many people seemed to be appalled at the fact that someone so young could become a Wizard Saint. Many people called him a liar, and a fake. It was then that a Dragon was sighted on the outskirts of Era. Deciding to take this chance, he challenged the Dragon in one vs. one combat. Everyone spectated, and he mostly heard people say he was going to die quickly. But he defeated the Dragon and, just as the rumours said, took its soul and bathed in its blood. And so, having proven himself, he was proclaimed as a Wizard Saint. He started down at Rank 10, but battled his way up to Rank 1. Many try to challenge him every day, but they all fail. It seems as if there is no end to the male's own magical and physical prowess. But since then, he has been training to become even stronger. He was also, after reaching Rank 1 of the Wizard Saints, given Seat Two on the Magic Council, as if in honor for his achievements. He humbly accepted, and was thusly appointed to the Magic Council. It was then that he had somehow managed to become the strongest Mage on the Ishgar continent. But... he couldn't stop there.


The Prophecy Coming True
He wasn't sent here to become the strongest Mage in the whole of Ishgar. He was here to make sure that the timeline he was from didn't happen here. And to do so, he had to find the Book of Demons, and the Book of Angels before evil got their hands on them. He traveled far and wide, going to new and interesting continents, battling new and powerful people, but he could never find the books. One day though, he was tipped off about a strange, and powerful book within the continent of Alvarez. Apparently it had been releasing waves of dark energy, turning the creatures there into Demonic beasts. Myrsky knew this must be the Book of Demons, and set out for Alvarez. But by the time he got there, the book was gone, taken by a mysterious figure. Myrsky gave chase, but the figure disappeared before he could. He soon got a call from the Magic Council about a strange book being unearthed in Fiore, and he told them to make sure no one took the book before he got there. But, even though he traveled as quickly as he could, everyone was knocked out by the time he got there, the book gone. Had he failed in his quest, before it even began? No, he couldn't believe it... he wasn't going to believe it! There had to be something more he could do!


To Save The World; Learning What it Takes to be a Mage
Ever since the day the Book of Angels was taken, Myrsky has been training intensely, beating himself up over it. He should have planned ahead, and figured out where the books were before they could be taken. He could do nothing but believe the whole mess was his own fault,and so he went off the radar for three years. In those three years, he trained in solitude, and meditated. He had to become more powerful if he wanted to retrieve both the books, and keep the world from ending. But little did he know that there was someone else at work here. A much more powerful figure, who had the two book thieves under his thumb. But of course, Myrsky had no way of knowing this. He had only heard of the Book of Demons and Book of Angels creators, and their descendants. Never had he heard that someone else had made them do this. But in his three years, he finally learned what it takes to be a Mage. "To be a Mage, you must learn what loss is... and become stronger for it." And so, he's back after three years, ready to face the world once more, and save it.

Rᴇʟᴀᴛɪᴏɴsʜɪᴘ(s):
Antikinis de la Zeitlos Azok - Biological Father ~ DECEASED : Myrsky's father taught him almost basically everything he knows today, and was the strongest man that Myrsky ever knew. He had always wanted to follow in his father's footsteps, and be just as powerful as he was. He can never forget the lsot words he told him before Myrsky saw him die. "I believe in you."

Skara Tempesta Azok - Biological Mother ~ DECEASED : Myrsky's mother, and likely the most intense person he ever knew. His mother was like the wild side to lightning, never letting anything bring her down, up until she was bed-ridden because of the Anti-Ethernano Tumor. He's still saddened by her death to this day, and can never forget how she was. "I will always love you."

Volteer - Foster Father ~ DECEASED : Volteer was the first parent figure that Myrsky had when he came into the past, and into Fiore. The Dragon taught him even more about himself and his powers. He could understand why his father thought so highly of the Dragon. But when he was made to kill Volteer, it was one of the saddest things he ever did. He still regrets doing it to this day. "It will be fine, my child."

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION


The Book of Demons Thief - Hated Enemy ~ STATUS UNKNOWN [ALIVE] : One of the few people in the world that Myrsky can easily say he hates with his entire being. If not for this person, and the Book of Angels thief, his father (and maybe his mother) would both likely still be alive to this day.

The Book of Angels Thief - Hated Enemy ~ STATUS UNKNOWN : One of the few people in the world that Myrsky can easily say he hates with his entire being. If not for this person, and the Book of Demons thief, his father (and maybe his mother) would both likely still be alive to this day.

CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION
CHARACTER NAME - RELATION ~ DEAD/ALIVE : RELATION DESCRIPTION

Gᴏᴀʟ(s)/Aᴍʙɪᴛɪᴏɴ(s):

Tʜᴇᴍᴇ Sᴏɴɢ(s):
Main Theme: Bad Apple
Battle Theme: You Say Run
Comeback Theme: Heroic Desire
Emotional Theme: Flowers Blooming in the Empty Sky
Remembrance Theme: Mixed Memories, Bounding Through Time
Dragon Force Theme: Thunderbolt Fantasy
Dragon Drive Theme: You Better Run
Dragon King Mode Theme: Dragonland
Dragon Form Theme: Ancient Dragon
Abyssal Mode Theme: Dismiss
Celestial Mode Theme: Light and Power in This Hand

Oᴛʜᴇʀ Iɴғᴏʀᴍᴀᴛɪᴏɴ: Myrsky is actually from an alternate future timeline. So the events in current time, he likely won't know about.
PostPosted: Sun Mar 12, 2017 12:05 pm


Approved

Shrek-Seme

Garbage Fatcat

13,750 Points
  • Cat Fancier 100
  • Trash Can Supporter 50
  • Waffles! 25

God of Hollowness

Mythical Bachelor

15,950 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Ultimate Player 200
PostPosted: Mon Jul 17, 2017 12:49 pm


[align=center][size=18][color=#D6AD03]╔[/color][color=#CFA702]═[/color][color=#C9A202]═[/color][color=#C39D02]═[/color][color=#BD9802]═[/color][color=#B69302]═[/color][color=#B08E02]═[/color][color=#AA8902]═[/color][color=#A48402]═[/color][color=#9E7F02]═[/color][color=#977A02]═[/color][color=#917502]═[/color][color=#8B7001]═[/color][color=#856B01]═[/color][color=#7F6601]═[/color][color=#786101]═[/color][color=#725C01]═[/color][color=#6C5701]═[/color][color=#665201]═[/color][color=#604D01]═[/color][color=#594801]═[/color][color=#534301]═[/color][color=#4D3E01]═[/color][color=#473901]═[/color][color=#413400]═[/color][color=#3A2F00]═[/color][color=#342A00]═[/color][color=#2E2500]═[/color][color=#282000]═[/color][color=#221B00]═[/color][color=#1B1600]═[/color][color=#151100]═[/color][color=#0F0C00]═[/color][color=#090700]╣[/color][color=#030200]╠[/color][color=#090700]═[/color][color=#0F0C00]═[/color][color=#151100]═[/color][color=#1B1600]═[/color][color=#221B00]═[/color][color=#282000]═[/color][color=#2E2500]═[/color][color=#342A00]═[/color][color=#3A2F00]═[/color][color=#413400]═[/color][color=#473901]═[/color][color=#4D3E01]═[/color][color=#534301]═[/color][color=#594801]═[/color][color=#604D01]═[/color][color=#665201]═[/color][color=#6C5701]═[/color][color=#725C01]═[/color][color=#786101]═[/color][color=#7F6601]═[/color][color=#856B01]═[/color][color=#8B7001]═[/color][color=#917502]═[/color][color=#977A02]═[/color][color=#9E7F02]═[/color][color=#A48402]═[/color][color=#AA8902]═[/color][color=#B08E02]═[/color][color=#B69302]═[/color][color=#BD9802]═[/color][color=#C39D02]═[/color][color=#C9A202]═[/color][color=#CFA702]╗[/color][/size]
[size=11][color=#FF7538][i]"Someone's calling, voices talking."[/i][/color][/size]
[img]http://i.imgur.com/y4uQcgw.jpg[/img]
[size=11][color=#FF7538][i]"Lost among the ice it's falling."[/i][/color][/size]

[color=#FF7538][size=24][b]M[/b][/size][size=18]yrsky[/size][/color] [color=#FF7538][size=20][b]d[/b][/size][size=18]el[/size][/color] [color=#FF7538][size=24][b]G[/b][/size][size=18]öttlich[/size][/color] [color=#FF7538][size=20][b]d[/b][/size][size=18]i[/size][/color] [color=#FF7538][size=24][b]Z[/b][/size][size=18]endō[/size][/color] [color=#FF7538][size=20][b]d[/b][/size][size=18]e[/size][/color] [color=#FF7538][size=20][b]l[/b][/size][size=18]a[/size][/color] [color=#FF7538][size=24][b]T[/b][/size][size=18]aivas[/size][/color]
[color=#FF7538][size=24][b]A[/b][/size][size=18]zok[/size][/color]
[size=11][url=http://www.gaiaonline.com/guilds/viewtopic.php?t=25100087]P ʀ ᴏ ғ ɪ ʟ ᴇ[/url][/size][/align]

[align=center][size=11][color=#FF7538][b][u]The Aberrant 1st ~ Abnormality of Storms[/u][/b][/color][/size][/align]
[align=center][size=11][color=#FF7538][b][u][strike]1st Wizard Saint ~ God of Dragons[/strike][/u][/b][/color][/size][/align]
[align=center][size=11][color=#FF7538][b][u]The Primordial Lightning Dragon[/u][/b][/color][/size][/align]
[align=center][size=11][color=#FF7538][b][u]Independent / Omega[/u][/b][/color][/size][/align]

[align=center][size=11][color=#FF7538][b]Cᴏᴍᴘᴀɴʏ:[/b] [/color][color=#FF7538][i]""[/i][/color][/size]
[size=11][color=#FF7538][b]Wʜᴇʀᴇᴀʙᴏᴜᴛs:[/b] [/color][color=#FF7538][i] [/i][/color][/size]
[size=11][color=#FF7538][b]Tʜᴏᴜɢʜᴛs:[/b] [/color][color=#FF7538][i]""[/i][/color][/size]
[size=11][color=#FF7538][b]Eᴍᴏᴛɪᴏɴᴀʟ Sᴛᴀᴛᴇ:[/b] [/color][color=#FF7538][i] [/i][/color][/size]

[size=11][color=#FF7538][b]Mᴀɪɴ Tʜᴇᴍᴇ:[/b][/color] [url=https://www.youtube.com/watch?v=wPcCDk3WeR0]Bad Apple[/url][/size]
[size=11][color=#FF7538][b]Eᴍᴏᴛɪᴏɴᴀʟ Tʜᴇᴍᴇ:[/b][/color] [url=https://www.youtube.com/watch?v=ATIjDM37HPI]Flowers Blooming in the Empty Sky[/url][/size]
[size=11][color=#FF7538][b]Bᴀᴛᴛʟᴇ Tʜᴇᴍᴇ:[/b][/color] [url=https://www.youtube.com/watch?v=XHakl2bMQYI]You Say Run[/url][/size]
[size=11][color=#FF7538][b]Cᴏᴍᴇʙᴀᴄᴋ Tʜᴇᴍᴇ:[/b][/color] [url=https://www.youtube.com/watch?v=pWlfyXi0KYs]Heroic Desire[/url][/size][/align]

[align=center][size=11][color=#FF7538][b]Cᴜʀʀᴇɴᴛ Aᴛᴛɪʀᴇ[/b] ~ [url=http://i36.photobucket.com/albums/e21/Psychedelic-Gaster/Fairy Tail Other Tails/Characters/Antikinis de la Zeitlos Azok/Merlin_zpskjkehocb.jpg]ʀᴇɢᴜʟᴀʀ ᴄʟᴏᴛʜɪɴɢ[/url] - [strike][url=http://i1052.photobucket.com/albums/s444/alexketron96/Fairy Tail/A Friend Taught Me That/Cataegis Dreyar Alternate Outfit.jpg]ᴀʟᴛᴇʀɴᴀᴛᴇ ᴏᴜᴛғɪᴛ[/url][/strike] - [strike][url=http://i1052.photobucket.com/albums/s444/alexketron96/Fairy Tail/A Friend Taught Me That/Cataegis Dreyar Beach Alternate.jpg]Bᴇᴀᴄʜ Cʟᴏᴛʜɪɴɢ[/url][/strike] - [strike][url=http://i1052.photobucket.com/albums/s444/alexketron96/Fairy Tail/A Friend Taught Me That/Cataegis Dreyar Swimwear.png]Sᴡɪᴍsᴜɪᴛ[/url][/strike]
[strike][url=http://i1052.photobucket.com/albums/s444/alexketron96/Fairy Tail/A Friend Taught Me That/Cataegis Dreyar Fancy.jpg]Fᴀɴᴄʏ Oᴜᴛғɪᴛ[/url][/strike] - [strike][url=http://i1052.photobucket.com/albums/s444/alexketron96/Fairy Tail/A Friend Taught Me That/Cataegis Dreyar Formal.jpg]Fᴏʀᴍᴀʟ[/url][/strike] - [strike][url=http://i1052.photobucket.com/albums/s444/alexketron96/Fairy Tail/A Friend Taught Me That/Cataegis Dreyar Messy Formal.jpg]Mᴇssʏ Fᴏʀᴍᴀʟ[/url][/strike] - [strike]ᴄᴜsᴛᴏᴍ[/strike][/color][/size][/align]

[align=center][size=11][color=#FF7538][b]Magic[/b] - Primordial Lightning Dragon Slayer / Authority of Sin / Soulweaver
Dragon Transformation / Terrain Effect / Shinigami Eyes
Yakuma Eighteen War Gods / Yami no Kemono / Celeste della Luce
Arcana Magic

[b]Jewel Amount[/b] - 100,000,000 (One Hundred Million)[/color][/size][/align]

[align=center][size=11][color=#FF7538][i]"Then there's silence, no one saw this. Call for help and drown in whiteness."[/i][/color][/size][/align]
[align=center][size=18][color=#D6AD03]╠[/color][color=#CFA702]═[/color][color=#C9A202]═[/color][color=#C29D02]═[/color][color=#BC9802]═[/color][color=#B59202]═[/color][color=#AF8D02]═[/color][color=#A88802]═[/color][color=#A28302]═[/color][color=#9B7D02]═[/color][color=#957802]═[/color][color=#8E7302]═[/color][color=#886E01]═[/color][color=#816801]═[/color][color=#7B6301]═[/color][color=#745E01]═[/color][color=#6E5901]═[/color][color=#675301]═[/color][color=#614E01]═[/color][color=#5A4901]═[/color][color=#544401]═[/color][color=#4D3E01]═[/color][color=#473901]═[/color][color=#403400]═[/color][color=#3A2F00]═[/color][color=#332900]═[/color][color=#2D2400]═[/color][color=#261F00]═[/color][color=#201A00]═[/color][color=#191400]═[/color][color=#130F00]═[/color][color=#0C0A00]═[/color][color=#060500]═[/color][color=#000000]═[/color][color=#060500]═[/color][color=#0C0A00]═[/color][color=#130F00]═[/color][color=#191400]═[/color][color=#201A00]═[/color][color=#261F00]═[/color][color=#2D2400]═[/color][color=#332900]═[/color][color=#3A2F00]═[/color][color=#403400]═[/color][color=#473901]═[/color][color=#4D3E01]═[/color][color=#544401]═[/color][color=#5A4901]═[/color][color=#614E01]═[/color][color=#675301]═[/color][color=#6E5901]═[/color][color=#745E01]═[/color][color=#7B6301]═[/color][color=#816801]═[/color][color=#886E01]═[/color][color=#8E7302]═[/color][color=#957802]═[/color][color=#9B7D02]═[/color][color=#A28302]═[/color][color=#A88802]═[/color][color=#AF8D02]═[/color][color=#B59202]═[/color][color=#BC9802]═[/color][color=#C29D02]═[/color][color=#C9A202]═[/color][color=#CFA702]╣[/color][/size][/align]
[align=left][size=11][color=#FF7538][i]"Can you keep a secret? Try me."[/i][/color][/size][/align]

[align=center][size=11][color=#FF7538][/color][/size][/align]

[align=right][size=11][color=#FF7538][i]"Cowardice and fear's behind me."[/i][/color][/size][/align]
[align=center][size=18][color=#D6AD03]╚[/color][color=#CFA702]═[/color][color=#C9A202]═[/color][color=#C29D02]═[/color][color=#BC9802]═[/color][color=#B59202]═[/color][color=#AF8D02]═[/color][color=#A88802]═[/color][color=#A28302]═[/color][color=#9B7D02]═[/color][color=#957802]═[/color][color=#8E7302]═[/color][color=#886E01]═[/color][color=#816801]═[/color][color=#7B6301]═[/color][color=#745E01]═[/color][color=#6E5901]═[/color][color=#675301]═[/color][color=#614E01]═[/color][color=#5A4901]═[/color][color=#544401]═[/color][color=#4D3E01]═[/color][color=#473901]═[/color][color=#403400]═[/color][color=#3A2F00]═[/color][color=#332900]═[/color][color=#2D2400]═[/color][color=#261F00]═[/color][color=#201A00]═[/color][color=#191400]═[/color][color=#130F00]═[/color][color=#0C0A00]═[/color][color=#060500]═[/color][color=#000000]═[/color][color=#060500]═[/color][color=#0C0A00]═[/color][color=#130F00]═[/color][color=#191400]═[/color][color=#201A00]═[/color][color=#261F00]═[/color][color=#2D2400]═[/color][color=#332900]═[/color][color=#3A2F00]═[/color][color=#403400]═[/color][color=#473901]═[/color][color=#4D3E01]═[/color][color=#544401]═[/color][color=#5A4901]═[/color][color=#614E01]═[/color][color=#675301]═[/color][color=#6E5901]═[/color][color=#745E01]═[/color][color=#7B6301]═[/color][color=#816801]═[/color][color=#886E01]═[/color][color=#8E7302]═[/color][color=#957802]═[/color][color=#9B7D02]═[/color][color=#A28302]═[/color][color=#A88802]═[/color][color=#AF8D02]═[/color][color=#B59202]═[/color][color=#BC9802]═[/color][color=#C29D02]═[/color][color=#C9A202]═[/color][color=#CFA702]╝[/color][/size][/align]
[align=center][size=11][color=#FF7538][i]"Left it buried under blankets."[/i][/color][/size][/align]

[align=center][size=11][color=#FF7538][b]Quotes[/b][/color][/size]
[spoiler]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[quote=""][/quote]
[/spoiler][/align]

[align=center][size=11][color=#FF7538][i]"And it haunts me, taints me, breaks me."[/i][/color][/size][/align]
Reply
♦ Pʀᴏꜰɪʟᴇ Dᴜᴍᴘ

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum