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-The Pirate Codex-

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Lane Foxglove

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PostPosted: Fri Feb 03, 2017 5:45 pm


ARTICLE I - Every man shall have an equal vote in affairs of moment. He shall have an equal title to the fresh provisions or strong liquors at any time seized, and shall use them at pleasure unless a scarcity may make it necessary for the common good that a retrenchment may be voted.

ARTICLE II - Every man shall be called fairly in turn by the list on board of prizes,
because over and above their proper share, they are allowed a shift of clothes. But if they defraud the company to the value of even one dollar in plate, jewels or money, they shall be marooned. If any man rob another he shall have his nose and ears slit, and be put ashore where he shall be sure to encounter hardships.

ARTICLE III - None shall game for money either with dice or cards.

ARTICLE IV - The lights and candles should be put out at eight at night, and if any of the crew desire to drink after that hour they shall sit upon the open deck without lights.

ARTICLE V - Each man shall keep his piece, cutlass and pistols at all times clean and ready for action.

ARTICLE VI - He that shall desert the ship or his quarters in time of battle shall be punished by death or marooning.

ARTICLE VII - None shall strike another on board the ship, but every man's quarrel shall be ended on shore by sword or pistol in this manner. At the word of command from the quartermaster, each man being previously placed back to back, shall turn and fire immediately. If any man do not, the quartermaster shall knock the piece out of his hand. If both miss their aim they shall take to their cutlasses, and he that draweth first blood shall be declared the victor.


ARTICLE IX - No man shall talk of breaking up their way of living till each has a share of l,000. Every man who shall become a cripple or lose a limb in the service shall have 800 pieces of eight from the common stock and for lesser hurts proportionately.

ARTICLE X - The captain and the quartermaster shall each receive two shares of a prize, the master gunner and boatswain, one and one half shares, all other officers one and one quarter, and private gentlemen of fortune one share each.

ARTICLE XI- Regarding those that harbor special abilities granted by their kingdom of origin, no man may use these abilities against a member of their own crew or any other respectable pirate crew or captain. Any issues that come to blows will be handled on equal footing.

ARTICLE XII- Should the Pirate Queen call upon any ship or captain, weather it be in person or in the form of message, the aforementioned party must make way for Bloodstone Island or else be in violation of the code.
 
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Bloodstone Fortress

 
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