FEAR Abilities
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Y3 Battle Cry Pokerus can summon a swirling vortex of water in both hands, combining them both and lobbing them at a enemy
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Y2 Gamblers Choice Pokerus Surrounds herself in water and recklessly charges forward. Once she starts this attack she can't easily stop, even if she's about to run into a brick wall.
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Y1 The BarrierPokerus can create a wall of water to shield someone
Natural Abilities
Draconic Strength (Tier 1)
She is able to harness the strength of her natural form in her student form. This strength has a limit of around 1.5 tons.
Shapeshifting (Tier 2)
Pokerus is able to shift between her natural form and student form at will, as well as her wings. She has now honed her ability to the point of being able to morph all her draconic features to appear human, although it's not fully perfect. A teacher or hunter will be able to see her slightly pointy ears and sharp canines and teeth for example.
Learned Abilities
Beginner Speed Boost Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, a player may choose to roll a 4-sided dice. Their accuracy is raised +1 for the next rolled amount of turns. For example, if I state this used effect and roll a 4, for the next 4 turns, my damage calculated is now -5 instead of -6. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can obtain a small speed boost/ speed surge to seemingly "teleport" a foot, but it can only be used once without them getting super tired.
Beginner Clear Eyes: Difficulty level: Beginner
Pre-requisites: N/A
Battle Effect: Once per battle, if you roll a miss on a normal melee roll, you may reroll your dice roll.
Non-battle Effect: If a character is hidden or invisible, roll a 6-sided dice. If odd, you can see them! They must be the same year as you or lower.
Intermediate Battle Aura Difficulty level: Intermediate
Pre-requisites: Beginner Battle Aura
Battle Effect: This is an ADD on effect! You cannot use it with your Fear. Once per battle, by using this effect (please state so), instead of rolling your usual 2d6/8/10, you will roll THREE dice. Calculate accordingly with a -6 damage modifier. So if I use this ability and roll 5, 5, 6, I do 16 - 6 = 10 damage.
- However if the last dice is odd, you do this damage to yourself! That means from the example above I would do 10 damage to the opponent and 10 damage to myself!
Non-battle Effect: A character acquires the ability to create a
menacing aura, perhaps enough to lightly startle others.
Intermediate First Aid Difficulty level: Intermediate
Pre-requisites: Beginner First Aid
Battle Effect: Once per battle, a player may choose to roll a 8-sided dice. This is the amount that the player heals themselves or another target for. You forfeit your normal battle attack turn if you want to use this attack.
Non-battle Effect: A character can heal medium to small wounds or cuts of other players or themselves, and know how to do basic stitching.