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JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
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PostPosted: Sun Sep 18, 2016 10:12 pm


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Rules:
We wanted contests to be more like whats shown in the TV show while still drawing from what's given in the games. Ultimately, what we came up with is as much a beauty contest as it is a competition of skill and perseverance. Winning's no easy task and it's not as simple as battling and beating a gym leader. This takes preparation to be good at, so without further ado, let's begin, shall we ?

Contests set four coordinators against one another in a three round elimination style competition. Each round has its own implications towards the end results of who wins and who loses. Mastering each round is key to victory. Those rounds are: Introduction, Exhibition and Battle. Neither is more important then the other, but a good coordinator can exploit one round to make up for their lacking in another.

Before each round there is a single RP post for preparation in which the coordinators can get ready for the next round. If you fail to include something during this post it can not be added on later on so be sure to cover everything you need !

The Introduction Round: Think of the introduction round as when the coordinators picks the pokemon they wish to enter. Each trainer can only enter one pokemon and its that pokemon they'll be relaying on to win with. Each coordinator steps onto the stages along with the pokemon they've chosen to enter in with. At this point the pokemon shouldn't be dressed up and it doesn't need to try and show off yet. The judges will take this time to inspect the Pokemon presented to them based by the quality of their physical health and appearance.

So this is when Grooming, Poffins and Pokéblocks all come into play and it gives you the single biggest boost towards victory in the competition. It's also the part most coordinators will focus on the most, and for good reason because the pokemon with the lowest score here is eliminated from the competition on the spot so preparation is key !

During this round, we calculate how much over all appeal your Pokémon has based on its natural appeal gained from eating Poffins and Pokeblocks which are made from berry's as well as how much grooming it received in preparation for this round. NPC's Pokémon's appeal levels vary based on luck and what contests you're taking part in. A dice roll is used to give a random number for NPC Pokémon appeal. This dice roll differes based on the contest rank your taking part in.

Normal: x1-D20 ( Min-1 / Max 20 )
Super: x3-D10 ( Min-3 / Max 30 )
Hyper: x4-D10 ( Min-4 / Max 40 )
Master: x5-D10 ( Min-5 / Max 50 )
Champion: x6-D10 ( Min-6 / Max 60 )

This round also indicates who goes first in the Exhibition round. The Pokémon with the lowest score goes first and is followed in ascending order by second place and lastly first place.

The Exhibition Round: Think of this round as your chance to shine ! The weakest coordinator of the four has already been eliminated and now you need to prove your able to go all the way otherwise your going to be eliminated next ! You'll be called one by one to put on a show for the audience and your going to be judged based on your creativity. You'll be given one chance to prepare your pokemon by dressing them up and using whatever other visually appeal items you could get a hold of because only the best make it to the battle round !

The Maiden's Ball, Poke'ball seals, Apparel, and Held Appeal boosting items all come into play during this round ! This gives you second biggest boost in appeal during the contest but you also get to perform a two move combo to further your appeal even more. In total before your combo your appeal can max at 30 and just like the introduction round NPC have a random appeal roll.

NPC Appeal chance: x3-D10 ( Min-3 / Max 30 )

But there are a few more factors to take into account during this round. Every move used also has 1 positive, 2 negative and 2 neutral category types that effect how the battle round plays out that also effect this round. Using moves of the positive category gives a +2 appeal boost, negative category moves have a -2 appeal penalty and neutral has no effect at all. In addition no secondary effects are considered for this round, only the base appeal gain. Finally items like the "Blue Scarf:" that gives a +1 appeal point to all of "blank" category moves used during the battle round also come into play here.

Once the three remaining coordinators have had their turn the judge's calculate who now had the highest appeal over all from both the introduction round and the exhibition round with the two highest scores moving onto the final round.

The Battle Round: Here is where it all comes together in a four round contest battle to out perform your opponent by earning the highest score and keeping your opponents score low. Held items can help, but ultimately it comes down to skill and timing. NPC moves are chosen either by a Crew member or a D4 roll depending on a few factors such as responsibility of the member in question and the free time the crew can devote to the contest in question. In the battle round, whomever has the highest over all appeal score goes first.

In addition, the moves you use can vastly affect your score in a few ways so its important to plan ahead. Here is everything you need to know !

Every move used has 1 positive, 2 negative and 2 neutral category types that effect how the battle round plays out. Using moves of the positive category gives a +2 appeal boost, negative category moves have a -2 appeal penalty and neutral has no effect at all.

If a move gets a +2 / +4 Appeal from the move used last turn that is in addition to the appeal the move gets this turn.

If a pokemon was startled this turn but performed its move anyway it wont gain any appeal boosts from category type.

If a pokemon was startled this turn and fails to perform its move it will get a appeal penalty of -4 appeal. -6 if the move it attempted to use was not of the positive category move type.

Startled: is a 1/3 chance of losing your turn, think of if like flinching in battle.

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Category
Cool
+ Cool - Beauty & Touch = Clever & Cute

Beauty
+ Beauty - Cool & Cute = Clever & Tough

Cute
+ Cute - Beauty & Clever = Cool & Tough

Clever
+ Clever - Cute & Tough = Beauty & Cool

Tough
+ Tough - Clever & Cool = Beauty & Cute



Positive appeal: +2
Negative appeal: -2

In the end:
The Pokémon after all three rounds with the highest overall score wins ! It's as simple as that heart

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Ranking and Obedience
Contests are broken up by category ( Beauty, Clever, Cute, Cool and Tough ) as well as Trainer ranking. ( Normal, Super, Hyper, Master and Champion ). Coordinators are ranked by how many ribbons they've earned within a single category, and this dictates what contests they can participate in in the future. For instance, if you beat the Normal Rank beauty contest, you're a "Rank1" beauty coordinator and can now take on a Super Rank beauty contest. However, winning a ribbon in one category doesn't increase your rank in the other four categories. You'll still need to win ribbons in those categories to earn the increased rank associated with them.

Normal: Rank-1
Super: Rank-2
Hyper: Rank-3
Master: Rank-4
Champion: Rank-5

Additionally, a Pokémon can only take part in the next rank if they've earned at least one ribbon from the current rank. In other words, for Timmy's Milotic to take part in the Hyper Rank beauty contest he'll first need to win a ribbon in the Normal and Super ranks first. Keep in mind a Pokémon that's won, say for example, a Super Rank beauty contest, is not eligible for a Hyper rank cool contest UNLESS it's also won the Super Rank cool contests.

A coordinator can take on the same category and rank as many times as they like. However, this won't increase their overall ranking and a Pokémon that's already beaten that category and ranking will earn significantly less EXP if they retake that contest later.

Ranking also effects Pokémon obedience. You'll need to beat at least 1 contest of each rank to increase the obedience cap of Pokémon you own. The category is irrelevant, however. There are 5 ranks of contest but only 4 effect obedience. You'll need to win at least 1 Ribbon from any one category of contests to increase the obedience cap.

At no Ribbons, Pokémon will obey up to level 20

Normal: Up to Level 30
Super: Up to Level 50
Hyper: Up to Level 70
Master: Up to Level 100  
PostPosted: Sun Sep 18, 2016 10:13 pm


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Poffins and Pokéblocks


Poffins and Pokéblocks are essentially treated the same here to make things a bit more simple and allow people to work together more easily. In order to make a Poffin/Pokéblock, you must have 2-4 berries. The calculations are explained below. Please note, however, that Pokémon can only consume SEVEN Poffins or Pokéblocks, so be careful how you use your treats!

The Poffin/Pokéblock can have three 'characteristics'. The first will be whichever is the most prominent characteristic between the berries. So, say you mix a berry that has +3 beauty +1 cool with one that has +1 beauty +2 cool +3 smart, the primary characteristic of the berry will be beauty. Its calculated value will be the total divided by two, rounded up.

So in this case, (3+1 = 4) so 4/2 = 2 beauty.

The second trait is the second most common between the berries. If two are tied, like in the above example, you must roll a dice to decide which will be the second characteristic. This will be divided by 3, also rounded up.

So in this example, say we roll that cool will be the second trait. We get (1 + 2 = 3) 3/3 = 1

The last trait will continue along the same trend, divided by 4. In this case, that rounds to 1 as well.


In case you're wondering, yes, you can work with others! However, keep in mind that you can only have 2-4 people work together to make Poffins/Pokéblocks, and they can each only contribute 3 berries each. This still gives a big benefit, since the equations will still apply to making a Poffin or Pokéblock. HOWEVER, a Poffin or Pokéblock cannot have a primary value of more than 10 (a total of 20 characteristic divided by 2). If the calculated value for the primary characteristic is more than 10, it will just be reduced. So do not waste berries! Similarly, the second characteristic cannot be more than 7 (a total of 21 characteristic divided by 3), and the third cannot have more than 4 (a total of 16 characteristic divided by 4).

To make Poffins/Pokéblocks, just have your characters get together in a contest hall, but please Post the Poffin/Pokéblock mixing here. This helps us keep track of what's being made by whom : ) Just one person needs to post, but please mention the participants, and the berries being involved.  

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Sun Sep 18, 2016 10:14 pm


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Move Effects:


Every move that a pokemon can learn has two effects. One for battling and the other for contests. While most trainer will only need to keep track of the battle effects as a coordinator you'll need both so its important to keep the correct data on hand at all times and to maintain the correct information.
IF during a contests we find that two or more of your contests moves have been given the wrong information we reserve the right to disqualify your entry so this is VERY important to you !

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Beauty


Acid Spray: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Aqua Ring: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Aqua Tail: +4 Appeal.
Aromatic Mist: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Aura Sphere: +2 Appeal. +4 Appeal if you went first this round
Aurora Beam: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Autotomize: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Avalanche: +3 Appeal. +X where X is half the opponents last appeal.
Blast Burn: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Blizzard: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Blue Flare: +3 Appeal. Can be used repeatedly without boring the audience.
Bolt Strike : +3 Appeal. Can be used repeatedly without boring the audience.
Bubble Beam: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Bug Buzz: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Charge Beam: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Clear Smog: +2 Appeal. +4 Appeal if you went first this round
Conversion: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Conversion 2: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Cosmic Power: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Cotton Spore: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Dazzling Gleam: +4 Appeal.
Diamond Storm: +3 Appeal. +4 Appeal next round if used second this round.
Discharge: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Dive: +2 Appeal. Prevents the user from being startled this round.
Doom Desire: +3 Appeal. +4 Appeal next round if used second this round.
Draco Meteor: +6 Appeal. Startled is a 2/3 chance next round.
Dragon Ascent: +6 Appeal. Startled is a 2/3 chance next round.
Dragon Pulse: +4 Appeal.
Earth Power: +4 Appeal.
Echoed Voice: +3 Appeal. Can be used repeatedly without boring the audience.
Electroweb: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Energy Ball: +4 Appeal.
Eruption: +6 Appeal. Startled is a 2/3 chance next round.
Explosion: +8 Appeal. Using it prevents the user from making further contest moves.
Fairy Wind: +4 Appeal.
Feather Dance: +2 Appeal. +4 Appeal if you went last this round
Fiery Dance: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Fire Blast: +2 Appeal. +4 Appeal if your over all appeal if higher.
Fire Pledge: +2 Appeal. Negates negative appeal due to contest category.
Fire Spin: +3 Appeal. No move can gain extra appeal next round.
Flame Burst: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Flame Wheel: +3 Appeal. +X where X is half the opponents last appeal.
Flamethrower: +4 Appeal.
Flash: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Flash Cannon: +4 Appeal.
Flower Shield: +1 Appeal. Prevents negative appeal this round
Freeze Shock: +3 Appeal. +X where X is half the opponents last appeal.
Freeze-Dry: +3 Appeal. Can be used repeatedly without boring the audience.
Frost Breath: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Fusion Flare: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
Geomancy : +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Glaciate: +3 Appeal. No move can gain extra appeal next round.
Grass Pledge: +3 Appeal. Can be used repeatedly without boring the audience.
Grassy Terrain: +3 Appeal. +4 Appeal next round if used first this round.
Growth: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Hail: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Haze: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Heal Bell: +1 Appeal. Prevents negative appeal this round
Heal Pulse: +2 Appeal. Negates negative appeal due to contest category.
Healing Wish: +8 Appeal. Using it prevents the user from making further contest moves.
Heat Wave : +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Hydro Cannon: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Hydro Pump: +2 Appeal. +4 Appeal if your over all appeal if higher.
Ice Ball: +3 Appeal. No move can gain extra appeal next round.
Ice Beam: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Ice Burn: +3 Appeal. +X where X is half the opponents last appeal.
Ice Punch: +4 Appeal.
Ice Shard: +3 Appeal. Go first next round.
Icicle Crash: +3 Appeal. +4 Appeal next round if used second this round.
Icicle Spear: +1 Appeal. +X Appeal, where X is a D4 roll
Icy Wind: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Inferno: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Ion Deluge: +3 Appeal. No move can gain extra appeal next round.
Judgment: +3 Appeal. Can be used repeatedly without boring the audience.
Land's Wrath: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Leaf Storm: +6 Appeal. Startled is a 2/3 chance next round.
Light Screen: +2 Appeal. Prevents the user from being startled this round.
Lovely Kiss: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Lunar Dance: +8 Appeal. Using it prevents the user from making further contest moves.
Magic Coat: +2 Appeal. +4 Appeal if you went last this round
Magical Leaf: +2 Appeal. +4 Appeal if you went first this round
Mean Look: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Meditate: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Mirror Coat: +2 Appeal. +4 Appeal if you went last this round
Mirror Shot: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
Mist: +1 Appeal. Prevents negative appeal this round
Misty Terrain: +3 Appeal. +4 Appeal next round if used first this round.
Moonblast: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Moonlight: +1 Appeal. +X Appeal, where X is a D4 roll
Morning Sun: +1 Appeal. +X Appeal, where X is a D4 roll
Mystical Fire: +3 Appeal. Can be used repeatedly without boring the audience.
Nature Power: +2 Appeal. +4 Appeal if your over all appeal if higher.
Ominous Wind: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Origin Pulse: +3 Appeal. +4 Appeal next round if used first this round.
Overheat: +6 Appeal. Startled is a 2/3 chance next round.
Perish Song: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Petal Blizzard: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Petal Dance: +6 Appeal. Startled is a 2/3 chance next round.
Powder Snow: +4 Appeal.
Power Gem: +4 Appeal.
Psybeam: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Psyshock: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Quiver Dance: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Rain Dance: +2 Appeal. +4 Appeal if your over all appeal if higher.
Relic Song: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Roar of Time: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Round: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Sacred Fire: +3 Appeal. +4 Appeal next round if used second this round.
Safeguard: +2 Appeal. Prevents the user from being startled this round.
Secret Sword: +3 Appeal. Can be used repeatedly without boring the audience.
Seed Flare: +6 Appeal. Startled is a 2/3 chance next round.
Self-Destruct: +8 Appeal. Using it prevents the user from making further contest moves.
Sheer Cold: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Signal Beam: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Silver Wind: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Spacial Rend: +6 Appeal. Startled is a 2/3 chance next round.
Spore: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Sunny Day: +2 Appeal. +4 Appeal if your over all appeal if higher.
Surf: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Swords Dance: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Tail Glow: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Tri Attack: +1 Appeal. +X Appeal, where X is a D4 roll
Venoshock: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Water Pledge: +2 Appeal. Negates negative appeal due to contest category.
Water Pulse: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Water Spout: +6 Appeal. Startled is a 2/3 chance next round.
Weather Ball: +3 Appeal. Can be used repeatedly without boring the audience.
Whirlpool: +3 Appeal. No move can gain extra appeal next round.
Will-O-Wisp: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.

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Clever


Absorb: +4 Appeal.
Acid: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Ally Switch: +3 Appeal. Invert opponent's next + and - move effects.
Aromatherapy: +1 Appeal. Prevents negative appeal this round
Assurance: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
Attack Order: +3 Appeal. Can be used repeatedly without boring the audience.
Beat Up: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Calm Mind : +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Camouflage: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Charge: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Confuse Ray: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Confusion: +4 Appeal.
Crafty Shield: +3 Appeal. +4 Appeal next round if used first this round.
Dark Void: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Defend Order: +2 Appeal. Prevents the user from being startled this round.
Destiny Bond: +8 Appeal. Using it prevents the user from making further contest moves.
Disable: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Dream Eater: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Eerie Impulse: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Electric Terrain: +3 Appeal. +4 Appeal next round if used first this round.
Electrify: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Embargo: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Fairy Lock: +3 Appeal. No move can gain extra appeal next round.
Feint: +3 Appeal. Go first next round.
Feint Attack: +2 Appeal. +4 Appeal if you went first this round
Flatter: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Fly: +2 Appeal. Prevents the user from being startled this round.
Foresight: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Forest's Curse: +2 Appeal. +4 Appeal if your over all appeal if higher.
Foul Play: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Future Sight: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Gear Grind: +4 Appeal.
Giga Drain: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Grass Whistle: +2 Appeal. Prevents the user from being startled this round.
Gravity: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Guard Split: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Guard Swap: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Gust: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Heal Block: +3 Appeal. No move can gain extra appeal next round.
Heal Order: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Heart Swap: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Helping Hand: +4 Appeal.
Hex: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Hidden Power: +3 Appeal. Can be used repeatedly without boring the audience.
Hyperspace Hole: +3 Appeal. +4 Appeal next round if used first this round.
Hypnosis: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Imprison: +3 Appeal. No move can gain extra appeal next round.
Ingrain: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Kinesis: +3 Appeal. Can be used repeatedly without boring the audience.
Knock Off: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Leech Life: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Leech Seed: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Lock-On: +3 Appeal. Go first next round.
Low Sweep: +1 Appeal. Prevents negative appeal this round
Luster Purge: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Magic Room: +3 Appeal. No move can gain extra appeal next round.
Magnet Rise: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Magnetic Flux: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Me First: +3 Appeal. Go first next round.
Mega Drain: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
Metal Sound: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Mind Reader: +3 Appeal. Go first next round.
Miracle Eye: +2 Appeal. +4 Appeal if you went first this round
Mirror Move: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Mist Ball: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Nasty Plot: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Natural Gift: +2 Appeal. +4 Appeal if your over all appeal if higher.
Needle Arm: +4 Appeal.
Night Shade: +3 Appeal. Can be used repeatedly without boring the audience.
Nightmare: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Odor Sleuth: +2 Appeal. Prevents the user from being startled this round.
Pain Split: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Parabolic Charge: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Pay Day: +2 Appeal. Negates negative appeal due to contest category.
Poison Fang: +4 Appeal.
Poison Gas: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Poison Powder: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Poison Sting: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
Poison Tail : +3 Appeal. Negate's the opponent's extra appeal for their next move.
Powder: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Power Split: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Power Swap: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Power Trick: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Psych Up: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Psychic: +4 Appeal.
Psycho Boost: +6 Appeal. Startled is a 2/3 chance next round.
Psycho Shift: +2 Appeal. +4 Appeal if you went last this round
Psywave: +1 Appeal. +X Appeal, where X is a D4 roll
Pursuit: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Quash: +3 Appeal. Go first next round.
Rage Powder: +3 Appeal. No move can gain extra appeal next round.
Recover: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Recycle: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Reflect: +2 Appeal. Prevents the user from being startled this round.
Reflect Type: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Rock Tomb: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Roost: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Sand Tomb: +3 Appeal. No move can gain extra appeal next round.
Screech: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Secret Power: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Shadow Ball: +4 Appeal.
Shadow Punch: +2 Appeal. +4 Appeal if you went first this round
Shadow Sneak: +3 Appeal. Go first next round.
Shift Gear: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Sketch: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Skill Swap: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Sleep Powder: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Smokescreen: +2 Appeal. Prevents the user from being startled this round.
Snatch: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Spider Web: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Spikes: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Stored Power: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
String Shot: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
Stun Spore: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Sucker Punch: +3 Appeal. +4 Appeal next round if used first this round.
Supersonic: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Switcheroo: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Synchronoise: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
Synthesis: +1 Appeal. +X Appeal, where X is a D4 roll
Taunt : +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Telekinesis: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Topsy-Turvy: +3 Appeal. Invert opponent's next + and - move effects.
Toxic : +3 Appeal. Negate's the opponent's extra appeal for their next move.
Toxic Spikes: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Transform: +3 Appeal. Can be used repeatedly without boring the audience.
Trick: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Trick Room: +3 Appeal. Invert opponent's next + and - move effects.
Venom Drench: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Whirlwind: +3 Appeal. Go second next round.
Wonder Room: +3 Appeal. Invert opponent's next + and - move effects.
Worry Seed: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Zen Headbutt: +4 Appeal.

User Image
Cool


Acrobatics: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Aerial Ace: +2 Appeal. +4 Appeal if you went first this round
Aeroblast: +3 Appeal. +4 Appeal next round if used second this round.
Agility: +3 Appeal. Go first next round.
Air Cutter: +4 Appeal.
Air Slash: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Aqua Jet: +3 Appeal. Go first next round.
Barrier: +1 Appeal. Prevents negative appeal this round
Blaze Kick: +3 Appeal. Can be used repeatedly without boring the audience.
Brave Bird: +6 Appeal. Startled is a 2/3 chance next round.
Brick Break: +4 Appeal.
Bulk Up: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Bullet Seed: +1 Appeal. +X Appeal, where X is a D4 roll
Circle Throw: +3 Appeal. Go second next round.
Cross Chop: +3 Appeal. +X where X is half the opponents last appeal.
Cross Poison: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Crush Claw: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Cut: +4 Appeal.
Dark Pulse: +4 Appeal.
Defog: +2 Appeal. +4 Appeal if you went first this round
Detect: +1 Appeal. Prevents negative appeal this round
Double Hit: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Double Kick: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Double Team: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Dragon Breath: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Dragon Claw: +4 Appeal.
Dragon Dance: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Dragon Rage: +3 Appeal. Can be used repeatedly without boring the audience.
Drill Peck: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Dynamic Punch: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Electro Ball: +3 Appeal. +4 Appeal next round if used first this round.
Extrasensory: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Extreme Speed: +3 Appeal. Go first next round.
False Swipe: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Fell Stinger: +2 Appeal. +4 Appeal if your over all appeal if higher.
Fire Fang: +4 Appeal.
Flame Charge: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Flare Blitz: +6 Appeal. Startled is a 2/3 chance next round.
Focus Blast: +4 Appeal.
Focus Energy: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Force Palm: +4 Appeal.
Frenzy Plant: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Fury Attack: +1 Appeal. +X Appeal, where X is a D4 roll
Fury Cutter: +3 Appeal. Can be used repeatedly without boring the audience.
Fusion Bolt: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
Guillotine: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Gyro Ball: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
High Jump Kick: +6 Appeal. Startled is a 2/3 chance next round.
Hold Back: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Horn Attack: +4 Appeal.
Horn Drill: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Howl: +2 Appeal. +4 Appeal if you went last this round
Hyper Beam: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Hyper Fang: +3 Appeal. Can be used repeatedly without boring the audience.
Hyper Voice: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Ice Fang: +4 Appeal.
Iron Tail: +4 Appeal.
Jump Kick: +6 Appeal. Startled is a 2/3 chance next round.
King's Shield: +1 Appeal. Prevents negative appeal this round
Leaf Blade: +3 Appeal. Can be used repeatedly without boring the audience.
Leaf Tornado: +3 Appeal. Can be used repeatedly without boring the audience.
Leer: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Mach Punch: +3 Appeal. Go first next round.
Magnet Bomb: +2 Appeal. +4 Appeal if you went first this round
Mat Block: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Mega Kick: +2 Appeal. +4 Appeal if your over all appeal if higher.
Megahorn: +3 Appeal. Can be used repeatedly without boring the audience.
Metal Burst: +2 Appeal. +4 Appeal if you went last this round
Metal Claw: +4 Appeal.
Meteor Mash: +4 Appeal.
Night Daze: +3 Appeal. Can be used repeatedly without boring the audience.
Night Slash: +3 Appeal. +X where X is half the opponents last appeal.
Oblivion Wing: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Outrage: +6 Appeal. Startled is a 2/3 chance next round.
Parting Shot: +3 Appeal. +4 Appeal next round if used second this round.
Peck: +4 Appeal.
Phantom Force: +1 Appeal. Prevents negative appeal this round
Pin Missile: +1 Appeal. +X Appeal, where X is a D4 roll
Precipice Blades: +3 Appeal. +4 Appeal next round if used second this round.
Psycho Cut: +4 Appeal.
Psystrike: +3 Appeal. Can be used repeatedly without boring the audience.
Punishment: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Quick Attack: +3 Appeal. Go first next round.
Quick Guard: +2 Appeal. +4 Appeal if you went first this round
Rapid Spin : +2 Appeal. +4 Appeal if your over all appeal if higher.
Razor Leaf : +4 Appeal.
Razor Shell: +3 Appeal. Can be used repeatedly without boring the audience.
Razor Wind: +3 Appeal. +X where X is half the opponents last appeal.
Retaliate: +3 Appeal. +X where X is half the opponents last appeal.
Reversal: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
Roar: +3 Appeal. Go second next round.
Rolling Kick: +4 Appeal.
Sacred Sword: +2 Appeal. Negates negative appeal due to contest category.
Searing Shot: +3 Appeal. Can be used repeatedly without boring the audience.
Shadow Claw: +4 Appeal.
Shadow Force: +1 Appeal. Prevents negative appeal this round
Shock Wave: +2 Appeal. +4 Appeal if you went first this round
Sky Attack: +3 Appeal. +X where X is half the opponents last appeal.
Sky Uppercut: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Slash: +4 Appeal.
Solar Beam: +3 Appeal. +X where X is half the opponents last appeal.
Sonic Boom: +3 Appeal. Can be used repeatedly without boring the audience.
Spark: +4 Appeal.
Spike Cannon: +1 Appeal. +X Appeal, where X is a D4 roll
Stealth Rock: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Steel Wing : +3 Appeal. +X where X is half the opponents last appeal.
Storm Throw: +2 Appeal. Negates negative appeal due to contest category.
Submission: +6 Appeal. Startled is a 2/3 chance next round.
Swift: +2 Appeal. +4 Appeal if you went first this round
Tailwind: +3 Appeal. Go first next round.
Techno Blast: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Teleport: +1 Appeal. Prevents negative appeal this round
Thunder: +2 Appeal. +4 Appeal if your over all appeal if higher.
Thunder Fang: +4 Appeal.
Thunder Punch: +4 Appeal.
Thunder Shock: +4 Appeal.
Thunder Wave: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Thunderbolt: +4 Appeal.
Triple Kick: +3 Appeal. Can be used repeatedly without boring the audience.
Trump Card: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
Twineedle: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Twister: +4 Appeal.
V-create: +6 Appeal. Startled is a 2/3 chance next round.
Vacuum Wave: +3 Appeal. Go first next round.
Vine Whip: +4 Appeal.
Vital Throw: +2 Appeal. +4 Appeal if you went last this round
Volt Switch: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Volt Tackle : +6 Appeal. Startled is a 2/3 chance next round.
Water Shuriken: +3 Appeal. Go first next round.
Wing Attack: +4 Appeal.
X-Scissor: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Zap Cannon: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.

User Image
Cute


After You: +3 Appeal. Go second next round.
Amnesia: +1 Appeal. Prevents negative appeal this round
Assist: +1 Appeal. +X Appeal, where X is a D4 roll
Astonish: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Attract: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Baby-Doll Eyes: +3 Appeal. Go first next round.
Barrage: +1 Appeal. +X Appeal, where X is a D4 roll
Baton Pass: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Belly Drum: +6 Appeal. Startled is a 2/3 chance next round.
Bestow: +2 Appeal. +4 Appeal if your over all appeal if higher.
Block: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Bounce: +1 Appeal. Prevents negative appeal this round
Bubble: +4 Appeal.
Bug Bite: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Captivate: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Celebrate: +2 Appeal. Negates negative appeal due to contest category.
Charm: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Chatter: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Confide: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Copycat: +3 Appeal. +X where X is half the opponents last appeal.
Cotton Guard: +1 Appeal. Prevents negative appeal this round
Covet: +3 Appeal. +X where X is half the opponents last appeal.
Defense Curl: +2 Appeal. Prevents the user from being startled this round.
Disarming Voice: +2 Appeal. +4 Appeal if you went first this round
Dizzy Punch: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Double Slap: +1 Appeal. +X Appeal, where X is a D4 roll
Draining Kiss: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Egg Bomb: +4 Appeal.
Ember: +4 Appeal.
Encore: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Entrainment: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Facade: +2 Appeal. +4 Appeal if you went last this round
Fake Out: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Fake Tears: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Flail: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
Fling: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Follow Me: +3 Appeal. No move can gain extra appeal next round.
Frustration: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Grass Knot: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
Growl: +2 Appeal. +4 Appeal if you went last this round
Happy Hour: +2 Appeal. Negates negative appeal due to contest category.
Heart Stamp: +3 Appeal. Can be used repeatedly without boring the audience.
Hold Hands: +1 Appeal. Prevents negative appeal this round
Hone Claws: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Infestation: +3 Appeal. No move can gain extra appeal next round.
Last Resort: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Lick: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
Lucky Chant: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Metronome: +1 Appeal. +X Appeal, where X is a D4 roll
Milk Drink: +2 Appeal. +4 Appeal if you went first this round
Mimic: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Minimize: +1 Appeal. Prevents negative appeal this round
Mud Bomb: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
Mud Sport: +2 Appeal. Negates negative appeal due to contest category.
Mud-Slap: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Nuzzle: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Play Nice: +2 Appeal. +4 Appeal if your over all appeal if higher.
Play Rough: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Pluck: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Present: +3 Appeal. Can be used repeatedly without boring the audience.
Protect: +2 Appeal. Prevents the user from being startled this round.
Refresh: +2 Appeal. Prevents the user from being startled this round.
Rest: +1 Appeal. Prevents negative appeal this round
Return: +4 Appeal.
Role Play: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Rollout: +3 Appeal. Can be used repeatedly without boring the audience.
Sand Attack: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Sharpen: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Simple Beam: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Sing: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Slack Off: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Sleep Talk: +1 Appeal. +X Appeal, where X is a D4 roll
Snore: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Soak: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Soft-Boiled: +2 Appeal. +4 Appeal if you went first this round
Splash: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Struggle Bug: +2 Appeal. +4 Appeal if you went last this round
Substitute: +2 Appeal. Prevents the user from being startled this round.
Swagger: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Sweet Kiss: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Sweet Scent: +2 Appeal. Prevents the user from being startled this round.
Tail Slap: +1 Appeal. +X Appeal, where X is a D4 roll
Tail Whip: +2 Appeal. +4 Appeal if you went last this round
Teeter Dance: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Tickle: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Trick-or-Treat: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
U-turn: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Uproar: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Water Gun: +4 Appeal.
Water Sport: +2 Appeal. Negates negative appeal due to contest category.
Wish: +3 Appeal. +4 Appeal next round if used second this round.
Withdraw: +2 Appeal. Prevents the user from being startled this round.
Yawn : +2 Appeal. 1/2 chance to -2 Appeal from opponent

User Image
Tough


Acid Armor: +1 Appeal. Prevents negative appeal this round
Acupressure: +1 Appeal. +X Appeal, where X is a D4 roll
Ancient Power: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Arm Thrust: +1 Appeal. +X Appeal, where X is a D4 roll
Belch: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Bide: +3 Appeal. Go second next round.
Bind: +3 Appeal. No move can gain extra appeal next round.
Bite: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Body Slam: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Bone Club: +3 Appeal. Can be used repeatedly without boring the audience.
Bone Rush: +1 Appeal. +X Appeal, where X is a D4 roll
Bonemerang: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Boomburst : +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Brine: +3 Appeal. +X where X is half the opponents last appeal.
Bulldoze: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Bullet Punch: +3 Appeal. Go first next round.
Chip Away: +2 Appeal. Negates negative appeal due to contest category.
Clamp: +3 Appeal. No move can gain extra appeal next round.
Close Combat: +6 Appeal. Startled is a 2/3 chance next round.
Coil: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Comet Punch: +1 Appeal. +X Appeal, where X is a D4 roll
Constrict: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Counter: +2 Appeal. +4 Appeal if you went last this round
Crabhammer: +3 Appeal. Can be used repeatedly without boring the audience.
Crunch: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Crush Grip: +3 Appeal. Can be used repeatedly without boring the audience.
Curse: +3 Appeal. Go second next round.
Dig: +2 Appeal. Prevents the user from being startled this round.
Double-Edge: +6 Appeal. Startled is a 2/3 chance next round.
Dragon Rush: +3 Appeal. +X where X is half the opponents last appeal.
Dragon Tail: +3 Appeal. Go second next round.
Drain Punch: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Drill Run: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Dual Chop: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
Earthquake: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Endeavor: +2 Appeal. +4 Appeal if you went last this round
Endure: +3 Appeal. Go second next round.
Final Gambit: +8 Appeal. Using it prevents the user from making further contest moves.
Fire Punch: +4 Appeal.
Fissure: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Flying Press: +2 Appeal. Negates negative appeal due to contest category.
Focus Punch: +2 Appeal. +4 Appeal if you went last this round
Fury Swipes: +1 Appeal. +X Appeal, where X is a D4 roll
Gastro Acid: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Giga Impact: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Glare : +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
Grudge: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Gunk Shot: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Hammer Arm: +6 Appeal. Startled is a 2/3 chance next round.
Harden: +2 Appeal. Prevents the user from being startled this round.
Head Charge: +6 Appeal. Startled is a 2/3 chance next round.
Head Smash: +6 Appeal. Startled is a 2/3 chance next round.
Headbutt: +4 Appeal.
Heat Crash: +2 Appeal. +4 Appeal if you went last this round
Heavy Slam: +2 Appeal. +4 Appeal if you went last this round
Horn Leech: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Hurricane: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Hyperspace Fury: +3 Appeal. +4 Appeal next round if used first this round.
Incinerate: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Iron Defense: +1 Appeal. Prevents negative appeal this round
Iron Head: +4 Appeal.
Karate Chop: +4 Appeal.
Lava Plume: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Low Kick: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
Magma Storm: +3 Appeal. No move can gain extra appeal next round.
Magnitude: +2 Appeal. +4 Appeal if your over all appeal if higher.
Mega Punch: +3 Appeal. Can be used repeatedly without boring the audience.
Memento: +8 Appeal. Using it prevents the user from making further contest moves.
Mud Shot: +4 Appeal.
Muddy Water: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Noble Roar: +2 Appeal. +4 Appeal if you went first this round
Octazooka: +3 Appeal. Can be used repeatedly without boring the audience.
Payback: +2 Appeal. +4 Appeal if you went last this round
Poison Jab: +4 Appeal.
Pound: +4 Appeal.
Power Whip: +2 Appeal. +4 Appeal if your over all appeal if higher.
Power-Up Punch: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Rage: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Revenge: +2 Appeal. +4 Appeal if you went last this round
Rock Blast: +1 Appeal. +X Appeal, where X is a D4 roll
Rock Climb: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
Rock Polish: +3 Appeal. go first next round.
Rock Slide : +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
Rock Smash: +4 Appeal.
Rock Throw: +4 Appeal.
Rock Wrecker: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
Rototiller: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Sandstorm: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Scald: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Scary Face: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Scratch: +4 Appeal.
Seed Bomb: +4 Appeal.
Seismic Toss: +3 Appeal. Can be used repeatedly without boring the audience.
Shell Smash: +3 Appeal. +4 Appeal next round if used second this round.
Skull Bash : +3 Appeal. +X where X is half the opponents last appeal.
Sky Drop: +3 Appeal. No move can gain extra appeal next round.
Slam: +4 Appeal.
Sludge: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
Sludge Bomb: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Sludge Wave: +3 Appeal. Negate's the opponent's extra appeal for their next move.
Smack Down: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Smelling Salts: +3 Appeal. +X where X is half the opponents last appeal.
Smog: +4 Appeal.
Snarl: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
Spiky Shield: +1 Appeal. Prevents negative appeal this round
Spit Up: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
Spite: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Steamroller: +3 Appeal. Can be used repeatedly without boring the audience.
Sticky Web: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
Stockpile: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
Stomp: +4 Appeal.
Stone Edge: +3 Appeal. +X where X is half the opponents last appeal.
Strength: +4 Appeal.
Super Fang: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
Superpower: +6 Appeal. Startled is a 2/3 chance next round.
Swallow: +2 Appeal. Prevents the user from being startled this round.
Tackle: +4 Appeal.
Take Down : +6 Appeal. Startled is a 2/3 chance next round.
Thief: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
Thrash: +6 Appeal. Startled is a 2/3 chance next round.
Torment: +2 Appeal. 1/2 chance to -2 Appeal from opponent
Vice Grip: +4 Appeal.
Wake-Up Slap: +3 Appeal. +X where X is half the opponents last appeal.
Waterfall: +4 Appeal.
Wide Guard: +1 Appeal. Prevents negative appeal this round
Wild Charge: +6 Appeal. Startled is a 2/3 chance next round.
Wood Hammer: +6 Appeal. Startled is a 2/3 chance next round.
Work Up: +3 Appeal. +4 Appeal next round if used first this round.
Wrap: +3 Appeal. No move can gain extra appeal next round.
Wring Out: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
 
PostPosted: Sun Sep 18, 2016 10:15 pm


User Image
Contest NPC's:

Contests are between 4 coordinators and as such you need to have enough NPC pokemon to fill in up to 3 slots. You can compete with friends if you so desire and they will fill in one of the four slots. To pick the correct NPC pokemon you need to select the ones whom have at least 2 moves of the same category of contest as your taking part in. In other words if your doing a Clever contest you would pick Gulpin over Makuhita. Gulpin has 2 Clever moves where as Makuhita has none.

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Normal


User Image - Blocked by "Display Image" Settings. Click to show.Gulpin
User Image - Blocked by "Display Image" Settings. Click to show. Poison Gas: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Toxic: +3 Appeal. Negate's the opponent's extra appeal for their
User Image - Blocked by "Display Image" Settings. Click to show.Amnesia: +1 Appeal. Prevents negative appeal this round
User Image - Blocked by "Display Image" Settings. Click to show.Yawn: +2 Appeal. 1/2 chance to -2 Appeal from opponent


User Image - Blocked by "Display Image" Settings. Click to show.Makuhita
User Image - Blocked by "Display Image" Settings. Click to show. Arm Thrust: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Smelling Salts: +3 Appeal. +X where X is half the opponents last appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Force Palm: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Focus Energy: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.


User Image - Blocked by "Display Image" Settings. Click to show.Dustox
User Image - Blocked by "Display Image" Settings. Click to show. Silver Wind: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Moonlight: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Struggle Bug: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Protect: +2 Appeal. Prevents the user from being startled this round.


User Image - Blocked by "Display Image" Settings. Click to show.Zubat
User Image - Blocked by "Display Image" Settings. Click to show. Haze: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Mean Look: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Confuse Ray: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
User Image - Blocked by "Display Image" Settings. Click to show. Leech Life: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.


User Image - Blocked by "Display Image" Settings. Click to show.Electrike
User Image - Blocked by "Display Image" Settings. Click to show. Spark: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Howl: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Bite: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Light Screen: +2 Appeal. Prevents the user from being startled this round.


User Image - Blocked by "Display Image" Settings. Click to show.Zigzagoon
User Image - Blocked by "Display Image" Settings. Click to show. Mud Sport: +2 Appeal. Negates negative appeal due to contest category.
User Image - Blocked by "Display Image" Settings. Click to show. Tail Whip: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Pin Missile: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Odor Sleuth: +2 Appeal. Prevents the user from being startled this round.


User Image - Blocked by "Display Image" Settings. Click to show.Taillow
User Image - Blocked by "Display Image" Settings. Click to show. Attract: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Double Team: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Aerial Ace: +2 Appeal. +4 Appeal if you went first this round
User Image - Blocked by "Display Image" Settings. Click to show. Echoed Voice: +3 Appeal. Can be used repeatedly without boring the audience.


User Image - Blocked by "Display Image" Settings. Click to show.Nincada
User Image - Blocked by "Display Image" Settings. Click to show. Leech Life: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
User Image - Blocked by "Display Image" Settings. Click to show. Mind Reader: +3 Appeal. Go first next round.
User Image - Blocked by "Display Image" Settings. Click to show. Fury Swipes: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Mud-Slap: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.


User Image - Blocked by "Display Image" Settings. Click to show.Aron
User Image - Blocked by "Display Image" Settings. Click to show. Metal Claw: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Headbutt: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Harden: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Take Down : +6 Appeal. Startled is a 2/3 chance next round.


User Image - Blocked by "Display Image" Settings. Click to show.Slakoth
User Image - Blocked by "Display Image" Settings. Click to show. Strength: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Counter: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show.Yawn: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Encore: +2 Appeal. 1/2 chance to -2 Appeal from opponent


User Image - Blocked by "Display Image" Settings. Click to show.Whismur
User Image - Blocked by "Display Image" Settings. Click to show. Astonish: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Sleep Talk: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Substitute: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Screech: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.


User Image - Blocked by "Display Image" Settings. Click to show.Shroomish
User Image - Blocked by "Display Image" Settings. Click to show. Absorb: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Stun Spore: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
User Image - Blocked by "Display Image" Settings. Click to show. Leech Seed: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Headbutt: +4 Appeal.


User Image - Blocked by "Display Image" Settings. Click to show.Seedot
User Image - Blocked by "Display Image" Settings. Click to show. Harden: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Bide: +3 Appeal. Go second next round.
User Image - Blocked by "Display Image" Settings. Click to show. Synthesis: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Leech Seed: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.


User Image - Blocked by "Display Image" Settings. Click to show.Wingull
User Image - Blocked by "Display Image" Settings. Click to show. Water Gun: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Water Pulse: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Growl: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Mist: +1 Appeal. Prevents negative appeal this round


User Image - Blocked by "Display Image" Settings. Click to show.Poochyena
User Image - Blocked by "Display Image" Settings. Click to show. Bite: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Scary Face: +3 Appeal. Negate's the opponent's extra appeal for their next move.
User Image - Blocked by "Display Image" Settings. Click to show. Tackle: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Fire Fang: +4 Appeal.

User Image
Super


User Image - Blocked by "Display Image" Settings. Click to show.Kecleon
User Image - Blocked by "Display Image" Settings. Click to show. Slash: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Shadow Claw: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Fury Swipes: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Thief: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.


User Image - Blocked by "Display Image" Settings. Click to show.Roselia
User Image - Blocked by "Display Image" Settings. Click to show. Magical Leaf: +2 Appeal. +4 Appeal if you went first this round
User Image - Blocked by "Display Image" Settings. Click to show. Growth: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Sweet Scent: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Grass Knot: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.


User Image - Blocked by "Display Image" Settings. Click to show.Doduo
User Image - Blocked by "Display Image" Settings. Click to show. Peck: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Fury Attack: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Rage: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Acupressure: +1 Appeal. +X Appeal, where X is a D4 roll


User Image - Blocked by "Display Image" Settings. Click to show.Spinda
User Image - Blocked by "Display Image" Settings. Click to show. Dizzy Punch: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
User Image - Blocked by "Display Image" Settings. Click to show. Teeter Dance: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
User Image - Blocked by "Display Image" Settings. Click to show. Hypnosis: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Dream Eater: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last


User Image - Blocked by "Display Image" Settings. Click to show.Swablu
User Image - Blocked by "Display Image" Settings. Click to show. Astonish: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Sing: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Round: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Mist: +1 Appeal. Prevents negative appeal this round


User Image - Blocked by "Display Image" Settings. Click to show.Trapnich
User Image - Blocked by "Display Image" Settings. Click to show. Bite: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Dig: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Bulldoze: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Feint Attack: +2 Appeal. +4 Appeal if you went first this round


User Image - Blocked by "Display Image" Settings. Click to show.Numel
User Image - Blocked by "Display Image" Settings. Click to show. Flame Burst: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Earth Power: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Ember: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show.Amnesia: +1 Appeal. Prevents negative appeal this round


User Image - Blocked by "Display Image" Settings. Click to show.Sandshrew
User Image - Blocked by "Display Image" Settings. Click to show. Fury Cutter: +3 Appeal. Can be used repeatedly without boring the audience.
User Image - Blocked by "Display Image" Settings. Click to show. Rapid Spin : +2 Appeal. +4 Appeal if your over all appeal if higher.
User Image - Blocked by "Display Image" Settings. Click to show. Fury Swipes: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Dig: +2 Appeal. Prevents the user from being startled this round.


User Image - Blocked by "Display Image" Settings. Click to show.Barboach
User Image - Blocked by "Display Image" Settings. Click to show. Water Gun: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Water Sport: +2 Appeal. Negates negative appeal due to contest category.
User Image - Blocked by "Display Image" Settings. Click to show. Water Pulse: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Round: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last


User Image - Blocked by "Display Image" Settings. Click to show.Cacnea
User Image - Blocked by "Display Image" Settings. Click to show. Needle Arm: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Poison Sting: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Leech Seed: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Sand Attack: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.


User Image - Blocked by "Display Image" Settings. Click to show.Lotad
User Image - Blocked by "Display Image" Settings. Click to show. Mega Drain: +2 Appeal. - 2 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Zen Headbutt: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Growl: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Bubble: +4 Appeal.


User Image - Blocked by "Display Image" Settings. Click to show.Spoink
User Image - Blocked by "Display Image" Settings. Click to show. Psybeam: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Magic Coat: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Attract: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Rest: +1 Appeal. Prevents negative appeal this round


User Image - Blocked by "Display Image" Settings. Click to show.Machoke
User Image - Blocked by "Display Image" Settings. Click to show. Attract: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Bulk Up: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Brick Break: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Low Sweep: +1 Appeal. Prevents negative appeal this round


User Image - Blocked by "Display Image" Settings. Click to show.Baltoy
User Image - Blocked by "Display Image" Settings. Click to show. Confusion: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Rock Tomb: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Mud-Slap: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Harden: +2 Appeal. Prevents the user from being startled this round.


User Image - Blocked by "Display Image" Settings. Click to show.Corphish
User Image - Blocked by "Display Image" Settings. Click to show. Cut: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Harden: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Knock Off: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Double Hit: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.


User Image - Blocked by "Display Image" Settings. Click to show.Linoone
User Image - Blocked by "Display Image" Settings. Click to show. Cut: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Surf: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show.Rock Smash: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Strength: +4 Appeal.

User Image
Hyper


User Image - Blocked by "Display Image" Settings. Click to show.Beautifly
User Image - Blocked by "Display Image" Settings. Click to show. Silver Wind: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Morning Sun: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Confide: +3 Appeal. Negate's the opponent's extra appeal for their next move.
User Image - Blocked by "Display Image" Settings. Click to show. Air Cutter: +4 Appeal.


User Image - Blocked by "Display Image" Settings. Click to show.Seviper
User Image - Blocked by "Display Image" Settings. Click to show. Venoshock: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Venom Drench: +3 Appeal. Negate's the opponent's extra appeal for their next move.
User Image - Blocked by "Display Image" Settings. Click to show. Glare : +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Thief: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.


User Image - Blocked by "Display Image" Settings. Click to show.Seaking
User Image - Blocked by "Display Image" Settings. Click to show. Water Pulse: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Waterfall: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Horn Attack: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Fury Attack: +1 Appeal. +X Appeal, where X is a D4 roll


User Image - Blocked by "Display Image" Settings. Click to show.Mightyena
User Image - Blocked by "Display Image" Settings. Click to show. Odor Sleuth: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Embargo: +3 Appeal. Negate's the opponent's extra appeal for their next move.
User Image - Blocked by "Display Image" Settings. Click to show. Assurance: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round
User Image - Blocked by "Display Image" Settings. Click to show. Crunch: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.


User Image - Blocked by "Display Image" Settings. Click to show.Machop
User Image - Blocked by "Display Image" Settings. Click to show. Brick Break: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Bulk Up: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Karate Chop: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Dual Chop: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.


User Image - Blocked by "Display Image" Settings. Click to show.Ninjask
User Image - Blocked by "Display Image" Settings. Click to show. Fury Swipes: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Harden: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. X-Scissor: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
User Image - Blocked by "Display Image" Settings. Click to show. Double Team: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.


User Image - Blocked by "Display Image" Settings. Click to show.Camerupt
User Image - Blocked by "Display Image" Settings. Click to show. Earth Power: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Flame Burst: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show.Amnesia: +1 Appeal. Prevents negative appeal this round
User Image - Blocked by "Display Image" Settings. Click to show. Growl: +2 Appeal. +4 Appeal if you went last this round


User Image - Blocked by "Display Image" Settings. Click to show.Lairon
User Image - Blocked by "Display Image" Settings. Click to show. Rock Tomb: +3 Appeal. -2 Appeal from opponent next round if they don't earn +4 appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Metal Sound: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Iron Defense: +1 Appeal. Prevents negative appeal this round
User Image - Blocked by "Display Image" Settings. Click to show. Take Down: +6 Appeal. Startled is a 2/3 chance next round.


User Image - Blocked by "Display Image" Settings. Click to show.Lombre
User Image - Blocked by "Display Image" Settings. Click to show. Fake Out: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Water Sport: +2 Appeal. Negates negative appeal due to contest category.
User Image - Blocked by "Display Image" Settings. Click to show. Natural Gift: +2 Appeal. +4 Appeal if your over all appeal if higher.
User Image - Blocked by "Display Image" Settings. Click to show. Knock Off: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.


User Image - Blocked by "Display Image" Settings. Click to show.Nuzleaf
User Image - Blocked by "Display Image" Settings. Click to show. Razor Leaf: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Extrasensory: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
User Image - Blocked by "Display Image" Settings. Click to show. Explosion: +8 Appeal. Using it prevents the user from making further contest moves.
User Image - Blocked by "Display Image" Settings. Click to show. Nature Power: +2 Appeal. +4 Appeal if your over all appeal if higher.


User Image - Blocked by "Display Image" Settings. Click to show.Lunatone
User Image - Blocked by "Display Image" Settings. Click to show. Psychic: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Future Sight: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Hypnosis: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Rock Polish: +3 Appeal. go first next round.





User Image - Blocked by "Display Image" Settings. Click to show.Machoke
User Image - Blocked by "Display Image" Settings. Click to show. Return: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Attract: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Round: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Sunny Day: +2 Appeal. +4 Appeal if your over all appeal if higher.


User Image - Blocked by "Display Image" Settings. Click to show.Pelipper
User Image - Blocked by "Display Image" Settings. Click to show. Wing Attack: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Stockpile: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Swallow: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Spit Up: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.


User Image - Blocked by "Display Image" Settings. Click to show.Magikarp
User Image - Blocked by "Display Image" Settings. Click to show. Splash: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
User Image - Blocked by "Display Image" Settings. Click to show. Flail: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
User Image - Blocked by "Display Image" Settings. Click to show. Tackle: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Bounce: +1 Appeal. Prevents negative appeal this round


User Image - Blocked by "Display Image" Settings. Click to show.Swellow
User Image - Blocked by "Display Image" Settings. Click to show. Wing Attack: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Air Slash: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Focus Energy: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Quick Attack: +3 Appeal. Go first next round.


User Image - Blocked by "Display Image" Settings. Click to show.Wailmer
User Image - Blocked by "Display Image" Settings. Click to show. Astonish: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Rollout: +3 Appeal. Can be used repeatedly without boring the audience.
User Image - Blocked by "Display Image" Settings. Click to show. Rest: +1 Appeal. Prevents negative appeal this round
User Image - Blocked by "Display Image" Settings. Click to show. Water Sport: +2 Appeal. Negates negative appeal due to contest category.


User Image
Master


User Image - Blocked by "Display Image" Settings. Click to show.Vileplume
User Image - Blocked by "Display Image" Settings. Click to show. Petal Blizzard: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Petal Dance: +6 Appeal. Startled is a 2/3 chance next round.
User Image - Blocked by "Display Image" Settings. Click to show. Grassy Terrain: +3 Appeal. +4 Appeal next round if used first this round.
User Image - Blocked by "Display Image" Settings. Click to show. Solar Beam: +3 Appeal. +X where X is half the opponents last appeal.


User Image - Blocked by "Display Image" Settings. Click to show.Illumise
User Image - Blocked by "Display Image" Settings. Click to show. Play Nice: +2 Appeal. +4 Appeal if your over all appeal if higher.
User Image - Blocked by "Display Image" Settings. Click to show. Zen Headbutt: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Confuse Ray: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
User Image - Blocked by "Display Image" Settings. Click to show. Wish: +3 Appeal. +4 Appeal next round if used second this round.


User Image - Blocked by "Display Image" Settings. Click to show.Heracross
User Image - Blocked by "Display Image" Settings. Click to show. Fury Attack: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Reversal: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
User Image - Blocked by "Display Image" Settings. Click to show. Endure: +3 Appeal. Go second next round.
User Image - Blocked by "Display Image" Settings. Click to show. Giga Impact: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.


User Image - Blocked by "Display Image" Settings. Click to show.Gyarados
User Image - Blocked by "Display Image" Settings. Click to show. Dragon Dance: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Hyper Beam: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
User Image - Blocked by "Display Image" Settings. Click to show. Crunch: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Thrash: +6 Appeal. Startled is a 2/3 chance next round.


User Image - Blocked by "Display Image" Settings. Click to show.Slaking
User Image - Blocked by "Display Image" Settings. Click to show. Bulk Up: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Slack Off: +4 Appeal. Moves with an appeal less then +6 next round only gain +2 appeal before bonuses.
User Image - Blocked by "Display Image" Settings. Click to show. Chip Away: +2 Appeal. Negates negative appeal due to contest category.
User Image - Blocked by "Display Image" Settings. Click to show. Counter: +2 Appeal. +4 Appeal if you went last this round


User Image - Blocked by "Display Image" Settings. Click to show.Wobbuffet
User Image - Blocked by "Display Image" Settings. Click to show. Counter: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Mirror Coat: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Safeguard: +2 Appeal. Prevents the user from being startled this round.
User Image - Blocked by "Display Image" Settings. Click to show. Destiny Bond: +8 Appeal. Using it prevents the user from making further contest moves.


User Image - Blocked by "Display Image" Settings. Click to show.Gorebyss
User Image - Blocked by "Display Image" Settings. Click to show. Whirlpool: +3 Appeal. No move can gain extra appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Aqua Tail: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Surf: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Agility: +3 Appeal. Go first next round.


User Image - Blocked by "Display Image" Settings. Click to show.Loudred
User Image - Blocked by "Display Image" Settings. Click to show. Hyper Voice: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Retaliate: +3 Appeal. +X where X is half the opponents last appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Howl: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Echoed Voice: +3 Appeal. Can be used repeatedly without boring the audience.


User Image - Blocked by "Display Image" Settings. Click to show.Delcatty
User Image - Blocked by "Display Image" Settings. Click to show. Fake Out: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Double Slap: +1 Appeal. +X Appeal, where X is a D4 roll
User Image - Blocked by "Display Image" Settings. Click to show. Disarming Voice: +2 Appeal. +4 Appeal if you went first this round
User Image - Blocked by "Display Image" Settings. Click to show. Safeguard: +2 Appeal. Prevents the user from being startled this round.


User Image - Blocked by "Display Image" Settings. Click to show.Pichu
User Image - Blocked by "Display Image" Settings. Click to show. Sweet Kiss: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Tail Whip: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Charm: +2 Appeal. -1 Appeal from opponent. Startles opponent if they gained a +2 Appeal from a previous move.
User Image - Blocked by "Display Image" Settings. Click to show. Confide: +3 Appeal. Negate's the opponent's extra appeal for their next move.


User Image - Blocked by "Display Image" Settings. Click to show.Kirlia
User Image - Blocked by "Display Image" Settings. Click to show. Stored Power: +1 Appeal.+4 Appeal if a +2 Appeal was gained from a previous move.
User Image - Blocked by "Display Image" Settings. Click to show. Calm Mind: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Psych Up: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Trick Room: +3 Appeal. Invert opponent's next + and - move effects.


User Image - Blocked by "Display Image" Settings. Click to show.Machoke
User Image - Blocked by "Display Image" Settings. Click to show. Return: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Attract: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Round: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Sunny Day: +2 Appeal. +4 Appeal if your over all appeal if higher.


User Image - Blocked by "Display Image" Settings. Click to show.Sharpedo
User Image - Blocked by "Display Image" Settings. Click to show. Poison Fang: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Assurance: +1 Appeal round 1. +2 Appeal round 2. +4 Appeal round 3. +8 Appeal round 4.
User Image - Blocked by "Display Image" Settings. Click to show. Rage: +2 Appeal. - 2 Appeal from opponent. If used second startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Scald: +2 Appeal. 1/2 chance to -2 Appeal from opponent


User Image - Blocked by "Display Image" Settings. Click to show.Dusclops
User Image - Blocked by "Display Image" Settings. Click to show. Toxic: +3 Appeal. Negate's the opponent's extra appeal for their
User Image - Blocked by "Display Image" Settings. Click to show. Hex: +2 Appeal. -1 Appeal from opponent. -3 if the opponent used a move of the category type.
User Image - Blocked by "Display Image" Settings. Click to show. Spite: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
User Image - Blocked by "Display Image" Settings. Click to show. Curse: +3 Appeal. Go second next round.


User Image - Blocked by "Display Image" Settings. Click to show.Luvdisc
User Image - Blocked by "Display Image" Settings. Click to show. Draining Kiss: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
User Image - Blocked by "Display Image" Settings. Click to show. Sweet Kiss: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Psych Up: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Substitute: +2 Appeal. Prevents the user from being startled this round.


User Image - Blocked by "Display Image" Settings. Click to show.Electrode
User Image - Blocked by "Display Image" Settings. Click to show. Sonic Boom: +3 Appeal. Can be used repeatedly without boring the audience.
User Image - Blocked by "Display Image" Settings. Click to show. Electro Ball: +3 Appeal. +4 Appeal next round if used first this round.
User Image - Blocked by "Display Image" Settings. Click to show. Discharge: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Explosion: +8 Appeal. Using it prevents the user from making further contest moves.


User Image - Blocked by "Display Image" Settings. Click to show.Milotic
User Image - Blocked by "Display Image" Settings. Click to show. Aqua Tail: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Blizzard: +2 Appeal. -3 Appeal from opponent. If used first startles opponent.
User Image - Blocked by "Display Image" Settings. Click to show. Round: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Aqua Ring: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.

User Image - Blocked by "Display Image" Settings. Click to show.
Champion


User Image - Blocked by "Display Image" Settings. Click to show.Altaria
User Image - Blocked by "Display Image" Settings. Click to show. Dazzling Gleam: +4 Appeal.
User Image - Blocked by "Display Image" Settings. Click to show. Round: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last
User Image - Blocked by "Display Image" Settings. Click to show. Mist: +1 Appeal. Prevents negative appeal this round
User Image - Blocked by "Display Image" Settings. Click to show. Draco Meteor: +6 Appeal. Startled is a 2/3 chance next round.


User Image - Blocked by "Display Image" Settings. Click to show.Altaria
User Image - Blocked by "Display Image" Settings. Click to show. Natural Gift: +2 Appeal. +4 Appeal if your over all appeal if higher.
User Image - Blocked by "Display Image" Settings. Click to show. Power Swap: +3 Appeal. +X Appeal where X is the same amount of appeal as the moves before it.
User Image - Blocked by "Display Image" Settings. Click to show. Sing: +2 Appeal. 1/2 chance to -2 Appeal from opponent
User Image - Blocked by "Display Image" Settings. Click to show. Dream Eater: +2 Appeal. +6 Appeal if it is the same type as the move used by the opponent last


User Image - Blocked by "Display Image" Settings. Click to show.Altaria
User Image - Blocked by "Display Image" Settings. Click to show. Outrage: +6 Appeal. Startled is a 2/3 chance next round.
User Image - Blocked by "Display Image" Settings. Click to show. Aerial Ace: +2 Appeal. +4 Appeal if you went first this round
User Image - Blocked by "Display Image" Settings. Click to show. Dragon Dance: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Tailwind: +3 Appeal. Go first next round.


User Image - Blocked by "Display Image" Settings. Click to show.Altaria
User Image - Blocked by "Display Image" Settings. Click to show. Disarming Voice: +2 Appeal. +4 Appeal if you went first this round
User Image - Blocked by "Display Image" Settings. Click to show. Growl: +2 Appeal. +4 Appeal if you went last this round
User Image - Blocked by "Display Image" Settings. Click to show. Hone Claws: +1 Appeal. Prevents negative appeal this round. +2 Appeal next round.
User Image - Blocked by "Display Image" Settings. Click to show. Attract: +2 Appeal. 1/2 chance to -2 Appeal from opponent


User Image - Blocked by "Display Image" Settings. Click to show.Altaria
User Image - Blocked by "Display Image" Settings. Click to show. Earthquake: +2 Appeal. -1 Appeal from opponent. Startles the opponent if used second.
User Image - Blocked by "Display Image" Settings. Click to show. Take Down: +6 Appeal. Startled is a 2/3 chance next round.
User Image - Blocked by "Display Image" Settings. Click to show. Giga Impact: +4 Appeal. -4 Appeal from opponent. Startles opponent. User cannot act in the next turn.
User Image - Blocked by "Display Image" Settings. Click to show. Aerial Ace: +2 Appeal. +4 Appeal if you went first this round.
 

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100

JadeRabbitEmperor
Vice Captain

High-functioning Garbage

19,525 Points
  • Bookworm 100
  • Married 100
  • Risky Lifestyle 100
PostPosted: Tue Sep 20, 2016 7:36 am


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POKEMON: Destiny Unbound

 
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