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Reply ►Kanto Region [ WIP ]
℗ Saffron City

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JadeRabbitEmperor
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PostPosted: Fri Aug 26, 2016 7:20 pm


Connecting Land Routes:
Lavender Town, Celadon City, Vermillion City, Cerulean City
Connecting Train Routes:
Goldenrod City, Mauvile City, Veilstone City, Castelia City, North Lumiose City

Saffron City is a sprawling metropolis in the Kanto region. It is often thought of as the "Heart of Kanto" because it is the largest and one of the busiest cities in Kanto, and it lays in Kanto's center, within walking distance of Celadon City, Vermilion City, Lavender Town, and Cerulean City. Saffron is famous even in other regions as the tenth most populous city in the Pokémon world. Not only is this the central business district of Kanto, it also holds the region's largest infrastructure, including the Magnet Train station, which allows ease of access between every region of the pokemon world.

The large Silph Co. headquarters building stands firm as the city's centerpiece while two Gyms dominate the north-eastern corner district. One of these gyms is the Fighting Dojo, where trainers may challenge the Dojo Master for a chance to win a Tyrogue. This gym is ideal for training, and is often the first stop before attempting to challenge the Saffron City Gym Leader; Sabrina. The gym is located east of the fighting dojo, and is thought to be one of the most puzzling gyms of the Kanto region. Sabrina is a psychic type specialist who challenges the mind with her gym of warp pads and walls, a different kind of maze than most will be used to. Trainers who want to challenge Sabrina must figure out the right path to take using the warp pads, and eventually find the one route will lead to Sabrina.

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Gym Leader:





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Location specific items:





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Location specific events:




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Encounter: Tall Grass

      -3 Encounter posts are required, then roll a 10-sided dice. This will determine the Pokemon that appears and its level. In the next post, roll a 4-sided dice to determine level of the wild

      Some battles can become's an SOS battle in which the initial encounter may summon a second Pokemon to support it after the first turn. You must then roll for which Pokemon is summoned, and what the level of that Pokemon is. Only one Pokemon can be summoned at a time and a max of three per battle. Each summoned Pokemon costs -1 Encounter posts.

      Every Tuesday, Thursday, and Saturday, it will rain, and enable weather SOS encounters.
      #1 Growlithe [ SOS ]
      #2 Murkrow
      #3 Vulpix
      #4 Jigglypuff [ SOS ]
      #5 Oddish
      #6 Meowth [ SOS ]
      #7 Mankey
      #8 Abra [ SOS ]
      #9 Bellsprout
      10 Houndour

      S.O.S
      #1 Raticate
      #2 Persian
      #3 Gloom
      #4 Snubbull
      Raining Makes the weather change to Rain For 5 Rounds. Halves the Dmg of Solarbeam. Synthesis, Morning Sun, Moonlight restore 50% max Hp. Increases the base Dmg of Water type moves by +40 and decreases the base Dmg of Fire type move Dmg by -30. Z-Effect: Increase speed by one additional stage.
      #1 Golduck
      #2 Poliwhirl
      #3 Marill
      #4 Psyduck

Encounter: Honey

      Roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild
      #1 Heracross
      #2 Combee
      #3 Spearow
      #4 Meowth
      #5 Bellsprout
      #6 Vulpix

Encounter: Sweet Scent / Horde

      -20 rp posts are required, then roll a 4-sided dice. This will determine the Pokemon that appears. Encounters 5 of the same pokemon. In the next post, roll a 4-sided dice to determine level of the wild
      #1 Houndour
      #2 Pidgey
      #3 Meowth
      #4 Combee

      Levels, Hp & Exp:
      #1 Lv:16 / 160Hp / Exp:10
      #2 Lv:17 / 170Hp / Exp:10
      #3 Lv:18 / 180Hp / Exp:10
      #4 Lv:19 / 190Hp / Exp:15
 
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►Kanto Region [ WIP ]

 
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