Welcome to the Poke'Mart. Here you'll find a LONG list of items to pick from to cover every possible need or desire. In fact, there are so many items we had to invent a filing system just so you wouldn't be scrolling for half an hour. We'll start with the basic sorting options. Firstly you'll need to hit Ctrl + F. This will bring up a search function for your computer. Now you can search for items with just a few keystrokes.
By name: this is going to be the easiest and fastest option IF you know what your looking for.
Keywords. Keywords are the category's type items are sorted into Keywords are PokéBalls, Medicine, Berries, Combat, Consumed, Coordinator, Preparation, Progress, Limited, Celebration, TM's & HM's, Megastones, Z-Crystals, and finally Legendary
By Icon: This is useful if during an event you're given an item to claim an item that is Sound based but your not sure what the means. All you need to do is copy paste ♪ into the search function and you'll be able to skip between any item that falls under the Sound category. There are a few symbols and more are sure to be added with time. Currently, the symbols are~ ✂ Fashion, ☘ Luck, ☗ Ore, ♪ Sound, ❦ Herbal, ☯ Passive, ☠ Painful, ● Round, ₪ Memory, and ⌬ Tech
By color: This is the only option that won't have a quick search option I'm afraid. You'll have to scroll. During some events, you'll be able to claim a "Red" item but the colors can get confusing for some. So to resolve this issue we colored the names of items. Note: Coloring names is still a WIP progress and will be updated as time allows or requires. Red, Blue, Yellow, Green, Black, Brown, Purple, Gray, Pink ۞◊ ☼ ♠ ♣ ♥ ♦ ۩ ☼ ¤ § ★ ☆ Σ ⊗ ☄ ✔ ✖ ➹
Posted: Wed Aug 24, 2016 2:42 pm
Pokéballs
Basic
Basic 1/10 Great 2/10 Ultra 3/10 Master 10/10
100-75% Hp +1/10 74-50% Hp +2/10 49-25% Hp +3/10 0 Hp +4/10 Condition +1/10
Lv 20-40 -1/10 Lv41+ -2/10 ╔═════════════════════Pokeball: Effectiveness: Basic To Obtain: 5 Zen ╠═══════════════════════════════════════════════╗ Pokemon level 1-15 100% Hp: 11/20 Chance of Capture / 50% Hp: 14/20 Chance of Capture / 25% Hp: 17/20 Chance of Capture Pokemon Level 16 - 20 100% Hp: 9/20 Chance of Capture / 50% Hp: 12/20 Chance of Capture / 25% Hp: 15/20 Chance of Capture Pokemon Level 21 - 40 100% Hp: 6/20 Chance of Capture / 50% Hp: 9/20 Chance of Capture / 25% Hp: 12/20 Chance of Capture Pokemon Level 41 + 100% Hp: 3/20 Chance of Capture / 50% Hp: 6/20 Chance of Capture / 25% Hp: 9/20 Chance of Capture ╚═══════════════════════════════════════════════╝ ╔═════════════════════Specialized PokéBalls To Obtain: 10 Zen ╠═══════════════════════════════════════════════╗ Odd Ball: Pokémon captured below level 15 are set to level 15. Nest Ball:Effectiveness: +1 when used on pokemon encountered outside their normal location via the effect of incense or event Net Ball:Effectiveness: +1 When used on a pokemon with 50% or more Hp and no statues condittions Luxury Ball: Pokemon with this pokeball gain Friendship Points every 5 posts instead of 10 Dusk Ball:Effectiveness: +1 When used on a pokemon encountered in a cave Dive Ball:Effectiveness: +1 When used on a pokemon encountered while diving Wave Ball:Effectiveness: +1 When used on a pokemon encountered while surfing Quick Ball:Effectiveness: +4 When used the first turn of battle. -1 every turn after. Timer Ball:Effectiveness: Becomes Great if used after turn 4 in battle, and Ultra if used after turn 8 Repeat Ball:Effectiveness: Becomes Great if used on a pokemon you already own or is along the same evolutionary chain Dream Ball:Effectiveness: Becomes Great if used on a Sleeping pokemon Miasma Ball:Effectiveness: Becomes Great if used on a Poisoned pokemon Burn Ball:Effectiveness: Becomes Great if used on a Burned pokemon Shock Ball:Effectiveness: Becomes Great if used on a Paralyzed pokemon Frost Ball:Effectiveness: Becomes Great if used on a Frozen pokemon Mas Ball:Effectiveness: Becomes Great if used on a Male only pokemon Neo Ball:Effectiveness: Becomes Great if used on a Genderless only Pokemon Fem Ball:Effectiveness: Becomes Great if used on a Female only Pokemon ╚═══════════════════════════════════════════════╝ ╔═════════════════════Apricorn PokéBalls To Obtain: Take the required materials to any ball smith. One Apricorn makes two Pokeballs. ╠═══════════════════════════════════════════════╗ Black Apricorn: =Heavy Ball:Effectiveness: Changes based on weight. 0.0 to 55.1Lb is Basic, 55.2 to 143..4Lb is Great, 143.5 and Up is Ultra Blue Apricorn =Lure Ball:Effectiveness: Becomes Great if used against pokemon encountered while fishing Green Apricorn: =Friend Ball: Pokemon with this pokeball gain 2 Friendship Points every interaction rather then 1 Pink Apricorn: =Love Ball:Effectiveness: Becomes Great if used against a pokemon the opposite gender of you character Red Apricorn: =Level Ball:Effectiveness: Changes based on level. Level 1-20 is Basic, Level 21-40 is Great, Level 41+ is Ultra White Apricorn: =Fast Ball:Effectiveness: Becomes Ultra when used first in battle, but every turn after is basic ╚═══════════════════════════════════════════════╝
Great
╔═════════════════════Great Ball: Effectiveness: Great To Obtain: 10 Zen ╠═══════════════════════════════════════════════╗ Pokemon level 1-15 100% Hp: 13/20 Chance of Capture / 50% Hp: 15/20 Chance of Capture / 25% Hp: 17/20 Chance of Capture Pokemon Level 16 - 20 100% Hp: 11/20 Chance of Capture / 50% Hp: 13/20 Chance of Capture / 25% Hp: 15/20 Chance of Capture Pokemon Level 21 - 40 100% Hp: 9/20 Chance of Capture / 50% Hp: 11/20 Chance of Capture / 25% Hp: 13/20 Chance of Capture Pokemon Level 41 + 100% Hp: 7/20 Chance of Capture / 50% Hp: 9/20 Chance of Capture / 25% Hp: 11/20 Chance of Capture ╚═══════════════════════════════════════════════╝ ╔═════════════════════Quality Pokéballs To Obtain: 30 Zen ╠═══════════════════════════════════════════════╗ Maidens Ball: +3 appeal in contests. ₪ Inspiration Ball: Captured wild Pokemon may learn 1 Forgotten or Egg-Move upon capture. No effect from balls transfering Gravity Ball: Captured Pokemon gain +50% weight and upon release into battle Speed is dropped 3 stages Ever Ball: Devolves captured pokemon. No effect on Eevee or its Evolution's ❦ Heal Ball: Heals 12% Max HP upon switching out or leaving battle. Do not revivwe fainted pokemon ❦ Medicine ball: Heals stat conditions upon switching out or leaving battle ⌬ Beast Ball:Effectiveness: Becomes Ultra when used on an Ultra Beast or Fake'Mon. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Stone PokéBalls To Obtain: Take the required materials to a Ball smith. One Stone makes two Pokeballs. ╠═══════════════════════════════════════════════╗ Dusk Stone = Night Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Duskstone Water Stone = Water Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Waterstone Leaf Stone: = Leaf Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Leafstone Sun Stone: = Sun Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Sunstone Bright Stone: = Bright Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Dawn stone Fire Stone: = Fire Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Firestone Shiny Stone: = Shiny Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Shinystone Moon Stone: = Moon Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Moonstone Thunder Stone: = Thunder Ball:Effectiveness: Becomes Ultra if used on a pokemon that evolves with a Thunderstone ╚═══════════════════════════════════════════════╝ ╔═════════════════════Gem PokéBalls To Obtain: Take the required materials to any ball smith. One Gem makes two Pokeballs. ╠═══════════════════════════════════════════════╗ Fire Gem: = Inferno Ball:Effectiveness: Becomes Ultra if used to capture a Fire type Pokemon Water Gem: = Aqua Ball:Effectiveness: Becomes Ultra if used to capture a Water type Pokemon Electric Gem: = Charge Ball:Effectiveness: Becomes Ultra if used to capture a Electic type Pokemon Grass Gem: = Flower Ball:Effectiveness: Becomes Ultra if used to capture a Grass type Pokemon Ice Gem: = Frost Ball:Effectiveness: Becomes Ultra if used to capture a Ice type Pokemon Fighting Gem: = Fist Ball:Effectiveness: Becomes Ultra if used to capture a Fighting type Pokemon Poison Gem: = Acid Ball:Effectiveness: Becomes Ultra if used to capture a Poison type Pokemon Ground Gem: = Gravel Ball:Effectiveness: Becomes Ultra if used to capture a Ground type Pokemon Flying Gem: = Wind Ball:Effectiveness: Becomes Ultra if used to capture a Flying type Pokemon Psychic Gem: = Psy Ball:Effectiveness: Becomes Ultra if used to capture a Psychic type Pokemon Bug Gem: = Hive Ball:Effectiveness: Becomes Ultra if used to capture a Bug type Pokemon Rock Gem: = Stone Ball:Effectiveness: Becomes Ultra if used to capture a Rock type Pokemon Ghost Gem: = Soul Ball:Effectiveness: Becomes Ultra if used to capture a Ghost type Pokemon Dragon Gem: = Dragon Ball:Effectiveness: Becomes Ultra if used to capture a Dragon type Pokemon Dark Gem: = Shade Ball:Effectiveness: Becomes Ultra if used to capture a Dark type Pokemon Steel Gem: = Iron Ball:Effectiveness: Becomes Ultra if used to capture a Steel type Pokemon Normal Gem: = Plain Ball:Effectiveness: Becomes Ultra if used to capture a Normal type Pokemon Fairy Gem: = Pixie Ball:Effectiveness: Becomes Ultra if used to capture a Fairy type Pokemon ╚═══════════════════════════════════════════════╝
Ultra
╔═════════════════════Ultra Ball: Effectiveness: Ultra To Obtain: 20 Zen ╠═══════════════════════════════════════════════╗ Pokemon level 1-15 100% Hp: 15/20 Chance of Capture / 50% Hp: 16/20 Chance of Capture / 25% Hp: 17/20 Chance of Capture Pokemon Level 16 - 20 100% Hp: 14/20 Chance of Capture / 50% Hp: 15/20 Chance of Capture / 25% Hp: 16/20 Chance of Capture Pokemon Level 21 - 40 100% Hp: 13/20 Chance of Capture / 50% Hp: 14/20 Chance of Capture / 25% Hp: 15/20 Chance of Capture Pokemon Level 41 + 100% Hp: 12/20 Chance of Capture / 50% Hp: 13/20 Chance of Capture / 25% Hp: 14/20 Chance of Capture ╚═══════════════════════════════════════════════╝ ╔═════════════════════Location PokéBalls To Obtain: Given 20 upon entering Event ╠═══════════════════════════════════════════════╗ Ranger Ball: Ranger pokemon will obey 5 levels past current obedience range. Trainer most be a Ranger Park Ball: 15/20 Chance of capture regardless of Level or Hp Sport Ball: 15/20 Chance of capture regardless of Level or Hp Safari Ball: 15/20 Chance of capture regardless of Level or Hp ╚═══════════════════════════════════════════════╝
╔═════════════════════Potions ╠═══════════════════════════════════════════════╗ Potions: Heals up to 50 HP To Obtain: 5 Zen Super Potion: Heals up to 100HP To Obtain: 10 Zen Hyper Potion: Heals up to 300HP To Obtain: 20 Zen Max Potion: Fully restores HP To Obtain: 35 Zen Full Restore: Fully restores HP & removes all status conditions To Obtain: 40 Posts, in any City ❦ Fresh Water: Heals up to 150HP To Obtain: 10 Zen ❦ Soda Pop: Heals up to 200HP To Obtain: 15 Zen ❦ Lemonade: Heals up to 400 HP To Obtain: 25 Zen ╚═══════════════════════════════════════════════╝ ╔═════════════════════Effect cure ╠═══════════════════════════════════════════════╗ Antidote: Removes Poison & Badly poisoned status effects To Obtain: 5 Zen Paralyze Heal: Removes the Paralyzed status effect To Obtain: 5 Zen Awakening: Removes the Sleep status effect To Obtain: 5 Zen Burn Heal: Removes the Burn status effect To Obtain: 5 Zen Ice Heal: Removes the Frozen status effect To Obtain: 5 Zen Full Heal: Removes any and all status conditions To Obtain: 15 Zen ╚═══════════════════════════════════════════════╝ ╔═════════════════════Revive ╠═══════════════════════════════════════════════╗ Revive: Heal fainted pokemon to 1/2 max HP To Obtain: 25 Zen Max Revive: Heal fainted pokemon to full HP and remove all status conditions. To Obtain: 40 Posts, in any City ╚═══════════════════════════════════════════════╝ ╔═════════════════════Natural ╠═══════════════════════════════════════════════╗ ❦ Energy Powder: Heals 100HP To Obtain: 5 posts within any forest ❦ Energy Root: Heals 200HP To Obtain: 10 Posts within any forest ❦ Revival Herb: Revives fainted pokemon to full HP To Obtain: 20 Posts within any forest ❦ Heal Powder: Removes any and all status conditions To Obtain: 8 Posts within any forest ❦ Moomoo Milk: Heals 300 HP To Obtain: 20 Posts with a Miltank holding a berry in your active party. The held Berry is consumed and replaced with Moomoo milk after the 20 posts have been made. Note: Posting for Moomoo Milk is it's own post counter, not a "post anywhere" item. ❦ Berry Juice: Heals 200 HP To Obtain: 10 Posts with a Shuckle holding any Berry, the held Berry is consumed and replaced with berry juice after the 10 posts have been made. Note: Posting for Berry Juice is it's own post counter, not a "post anywhere" item. ❦ Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed To Obtain: 35 Zen ╚═══════════════════════════════════════════════╝
Posted: Wed Aug 24, 2016 2:45 pm
Berries
Berries effects happen immediately when used on a pokemon unless the berry is given as a hold item. When a berry is held, pokemon will eat their held berries when their HP falls below 1/3rd (33%) of their maximum health, and status curing berries will be used the moment the status is inflicted.
Previously, you could grow more berries at will, however, from now on to prevent a decrease in the values of Berries given as rewards, you will now need a Growth-Chamber. All other factors remain the same,
The number of posts required to bring a tree to fruition is listed below the number of posts required to obtain the initial berry, as well as the number of berries the tree may yield, which you can roll for once the tree is fully grown. You may grow five trees at a time, and keep track of their growth in your posts.
╔═════════════════════Basic Berries To Obtain: 20 Post Growth: 25 posts to grow a tree Yield: 2-6 berries. ╠═══════════════════════════════════════════════╗ ❦ Oran: Heals 50HP when HP falls below 25% ❦ Persim: User recovers from confusion ❦ Aspear: User recovers from being frozen ❦ Cheri: User recovers from paralysis ❦ Chesto: User recovers from sleep ❦ Rawst: User recovers from burn ❦ Pecha: User recovers from poisoning
╚═══════════════════════════════════════════════╝ ╔═════════════════════Reduction To Obtain: 20 Post anywhere Growth: 25 posts to grow a tree Yield: 2-5 ╠═══════════════════════════════════════════════╗ Roseli: Reduces damage from a Fairy attack by 50% (of total damage). Occa: Reduces damage from a Fire attack by 50% (of total damage) Passho: Reduces damage from a Water attack by 50% (of total damage) Wacan: Reduces damage from a Electric attack by 50% (of total damage) Rindo: Reduces damage from a Grass attack by 50% (of total damage) Yache: Reduces damage from a Ice attack by 50% (of total damage) Chople: Reduces damage from a Fighting attack by 50% (of total damage) Kebia: Reduces damage from a Poison attack by 50% (of total damage) Shuca: Reduces damage from a Ground attack by 50% (of total damage) Coba: Reduces damage from a s Flying attack by 50% (of total damage) Payapa: Reduces damage from a Psychic attack by 50% (of total damage) Tanga: Reduces damage from a Bug attack by 50% (of total damage) Charti: Reduces damage from a Rock attack by 50% (of total damage) Kasib: Reduces damage from a Ghost attack by 50% (of total damage) Haban: Reduces damage from a Dragon attack by 50% (of total damage) Colbur: Reduces damage from a Dark attack by 50% (of total damage) Babiri: Reduces damage from a Steel attack by 50% (of total damage) Chilan: Reduces damage from a Normal attack by 50% (of total damage) ╚═══════════════════════════════════════════════╝ ╔═════════════════════Reaction To Obtain: 30 Post anywhere Growth: 35 posts to grow a tree Yield: 2-4 ╠═══════════════════════════════════════════════╗ ❦ Sitrus: Restores 150HP when HP falls below 25% Lum: Heals all status conditions Rowap: If a foe's special move lands, the foe takes damage equal 12% of their max HP Jaboca: If a foe's physical move lands, the foe takes damage equal 12% of their max HP Enigma: Being hit by a super effective special attack will restore 1/6th of the holder's max HP Leppa: Being hit by a super effective physical attack will restore 1/6th of the holder's max HP Maranga: Increases Special Defense one stage upon being hit by a Special Attack Kee: Increases Physical Defense one stage upon being hit by a Physical Attack ╚═══════════════════════════════════════════════╝ ╔═════════════════════Augmentation To Obtain: 40 Post anywhere Growth: 30 posts to grow a tree Yield: 2-3 berries ╠═══════════════════════════════════════════════╗ Liechi: Raises Physical Attack by two stages when HP falls below 25% Petaya: Raises Special Attack by two stages when HP falls below 25% Ganlon: Raises Physical Defense by two stages when HP falls below 25% Apicot: Raises Special Defense by two stages when HP falls below 25% Salac: Raises Speed two stages when HP falls below 25% Lansat: Raises Critical Hit ratio by two stages when HP falls below 25% Iapapa: Raises Evasion by two stages when HP falls below 25% Micle: Raises Accuracy by two stages when HP falls below 25% Starf: When HP reaches below 25% roll a 8 sided dice for Physical Attack, Physical Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion, and Critical Hit Ratio. Whatever is rolled for is increased by three stages. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Friendship To Obtain: 25 Post anywhere Growth: 30 posts to grow a tree Yield: 2-5 ╠═══════════════════════════════════════════════╗ Pomeg: Adds 1Fp point. +5 Cool Kelpsy: Adds 1Fp point. +5 Beauty Qualot: Adds 1Fp point. +5 Cute Hondew: Adds 1Fp point. +5 Clever Grepa: Adds 1Fp point. +5 Tough Tamato: Add 1Fp point. +1 Cool, Beauty, Clever, Cute and Tough ╚═══════════════════════════════════════════════╝ ╔═════════════════════Contest To Obtain: 30 Post anywhere Growth: 20 posts to grow a tree. Yield: 2-5 berries ╠═══════════════════════════════════════════════╗ Razz: +3 Cool Bluk: +3 Beauty Nanab: +3 Cute Wepear: +3 Clever Pinap: +3 Touch Spelon: +2 Cool +2 Beauty Pamtre: +2 Beauty +2 Cute Watmel: +2 Cute +2 Clever Durin: +2 clever +2 Tough Belue: +2 Tough +2 Cool ╚═══════════════════════════════════════════════╝ ╔═════════════════════Specialty To Obtain: 30 Post anywhere Growth: 40 posts to grow a tree. Yield: 2-3 berries ╠═══════════════════════════════════════════════╗ Custap: +2 Cool Appeal if startled this turn during a contest. Cornn: +2 Beauty Appeal if startled this turn during a contest. Rabuta: +2 Clever Appeal if startled this turn during a contest. Magost: +2 Cute Appeal if startled this turn during a contest. Nomel: +2 Tough Appeal if startled this turn during a contest. Figy: User recovers from and becomes immune to affection until swapped out of battle. Wiki: Negate the next Flinch taken. Does not negate the damage. Mago: Negate the next Critical hit taken. Damage doesn't double. Aguav: Negate a moves negative appeal during a contest. ╚═══════════════════════════════════════════════╝
╔═════════════════════Assorted To Obtain: 20 Posts ╠═══════════════════════════════════════════════╗ ☯ Shed Shell: Allows the holder to switch out even if it is trapped by a move or Ability that restrains the Pokémon from switching out under normal circumstances. ☯● Destiny Knot: If the holder becomes infatuated, so does the attacker. ☠ Ring Target: Holder looses type immensities. ⌬ Silph Scope: Opposing Pokemon looses type immensities ♪● Soothe Bell: Pokemon holding this item will gain 2 Friendship Points every interaction rather then 1. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Power Boost To Obtain: 30 Posts ╠═══════════════════════════════════════════════╗ ✂ Choice Band: Physical attacks will do +50% damage, but only allows the use of one move. ✂ Choice Specs: Special attacks will do +50% damage, but only allows the use of one move. ✂ Choice Scarf: Boosts Speed by 3 stages at the start of a battle, but only allows the use of one move. ✂ Expert Belt: When this item is held, if the holder uses an attack on the opponent which is Super Effective, its power is increased +20% ✂ Muscle Band: Physical attacks do +10% damage. ✂ Wise Glasses: Special attacks do +10% damage. ♪ Metronome: Each time a move is used consecutively its power is boosted by 20% to a maximum increase of 100%. Switching or using another move returns the move's power to normal. Missing or failing in inflict damage do not reset the effect nor does it add to accumulative the increase. ☠● Life Orb: All attacks do +30% damage, but the holder looses 10% max HP every turn. Does not damage the holder if the holder has the Magic Guard or Sheer Force ability or when hitting a substitute. It does not boost the damage for self-inflicted confusion damage. Binding Band: All binding attacks will do +30% damage. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Weather / Duration To Obtain: 20 Posts ╠═══════════════════════════════════════════════╗ ✂ Safety Goggles: Protect the holder from Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore and weather-related damage. ☗ Damp Rock: Will add 3 more turns to the effects of Rain Dance and Drizzle. ☗ Heat Rock: Will add 3 more turns to the effects of Sunny Day and Drought. ☗ Icy Rock: Will add 3 more turns to the effects of Hail and Snow Warning. ☗ Smooth Rock: Will add 3 more turns to the effects of Sandstorm and Sand Stream. ☯☗ Light Clay: Will add 3 more turns to the effects of all barrier moves. ☯ Grip Claw: Will add 2 more turns to the effects of any binding attacks. ☯ Terrain Extender: Will add 3 more turns to the effects of Grassy Terrain, Electric Terrain, Misty Terrain, and Psychic Terrain. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Recover To Obtain: 30 Posts ╠═══════════════════════════════════════════════╗ ☠ Black Sludge: When this item is held by a Pokémon, if the holder is of the Poison-type, it restores 6.25% of its maximum HP each turn. If the holder is not a Poison type, it loses 12.5% of its maximum HP each turn. Leftovers: Restores 6.25% of the holder's max HP at the end of every round. ❦ Big Root: Absorb, Mega Drain, Giga Drain, Leech Seed, Leech Life, Dream Eater, Drain Punch, Horn Leech, Draining Kiss, Parabolic Charge, Oblivion Wing, Ingrain and Aqua Ring all restore 30% more HP. Shell Bell: Heals 12.5% of the damage dealt by the holder each round. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Pain & Suffering To Obtain: 25 Posts ╠═══════════════════════════════════════════════╗ ☠● Flame Orb: Holder gets burned after 1 turn. ☠● Toxic Orb: Holder gets badly poisoned after 1 turn. ✂☗ Rocky Helmet: Opponent will receive damage equal to 12.5% of their maximum health if they use a physical attack against the pokemon holding this item. ☠ Sticky Barb: Damages holder by 12% of its maximum HP each turn. May transfer to a foe on contact if the foe has no held item. Does not damage a Pokémon with Magic Guard. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Weight & Speed To Obtain: 20 Posts ╠═══════════════════════════════════════════════╗ ☘ Quick Claw Each attack has a 1/3 chance of automatically increasing priority by +1, ignores the effects of Trick Room and Stall. ☗ Lagging Tail: All move priority's are set to -8, ignores the effect of Trick Room. ☗● Iron Ball: Cuts the holder's Speed by three stages, negates the effect of Levitate, Telekinesis and Magnet Rise and makes the holder susceptible to Ground-type moves, Arena Trap, Spikes, and Toxic Spikes. Flying-type Pokémon holding an Iron Ball will receive neutral damage from Ground-type moves regardless of its secondary type. ☗ Float Stone: Halves the pokemons weight. ☗ Drag Stone: Double the pokemons weight. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Accuracy & Evasion To Obtain: 25 Posts ╠═══════════════════════════════════════════════╗ ☘⌬ Wide Lens: Accuracy is raised one stage at the start of battle. ☘⌬ Zoom Lens: Accuracy is raised one stage at the start of battle. ☘ Bright Powder: Reduces the accuracy of moves targeting the holder by one stage ╚═══════════════════════════════════════════════╝ ╔═════════════════════Survival To Obtain: 30 Posts ╠═══════════════════════════════════════════════╗ ✂ Focus Band: There is a 1/5 chance to endure any attack that would KO the holder regardless of current Hp, leaving it with just 1 HP. Can also protect against recoil damage and self-inflicted confusion damage. Must trigger separately for each strike of a multi-strike moves though only needs to trigger once to protect from all strikes. Cannot protect from Future Sight or Doom Desire. ✂ Assault Vest: Pokemon take 50% less damage from Special attacks but prevents the use of status moves. ☗ Eviolite: Pokemon capable of evolving, but not heaving reached its final stage, take 30% less damage from Physical and Special attacks ✂ Protective Pads: Making physical contact with the opponent doesn't activate the effects of Iron Bards, Rough Skin, Effect Spore, Cute Charm, Flame Body, Static, Mummy, Tangling Hair, Poison Touch, Gooey or Cursed Body, ╚═══════════════════════════════════════════════╝ ╔═════════════════════Flinch / Crit To Obtain: 30 Posts ╠═══════════════════════════════════════════════╗ ☘⌬ Scope Lens Moves without a chance to cause a critical hit have a 3/10 chance. ☘ King's Rock: Increases the chance for moves to flinch by 1/10, If Poliwhirl or Slowpoke is holding this item and leveled up at night it will evolve. Note: Causes Poliwhirl to evolve into Politoed when traded. Causes Slowpoke to evolve into Slowking when traded. ☘ Razor Claw: Increases the chance for moves to critically hit by 1/10. Note: If held, causes Sneasel to evolve into Weavile when leveled up at the night. ☘ Razor Fang: Moves without a chance to cause a flinch have a 3/10 chance. Note: If held, causes Gligar to evolve into Gliscor when leveled up during the night. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Move Related To Obtain: 20 Posts ╠═══════════════════════════════════════════════╗ ● Smoke Ball: The move Smog does double its base damage. ✂ Amulet Coin: The move Payday does double its base damage. +1-Zenny Per pokemon defeated in any NPC-battle this pokemon took part in. ☗ Possibility Chalk: Increase the base Dmg of Hidden Power from 60 to 90. Location: Forests ╚═══════════════════════════════════════════════╝ ╔═════════════════════Charms To Obtain: 30 Posts ╠═══════════════════════════════════════════════╗ Catcher's Charm: Moves always leave at least 1 HP. Marking Charm: The first move of battle is always a Critial hit. Old Charm: Pokemon above level 30
Mother's Charm: When catching a pokemon not already registered in the PokeDex roll a D20. If the result is 20, the pokemon caught comes with an Egg of its same species. Special Charm: When catching a pokemon not already registered in the PokeDex roll a D20. If the result is 20, the pokemon is holding 1 location-specific item. Note: To work, the pokemon holding this MUST be the first pokemon used in battle. Shiny Charm: When catching a pokemon not already registered in the PokeDex roll a D20. If the result is 20, the pokemon becomes Shiny. Note: To work, the pokemon holding this MUST be the first pokemon used in battle. ╚═══════════════════════════════════════════════╝
Posted: Wed Aug 24, 2016 2:52 pm
╔═════════════════════Signature To Obtain: 25 Posts ╠═══════════════════════════════════════════════╗ ☗● Light Ball: Pichu, Pikachu and Richu's Physical and Special attacks do 40% more damage. Thick Club: Cubone and Marowak's Physical attack's do 30% more damage. Deepseatooth: Clamperl's Physical and Special attack do 50% more damage. Note: Evolves Clamperl into Huntail when traded holding this item. Deepseascale: Clamperl's Takes 50% less damage from Physical and Special attacks Note: Evolves Clamperl into Gorebyss when traded holding this item. ☗ Metal powder: Ditto Takes 30% less damage from Physical and Special attacks Quick Powder: Ditto's speed is raised two stages at the beginning of a battle. Does not work when Transformed. ✂ Defense Band: Tyrogue and Hitmonchan's punching moves do 30% more damage Note: A Tyrogue that's holding this item at Lv.20 or above, can evolve into Hitmonchan upon its next level up. Location: Obern city ✂ Attack Band: Tyrogue and Hitmonlee's kicking moves do 30% more damage. Note: A Tyrogue that's holding this item at Lv.20 or above, can evolve into Hitmonlee upon its next level up. Location: Obern city ✂ Balance Band: Tyrogue and Hitmontop's kicking and Punching moves do 20% more damage. Note: A Tyrogue that's holding this item at Lv.20 or above, can evolve into Hitmontop upon its next level up. Location: Obern city ☘ Stick: If held by Farfetch'd Increases the chance for moves to critically hit by 2/10. ✂☘ Lucky Punch: If held by Chansey, Increases the chance for moves to critically hit by 2/10 ●☗ Big Pearl: Clamperl, Shellder, or Cloyster, Physical and Special attacks will do +25% damage and will take 25% less damage from Physical and Special attacks. But give 25% more Exp when beaten in Trainer battles. ●☗ Pearl String: Clamperl, Shellder, or Cloyster, +10 Damage for each successful strike of a multi-strike move. ☘ Slowpoketail: If held by Slowpoke, Slowbro, or Sloking, Increases the chance for moves to critically hit by 2/10 ✂☘ Tapu Totem: If held by Tapu Bulu, Tapu Lele, Tapu Koko, or Tapu Fini, Terrain effects and Surge ability's remains in effect until changed by another Pokemon. ☘ Cookies and Coal: When Delibird uses the move Present trade this item with the opponent. If Delibird takes damage this or next turn, Cookies and Coal deals 15% of their max HP as damage to the opponent. If Delibird takes no damage this or next turn, Cookies and Coal heals the target for 15% of their max HP. Return Cookies and Coal to the Trainers bag once used. ☘ Rainbows Edge: If held by Chancy, Blissey, Clefairy, Clefable, Snubbull, or Granbull Normal-type moves that deal damage have: Generate a number 1-18. The number results in the moves typing. 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy / 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel ☘ Gamblers Dice: If held by Meowth, Persian, Glameow, Purugly, Purrloin, or Liepard. At the start of battle, roll an 8 sided dice for Physical Attack, Physical Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion, and Critical Hit Ratio. Whatever is rolled for is increased by two stages. ☘ Clovers Grace: If held by Jigglypuff, Wigglytuff, Buneary, Lopunny, Bunnelby, or Diggersby damage done to the holder is reduced by 30 for the first 3 rounds of battle. Prevents Critical Hits. ☘ Lucky Horseshoe: If held by Ponyta, Rapidash, Blitzle, Zebstrika, Mudbray or Mudsdale each attack has a 1/3 chance of automatically increasing priority by +1. Raise speed two stages. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Incense To Obtain: 30 Posts ╠═══════════════════════════════════════════════╗ Full Incense: All moves have a -1 Priority Note: Causes Snorlax to produce a Munchlax Egg if holding this item while breeding. Sea Incense Boosts Power of Water Type Moves by+20% Note: Causes Azumarill and Marill to produce an Azurill Egg if holding this item while breeding. Wave Incense Boosts Power of Water Type Moves by +20% Note: Causes Mantine to produce a Mantyke Egg if holding this item while breeding. ☗ Rock Incense Boosts Power of Rock Type Moves by +20% Note: Causes Sudowoodo to produce a Bonsly Egg if holding this item while breeding. ☘ Lax Incense Raises the holder's evasion by one stage in battle. Note: Causes Wobbuffet to produce a Wynaut Egg if holding this item while breeding. ❦ Rose Incense Boosts Power of Grass Type Moves by +20% Note: Causes Roselia and Roserade to produce a Budew Egg if holding this item while breeding. Pure Incense Boosts Power of Normal Type Moves by +20%. Note: Causes Chimecho to produce a Chingling Egg if holding this item while breeding. Odd Incense Boosts Power of Psychic Type Moves by +20% Note: Causes Mr. Mime to produce a Mime Jr. Egg if holding this item while breeding. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Type Boost To Obtain: 30 Posts ╠═══════════════════════════════════════════════╗ ✂ Black Belt: Fighting type attacks do +20% damage. Location: Mog Village ✂ Black Glasses: Dark type attacks do +20% damage. Location: Queenscrown City ☗ Charcoal: Fire type attacks do +20% damage. Location: Staccato Town Dragon Fang: Dragon type attacks do +20% damage. Location: The Dragons Spine ☗ Hard Stone: Rock type attacks do +20% damage. Location: Shortcut Tunnel ☗⌬ Magnet: Electric type attacks do +20% damage. Location: Grid city Miracle Seed: Grass type attacks do +20% damage Location: Magney forest ✂ Mystic Water: Water type attacks do +20% damage. Location: Brookmill town ☗ Nevermeltice: Ice type attacks do +20% damage. Location: Snowfall Temple Poison Barb: Poison type attacks do +20% damage. Location: Coda Village Sharp Beak: Flying type attacks do +20% damage. Location: Dronia City ✂ Silk Scarf: Normal type attacks do +20% damage. Location: Holesweet Town Silver Powder: Bug type attacks do +20% damage. Location: Greenleaf village ☗ Soft Sand: [Ground type attacks do +20% damage. Location: Terrahold City Spell Tag: Ghost type attacks do +20% damage. Location: Grave Tower Twisted Spoon: Psychic type attacks do +20% damage. Location: Waygate wood ✂ Pink Bow: Fairy type attacks do +20% damage. Location: Thrive Town ☗ Metal Coat: Steel type attacks do +20% damage. Note: Evolves Onix into Steelix and Scyther into Scizor when traded holding this item. Location: Byro City ╚═══════════════════════════════════════════════╝ ╔═════════════════════Plates To Obtain: 50 Posts Note: Changes Arceus & Judgement's type to the respective type of the held plate but due to being a normal type legendary move does not benefit the 1.2/1.4 multiplication on top of having its type changed. ╠═══════════════════════════════════════════════╗ Draco Plate: Dragon type attacks do +20% damage, but if a dragon type is using the attack, it does +40% instead. Location: Calando Village Dread Plate: Dark type attacks do +20% damage, but if a dark type is using the attack, it does +40% instead. Location: Vozy City Earth Plate: Ground type attacks do +20% damage, but if a ground type is using the attack, it does +40% instead. Location: Legato City Fist Plate: Fighting type attacks do +20% damage, but if a fighting type is using the attack, it does +40% instead. Location: Obern Town Flame Plate: Fire type attacks do +20% damage, but if a fire type is using the attack, it does +40% instead. Location: Phomy City Icicle Plate: Ice type attacks do +20% damage, but if an ice type is using the attack, it does +40% instead. Location: Cresmere City Insect Plate: Bug type attacks do +20% damage, but if a bug type is using the attack, it does +40% instead. Location: Honeygust Town Iron Plate: Steel type attacks do +20% damage, but if a steel type is using the attack, it does +40% instead. Location: Tremol Town Meadow Plate: Grass type attacks do +20% damage, but if a grass type is using the attack, it does +40% instead. Location: Gomie City Mind Plate: Psychic type attacks do +20% damage, but if a psychic type is using the attack, it does +40% instead. Location: Dacapo City Sky Plate: Flying type attacks do +20% damage, but if a flying type is using the attack, it does +40% instead. Location: Quaver City Splash Plate: Water type attacks do +20% damage, but if a water type is using the attack, it does +40% instead. Location: Volka City Spooky Plate: Ghost type attacks do +20% damage, but if a ghost type is using the attack, it does +40% instead. Location: Waygate City Stone Plate: Rock type attacks do +20% damage, but if a rock type is using the attack, it does +40% instead. Location: Hazol Town Toxic Plate: Poison type attacks do +20% damage, but if a poison type is using the attack, it does +40% instead. Location: Denberg City Zap Plate: Electric type attacks do +20% damage, but if an electric type is using the attack, it does +40% instead. Location: Iceport City Pixie Plate: Fairy type attacks do +20% damage, but if a fairy type is using the attack, it does +40% instead. Location: Hernsa City ╚═══════════════════════════════════════════════╝
╔═════════════════════Assorted Note: Destroyed upon use To Obtain: 15 Posts ╠═══════════════════════════════════════════════╗ ⌬ Cell Battery: Absorbs an electric attack and raises this Pokemon's Physical attack one stage. ❦ Absorb Bulb: Absorbs a Water type attack and raises holder's Special Attack by one stage instead ❦ Luminous Moss: Absorbs a Water attack and raises this Pokemon's special defense one stage. ● Snowball: Absorbs a ice attack and raises this Pokemon's physical attack one stage. ❦ Power Herb: Allows the immediate use of a move that charges on the first turn. ❦ Mental Herb: Removes the effects of infatuation, Taunt, Encore, Torment, Disable, and Cursed Body. ❦ White Herb: Negate the effect of one statues decrease. ☠ Weakness Policy: A one-time use item that raises the holder's Attack and Special Attack by 2 stages each when hit by a super effective move. ⌬ Eject Bottun: When attacked, the holder swaps out with another teammate in their active party. ☠ Red Card: Forces the opponent to switch to a random Pokémon when the holder is attacked. ☠ Air Balloon: Gives the holder immunity to Ground-type moves, but pops when the holder is attacked. Indirect damage will not pop the balloon, and neither will Ground-type moves used against the holder. Breaking a holder's Substitute will also pop the balloon. The holder is also not affected by Spikes or Toxic Spikes. The balloon will not work if Gravity is in effect. ☠ Focus Sash Prevents the Holder from a KO, leaving them with 1 HP
Psychic Seed: Increase Special defense one stage when Psychic Terrain is in effect. Misty Seed: Increase Special defense one stage when Misty Terrain is in effect. Grassy See: Increase Physical defense one stage when Grassy Terrain is in effect. Electric Seed: Increase Physical defense one stage when Electric Terrain is in effect. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Food To Obtain: 25 Posts ╠═══════════════════════════════════════════════╗ Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Pumpkaboo Pie: Heals 40% maximum HP when afflicted with a status condition. Giant Turkey Leg: Restores 200HP. Activates at 25% health. Once this item has been used, it becomes a Thick Club. Fruitcake: 150 fling damage. While being held, physical attack is increased by x1.3, speed is cut in half. Spiked Eggnogg: When used on a pokemon, Roll an even sided die, evens the pokemon will fight with incurable confusion, odds the pokemon will fall asleep and be unable to attack for three turns. In return the Pokemon's speed is boosted 1 stage, special and physical defense are increased by 2 stages, and they receive x1.5 exp. Notes: This item's confusion and sleep side effects ignore abilities such as own tempo, insomnia, comatose, and early bird that would otherwise prevent these status afflictions from occurring or being altered in any way. Moves that would normally be usable during sleep such as snore and sleep talk will not be usable during the three turns of sleeping caused by this item. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Gems To Obtain: 20 posts Note: Each Gem makes two balls. ╠═══════════════════════════════════════════════╗ Fire Gem: While holding this gem, a fire type attack does +50% damage Water Gem: While holding this gem, a water type attack does +50% damage Electric Gem: While holding this gem, an electric type attack does +50% damage Grass Gem: While holding this gem, a grass type attack does +50% damage Ice Gem: While holding this gem, an ice type attack does +50% damage Fighting Gem: While holding this gem, a fighting type attack does +50% damage Poison Gem: While holding this gem, a poison type attack does +50% damage Ground Gem: While holding this gem, a ground type attack does +50% damage Flying Gem: While holding this gem, a flying type attack does +50% damage Psychic Gem: While holding this gem, a psychic type attack does +50% damage Bug Gem: While holding this gem, a bug type attack does +50% damage Rock Gem: While holding this gem, a rock type attack does +50% damage Ghost Gem: While holding this gem, a ghost type attack does +50% damage Dragon Gem: While holding this gem, a dragon type attack does +50% damage Dark Gem: While holding this gem, a dark type attack does +50% damage Steel Gem: While holding this gem, a steel type attack does +50% damage Normal Gem: While holding this gem, a normal type attack does +50% damage Fairy Gem: While holding this gem, a fairy type attack does +50% damage ╚═══════════════════════════════════════════════╝ ╔═════════════════════Gene Boosts To Obtain: 30 posts ╠═══════════════════════════════════════════════╗ ⌬ Berserk Gene: Increases the attack stat by four stages but gives a strange incurable confusion for 5 turns. Notes: Held item consumed upon entry to battle. Switching out with Baton Pass causes the 5 turns to start over on the new Pokemon. This confusion is not affected by Own Tempo. To Obtain: 30 posts in Cerulean City, Azalea Town, Dewford Town, Eterna City, Virbank City, or Cyllage City. ⌬ Brisk Gene: Increases speed by four stages, but gives a strange incurable confusion for 5 turns. Notes: Held item consumed upon entry to battle. Switching out with Baton Pass causes the 5 turns to start over on the new Pokemon. This confusion is not affected by Own Tempo. To Obtain: 30 posts in Cerulean City, Azalea Town, Dewford Town, Eterna City, Virbank City, or Cyllage City. ⌬ Ward Gene: Increases defense by four stages but gives a strange incurable confusion for 5 turns. Notes: Held item consumed upon entry to battle. Switching out with Baton Pass causes the 5 turns to start over on the new Pokemon. This confusion is not affected by Own Tempo. To Obtain: 30 posts in Cerulean City, Azalea Town, Dewford Town, Eterna City, Virbank City, or Cyllage City. ⌬ Force Gene: Increases special defense by four stages but gives a strange incurable confusion for 5 turns. Notes: Held item consumed upon entry to battle. Switching out with Baton Pass causes the 5 turns to start over on the new Pokemon. This confusion is not affected by Own Tempo. To Obtain: 30 posts in Cerulean City, Azalea Town, Dewford Town, Eterna City, Virbank City, or Cyllage City. ⌬ Maniac Gene: increases special attack by four stages but gives a strange incurable confusion for 5 turns. Notes: Held item consumed upon entry to battle. Switching out with Baton Pass causes the 5 turns to start over on the new Pokemon. This confusion is not affected by Own Tempo. To Obtain: 30 posts in Cerulean City, Azalea Town, Dewford Town, Eterna City, Virbank City, or Cyllage City. ╚═══════════════════════════════════════════════╝
Posted: Fri Feb 09, 2018 7:32 pm
Coordinator
╔═════════════════════Scarf To Obtain: 20 Posts in any city with a Gym ╠═══════════════════════════════════════════════╗ Blue Scarf: All beauty categorized attacks gain +1 appeal point Green Scarf: All smart categorized attacks gain +1 appeal point Pink Scarf: All cute categorized attacks gain +1 appeal point Red Scarf: All cool categorized attacks gain +1 appeal point Yellow Scarf: All tough categorized attacks gain +1 appeal point ╚═══════════════════════════════════════════════╝ ╔═════════════════════Pin To Obtain: 25 Posts in any city with a Gym ╠═══════════════════════════════════════════════╗ Dawnstone Pin: All Beauty categorized attacks also count as Smart type. +2 appeal. Ovelstone Pin: All Smart categorized attacks also count as Cool type. +2 appeal. Duskstone Pin: All Cool categorized attacks also count as Tough type. +2 appeal. Sunstone Pin: All Tough categorized attacks also count as Cute type. +2 appeal. Shinystone Pin: All Cute categorized attacks also count as Beauty type. +2 appeal. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Sigil To Obtain: 35 Posts in any city with a Gym ╠═══════════════════════════════════════════════╗ Sigil of the Marill: +1 appeal for each Beauty categorized move this pokemon knows. Sigil of the Serperior: +1 appeal for each Smart categorized move this pokemon knows. Sigil of the Vulpix: +1 appeal for each Cool categorized move this pokemon knows. Sigil of the Pikachu: +1 appeal for each Tough categorized move this pokemon knows. Sigil of the Clefairy: +1 appeal for each Cute categorized move this pokemon knows. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Band To Obtain: 30 Posts in any city with a Gym ╠═══════════════════════════════════════════════╗ Majestic Band: Opposing moves and ability's cannot lower Speed. +3 appeal Flexable Band: Opposing moves and ability's cannot lower Special attack. +3 appeal Radiant Band: Opposing moves and ability's cannot lower Special defense. +3 appeal Rigged Band: Opposing moves and ability's cannot lower Physical attack. +3 appeal Supple Band: Opposing moves and ability's cannot lower Physical defense. +3 appeal ╚═══════════════════════════════════════════════╝ ╔═════════════════════Nacklace To Obtain: 50 Posts in any city with a Gym ╠═══════════════════════════════════════════════╗ Majestic Necklace: Reduce negative appeal from Beauty categorized attacks by 1. +2 Smart, Cool, Touch or Cute appeal. Flexable Necklace: Reduce negative appeal from Smart categorized attacks by 1. +2 Beauty, Cool, Touch or Cute appeal. Radiant Necklace: Reduce negative appeal from Cool categorized attacks by 1. +2 Beauty, Smart, Touch or Cute appeal Rigged Necklace: Reduce negative appeal from Tough categorized attacks by 1. +2 Beauty, Smart, Cool, or Cute appeal Supple Necklace: Reduce negative appeal from Cute categorized attacks by 1. +2 Beauty, Smart, Cool, or Touch appeal ╚═══════════════════════════════════════════════╝ ╔═════════════════════Ribbon To Obtain: 35 Posts in any city with a Gym ╠═══════════════════════════════════════════════╗ Majestic Ribbon: Beauty attacks do +30% more damage if this pokemon has won a beauty ribbon. +3 Beauty appeal Flexable Ribbon: Smart attacks do +30% more damage if this pokemon has won a Clever ribbon. +3 Clever appeal Radiant Ribbon: Cool attacks do +30% more damage if this pokemon has won a Cool ribbon. +3 Cool appeal Rigged Ribbon: Tough attacks do +30% more damage if this pokemon has won a Tough ribbon. +3 Tough appeal Supple Ribbon: Cute attacks do +30% more damage if this pokemon has won a Cute ribbon. +3 Cute appeal ╚═══════════════════════════════════════════════╝ ╔═════════════════════Assorted To Obtain: 35 Posts in any city with a Gym ╠═══════════════════════════════════════════════╗ Kitsune Beads: When hit by a Special attack increase Special attack by one stage, +3 appeal. Tanuki Beads: When hit by a Physical attack increase Physical attack by one stage, +3 appeal. Kitsune Scroll: When hit by a Special attack increase Special defense by one stage, +3 appeal. Tanuki Scroll: When hit by a Physical attack increase Physical defense by one stage, +3 appeal. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Biancareina To Obtain: ╠═══════════════════════════════════════════════╗ Waterstone Biancareina: All Beauty categorized attacks do +20% more damage. +3 Beauty appeal. Leafstone Biancareina: All Smart categorized attacks do +20% more damage. +3 Smart appeal. Firestone Biancareina: All Cool categorized attacks do +20% more damage. +3 Cool appeal. Thunderstone Biancareina: All Tough categorized attacks do +20% more damage. +3 Tough appeal. Moonstone Biancareina: All Cute categorized attacks do +20% more damage. +3 Cute appeal ╚═══════════════════════════════════════════════╝
Contest Preparation
╔═════════════════════Shampoo and Conditioner To Obtain: 5 Posts Notes: Consumed upon use. ╠═══════════════════════════════════════════════╗ Shampoo: +3 appeal Conditioner: +3 appeal Sheen Spritz: +3 Appeal Comb: +3 Appeal ╚═══════════════════════════════════════════════╝ ╔═════════════════════Apparel Collections To Obtain: 50 Posts Notes: Each Collection contains 5 different items with each item giving a +3 to a different category type. Props can be any none clothing relation item. These items are left up to creative interpretation. To help keep track of these tag them as a "Collection of -Blank-" in your inventory as oppose to 5 different items please. Apparel are not held items but only one apparel item from each collection may be worn by a pokemon at a time. If a pokemon is wearing 1 item from each collection it will get a +18 appeal on contests. ╠═══════════════════════════════════════════════╗ Hat Collection: +3 Cool, +3 Beauty +3 Clever +3 Cute +3 Tough Glasses Collection: +3 Cool, +3 Beauty, +3 Clever, +3 Cute, +3 Tough Scarf Collection: +3 Cool, +3 Beauty, +3 Clever, +3 Cute, +3 Tough Collar Collection: +3 Cool, +3 Beauty, +3 Clever, +3 Cute, +3 Tough Cap Collection: +3 Cool, +3 Beauty, +3 Clever, +3 Cute, +3 Tough Prop's Collection: +3 Cool, +3 Beauty, +3 Clever, +3 Cute, +3 Tough ╚═══════════════════════════════════════════════╝ ╔═════════════════════Seals To Obtain: 15 Posts Each Notes: Upon releasing the Pokémon from the Pokéball, the seal will create some kind of 'accent' effect, depending on the seals used. For instance, the Smoke Seal will release a cloud of dark smoke to billow around your Pokémon, which can be combined with their opening appeal move for a unique and creative effect. A total of 5 seals may be set onto a single poke'ball, however if you wish to remove or replace a seal doing so destroys the seal in question. ╠═══════════════════════════════════════════════╗ Sparkle: +1 Appeal. Upon release the pokemon shimmers and sparkles Drizzle: +1 Appeal. Upon release the pokemon is covered in a soft layer of morning dua Explosion: +1 Appeal. Upon release the pokemon is caught in a harmless explosion ! Red Flames: +1 Appeal. Upon release Red flames erupt around the pokemon Blue Flames: +1 Appeal. Upon release Blue flames erupt around the pokemon Pink Hearts: +1 Appeal. Upon release a large pink heart forms around the pokemon then pops like a bubble Purple Hearts: +1 Appeal. Upon release heart shapped bubbles scatter in all directions only to pop. Red Hearts: +1 Appeal. Upon release the floor is stamped with a large heart that fades with time. Smoke: +1 Appeal. Upon release a cloud of smoke conceals the pokemon but fades in seconds Smog: +1 Appeal. Upon release. Upon release black smoke is release mimicling a ninja's signature escape. Yellow Sparks: +1 Appeal. Upon release harmless a electrical discharge is sent into all directions around the pokemon. Blue Sparks: +1 Appeal. Upon release harmless electricity coils around the pokemon. Blue Bubbles: +1 Appeal. Upon release large bubbles scatter in all directions. Pink Bubbles: +1 Appeal. Upon release a large bubble entraps the pokemon before popping. Flower Petals Bright: +1 Appeal. Upon release bright vibrant flower petals scatter into the air. Flower Petals Dark: +1 Appeal. Upon release deep and richly colored flower petals are scattered into the air. Yellow Stars: + 1 Appeal. Upon release stars spin around the pokemon like a swift attack. Blue-Stars: +1 Appeal. Upon release stars scatter in all directions away from the pokemon and fade away in seconds Rainbow Stars: +1 Appeal. Upon release a single large star orbits the pokemon before braking into smaller ones then bursts into sparkles ╚═══════════════════════════════════════════════╝
╔═════════════════════Form Change To Obtain: 15 Posts ╠═══════════════════════════════════════════════╗ ⌬ Wash Plug: Changes Rotom into Wash Rotom. Changes Discharge to Hydro Pump Location: Power Plant ⌬ Mow Plug: Changes Rotom into Mow Rotom. Changes Discharge to Leaf Storm Location: Power Plant ⌬ Heat Plug: Changes Rotom into Heat Rotom. Changes Discharge to Overheat Location: Power Plant ⌬ Frost Plug: Changes Rotom into Frost Rotom. Changes Discharge to Blizzard Location: Power Plant ⌬ Fan Plug: Changes Rotom into Fan Rotom. Changes Discharge to Air Slash Location: Power Plant ⌬ Burn Drive: Changes Techno Blast to a Fire type move. ⌬ Douse Drive; Changes Techno Blast to a Water type move. ⌬ Chill Drive: Changes Techno Blast to an Ice type move. ⌬ Shock Drive: Changes Techno Blast to an Electric type move. Reveal Glass: Used to shift Landorus, Thundurus, or Tornadus between their Incarnate and Therian Formes. ⌬ DNA Splicers: Can be Used to change Kyurem to Black or White Kyurem Note: A DNA sample must be taken from another RPers or your own Reshiram/Zekrom for the Splicing to be Sucessful Prison Bottle: Changes Hoopa to Unbound form. Location: Captical Ruins Gracidea Flower: Used to change Shaymin to Sky Forme. Griseous Orb: Used to shift Giratina between it's Origin and Altered Formes. Red Nectar: Changes Oricorio to Baile Style. Yellow Nectar: Changes Oricorio to Pom-Pom Style. Pink Nectar: Changes Oricorio to Pa'u Style. Purple Nectar: Changes Oricorio to Sensu Style. ₪ Bug Memory: Changes Sivally's Type to Bug ₪ Dark Memory: Changes Sivally's Type to Dark ₪ Dragon Memory: Changes Sivally's Type to Dragon ₪ Electric Memory: Changes Sivally's Type to Electric ₪ Fairy Memory: Changes Sivally's Type to Fairy ₪ Fighting Memory: Changes Sivally's Type to Fighting ₪ Fire Memory: Changes Sivally's Type to Fire ₪ Flying Memory: Changes Sivally's Type to Flying ₪ Ghost Memory: Changes Sivally's Type to Ghost ₪ Grass Memory: Changes Sivally's Type to Grass ₪ Ground Memory: Changes Sivally's Type to Ground ₪ Ice Memory: Changes Sivally's Type to Ice ₪ Poison Memory: Changes Sivally's Type to Poison ₪ Psychic Memory: Changes Sivally's Type to Psychic ₪ Rock Memory: Changes Sivally's Type to Rock ₪ Steel Memory: Changes Sivally's Type to Steel ₪ Water Memory: Changes Sivally's Type to Water ╚═══════════════════════════════════════════════╝ ╔═════════════════════Trade Evolution To Obtain: 10 Posts ╠═══════════════════════════════════════════════╗ Dragon Scale: Evolves Seadra into Kingdra when traded while holding this item. Up-Grade: Evolves Porygon into Porygon2 when traded while holding this item. Dubious Disc: Evolves Porygon2 into Porygon-Z when traded while holding this item. Magmarizer: Evolves Magmar into Magmortar when traded while holding this item Electrizer: Evolves Electabuzz into Electivire when traded while holding this item. Protector: Evolves Rhydon into Rhyperior when traded holding this item. Reaper Cloth: Evolves Dusclops into Dusknoir when traded holding this item. Whipped Dream: Evolves Swirlix into Slurpuff when traded holding this item. Sachet: Evolves Spritzee into Aromatisse when traded holding this item. Prism Scale: Evolves Feebas into Milotic when traded holding this item. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Evolution / Devolution Stones To Obtain: 10 Posts Note: Each Stone makes two balls. ╠═══════════════════════════════════════════════╗ Firestone Evolves Vulpix / Growlithe / Eevee / Pansear Leafstone Evolves Gloom / Weepinbell / Exeggcute / Nuzleaf / Pansage Thunderstone Evolves Pikachu / Eevee / Eelektrik Waterstone Evolves Poliwhirl / Shellder / Staryu / Eevee / Lombre / Panpour Moonstone Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna Sunstone Evolves Gloom / Sunkern / Cottonee / Petilil / Helioptile Dawn Stone Evolves Male Kirlia / Female Snorunt Dusk Stone Evolves Murkrow / Misdreavus / Lampent / Doublade Shiny Stone Evolves Togetic / Roselia / Minccino / Floette Oval Stone Evolves Happiny Daytime Icestone: Evolves Eevee / Sandshrew / Vulpix Everstone Devolves a pokemon by one stage. Unlike the games, this stone is consumed upon use. Due to Eevee’s unstable Genetic Makeup, Everstones do not work on Eeveelutions ╚═══════════════════════════════════════════════╝ ╔═════════════════════Fossils To Obtain: 50 post Note: All fossils can be taken to Professor Hickory's Lab to be revived at Level 5. ╠═══════════════════════════════════════════════╗ Dome Fossil: Resurrects Kabuto Location: Fossil Yard Helix: Resurrects Omanyte Location: Fossil Yard Old Amber Resurrects Aerodactyl Location: Fossil Yard Root: Resurrects Lileep Location: Fossil Yard Claw: Resurrects Anorith Location: Fossil Yard Skull: Resurrects Cranidos Location: Fossil Yard Armor: Resurrects Shieldon Location: Fossil Yard Cover: Resurrects Tirtouga Location: Fossil Yard Plume: Resurrects Archen Location: Fossil Yard Sail: Resurrects Amaura Location: Fossil Yard Jaw: Resurrects Tyrunt Location: Fossil Yard ╚═══════════════════════════════════════════════╝ ╔═════════════════════Apricorn To Obtain: 10 Posts Note: Each Apricorn makes two balls. ╠═══════════════════════════════════════════════╗ Black Apricorn: Blue Apricorn Green Apricorn: Pink Apricorn: Red Apricorn: White Apricorn: ╚═══════════════════════════════════════════════╝
Posted: Fri Feb 09, 2018 7:34 pm
TM's & HM's
╔═════════════════════Gym Leader To Obtain: Defeat the designated Gym Leader. ╠═══════════════════════════════════════════════╗ 13 Ice Beam = 15 Hyper Beam = 3O Shadow Ball = 39 Rock Tomb = 4O Aerial Ace = 43 Flame Charge = 47 Low Sweep = 53 Energy Ball = 55 Scald = 57 Charge Beam = 78 Bulldoze = 82 Dragon Tail = 83 Infestation = 85 Dream Eater = 91 Flash Cannon = 97 Dark Pulse = 99 Dazzling Gleam = ╚═══════════════════════════════════════════════╝ ╔═════════════════════Location To Obtain: 30 Posts in the designated location ╠═══════════════════════════════════════════════╗ O6 Toxic = 14 Blizzard 22 Solar Beam = 25 Thunder = 26 Earthquake = 27 Return = 28 Dig = 29 Psychic = 31 Brick Break = 34 Sludge Wave = 38 Fire Blast = 5O Overheat = 51 Steel Wing = 52 Focus Blast = 58 Sky Drop = 64 Explosion = 65 Shadow Claw = 68 Giga Impact = 71 Stone Edge = 79 Frost Breath = 8O Rock Slide = 81 X-Scissor = 84 Poison Jab = 9O Substitute = 93 Wild Charge = 98 Power-Up Punch = ╚═══════════════════════════════════════════════╝ ╔═════════════════════Misc To Obtain: 30 Posts ╠═══════════════════════════════════════════════╗ O1 Hone Claws O2 Dragon Claw O3 Psyshock O4 Calm Mind O5 Roar O7 Hail O8 Bulk Up O9 Venoshock 1O Hidden Power 11 Sunny Day 12 Taunt 16 Light Screen 17 Protect 18 Rain Dance 19 Roost 2O Safeguard 21 Frustration 23 Smack Down 24 Thunderbolt 32 Double Team 33 Reflect 35 Flamethrower 37 Sandstorm 41 Torment 42 Facade 44 Rest 45 Attract 46 Thief 48 Round 49 Echoed Voice 54 False Swipe 56 Fling 59 Incinerate 6O Quash 61 Will-O-Wisp 62 Acrobatics 63 Embargo 66 Payback 67 Retaliate 69 Rock Polish 7O Flash 72 Volt Switch 73 Thunder Wave 74 Gyro Ball 75 Swords Dance 76 Struggle Bug 77 Psych Up 86 Grass Knot 87 Swagger 88 Sleep Talk 89 U-turn 92 Trick Room 95 Snarl 94 Secret Power 96 Nature Power 1OO Confide ╚═══════════════════════════════════════════════╝ ╔═════════════════════HM's HMs cannot be posted for, only given out when certain conditions are met, such as obtaining a number of badges or beating a particular Gym Leader.
Unlike the games, HMs do not require any special item or interaction to be forgotten by a pokemon. Here is a list of all HMs and their conditions.
HM's are earned from the first gym leader you defeat according to its rank and are required in order to travel to some locations. ╠═══════════════════════════════════════════════╗ O1 Cut: = Rank 1 O2 Fly: = Rank 5 O3 Surf: = Rank 5 O4 Strength: = Rank 2 O5 Defog: = Rank 8 O6 Rock Smash: = Rank 3 O7 Waterfall = Rank 6 O8 Rock Climb: = Rank 4 O9 Whirlpool: = Rank 6 1O Dive = Rank 7
╔═════════════════════EXP Boost ╠═══════════════════════════════════════════════╗ Lucky Egg: Pokemon holding this item gain +1 Exp point each post and x1.5 Exp from battles (rounded up). The duration of effect is 7 days of active posting. If the Lucky egg is removed before the duration of effect has expired it breaks. Placing the pokemon in the PC or inactive party does not pause the duration of effect Notes: Can be used with the energy drink and the GS ball. To Obtain: 40 posts in any city with a gym leader. ⌬ EXP share: Pokemon holding this item get extra EXP equal to 1/2 the base EXP gained from battles up to level 30. Notes: Can be used with the energy drink and the GS ball. Trainers may only have one EXP share active at a time. If the EXP share is removed from the holder, it will break. To Obtain: 50 Posts ╚═══════════════════════════════════════════════╝ ╔═════════════════════Shards & Flutes To Obtain: 10 posts in the Capital Ruins ╠═══════════════════════════════════════════════╗ Blue Shard: Combine five to create a blue flute Red Shard: Combine three to create a red flute Yellow Shard: Combine three to create a yellow flute ╠═══════════════════════════════════════════════╗ ♪ Blue Flute: when played, wakes a Sleeping Pokemon To Obtain: Combine 5 Blue Shards ♪ Yellow Flute: When played, snaps a Pokemon out of confusion To Obtain: Combine 5 Yellow Shards ♪ Red Flute: When played, snaps a Pokemon out of infatuation To Obtain: Combine 5 Red Shards ♪ Black Flute: When played, attracts one wild pokemon of choice from the available list of pokemon in the area the flute is played. Note: The item is consumed after one use, and still costs Wild Pokemon Post counters to battle. To Obtain: 10 Posts ╚═══════════════════════════════════════════════╝ ╔═════════════════════Move & Ability Alt ╠═══════════════════════════════════════════════╗ ₪ Heartscale: Heart Scales are used to recover a forgotten move by a Pokemon or to teach Move Tutor moves to your Pokemon. Notes: Moves can be from older generations of games but we refer to the latest games for the basic list. Draco Meteor, Dragon Ascent, Hydro Canon, Blast Burn, and Frenzy Plant, Relic Song, Secret Sword, require a Big Mushroom, however, due to the power of these moves To Obtain: 10 posts ₪ Big Mushroom: These mushrooms are used to teach a single Pokemon one Egg Move. Notes: Moves can be from past generations of games but we refer to the latest games for the basic list. To Obtain: 30 posts ₪ Ability Capsule: When used on a Pokémon, this item will change its ability to any other ability it can have. Notes: Cannot be used in battle. To Obtain: 35 Posts ₪ Time Capsule: When used on a Pokémon, this item will allow abilities from past generations to be learned again. To Obtain: 40 Posts
₪ Dream Gem: This strange gem delves into the ancient past to a time called the Link-Cable to teach modem pokemon forgotten moves. Teach any 1st, 2nd, 3rd or 4th generation pokemon one move it could originally learn but has sense been removed from its move pool. Example would be Pikachu from generation one learning the then TM Payday. To Obtain: 50 posts ╚═══════════════════════════════════════════════╝ ╔═════════════════════Encounter ╠═══════════════════════════════════════════════╗ Honey: Used in any forest on a Honey Tree to attract a pokemon. Notes: "Use" the honey and wait one hour in real time, then you can encounter your pokemon. Pokemon encountered with Honey are always at level 15. Pokemon found in each region can be found in forests in each region, and in the list below. To Obtain: 10 Posts or Combee's Honey Gather Ability Odd Keystone: Required to encounter a Spiritomb. Notes: Spiritomb are encountered at level 25 Location: Captical Ruins To Obtain: 20 Posts ⌬ Battle Recorder: Used to customize NPC Teams with any combination of pokemon. Note: Can be used for 5 NPC battles, still costs 15 posts per NPC encounter. To Obtain: 30 Posts ⌬ VS Seeker: Cut the number of posts required for a NPC battle in half rounded down for 7 days. Notes: Consumed after use To Obtain: 30 Posts Adrenaline Orb: Wild encounters have 2/10 chance to become a 2 on 1 battle. Roll for the second pokemon once per battle on turn 3 only. To Obtain: 35 Posts Zygarde Cube: Allows trainers to capture Zygarde Cores To Obtain: 20 Posts anywhere Dimension Shard: Four shards can be used in certain locations and times to summon specific Ultra Beasts. To Obtain: 20 Posts anywhere ╚═══════════════════════════════════════════════╝ ╔═════════════════════Item Trade ╠═══════════════════════════════════════════════╗ Mail-Letter: Can Trade/Give 1 item to another character regardless of region or location. Note: Cannot transport pokemon. Not effected by the ability Pick-Up. Cannot trade items between two characters you own without firstly gaining permission from a crew member. To Obtain: 10 Posts Mail-Package: Can Trade/Give 3 item to another character regardless of region or location. Note: Cannot transport pokemon. Not effected by the ability Pick-Up. Cannot trade items between two characters you own without firstly gaining permission from a crew member. To Obtain: 20 Posts Mail-Crate: can Trade/Give 5 item to another character regardless of region or location. Note: Cannot transport pokemon. Not effected by the ability Pick-Up. Cannot trade items between two characters you own without firstly gaining permission from a crew member. To Obtain: 30 Posts ╚═══════════════════════════════════════════════╝ ╔═════════════════════Mulch & Chambers ╠═══════════════════════════════════════════════╗
Growth-Chambers can only be used one at a time and count for all 5 possible berries that can be grown at a time.
Dry Mulch: Reduces berry plant growth by 5 posts for all current plants. Cannot be used with another mulch. To Obtain: 15 Posts or 5 Posts with a Grubbin, Charjabug, or Vikavolt holding a berry in your active party. The held Berry is consumed and replaced with the Mulch. Note: Posting for Mulch is its own post count. Wet Mulch: Reduces berry plant growth by 10 posts for all current plants. Cannot be used with another mulch. To Obtain: 20 Posts or 10 Posts with a Grubbin, Charjabug, or Vikavolt holding a berry in your active party. The held Berry is consumed and replaced with the Mulch. Note: Posting for Mulch is its own post count. Fertilizer: All current berry plants will produce at least 3 berry's. Cannot be used with another mulch. To Obtain: 25 Posts or 15 Posts with a Grubbin, Charjabug, or Vikavolt holding a berry in your active party. The held Berry is consumed and replaced with the Mulch. Note: Posting for Mulch is its own post count.
Growth Chamber Lv1: Can harvest planted berries up to one time To Obtain: 15 Posts Growth Chamber Lv2: Can harvest planted berries up to two times To Obtain: 30 Posts Growth Chamber Lv3: Can harvest planted berries up to three times To Obtain: 45 Posts ╚═══════════════════════════════════════════════╝ ╔═════════════════════Fast Travel ╠═══════════════════════════════════════════════╗ Rental Bick: -2 From post counts towards moving to the next 3 locations. To Obtain: Zen: 20 Bus Ticket: Move to the next location within the same region that has a pokemon center. To Obtain: Zen: 25 Hoopas First Ring: Move to one location within the the same region. To Obtain: Zen: 50 Regional Map: -1 From post counts towards moving to the next location. Effect lasts until you move to a different region To Obtain: Zen: 100 in any town. Adventures Journal: -1 From post counts towards moving to the next location within any region you have collected at least 8 badges from. To Obtain: Given upon beating a regions 8th Gym. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Fishing Rod's ╠═══════════════════════════════════════════════╗ Old Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information. To Obtain: Available to claim after beating a first badge gym leader in any region. Good Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information. To Obtain: Available to claim after beating a third badge gym leader in any region. Super Rod: Allows trainer to fish for certain pokemon in the wild. See the region's fishing info page for more information. To Obtain: Available to claim after beating a fifth badge gym leader in any region.
Posted: Fri Feb 09, 2018 7:58 pm
Celebration These items are only given away when specified as special prizes during events or as rewards for certain achievements.
╔═════════════════════Incense ╠═══════════════════════════════════════════════╗ Sweet Incense A random wild pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect.Note: Consumed After Use, only one pokemon per post Luck Incense: If held by a pokemon while breeding, this incense increases the chances of a shiny pokemon being produced. See the Breeding Center for More Details. Mysterious Incense Pot:Generate a number 1-18 (see spoiler below) with the numbers assented to the pokemon types ( Fire, Water, Grass etc ). When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 24 hours. Notes: Consumed after use. Only one pokemon per post maximum. If you get 3 of the same type for your incense within the past year, PM a mod and show links as proof and we will grant your third incense of that type a reroll. You may roll for the type of your incense before you plan to use it, but please link the roll next to the incense.
1- Fire 2- Water 3- Grass 4- Electric 5- Psychic 6- Ice 7- Dragon 8- Dark 9- Fairy 10- Normal 11- Fighting 12- Flying 13- Poison 14- Ground 15- Rock 16- Bug 17- Ghost 18- Steel
Mysterious Incense Stick:Generate a number 1-18 (see spoiler below) to determine the incense's type. When you activate this incense, any unevolved Pokemon of the type that you rolled will appear at Level 10 for the next 50 posts. Notes: Consumed after use. Please keep a separate post counter, counting down the 50 posts. Every post you make after the incense is activated will count towards this 50 post counter regardless if your character encounters a wild pokemon or not. Only one pokemon per post maximum. If you get 3 of the same type for your incense within the past year, PM a mod and show links as proof and we will grant your third incense of that type a reroll. You may roll for the type of your incense before you plan to use it, but please link the roll next to the incense.
1- Fire 2- Water 3- Grass 4- Electric 5- Psychic 6- Ice 7- Dragon 8- Dark 9- Fairy 10- Normal 11- Fighting 12- Flying 13- Poison 14- Ground 15- Rock 16- Bug 17- Ghost 18- Steel
╚═══════════════════════════════════════════════╝ ╔═════════════════════Lv's & Exp ╠═══════════════════════════════════════════════╗ Rare Candy: Raises a Pokemon's level by 1. Raises the exp count with the Pokemon's level, but does not reset the post count to 0. Energy Drink: The Pokemon who drinks this item gain +1 Exp point each post and x1.5 Exp from wild pokemon or gym battles (rounded up). The duration of effect lasts for as long as you remain in the area where it was used. Placing the pokemon in the inactive party does not pause the effect, and placing the pokemon in the PC removes the effect entirely. Notes: Can be used with the GS ball or any Exp related held item. The Pokemon that it was used on will be incurably confused in battle, even if it has the ability Own Tempo. Only one Energy Drink may be used on a pokemon a time Winter Chill: Pokemon holding this item gain x2 Exp from Trainer battles (rounded up), during the months of December, January, February. Consumed if knocked out or switched in battle. Spring Winds: Pokemon holding this item gain x2 Exp from Trainer battles (rounded up), during the months of March, April, May. Consumed if knocked out or switched in battle. Summer Warmth Pokemon holding this item gain x2 Exp from Trainer battles (rounded up), during the months of June, July, Augusta. Consumed if knocked out or switched in battle. Autumn Rains Pokemon holding this item gain x2 Exp from Trainer battles (rounded up), during the months of September, October, November. Consumed if knocked out or switched in battle. ╚═══════════════════════════════════════════════╝ ╔═════════════════════The Extreme's ╠═══════════════════════════════════════════════╗ Crystal Shard: A crystal fragment that when consumed by a pokemon, makes that pokemon shiny BalmMushroom: Pokemon may learn one move of its type it normally could not learn, or generate a number between 1-18 using the list below to determine what type of move your pokemon can learn. If you don't like the type, you can re-roll to try and get a better one, and pick any move from the type you chose. Note: Legendary moves can be learned via balm mushroom, however it's base damage or effects will be reduced. See the attack and ability page for more details. Only one pokemon per active party may know a legendary move via balm mushroom.
1- Fire 2- Water 3- Grass 4- Electric 5- Psychic 6- Ice 7- Dragon 8- Dark 9- Fairy 10- Normal 11- Fighting 12- Flying 13- Poison 14- Ground 15- Rock 16- Bug 17- Ghost 18- Steel
Gen Splicer: Teach one pokemon with a regional variation one move its variation could learn that it can not. Limited to Lv-Up and Egg moves only.
Sacred Ash: Fully revives and heals of all party pokemon. Cannot be used during battle. Poke'Rus vaccine: Select any one pokemon from your active party. Generation a number between 1 and 50. The selected pokemon earns the generation number in Exp. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Poke'Balls To Obtain: Event Only ╠═══════════════════════════════════════════════╗ Master ball: Never Fails to Capture. Cherish Ball: Pokemon captured with this ball become shiny. Effectiveness: Great GS Ball: Pokemon inside gains x1.5 Exp from battles. Effectiveness: Basic DP Ball: Pokemon inside will receive an additional experience point per post when in an active party.Effectiveness: Basic Ancient Ball: 3/10 Chance of capture regardless of Level or Hp. May not be used in ball transfers. Captured pokemon gain +10Levels. Raises the exp count with the Pokemon's level, but does not reset the post count to 0. Relic Ball: 5/10 Chance of capture regardless of Level or Hp. May not be used in ball transfers. Captured pokemon gain +5Levels. Raises the exp count with the Pokemon's level, but does not reset the post count to 0. Proto Ball: 7/10 Chance of capture regardless of Level or Hp. May not be used in ball transfers. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Misc ╠═══════════════════════════════════════════════╗ Grab Bag: Roll a 6-sided-dice. The number corresponds to a prize
1: Big Mushroom 2: EXP share: 3: x20 Oran Berry 4: x3 TM's 5: Mega stone 6: x1 Oran Berry
⌬ Dowsing Machine: Reduces item post counters by half (rounded down) for 24 hours. Note: The item is consumed after one use Fashion Case Contains one Red, Blue, Green, Yellow, and Pink Scarf. RageCandyBar: If taken to any Professor they will trade you a level 5 starter of your choice, from their respective region, for it. Notes: Starters are given at Level 5 Explorer Kit: Creates an Excavation Site for 7 days, allowing anyone in the area to find fossils for 30 posts each. One fossil a day max. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Held ╠═══════════════════════════════════════════════╗ ♪ Enchanted Lute: Hold item; when the pokemon's HP reaches 25% or below this enchanting lute puts its opponent to sleep. Note: Can only be used once per battle. The probability of success is affected by, and effects, any sleep moves used on the same pokemon
Megastones and Primal Rocks are only given away as event or achievement items. While holding their respective megastore/primal rock, Pokemon will appear mega evolved or primally reverted, and gain the traits of their new form, such as their respective mega/primal ability and individualized stat boosts. Please refer to the information below to see what stats are boosted for each Mega Pokemon.
Additionally, Rayquaza can assume it's mega evolution form, meaning it's design and mega ability, by knowing the move Dragon Ascent, however in order to boost its stats, it must be holding a Rayquazite, which is Revolution's own custom mega stone for Rayquaza.
The following Z-moves can be used with any damaging move of the corresponding type to gain a 60 point boost to the moves base damage up to a maximum of 160 base damage. That means moves that normally deal 40 now deal 100 damage and conversely moves that deal 120 no deal 160 gaining only 40 of the 60 point boost. In addition, some none damaging moves have Z-effects. These effects are listed with the move itself and activate after the moves normal effect. Damaging moves lose their normal effects and deal special or physical damage according to the move used to activate the Z-move. In addition, some Z-crystal's totally rewrite the move or effect of the move but are usable only be a select Pokemon with a select move.
╔═════════════════════Signature Z's ╠═══════════════════════════════════════════════╗= Aloraichium Z: Once per battle: Alola Raichu using the move Thunderbolt may instead use: Stoked Sparksurfer: Electric: 180: Decidium Z: Once per battle: Decidueye using the move Spirit Shackle may instead use: •Sinister Arrow Raid: Ghost: 180: Eevium Z: Once per battle: Eevee using the move Last Resort may instead use: Extreme Evoboost Normal: Raise all of the user's stats two stage's Incinium Z: Once per battle: Incineroar using the move Darkest Lariat may instead use: ç•Malicious Moonsault: Dark: 180: Marshadium Z: Once per battle: Marshadow using the move Spectral Thief may instead use: ç•Soul-Stealing 7-Star Strike: Ghost: 180: Mewnium Z: Once per battle: Mew using the move Psychic may instead use: Genesis Supernova: Psychic; 180: ??? Pikanium Z: Once per battle: Pikachu using the move Volt Tackle may instead use: ç•Catastropika: Electric: 180: Pikashunium Z: Once per battle: Pikachu using the move Thunderbolt may instead use: ç•10,000,000 Volt Thunderbolt: Electric: 150: 1/10 Chance to critically hit Primarium Z: Once per battle: Primarina using the move Sparkling Aria may instead use: Oceanic Operetta: Water 180: Snorlium Z: Once per battle: Snorlax using the move Ginga impact may instead use ç•Pulverizing Pancake: Normal: 180: Tapunium Z: Once per battle: Tapu Koko, Tapu Lele, Tapu Fini or Tapu Bulu using the move Nature’s Madness may instead use: Guardian of Alola: Deals damage equal to 75% of the target's remaining HP. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Classic Z's ╠═══════════════════════════════════════ Buginium Z: Once per battle: Any Pokémon using a Bug type move may instead use: Savage Spinout: +60 to the moves base damage. Darkinium Z: Once per battle: Any Pokémon using a Dark type move may instead use: Blackhole Eclipse: +60 to the moves base damage. Dragonium Z: Once per battle: Any Pokémon using a Dragon type move may instead use: Devastating Drake: +60 to the moves base damage. Electrium Z: Once per battle: Any Pokémon using an Electric type move may instead use: Gigavolt Havoc: +60 to the moves base damage. Fairium Z: Once per battle: Any Pokémon using a Fairy type move may instead use: Twinkle Tackle: +60 to the moves base damage. Fightinium Z: Once per battle: Any Pokémon using a Fighting type move may instead use: All-Out Pummeling: +60 to the moves base damage. Firium Z: Once per battle: Any Pokémon using a Fire type move may instead use: Inferno Overdrive: +60 to the moves base damage. Flyinium Z: Once per battle: Any Pokémon using a Flying type move may instead use: Supersonic Skystrike: +60 to the moves base damage. Ghostium Z: Once per battle: Any Pokémon using a Ghost type move may instead use: Never-Ending Nightmare: +60 to the moves base damage. Grassium Z: Once per battle: Any Pokémon using a Grass type move may instead use: Bloom Doom: +60 to the moves base damage. Groundium Z: Once per battle: Any Pokémon using a Ground type move may instead use: Tectonic Rage: +60 to the moves base damage. Icium Z: Once per battle: Any Pokémon using a Ice type move may instead use: Subzero Slammer: +60 to the moves base damage. Normalium Z: Once per battle: Any Pokémon using a Normal type move may instead use: Breakneck Blitz: +60 to the moves base damage. Poisonium Z: Once per battle: Any Pokémon using a Poison type move may instead use: Acid Downpour: +60 to the moves base damage. Psychium Z: Once per battle: Any Pokémon using a Psychic type move may instead use: Shattered Psyche: +60 to the moves base damage. Rockium Z: Once per battle: Any Pokémon using a Rock type move may instead use: Continental Crush: +60 to the moves base damage. Steelium Z: Once per battle: Any Pokémon using a Steel type move may instead use: Corkscrew Crash: +60 to the moves base damage. Waterium Z: Once per battle: Any Pokémon using a Water type move may instead use: Hydro Vortex: +60 to the moves base damage. ╚═══════════════════════════════════════════════╝
Dynamax & Gigantamax
Dynamax & Gigantamax are only given away as an event or achievement reward. While holding these items, Pokemon will be able to Dynamax or Gigantamax evolve at will. While any pokemon can Dynamax evolve, only a rare select few can Gigantamax evolve and will take on a new appearance, much like Mega-evolution. Gigantamax-evolution is much stronger but has the inherent risk of instantly fainting if the item is lost for any reason and doesn't last as long.
╔═════════════════════Legendary Mega Stones ╠═══════════════════════════════════════════════╗ Gigantamax-Stone: Once per battle: Any Pokemon able to Gigantamax-Evolve may do so. Increase Hp by +200. Increase damage dealt by +50 and decrease damage taken by -50. Increase speed by +2 Stages. Even if already maxed. Gigantamax-Evolution only lasts 5 turns. Only 1 pokemon able to Dynamax or Gigantamax-Evolve may do so per battle. If this item is removed the pokemon instantly faints!
Dynamax-Stone: Once per battle: Any Pokemon able to Dynamax-Evolve may do so. Increase Hp by +100. Increase damage dealt by +25 and decrease damage taken by -25. Increase speed by +1 Stage. Even if already maxed. Dynamax-Evolution only lasts 7 turns. Only 1 pokemon able to Dynamax or Gigantamax-Evolve may do so per battle. ╚═══════════════════════════════════════════════╝
Posted: Fri Feb 09, 2018 8:04 pm
Legendary Summon Items
These items are obtained as special rewards when certain tasks are achieved or at special giveaways. All legendaries are summoned as their normal sprites and the max level they can appear at must be equal to the user's current active party average level rounded up. You may always summon your legendary at a lower level than this average however if you so choose. These items are not consumed upon use because they gain a secondary effect when held by their respective legend. If you already own a legendary, either by lotto, Achievement, ext, you may automatically claim their respective item.
╔═════════════════════Major Legends ╠═══════════════════════════════════════ Music Box: Summons and If held by Mew: Replace Synchronize with Adaptability. Ancient Map: Summons and If held by Mewtwo: Evasion and defense stat boosts are ignored when attacking. Rainbow Wing: Summons and If held by Ho-Oh: Sacred Fire is uneffected by Resistance. Silver Wing: Summons and If held by Lugia: Aeroblast is uneffected by Resistance. Clear Bell: Summons and If held by Celebi: Replace the Psychic typing with Fairy. Prevents Critical Hits. Ancient Relic: Summons and If held by Regigigas: The opponent's evasion and defense stat boosts and Slow Start is ignored when using the move Crush Grip. Meteorite: Summons and If held by Deoxys: Replace Pressure with Protean. Soul Dew: Summons and If held by Latios or Latias: Psychic and Dragon-type moves does +35% more damage Ruby Orb: Summons and If held by Groudon: Precipice Blades does +40% more damage Saphire Orb: Summons and If held by Kyogre: Origin Pulse does +40% more damage. Jade Orb: Summons and If held by Rayquaza: Physical and Special attacks do +30% more damage. Wish Charm: Summons and If held by Jirachi: Wish heals 100% Hp but gains the sleep condition. Purity Flower: Summons and If held by Shaymin: Takes 30% less damage from Physical and Special attacks and Restores 6.25% of Shaymin's max HP each turn. Azure Flute: Summons and If held by Arceus: Arceus's attacks are unaffected by weaknesses or resistance but does not ignore type immunity when attacking. Lustrous Orb: Summons and If held by Palkia: Spacial Rend does +40% more damage Adamant Orb: Summons and If held by Dialga: Roat of Time does +40% more damage Reverse Orb: Summons and If held by Giratina: Shadow Force does +40% more damage Enigma Stone: Summons and If held by Heatran: Magma Storm does +40% more damage Nightmare Stone: Summons and If held by Darkrai: Bad Dreams heals 12.5% of the holder's max HP at the end of every round it deals damage. Victory Ribbon: Summons and If held by Victini: Defating an opposing pokemon restores 20% of Victini's max HP. Ideal Stone: Summons and If held by Zekrom: Bolt Blast does +40% more damage Truth Stone: Summons and If held by Reshiram: Blue Flare does +40% more damage Null Stone: Summons and If held by Kyurem: Glaciate does +40% more damage Life Scale: Summons and If held by Xerneas: Restores 15% of the Xerneas's max HP each turn. Destruction Scale: Summons and If held by Yvetal: Opposing pokemon lose 15% max HP each turn when held by Yvetal. Order Scale: Summons and If held by Zygarde: Land's Wrath is uneffected by Resistance. Fairy Crystal: Summons and If held by Diancie: Takes 30% less damage from Physical and Special attacks and prevents Critical Hits Golden Hoop: Summons and If held by Hoopa: Physical and Special attacks does +30% more damage. Golden Mask: Summons and If held by Volcanion: Steam Eruption does +40% more damage. Sun Flute: Summons and If held by Solgaleo: Fire and Steel-type moves do +35% more damage Moon Flute: Summons and If held by Lunala: Psychic and Ghost-type moves do +35% more damage Strange Gear: Summons and If held by Magearna: Magearna takes -20% less damage and does +20% more damage. Black Prism: Summons and If held by Necrozma: Necrozma's Physical or Special attacks do +35% more damage based on the highest combined offensive stat for Necrozma. If both are even, Special attacko do 20% more damage. Spectral Smoke: Summons and If held by Marshadow: Dark and Fighting types moves are unaffected by weaknesses or resistance. Physical attacks do +20% more damage. ╚═══════════════════════════════════════════════╝ ╔═════════════════════Minor Legends ╠═══════════════════════════════════════ Blizzard Stone: Summons and If held by Articuno: Special Ice-type attacks do +35% more damage. +1/10 chance to freeze effects Lightning Stone: Summons and If held by Zapdos: Special Electric-type attacks do +35% more damage. +1/10 chance to paralize effects Blazing Stone: Summons and If held by Moltres: Special Fire-type do +35% more damage. +1/10 chance to burn effects Aurora Stone: Summons and If held by Suicune:Ice-type attacks do +30% more damage. +2/10 chance to freeze effects Bolt Stone: Summons and If held by Raikou: Electric-type attacks do +30% more damage. +2/10 chance to paralize effects Magma Stone: Summons and If held by Entei: Fire-type do +30% more damage. +2/10 chance to burn effects Ancient Rock: Summons and If held by Regirock: Rock-type do +20% more damage and take -30% less damage from Physical attacks Icy Rock: Summons and If held by Regice: Ice-type do +20% more damage and take -30% less damage from Special attacks Steelbound Rock: Summons and If held by Registeel: Steel-type do +20% more damage and take -20% less damage from Physical and Special attacks Stone of Knowledge: Summons and If held by Uxie: Replace Levitate with Magic Guard Stone of Willpower: Summons and If held by Azelf: Replace Levitate with Pure Power Stone of Emotion: Summons and If held by Mesprit: Replace Levitate with Magic Guard Lunar Wing: Summons and If held by Cresselia: Gains the Dark-typing and immunity to Sleep. Tidal Bell: Summons and If held by Manaphy: Manaphy and Phione when in the active party, reduce item and egg hatch counts by 10% Singing Stone: Summons and If held by Meloetta: Remain in Pirouette forum and sound-based attacks do +25% more damage. Glass Shard: Summons and If held by Landorus, Thundurus, or Tornadus: Damaging moves that match the repective leganderies types restore 15% of the max HP. Sword of Resolution: Summons and If held by Keldeo: Sword dance raises user's physical attack three stages. Sacred Sword gains a 3/10 chance to Critical Hit Sword of Steel: Summons and If held by Cobalion: Sword dance raises user's physical attack three stages. Sacred Sword gains a 3/10 chance to Paralyze Sword of Earth: Summons and If held by Terrakion: Sword dance raises user's physical attack three stages. Sacred Sword gains a 3/10 chance to Burn Sword of Nature: Summons and If held by Virizion: Sword dance raises user's physical attack three stages. Sacred Sword gains a 3/10 chance to Poison Cypher Cube: Summons and If held by Genesect: Download rises Physical Attack or Special Attack by 3 stages. Spark Stone: Summons and If held by Tapu Koko: Adds 2 more turns to the effect of Grassy Surge and do +20% more damage to Ultra beasts and other legendary pokemon. Fin Stone: Summons and If held by Tapu Fini: Adds 2 more turns to the effect of Misty Surge and do +20% more damage to Ultra beasts and other legendary pokemon. Pixie Stone: Summons and If held by Tapu Lele: Adds 2 more turns to the effect of Psychic Surge and do +20% more damage to Ultra beasts and other legendary pokemon. Rugged Stone: Summons and If held by Tapu Bulu: Adds 2 more turns to the effect of Electric Surge and do +20% more damage to Ultra beasts and other legendary pokemon. ╚═══════════════════════════════════════════════╝