Attacks here are sorted into types and then alphabetized. Scroll to the type of move you are looking for and look through the list, or simply use the Command F function to type in the move you wish to find.
Any attack with • in the front means that it is a physical attack which can be applied to many different things.
Any attack with ç in the front means that it is a move that makes physical contact with the opposing pokemon.
Any attack with a ~ in front means that it can hit more than one target at once. Please refer to this list for specific details.
Any attack with a ♪ in front means that it is sound based and can hit through the move Substitute
Any attack's and or ability's with a ☁ in front means that it is affected by weather conditioned.
1/4th = 25%
1/8th = 12.5%
1/16th = 6.25%
1/32th = 3.125%
Crit = 2/10
Flinch 3/10
Burn = 3/10
Poison 4/10
Paralyzed 4/10
Freeze 2/10
Confusion 4/10
Sleep 3/10
Legendary exclusive moves and abilities are highlighted in red, and while the moves can be learned by normal Pokemon via a balm mushroom, when not being used by their respective legendary require an accuracy roll. The required roll when being used by a normal Pokemon is highlighted in blue.

Normal = NRL
A
Acupressure: Roll a 8 sided dice for Physical Attack, Physical Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion, and Critical Hit Ratio. Whatever is rolled for is increased by two stages. Acupressure can target an adjacent ally or the user itself. Z-Effect: Increase critical hit by 1/10
After You: Forces target to strike first next turn. Ignores accuracy & evasiveness. Z-Effect: Increase speed by one additional stage.
Assist: Generate a number equal to your active party Pokemon minus your current Pokemon, then generate a number 1-4 to pick a move on the generated Pokemon's moveset. That is the attack you use. Protect, Detect, Metronome, Counter, Mirror Coat, Mirror move, Copycare, Mimic, Sketch and Transform or any move with a charge turn such as Dig, Fly and Focus punch can't be used, reroll for the move. Z-Effect: Restores 25% max Hp.
Attract: Opposing gender opponents become infatuated. Z-Effect: Resets any and all stat changes
B
•Barrage: 15: hits 2-5 times
Baton Pass: User swaps with another active party pokemon, passing on all status alterations and effects such as Aqua ring, ingrain, substitute, as well as negative effects such as Leech seed. (with the exception of infatuation or ability changes.). Z-Effect: Resets any and all stat changes
Belly Drum: User loses 50% of their max HP, but raise the user's physical attack six stages. Z-Effect: Restores 25% max Hp.
Bestow: The user passes its held item to the target. Fails if the target is already holding an item. Z-Effect: Increase special defense by two additional stages. Z-Effect: Increase speed by two additional stages.
ç•Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
ç•Bind: 15: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
Block: Prevents escape/switching. Doesn't prevent effects such as Baton pass and U-turn. Z-Effect: Increase physical defense by one additional stage.
ç•Body Slam: 85: 4/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled.
~♪ Boomburst: 140:
C
Camouflage: Alters users type based on the area it is used in*. Z-Effect: Increase evasion attack by one additional stage
~Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. Z-Effect: Increase special defense by two additional stages.
♪ Celebrate: Celebrate may be used twice per battle for its Z-Effect. Z-Effect: Increase Physical Attack, Physical Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion, and Critical Hit Ratio by one additional stage.
ç•Chip away: 70: ignores any changes to the target's physical Defense or evasion.
ç•Comet Punch: 18: hits 2-5 times
♪ Confide: Lower targets special attack one stage. Z-Effect: Increase special defense by one additional stage.
ç•Constrict: 10: 6/10 chance to reduce targets speed one stage
Conversion: Changes the user's current type to match the type of the first of the user's moves. Z-Effect: Increase all stats by one additional stage.
Conversion 2: Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target. Z-Effect: Restores 25% max Hp.
Copycat: Copies the last move used. Z-Effect: Increase accuracy by one additional stage.
ç•Covet: 60: Steals targets hold item (Item is returned at the end of the battle)
ç•Crush Claw: 75: 6/10 Chance to lowering targets physical defense one stage
ç•Crush Grip: Power varies based on the percentage of HP the user has remaining. +20 for 20% of the users Hp remaining. Max of 100. Accuracy for non-legend: 6/10
D
Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Z-Effect: Increase accuracy by one additional stage.
Disable: Disables last move used by target pokemon for 4 turns. Z-Effect: Resets any and all stat changes
ç•Dizzy Punch: 70: 4/10 chance to confuse
ç•Double Hit: 35: per hit, hits twice (70 damage total)
Double Team: Raise evasiveness one stage. Z-Effect: Resets any and all stat changes
ç•Double-Edge: 120: user takes recoil damage equal to 33% of the damage dealt.
ç•Doubleslap: 15: hits 2-5 times
E
♪ Echoed Voice: 40: power doubles upon each consecutive use up to 200 damage.
•Egg Bomb: 100:
Encore: Target pokemon repeats their last used move for the next 3 turns. Z-Effect: Increase speed by one additional stage.
ç•Endeavor: Cuts the targets HP to equal user's
Endure: Survive any attack in one turn with 1 HP. If used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). Z-Effect: Resets any and all stat changes
Entrainment: Gives target Pokemon the same ability as user. Z-Effect: Increase special defense by one additional stage.
~•Explosion: 250: Causes user to faint
ç•Extreme Speed: 80: (Priority +2)
F
ç•Facade: 70: does double damage if user is poisoned, paralyzed, or burned
ç•Fake Out: 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3)
ç•False Swipe: 40: Always leaves at least 1 HP
•Feint: 30: can hit opponents using guard moves (Priority +2)
ç•Flail: Power varies based on the percentage of HP the user has remaining. +1 Damage for every 1 Hit point of the users Hp lost. Max of 100.
Flash: Lower targets accuracy one stage. Z-Effect: Increase evasion attack by one additional stage
Focus Energy: All attacks have a 2/10 of a critical hit. The chance to critically hit increases by 1/10 up to a max of 5/10 peruse after the first. Z-Effect: Increase accuracy by one additional stage.
Follow Me: Forces opponents to target the user for one turn (Priority +2). Z-Effect: Resets any and all stat changes
Foresight: Allows fighting and normal attacks to hit a targeted Ghost. Z-Effect: Increase critical hit by 1/10
ç•Frustration: 100: -20 per FP
ç•Fury Attack: 15: hits 2-5 times
ç•Fury Swipes: 18: hits 2-5 times
G
ç•Giga Impact: 150: The user must recharge next turn unless the attack misses.
Glare: Paralyzes target Pokemon. Z-Effect: Increase special defense by one additional stage.
~♪ Growl: Lower targets physical attack one stage. Z-Effect: Increase physical defense by one additional stage.
☁ Growth: Raise user's physical & special attack one stage. If Sunny Day is in effect, physical & special attack is raised by two stages. Z-Effect: Increase special attack by one additional stage
•Guillotine: Accuracy: 3/10: Instantly KO.
H
Harden: Raise users physical defense one stage. Z-Effect: Increase physical defense by one additional stage.
ç•Head Charge: 120: User takes recoil damage equal to 25% the damage done
ç•Headbutt: 70: 3/10 Chance to Flinch target
~♪ Heal Bell: Cures all party's status ailments, including the user's. Z-Effect: Restores 25% max Hp.
Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5). Z-Effect: Resets any and all stat changes
Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
ç•Horn Attack: 65:
ç•Horn Drill: Accuracy: 3/10: Instantly KO
Howl: Raise user's physical attack one stage. Z-Effect: Increase physical attack by one additional stage.
Hyper Beam: 150: the user must recharge next turn
ç•Hyper Fang: 80: 3/10 Chance to Flinch target
~♪ Hyper Voice: 90:
J
Judgement: 100: Type varies according to what type of plate the user is holding Accuracy for non-legend: 6/10
Laser Focus: Ensures that the next attack will critically hit
L
Laser Focus: Ensures that the next attack will critically hit
ç•Last Resort: 140: can only be used after the user has used every other move in their move set
~Leer: Lower target's physical defense one stage. Z-Effect: Increase physical attack by one additional stage.
Lock-On: Ensures next attack hits target Pokemon, does not effect OHKO moves. Z-Effect: Increase speed by one additional stage.
Lovely Kiss: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. The effect only lasts 4 turns. May only be used 3 times per battle.
Z-Effect: Increase speed by one additional stage.
~Lucky Chant: Damage done to the user is reduced by 30 for 5 rounds. Prevents Critical Hits. Z-Effect: Increase evasion attack by one additional stage
M
Me First: Copies targets currently used move. (Priority +1). Z-Effect: Increase speed by two additional stages.
Mean Look: Prevents escape/switching. Doesn't prevent effects such as Baton pass and U-turn. Z-Effect: Increase special defense by one additional stage.
ç•Mega Kick: 120:
ç•Mega Punch: 80:
Metronome: Generate a number 1-18. The number results in what type of move the attack is, then rolls a 12-sided dice to determine damage.scale.
You are free to choose any attack that deals a corresponding amount of damage. If no move of that type is within the roll pick a move of the next weakest roll.
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
1-0Dmg, 2-10-25 / 3-30-35 / 4-40-45 / 5-50-55 / 6-60-65 / 7-70-75 / 8-80-85 / 9-90-95 / 10-100-110 / 11-120-150 / 12-200-250
Milk Drink: Recovers half max HP. Can be used outside of battle by sacrificing 25% of the user's max HP to heal half max HP of a target party pokemon. Can only be used 5 times in battle. Z-Effect: Resets any and all stat changes
Mimic: Copies last move used and keeps in place of mimic until the battle ends. Z-Effect: Increase accuracy by one additional stage.
Mind Reader: Ensures Next attack hits target Pokemon, does not effect OHKO moves. Z-Effect: Increase special attack by one additional stage
Minimize: Raise users evasiveness two stages. Z-Effect: Resets any and all stat changes
☁ Morning Sun: Recovers half max Hp. Restore full hp in Sunny Day. Can only be used 5 times in battle. Z-Effect: Resets any and all stat changes.
ç•Multi-Attack: 90: Type changes based on which memory this Pokemon is holding. Accuracy for non-legend: 6/10
N
•Natural Gift: 80: Natural Gift only works with the "Reduction" class Berry. Damage type is the same as what the berry would reduce by its own effect.
Nature Power: This move calls another move for use based on the battle terrain. Tri Attack on the regular Wi-Fi terrain, Thunderbolt during Electric Terrain, Moonblast during Misty Terrain, Energy Ball during Grassy Terrain, and Psychic during Psychic Terrain.
Gyms=Steel, Caves=Rock, Forest=Grass, Surfing=Water, City=Electric, Guild Events=Psychic, Grave Tower=Dark.
♪ Noble Roar: Lower targets physical & special attack one stage. Z-Effect: Increase physical defense by one additional stage.
O
Odor Sleuth: Allows fighting & normal attacks to hit a targeted Ghost pokemon. Z-Effect: Increase physical attack by one additional stage.
P
Pain Split: Adds User and Target current HP together then divide it evenly between the two. Z-Effect: Increase physical defense by one additional stage.
•Pay Day: 40: this damage is doubled if the user is holding an Amulet Coin or Luck Incense.
~♪ Perish Song: All pokemon that hear this song, faints in three turns, user included. Z-Effect: Resets any and all stat changes
Play Nice: Lower targets physical attack one stage. Z-Effect: Increase physical defense by one additional stage.
ç•Pound: 35:
•Present: Roll a d4, a 1 heals the target for 25% of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage.
Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4). Z-Effect: Resets any and all stat changes
Psych Up: Copies all stat changes of target pokemon, both positive and negative.
Q
ç•Quick Attack: 40: (Priority +1)
R
ç•Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage.
ç•Rapid Spin: 20: eliminates Trap Moves*****
~Razor Wind: 80: 1st turn to charge, 2nd turn attack, 2/10 chance to critically hit
Recover: Recovers half max HP. Can only be use 5 times in battle. Z-Effect: Resets any and all stat changes
Recycle: Restore consumed held item during battle. Z-Effect: Increase speed by two additional stages.
Reflect type: Copies the targets type(s). Z-Effect: Increase special attack by one additional stage
Refresh: Cures the user of poison, paralysis, or burn. Z-Effect: Restores 25% max Hp.
~♪ Relic Song: 75: 3/10 Chance to put target Pokemon to sleep. Accuracy for non-legend: 6/10
ç•Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled
ç•Return: 10: +20 per FP.
♪ Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). Z-Effect: Increase physical defense by one additional stage.
Revelation Dance: 90: Damage is the same type as the pokemon's second typing.
ç•Rock Climb: 90: 4/10 chance of confusion
♪ Round: 60: Power doubles if used consecutively in double battles. Including both friendly and opponents pokemon. Doesn't need to be the same pokemon.
S
~Safeguard: Prevent all status effects for five turns. Z-Effect: Increase speed by one additional stage.
Scary Face: Lower targets speed two stages. Z-Effect: Increase speed by one additional stage.
ç•Scratch: 40:
♪ Screech: Lower targets defense two stages. Z-Effect: Increase physical attack by one additional stage.
•Secret Power: 70: 6/10 chance of a secondary effect based on terrain of the battle
~•Self-Destruct: 200: User Faints
Sharpen: Raise user's attack one stage. Z-Effect: Increase physical attack by one additional stage.
Shell Smash: Reduces physical & special defense one stage, but raise physical & special attack, & speed two stages. Z-Effect: Resets any and all stat changes
Simple Beam: Changes target pokemons ability to Simple. Z-Effect: Increase special attack by one additional stage
♪ Sing: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle.
Z-Effect: Increase speed by one additional stage.
Sketch: Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired.
ç•Skull Bash: 130: 1st turn charge, 2nd turn attack. Raise user's physical defense one stage first turn. Z-Effect: Resets any and all stat changes
Slack Off: Recovers half max HP. Can only be use 5 times in battle. Z-Effect: Resets any and all stat changes
ç•Slam: 80:
ç•Slash: 70: 2/10 chance to critically hit
Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. Z-Effect: Increase critical hit by 1/10
ç•Smellingsalt: 70: Inflicts double damage if target is parlayed. Cures the targets paralysis.
Smokescreen: Lower targets accuracy one stage. Z-Effect: Increase evasion attack by one additional stage
♪ Snore: 50: 3/10 Chance to Flinch target, Only works when the user is asleep
Softboiled: Recovers half max HP. Can be used outside of battle. User give 25% Max Hp to heal half max Hp of target pokemon. Can only be use 5 times in battle
Sonicboom: 20: Unaffected by weaknesses/resistance, does not ignore type immunity
•Spike Cannon: 20: hits, 2-5 times
Spit Up: Power varies depending on how many stockpiles are stored:
One Stockpile = 100-dmg,
Two Stockpiles = 200-dmg,
Three Stockpiles = 300-dmg,
Splash: No effect. Z-Effect: Increase physical attack by three additional stages.
Spotlight: Directs all attacks to the target during the turn it is used. Z-Effect: Increase special defense by one additional stage.
Stockpile: Raise physical & special defense one stage. User can only have a maximum of three stockpiles at any given time. If the moves Spit Up or Swallow are used, the defense boosts gained from this move are lost. Z-Effect: Restores 25% max Hp.
ç•Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
ç•Strength: 80:
Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute. Z-Effect: Resets any and all stat changes
ç•Super Fang: Does damage equal to 50% the targets current HP
♪ Supersonic: Confuses target pokemon. Z-Effect: Increase speed by one additional stage.
Swagger: Confuses target pokemon, and raise their physical attack two stages. Z-Effect: Resets any and all stat changes
Swallow: Restores health depending on how many stockpiles are saved up
One Stockpile → 25% of the user's maximum HP
Two Stockpiles → 50% of the user's maximum HP
Three Stockpiles → 100% of the user's maximum HP
~Sweet Scent: Lower targets evasion two stages. -20 Wild Encounter. Roll to determine pokemon encountered. Encounter becomes a horde battle. Follow normal horde battle rules. Z-Effect: Increase accuracy by one additional stage.
~Swift: 60: Ignores accuracy & evasiveness
Swords Dance: Raise user's physical attack two stages. Z-Effect: Resets any and all stat changes
T
ç•Tackle: 40:
ç•Tail Slap: 25: hits, 2-5 times
~Tail Whip: Lower targets physical defense one stage. Z-Effect: Increase physical attack by one additional stage.
ç•Take Down: 90: user takes recoil damage equal to 25% of the damage dealt.
Tearful Look: Lowers target's Attack & Special Attack stats by 1 stage. Z-Effect: Increase physical defense by one additional stage.
Techno Blast: 120: Attack Type based on which Drive is currently being held Accuracy for non-legend: 6/10
~Teeter Dance: Confuses all Pokémon in battle. Z-Effect: Increase special attack by one additional stage
ç•Thrash: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count )
Tickle: Lower targets physical attack & defense each one stage
Transform: Change into opponent, copying their ability and moveset
Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
çTrump Card: Does damage based on how much HP this pokemon has left.
100-75% HP: 40-dmg,
74-50% HP: 60-dmg,
49-25% HP: 80-dmg,
24-5% HP: 100-dmg,
4%-1HP: 200-dmg,
U
♪ Uproar: 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
V
ç•Vice Grip: 55:
W
☁ Weather Ball: 50: Type changes with the weather.
Intense Sunlight: Fire Type
Rain: Water Type
Hail: Ice Type
Sandstorm: Rock Type
Foggy or Clear Skies: Normal
Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). Z-Effect: Increase special defense by one additional stage.
Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not effected by Power herb. Can only be use 5 times in battle. Z-Effect: Increase special defense by one additional stage.
Work Up: Raise user's physical attack & special attack one stage. Z-Effect: Increase physical attack by one additional stage.
ç•Wrap: 15: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
çWring Out: Does damage depending on how much HP the opponent has.
100-75% HP: 120-dmg,
74-50% HP: 80-dmg,
49-25% HP: 60-dmg,
24-5% HP: 40-dmg,
4%-1HP: 10-dmg,
Y
Yawn: Turn one charge. Turn two puts target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle. Z-Effect: Increase speed by one additional stage.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Entrainment Entrainment - NORMAL 15 -- 100 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Extreme Evoboost Extreme Evoboost - NORMAL 1 -- -- After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Happy Hour Happy Hour - NORMAL 30 -- -- Using Happy Hour doubles the amount of prize money received after battle.
Hold Back Hold Back - NORMAL 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands Hold Hands - NORMAL 40 -- -- The user and an ally hold hands. This makes them very happy.
Revelation Dance Revelation Dance - NORMAL 15 90 100 The user attacks the target by dancing very hard. The user's type determines the type of this move.
Veevee Volley Veevee Volley - NORMAL 20 -- 100 The more Eevee loves its Trainer, the greater the move’s power. It never misses.

Grass = GRS
A
Absorb: 20: Restores HP to the user equal to 50% of damage dealt.
~Aromatherapy: Heals all status problems of the user and the user's team. Z-Effect: Restores 25% max Hp.
B
•Bullet Seed: 25: hits 2-5 times
C
Cotton Guard: Raise the users physical defense three stages. Z-Effect: Resets any and all stat changes
Cotton Spore: Lower targets speed two stages. Z-Effect: Resets any and all stat changes
E
Energy Ball: 90: 6/10 chance of lowering targets special defense one stage
F
Forest's Curse: Adds Grass type to the targets type(s). Z-Effect: Increase all stats by one additional stage.
Frenzy Plant: 150: user must recharge next turn
G
Giga Drain: 75: Restores HP to the user equal to 50% of damage dealt.
çGrass Knot: Does damage depending on the targets weight******
Grass Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. Fire Pledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Water Pledge = Creates a swamp on the opponents side of the field that halves speed for opposing Pokemon for four turns. Changes terrain to swamp.
Grassy Terrain: For 5 Rounds Grass-type moves do +50% damage and restore 8.25% of each grounded Pokemon's maximum HP, rounded down, while active. Bulldoze, Earthquake, and Magnitude do 50% less damage to grounded Pokemon. Pokemon are grounded so long as ground type moves would affect them. Z-Effect: Increase physical defense by one additional stage.
♪ Grass Whistle: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle.Z-Effect: Increase speed by one additional stage.
H
ç•Horn Leech: 75: Restores HP to the user equal to 50% of damage dealt.
I
Ingrain: Restores 6.25% HP every round, but the user can't switch. Z-Effect: Increase special defense by one additional stage.
•Leafage: 40
L
•Leafage: 40
ç•Leaf Blade: 90: has a 2/10 chance to critically hit
Leaf Storm: 130: Lowers user's special attack by two stages
Leaf Tornado: 65: 6/10 chance to lower targets accuracy one stage
Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. Z-Effect: Resets any and all stat changes
M
Magical Leaf: 60: unaffected by changes to accuracy stat and evasion stat.
Mega Drain: 40: Restores HP to the user equal to 6/10 of damage dealt.
N
ç•Needle Arm: 60:3/10 Chance to Flinch target
P
~•Petal Blizzard: 90:
çPetal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count )
ç•Power Whip: 120:
R
~•Razor Leaf: 55: 2/10 chance to critically hit
S
•Seed Bomb: 80:
Seed Flare: 120: 6/10 chance of Lowering targets special defense two stages Accuracy for non-legend: 6/10
Sleep Powder: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle. Z-Effect: Increase speed by one additional stage.
Solarbeam: 120: 1st turn charge, 2nd turn attack.
ç•Solar Blade: 125, 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn.
Spiky Shield: Protects the user, if hit with a physical attack, attacker takes damage equal to 1/10 of their max HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4). Z-Effect: Increase physical defense by one additional stage.
Spore: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle. Z-Effect: Resets any and all stat changes
Strength Sap: Heals user of Hit Points equal to target's Attack stat. Restores 60 HP if there are no stat changes, +10HP for each stage gained, capping at 120HP, -10HP for each stage lost, the lowest being 10HP restored. Lowers target's Attack by 1 stage. Z-Effect: Increase physical defense by one additional stage.
Strength Sap: Heals user of Hit Points equal to target's Attack stat. Restores 60 HP if there are no stat changes, +10HP for each stage gained, capping at 120HP, -10HP for each stage lost, the lowest being 10HP restored. Lowers target's Attack by 1 stage.
Stun Spore: Paralyzes opponent. Z-Effect: Increase special defense by one additional stage.
☁ Synthesis: Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Z-Effect: Resets any and all stat changes
T
ç•Trop Kick: 70: Lowers opponent's Attack one stage.
V
ç•Vine Whip: 45:
W
ç•Wood Hammer: 120: The user takes recoil damage of 33% of the damage done
Worry Seed: Changes target's ability to Insomnia. If the target was sleeping, they will wake. Worry Seed will fail if used against pokemon with the abilities Multitype, Stance Change, or Traunt. Z-Effect: Increase speed by one additional stage.
Sappy Seed Sappy Seed - GRASS 15 90 100 The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Solar Blade Solar Blade - GRASS 10 125 100 In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
Trop Kick Trop Kick - GRASS 15 70 100 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.

Water = WTR
A
ç•Aqua Jet: 40: (Priority +1)
Aqua Ring: Restores 6.5% HP every round. Z-Effect: Increase physical defense by one additional stage.
ç•Aqua Tail: 90:
B
Brine: 65: Double Damage if targets HP is Less than half max.
~Bubble: 40: 6/10 Chance to lowering targets speed one stage
Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
C
ç•Clamp: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
ç•Crabhammer: 100: Accuracy: 7/10: 2/10 Chance to critically hit.
D
ç•Dive: 80: Dives underwater first turn, attacks on second.
H
Hydro Cannon: 150: user must recharge next turn
Hydro Pump: 110: Accuracy: 7/10:
ç•Liquidation: 85, 6/10 chance of lowering opponent's Defense one stage.
M
~Muddy Water: 90: 6/10 Chance to lowering targets accuracy one stage
O
Octazooka: 65: 6/10 Chance to lowering targets accuracy one stage
~Origin Pulse: 110: Hits All Adjacent Opponents Accuracy for non-legend: 6/10
R
☁ Rain Dance: On switch-in, the weather becomes Rain For 5 Rounds. Halves the Dmg of Solarbeam. Thunder and Hurricane ignore accuracy & evasion. Increases the base Dmg of Water-type moves by +40 and decreases the base Dmg of Fire-type moves by -30. Z-Effect: Increase speed by one additional stage.
ç•Razor Shell: 75: 6/10 Chance to lowering targets physical defense one stage
S
Scald: 80: 3/10 Chance of Burn
~♪ Sparkling Aria: 90, Heals targets from Burn
Soak: Changes the targets Type to Water. Z-Effect: Increase special attack by one additional stage
Steam Eruption: 110: 3/10 Chance of Burn Accuracy for non-legend: 6/10
~Surf: 90: Hits All Adjacent Pokemon
W
Water Gun: 40:
Water Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. Fire Pledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Grass Pledge = Creates a swamp on the opponents side of the field that halves speed for opposing pokemon for four turns. Changes terrain to swamp.
Water Pulse: 60: 4/10 Chance to Confuse
Water Shuriken: 15: hits 2-5 times (Priority +1)
~Water Sport: Reduces base power of fire type moves by half for five turns. Z-Effect: Increase special defense by one additional stage.
~Water Spout: The higher the user's current HP, the higher damage caused. (150 x Current HP / MaxHP)
ç•Waterfall: 80: 3/10 Chance to Flinch target
Whirlpool: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
Withdraw: Raise user's physical defense one stage. Z-Effect: Increase physical defense by one additional stage.
Bouncy Bubble Bouncy Bubble - WATER 15 90 100 The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Liquidation Liquidation - WATER 10 85 100 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Oceanic Operetta Oceanic Operetta - WATER 1 195 -- The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Sparkling Aria Sparkling Aria - WATER 10 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
Splishy Splash Splishy Splash - WATER 15 90 100 The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Steam Eruption Steam Eruption - WATER 5 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.

Fire = FIR
B
Blast Burn: 150: must recharge next turn
ç•Blaze Kick: 85: 2/10 Chance to critically hit, 3/10 Chance of Burn
Blue Flare: 130: 3/10 Chance of Burning Accuracy for non-legend: 6/10
Burn Up: 130, Accuracy 7/10: Removes Fire-type from user. If user was pure Fire-type, it is now normal type.
E
Ember: 40: 3/10 Chance of Burn
~Eruption: Power varies based on the percentage of HP the user has remaining. +30 for 20% of the users Hp remaining. Max of 150.
F
Fiery Dance: 80: 6/10 chance to raise user's special attack one stage
Fire Blast: 110: Accuracy: 7/10: 3/10 Chance of Burn
ç•Fire Fang: 65: 3/10 Chance to Flinch target, 3/10 Chance of Burn.
ç•Fire Lash: 80, lowers target's Defense one stage.
Fire Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. WaterPledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Grass Pledge = Create a sea of fire on the opponents side of the field that deals 12.5% of their maximum HP as damage at the end of each turn for four turns. Negated if raining.
ç•Fire Punch: 75: 3/10 Chance of Burn
Fire Spin: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
Flame Burst: 70: also damages any pokemon adjacent to the target for 6.5% of it's Max HP
ç•Flame Charge: 50: raise user's speed one stage
ç•Flame Wheel: 60: 3/10 Chance of Burn
Flamethrower: 90: 3/10 Chance of Burn
ç•Flare Blitz: 120: 3/10 Chance of Burn, the user takes recoil damage equal to 25% of the damage dealt.
Fusion Flare: 100: Double damage if Fusion Bolt was used this turn Accuracy for non-legend: 6/10
H
ç•Heat Crash: The heavier the user is compared to target, the stronger the attack.
120 base power, if targets weight is lower or equal to ⅕ (20%) of user's weight.
100 base power, if targets weight is greater than ⅕ (20%) of user's weight and lower or equal to ¼ (25%) of user's weight.
80 base power, if targets weight is greater than ¼ (25%) of user's weight and lower or equal to ⅓ (33.3%) of user's weight.
60 base power, if targets weight is greater than ⅓ (33.3%) of user's weight and lower or equal to ½ of user's weight (50%).
40 base power, if targets weight is greater than ½ (50%) of user's weight.
~Heat Wave: 95: 3/10 Chance of Burn
I
~Incinerate: 60: destroys the targets held berry
Inferno: 100: Accuracy: 7/10: Accuracy: 7/10: Burns opponent
L
~Lava Plume: 80: 3/10 Chance of Burn
M
Magma Storm: 100: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first. Accuracy for non-legend: 6/10
Mystical Fire: 75: Lower targets special attack one stage
O
Overheat: 130: Lowers user's special attack two stages
S
•Sacred Fire: 100: 3/10 Chance of Burn Accuracy for non-legend: 6/10
Searing Shot: 100: Accuracy: 7/10: 3/10 Chance of Burn Accuracy for non-legend: 6/10
~Shell Trap: Sets a trap at the beginning of the round. If the user is hit by an opponent’s physical attack, the trap deals 150 damage.
Sunny Day: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Thunder has an Accuracy of 4/10. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30. Z-Effect: Increase speed by one additional stage.
V
ç•V-Create: 180: Lower physical & special defense and speed one stage Accuracy for non-legend: 6/10
W
Will-O-Wisp: Burns opponent. Z-Effect: Increase physical attack by one additional stage.
Fire Lash Fire Lash - FIRE 15 80 100 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Mind Blown Mind Blown - FIRE 5 150 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Sizzly Slide Sizzly Slide - FIRE 15 90 100 The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.
Any attack with • in the front means that it is a physical attack which can be applied to many different things.
Any attack with ç in the front means that it is a move that makes physical contact with the opposing pokemon.
Any attack with a ~ in front means that it can hit more than one target at once. Please refer to this list for specific details.
Any attack with a ♪ in front means that it is sound based and can hit through the move Substitute
Any attack's and or ability's with a ☁ in front means that it is affected by weather conditioned.
1/4th = 25%
1/8th = 12.5%
1/16th = 6.25%
1/32th = 3.125%
Crit = 2/10
Flinch 3/10
Burn = 3/10
Poison 4/10
Paralyzed 4/10
Freeze 2/10
Confusion 4/10
Sleep 3/10
Legendary exclusive moves and abilities are highlighted in red, and while the moves can be learned by normal Pokemon via a balm mushroom, when not being used by their respective legendary require an accuracy roll. The required roll when being used by a normal Pokemon is highlighted in blue.

Normal = NRL
A
Acupressure: Roll a 8 sided dice for Physical Attack, Physical Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion, and Critical Hit Ratio. Whatever is rolled for is increased by two stages. Acupressure can target an adjacent ally or the user itself. Z-Effect: Increase critical hit by 1/10
After You: Forces target to strike first next turn. Ignores accuracy & evasiveness. Z-Effect: Increase speed by one additional stage.
Assist: Generate a number equal to your active party Pokemon minus your current Pokemon, then generate a number 1-4 to pick a move on the generated Pokemon's moveset. That is the attack you use. Protect, Detect, Metronome, Counter, Mirror Coat, Mirror move, Copycare, Mimic, Sketch and Transform or any move with a charge turn such as Dig, Fly and Focus punch can't be used, reroll for the move. Z-Effect: Restores 25% max Hp.
Attract: Opposing gender opponents become infatuated. Z-Effect: Resets any and all stat changes
B
•Barrage: 15: hits 2-5 times
Baton Pass: User swaps with another active party pokemon, passing on all status alterations and effects such as Aqua ring, ingrain, substitute, as well as negative effects such as Leech seed. (with the exception of infatuation or ability changes.). Z-Effect: Resets any and all stat changes
Belly Drum: User loses 50% of their max HP, but raise the user's physical attack six stages. Z-Effect: Restores 25% max Hp.
Bestow: The user passes its held item to the target. Fails if the target is already holding an item. Z-Effect: Increase special defense by two additional stages. Z-Effect: Increase speed by two additional stages.
ç•Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1)
ç•Bind: 15: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
Block: Prevents escape/switching. Doesn't prevent effects such as Baton pass and U-turn. Z-Effect: Increase physical defense by one additional stage.
ç•Body Slam: 85: 4/10 chance to paralyze. If a pokemon has used minimize, the base power is doubled.
~♪ Boomburst: 140:
C
Camouflage: Alters users type based on the area it is used in*. Z-Effect: Increase evasion attack by one additional stage
~Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. Z-Effect: Increase special defense by two additional stages.
♪ Celebrate: Celebrate may be used twice per battle for its Z-Effect. Z-Effect: Increase Physical Attack, Physical Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion, and Critical Hit Ratio by one additional stage.
ç•Chip away: 70: ignores any changes to the target's physical Defense or evasion.
ç•Comet Punch: 18: hits 2-5 times
♪ Confide: Lower targets special attack one stage. Z-Effect: Increase special defense by one additional stage.
ç•Constrict: 10: 6/10 chance to reduce targets speed one stage
Conversion: Changes the user's current type to match the type of the first of the user's moves. Z-Effect: Increase all stats by one additional stage.
Conversion 2: Changes the user's current type to a type that either resists or is immune to the type of the move last used by the target. Z-Effect: Restores 25% max Hp.
Copycat: Copies the last move used. Z-Effect: Increase accuracy by one additional stage.
ç•Covet: 60: Steals targets hold item (Item is returned at the end of the battle)
ç•Crush Claw: 75: 6/10 Chance to lowering targets physical defense one stage
ç•Crush Grip: Power varies based on the percentage of HP the user has remaining. +20 for 20% of the users Hp remaining. Max of 100. Accuracy for non-legend: 6/10
D
Defense Curl: Raise user's physical defense one stage, doubles the power of rollout & ice ball as long as the user remains in battle. Z-Effect: Increase accuracy by one additional stage.
Disable: Disables last move used by target pokemon for 4 turns. Z-Effect: Resets any and all stat changes
ç•Dizzy Punch: 70: 4/10 chance to confuse
ç•Double Hit: 35: per hit, hits twice (70 damage total)
Double Team: Raise evasiveness one stage. Z-Effect: Resets any and all stat changes
ç•Double-Edge: 120: user takes recoil damage equal to 33% of the damage dealt.
ç•Doubleslap: 15: hits 2-5 times
E
♪ Echoed Voice: 40: power doubles upon each consecutive use up to 200 damage.
•Egg Bomb: 100:
Encore: Target pokemon repeats their last used move for the next 3 turns. Z-Effect: Increase speed by one additional stage.
ç•Endeavor: Cuts the targets HP to equal user's
Endure: Survive any attack in one turn with 1 HP. If used in succession, however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +3). Z-Effect: Resets any and all stat changes
Entrainment: Gives target Pokemon the same ability as user. Z-Effect: Increase special defense by one additional stage.
~•Explosion: 250: Causes user to faint
ç•Extreme Speed: 80: (Priority +2)
F
ç•Facade: 70: does double damage if user is poisoned, paralyzed, or burned
ç•Fake Out: 40: Causes the target to flinch if it hits. It is only successful on the first turn the user is in battle, but reset each time the Pokemon switches out and back in. Targets with the ability Inner Focus or those behind a Substitute cannot be made to flinch. (Priority +3)
ç•False Swipe: 40: Always leaves at least 1 HP
•Feint: 30: can hit opponents using guard moves (Priority +2)
ç•Flail: Power varies based on the percentage of HP the user has remaining. +1 Damage for every 1 Hit point of the users Hp lost. Max of 100.
Flash: Lower targets accuracy one stage. Z-Effect: Increase evasion attack by one additional stage
Focus Energy: All attacks have a 2/10 of a critical hit. The chance to critically hit increases by 1/10 up to a max of 5/10 peruse after the first. Z-Effect: Increase accuracy by one additional stage.
Follow Me: Forces opponents to target the user for one turn (Priority +2). Z-Effect: Resets any and all stat changes
Foresight: Allows fighting and normal attacks to hit a targeted Ghost. Z-Effect: Increase critical hit by 1/10
ç•Frustration: 100: -20 per FP
ç•Fury Attack: 15: hits 2-5 times
ç•Fury Swipes: 18: hits 2-5 times
G
ç•Giga Impact: 150: The user must recharge next turn unless the attack misses.
Glare: Paralyzes target Pokemon. Z-Effect: Increase special defense by one additional stage.
~♪ Growl: Lower targets physical attack one stage. Z-Effect: Increase physical defense by one additional stage.
☁ Growth: Raise user's physical & special attack one stage. If Sunny Day is in effect, physical & special attack is raised by two stages. Z-Effect: Increase special attack by one additional stage
•Guillotine: Accuracy: 3/10: Instantly KO.
H
Harden: Raise users physical defense one stage. Z-Effect: Increase physical defense by one additional stage.
ç•Head Charge: 120: User takes recoil damage equal to 25% the damage done
ç•Headbutt: 70: 3/10 Chance to Flinch target
~♪ Heal Bell: Cures all party's status ailments, including the user's. Z-Effect: Restores 25% max Hp.
Helping Hand: If used in a double battle, boosts 1 adjacent ally pokemon's physical & special attack by x1.5. (Priority +5). Z-Effect: Resets any and all stat changes
Hidden Power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used )
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
ç•Horn Attack: 65:
ç•Horn Drill: Accuracy: 3/10: Instantly KO
Howl: Raise user's physical attack one stage. Z-Effect: Increase physical attack by one additional stage.
Hyper Beam: 150: the user must recharge next turn
ç•Hyper Fang: 80: 3/10 Chance to Flinch target
~♪ Hyper Voice: 90:
J
Judgement: 100: Type varies according to what type of plate the user is holding Accuracy for non-legend: 6/10
Laser Focus: Ensures that the next attack will critically hit
L
Laser Focus: Ensures that the next attack will critically hit
ç•Last Resort: 140: can only be used after the user has used every other move in their move set
~Leer: Lower target's physical defense one stage. Z-Effect: Increase physical attack by one additional stage.
Lock-On: Ensures next attack hits target Pokemon, does not effect OHKO moves. Z-Effect: Increase speed by one additional stage.
Lovely Kiss: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. The effect only lasts 4 turns. May only be used 3 times per battle.
Z-Effect: Increase speed by one additional stage.
~Lucky Chant: Damage done to the user is reduced by 30 for 5 rounds. Prevents Critical Hits. Z-Effect: Increase evasion attack by one additional stage
M
Me First: Copies targets currently used move. (Priority +1). Z-Effect: Increase speed by two additional stages.
Mean Look: Prevents escape/switching. Doesn't prevent effects such as Baton pass and U-turn. Z-Effect: Increase special defense by one additional stage.
ç•Mega Kick: 120:
ç•Mega Punch: 80:
Metronome: Generate a number 1-18. The number results in what type of move the attack is, then rolls a 12-sided dice to determine damage.scale.
You are free to choose any attack that deals a corresponding amount of damage. If no move of that type is within the roll pick a move of the next weakest roll.
1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy
10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
1-0Dmg, 2-10-25 / 3-30-35 / 4-40-45 / 5-50-55 / 6-60-65 / 7-70-75 / 8-80-85 / 9-90-95 / 10-100-110 / 11-120-150 / 12-200-250
Milk Drink: Recovers half max HP. Can be used outside of battle by sacrificing 25% of the user's max HP to heal half max HP of a target party pokemon. Can only be used 5 times in battle. Z-Effect: Resets any and all stat changes
Mimic: Copies last move used and keeps in place of mimic until the battle ends. Z-Effect: Increase accuracy by one additional stage.
Mind Reader: Ensures Next attack hits target Pokemon, does not effect OHKO moves. Z-Effect: Increase special attack by one additional stage
Minimize: Raise users evasiveness two stages. Z-Effect: Resets any and all stat changes
☁ Morning Sun: Recovers half max Hp. Restore full hp in Sunny Day. Can only be used 5 times in battle. Z-Effect: Resets any and all stat changes.
ç•Multi-Attack: 90: Type changes based on which memory this Pokemon is holding. Accuracy for non-legend: 6/10
N
•Natural Gift: 80: Natural Gift only works with the "Reduction" class Berry. Damage type is the same as what the berry would reduce by its own effect.
Nature Power: This move calls another move for use based on the battle terrain. Tri Attack on the regular Wi-Fi terrain, Thunderbolt during Electric Terrain, Moonblast during Misty Terrain, Energy Ball during Grassy Terrain, and Psychic during Psychic Terrain.
Gyms=Steel, Caves=Rock, Forest=Grass, Surfing=Water, City=Electric, Guild Events=Psychic, Grave Tower=Dark.
♪ Noble Roar: Lower targets physical & special attack one stage. Z-Effect: Increase physical defense by one additional stage.
O
Odor Sleuth: Allows fighting & normal attacks to hit a targeted Ghost pokemon. Z-Effect: Increase physical attack by one additional stage.
P
Pain Split: Adds User and Target current HP together then divide it evenly between the two. Z-Effect: Increase physical defense by one additional stage.
•Pay Day: 40: this damage is doubled if the user is holding an Amulet Coin or Luck Incense.
~♪ Perish Song: All pokemon that hear this song, faints in three turns, user included. Z-Effect: Resets any and all stat changes
Play Nice: Lower targets physical attack one stage. Z-Effect: Increase physical defense by one additional stage.
ç•Pound: 35:
•Present: Roll a d4, a 1 heals the target for 25% of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage.
Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4). Z-Effect: Resets any and all stat changes
Psych Up: Copies all stat changes of target pokemon, both positive and negative.
Q
ç•Quick Attack: 40: (Priority +1)
R
ç•Rage: 20: if used in succession, each time the user is hit, this move does 10 more damage.
ç•Rapid Spin: 20: eliminates Trap Moves*****
~Razor Wind: 80: 1st turn to charge, 2nd turn attack, 2/10 chance to critically hit
Recover: Recovers half max HP. Can only be use 5 times in battle. Z-Effect: Resets any and all stat changes
Recycle: Restore consumed held item during battle. Z-Effect: Increase speed by two additional stages.
Reflect type: Copies the targets type(s). Z-Effect: Increase special attack by one additional stage
Refresh: Cures the user of poison, paralysis, or burn. Z-Effect: Restores 25% max Hp.
~♪ Relic Song: 75: 3/10 Chance to put target Pokemon to sleep. Accuracy for non-legend: 6/10
ç•Retaliate: 70: If a teammate has fainted the turn prior to use, attack power is doubled
ç•Return: 10: +20 per FP.
♪ Roar: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). Z-Effect: Increase physical defense by one additional stage.
Revelation Dance: 90: Damage is the same type as the pokemon's second typing.
ç•Rock Climb: 90: 4/10 chance of confusion
♪ Round: 60: Power doubles if used consecutively in double battles. Including both friendly and opponents pokemon. Doesn't need to be the same pokemon.
S
~Safeguard: Prevent all status effects for five turns. Z-Effect: Increase speed by one additional stage.
Scary Face: Lower targets speed two stages. Z-Effect: Increase speed by one additional stage.
ç•Scratch: 40:
♪ Screech: Lower targets defense two stages. Z-Effect: Increase physical attack by one additional stage.
•Secret Power: 70: 6/10 chance of a secondary effect based on terrain of the battle
~•Self-Destruct: 200: User Faints
Sharpen: Raise user's attack one stage. Z-Effect: Increase physical attack by one additional stage.
Shell Smash: Reduces physical & special defense one stage, but raise physical & special attack, & speed two stages. Z-Effect: Resets any and all stat changes
Simple Beam: Changes target pokemons ability to Simple. Z-Effect: Increase special attack by one additional stage
♪ Sing: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle.
Z-Effect: Increase speed by one additional stage.
Sketch: Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired.
ç•Skull Bash: 130: 1st turn charge, 2nd turn attack. Raise user's physical defense one stage first turn. Z-Effect: Resets any and all stat changes
Slack Off: Recovers half max HP. Can only be use 5 times in battle. Z-Effect: Resets any and all stat changes
ç•Slam: 80:
ç•Slash: 70: 2/10 chance to critically hit
Sleep Talk: Random attack while asleep, Generate 1-3. Can't use Rest. Z-Effect: Increase critical hit by 1/10
ç•Smellingsalt: 70: Inflicts double damage if target is parlayed. Cures the targets paralysis.
Smokescreen: Lower targets accuracy one stage. Z-Effect: Increase evasion attack by one additional stage
♪ Snore: 50: 3/10 Chance to Flinch target, Only works when the user is asleep
Softboiled: Recovers half max HP. Can be used outside of battle. User give 25% Max Hp to heal half max Hp of target pokemon. Can only be use 5 times in battle
Sonicboom: 20: Unaffected by weaknesses/resistance, does not ignore type immunity
•Spike Cannon: 20: hits, 2-5 times
Spit Up: Power varies depending on how many stockpiles are stored:
One Stockpile = 100-dmg,
Two Stockpiles = 200-dmg,
Three Stockpiles = 300-dmg,
Splash: No effect. Z-Effect: Increase physical attack by three additional stages.
Spotlight: Directs all attacks to the target during the turn it is used. Z-Effect: Increase special defense by one additional stage.
Stockpile: Raise physical & special defense one stage. User can only have a maximum of three stockpiles at any given time. If the moves Spit Up or Swallow are used, the defense boosts gained from this move are lost. Z-Effect: Restores 25% max Hp.
ç•Stomp: 65: 3/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize.
ç•Strength: 80:
Substitute: User loses 25% of their max HP and creates a decoy with HP equal to the amount of HP taken. This substitute will receive all damage from attacks until its HP is depleted. The substitute counts as having all the same stat alterations as the user. Substitutes can't be effected by any conditions such as poison or burn. Please refer to this list for moves that hit past the substitute. Z-Effect: Resets any and all stat changes
ç•Super Fang: Does damage equal to 50% the targets current HP
♪ Supersonic: Confuses target pokemon. Z-Effect: Increase speed by one additional stage.
Swagger: Confuses target pokemon, and raise their physical attack two stages. Z-Effect: Resets any and all stat changes
Swallow: Restores health depending on how many stockpiles are saved up
One Stockpile → 25% of the user's maximum HP
Two Stockpiles → 50% of the user's maximum HP
Three Stockpiles → 100% of the user's maximum HP
~Sweet Scent: Lower targets evasion two stages. -20 Wild Encounter. Roll to determine pokemon encountered. Encounter becomes a horde battle. Follow normal horde battle rules. Z-Effect: Increase accuracy by one additional stage.
~Swift: 60: Ignores accuracy & evasiveness
Swords Dance: Raise user's physical attack two stages. Z-Effect: Resets any and all stat changes
T
ç•Tackle: 40:
ç•Tail Slap: 25: hits, 2-5 times
~Tail Whip: Lower targets physical defense one stage. Z-Effect: Increase physical attack by one additional stage.
ç•Take Down: 90: user takes recoil damage equal to 25% of the damage dealt.
Tearful Look: Lowers target's Attack & Special Attack stats by 1 stage. Z-Effect: Increase physical defense by one additional stage.
Techno Blast: 120: Attack Type based on which Drive is currently being held Accuracy for non-legend: 6/10
~Teeter Dance: Confuses all Pokémon in battle. Z-Effect: Increase special attack by one additional stage
ç•Thrash: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count )
Tickle: Lower targets physical attack & defense each one stage
Transform: Change into opponent, copying their ability and moveset
Tri Attack: 80: generate a number between 1-5, if a 1 is generated, generate another number between 1-3, a 1 inflicts burn, a 2 inflicts freeze, and a 3 inflicts paralysis.
çTrump Card: Does damage based on how much HP this pokemon has left.
100-75% HP: 40-dmg,
74-50% HP: 60-dmg,
49-25% HP: 80-dmg,
24-5% HP: 100-dmg,
4%-1HP: 200-dmg,
U
♪ Uproar: 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar
V
ç•Vice Grip: 55:
W
☁ Weather Ball: 50: Type changes with the weather.
Intense Sunlight: Fire Type
Rain: Water Type
Hail: Ice Type
Sandstorm: Rock Type
Foggy or Clear Skies: Normal
Whirlwind: Makes foes flee (wild), forces target to randomly swap Pokemon (trainer battle) (Priority -6). Z-Effect: Increase special defense by one additional stage.
Wish: The user makes a wish, and at the end of the next turn the currently active Pokemon recovers Hp equal to half of the Hp of the user. Not effected by Power herb. Can only be use 5 times in battle. Z-Effect: Increase special defense by one additional stage.
Work Up: Raise user's physical attack & special attack one stage. Z-Effect: Increase physical attack by one additional stage.
ç•Wrap: 15: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
çWring Out: Does damage depending on how much HP the opponent has.
100-75% HP: 120-dmg,
74-50% HP: 80-dmg,
49-25% HP: 60-dmg,
24-5% HP: 40-dmg,
4%-1HP: 10-dmg,
Y
Yawn: Turn one charge. Turn two puts target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle. Z-Effect: Increase speed by one additional stage.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Breakneck Blitz Breakneck Blitz - NORMAL 1 -- -- The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Entrainment Entrainment - NORMAL 15 -- 100 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.
Extreme Evoboost Extreme Evoboost - NORMAL 1 -- -- After obtaining Z-Power, the user, Eevee, gets energy from its evolved friends and boosts its stats sharply.
Happy Hour Happy Hour - NORMAL 30 -- -- Using Happy Hour doubles the amount of prize money received after battle.
Hold Back Hold Back - NORMAL 40 40 100 The user holds back when it attacks, and the target is left with at least 1 HP.
Hold Hands Hold Hands - NORMAL 40 -- -- The user and an ally hold hands. This makes them very happy.
Revelation Dance Revelation Dance - NORMAL 15 90 100 The user attacks the target by dancing very hard. The user's type determines the type of this move.
Veevee Volley Veevee Volley - NORMAL 20 -- 100 The more Eevee loves its Trainer, the greater the move’s power. It never misses.

Grass = GRS
A
Absorb: 20: Restores HP to the user equal to 50% of damage dealt.
~Aromatherapy: Heals all status problems of the user and the user's team. Z-Effect: Restores 25% max Hp.
B
•Bullet Seed: 25: hits 2-5 times
C
Cotton Guard: Raise the users physical defense three stages. Z-Effect: Resets any and all stat changes
Cotton Spore: Lower targets speed two stages. Z-Effect: Resets any and all stat changes
E
Energy Ball: 90: 6/10 chance of lowering targets special defense one stage
F
Forest's Curse: Adds Grass type to the targets type(s). Z-Effect: Increase all stats by one additional stage.
Frenzy Plant: 150: user must recharge next turn
G
Giga Drain: 75: Restores HP to the user equal to 50% of damage dealt.
çGrass Knot: Does damage depending on the targets weight******
Grass Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. Fire Pledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Water Pledge = Creates a swamp on the opponents side of the field that halves speed for opposing Pokemon for four turns. Changes terrain to swamp.
Grassy Terrain: For 5 Rounds Grass-type moves do +50% damage and restore 8.25% of each grounded Pokemon's maximum HP, rounded down, while active. Bulldoze, Earthquake, and Magnitude do 50% less damage to grounded Pokemon. Pokemon are grounded so long as ground type moves would affect them. Z-Effect: Increase physical defense by one additional stage.
♪ Grass Whistle: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle.Z-Effect: Increase speed by one additional stage.
H
ç•Horn Leech: 75: Restores HP to the user equal to 50% of damage dealt.
I
Ingrain: Restores 6.25% HP every round, but the user can't switch. Z-Effect: Increase special defense by one additional stage.
•Leafage: 40
L
•Leafage: 40
ç•Leaf Blade: 90: has a 2/10 chance to critically hit
Leaf Storm: 130: Lowers user's special attack by two stages
Leaf Tornado: 65: 6/10 chance to lower targets accuracy one stage
Leech Seed: Sprays seeds on the target that sap 12.5% of their HP every round and restores that amount of HP to the user. Z-Effect: Resets any and all stat changes
M
Magical Leaf: 60: unaffected by changes to accuracy stat and evasion stat.
Mega Drain: 40: Restores HP to the user equal to 6/10 of damage dealt.
N
ç•Needle Arm: 60:3/10 Chance to Flinch target
P
~•Petal Blizzard: 90:
çPetal Dance: 120: Inflicts damage for 2-3 turns then user is confused. ( Generate a number between 2-3 for turn count )
ç•Power Whip: 120:
R
~•Razor Leaf: 55: 2/10 chance to critically hit
S
•Seed Bomb: 80:
Seed Flare: 120: 6/10 chance of Lowering targets special defense two stages Accuracy for non-legend: 6/10
Sleep Powder: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle. Z-Effect: Increase speed by one additional stage.
Solarbeam: 120: 1st turn charge, 2nd turn attack.
ç•Solar Blade: 125, 1st turn charge, 2nd turn attack. If the weather is Intense Sunlight, the charge and attack are in the same turn.
Spiky Shield: Protects the user, if hit with a physical attack, attacker takes damage equal to 1/10 of their max HP. If used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4). Z-Effect: Increase physical defense by one additional stage.
Spore: 5/10 Chance to put target Pokemon to sleep. 4/10 Chance to awaken each turn. Effect only lasts 4 turns. May only be used 3 times per battle. Z-Effect: Resets any and all stat changes
Strength Sap: Heals user of Hit Points equal to target's Attack stat. Restores 60 HP if there are no stat changes, +10HP for each stage gained, capping at 120HP, -10HP for each stage lost, the lowest being 10HP restored. Lowers target's Attack by 1 stage. Z-Effect: Increase physical defense by one additional stage.
Strength Sap: Heals user of Hit Points equal to target's Attack stat. Restores 60 HP if there are no stat changes, +10HP for each stage gained, capping at 120HP, -10HP for each stage lost, the lowest being 10HP restored. Lowers target's Attack by 1 stage.
Stun Spore: Paralyzes opponent. Z-Effect: Increase special defense by one additional stage.
☁ Synthesis: Recovers half max HP. Restore full HP when the weather is Intense Sunlight. Can only be use 5 times in battle. Z-Effect: Resets any and all stat changes
T
ç•Trop Kick: 70: Lowers opponent's Attack one stage.
V
ç•Vine Whip: 45:
W
ç•Wood Hammer: 120: The user takes recoil damage of 33% of the damage done
Worry Seed: Changes target's ability to Insomnia. If the target was sleeping, they will wake. Worry Seed will fail if used against pokemon with the abilities Multitype, Stance Change, or Traunt. Z-Effect: Increase speed by one additional stage.
Sappy Seed Sappy Seed - GRASS 15 90 100 The user grows a gigantic stalk that scatters seeds to attack the target. The seeds drain the target’s HP every turn.
Solar Blade Solar Blade - GRASS 10 125 100 In this two-turn attack, the user gathers light and fills a blade with the light's energy, attacking the target on the next turn.
Trop Kick Trop Kick - GRASS 15 70 100 The user lands an intense kick of tropical origins on the target. This also lowers the target's Attack stat.

Water = WTR
A
ç•Aqua Jet: 40: (Priority +1)
Aqua Ring: Restores 6.5% HP every round. Z-Effect: Increase physical defense by one additional stage.
ç•Aqua Tail: 90:
B
Brine: 65: Double Damage if targets HP is Less than half max.
~Bubble: 40: 6/10 Chance to lowering targets speed one stage
Bubble Beam: 65: 6/10 Chance to lowering targets speed one Stage
C
ç•Clamp: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
ç•Crabhammer: 100: Accuracy: 7/10: 2/10 Chance to critically hit.
D
ç•Dive: 80: Dives underwater first turn, attacks on second.
H
Hydro Cannon: 150: user must recharge next turn
Hydro Pump: 110: Accuracy: 7/10:
ç•Liquidation: 85, 6/10 chance of lowering opponent's Defense one stage.
M
~Muddy Water: 90: 6/10 Chance to lowering targets accuracy one stage
O
Octazooka: 65: 6/10 Chance to lowering targets accuracy one stage
~Origin Pulse: 110: Hits All Adjacent Opponents Accuracy for non-legend: 6/10
R
☁ Rain Dance: On switch-in, the weather becomes Rain For 5 Rounds. Halves the Dmg of Solarbeam. Thunder and Hurricane ignore accuracy & evasion. Increases the base Dmg of Water-type moves by +40 and decreases the base Dmg of Fire-type moves by -30. Z-Effect: Increase speed by one additional stage.
ç•Razor Shell: 75: 6/10 Chance to lowering targets physical defense one stage
S
Scald: 80: 3/10 Chance of Burn
~♪ Sparkling Aria: 90, Heals targets from Burn
Soak: Changes the targets Type to Water. Z-Effect: Increase special attack by one additional stage
Steam Eruption: 110: 3/10 Chance of Burn Accuracy for non-legend: 6/10
~Surf: 90: Hits All Adjacent Pokemon
W
Water Gun: 40:
Water Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. Fire Pledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Grass Pledge = Creates a swamp on the opponents side of the field that halves speed for opposing pokemon for four turns. Changes terrain to swamp.
Water Pulse: 60: 4/10 Chance to Confuse
Water Shuriken: 15: hits 2-5 times (Priority +1)
~Water Sport: Reduces base power of fire type moves by half for five turns. Z-Effect: Increase special defense by one additional stage.
~Water Spout: The higher the user's current HP, the higher damage caused. (150 x Current HP / MaxHP)
ç•Waterfall: 80: 3/10 Chance to Flinch target
Whirlpool: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
Withdraw: Raise user's physical defense one stage. Z-Effect: Increase physical defense by one additional stage.
Bouncy Bubble Bouncy Bubble - WATER 15 90 100 The user attacks by shooting water bubbles at the target. It then absorbs water and restores its HP by half the damage taken by the target.
Liquidation Liquidation - WATER 10 85 100 The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.
Oceanic Operetta Oceanic Operetta - WATER 1 195 -- The user, Primarina, summons a massive amount of water using its Z-Power and attacks the target with full force.
Sparkling Aria Sparkling Aria - WATER 10 90 100 The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.
Splishy Splash Splishy Splash - WATER 15 90 100 The user charges a huge wave with electricity and hits the opposing Pokémon with the wave. This may also leave the opposing Pokémon with paralysis.
Steam Eruption Steam Eruption - WATER 5 110 95 The user immerses the target in superheated steam. This may also leave the target with a burn.

Fire = FIR
B
Blast Burn: 150: must recharge next turn
ç•Blaze Kick: 85: 2/10 Chance to critically hit, 3/10 Chance of Burn
Blue Flare: 130: 3/10 Chance of Burning Accuracy for non-legend: 6/10
Burn Up: 130, Accuracy 7/10: Removes Fire-type from user. If user was pure Fire-type, it is now normal type.
E
Ember: 40: 3/10 Chance of Burn
~Eruption: Power varies based on the percentage of HP the user has remaining. +30 for 20% of the users Hp remaining. Max of 150.
F
Fiery Dance: 80: 6/10 chance to raise user's special attack one stage
Fire Blast: 110: Accuracy: 7/10: 3/10 Chance of Burn
ç•Fire Fang: 65: 3/10 Chance to Flinch target, 3/10 Chance of Burn.
ç•Fire Lash: 80, lowers target's Defense one stage.
Fire Pledge: 80: Can combine with Fire Pledge or Water Pledge to do double the damage. ( To combine use both moves on the same turn ) Does not trigger held Gems. WaterPledge = Creates a rainbow on your side of the field that doubles the probability of your attacks triggering their effects for four turns. Does not stack with Serena Grace. Grass Pledge = Create a sea of fire on the opponents side of the field that deals 12.5% of their maximum HP as damage at the end of each turn for four turns. Negated if raining.
ç•Fire Punch: 75: 3/10 Chance of Burn
Fire Spin: 35: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first.
Flame Burst: 70: also damages any pokemon adjacent to the target for 6.5% of it's Max HP
ç•Flame Charge: 50: raise user's speed one stage
ç•Flame Wheel: 60: 3/10 Chance of Burn
Flamethrower: 90: 3/10 Chance of Burn
ç•Flare Blitz: 120: 3/10 Chance of Burn, the user takes recoil damage equal to 25% of the damage dealt.
Fusion Flare: 100: Double damage if Fusion Bolt was used this turn Accuracy for non-legend: 6/10
H
ç•Heat Crash: The heavier the user is compared to target, the stronger the attack.
120 base power, if targets weight is lower or equal to ⅕ (20%) of user's weight.
100 base power, if targets weight is greater than ⅕ (20%) of user's weight and lower or equal to ¼ (25%) of user's weight.
80 base power, if targets weight is greater than ¼ (25%) of user's weight and lower or equal to ⅓ (33.3%) of user's weight.
60 base power, if targets weight is greater than ⅓ (33.3%) of user's weight and lower or equal to ½ of user's weight (50%).
40 base power, if targets weight is greater than ½ (50%) of user's weight.
~Heat Wave: 95: 3/10 Chance of Burn
I
~Incinerate: 60: destroys the targets held berry
Inferno: 100: Accuracy: 7/10: Accuracy: 7/10: Burns opponent
L
~Lava Plume: 80: 3/10 Chance of Burn
M
Magma Storm: 100: Traps opponent for 4-5 turns and deals damage equal to 12.5% of the targets max HP for each turn after the first. Accuracy for non-legend: 6/10
Mystical Fire: 75: Lower targets special attack one stage
O
Overheat: 130: Lowers user's special attack two stages
S
•Sacred Fire: 100: 3/10 Chance of Burn Accuracy for non-legend: 6/10
Searing Shot: 100: Accuracy: 7/10: 3/10 Chance of Burn Accuracy for non-legend: 6/10
~Shell Trap: Sets a trap at the beginning of the round. If the user is hit by an opponent’s physical attack, the trap deals 150 damage.
Sunny Day: On switch-in, the weather becomes Intense sunlight for 5 Rounds. No charge for Soler Beam. No chance to Freeze. Thunder has an Accuracy of 4/10. Increases the base Dmg of Fire-type moves by +40 and decreases the base Dmg of Water-type moves by -30. Z-Effect: Increase speed by one additional stage.
V
ç•V-Create: 180: Lower physical & special defense and speed one stage Accuracy for non-legend: 6/10
W
Will-O-Wisp: Burns opponent. Z-Effect: Increase physical attack by one additional stage.
Fire Lash Fire Lash - FIRE 15 80 100 The user strikes the target with a burning lash. This also lowers the target's Defense stat.
Mind Blown Mind Blown - FIRE 5 150 100 The user attacks everything around it by causing its own head to explode. This also damages the user.
Sizzly Slide Sizzly Slide - FIRE 15 90 100 The user cloaks itself in fire and charges at the target. This also leaves the target with a burn.