1/4th = 25%
1/8th = 12.5%
1/16th = 6.25%
1/32th = 3.125%
[ Base Dmg / Effect ] = [ Weather Bonus ]
[ Lv-Bonus ]
[ Positive / Negative Atk Changes ] = [ Item ] = [ Ability ] = [ Terrian ] = [ Helping Hand ]
[ Opponents Negative Def Changes ]
[ Damage Effectiveness ]
[ Critical Damage ]
[ Opponents Positive Def Changes ]
[ Opponents Ability / Item ]
[ Opponents Lv- Bonus ]
[ Damage End Result ]
[ Recoil Damage ]
[ New Negative / Possessive Stats Changes ]
[ Opponents New Negative / Possessive Stats Changes ]
[ End Round Afflictions ] = [ Countdowns ]
( End Round Dmg before Healing )
▲▼
Ph,Atk: -/-/-/-/-/-/
Ph,Def: -/-/-/-/-/-/
Sp,Atk: -/-/-/-/-/-/
Sp,Def: -/-/-/-/-/-/
Speed: -/-/-/-/-/-/
Accuracy: -/-/-/-/-/-/
Evasion : -/-/-/-/-/-/
NRL = normal
FRI = fire
WTR = water
GRS = grass
ETC = electric
FLY = flying
FGH = fighting
PSY = psyhic
GST = ghost
DRK = dark
PSN = posion
BUG = bug
ICE = ice
ROK = rock
GRD = ground
STL = steel
DRG = dragon
FAY = fairy
Trapping moves: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
Burn [ 6.25% ] Lowers physical attack 2 stages
Freeze [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ]
Confusion [ 1/2 chance / 40 Dmg confusion ]
Sleep [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ]
Attract [ 1/2 chance to attack ]
Paralyzed [ 1/4 chance to attack ] Lowers speed 1 stage
Poison [ 6.25% ]
1/8th = 12.5%
1/16th = 6.25%
1/32th = 3.125%
[ Base Dmg / Effect ] = [ Weather Bonus ]
[ Lv-Bonus ]
[ Positive / Negative Atk Changes ] = [ Item ] = [ Ability ] = [ Terrian ] = [ Helping Hand ]
[ Opponents Negative Def Changes ]
[ Damage Effectiveness ]
[ Critical Damage ]
[ Opponents Positive Def Changes ]
[ Opponents Ability / Item ]
[ Opponents Lv- Bonus ]
[ Damage End Result ]
[ Recoil Damage ]
[ New Negative / Possessive Stats Changes ]
[ Opponents New Negative / Possessive Stats Changes ]
[ End Round Afflictions ] = [ Countdowns ]
( End Round Dmg before Healing )
▲▼
Ph,Atk: -/-/-/-/-/-/
Ph,Def: -/-/-/-/-/-/
Sp,Atk: -/-/-/-/-/-/
Sp,Def: -/-/-/-/-/-/
Speed: -/-/-/-/-/-/
Accuracy: -/-/-/-/-/-/
Evasion : -/-/-/-/-/-/
NRL = normal
FRI = fire
WTR = water
GRS = grass
ETC = electric
FLY = flying
FGH = fighting
PSY = psyhic
GST = ghost
DRK = dark
PSN = posion
BUG = bug
ICE = ice
ROK = rock
GRD = ground
STL = steel
DRG = dragon
FAY = fairy
Trapping moves: Traps opponent, hits 4-5 turns. Deals damage equal to 12.5% of the targets max HP for each turn after the first. Until the turn of duration ends trapped Pokemon can not switch or flee other than by effect of a move, item or ability.
Burn [ 6.25% ] Lowers physical attack 2 stages
Freeze [ 1/5 chance. Fusion Flare, Flame Wheel, Sacred Fire, Flare Blitz, and Scald thaw ]
Confusion [ 1/2 chance / 40 Dmg confusion ]
Sleep [ 2-5 duration. Turn2-3 D6: 5-6 Wake up ]
Attract [ 1/2 chance to attack ]
Paralyzed [ 1/4 chance to attack ] Lowers speed 1 stage
Poison [ 6.25% ]