The people in the hotel have the haunted look of refugees, perhaps because they've spent the past few days fighting off the birds -- and, in the battle, they've witnessed terrible things. People injured, or dead, unable to recover from the trauma [both physical and emotional] of the events that have been happening around them. Chosen can practically taste the anxiety in the air.
As you stand staring at the chaos, one of the civilians approaches you, warily, and clears their throat to get your attention. If you give it to them, they uncomfortably ask if you're here to help, and then tell you a story:
Someone they know or love has gone missing. They were outside of the Hotel when it happened, but none of these folks has a real weapon, and you do. Would you be willing to go on a search, to see if you can find them, and bring them back?
You can't help but agree. But you won't go alone. There is a safety in numbers.
As you stand staring at the chaos, one of the civilians approaches you, warily, and clears their throat to get your attention. If you give it to them, they uncomfortably ask if you're here to help, and then tell you a story:
Someone they know or love has gone missing. They were outside of the Hotel when it happened, but none of these folks has a real weapon, and you do. Would you be willing to go on a search, to see if you can find them, and bring them back?
You can't help but agree. But you won't go alone. There is a safety in numbers.
Part 1: Running through the birds
Each of you rolls 1d4. If anyone in the thread rolls a 3 or 4, you successfully make it through the swarm outside the hotel. If no one participating succeeds, you each take 3 damage and have to start over. Repeat until you succeed.
Part 2: Searching the mountain
Each of you rolls 1d8. If anyone in the thread rolls an 8, they find 2 people. If anyone in the thread rolls a 6 or 7, they find one person. Otherwise, you're mobbed by birds that force you back inside before you can find someone, each take 3 damage, and have to start over at Part 1.
Part 3: Bringing the lost civilian(s) home
Each of you rolls 1d4. If anyone in the thread rolls a 1, you're viciously attacked and your rescued civilian(s) runs off to hide again while you fend off the birds. You each take 3 damage and have to start over at Part 2. Otherwise, if everyone in the thread rolls a 2+, you successfully bring the civilian(s) back through the mob of birds and back into the safety of the hotel.
If you complete Part 3 with a minimum of 500 words you will receive 10 XP each. Please make sure to post, at the end, a tally of how many people you rescued!
This prompt can be repeated as many times as you'd like, but you can only claim XP once. Your HP recovers between successful rescues.
Each of you rolls 1d4. If anyone in the thread rolls a 3 or 4, you successfully make it through the swarm outside the hotel. If no one participating succeeds, you each take 3 damage and have to start over. Repeat until you succeed.
Part 2: Searching the mountain
Each of you rolls 1d8. If anyone in the thread rolls an 8, they find 2 people. If anyone in the thread rolls a 6 or 7, they find one person. Otherwise, you're mobbed by birds that force you back inside before you can find someone, each take 3 damage, and have to start over at Part 1.
Part 3: Bringing the lost civilian(s) home
Each of you rolls 1d4. If anyone in the thread rolls a 1, you're viciously attacked and your rescued civilian(s) runs off to hide again while you fend off the birds. You each take 3 damage and have to start over at Part 2. Otherwise, if everyone in the thread rolls a 2+, you successfully bring the civilian(s) back through the mob of birds and back into the safety of the hotel.
If you complete Part 3 with a minimum of 500 words you will receive 10 XP each. Please make sure to post, at the end, a tally of how many people you rescued!
This prompt can be repeated as many times as you'd like, but you can only claim XP once. Your HP recovers between successful rescues.