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Reply Hangar 1: Infantry Weapons/ Armor- And Attachment weapons
Mk. Mod IV MJOLNIR

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Suicidesoldier#1
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Fanatical Zealot

PostPosted: Fri Aug 12, 2016 11:31 am


Mk. Mod IV MJOLNIR



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Name: MJOLNIR
Weight: 135 pounds pounds (61 Kg)
Pieces: Helmet, Shoulder pads, Chest covering, Arm covering, Leggings, Gloves, Boots, Belt,
PostPosted: Fri Aug 12, 2016 11:34 am


Stirling radioisotope generator


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The Stirling radioisotope generator (SRG) is based on a Stirling engine powered by a large radioisotope heater unit. The hot end of the Stirling converter reaches high temperature and heated helium drives the piston, heat being rejected at the cold end of the engine. A generator or alternator converts the motion into electricity. This Stirling converter produces about four times as much electric power from the plutonium fuel than a radioisotope thermoelectric generator (RTG). [PDF][1]

The most promising sterling design currently available is the 55-watt Stirling convertor is a free-piston machine that operates on a Stirling thermodynamic cycle. Heat is supplied to the converter from a DOE General Purpose Heat Source (GPHS) module, containing approximately 600 grams of Plutonium dioxide, and producing about 250 watts of thermal power. The heat input to a converter results in a hot-end operating temperature of 650oC. Heat is rejected from the cold end of the converter at nominally 80oC. The closed-cycle system converts the heat from a GPHS module into reciprocating motion with a linear alternator resulting in a AC electrical power output of 60-62 watts. An AC/DC converter in the Stirling converter controller converts the AC power to approximately 55 watts DC.

A current effort is based on the 55-watt electric converter. The thermal power source for this system is the General Purpose Heat Source (GPHS). Each GPHS contains four iridium-clad Pu-238 fuel pellets, stands 5 cm tall, 10 cm square and weighs 1.44 kg. The hot end of the Stirling converter reaches 650°C and heated helium drives a free piston reciprocating in a linear alternator, heat being rejected at the cold end of the engine. The AC is then converted to 55 watts DC.

Going off of this system, it is easy to conclude that a system using 2 GPHS units can easily produce 110 watts of energy for as long as the fuel supply is present and no external damage occurs to the Sterling Engine. Testing of these converters, for over 70,000 hours of accumulated test time with no maintenance and close to no degradation in performance is promising, as this means that it’s power output is significantly higher over long spans of time than those of similar RTG platforms.

For the MJOLNIR armor system, the 110 watts and 23 year life span is more than enough to power the entire system, however, the weight of the entire “Battery Pack” is roughly 40 pounds. While seemingly heavier than a similar RTG, it's power output to weight ratio is significantly higher.

Suicidesoldier#1
Captain

Fanatical Zealot


Suicidesoldier#1
Captain

Fanatical Zealot

PostPosted: Thu Sep 15, 2016 7:57 am


A11 Vanadium Chrome Steel


The armor primarily uses A11 "Micro-melt" steel, a vanadium Chrome steel with an MPa of approximately 5,200, a young's modulus of 200 GPa, while still maintaining an HRC of 55+. The material serves in contrast to AR500 armor, with only approximately 1500 MPa, and slightly less hardness and elasticity. The armor is approximately 3 times stronger, and has one of the highest MPa's of any commercially available armor on the market, higher even than Kevlar. Regardless, the material is quite heavy and to cover the body in enough armor to protect against common rifle threats requires a minimum of 60 pounds, of which the armor uses up to 90. The helmet, boots, chest and most parts of the armor use the steel, save for parts on the hands, the visor and other translucent parts of the armor, and parts of the boots (which use rubber grips). The armor is resistant to .30 caliber AP rounds, and is level IV resistant armor.

The mechanical properties of the steel give it several advantages over materials such as a kevlar. Being far more elastic it can flex upon absorbing energy, giving it the ability to return to it's original form after being stressed. The armor is much tougher, and unlike ceramics or kevlar is capable of absorbing repeated impacts without breaking. Instead of only being useful for 1-4 shots, the armor can absorb the shots repeatedly, allowing it to possess greater durability in the field. It is also more useful against shrapnel and other common forms of attacks, as repeated or multiple impacts do not wear down on the armor as significantly. The armor provides significantly better protection than standard combat armor, but is also much heavier. The Steel is typically covered in small ceramic tiles, which aid to a degree in stopping specialized armor piercing rounds.
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Hangar 1: Infantry Weapons/ Armor- And Attachment weapons

 
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