#Shanesaiditwascool
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                                              MAIN INFORMATION


                                          Full Name: Demacus Noctorus Azio
                                          Nicknames: Dem, Sin, You Crazy b*****d
                                          Age: Only a few weeks, appears twenty six years of age
                                          Birthdate: July 25
                                          Gender: Male

                                          Culture:Lumirian
                                          Religion: The Goddess Nocturnal aka Kala. Vaet Nocturnum
                                          Languages:

                                          De Facto - Demonica
                                          Fluent - Elvish
                                          Basic - Common

                                          Nation: Nocturne
                                          Rank: Adept
                                          Title:The Blacksmith and Soldier of Nocturnal


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                                              MAJOR INFORMATION


                                          Bloodline: Vaet Diablous
                                          Class: Weapon Master
                                            Sub-Class: None as of yet

                                          Strength:
                                          11
                                          Speed:
                                          7
                                          Sin:
                                          HA
                                          Gene Mods:
                                          N/A
                                          Energy Color: b***h Black with Nova red spread across it
                                          Energy Meter: 900
                                          Element:---
                                          Battle Strength:
                                          Close Range Combat with Weapon in hand
                                          Battle Weakness:
                                          Easily angered and long range

                                          Fights Won: 1
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank: 1
                                            D Rank:
                                            E Rank:


                                          Talent: &RPC's special ability if they have one&


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                                              EQUIPMENT INFORMATION


                                          Weapons:Left Handed Greatsword
                                          Tower Shield
                                          Longsword
                                          Claw Gauntlet
                                          Armor:
                                          Medium Steel scale armor
                                          t


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                                              SKILL INFORMATION


                                          Elemental
                                            #LookatBloodline


                                          Bloodline
                                            Vaet Diablous
                                            Passives

                                          • The Sight
                                          Just like their counterpart (the Nephilim) the Diabolos can read the auras about them and see things for what they are. This allows them to pinpoint an opponent's energy level(rank), along with the ability to naturally see energy.

                                          • Electromagnetic Manipulation
                                          Even without expending energy, the Diabolos can manipulate electromagnetic fields. This allows them to levitate their own weapons and manipulate them with great speed, power and precision. Furthermore, they may sense metal and disturbances in electromagnetic fields; for example, if there is a destructive event happening even across the world, they will know it is ongoing, just not who or what is involved. They can sense earthquakes and other such things, to name a few events that would trigger this sense.

                                          You may also compress this magnetic field within simply a large area around you; this allows you to perceive movements around you.

                                          • Pain Inversion
                                          This is a strength and a weakness. Pain Inversion allows for a Diabolos' abilities to be stronger based on their physical health. This does not increase ability rank, but rather size, speed and precision. At full condition, you will be able to manipulate larger masses and fling them at enemies as if ballistic homing missiles. When near death, you will need great concentration to do that same thing and will be able to manipulate significantly less at once.
                                          Actives
                                          • Deception E
                                          Though they have physical abnormalities the Diabolus take use of this very basic technique to mask both their spiritual signature and physical presence. This is to make them seem as ordinary as a human to all others.

                                          • Magnetic Innervate E-SS
                                          This ability is a scaling energy-based technique that allows for the assertion of your control over Axiom's electromagnetic field. The higher the rank, the larger the masses you can manipulate, the more powerful and the more precise they will become. At SS for example, you could lift up a district within a city and fling it at someone. One usage of this skill is sustained for however long necessary until your manipulated targets are destroyed by the enemy.

                                          • Electromagnetic Pulse: Innervate E-SS
                                          This ability sends an electromagnetic blast outwards; the size depends on the rank of the skill. At E, it will be compressed into about twice the size of a standard EMP grenade explosion. At SS, the blast will encompass a large radius. The blast also becomes stronger at higher ranks. This blast can disable any automation of the same rank or lower, and it also prevents any other technology from being used. The ultimate human-killing ability. The duration depends on the rank of the blast and the automation; an SS blast hitting an SS automation only disables it for two posts. For each rank lower the automation is than the blast, the post count is reduced by one, starting at 2 posts for equal rank.

                                          • Demon Guardian D+
                                          This technique is meant to nullify an oncoming one. The Diabolus quickly blasts an aura of dark energy several inches beyond his body. The amount of energy put into the blast is equivalent to the rank of the Diabolus' energy as well as the strength of the blast. So, if the Diabolus uses S-Ranked energy it can null any technique S-Ranked and below. Rank modifiers apply. It can only be done timely.

                                          • Magnetic A C
                                          This ability is a peculiar one and it is often an unexpected one. By physically touching the target's skin with your own, you may precisely control the EM field around and within their body. This allows you to manipulate their blood for as long as this contact remains.

                                          • Magnetic + C
                                          This ability distinguishes Axiom's magnetic field from yours. You will separate yourself from it. Not only does this remove other entities ability to sense you through kinetic means, but it unlocks abilities that require your field to be distinctive. This lasts for the rest of the battle.

                                          • Magnetic ++ B
                                          This ability sends a magnetic shockwave outwards for about forty feet, 360 radius. Any enemy hit by this blast will now find their magnetic field completely attached to the world, and will be unable to move from their current spot for the next five posts.

                                          Class
                                            • Zenith Passive
                                            It's a common saying that anything is a weapon in the hands of a master, this concept is made real by the Weapon Master as they naturally coat any and all weapons they wield with energy. This results in two things, the weapons are made stronger by a rank, and they can strike things they normally shouldn't be able to, such as Shades. This stacks with other damage bonuses. Total weapon damage stacking cannot go past +3 ranks.

                                            Sight Lock Passive
                                            This skill is necessary for any and all gunslingers to keep in mind, letting them gain a mental lock-on on the foe. So long as the foe is in any form of view, without anything to obstruct the view, such as a smoke screen or any visual type of illusions. Another bonus is that the Gunslinger can utilize the reflections of anything to find their opponent. The gunslinger can even quick draw with their gun, in a blink of an eye, they can shoot a target in their sight, meaning the opponent has to see and react to the draw of the gun or the moment upon firing.

                                            Soften E
                                            Must be Novice or above to use.
                                            By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way.

                                            Gun toss D
                                            A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.

                                            Energy Bullet D, E-S
                                            This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.

                                            Blade Bullet D
                                            1 Bullet
                                            Requires Must be adept or above. Requires Soften.
                                            By charging energy into the bullet and then having it shape into a blade after the bullet is shot, gunslingers are able to extend the range of damage a quarter of a meter in each direction and change the damage type from piercing to slicing.

                                            Spear Bullet D
                                            1 Bullet
                                            Requires Adept or above to use. Requires Soften.
                                            By charging into the bullet and then having it shape into an arrowhead after the bullet is shot, gunslingers are able to enhance the piercing damage of their bullets thanks to the refined point of the energy while also allowing the range of damage done by the bullet to increase slightly thanks the sharp edges of the shaped energy. Range is only increase by 2 cm but piercing damage is doubled.
                                            • Empower D
                                            A simple skill that allows the user to unleash a burst of concussive force from their weapon. The blast has enough force to blow the target away 5 feet, or can be used to knock them up or smash them onto their knees.

                                            • Spin Throw C
                                            With Practice, the user can throw their weapon with surprising accuracy and power, even if it’s as large as a Greatsword. Spin throw is a dual variety depending on the situation the user is in. The user can easily just throw the blade in a straight line, as it throwing a dagger, except much larger, at a target to impale. They can also throw it at an arc and angle to send the blade spinning at a violent rate, capable of causing damage before it continues the arc and returns back to the user. This skill takes into account the damage bonuses on the weapon being thrown, so if a weapon has plus 2 to damage, this skill will deal A rank damage.

                                            • Heavy Dual-Wielding C
                                            Limits: Adept
                                            A skill that becomes passive once learned. It allows the user to dual-wield heavy weapons such as greatswords or two handed axes. Skills used with this passive skill cost 1.5x the energy they normally would. This lowers to 1.25x the cost at expert and once the user is of expert rank, there are no additional costs.

                                            • Phantom Blade C
                                            A mid-tier technique that allows the user to create a energy replica of any weapon of their choosing. This can also create entirely new weapons in nearly any shape or size within reason. Once the weapon is formed, it can not be altered, and lasts for a maximum of 5 posts. This weapon has any bonuses the users held weapon does as long as they would apply normally. Can form guns, but they take from your ranged ammunition.

                                            • Wraith Edge B
                                            The user overloads the energy coating their weapon to the point that it effectively gives a powerful increase to the business end of their weapon. The increase in size is by the amount of 12 inches, a complete foot in length. The user doesn't feel any difference in size or balance, but whatever is stroke with the weapon will feel the full force of the over-sized weapon. Wraith Edge is visible due to how much energy is put into it, and it lasts a total of three posts. This also gives a damage bonus of +1, and gives guns and bullets an extra range of 3 feet around the bullet. Lasts three posts.

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                                          Sub-Class
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                                          Hand-to-Hand/Weapon
                                            Swift Judgement Style
                                            •Imprint
                                            Rank: D
                                            Description: A simple attack that is pretty basic. Start off by making sure your stab hits, instead of pulling out the sword you slash to the left or right while its still inside then ram them with the shield.

                                            Go Down
                                            Rank: D
                                            Description: A fairly simple combination off attacks that is easy to insert in any situation. First start off with the basic downward slash and then upward slash attack and quickly follow up with a jab from that shield of yours.

                                            •Comet
                                            Rank: C
                                            Description: A pretty basic attack combination best utilized when the enemy is off guard. Crouch down as you take a step to the left of your enemy. Once there preform a spinning upward slash and then point the sword directly down onto your enemy as you land.


                                            •No Holding Back
                                            Rank:B
                                            Description: A quick combination off attacks that will easily catch the enemy off guard. Start of with a diagonal slash downward while stepping forward. Step back with the same foot as you slash horizontally and then quickly step forward with a slash. As soon as you have stepped forward turn your entire body to make a spin before slamming your shield into them


                                            •No Quarter.
                                            Rank:B
                                            Description: A power combo that can devastate the unprepared. Starting off in the stance you take a step forward as you spin to swing the shield at the enemy and bring down your sword onto the enemy as soon as this is finished. Swing it upwards quickly and spin again but in place and keep the sword extended as to chop at the enemy.

                                            Impregnable Wall Style

                                            •Determination
                                            Rank: C
                                            Description: A simple quick hit combo that can result to more combination with some imagination. Starting off from the stance you slash diagonally at the enemy and let the momentum of the slash spin you and swing the shield into the enemy and quickly move your arm in for a stab. Remember to rapidly swing out to the side when pulling out creating a slash.


                                            •Haze Charge
                                            Rank: B
                                            Description: A repetitive combination of attacks that can overwhelm most defenses. Utilized by Rolan against Cheval this was a good counter to Cheval's attacks. By staying in the stance he gains a lot of defense but not much of an attack, you use your defense as your attack. Keep the stance and run towards the enemy alternate a slash from your sword with shield bashing. Up to attacks are done. At the final of the eight attacks you preform a powerful slash diagonaly and then spin to uppercut the enemy with your shield. Best used as you keep running at the enemy to confuse them.

                                            •Outline
                                            Rank: C
                                            Description: Usually just used when the enemy is off guard its pretty basic. You stab forward with your sword and quickly stab him three more times and on the third spin to uppercut them with the shield.

                                            •Snap In
                                            Rank: B
                                            Description: A sudden quick attack that brings you back into the stance leaving your opponent little room to attack. Face away from the enemy and then spin to slash quickly followed by your shield swinging into them get into stance quickly and then slash downward and make another spin to bash them with the shield.

                                            Defiance Style

                                            •Full Commit
                                            Rank:C
                                            Description: A Speedy offensive move that allows little mistakes. Starts off with a powerful upward slash to either knock the enemy into the air or the enemy's weapon out of their hand. Use both hands with that slash. You immediately swing the sword downwards in a C shape to cut into the side of the enemy.

                                            •Dual Edged Defense
                                            Rank: D
                                            Description: As it states it can be a double edged attack since the broadsword is a double edged weapon. You hold the blade over your head slightly but angle it so it points down and quickly ram into the enemy. This is best used right after a dodge to catch them by surprise.

                                            •Crowning
                                            Rank: C
                                            Description: More of an insult than an actual powerful attack its best used when the enemy is off guard. Starting off from a crouching position you use both hands to keep the blade pointed straight and you lift up with your feet. Thats how you will slash them from under their weapon to knock them over and then take a step forward and drive the sword into their skull.

                                            •Tri-spin
                                            Rank C
                                            Description: This is a heavy hitting attack that can easily surprise the enemy. The first attack will be to the enemy's legs. You raise your sword and swing it down diagonally to chop at their legs and let yourself spin while you swing so that by the time you make a full spin your sword is also about to swing upward into the enemy's head. As soon as that is done pull the bladed down to slash at his/her side.

                                            •Thruster
                                            Rank: D
                                            Description: A simple stab taken a bit more seriously. You take three steps forward and thrust the sword with full force using one hand. This attack is quick and can knock someone over even if they block it with a shield.

                                            •O'l one Two
                                            Rank: D
                                            Description: The basic of basics really. It starts off with an upward swing and then take a step forward for a stab.

                                            '•Double Slash
                                            Rank: D
                                            Description: The most basic of the longsword skills, the user takes their stance as the opponent rushes at them. Waiting for the attack, the user will slash their blade once, tapping on the weapon of the opponent and brushing the attack aside by swinging the blade to the left or right. From this position, the user will take a single step back, swinging their blade in the opposite direction of their first slash in order to counter the enemy attack.

                                            •Hilt Hit
                                            Rank: D
                                            Description: A variation of the double slash, the Hilt Hit takes advantage of the fact that the entirety of the sword can be used as a lethal weapon. Upon being attacked, the user will slash down using the blade of the sword, swatting the attack downwards. At this point, the user will take a step forward and bring the sword up, slamming the bottom of the sword against the bottom of the opponent's chin.

                                            •Thruster
                                            Rank: C
                                            Description: Instead of parrying a blow, the user will directly block an attack with their blade, stopping the blow completely. At this point, the user will kick at the opponent's stomach, breaking the standstill from their weapons. The finishing blow...a quick yet powerful thrust to pierce through the opponent's flesh.

                                            •Braver
                                            Rank: C
                                            Description: The user will wait for the attack of the opponent. Instead of taking the attack head on and parrying like the Double Slash skill, the user will leap into the air, dodging the first strike. The user can jump over or to the side of the opponent, regardless the user must be in range for the oncoming strike. Raising their blade in the air, the blade will glint in the light of the hovering moon or sun and come down upon their opponent, slashing downwards to cut through their foe.

                                            •Sword Flash
                                            Rank: C
                                            Description: Unlike the natural stance, the user will hold their blade out in front of them, oustretching their hand. Maintaining this stance, the user will wait for the oncoming strike from their opponent. The user will use their sword as a ruler, waiting for the opponent's strike to reach the point where the blade and guard meet. At this point, the user will side step to either the left or the right. The opponent by the time that they have reached the guard, will not be able to retract their attack. It is at this point where the user will fluidly flick their wrists, aiming to slash at the neck of their opponent.

                                            •Lateral Moon
                                            Rank: C
                                            Description: This skill is used when an attack comes from above, requiring fast reflexes and versatile movement in order to be carried out effectively. Upon being attacked from above, the user will flip backwards, holding tight the blade in one hand while using the other to push off the ground and back unto their feet. Landing on their feet, the user will dash forward while the enemy is still getting over that their attack just missed. Bringing the blade across your chest, the user will slice through their opponent's chest in one powerful yet graceful slash.

                                            •Rough Divine
                                            Rank: B Energy Required
                                            Description: One of the few offensive skills of this style, the user will place their free hand across the face of the blade. This will cause the user's energy to travel from within unto the blade itself. Coating the blade in energy, the user will dash forward towards their enemy. Stopping before the enemy, the user will slash upwards, using the momentum of the swing to send them flying into the air higher than they normally could. The energy coating the blade extends roughly two feet from the blade, meaning that the blade does not necesarily have to be touching the opponent in order for the opponent to be sliced in half. This skill has enough force to break through shields of equal rank or lower.

                                            Two Handed Requiem Style

                                            •Buster
                                            Rank: D
                                            Requires: Energy
                                            Description: This is a basic skill for a Claymore Weilder. This skill is simply one downward slash with a little bit of energy for some extra power. it is capable of smashing most boulders to pieces, and if someone is hit by it, the sword is likely to chop off a limb.

                                            •Cross-slash
                                            Rank: D
                                            Requires: Energy
                                            Description: As the name says, this is a cross slash from the right side to the left added with a bit of energy for extra power. the cutting capability of this skill is similar to that of the "Buster" skill.

                                            •Royal Stab
                                            Rank: C
                                            Description: After jumping high into the air the user will then position their Sword in a way that when they drop it will stab into the ground or their enemy. if stabbed into their enemy this skill has enough force to cut them clean in half, but if stabbed into the ground this skill will cause a small tremor with enough force

                                            •Twin Moon
                                            Rank: C
                                            Description: This skill works great should the opponent dodge the first strike. Lunging forward at the enemy, the brings their sword from behind them and slashes diagnally upwards. Should the opponent dodge, the user spins their body, lunging forward one more time and using the momentum from the first strike to perform an even faster and stronger slash.

                                            •Relinquish
                                            Rank: C
                                            Description: This skill is used to disarm opponents from their weapons, wether it be swords or guns. The user will slash their blade, spinning their sword in order to slam the blunt side of it unto the opponent's weapon. This skill, which uses blunt force more than anything else, will simply knock the weapon right out of their hands. You cannot disarm someone of higher rank with this but someone of lower rank is instantly disarmed. Someone of your own rank may dodge.

                                            •Outrage
                                            Rank: C
                                            Description: This is a three part devastating attack. The first, a blow with a downward swing using only one hand. Coming down from the swing, the user will spin their body, bringing the sword behind them while gripping it with two hands. The second step, is to bring the sword from behind, straight over the head of the user and down upon their opponent. Should the user miss, the third step is to let the blade bounce off the ground, using this momentum, the user will take a single step forward, thrusting the blade into the chest of the opponent.

                                            •Feint
                                            Rank: C
                                            Description: This is preferred to be use when you have to dodge and attack. You run at the enemy and then jump, driving the sword into the ground. At this moment, you kick the enemy in the face, while stabbing the blade unto the ground simultaneously. This will avoid any low attacks, as well as a boot to the head.

                                            •Energy Slash
                                            Rank: B
                                            Requires: Energy
                                            Description: After focusing energy into their sword the user will then make one large slash and send a large wave of energy out in a crescent shape. this wave of energy has the cutting power to easily cut through a brick wall.


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                                              CHARACTER INFORMATION


                                          Personality: Insane to the extent of the word. This being does not care for the rules of the world around him and acts on his own impulses. Always having a bitter taste in his mouth it would seem and a uncontrollable fury this being would much rather be feared and hated. Demacus being stuck in his brother's body for so long does not understand what the world is like without the filter or the barricade his brother threw up when he went on, this leading to a rather blunt way of thinking and speaking. Lastly, he is bloodthirsty to the point many would think he had vampire in his veins much rather than the demonic side of his brother.
                                          Sexuality:
                                          Hetero, I like boobies
                                          Quote:
                                          "I am not like the others...."
                                          Height:
                                          6'6
                                          Weight:
                                          250 lbs
                                          Eye Color:
                                          Crimson
                                          Favorites:
                                            • Crimson and Snow White
                                            • Man flesh
                                            • The Wolf
                                            • Lum,
                                            •Bitches


                                          Theme Song:
                                          Undiscided
                                          Battle Theme:
                                          undsicided


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                                              BACKGROUND INFORMATION


                                          xxxxxNo one could truly understand the history of Demacus, because no being alive has lived inside another being for a good part of their life. All of Axiom knows the being by the name of Sin Noctis Azio, the demonic brother of Srin Dominic Azio and the soul that has tormented souls for years. His history his brother's history, Demacus has been with his brother forever and it would have seemed that it would have stayed like that if it weren't for the Goddesses Nocturnal herself. By staying by his brother's side for so many years and have assisted in rebuilding nocturne, Nocturnal had gifted the being a body of his own, the one that had been robed from him so many years ago. This soul transfer unknown to the world and forcing his brother into a coma like state, the new being arrives in nocturne, to start his life...Because every story needs a true agent of chaos



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✪✪XIxxk n o wxxw h a txxmust be done.xxIxxw i l lxxn e v e rxxs t o p . . .xx s t o p ...xx s t o p ...

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Thing had quieted down after a hour or two and Demacus had honestly gotten a bit restless with the CAZ. He had seen some action, but it was nothing he could honestly enjoy, having to keep a horde of them away for no damn reason it would seem. Gathering his tools and his weapons around him Demacus would slowly begin to exit the Caz with no word to anyone it would seem
exit
Let The Fun Begin
The Voice of Demacus


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strength 12xxxxspeed 6

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