- Wizard Profile: ALESANDRA MCCASKILL -

Username: BeannieWeenie
Full Name: Alesandra McCaskill
Nickname(s)/Alias(s): Ale
- Basic Information -
Race: Human
Gender: Female
Age: Twenty-six
Birthdate: July 6th
Weight: 147lbs
Height: 5'9
Ethnicity: Norwegian
Hair Color: Black
Eye Color: Yellow
Blood Type: AB
Likes:
- Water
- Animals
- Tea
- Traveling
- Flowers
Dislikes:
- The heat
- Bugs
- Dark guilds
- Loud noises
- Spicy food
- Guild Information -
Affiliation/Guild: Wizard Council
Previous Affiliation/Guild: Fairy Tail
Occupation: Independent Mage
- Wizard Information -
Type of Wizard: Caster
Wizard Rank: 4th Wizard Saint [SS]
Magical Powers/Abilities: Water God Slayer
Spells:
Water God Slaying
Spell Name: Water God's Rage
Classification: Slayer/Caster
Spell Type: Offensive
Description: User exhales a large amount of water from the mouth at a powerful speed. Weaker if released in a volley for multiple targets, but very effective for single targets as it is released in a geyser like form.
Spell Name: Water God's Blessing
Classification: Slayer/Caster
Spell Type: Passive
Description: User is able to walk on any surface of water.
Spell Name: Water God's Protection
Classification: Slayer/Caster
Spell Type: Defensive
Description: User is able to manipulate certain body parts into water to negate projectiles or cushion physical attacks.
Spell Name: Water God's Barrage
Classification: Slayer/Caster
Spell Type: Offensive
Description: User conjures multiple spheres (up to eight) of water, condensing them to create a powerful attack on impact. Targeting a single opponent, user releases the spheres at a high speed to attack the target.
Spell Name: Water God's Tactician
Classification: Slayer/Caster
Spell Type: Offensive
Description: User condenses water and releases it from a fingertip. The water can either be shot out in a bullet like form or in a laser like form. This spell is normally used for accuracy or a quick snipe as it travels at high speeds.
Spell Name: Water God's Shield
Classification: Slayer/Caster
Spell Type: Defensive/Support
Description: User creates a condensed shield of water which can be cast upon the user or upon an ally. Effective against projectile or long range attacks.
Spell Name: Water God's Fury
Classification: Slayer/Caster
Spell Type: Offensive/Defensive
Description: User engulfs its arms in water. The water is extended further out than the arms in whip like forms and can either be used to attack long range or keep opponents at bay.
Gravity
Spell Name: Gravity Change
Classification: Caster
Spell Type: Offensive/Defensive
Description: A Magic that allows its users to alter the gravity of a person, either themselves or someone else. Users can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving. The user can also change their body figure temporarily by using this. The user can also change others' body with this magic.
Air
Spell Name: Aerial
Classification: Caster
Spell Type: Offensive/Defensive
Description: The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears.
Spell Name: Aerial Shot
Classification: Caster
Spell Type: Offensive
Description: The user swipes their hand and levitates nearby rocks, which are then shot at the target in question.
Spell Name: Aerial Levitation
Classification: Caster
Spell Type: Support
Description: The user creates a soft whirlwind under the target, which allows them to descend or ascend slowly.
Special Attacks/Advanced Spells:
Water God Slaying
Spell Name: Water God's Intervention
Classification: Slayer/Caster
Spell Type: Defensive
Description: Similar to Water God's Prison, the user creates a large sphere of water. However, the water it condensed into the out layers, leaving the inside of the the sphere practically hollow. This serves the purpose of shielding multiple allies from long range attacks, or surrounding a whole city to protect against any devastating attacks.
Spell Name: Water God's Execution
Classification: Slayer/Caster
Spell Type: Offensive
Description: The user manipulates the water from the sky or clouds and sends it crashing down at desired target. One of the user's most powerful spells, the crashing force is too powerful for a regular mage to withstand and requires a lot of energy for higher level mages to withstand the impact.
Spell Name: Water God's Torture
Classification: Slayer/Caster
Spell Type: Offensive
Description: Similar to the spell water slicer, the user releases scythe-like blades of water at multiple targets. Not all of the blades move in a straight line towards the target, they move unpredictably at high speeds. Capable of slicing through rocks or terrain.
Spell Name: Water God's Prison
Classification: Slayer/Caster
Spell Type: Offensive/Defensive
Description: User creates a massive water orb that engulfs anyone caught in it. Used to either trap opponents in order to strike again or to trap them so that the user has time to get away. Opponents are able to swim out but suffer a high fall as it is held in the air, or the possibility of drowning, as the current within the orb is fairly strong to keep the opponent from swimming out.
Spell Name: Water God's Despair
Classification: Slayer/Caster
Spell Type: Offensive
Description: User creates a vortex of water with a large destructive force, capable of ripping through a town.
Spell Name: Water God's Command
Classification: Slayer/Caster
Spell Type: Offensive
Description: User conjures a large amount of water in the form of a wave, capable of flooding and damaging a city with its crashing force.
Gravity
Spell Name: Fall
Classification: Caster
Spell Type: Offensive/Defensive
Description: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within.
Spell Name: Black Hole
Classification: Caster
Spell Type: Offensive/Defensive
Description: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent. This orb generates its own gravitational field, drawing in everything around itself, and also appears to increase in strength and size after a short period of time. Can be disabled by the user, or by a powerful magic such as crash.
Magic Color: Light blue
Strengths: Large bodies of water and long range attacks.
Weaknesses: Close combat
Skills: Cooking, tactician, endurance, fast, agile
Jewels:
[Start at 0]
- Background Information -
Personality: Alesandra is a free spirited mage who only thinks of a beneficial outcome for herself. Her morals do not lie with the norm, if she is asked to do something immoral but the outcome is to her benefit, then she'd be glad to do so and vice versa. She isn't much for the fame or popularity given her status, she prefers to roam free and explore new places and meet new people.
Background/Biography: Alesandra's family is completely unknown, she was found wandering the streets in magnolia at a very young age. Too young to remember her parents, but luckily too young for the assumed abandonment to have an emotional impact on her. A couple of Fairy Tail members took her in and the entire guild became her family growing up. Particularly the Dreyar family was very close to Alesandra, given her relationship with their son, Cataegis. Both the same age, the two became best friends and often went on missions whenever Cataegis' father took him out training. It is still unknown how Alesandra learned Water God Slaying Magic, but it first appeared at the age of five. Fairy Tail's best guess was that a lacrima was implanted in her at the time she was abandoned and finally manifested the power, however there are several other theories.
At the age of eighteen, Alesandra made the decision to go out and explore the world. She had asked Cataegis to join her but did not have a favorable response. After saying their heartfelt goodbyes, Alesandra left Fairy Tail to become an independent mage and search for new magic, new people, and new cultures.
After a year had gone by, Alesandra learned new magic: Gravity Magic and Air Magic. Not exactly as strong as her ever growing Water God Slaying Magic, she utilize the two to her advantage in combat, leaving her Slayer magic a mystery to most.
Two important events occurred two years later at the age of twenty-one. First, she was appointed the 4th Wizard Saint after proving to the council her capabilities as a mage. Then, she met her current traveling partner, Silas Mercer. Passing the time at a local bar, both had been drinking and the bar grew rowdier until a brawl broke out. The two were actually pitted against each other in a drunken state but formed a friendship during that. After the hangover, the two had became formerly acquainted with each other and later became traveling partners to explore new areas.
Known Relatives: Orphaned and taken in by Fairy Tail at a young age.
Sexual Orientation: Heterosexual
Relationship Status: Single
Birthplace: Fiore
Current Location: Fiore
Theme Song(s):
- Apashe - Sand Storm
- Major Lazer - Lean On
Additional/Other Information: None

Username: BeannieWeenie
Full Name: Alesandra McCaskill
Nickname(s)/Alias(s): Ale
- Basic Information -
Race: Human
Gender: Female
Age: Twenty-six
Birthdate: July 6th
Weight: 147lbs
Height: 5'9
Ethnicity: Norwegian
Hair Color: Black
Eye Color: Yellow
Blood Type: AB
Likes:
- Water
- Animals
- Tea
- Traveling
- Flowers
Dislikes:
- The heat
- Bugs
- Dark guilds
- Loud noises
- Spicy food
- Guild Information -
Affiliation/Guild: Wizard Council
Previous Affiliation/Guild: Fairy Tail
Occupation: Independent Mage
- Wizard Information -
Type of Wizard: Caster
Wizard Rank: 4th Wizard Saint [SS]
Magical Powers/Abilities: Water God Slayer
Spells:
Water God Slaying
Spell Name: Water God's Rage
Classification: Slayer/Caster
Spell Type: Offensive
Description: User exhales a large amount of water from the mouth at a powerful speed. Weaker if released in a volley for multiple targets, but very effective for single targets as it is released in a geyser like form.
Spell Name: Water God's Blessing
Classification: Slayer/Caster
Spell Type: Passive
Description: User is able to walk on any surface of water.
Spell Name: Water God's Protection
Classification: Slayer/Caster
Spell Type: Defensive
Description: User is able to manipulate certain body parts into water to negate projectiles or cushion physical attacks.
Spell Name: Water God's Barrage
Classification: Slayer/Caster
Spell Type: Offensive
Description: User conjures multiple spheres (up to eight) of water, condensing them to create a powerful attack on impact. Targeting a single opponent, user releases the spheres at a high speed to attack the target.
Spell Name: Water God's Tactician
Classification: Slayer/Caster
Spell Type: Offensive
Description: User condenses water and releases it from a fingertip. The water can either be shot out in a bullet like form or in a laser like form. This spell is normally used for accuracy or a quick snipe as it travels at high speeds.
Spell Name: Water God's Shield
Classification: Slayer/Caster
Spell Type: Defensive/Support
Description: User creates a condensed shield of water which can be cast upon the user or upon an ally. Effective against projectile or long range attacks.
Spell Name: Water God's Fury
Classification: Slayer/Caster
Spell Type: Offensive/Defensive
Description: User engulfs its arms in water. The water is extended further out than the arms in whip like forms and can either be used to attack long range or keep opponents at bay.
Gravity
Spell Name: Gravity Change
Classification: Caster
Spell Type: Offensive/Defensive
Description: A Magic that allows its users to alter the gravity of a person, either themselves or someone else. Users can lower the target's gravity, enabling them to walk on walls, or raise the target's gravity, rendering them incapable of moving. The user can also change their body figure temporarily by using this. The user can also change others' body with this magic.
Air
Spell Name: Aerial
Classification: Caster
Spell Type: Offensive/Defensive
Description: The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears.
Spell Name: Aerial Shot
Classification: Caster
Spell Type: Offensive
Description: The user swipes their hand and levitates nearby rocks, which are then shot at the target in question.
Spell Name: Aerial Levitation
Classification: Caster
Spell Type: Support
Description: The user creates a soft whirlwind under the target, which allows them to descend or ascend slowly.
Special Attacks/Advanced Spells:
Water God Slaying
Spell Name: Water God's Intervention
Classification: Slayer/Caster
Spell Type: Defensive
Description: Similar to Water God's Prison, the user creates a large sphere of water. However, the water it condensed into the out layers, leaving the inside of the the sphere practically hollow. This serves the purpose of shielding multiple allies from long range attacks, or surrounding a whole city to protect against any devastating attacks.
Spell Name: Water God's Execution
Classification: Slayer/Caster
Spell Type: Offensive
Description: The user manipulates the water from the sky or clouds and sends it crashing down at desired target. One of the user's most powerful spells, the crashing force is too powerful for a regular mage to withstand and requires a lot of energy for higher level mages to withstand the impact.
Spell Name: Water God's Torture
Classification: Slayer/Caster
Spell Type: Offensive
Description: Similar to the spell water slicer, the user releases scythe-like blades of water at multiple targets. Not all of the blades move in a straight line towards the target, they move unpredictably at high speeds. Capable of slicing through rocks or terrain.
Spell Name: Water God's Prison
Classification: Slayer/Caster
Spell Type: Offensive/Defensive
Description: User creates a massive water orb that engulfs anyone caught in it. Used to either trap opponents in order to strike again or to trap them so that the user has time to get away. Opponents are able to swim out but suffer a high fall as it is held in the air, or the possibility of drowning, as the current within the orb is fairly strong to keep the opponent from swimming out.
Spell Name: Water God's Despair
Classification: Slayer/Caster
Spell Type: Offensive
Description: User creates a vortex of water with a large destructive force, capable of ripping through a town.
Spell Name: Water God's Command
Classification: Slayer/Caster
Spell Type: Offensive
Description: User conjures a large amount of water in the form of a wave, capable of flooding and damaging a city with its crashing force.
Gravity
Spell Name: Fall
Classification: Caster
Spell Type: Offensive/Defensive
Description: The user spreads both arms, with the index and middle finger of each hand being splayed apart. Having done this, the gravity of the intended location is then increased, disabling any foes within.
Spell Name: Black Hole
Classification: Caster
Spell Type: Offensive/Defensive
Description: The user places one of their hands over the other, with the fingers of both bent, and then clasps them together, creating a dark orb between the caster and their opponent. This orb generates its own gravitational field, drawing in everything around itself, and also appears to increase in strength and size after a short period of time. Can be disabled by the user, or by a powerful magic such as crash.
Magic Color: Light blue
Strengths: Large bodies of water and long range attacks.
Weaknesses: Close combat
Skills: Cooking, tactician, endurance, fast, agile
Jewels:

- Background Information -
Personality: Alesandra is a free spirited mage who only thinks of a beneficial outcome for herself. Her morals do not lie with the norm, if she is asked to do something immoral but the outcome is to her benefit, then she'd be glad to do so and vice versa. She isn't much for the fame or popularity given her status, she prefers to roam free and explore new places and meet new people.
Background/Biography: Alesandra's family is completely unknown, she was found wandering the streets in magnolia at a very young age. Too young to remember her parents, but luckily too young for the assumed abandonment to have an emotional impact on her. A couple of Fairy Tail members took her in and the entire guild became her family growing up. Particularly the Dreyar family was very close to Alesandra, given her relationship with their son, Cataegis. Both the same age, the two became best friends and often went on missions whenever Cataegis' father took him out training. It is still unknown how Alesandra learned Water God Slaying Magic, but it first appeared at the age of five. Fairy Tail's best guess was that a lacrima was implanted in her at the time she was abandoned and finally manifested the power, however there are several other theories.
At the age of eighteen, Alesandra made the decision to go out and explore the world. She had asked Cataegis to join her but did not have a favorable response. After saying their heartfelt goodbyes, Alesandra left Fairy Tail to become an independent mage and search for new magic, new people, and new cultures.
After a year had gone by, Alesandra learned new magic: Gravity Magic and Air Magic. Not exactly as strong as her ever growing Water God Slaying Magic, she utilize the two to her advantage in combat, leaving her Slayer magic a mystery to most.
Two important events occurred two years later at the age of twenty-one. First, she was appointed the 4th Wizard Saint after proving to the council her capabilities as a mage. Then, she met her current traveling partner, Silas Mercer. Passing the time at a local bar, both had been drinking and the bar grew rowdier until a brawl broke out. The two were actually pitted against each other in a drunken state but formed a friendship during that. After the hangover, the two had became formerly acquainted with each other and later became traveling partners to explore new areas.
Known Relatives: Orphaned and taken in by Fairy Tail at a young age.
Sexual Orientation: Heterosexual
Relationship Status: Single
Birthplace: Fiore
Current Location: Fiore
Theme Song(s):
- Apashe - Sand Storm
- Major Lazer - Lean On
Additional/Other Information: None