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Artemis

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Hikaro_rin

PostPosted: Thu Jul 07, 2016 8:47 pm


Index 

1- Basic Info Personal info, Transformation details, Racial Information, Modifiers
2- Skills and Spells
3- Stats
4- Inventory
5- X
6- Tracker
7- X
8- X  
PostPosted: Thu Jul 07, 2016 8:50 pm


Artemis
User Image
User Image

Personal Information 

Name: Artemis Kairi
Titles: N/A
Age: 16
Birth Date: Dec 31
Gender: Female
Height:5'2"
Weight: 100 lb

Personality:
Artemis is a mixture of ambition and playfulness. Unlike most foxes, Artemis' ambition and determination led her to dream of becoming a god. While more than willing to play around, she wants nothing more to extend her lifetime and gain the power to have command over those at the top of the food chain. Because of this combination of ambition and childishness Artemis can be extremely vengeful, and more than willing to lash out at times

Description:
Fox:
Artemis' base form is a Grey Fox. A quadrupedal “tree climbing” fox without any unusual markings apart from the black dot on her right shoulder. Her color is largely grey with triflings of red as well as a white belly, snout and tail-tip.

Human:
Artemis human form is that of a human girl. she usually wears either some mixture or a skirt an loose shirt, or a full dress allowing her to properly hide her tail which she tends to retain.

Racial Information

Race: Canine (Grey Fox)
Secondary Race: Zoanthrope- Human
Note: For clarity, Normal Zoanthrope rules apply. the difference is that Artemis defaults to animal form rather than Human.

Alignment: Neutral
Alignment Points: 0

Diet: Omnivorous, favoring meat
Food Points: 100
Metabolism: normal

Known Languages
Beast Tongue (Canine)
Civilization Standard


Character Modifiers

Specialization Traits 

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power.
► +1 Magic per Character Level

Racial Traits 

Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races.
► May choose two Specialization Traits.

Skilled Tradesman: Humans, excelling in anything they do, often learn more than one skilled trade, and do so more easily than other races.
► May learn a second trade at base cost. Third trade counts as second in cost scale.

Animalistic Traits: Every zoanthrope is unique, but each of them have one thing in common. All zoanthropes have at least one trait borrowed from their animal form, which remains active even when in their natural form. Because there are so many possibilities, this trait must be applied for in Custom Traits upon character creation.
► Zoanthropes receive one free animalistic trait on creation, and may purchase more starting at 5 SP each, with an additional five per trait added.

Animal Senses: An animal's senses are highly advanced. They can identify a weak scent from a distance of several feet, or a strong one from as much as a mile, and even smell emotions on another creature. They can hear subtle sounds, like the changing of the wind or ants walking across the ground, and so on. All of an animal's senses are to this degree, unless specified otherwise.
► All senses enhanced while in animal form. Individual senses enhanced while partially transformed.

Voice transfer: Artemis ' connection with both forms is strong, however her body favors the form of the fox. Her vocal chords have also developed in such a way that both forms are able to speak any known languages regardless of form, although it may become distorted or heavily accented by the current form. (Talking in the beast language as a human, or universal as a beast will sound slightly off from what it should be but still be understandable)
► Can speak all known languages in both forms

Limit Breakers

N/A: {Effect}


Feats 

N/A: {Description}
► {Bonus}

 

Hikaro_rin


Hikaro_rin

PostPosted: Thu Jul 07, 2016 8:56 pm


Skills & Spells


Skills

Racial Skills
Animal Transformation
Prerequisites: Level 3
SP Cost: 3 SP
Class: Neutral
Energy Cost: 1
Description: This skill is what allows Zoanthropes to take on their animal forms. By a small expenditure of energy, the zoanthrope calls upon the animal locked inside of them, and brings it to the fore, enforcing the change upon their body. The process is painless, and depending on the size difference between the user's bodies, can take anywhere from a mere moment to several seconds, with larger forms taking longer to transform into. When in animal form, the user gains the Animal Senses trait, as well as a full set of animal instincts, which they can choose to follow or ignore. The user's animal form retains the same stats as their normal form, but includes all the natural advantages of the new form, such as claws and fangs. To end the transformation, the user simply uses the skill again, bringing their normal form out. This skill is a complete transformation, and leaves the user in either full animal or fully normal form, with no middle ground. While transformed the user is only capable of speaking the Beast Tongue, and cannot speak in their normal languages.

Partial Transformation
Prerequisites: Level 5, Animal Transformation
SP Cost: 5 SP
Class: Neutral
Energy Cost: 1
Description: Via partial transformation, a zoanthrope is able to call up a single part of their animal form instead of the full form, applying that change to their normal body, scaled appropriately. This could grant a cat Zoan a tail or ears, a bird zoan wings, and so on, all of which work as they would in full animal form. This skill only works on one part at a time however, and to gain more than one would require additional uses of the skill. Parts that come in pairs such as wings or ears count as one for the purposes of the transformation, though the user can form only one if they wish.

General Skills

Spells

Level One

Fireball
SP Cost: 2
Class: Fire
Incantation: Globus Ignis
Energy Cost: 1
Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.

Oil
SP Cost: 2
Class: Water
Incantation: Praeunctus
Energy Cost: 1
Description: Creates a slick coating of oily liquid over the surface of the ground wherever the user wishes, making it difficult, or even impossible, to retain balance. It is still possible to move, via skating motions, if the character's agility is higher than the caster's magic power, but attempting to move at anything faster than a slow walk is otherwise impossible. Caster can choose to be immune to the spell's affects.

Level Two

{Paste all level Two spells here}
 
PostPosted: Thu Jul 07, 2016 8:57 pm


Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 4

Character Stats
Strength: 2/100
Armor: 0/100
Agility: 3/100
Dexterity: 3/100
Intelligence: 14/100
Magic: 6/100 [+10]
Energy: 5/100
Endurance: 5/100

Experience
Total EXP: 5000
Used EXP: 5000
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 10
SP Spent on Stats: 38
SP Spent on Skills: 12
Unspent SP: 0
Total SP: 60
 

Hikaro_rin


Hikaro_rin

PostPosted: Thu Jul 07, 2016 9:14 pm


Stats & Experience


Stat Points & Experience

Character Level: 5
Combat Level: 4

Character Stats
Strength: 2/100
Armor: 0/100
Agility: 3/100
Dexterity: 3/100
Intelligence: 14/100
Magic: 6/100 [+10]
Energy: 5/100
Endurance: 5/100

Experience
Total EXP: 5000
Used EXP: 5000
Unused EXP: 0

Stat Points
Converted SP: 50
Bonus SP: 10
SP Spent on Stats: 38
SP Spent on Skills: 12
Unspent SP: 0
Total SP: 60
 
PostPosted: Thu Jul 07, 2016 9:16 pm


Inventory


Equipped Items

Money Pouch:
Worn On: Belt pouch R side
{Item Name}:
Worn On: {Location on body}


Carried Items

Money Pouch
Worn On: Belt pouch R side
Gold: 0
Silver: 50
Copper: 0

Stored Items

{Storage Location}
{Item Name}


Banked Items

{Bank Location}

Platinum: {#}
Gold: {#}
Silver: {#}
Copper: {#}

{Item Name}  

Hikaro_rin


Hikaro_rin

PostPosted: Thu Jul 07, 2016 9:19 pm


Reserved  
PostPosted: Thu Jul 07, 2016 9:22 pm


reserved  

Hikaro_rin

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