|
|
|
|
|
|
Posted: Sat Jul 02, 2016 10:54 pm
Akasha Sunstrider Personal Information
► Name: Akasha Sunstrider ► Titles: ► Age: 21 ► Birth Date: September 2nd ► Gender: Female ► Height: 1.62 m | 5'4 ft ► Weight: 62 kg | 136 lbs
► Personality: Akasha is serious by nature, as the only daughter of a family that for generations studied magic, she was since an early date taught the hopes and developed a somewhat sheltered personality. Very often stuck within the library, studying and researching or simply reading something related to the history of magic out of boredom. ► Description: Akasha has a body that hardly shows any traces of being physically trained, despite her efforts. Her blonde hair is hardly below her shoulder line and is almost never tied up. She has earrings on both ears, golden in color. For the sake of practicality, she does not wear a robe nor solid armor but a light metallic one that provides a certain protection without slowing her down. Racial Information
► Race: Elf ► Secondary Race: N/A
► Alignment: Neutral ► Alignment Points: 0
► Diet: Omnivorous ► Food Points: 100 ► Metabolism: Normal
► Known Languages ► Elven ► Civilization Standard Character Modifiers
► Specialization Traits
► Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power. ► +1 Magic per Character Level
► Racial Traits
► Elven Magics: Whether it is true that magic runs in the blood of elves or not, the fact remains that the race has a strong aptitude for the arcane arts. ► ½ SP cost to learn Spells
► Low Strength: Countering the Elves magical potential, their slight builds afford them little strength, and it is hard work for an elf to build up the musculature necessary for feats of strength. ► Strength costs double SP to increase
► Limit Breakers
► N/A: - Feats
► N/A: - ► -
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 10:56 pm
Skills & Spells Skills
► Racial Skills
N/A
► General Skills
N/A Spells
► Level One
► Fireball ► SP Cost: 2 ► Class: Fire ► Incantation: Globus Ignis ► Energy Cost: 1 ► Description: The caster changes their energy into the form of fire, shaping it into a sphere and hurling it at their foes. This is a low level fireball spell, and merely burns upon impact, lighting the target afire. The spell's destructive power is based upon the caster's Magic stat, but cannot increase in power beyond Level One.
► Light Healing ► SP Cost: 2 ► Class: Light ► Incantation: Sarcio Levis Zamia ► Energy Cost: 1 ► Description: The most basic of healing spells, light healing is used to quickly mend small amounts of damage to the user or an ally. Not greatly powerful, this spell can easily heal small wounds such as scratches, bruises, and shallow cuts, and with repeated uses can even mend most larger cuts. But it cannot heal such things as broken bones, poison, large wounds, or internal damage such as punctured organs.
► Silence ► SP Cost: 2 ► Class: Dark ► Incantation: Sileo ► Energy Cost: 1 ► Description: If a mage cannot speak, they cannot cast. The silence spell instantly renders their target incapable of vocally creating a sound. This is useful most notably for incapacitating wizards, but also has uses in stealth and social events. This spell is only effective if the user's Magic stat is higher than their target's. If the target has a higher Magic stat, the spell will have no effect. When the spell takes effect, it lasts for a set number of posts, according to the difference in magical power between the user and target. If the difference is five points, the spell will last for five posts. The spell can be canceled prematurely in a few different ways. The original caster can cancel the spell anytime they wish, for no extra cost, another mage can cast the same spell, reversing the effect, and the spell is also canceled if the caster is killed or unconscious.
► Level Two
► Suffocation ► SP Cost: 4 ► Class: Wind ► Incantation: Suffocans Vacuo ► Energy Cost: 2 ► Description: The mage creates a bubble of empty space, preventing any air from entering the bubble. The bubble can then be placed where the mage wishes, or fired as a projectile at a target. As a projectile the bubble moves at a speed equal to the mage's Magic stat. This spell is primarily used to deny air to an opponent by placing it around the character's head, making it impossible to breath. Every post the bubble remains in place, starting with the second post, all of the victim's physical stats are temporarily reduced by 25%, rounded down. Once the bubble is removed the stats are slowly restored, at the same rate. Once the victim's stats reach zero, they are knocked unconscious. If the bubble remains in place for another three posts after that, they will die. As with any spell, the bubble can be canceled or removed by the mage who cast it, or by knocking said mage unconscious. The bubble can also be easily broken by any magical or energy enhanced attack.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 10:59 pm
Stats & Trades Stat Points & Experience
► Character Level: 6 ► Combat Level: 6
► Character Stats ► Strength: 4/100 [-2] ► Armor: 0/100 ► Agility: 3/100 ► Dexterity: 4/100 ► Intelligence: 15/100 ► Magic: 14/100 [+6] ► Energy: 9/100 ► Endurance: 9/100
► Experience ► Total EXP: 6,343 ► Used EXP: 6,300 ► Unused EXP: 43
► Stat Points ► Converted SP: 63 ► Bonus SP: 6 ► SP Spent on Stats: 64 ► SP Spent on Skills: 5 ► Unspent SP: 0 ► Total SP: 69
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Jul 02, 2016 11:01 pm
Inventory Equipped Items
► Money Pouch: ► Worn On: Front-right part of the belt
► {Item Name}: ► Worn On: {Location on body} Carried Items
► Money Pouch ► Worn On: Front-right part of the belt ► Gold: 3 ► Silver: 50 ► Copper: 19
► {Item Name}: ► Stored: {Location on body}
► {Container Name} ► Worn On: {Location on body} ► {Item Name} Stored Items
► {Storage Location} ► {Item Name} Banked Items
► {Bank Location}
► Platinum: 0 ► Gold: 0 ► Silver: 0 ► Copper: 0
► {Item Name}
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|