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A Pokémon Roleplaying guild based on the classic anime and manga 

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Reply Pokémon Trainer School [Rules and Regulations]
Comprehensive Pokémon Ability and Move List

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Arthur Mays
Captain

PostPosted: Wed Jun 08, 2016 7:12 pm


The following are links to Serebii.Net, a website with accurate information on Pokémon abilities and what moves Pokémon are able to learn,(Either through growth, or TM/HM), and Bulbapedia, which also contains detailed images of moves being used for those new to Pokémon RP or using unfamiliar techniques.

For the most part, the guild moderators will use these websites to settle disputes regarding Pokémon moves/abilities, so it is recommended that you use them when creating your profile, so that no one can dispute whether your Pokémon are using moves they are unable to learn, or abilities they don't have.



Serebii.Net


Bulbapedia



Assigning moves to Pokémon


Upon obtaining a Pokémon, you are allowed to assign them moves. Immediately after capture/hatching, your Pokémon (assuming it is in its first stage of evolution) can know all moves learned by level up to that have a base power of one hundred or less, one egg move of one hundred or less, and eventually one TM move, one Move Tutor move and one HM move. If you are confused as to what moves your Pokémon can know or what HMs it can learn, please consult Serebii or Bulbapedia.

Please note that we are a guild based on the Pokémon manga and anime. Even if a move has a certain effect in the games, it can have a very different effect in the anime and manga. If you are unsure of what a move is supposed to look like, please consult Bulbapedia.

Another piece to come into play is the general laws of physics. If a Caterpie goes up against a Golem and the Golem uses Rollout, the Caterpie will get squished unless it moves. Birds cannot float endlessly in the air, and Pokémon's wings do get tired after flying for extended periods of time. Please keep in mind that move types do not always play significant roles in the laws of physics. Flying types may be essentially immune to conventional ground attacks while flying, but they can still be hit by projectiles such as Mud Shot and Bonemerang. If you have any questions about physics, feel free to contact a crew member.



Obtaining TMs, HMs and Move Tutor Moves


If you want your Pokémon to know more than its basic moves, there are a few different ways to teach them new techniques. First off, you can obtain different TM's and teach them to your Pokémon automatically. TMs are available in Poké Marts (the TM numbers available vary depending on the town) and don't break after a single use, so you can utilize them as many time as you want.

Your Pokémon can learn more than just TM moves, too. If you go to one of the various Move Tutors scattered across the region and offer them a gift, they will be more than happy to teach your Pokémon a new technique. It won't be easy, but Tutors usually have more techniques to offer than TM's. Make sure you do your research ahead of time so you know exactly what you want them to teach. They can even teach your Pokémon moves from older generations as long they were capable of learning it!


HM Moves and Their Effects


Each Pokémon can use any one HM that it is actually capable of learning normally from the get go. They gain an additional HM move each time they evolve as well. The effectiveness of these moves however will depend on the kind of Pokémon using them. While young Pokémon will still be able to use these moves in order to help remove obstacles, it will take more time than if an evolved Pokémon was using them. HM Moves do NOT take up TM slots. Below is a list of HM's and their effects, both in and out of battle.

HM 01 (Cut)

In Battle Effect: Cuts the opponent using sharp scythes, claws, etc.

Outside of Battle: The user can cut down the trees in the Rowling Forest, allowing you to pass. This will take three posts instead of one if your Pokémon is not at least a second stage.


HM 02 (Fly)

In Battle Effect: The user soars high into the air and then strikes from above.

Outside of Battle: The user can quick travel across the map while carrying their trainer. Like Surf, weight needs to be factored in for this. A Pidgey isn't going to cut it. Pokémon will also have to stop every second or third area in order to give both itself and its trainer a break.


HM 03 (Surf):

In Battle Effect: Swamps the entire battlefield with a huge wave of water.

Outside of Battle: The user can travel over long distances of water while carrying its trainer. Please keep in mind the Pokémon's weight for this effect. Your trainer isn't going to be carried over the ocean by a Goldeen.


HM 04 (Strength)

In Battle Effect: The target is slugged with a punch thrown at maximum power.

Outside of Battle: The user can move large boulders to explore new areas. This move's effectiveness depends on what Pokémon is using it. First stage evolutions will still struggle to move boulders and take three posts to do so, second stage Pokémon can do it in two posts and fully evolved Pokémon will be able to do it one


HM 05 (Flash)

In Battle Effect: Creates a brilliant flash of light that blinds the target.

Outside of Battle: The user can illuminate caves or caverns so they can explore.


HM 06 (Rock Smash)

In Battle Effect: Attacks with a punch that can shatter rocks.

Outside of Battle: The user can shatter small rocks to find gems and fossils around the region. (An Explorer Kit is also required for certain areas)


HM 07 (Waterfall)

In Battle Effect: The user creates a column of water which it then rides to charge at the foe.

Outside of Battle Effect: The user can climb waterfalls while carrying its trainer.


HM 08 (Defog)

In Battle Effect: The user creates a powerful whirlwind that removes obstacles such as Reflect, Light Screen, and Spikes.

Outside of Battle Effect: Clears the surrounding area around the user of fog.
PostPosted: Wed Jun 08, 2016 7:13 pm


Pokémon Ability List


Some abilities don't make much sense outside of the video games, which can make things troublesome in the guild. We have covered every ability on this list, including altered forms of some confusing ones, so that you can use whatever you want without confusion. If there's an ability you're unsure about, take a look at it on Bulbapedia. If you're still confused as to how to use it, please feel free to ask a mod and we'll walk you through it.


Adaptability - Boosts the power of moves that are of the same type as the user.

Aerilate - Changes normal type moves into flying type moves, while also boosting their power.

Aftermath - Damages an opponent when they land a finishing blow on the user.

Air Lock - Eliminates all weather effects.

Analytic - The Pokémon carefully analyzes its opponents, causing it to move slightly slower but hit more accurately and effectively.

Anger Point - The Pokémon is quick to anger after taking a heavy hit. (Anger can increase their power but also make the Pokémon harder to control)

Anticipation - The Pokémon can sense its opponents super effective attacks.

Arena Trap - Prevents non flying opponents from running or switching.

Aroma Veil - Protects allies from attacks that affect their mental state.

Bad Dreams - Causes damage to sleeping Pokémon.

Ball Fetch - Finds a Poké Ball after every five posts.

Battery - Powers up ally Pokémon’s special moves.

Battle Armor - Raises the user's defense.

Battle Bond - Defeating an opposing Pokémon strengthens the Pokémon’s bond with its Trainer, allowing it to transform. Water Shuriken gets more powerful.

Beast Boost - The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

Berserker - Boosts the Pokémon’s Special Attack when it takes a hit that causes its health to become half or less.

Big Pecks - The Pokémon cannot have its defense lowered. (Doesn't apply to self weakening moves)

Blaze - The Pokémon gains their second wind and the power of their fire moves is raised significantly when health gets low.

Bulletproof - Defends the Pokémon from ball and bomb moves.

Cheek Pouch - Restores health when the Pokémon eats a berry.

Chlorophyll - Boosts the users speed in strong sunlight.

Clear Body - The Pokémon is immune to stat lowering moves.

Cloud Nine - Clears all weather when the Pokémon is sent out.

Color Change - Allows the Pokémon to turn invisible and change their type when hit by attacks.

Comatose - Acts as if affected by the Sleep condition. Special effects of moves based on the Sleep condition affect the Pokémon. The Pokémon can still attack.

Competitive - Boosts special attack when the Pokémon's stats are lowered.

Compound Eyes - The Pokémon has higher accuracy, making their moves harder to dodge.

Contrary - Reverses stat changes.

Corrosion - The Pokémon can poison the target even if it’s a Steel or Poison type.

Cotton Down - Lowers the opponents speed when hit physically.

Curious Medicine - Removes stat changes among allies when brought into
battle.

Cursed Body - Can sometimes disable the opponents moves through contact.

Cute Charm - Can sometimes infatuate the opponent through contact.

Damp - Prevents opponents from self destructing.

Dancer - When another Pokémon uses a dance move, it is immediately copied by this ability.

Dark Aura - Boosts all Pokémon's dark type attacks.

Dauntless Shield - Boosts Defense when first entering battle.

Dazzling - Prevents the opponent from using moves with increased Speed Priority on this Pokémon.

Defeatist - Weakens the users power significantly after their health drops below half.

Defiant - Raises attack upon having stats lowered.

Disguise - Once per battle, the shroud that covers the Pokémon can protect it from an attack.

Download - Adjusts power according to the opponents defenses.

Dragon's Maw - Boosts the power of Dragon type attacks.

Drizzle - Causes it to rain when the Pokémon is sent out.

Drought - Causes strong sunlight to appear when the Pokémon is sent out.

Dry Skin -The Pokémon regains health in the rain but slowly loses it in strong sunlight. Also make the user immune to water but weak to fire.

Early Bird - The Pokémon can wake up quickly from sleep.

Effect Spore - Can sometimes poison, paralyze or put the opponent to sleep through contact.

Electric Surge - Turns the ground into Electric Terrain when the Pokémon enters a battle.

Emergency Exit - The Pokémon, sensing danger, switches out when its health becomes half or less.

Fairy Aura - Boosts all Pokémon's fairy type attacks.

Filter - Powers down the opponents super effective moves.

Flame Body - Can sometimes burn the opponent through contact. (Eliminates fifteen posts off of hatching eggs.)

Flare Boost - Significantly boosts power when the user is burned.

Flower Gift - Powers up all party members while in strong sunlight.

Flower Veil - Prevents the lowering of ally Grass-type Pokémon's stats.

Fluffy - Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

Forecast - The Pokémon can transform with the weather.

Forewarn - The Pokémon can sense its opponents super effective moves.

Friend Guard - Decreases damage inflicted against ally Pokémon during Double Battles and Triple Battles.

Frisk - The Pokémon can check the opponents held item.

Full Metal Body - Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

Fur Coat - Halves damage from physical attacks.

Gale Wings - Significantly speeds up flying type moves.

Galvanize - Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

Gluttony - The Pokémon can hold up to three berries.

Gooey - Lowers the opponents speed upon contact.

Gorilla Tactics - Boosts physical attack, but only allows the use of the first selected move.

Grass Pelt - Boosts physical defense when fighting on grass.

Grassy Surge - Turns the ground into Grassy Terrain when the Pokémon enters a battle.

Gulp Missile - Changes forms after using Surf or Dive to set up counterattacks. (see details below)

Guts - Boosts attack when the Pokémon has a status problem.

Harvest - The user can regenerate held berries after they're used up. Works even faster in strong sunlight.

Healer - The Pokémon can cure its allies status ailments during Double Battles and Triple Battles.

Heatproof - Reduces damage from fire type moves.

Heavy Metal - Doubles the Pokémon's weight.

Honey Gather - Can gather Honey after every five posts.

Huge Power - Significantly boosts the Pokémon's attack.

Hunger Switch - The user changes form in battle at the end of each post

Hustle - The Pokémon's attacks are slightly stronger and faster, but also less accurate

Hydration - Heals the Pokémon's status conditions in the rain.

Hyper Cutter - The Pokémon's attack cannot be lowered. (Doesn't apply to self weakening moves)

Ice Body - The Pokémon slowly regains health while it's hailing.

Ice Face - Shields the user from a physical attack once before breaking and switching forms to Noice Face Form. Restored if Hail begins or if sent out during a hailstorm. Does not protect against special attacks.

Ice Scales - Halves damage from special attacks.

Illuminate - Can be used as a substitute for Flash.

Illusion - The Pokémon can disguise its appearance.

Immunity - The Pokémon cannot be poisoned.

Impostor - The user can transform immediately upon entering battle.

Infiltrator - The Pokémon's moves ignore barriers such as Light Screen and Reflect.

Inner Focus - Prevents the Pokémon from flinching.

Innards Out - Damages the attacker landing the finishing hit.

Insomnia - The Pokémon cannot be put to sleep.

Intimidate - The Pokémon is naturally intimidating, causing opponents to hesitate when attacking it.

Intrepid Sword - Boosts Attack when first entering battle.

Iron Barbs - Damages the attacking Pokémon whenever they make physical contact.

Iron Fist - Boosts the power of the Pokémon's punching moves.

Justified - Raises the Pokémon's attack whenever they get hit by dark type moves.

Keen Eye - Raises the Pokémon's accuracy and also prevents the Pokémon from losing accuracy.

Klutz - The Pokémon cannot use held items.

Leaf Guard - Prevents status conditions in strong sunlight.

Levitate - Allows the Pokémon to levitate off the ground. (This does not grant a ground type immunity)

Libero - Changes the Pokémon's type to the type of the move it's about to use.

Light Metal - Halves the Pokémon's weight.

Lightningrod - Draws in all electric type moves and absorbs them to boost special attack.

Limber - The Pokémon cannot be paralyzed.

Liquid Ooze - Inflicts damage on foes trying to use a draining move.

Liquid Voice - All sound based moves become water type.

Long Reach - The Pokémon uses its moves without making contact with the target.

Magic Bounce - Reflects most non-damaging moves back to the opponent.

Magic Guard - Deflects indirect damage.

Magician - Steals the opponents item when an attack hits.

Magma Armor - The Pokémon cannot be frozen. (Eliminates fifteen posts off of hatching eggs.)

Magnet Pull - Prevents steel type Pokémon from running or switching.

Marvel Scale - Boosts the Pokémon's defense if it has a status problem.

Mega Launcher - Boosts the power of aura and pulse moves.

Merciless - The Pokémon’s attacks become critical hits if the target is poisoned.

Mimicry - Changes the Pokémon's type depending on the terrain.

Minus - Boosts the Pokémon's special attack during Double Battles and Triple Battles if its partner has Plus.

Mirror Armor - Reflects stat lowering effects that the Pokémon receives.

Misty Surge - Turns the ground into Misty Terrain when the Pokémon enters a battle.

Mold Breaker - The Pokémon is unaffected by its opponents abilities.

Moody - Randomly raises and lowers the Pokémon's stats in battle.

Motor Drive - Absorbs electric type moves to temporarily boost speed.

Moxie - Boosts the Pokémon's power slightly after knocking out an opponent.

Multiscale - Lowers damage taken slightly.

Mummy - Seals opponents abilities through contact.

Natural Cure - The Pokémon's status problems are healed when switched out.

Neutralizing Gas - Nullifies all abilities while the Pokémon is present.

No Guard - Negates barrier moves such as Reflect and Light Screen.

Normalize - All of the Pokémon's moves become normal type.

Oblivious - The Pokémon cannot be infatuated or taunted.

Overcoat - Protects the Pokémon from weather damage and powder attacks.

Overgrow - The Pokémon gains their second wind and the power of their grass moves is raised significantly when health gets low.

Own Tempo - The Pokémon cannot be confused.

Parental Bond - Allows parent and child to attack together.

Pastel Veil - Protects the Pokémon and ally Pokémon from being poisoned.

Perish Body - When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

Pickpocket - Can sometimes steal items through contact.

Pick Up - Can find items after every ten posts. (See details below)

Pixilate - Changes normal type moves into fairy type moves, while also boosting their power.

Plus - Boosts the Pokémon's special attack during Double Battles and Triple Battles if its partner has Minus.

Poison Heal - Slowly restores health if the Pokémon is poisoned.

Poison Point - Can sometimes poison the opponent through contact.

Poison Touch - Can sometimes poison the opponent through contact.

Power Construct - Cells gather to aid the Pokémon when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

Power of Alchemy - The Pokémon copies the Ability of a defeated ally.

Power Spot - Boosts the power of ally Pokémon's attacks.

Prankster - Increases the potency of status moves.

Pressure - Creates an atmosphere that makes it slightly harder for the opponent to battle. (Imagine trying to punch through Jello)

Prism Armor - Reduces the power of super effective attacks taken.

Propeller Tail - Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Protean - Changes the user's type to match its moves when attacking.

Psychic Surge - Turns the ground into Psychic Terrain when the Pokémon enters a battle.

Punk Rock - Boosts the power of sound-based moves. The Pokémon also
takes half the damage from these kinds of moves.

Pure Power - Significantly boosts the power of the Pokémon's physical attacks.

Queenly Majesty - Prevents the opponent from attacking using priority moves.

Quick Draw - Occasionally increases the speed of the Pokémon's attacks.

Quick Feet - Boosts speed if the Pokémon is inflicted with a status condition.

Rain Dish - The Pokémon gradually recovers its health in the rain.

Rattled - Boosts speed slightly when the Pokémon hit with a dark, ghost, or bug move.

Receiver - The Pokémon copies the Ability of a defeated ally.

Reckless - Powers up the Pokémon's recoil moves.

Refrigerate - Changes normal type moves into ice type moves, while also boosting their power.

Regenerator - Gradually restores the Pokémon's health when it's not in battle.

Ripen - Boosts the effects of eaten berries.

Rivalry - Boosts attack power against opponents of the same gender, but lowers it against opponents of the opposite gender.

RKS System - Changes the Pokémon’s type to match the memory disc it holds.

Rock Head - Protects the Pokémon from recoil damage.

Rough Skin - Damages the attacking Pokémon whenever they make physical contact.

Run Away - Allows easier escape from battle.

Sand Force - Boosts the power of rock, ground, and steel type moves during a sandstorm.

Sand Rush - Boosts the Pokémon's speed during a sandstorm.

Sand Spit - Summons a sandstorm when attacked in battle.

Sand Stream - The Pokémon summons a sandstorm when entering battle.

Sand Veil - Boosts the Pokémon's evasion during a sandstorm.

Sap Sipper - Absorbs grass type moves to boost physical attack slightly.

Schooling - When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. Needs to be near a body of water to school.

Scrappy - Enables Normal type and Fighting type moves to hit ghosts.

Screen Cleaner - When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

Serene Grace - Boosts the chances of secondary effects activating.

Shadow Shield - Lowers damage taken slightly.

Shadow Tag - Prevents opponents from switching or escaping.

Shed Skin - The Pokémon can heal its own status problems by shedding its skin.

Sheer Force - Strengthens moves slightly, but prevents their secondary effects.

Shell Armor - Raises the Pokémon's defense.

Shield Dust - Blocks the secondary effects from an opponents moves.

Shield's Down - Protects the Pokémon against status while its shell is intact. When its HP becomes half or less, the Pokémon’s shell breaks and it becomes aggressive.

Simple - The Pokémon's stat changes are more drastic.

Skill Link - Boosts the power of multi-hit moves.

Slow Start - The Pokémon starts with its attack and speed halved.

Slush Rush - Boosts the Pokémon’s speed during a hailstorm.

Sniper - The Pokémon's attacks are slightly more accurate, making them harder to dodge.

Snow Warning - The Pokémon can summon hailstorms in battle.

Solar Power - Boosts the Pokémon's special attack significantly during strong sunlight, but also chips away at their health.

Solid Rock - Slightly increases resistance to super-effective moves.

Soundproof - The Pokémon is immune to sound based moves.

Soul-Heart - Boosts the user's special attack every time a Pokémon is knocked out.

Speed Boost - The Pokémon's speed gradually increases during battle.

Stakeout - Doubles the damage dealt to the target’s replacement if the target switches out.

Stalwart - Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

Stamina - Boosts the Pokémon's defense every time it is hit by an attack.

Stance Change - Changes form based on the users battle style.

Static - Can sometimes paralyze the opponent through contact.

Steadfast - The Pokémon's speed is boosted every time it flinches.

Steam Engine - Boosts the Pokémon's Speed drastically if hit by a Fire or Water type move.

Steelworker - Boosts the power of Steel Type Moves.

Steely Spirit - Powers up ally Pokémon's Steel type moves.

Stench - Repels other Pokémon.

Sticky Hold - Prevents item theft and can trap Pokémon that make physical contact.

Storm Drain - Draws in all water moves and absorbs them to boost special attack.

Strong Jaw - Significantly boosts biting attacks.

Sturdy - Increases the Pokémon's endurance, making them hard to knock out.

Suction Cups - Negates moves that force switching out.

Super Luck - Can detect enemy weak spots to inflict critical damage. (See details below)

Surge Surfer - Doubles the Pokémon’s speed while it's on an Electric Terrain.

Swarm - The Pokémon gains their second wind and the power of their bug moves is raised significantly when health gets low.

Sweet Veil - Prevents allies from falling asleep.

Swift Swim - Boosts speed while in the rain.

Symbiosis - Passes the Pokémon's held item to its ally when that ally consumes its hold item.

Synchronize - Shares burn, poison, or paralysis with opponent.

Tangled Feet - Boosts the Pokémon's evasion when confused.

Tangling Hair - Contact with the Pokémon lowers the attacker’s Speed stat.

Technician - Boosts the power of weaker moves.

Telepathy - The Pokémon can read the thoughts of other Pokémon. (See details below)

Thick Fat - Raises resistance to fire and ice type moves.

Tinted Lens - Powers up not very effective moves to bypass resistances.

Torrent - The Pokémon gains their second wind and the power of their water moves is raised significantly when health gets low.

Tough Claws - Powers up physical attacks.

Toxic Boost - Attack power is raised significantly when poisoned.

Trace - Copies one of the opponents abilities.

Transistor - Boosts the power of electric type moves.

Triage - Speeds up the use of healing moves significantly.

Truant - The Pokémon's movements are more sluggish and it doesn't attack as often.

Unaware - Ignores opponents defense changes when attacking, and opponents attack changes when defending.

Unburden - The Pokémon's speed is boosted if it uses up its held item.

Unnerve - Prevents opponents from eating berries.

Unseen Fist - The Pokémon can deal damage with moves that make physical
contact, even if the target is protected.

Vital Spirit - The Pokémon cannot be put to sleep.

Volt Absorb - Restores health if hit by an electric move. Cannot be used with the user's own attacks.

Wandering Spirit - The Pokémon exchanges Abilities with a Pokémon that
hits it with a move that makes direct contact.

Water Absorb - Restores health if hit by a water move. Cannot be used with the user's own attacks.

Water Bubble - Significantly increases the power of the Pokémon's water moves, lowers the power of Fire-type moves done to the Pokémon and prevents the Pokémon from getting a burn.

Water Compaction - Significantly boosts the Pokémon's defense when hit by a Water-type move.

Water Veil - The Pokémon cannot be burned.

Weak Armor - Lowers defense but raises speed whenever the Pokémon takes a hit.

White Smoke - The Pokémon is immune to stat lowering moves. (It can still lower its own stats)

Wimp Out - The Pokémon cowardly switches out when its HP becomes half or less.

Wonder Guard - The Pokémon is unaffected by any damage other than from super effective moves.

Wonder Skin - The Pokémon can sometimes resist moves that only inflict status conditions. (Toxic, Thunder Wave, etc)

Zen Mode - After taking significant damage, the Pokémon changes forms.


Pick Up Details :

Every ten posts that you have a Pokémon with Pick Up in your party, or if you have an Item Finder, you are permitted to generate a random number from one to one hundred. You will receive a prize from the list below according to what number you got. The list is as follows:

1 = Kebia Berry
2 = Tiny Mushroom
3 = Cheri Berry
4 = Moon Ball
5 = Full Heal
6 = Red Shard
7 = Potion
8 = Great Ball
9 = Super Potion
10 = Tiny Mushroom
11 = Potion
12 = Haban Berry
13 = Heart Scale
14 = Super Potion
15 = Bottle Cap
16 = Full Heal
17 = Shuca Berry
18 = Chesto Berry
19 = Rawst Berry
20 = TM 20 (Self-Destruct)
21 = Potion
22 = Love Ball
23 = White Herb
24 = Super Potion
25 = Fire Stone
26 = Blue Shard
27 = Pecha Berry
28 = Full Heal
29 = Chilan Berry
30 = Fancy Apple
31 = Pretty Feather
32 = Fluffy Tail
33 = Potion
34 = Heart Scale
35 = Water Stone
36 = Leppa Berry
37 = Net Ball
38 = Potion
39 = King's Rock
40 = Potion
41 = Bottle Cap
42 = Persim Berry
43 = Heavy Ball
44 = Green Shard
45 = Leaf Stone
46 = Big Mushroom
47 = Super Potion
48 = Prism Scale
49 = Charti Berry
50 = Dive Ball
51 = Coba Berry
52 = Full Heal
53 = Heart Scale
54 = Super Potion
55 = Yellow Shard
56 = Adrenaline Orb
57 = Potion
58 = Grassy Seed
59 = Large Leek
60 = Luxury Ball
61 = Passho Berry
62 = Potion
63 = Super Potion
64 = Golden Bottle Cap
65 = Colbur Berry
66 = Potion
67 = Poison Bard
68 = Super Potion
69 = Full Heal
70 = Tanga Berry
71 = Potion
72 = Leftovers
73 = Wacan Berry
74 = Tiny Mushroob
75 = Potion
76 = Pungent Root
77 = Super Potion
78 = Shed Shell
79 = Friend Ball
80 = Full Heal
81 = Potion
82 = Heart Scale
83 = Super Potion
84 = Normal Gem
85 = Potion
86 = Pokémart Discount Coupon (10%)
87 = Fast Ball
88 = Payapa Berry
89 = Grass Gem
90 = Chople Berry
91 = Potion
92 = Full Heal
93 = Bottle Cap
94 = Hard Stone
95 = Rindo Berry
96 = Yache Berry
97 = Sitrus Berry
98 = Rock Gem
99 = Potion
100 = Ultra Ball


Super Luck Details:

There are no critical hits in the guild, but this ability is still very effective. As shown in the anime and on Bulbapedia, Super Luck allows the opponent to find weak spots on the opponent's body that they can strike to deal large amounts of damage. If you need an example, look up BW episode 10 - A Rival Battle for Club Champ!


Telepathy:

This ability is very easily abused in battle, so there are specific details added to it to make things level. It can only be used with Pokémon that the user already knows and can connect with, such as allies. It cannot be used to read their opponents minds in battle. Anyone caught doing so will be corrected.


Gulp Missile - The user changes form after using Surf or Dive into either Gulping Form or Gorging Form. (Roll a 50/50 die to determine which)

If attacked while in either form, a counterattack is automatically launched with additional effects depending on what form it's in. This ability cannot be removed or copied by other moves or abilities

Arthur Mays
Captain

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