Appearance Information and Equipment Armor: Metal breastplate over a simple off-white tunic, leather pants, heavy plate boots.
Physical Description: Sturdy and well-built, Dyrhan has a jawline beard and messy short black hair, with clear green eyes and a wide face. His body is a canvas painted with scars and cuts from years of experience.Of special mention is his lack of a right arm, instead having a marvelous technological development in its place.
The mercenary gave the Al Bheda small, short-lived grin. "Alone? What, you think I'm gonna try somethin'? Nah, I'm probably quite a bit older than ya. Just wanna show a pretty girl a good time. That's what these things are for, ain't they?", he said waiting in line beside her, his arm around her shoulders.
Weapon(s): Variable Cannon[Right Arm Amplification - Deals Fire damage], Reinforced Gauntlet[Left Arm Weapon - Deals Physical Damage]
Abilities: =Variable Cannon: Shrapnel Blast - Loading metal shards into his arm, firing produces a burning spray of searing red scrap. It causes moderate damage to unarmored targets and causes bleeding. A point-blank shot has enough force to send even a minotaur staggering back. =Variable Cannon: Missile Launcher - Straightening his right arm, the hinges are locked and the shoulder joint unfastens, letting the weapon detach from his body. Twisting at the elbow to create an open passageway, the cannon serves as a means of long-distance combat, but occupies his other arm to load and fire, taking a total of TWO [2] Turns to complete an attack. The explosion radius stretches 15 meters, and can dish out quite high damage even without a direct hit. =Mythril Crusher - A hard, furious punch is made with his gauntlet, capable of shattering mythril ore. Also useful for breaking weapons and shields. =Defensive Formation Buster - Charging in, Dyrhan cocks his left arm back and throws out a rage-filled punch, able to bust a large hole in most standard defense formations and staggering anything hit.
Limit Break(s) =Variable Cannon: Mk.II Devastator - Lowering down to one knee, Dyrhan settles his cannon down onto a stabilizing tripod, beginning to build up Fire magic within the barrel. After ONE [1] Turn, a powerful beam is released, with a radius of one-quarter of a meter. On contact with any physical surface, a powerful meter-wide explosion erupts from the contact point with enough force to cause heavy damage to even the most reinforced structure, with the entire length of the beam serving to burn through the target as well. Using this is by far his most powerful attack, and the amount of heat generated from his cannon makes it searing hot to the touch for a single turn afterward, dealing addition fire damage to melee attacks made with the cannon. =Undying Determination - Fueled by his rage and determination for justice, Dyrhan becomes unable to die for THREE [3] Turns, shrugging off even Death itself and becoming immune to status effects. In doing this, he can sustain fatal wounds and attack much faster. After the last Turn, Dyrhan heals for a portion of the damage he dealt.
Skuld HJG
Posted: Tue Jul 19, 2016 2:01 pm
Rikku
Getting on the Ferris Wheel with the grizzled mercenary, the pair got loaded into one of the cars. As the car lifted off the ground and stopped in the air -- for the next car to be loaded -- Rikku leaned into Dyrhan smirking, "I think I do get it. And thank you for not being 'Mr. McGrabby.' I really do appreciate that. Sometimes, a girl just wants to be held. It just that a lot has ... I'm just glad this 'Beast' thing is over, and hope that the 'Day stay saved' for once."
Appearance Information and Equipment Armor: Metal breastplate over a simple off-white tunic, leather pants, heavy plate boots.
Physical Description: Sturdy and well-built, Dyrhan has a jawline beard and messy short black hair, with clear green eyes and a wide face. His body is a canvas painted with scars and cuts from years of experience.Of special mention is his lack of a right arm, instead having a marvelous technological development in its place.
Giving the cute little Al Bhed a smirk in return, the mercenary replied, "Hey, I'm not against giving out a good beatdown if it pays the bills. Besides, a good challenge never gets old. It's important to relax too, you know? All work and no play makes Jack a dull boy, and all that." Slowly, the giant wheel kept starting and stopping to fill up the rest of the cars.
Weapon(s): Variable Cannon[Right Arm Amplification - Deals Fire damage], Reinforced Gauntlet[Left Arm Weapon - Deals Physical Damage]
Abilities: =Variable Cannon: Shrapnel Blast - Loading metal shards into his arm, firing produces a burning spray of searing red scrap. It causes moderate damage to unarmored targets and causes bleeding. A point-blank shot has enough force to send even a minotaur staggering back. =Variable Cannon: Missile Launcher - Straightening his right arm, the hinges are locked and the shoulder joint unfastens, letting the weapon detach from his body. Twisting at the elbow to create an open passageway, the cannon serves as a means of long-distance combat, but occupies his other arm to load and fire, taking a total of TWO [2] Turns to complete an attack. The explosion radius stretches 15 meters, and can dish out quite high damage even without a direct hit. =Mythril Crusher - A hard, furious punch is made with his gauntlet, capable of shattering mythril ore. Also useful for breaking weapons and shields. =Defensive Formation Buster - Charging in, Dyrhan cocks his left arm back and throws out a rage-filled punch, able to bust a large hole in most standard defense formations and staggering anything hit.
Limit Break(s) =Variable Cannon: Mk.II Devastator - Lowering down to one knee, Dyrhan settles his cannon down onto a stabilizing tripod, beginning to build up Fire magic within the barrel. After ONE [1] Turn, a powerful beam is released, with a radius of one-quarter of a meter. On contact with any physical surface, a powerful meter-wide explosion erupts from the contact point with enough force to cause heavy damage to even the most reinforced structure, with the entire length of the beam serving to burn through the target as well. Using this is by far his most powerful attack, and the amount of heat generated from his cannon makes it searing hot to the touch for a single turn afterward, dealing addition fire damage to melee attacks made with the cannon. =Undying Determination - Fueled by his rage and determination for justice, Dyrhan becomes unable to die for THREE [3] Turns, shrugging off even Death itself and becoming immune to status effects. In doing this, he can sustain fatal wounds and attack much faster. After the last Turn, Dyrhan heals for a portion of the damage he dealt.