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Miracle of Life: A Pregnancy Roleplaying Guild

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A RP guild based around the joy of impending motherhood. 

Tags: Roleplaying, Pregnant, Maternity, Motherhood, Expectant 

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Viper 9000
Vice Captain

PostPosted: Sat Apr 30, 2016 6:34 pm


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Plagued by war and famine during the decade following the fallout, mankind was on its final legs. Still reeling from aftermath, massive portions of the population found they didn't have the strength to pick up the pieces and simply gave up, these poor souls were quickly snuffed out and consumed (literally or figuratively, take your pick) by the chaos that followed.

It was clear nobody would escape untouched. While the very earth heaved, crippled by metric tons of radiation, mutations flourished among the small pockets of survivors escaped underground and the war-torn people who tried to stick it out on the surface. Some mutations were quickly fatal, others useless and handful could have even been classified as beneficial.

The War-torn amassed supplies they deemed necessary and began trying to rebuild their lives from the ground up, some even achieved success for a short while but mother nature was not done with man yet. Bizarre and unpredictable weather whipped across the surface destroying the smaller war-torn settlements that had popped up. Forgoing permanent homes, a bulk of the war-torn became nomadic, raiding the bigger war-torn cities for supplies when necessary.

The Survivors, in an effort to escape nature's wrath dug deeper into the Earth's crust, discovering many unmolested natural caverns and rivers. Unable to survive solely on their underground treasures, they scavenged a wide array of objects abandoned by the roaming bands of War-torn. As such most things built by Survivors are very haphazard in appearance, be it homes, weapons, or clothing.
PostPosted: Sat Apr 30, 2016 7:03 pm


The War-torn;
The War-torn are made up of those brave or stupid enough to remain on the Earth's surface during and after the fallout had settled. Mutations flourish among these grizzled war veterans and their descendants, many sporting three or more different afflictions. The War-torn tend to be bigger and darker skinned due to the physical demand and harsh living conditions of the surface. Weakness is rarely tolerated and it is common practice to leave those individuals behind should they impede survival.

The Survivors; (working name atm)
The Survivors are primarily made up of those who fled underground during the early fallout and their descendants. While mutations are common among the Survivors, it is rare for someone to develop multiple afflictions or anything fatal. Due to the constricting and claustrophobic environment as well as lack of sunlight, most Survivors tend to be smaller or hunchbacked and pale-skinned. Occasionally a war-torn can be found living and working among the Survivors that populate the larger underground caves.

Viper 9000
Vice Captain


Viper 9000
Vice Captain

PostPosted: Sat Apr 30, 2016 7:05 pm


RP Goal
While this RP has no real goal set in stone, the primary overarching theme would be survival. In large groups, both factions would heavily driving by male characters as females would likely be seen as breeding machines in an effort to counter high mortality rate. But among smaller wandering groups, the sexes remain equal. Some pregnancies could be extremely difficult on the mother depending on which mutation the child (or children) develop.

Remember most mutations will be simple yet character altering features, they won't give you superpowers but they will most likely make you stick out in a crowd. What mutation your character has is up to you, but if you find yourself grasping at straws check out the optional character mutations rule.



[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Faction:[/b]
[b]Occupation:[/b]
[b]Hobbies:[/b]
[b]Weapon of choice:[/b]

[b]Mutations:[/b]

[b:]Lover:[/b]

[b:]Pregnant: Y/N[/b]
[b:]If so how many:[/b]
[b:]How far along: [/b]

[b:]Other info[/b]


Character Mutations: (Optional)
Perhaps you don't have a mutation in mind, well feel free to use the rules below! To figure out what mutation your character (or babies) might have will require some simple dice rolls. The first dice roll needed will be a d4 or one four-sided dice. Due to the cumbersome nature of Gaia's dice roller you will need to make two posts to use them, however a online dice roller will complete the task far easier Dice Here

If a ONE is rolled, your character develops a mutation focused on their head.
If a TWO is rolled, your character develops a mutation focused on their overall body.
If a THREE is rolled, your character develops a mental mutation.
If a FOUR is rolled, your character was born mutation free or never developed one.

Now that we know what kind of mutation your character developed, we're gonna roll a d10 or a 10-sided dice and find the matching number on the charts below. For example, if you rolled a one on the d4 followed by a three on the d10, your character has one big eye in the middle of their face like a cyclops (or Lela from futurama).

HEAD
1-Multiple eyes grouped into same socket, other socket(s) empty or absent
2-Wide, toothless frog-like mouth
3-Large central eye like a cyclops
4-Giant, external brain
5-Big humanlike eyes open and close vertically
6- Neckless, toad-like
7-Bony, ridged or plated forehead
8-Very wide toothy maw opening ear to ear
9-Eyes are anywhere but on head (roll another 10-sided dice and put that many eyes on character)
10-Normal

BODY
1-Thin and spindly limbs joined in a membranous webbing, like a flying squirrel!
2-Thick, ape-like hair over most of body or large patches
3-Boneless, kind of tentacle-like limbs
4-Abnormally thick and huge limbs, whether muscular or very, very fat
5-Extra limb, can bigger or smaller then current limbs (within reason)
6- Spine extends into long tail, with or without flesh.
7-Digits of limbs fused into mitten-like “lobster claws”
8-Extra, external bones, face may even be skull-like
9-Completely boneless (including limbs), like an octopus
10-Normal

MENTAL
1-Chameleon Powers, your skin can shift colors to match surroundings (not perfectly but enough to be hidden visually hidden from just about anything)
2-Heat Generation, your body is hotter then normal and glow with inner fire
3-Afraid of the extreme amounts of light (sunlight)
4-Verbal/Sound Imitation
5-Heightened Sense (pick one of your 5, that was is elevated beyond normal human levels)
6- Fetus-like parasite twin, may have own personality or be mutant’s true self
7-Simple Telepathy (One-way communication, reading people's surface thoughts, and minor emotional control)
8-Afraid of the dark
9-Narcolepsy (falls asleep at random/strange times)
10-Normal
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