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troubled-pasta Vice Captain
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Posted: Wed Apr 13, 2016 11:52 pm
Okay it's come to my attention that some of the artists applying for this committee are severely underpricing themselves. Seriously. Y'all are stressing me the ******** out with these crazy prices. You're worth so much more than that!
I am a professional artist running my own art and design firm, I've been doing this for over a year professionally, and even longer as a hobby artist. I'm willing to give you all a consultation based on your portfolio to help you work out an hourly rate, should you ask for it.
I can also provide advice on how to avoid bad clients, how to set out invoices, how to build a professional quality portfolio, and where to look for clients that are willing to pay the price you're asking for.
If you are an artist and you want to go professional in the industry, and even if you just want to do this as a side job, we need to talk.
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Posted: Thu Apr 14, 2016 12:07 am
I'm quoting you all to make you aware of this thread and the kind of advice i'm offering. Some of you just do graphics, I know, but I'm quoting you for the hell of it, maybe you know someone else that's looking for advice. If you're not interested, that's totally fine too! This thread is purely to let you know you have an opportunity to ask questions and get answers from someone who does art and design for a living.
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troubled-pasta Vice Captain
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Posted: Thu Apr 14, 2016 8:27 am
Thank you for offering this help! I'm definitely curious, as I've sold prints during conventions (and quick commissions), but I've never sold online commissions before. I don't know about going professional, but I'd definitely like to know about pricing more. I don't have a proper portfolio, but here's my tumblr: http://villainsbynecessity.tumblr.com/One question: is pricing affected by how slowly you work? The newest work on my tumblr probably took 20-25 hours so I'm super slow; could the rates be lower because of something like that? As for what you said you can talk about, I'm also interested in avoiding bad clients and finding clients that are interested in what I offer.
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Posted: Thu Apr 14, 2016 12:45 pm
Thank you very much for offering to help! I can't help but think that the reason for this thread is because I linked you to my 50 cent piece (I'm the only one who mentioned prices first, I believe). If this isn't the case feel free to carry on what you're doing.
If your anger is directed at me, then I'd appreciate if you could ignore me and my art pricing. There's a very good reason they're 50 cents, even if they look like they should be more expensive.
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Posted: Thu Apr 14, 2016 3:14 pm
Utsuha Moon Thank you very much for offering to help! I can't help but think that the reason for this thread is because I linked you to my 50 cent piece (I'm the only one who mentioned prices first, I believe). If this isn't the case feel free to carry on what you're doing.
If your anger is directed at me, then I'd appreciate if you could ignore me and my art pricing. There's a very good reason they're 50 cents, even if they look like they should be more expensive.
He's not angry with anyone dw, he would have brought this up anyways even if it would have taken longer. It's a regular topic we talk about since we're both in/going into the industry.
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Posted: Thu Apr 14, 2016 4:38 pm
Paraeeeee Thank you for offering this help! I'm definitely curious, as I've sold prints during conventions (and quick commissions), but I've never sold online commissions before. I don't know about going professional, but I'd definitely like to know about pricing more. I don't have a proper portfolio, but here's my tumblr: http://villainsbynecessity.tumblr.com/One question: is pricing affected by how slowly you work? The newest work on my tumblr probably took 20-25 hours so I'm super slow; could the rates be lower because of something like that? As for what you said you can talk about, I'm also interested in avoiding bad clients and finding clients that are interested in what I offer. No worries! I'm glad to be able to help. Okay, to answer your question, yes - in a manner of speaking. For example, I have two hourly rates: $50 p/h for graphic design and UI/UX stuff, and $35 p/h for digital art and illustration. The biggest reason for that is that most digital art takes me about 8+ hours, and if I was charging $50 p/h for that, no one would buy (even if they wanted to, they just wouldn't be able to afford it)! I guess my main question is did you time yourself based on actual hours worked or a kind of general start to finish kind of thing? I used to think I took a lot longer than I actually did, once I started timing it, I realised it only really took me about 8-10 hours of work. That being said, the quality you're putting out seems worth the time being spent on it. For an hourly rate, it depends mostly on what you feel comfortable charging. In terms of skill and results? I'd say you look like a professional and you can charge what you please (within reason), but if you feel like you need more experience and want to work on streamlining your method, you can always charge a student rate at first until you've got the feel for it. In general, a student rate is $20 p/h, a junior (< 3 years industry experience) is around $25, a mid weight (3 - 6 years) is about $35 p/h and a senior artist (6+ years) would be around $40 p/h Funnily enough, the best way to avoid bad clients is as easy as charging the price you want people to pay! You'll get a lot of people coming to you and giving you rhetoric like 'this is too expensive! I know 'x' artist that does the exact same thing for way cheaper' - that is a bad client waiting to happen. Right off the bat you know they don't respect you and your need to keep yourself afloat financially, and they also don't respect your art style (or that of the other person's for that matter). This is the point where you promptly (but politely) tell these people to ******** off. If they really want your art, they will find the money. Most of the time it's just someone looking to save a few dollars by bullying you into submission, and that just sets the precedent for a lot of bad/sad times for you. Another tip to avoid bad clients is much the same, but slightly different. Never work for free. Ever. I cannot stress that enough. Your reputation in art is as important as your art skills themselves - particularly if the industry in your area is small; word travels fast, and if you work for free (even if you're doing it for a friend!), you're going to get a bunch of people coming to you with the whole 'oh but you worked for free for this guy, why don't I get the same treatment?!', and you'll get a bunch of offers to work for 'experience' and 'exposure'; again, promptly (but politely) tell them - and the horse they rose in on - to ******** off. (as a side note, something like the AURB is a little different because in a sense it's more like creating something original, you're doing it for personal reasons more than for other people at the end of the day - in a very loose sense). Another HUGE thing to have in place is an invoice contract. You give them an invoice before you start the work outlining what work is being commissioned, the total price, and a contract at the bottom detailing the things they are and aren't allowed to do with your work (i.e. claim it as their own, alter it without asking you to do it first, using it ways that defame you, giving you credit lines in their productions, the consequences of general copyright breaches, etc.) And then you get them to sign it. Bad clients will shy away from a legally binding document like vampires to garlic. It's a litmus test if you will, of their character - if they object, run and run far. This also has the added benefit of making sure they can't flake out on you and say they're not going to pay because it's not what they agreed to, because they signed a contract that said they would. It ALSO stops them from asking you to 'oh can you change this and this and this and this and this and this...' until they have ten times the work commissioned, for practically nothing, because it clearly outlines what was commissioned and any major modifications must be commissioned separately. Honestly, a lot of working freelance in art is figuring out the most politically correct way of saying '******** you, pay me.' (it generally involves saying something like 'i don't think i'm the right artist for you', etc. and sending them on their way with a polite smile.) That being said! If you're looking in the right circles, this stuff almost never happens. If you're working in circles that have a healthy respect for artists (it's rare, but it does happen), and even if you're just working with people that respect you as a human being, you'll almost never run into this sort of thing. One of the things I always like to suggest if you're looking for communities that support artists, is actually the Furry community. Furries are an excellent client base as they are repeat clients (usually wanting lots of art of themselves and their friends/partners for major holidays, birthdays, etc.) and they're willing to pay your price for it! There are of course, occasional douches, but ultimately you're going to get bad clients /everywhere/, that's just the way it is in a society that doesn't respect artists - and if you do all of the aforementioned things, you'll weed out a lot of the bad clients right away. It's a good place to start out that will give you a lot of variety in requests - all the better for practice. Even if you're not going to do it as a career choice, conducting yourself professionally and having a good reputation will only bring in more clients, which is more money and more work on your portfolio, and more work on your portfolio brings in more clients too. It's very much an exponential curve. Apologies for the essay! I hope it helps!
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troubled-pasta Vice Captain
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troubled-pasta Vice Captain
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Posted: Thu Apr 14, 2016 4:48 pm
Utsuha Moon Thank you very much for offering to help! I can't help but think that the reason for this thread is because I linked you to my 50 cent piece (I'm the only one who mentioned prices first, I believe). If this isn't the case feel free to carry on what you're doing.
If your anger is directed at me, then I'd appreciate if you could ignore me and my art pricing. There's a very good reason they're 50 cents, even if they look like they should be more expensive.
Like Brokuto said, there's no anger. Regarding the prices, I imagined there might be a social/cultural thing I'm not aware of regarding the whole 50 cent thing because it is such a specific denomination, but because /others/ in the group are trying to make money in a real world context and seriously undercutting themselves, I felt the need to step in and offer advice. Whether they take me up on the offer is entirely their choice, and I have no intention to offer advice to those that don't want it. I just remember when I was first starting out and considering pricing my art, it was nigh impossible to find any valuable information about what these kinds of art commissions should be priced as. If I can help someone avoid having to go through the headache that is trying to work out a decent hourly rate, I'll be glad to. Besides, who doesn't like a bit of extra money in this day and age? If someone's got the potential to be charging prices that can seriously help them out financially, why not y'know?
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Posted: Sun Apr 17, 2016 7:54 am
My half image with a transparent background took 4 hours to complete. I start with pose references that I already have sketched out and start my time from there. Currently I charge $15 for it to be completely colored, with a transparent background. I didn't go to college for my art. I started taking art prints to conventions last June. My 11" x 17" prints I sell for $20 regardless of content and I print them myself. Do you think I'm in the right price range? I've also thought many times about selling my art for GaiaGold but can't keep up with the inflation of what GaiaGold is actually worth. Any tips on this?
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troubled-pasta Vice Captain
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Posted: Sun Apr 17, 2016 5:35 pm
Mishi Tanaka My half image with a transparent background took 4 hours to complete. I start with pose references that I already have sketched out and start my time from there. Currently I charge $15 for it to be completely colored, with a transparent background. I didn't go to college for my art. I started taking art prints to conventions last June. My 11" x 17" prints I sell for $20 regardless of content and I print them myself. Do you think I'm in the right price range? I've also thought many times about selling my art for GaiaGold but can't keep up with the inflation of what GaiaGold is actually worth. Any tips on this? Okay so first up, for this kind of art (i.e. character illustration, etc), unless you're going somewhere like SAE Institute and majoring in animation, college isn't going to do anything worthwhile for you. I majored in graphic design, but almost all of my digital illustration skills are self taught aside from the few things I picked up from this guy, who was my teacher (and Brokuto's!) at SAE for two classes out of my entire two years there. If we were looking at an hourly rate for your work, if you're learning your art style and practicing artistic methods, you can call yourself a student. You don't explicitly have to go to college for that. That being said, never charge below minimum wage. If you don't feel you can work for minimum wage, then you aren't ready to go professional yet. The minimum wage in America is about $10 less than the minimum wage here in Aus, so you have to adjust accordingly (because your clients are going to have less money too), but even if you charged $7.25 p/h (and I wouldn't because you are quite skilled!), your current prices of $15 for the first thing you mentioned is definitely underpriced. It should be priced at $29 - and that's for minimum wage! In your case I think you can do better than minimum wage. You have a strong understanding of light and form, and that's one of the more difficult concepts to grasp in art. The only thing I'd suggest working on - and this is what my teacher told me - is to avoid feathering your lineart, and aim for long solid strokes (if you're doing it right, you will use Ctrl + Z constantly until you get the line perfect lmao) - this tutorial is all you need in that regard. Ultimately it is up to you what price you charge, and you do have to understand the kinds of clients you're marketing to (i.e. con-goers don't have much money, so you need to make smaller, quicker prints, or offer deals so they can buy more for less without you losing out on profits; if you're getting contracted out by a company to illustrate things for them, obviously they have the cash to pay you so you don't have to be as concerned. It all depends on who your target market is.), but I would say your hourly rate lies somewhere between $15 and $20 p/h provided you work on your lineart. It's now just up to you to figure out what you feel is fair - you could even charge Australian minimum wage of $17 if you so choose! At the end of the day, it's your wrists on the line, so pick something you feel comfortable with, as long as it's within reason - price yourself too high and people just won't be interested in buying. It might take a bit of trial and error, but I'm sure you'll get the hang of it. Regarding Gaia currency, my best advice is don't. The economy is simply too broken to be able to sell actual goods and services in. However, bear in mind that a lot of Gaians have disposable income and are willing to throw plenty of real world money into Gaia Cash, to buy gold gens and the like. If they can do that, they can pay your rates for art. It's just skipping the middle man in most cases. I'd also say the same of the point buy system in DA, it sets the bar deceivingly low, and I see artists time and time again screwing themselves out of money with that system. You never see top tier professional artists using that thing, and there's a good reason for that.
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Posted: Sun Apr 17, 2016 6:23 pm
Thank you for much valuable input ^_^
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troubled-pasta Vice Captain
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Posted: Sun Apr 17, 2016 6:28 pm
Mishi Tanaka Thank you for much valuable input ^_^ No problem. Good luck!
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Posted: Tue Apr 19, 2016 2:32 pm
Maybe you could help me out? I have no plans to do this professionally; I gave up on that a while back because it just didn't feel right. Regardless, doing commissioned pieces for RLC every once in a while is a huge ego boost that makes me feel better. I'm pretty sure I'm undervaluing myself and haven't officially timed any of my pieces but I usually take anywhere from 4-8 hours on one thing. On the flip side, though, I feel like I'm a bit too rough on the edges to move to anything higher just yet. My most updated stuff is over here. Even if I only plan on doing this as a hobby thing, should I consider making things more organized? ex: separating quick little scribbles from actual pieces I worked extra hard on?
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troubled-pasta Vice Captain
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Posted: Tue Apr 19, 2016 9:59 pm
Spindlen Maybe you could help me out? I have no plans to do this professionally; I gave up on that a while back because it just didn't feel right. Regardless, doing commissioned pieces for RLC every once in a while is a huge ego boost that makes me feel better. I'm pretty sure I'm undervaluing myself and haven't officially timed any of my pieces but I usually take anywhere from 4-8 hours on one thing. On the flip side, though, I feel like I'm a bit too rough on the edges to move to anything higher just yet. My most updated stuff is over here. Even if I only plan on doing this as a hobby thing, should I consider making things more organized? ex: separating quick little scribbles from actual pieces I worked extra hard on?
So, a good thing to remember is that a portfolio is meant to be a snapshot of who you are as an artist. Showing a range of works is generally a good idea because then clients can see how things look at different stages of your process. My best suggestion is to use Behance for a professional portfolio. It's basically DA for professionals, has a similar interface, and comes with a companion app for smartphones and tablets that saves your portfolio to your device, so that you don't need to worry about internet connection when you want to show people your art on the fly. I dumped DA years ago because the community is garbage and it's a breeding ground for art theft, and since finding Behance I've never looked back. Yes, keeping things organised is important, even if you're only doing commissions as a hobby, but be wary not to fall into the trap of posting nothing unless it's perfect, because you'll inevitably freeze up, and that doesn't help you at all. If you stick with tumblr for casual stuff and DA or Behance for formal stuff, you'll do fine. In terms of prices, I have mentioned a fair bit of this stuff to the others that have asked, so it's worth reading through the thread, but to sum up, a student rate (also known as a hobby rate, I should add) is $20 p/h, a junior (< 3 years industry experience) is around $25, a mid weight (3 - 6 years) is about $35 p/h and a senior artist (6+ years) would be around $40 p/h. From what I can see, and from what you're telling me, I think you should charge a student rate - when you feel less rough around the edges, you can move to a junior rate. Following this, if a full body, full colour art piece takes you say, 6 - 8 hours, it should cost $120 - $160; so atm, you're screwing yourself out of a hard earned $95 - $135 each time you do that commission. I know it seems like a lot of money, but when you factor in that sketches will probably take you around 15 minutes, that equates to roughly $5. So while $20p/h may seem like a lot of money for your work, it's actually not really. Even a flat colour bust, at a guess maybe taking 2? hours? is $40. So yeah, it's fairly closely tied to the amount of effort you put in. The longer the piece, the higher the cost; it's fair on you, and the prices are fair on the client as well. If they want some grandiose masterpiece, they gotta pay for it. Time how long it takes you to do a sketch, an inked sketch, a flat colour, a full colour, and something with a background, and see how many hours (or minutes) it takes you to make them, and then multiply or divide that by your hourly rate to get a ballpark cost for a commission sheet. It doesn't have to be a race against the stopwatch either, just make note of the time when you start and finish, and work out how long it took you (excluding breaks) from there. And remember, if someone complains that your prices are too high, chances are you don't want their money anyway. If they really want your art, if they really value it - and you - they'll happily accept your prices, and save up to buy something. Never bend to your clients when it comes to cash. As an aside, your tumblr blog has very little screen real estate dedicated to your art. It's all crammed into a tiny window and with my chrome browser taking up 3/4 of my 1440x900 screen, it's actually so small it cuts off the images and text, which isn't great when that's the main thing you want to display. I would recommend picking a different theme with more of a focus on image display, because at the moment it doesn't do you many favours.
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