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Jai Bait

Demonic Widow

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PostPosted: Sun Feb 28, 2016 1:33 pm


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PostPosted: Sun Feb 28, 2016 2:09 pm


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DESCRIPTION
The Demon Clan has been around for a long time. Far beyond even since times that the oldest of people can remember. However their numbers were far and few. However within the past 1000 Years new breeds of demons began to show themselves and populate the world. While some of the older demon breeds were either completely human-like with a black marking on them, or looked exactly like their designated demon type, the new breed of demon is different. Remaining humanoid, demons all look very similar to humans now, however they are also split between those that look completely human, and those that have additional appendages such as horns, tails, some even have wings that are always present showing they are obviously a demon. Those that look completely human retain their ancestor's black mark trait.

Demons are Naturally Powerful in regards to their magic and strength, however they are naturally less durable than most clans aside from humans, and are not naturally quick in most regards. They're also rather willful creatures.


STATS
Physical: +25
Defense: +5
Strength: +15
Speed: +5


Magical: +25
Potency: +15
Cast: +5
Resistence: +05


Spiritual: +25
Willpower: +15
Stamina: +10


ABILITIES
Black Mark Trait
Demons that have the Black Mark Trait look completely human with the exception of the obvious black marking that seems out of place but almost tattoo like on their body somewhere. The Black Mark trait is what causes those of the Demon Clan to enter a Frenzy-like state in which they become much more powerful, and gain the ability to create and manipulate a powerful dark substance that can be used in multiple ways such as using it to mend themselves, weaponizing it, or using it for flight by creating wings or something similar to such. While they are in this form, unless they have sufficient stats to control it properly they can not discern enemy from ally.

                                                        Activation Technique
                                                        Technique Name: Black Mark Activation
                                                        Description: When the black mark activates the user's eyes go completely black, their mark will have a slightly dim glow to it, and they will enter their berserk like state. They will gain the ability to create and manipulate a black substance.
                                                        -Activates Immediately when health is at or below half.
                                                        -Half Health temporarily becomes your max health, unless it can be activated at will.
                                                        -Grants +25 Speed per rank.
                                                        -Grants +15 Damage per rank to all techniques, spells, and basic attacks.
                                                        -Weapons created can be no larger than 5 feet in any dimension.
                                                        -If not in control, you will always attack the last person who attacked you. If Multiple people have attacked you in the same cycle feel free to choose.
                                                        -If there is no "Last Person to Attack You" You will attack the closest person to you.
                                                        -May use the black substance to stitch together wounds, and mend themselves regaining 5 Health.
                                                        -This can not put your health above half.
                                                        -Requires 150 Willpower and 50 Stamina to control.
                                                        -Requires 300 Willpower to activate at will.
                                                        Costs:
                                                        -2 Stamina and 2 Willpower per post in use.
                                                        -1 Stamina and 1 Willpower per post per weapon to sustain a created weapon, Minimum. (Increasing Output Increases Damage.)
                                                        -1 Stamina and 1 Willpower per post to sustain form of flight.
                                                        -1 Stamina and 1 Willpower to regain health


OR

True Demon Form
The "New Generation" of Demons as some might call them, or demons without the Black Mark Trait have something rather similar in that they are capable of taking on a True Form of sorts. The true form carries on similar features to how they normally look such as horns, wings, tails and the like. Each Demon's True Form is different from the next, and as such each demon will be tasked with creating their True Form in a Custom Thread for customs granted by their clan, following the below guidelines.

                                                        True Demon Form Guidelines/Rules
                                                        -Your True Form must contain any extra appendage that your normal form has. ie. If your normal form has horns, wings, a tail, and a tentacle then your true form must have all of theses as well.
                                                        -Your True Form may be activated at will.
                                                        -Your True Form will grant you a Total Stat Boost of +25 per rank, that may be distributed as pleased among the stats aside from stamina. during initial creation. The stat boost remain the same through each rank.
                                                        -Your True Form will Grant you +10 Damage per rank to all techniques, spells, and basic attacks
                                                        -Your True Form will cost 2 Stamina and 2 Willpower per post to be in use.
                                                        -Your True Form will have a general ability similar to the Black Mark's Black Substance in which you can weaponize an element or type of energy.
                                                        -Weaponizing this element or type of energy will cost 1 Stamina and 1 Willpower per post per weapon created minimum. (Increasing Output Increases Damage.)


                                                  ADVANTAGES
                                                  ⊲ Characters get 1 Technique Slot per rank meant to be associated with their power.
                                                  ⊲ Stamina recovery: Character recovers 10 Points per post while not in battle.
                                                  ⊲ Willpower recovery: Character recovers 10 Points per post while not in battle.
                                                  ⊲ Battle Regeneration: Regain 1 Health per Post, per rank in battle.


                                                  DISADVANTAGES
                                                  ⊲ All techniques aside from the Clan Ability use 1 extra Stamina on activation that does not increase the damage they will do.

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100
PostPosted: Sun Feb 28, 2016 2:11 pm


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DESCRIPTION
Another Clan that is older than most can remember, The Vampire Clan similarly to the Demon Clan has diluted in direct lineage over the years. However most, if not all of the Vampire clan are easily noted by their obviously inhuman fangs protruding from the top row of their teeth, or from the bottom row of their teeth. While most would thing the position of the Vampires Fangs make no difference between Vampires they are wrong. Vampires with Less Diluted Blood are more like the original Vampire Clan Members, and are the ones that have fangs protruding from their top row of teeth. The more Diluted Bloodline of Vampires are less like Vampires having their fangs protruding from their bottom row of teeth. All vampires are typically pale skinned.

The Vampire Clan is naturally highly Physical, they are stronger, faster, and can take more physical punishment naturally than most, while they do not suffer from a lack of magical potential, they do suffer from a natural deficit in how quickly they cast, as well as how resistant they are to magical effects.


STATS
Physical: +45
Defense: +15
Strength: +15
Speed: +15


Magical: +10
Potency: +10
Cast: +0
Resistence: +0


Spiritual: +20
Willpower: +10
Stamina: +15


ABILITIES
Vampirism Trait
Members of the Vampire Clan with the Vampirism Trait have less diluted blood than vampires that possess the "Ghoul Trait" Vampires with this trait possess fangs protruding from their top row of teeth in varying sizes depending on the vampire however in an obvious manner that signifies they are indeed a vampire.

                                                        Drain Technique
                                                        Technique Name: Blood Drain
                                                        Description: Those with this trait drink blood much like their ancestors did in order to regenerate and rejuvenate. However those with this Trait are more use to one Clan's blood than the others. As such they will gain full benefit from drinking a chosen race's blood, and partial benefit for drinking other Clan's Blood. Using this a Vampire can bite into a victim with their fangs and drain some of their blood.
                                                        -You must choose a Non-Vampire Clan when you make your character that you gain full benefit from drinking this specific clan's blood.
                                                        -If the victim is of the chosen clan the victim loses 10 Stamina, 10 Willpower, and 10 Health per post of blood draining, and the user gains this amount.
                                                        -If the victim is not of the chosen clan the victim loses 5 Stamina, 5 Willpower, and 5 Health per post of blood draining, and the user gains this amount.
                                                        -You may only benefit from draining blood 10 posts during a battle.
                                                        Costs:N/A


OR

Ghoul Trait
Members of the Vampire Clan with the Ghoul Trait have stronger teeth than those with the Vampirism Trait. In addition to this their fangs protrude upwards from their bottom row of teeth. Comparisons are typically made to these as being tusk like. Those with this trait do not drink blood in order to gain the benefits of regaining stamina and willpower. Instead they devour the flesh itself of their victims to regenerate and rejuvenate.

                                                        Devour Technique
                                                        Technique Name: Devour
                                                        Description: When a vampire uses this technique eating the flesh of another RPC will rejuvenate the vampire in question, and eating enough flesh will regenerate the body of the vampire in question.
                                                        -Eating flesh during a post causes a vampire to regain 10 Stamina, 5 Willpower, and 15 Health.
                                                        -You may only benefit from eating flesh 10 times during a battle.
                                                        -Damage your mouth deals as a basic attack is doubled.
                                                        Costs: N/A


                                                  ADVANTAGES
                                                  ⊲ Characters get 1 Technique Slots per rank meant to be associated with their power.
                                                  ⊲ Stamina recovery: Character recovers 15 Points per post while not in battle.
                                                  ⊲ Willpower recovery: Character recovers 5 Points per post while not in battle.
                                                  ⊲ Extra Basic Attack Damage: Basic Attacks deal +5 Damage.


                                                  DISADVANTAGES
                                                  ⊲ All techniques aside from the Clan Ability use 1 extra Stamina on activation that does not increase the damage they will do.
PostPosted: Sun Feb 28, 2016 2:12 pm


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DESCRIPTION
The Dragon Clan is an extremely ancient clan, that only recently, within the past 1000 years resurfaced. One of, if not the only clan that has managed to keep their blood for the most part un-diluted through the years, due to their extremely prideful ways of acting. Due to their undiluted bloodline when a member of the Dragon Clan has a child with a member of another Clan the Dragon's Blood is extremely predominant in the child. Due to this the child is born looking like a humanoid dragon, or something along those lines instead of born as a dragon or born as the other race.

No matter if one is a pure breed dragon or a half breed dragon, all Dragons are naturally resistant to magic, and their body is naturally harder in a sense giving their body high levels of defensive stats, as well as a huge pool of stamina giving them lasting power physically. However they suffer in their speed mostly due to their scales being a lot heavier on their body, and they're not adept at casting quickly either.


STATS
Physical: +25
Defense: +15
Strength: +10
Speed: +0


Magical: +25
Potency: +10
Cast: +0
Resistence: +15


Spiritual: +25
Willpower: +10
Stamina: +15


ABILITIES
Pure-Breed
A Pure-Breed Dragon is an ancient dragon of legend. These members of the Dragon Clan are as people might except legitimate dragons. However all Pure-Breeds have a human form which is the primary form in order to fit in better, as well as to preserve their energy as even for a pure breed, being a giant lizard all the time is taxing. As such those pure breeds can take on this form virtually at will. The character's dragon form must be made in the appropriate thread designated for creating Racial Forms in order to avoid confusion among other members and the crew, however the form will always follow the designated guidelines below.

                                                        Dragon Form Rules/Guidelines
                                                        -Your Dragon Form must be lizard like, or snake like.
                                                        -You will choose your designated element for your dragon during character creation.
                                                        -Your Dragon Form may not be larger than 50 Feet in any dimension.
                                                        -Dragon Form will grant +25 Defense, and +25 Resistance per Rank.
                                                        -Dragon Form will grant +15 Basic Attack Damage and +50 Health per Rank.
                                                        -Dragon Form will use 3 Stamina and 3 Willpower per post in use.
                                                        -Dragon Form will grant the ability to use 1 Element as a Breath Weapon in a Stream like, and Ball Like Fashion.
                                                        -The Stream like breath weapon's range will be 75 feet, and be 15 feet in width and height at it's farthest point.
                                                        -The Ball like breath weapon's range will go 150 feet before dissipating, and the ball will be 15 feet in spherical diameter.
                                                        -In addition to the damage based on cost, breath attacks can deal +10 damage per rank.


OR

Half Breed
Half-Breeds are the result of relations between a Pure-Breed Dragon and any other Clan. Typically a Half-Breed Dragon due to Dragon's blood being so prominent will range from simply have scaly skin and wings, to even looking like a completely humanoid dragon. Unlike Pure-Breeds they do not have a full dragon form as the blood is directly diluted slightly because of the other Clan's Blood. Typically in addition to the dragon like parts they will retain features of their second clan, such as Pointy Fairy Ears, Vampire like Teeth, or even having a Black Mark or demonic appendages, (Note: The Black Mark would be completely for appearance only.)

                                                        Dragon's Legacy
                                                        Technique Name: Dragon Legacy (Element)
                                                        Description: This technique allows a Half-Breed dragon to use their breath weapon similar to their ancestor's or a Pure-Breed dragon's in one of two ways. The first way is through a stream of continuous elemental energy which extends for 50 feet, and is 10 feet wide and tall at it's farthest point from the mouth. The stream can last as long as the user continues to pay to use it. The second way is through spitting balls of elemental energy from the mouth. The balls of elemental energy are 10 feet in spherical diameter, and can travel up to 100 feet before dissipating. Also due to the dragon blood and naturally scaley body Half-Breeds they are even more durable than a Pure-breed in human form. Similarly natural claws and teeth basic attacks deal extra damage.
                                                        -(Element) is chosen and filled in during character creation and can not be changed.
                                                        -In addition to the damage based on cost, breath attacks deal +10 damage per rank.
                                                        -Reduce all damage taken by 2 per rank.
                                                        -Basic Attacks deal +5 Damage per rank.
                                                        Costs:
                                                        -Continuous Stream Costs 5 Willpower per post.
                                                        -Balls of Energy Costs 3 Willpower per ball.


                                                  ADVANTAGES
                                                  ⊲ Characters get 1 Technique Slot per rank meant to be associated with their power.
                                                  ⊲ Stamina recovery: Character recovers 10 Points per post while not in battle.
                                                  ⊲ Willpower recovery: Character recovers 10 Points per post while not in battle.
                                                  ⊲ Battle Regeneration: Regain 1 Health per Post, per rank in battle.


                                                  DISADVANTAGES
                                                  ⊲ All Techniques aside from the Clan Abilities will cost 1 extra willpower that does not increase damage.

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100

Jai Bait

Demonic Widow

5,525 Points
  • Demonic Associate 100
  • Hellraiser 500
  • Divorced 100
PostPosted: Sun Feb 28, 2016 2:14 pm


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DESCRIPTION
The Fairy Clan is the only other clan that has managed to keep it's lineage mostly pure through the years....at least in a way pure. 2000 years ago, the fairies split due to a civil war among their kind. There were the fairies that were loyal to the Fairy King, and then there were the Fairies who did not agree with the Fairy King. During this split those that did not agree with the Fairy King were banished from the Fairy King's Forest. These fairies went to get assistance in the likeness of the demons due to the Fairy King's alliance with the giants, they knew they would not be able to fight on their own. The fairies that had continued exposure to the demonic energy of the Demon Clan's realm before their realm became a moot point became altered. Turning more into demonic fairies than real fairies. Eventually the war between the Demon/Fairy alliance and the Fairy King/Giant alliance ended with the destruction of the Fairy King's Forest, as well as the death of the Fairy King, and the total genocide of the Giant Clan. Since then the Fairies have all split and integrated into typical life among the other races due to not having a kingdom of their own. All fairies have pointy ears and wings.

Fairies naturally have absurdly high Magical Potential, due to them being naturally magical beings. Their physical capabilities is in contrast naturally absurdly low.


STATS
Physical: +10
Defense: +0
Strength: +0
Speed: +10


Magical: +45
Potency: +15
Cast: +15
Resistence: +15


Spiritual: +20
Willpower: +10
Stamina: +10


ABILITIES
Dawn Fairies
Dawn Fairies, also known as "Spirit Fairies" are the members of the Fairy Clan who's ancestors had aligned with the Fairy King in the war thousands of years ago. These Fairies are as pure blooded as possible. They have a general connection with the mind, spirit, and emotions of other people. Mostly human like, almost too "perfect" and very often childlike, aside from their pointy ears, and insect like wings.

                                                        Technique Name: Empathic Reading
                                                        Description: Empathic Reading allows Dawn Fairies to read the emotions and feelings of a designated target. They can tell if a person is hiding their nervousness, lying, telling the truth, if one's emotions they are displaying are truly genuine and the like.
                                                        -Must specify who's emotions you are attempting to read.
                                                        -While you may tell if someone is lying or not, you would not know specifics, if someone is telling partial truths, or lied about one thing and told the truth about another before you've used this you will feel a jumble of truths and lies.
                                                        -DOES NOT HELP AGAINST TELLING IF A PERSON IS FEINTING IN A FIGHT.
                                                        Costs: 5 Willpower

OR

Dusk Fairy
The Dusk Fairies, also known as "Hell Fairies" are those who's ancestors created the Fairy/Demon alliance during the civil war in the Fairy Realm. Due to extensive exposure to demonic energy from living in the demon realm for a prolonged time the fairies became somewhat warped. Retaining pointy ears, and wings however their wings are much darker and way less transparent, and their skin is either much paler or much darker than a normal fairy's. Their connection with emotions also became warped due to this.

                                                        Technique Name: Empathic Alteration
                                                        Description: Empathic Alteration allows a Dusk Fairy to force a person to feel a specific emotion. This literally causes the person in question's mind to immediately change it's emotion to the designated emotion that the Dusk Fairy decides. This does not dictate -how- a person will react, just how they will feel.
                                                        -Must specify who's emotions you are attempting to change, and what emotion you are changing it to..
                                                        -As said, this does NOT dictate how a person will act, just how they will feel.
                                                        -Lasts 3 Posts
                                                        Costs: 5 Willpower


                                                  ADVANTAGES
                                                  ⊲ Characters get 2 Technique Slot per rank meant to be associated with their power.
                                                  ⊲ Stamina recovery: Character recovers 5 Points per post while not in battle.
                                                  ⊲ Willpower recovery: Character recovers 15 Points per post while not in battle.
                                                  ⊲ Extra Magic Damage: All attacks labeled as Magical will deal 5 extra damage.


                                                  DISADVANTAGES
                                                  ⊲ All techniques aside from the Clan Ability use 1 extra Willpower on activation that does not increase the damage they will do.
PostPosted: Tue Mar 01, 2016 2:50 pm


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DESCRIPTION
The Humans are...normal. They have been on this world for a long time, and they have rarely ever changed without outside influences. Humans have remained exactly as they are through the years and will continue to remain as they are. However as said, their can be outside influences that alter them.

Humans have laughably low natural statistics especially in comparison to other races, however due to them being so much more...mortal than the other races they have just about no natural defenses. They also have absurdly high lasting capabilities giving them an insane amount of Willpower and Stamina.


STATS
Physical: +10
Defense: +0
Strength: +5
Speed: +5


Magical: +10
Potency: +5
Cast: +5
Resistance: +0


Spiritual: +55
Willpower: +25
Stamina: +30


ABILITIES
To Gain Power
Without outside influences humans are rather normal. However when an influence becomes a factor humans become abnormal. In an ancient practice, humans would drink the blood of the other clans in order to gain stronger powers. This practice is still a thing that is capable allowing a human who decides to take part in drinking the blood of someone who is of a different clan in order to gain power they would not typically have.

                                                        -You will only benefit from this power one time.
                                                        -You must drink the blood of an RPC.
                                                        -We ask you not drink the blood of your own RPCs, however you can. Abusers will lose access to this ability.
                                                        -Drinking the Blood of a Clan has a different effect depending on the clan in question.
                                                        --Demon Blood: Gain +10 Strength and +10 Potency per Rank, and you may make a technique in which you create and manipulate a black substance, Element, or Type of Energy based on the type of demon who's blood you drank.
                                                        --Vampire Blood: Gain +10 Strength and +10 Speed per rank, and you may make a technique allowing you to regenerate health from eating flesh or drinking blood based on the type of vampire who's blood you drank.
                                                        --Dragon Blood: Gain +10 Defense and +10 Resistance per rank, and you may make a technique similar to the dragons breath that's element is based on the dragon's element who's blood you drank.
                                                        --Fairy Blood: Gain +10 Potency and +10 Cast per rank, and you may make a technique that can either read emotions or alter emotions based on the Fairy's blood you drank.


AND

Adaptability
The one thing that humans have naturally is their lasting power. However that is not enough sometimes. As such humans have adapted. They are capable of converting their raw lasting power into other statistical categories.

                                                        Technique Name: Adaptability
                                                        Description: Humans are able to user this technique in order to convert their raw lasting power into strength, defense, speed, potency, cast, or resistance.
                                                        -Can only be used on 1 stat at a time.
                                                        -When this is used they will expend their Willpower or their Stamina, and convert it into a Magical Stat if Willpower is expended or a Physical Stat is Stamina is expended.
                                                        -When converted the exact number that is expended is added to the designated stat.
                                                        -Has a cooldown of 3 posts before it is usable again.
                                                        -Lasts 5 Posts
                                                        Costs: 1-50 Willpower or 1-50 Stamina
                                                        -Max increases by 50 per rank.


                                                  ADVANTAGES
                                                  ⊲ Characters get 3 Technique Slot per rank meant to be associated with their power.
                                                  ⊲ Stamina recovery: Character recovers 10 Points per post while not in battle.
                                                  ⊲ Willpower recovery: Character recovers 10 Points per post while not in battle.
                                                  ⊲ Techniques do not cost extra to use to start.


                                                  DISADVANTAGES
                                                  ⊲ Have no Battle Regeneration or Extra Damage
                                                  ⊲ After drinking the blood of another clan, you adopt that clan's disadvantage.

Ichengo Angelus

Man-Hungry Kitten

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