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Posted: Sun Feb 28, 2016 1:30 pm
Classes Classes while not a huge factor in determining how a person fights does dictate some of the stats that they get during character creation. It also grants either an ability or an extra set of special techniques.
All Classes, Aside from Beast Tamer, get a single free custom equipment. This equipment can not enhance your abilities/powers/techniques directly, and can not have any abilities/powers/techniques directly associated with it. (This simply means your equipment is normal equipment that is designed how you want. If you want your power's techniques, spells, martial techniques, or Healing Arts to work using the equipment that is fine.)
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Posted: Sun Feb 28, 2016 1:50 pm

R a n g e r
DESCRIPTION The Ranger Class is more often than not associated with archers, and woodsy people. Those who choose the ranger as their class will more often than not have a long ranged speed based build that focuses on dealing physical damage. Rangers initially have absurdly low defenses.
STATS
⊲ Defense: +0 ⊲ Strength: +10 ⊲ Speed: +15 ⊲ Potency: +10 ⊲ Cast: +10 ⊲ Resistance: +0 ⊲ Willpower: +15 ⊲ Stamina: +15
TRAIT
Technique Name: Eagle's Eye Description: The Eagle Eye technique is a two part technique. Firstly it allows all rangers to see up to a mile away as if they were standing right there while active. Secondly they can also use the Eagle's Eye to forcibly increase the range of any ranged attack they make. -Range increases by 50 feet. Cost:3 Stamina for increased sight per post. 5 Willpower for increased range.
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Posted: Sun Feb 28, 2016 1:55 pm

M a g e
DESCRIPTION Mages are masters of the magical arts. Whether it be dark, light, or simple magic, these are the people to ask. Mage's mostly focus on non-physical stats, and are great at magical stats.
STATS
⊲ Defense: + 0 ⊲ Strength: + 0 ⊲ Speed: + 10 ⊲ Potency: +15 ⊲ Cast: + 20 ⊲ Resistence: + 10 ⊲ Willpower: +15 ⊲ Stamina: + 5
TRAIT Spellbook Rules/Guidelines -All mages have what is known as a spellbook. -A Spellbook allows a Mage to create spells, as opposed to techniques. -Spells will always deal Magical damage, as such their power is always based off Potency. -A Spellbook contains 2 spells per rank. -Spells must be made in the custom techniques thread. -Spells can not have ANY relation to your pre-existing power.
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Posted: Sun Feb 28, 2016 1:56 pm

R o g u e
DESCRIPTION Rogues are a class that depend on stealth and backstabbing to survive. They are not the strongest, but they are good on their feet. Be friendly with them or you might find it hard to walk the next morning.
STATS
⊲ Defense: + 10 ⊲ Strength: + 10 ⊲ Speed: + 20 ⊲ Potency: + 0 ⊲ Cast: + 0 ⊲ Resistence: + 10 ⊲ Willpower: + 10 ⊲ Stamina: + 15
TRAIT
Technique Name: Stealth Walk Description: Stealth Walk allows rogues to completely erase their presence and likeness from vision of all those around them. This means they can not be sensed, seen, heard, smelled, or anything aside from felt if you were to walk into one, or try to touch one while invisible and they simply stood still. However due to the concentration it takes rogues can not make an attack while remaining invisible. -Must re-appear BEFORE attacking. -You can not disappear and reappear in the same post, similarly you can not reappear then disappear again in the same post. Cost:3 Willpower and 2 Stamina per post.
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Posted: Sun Feb 28, 2016 1:58 pm

B e a s t T a m e r
DESCRIPTION Beast Tamers are rather unique in that their class allows them access to having a pet. Beast tamers are extremely physical typically due to their bond with their pet, they often decide to fight along side them.
STATS
⊲ Defense: +10 ⊲ Strength: +10 ⊲ Speed: +15 ⊲ Potency: +0 ⊲ Cast: +0 ⊲ Resistence: +10 ⊲ Willpower: +15 ⊲ Stamina: +15
TRAIT
-Beast Tamers are the only class allowed to have a SINGLE pet. -Pets have their own miniature profile that will be placed with your profile. -Pets will gain stat points from completing missions much like RPCs. -Pets ONLY begin with 200 stat points able to be distributed among their stats. -The stat maximum for a pet is 2/3rds the normal maximum. (6000) -Pets may have a power. -Pets gain 1 technique slot per rank. -Pets size maximum is 10 feet in any dimension. -All pets will have the ability to grow to a maximum of 50 feet in any dimension at the cost of 2 willpower and 2 stamina per post. -If your pet dies it is replaceable, but the replacement will be t base once more.
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Posted: Sun Feb 28, 2016 1:59 pm

W a r r i o r
DESCRIPTION Warriors are a highly defense based class that focuses on swinging around a weapon for damage while remaining mostly defensive. Their defensive stats are highest among all classes, .
STATS
⊲ Defense: +15 ⊲ Strength: +10 ⊲ Speed: +10 ⊲ Potency: +0 ⊲ Cast: +0 ⊲ Resistence: +15 ⊲ Willpower: +10 ⊲ Stamina: +15
TRAIT
Technique Name: Second Wind Description: Warriors pride themselves on swinging wildly, and then falling and getting back up again. A Warrior can expend willpower to regain Stamina and Health to once more stand again! -Regain Half of your Expended Willpower as Health and Half of Expended willpower as Stamina. -Only Usable Twice per Battle. -CAN be used at 0 HP. Cost:1-50 Willpower, maximum increased by 50 per rank.
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Posted: Sun Feb 28, 2016 2:00 pm

F i g h t e r
DESCRIPTION Fighters are similar to warriors in the sense of they can use weapons, however Fighters are much more offensive in nature than a warrior. Fighters also do not NEED to use a weapon to fight, as their fists are rather deadly on their own as well.
STATS
⊲ Defense: +15 ⊲ Strength: +15 ⊲ Speed: +15 ⊲ Potency: +0 ⊲ Cast: +0 ⊲ Resistence: +0 ⊲ Willpower: +15 ⊲ Stamina: +15
TRAIT Martial Training Info/Guidelines -All fighters have martial training. -Martial Training allows fighters to create personalized physical fighting style through Martial techniques. -These technique will always do physical damage, as such their power is always based on strength. -Fighters get 2 martial techniques per rank. -Martial techniques must be made in the custom techniques thread. -Martial techniques can not have ANY relation to your pre-existing power.
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Posted: Sun Feb 28, 2016 2:01 pm

E n c h a n t e r
DESCRIPTION Enchanters are better at magic then mages when it comes to a certain category: Spirit. They have more determination then the mages, and they tap into the lightest magic to do what they need to do to help others.
STATS
⊲ Defense: +10 ⊲ Strength: +0 ⊲ Speed: +10 ⊲ Potency: +15 ⊲ Cast: +15 ⊲ Resistence: +10 ⊲ Willpower: + 15 ⊲ Stamina: +0
TRAIT Healing Arts Guidelines -All Enchanters have Formulas. -Formulas allow Enchanters to create personalized Enchantments. -A Enchantment is defined as a technique that is capable of increasing current health, stamina, or willpower, or is capable of removing negative effects. -Enchanters get 2 Formulas per rank. -Formulas must be made in the custom techniques thread. -Formulas can not have ANY relation to your pre-existing power.
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