- Wizard Profile: Elfrieda Strauss -
Username:
Youko Kenshi
Full Name:
Elfrieda Green Strauss
Nickname(s)/Alias(s):
Elle, Frieda, Elfi (Doesn't like this one)
The Dragon Soul
- Basic Information -
Race:
Human
Gender:
Female
Age:
19
Birthdate:
September 18th
Weight:
135 lbs
Height:
5'11"
Ethnicity:
Caucasian (Tan)
Hair Color:
White
Eye Color:
Brown
Blood Type:
A-
Likes:
- Orange (color)
- Green (color)
- Meat
- Eating
- Training / Fighting strong opponents
- Going on jobs
- Hanging out with friends
- Activities one could describe as "manly"
- Early mornings when the sun rises
- Most animals and monsters
Dislikes:
- Vegetables
- Chess and Checkers
- Worrying others
- Anyone messing with her family and friends
- Hiding her feelings and others who do
- Dark Guilds / Wizards
- Vehicle Transportation
- Getting sick
- Going hungry
- Feeling helpless
- Guild Information -
Affiliation/Guild:
Mermaid Heel
Previous Affiliation/Guild:
Fairy Tail
Occupation:
Wizard
Partner:
None
Team:
None
Base of Operations:
Mermaid Heel HQ
Guild Tattoo Color:
Pink
Guild Tattoo Location:
Left Abdomen
- Wizard Information -
Type of Wizard:
Caster
Lost Magic
Wizard Rank:
A-Class
Magical Powers/Abilities:
Take Over: Dragon Soul
Cavern Dragon Slayer Magic
Take Over: Beast Soul
Spells:
Partial Dragon
Cavern Dragon Slayer
Special Attacks/Advanced Spells:
Dragon Soul
Cavern Dragon Slayer
Magic Color:
Orange
Magical Items:
-
Weapons:
None
Strengths:
- High Physical Strength
- High Stamina and Durability
- High Pain Tolerance
- Heightened Senses
- CQC (Close Quarters Combat)
Weaknesses:
- Vehicle Transportation
- Losing Her Temper
- Dangerous Magic Around Allies
- Wind Magic
- Dragon Slaying Magic
Skills:
- Running (Her method of transportation)
- Hand to Hand Combat
- Using her environment to her advantage
- Good instincts
- Reading other's emotions
- Communing / Taming animals
Jewels:
0
- Background Information -
Personality:
Elfrieda is a very loud and energetic young woman who spends most of her time running from one place to the next. Never one to stay in one place for too long, she is constantly on the lookout for her next adventure. She loves to have fun, especially with friends and isn’t too concerned about danger. The mage prefers to hang out with friends, whether it be on a quest or just sitting around in a bar. You’ll find that she’s very easy to get along with and doesn’t necessarily care if they are an enemy or not. If she likes you, it doesn’t matter if you’ve done horrible things in the past. Elle also takes care of her friends, dropping whatever she’s doing to help out if she can. The same could be said of strangers or acquaintances as she generally dislikes seeing others suffer. So should someone make them cry, you can bet she’ll be the first to throw fist. She may not be quick to anger but she has quite the temper when it flares up. Unlike her parents, the girl can be quite violent when angry and takes a while for her to cool down. Elfrieda would say she’s just very expressive, which is true to an extent, as she often says what’s on her mind instead of bottling it up. She wears her heart on her sleeve for any to see because she hates hiding her emotions and those who do so. Most of her actions and choices are dictated by her heart and what she feels. If she feels it’s the right thing to do or just need to to make a wild guess, it’s left to her natural instincts.
As the child of Elfman, Elfrieda can be quite enthusiastic at times for no real reason at all. She often comes up with things to do on the fly, like playing a game or having a friendly competition. And like her father, she has a tendency to say or refer to things being “Man”. It’s not for the same reasons as him, rather it’s a verbal tic that she can’t shake. It also causes her to well up with confidence since it makes her think of her old man. Whenever she’s in a jam, one might overhear her chanting to herself to get her spirits up. She makes the best her situation with what she has on hand and can easily conform to new settings. Elle doesn’t like troubling others and will usually try to tackle on her own problems if she can.
Background/Biography:
Elfrieda Strauss was born a wild child; a bundle of energy that could never sit still. She was quite the handful for her parents, Elfman and Evergreen but somehow they managed. Most of her time was spent outside, where she would climb the trees and play with the animals. Imitating her dad was also one of her favorite things to do, much to her mother's annoyance. She didn't really get along with her mother, she trying to make her act like a proper lady with manners. But Elfrieda found it too much of a hassle and preferred to just be herself. This was likely the reason she and her dad got along so well. Even when hanging out in the guild, the girl usually stuck by her old man save for when it came to her cousins. She barely got to know Cataegis but she did get to play with Aria every now and then. Like her, she also learned Take Over magic but the Beast Soul variety from her father. Her mother still tried to teach her her own magic but she could only manage to pick up how to rewrite runes with Letter Magic.
For a short period, Elfrieda was a member of Fairy Tail, doing small missions around town by herself. It was around this time her cousin had acquired a new level of power and decided to work harder, not wanting to fall behind. She had come to see Aria as her rival, that is, until the news of Celestia's death came. Her cousin changed after that, understandably, though they didn't really grow that much closer afterward. Even she was a little upset that her cousin had died for reasons unknown and even more so that it brought pain to Aria. Years passed before the 100 year mission came up and her parents took their leave with several mages of Fairy Tail and other guilds. She didn't want to see them go, but their departure had triggered a change in her. Like the other kids of her generation, she didn't want to be compared or known simply for being the child of powerful wizards. So, Elfrieda decided to leave Fairy Tail shortly after Cataegis and travel to find her own path. When her parents returned, she wanted them to be proud of the wizard she had become.
In her travels, she encountered many different magics and even dark guilds that tried to recruit her. At the time, she was trying to find a way to take her Beast Soul to the next level. And that was when Frieda came up with a dangerous and possibly foolish idea. Dragons were considered the top of the food chain when it came to beast. But to use Take Over on a dragon would be impossible as they were extinct; however, there were Dragon Lacrima. It took a while for her to save up and purchase one but once she did, she had it implanted immediately. Then came the moment of truth; Elfrieda retreating to a desert location in the mountains, unsure what would happen to her. This was both a good and bad idea. The Take Over was incredibly painful as the lacrima rejected her at first, causing her to go on a rampage. But once it finally connected, the magic had taken a toll on her body and she was sure to die out there alone.
Elfrieda awoke in the guild of Mermaid Heel, having been saved by a passing wizard of their guild who had seen her burst of magic. It was a miracle that she got here in time and that they managed to save her. While she was being nursed back to health, she got to know the ladies of Mermaid Heel. The atmosphere was different from Fairy Tail but the loving camaraderie was still there. Rather than moving on, she decided to join the guild once she was better. Elfrieda continued to work on her magic, despite the last outcome, determined to perfect this. Over time the pain subsided and the transformation became manageable. Now a member of Mermaid Heel, she's working hard to continue her growth and to find her own way in the world.
Known Relatives:
Elfman Strauss [Father]
Evergreen [Mother]
Mirajane Strauss [Aunt]
Laxus Dreyar [Uncle]
Lisanna Strauss [Aunt]
Celestia Dreyar [Cousin - Deceased]
Cataegis Dreyar [Cousin]
Aria Dreyar [Cousin]
Sexual Orientation:
Heterosexual
Relationship Status:
Single
Birthplace:
Magnolia
Current Location:
Mermaid Heel Dorms
Theme Song(s):
Main Theme - White Light
Battle Theme -
Emotional Theme -
Take Over: Dragon Soul -
Reminisce Theme -
Additional/Other Information:
- Her magic has gifted her with seismic sense, allowing her to see the vibrations of the earth and those on it. It doesn't have much in range but it allows Elle to see without her eyes, so long as it is touching the ground and the ground is earth.
- Elfrieda named her dragon lacrima: Celterra

Username:
Youko Kenshi
Full Name:
Elfrieda Green Strauss
Nickname(s)/Alias(s):
Elle, Frieda, Elfi (Doesn't like this one)
The Dragon Soul
- Basic Information -
Race:
Human
Gender:
Female
Age:
19
Birthdate:
September 18th
Weight:
135 lbs
Height:
5'11"
Ethnicity:
Caucasian (Tan)
Hair Color:
White
Eye Color:
Brown
Blood Type:
A-
Likes:
- Orange (color)
- Green (color)
- Meat
- Eating
- Training / Fighting strong opponents
- Going on jobs
- Hanging out with friends
- Activities one could describe as "manly"
- Early mornings when the sun rises
- Most animals and monsters
Dislikes:
- Vegetables
- Chess and Checkers
- Worrying others
- Anyone messing with her family and friends
- Hiding her feelings and others who do
- Dark Guilds / Wizards
- Vehicle Transportation
- Getting sick
- Going hungry
- Feeling helpless
- Guild Information -
Affiliation/Guild:
Mermaid Heel
Previous Affiliation/Guild:
Fairy Tail
Occupation:
Wizard
Partner:
None
Team:
None
Base of Operations:
Mermaid Heel HQ
Guild Tattoo Color:
Pink
Guild Tattoo Location:
Left Abdomen
- Wizard Information -
Type of Wizard:
Caster
Lost Magic
Wizard Rank:
A-Class
Magical Powers/Abilities:
Take Over: Dragon Soul
Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying, or swimming. While not much is known about Take Over, it has been proven that it is extremely powerful, with multiple high-class mages knowing the magic and utilizing it in order to make a name for themselves. It allows the user to record and seal a monster's body part they have touched into their body, gaining the ability to subsequently transform their body into that of the creature; transformations seem to take place by tearing the user's clothes off and covering parts of their body or their whole body with many flames, which subsequently disappear, revealing the summoned part or transformation. However, it can only draw out the power of beings that the user truly knows.
This particular form of Take Over allows the user to transform all or parts of their body into that of various dragons, gaining the enhanced attributes and abilities of that form such as increased strength, speed or durability. A number of these 'dragon forms' can be used by a single Mage, being 'recorded' through the use of dragon lacrima and taking them over.
This particular form of Take Over allows the user to transform all or parts of their body into that of various dragons, gaining the enhanced attributes and abilities of that form such as increased strength, speed or durability. A number of these 'dragon forms' can be used by a single Mage, being 'recorded' through the use of dragon lacrima and taking them over.
Cavern Dragon Slayer Magic
Cavern Dragon Slayer Magic is a form of Dragon Slayer Magic that allows its user to generate, manipulate, and presumably consume (like other forms of Dragon Slayer Magic) the element in question, which in this case is earth. Said magic has been shown the ability to completely decimate the ground in an explosion of stones and rocks, leaving the immediate terrain in disarray.
Take Over: Beast Soul
This particular form of Take Over allows the user to transform all or parts of their body into that of various monsters, gaining the enhanced attributes and abilities of that form such as increased strength, speed or durability. A number of these 'beast forms' can be used by a single Mage, being 'recorded' by encountering the different beasts and taking them over. It is said that the user actually defeated the beasts before "recording" their form.
Spells:
Partial Dragon
Dragon Claw
Use of this spell transforms the user's hand into that of a dragon's. With razor sharp claws, tearing through rock becomes child's play. This can also successfully swat away projectile magic attacks.
Dragon Tail
The user will sprout a massive reptilian tail from their backside. They have complete prehensile control of the heavy appendage which has the strength to crush boulders and break bone.
Dragon Sense
Transforms the caster's sense into a dragon's; their sense of smell, hearing, and eyesight becoming even sharper than your average Dragon Slayer. Unfortunately, this comes with the weaknesses as well. The telltale sign of this spell's use is the user's pupils will become slitted.
Dragon Scales
Allows the caster to create dragon scales on a chosen portion of their body. It's not the perfect defense, but it can fend off metal blades and cushion the blow of physical and magical attacks.
Dragon Wings
(Duration: 3 posts; Cooldown: 3 posts)
The hardest normal spell to cast will grant the user dragon wings. With them, precise flight can be attained with easy maneuverability. However, it doesn't last longer than three minutes.
Use of this spell transforms the user's hand into that of a dragon's. With razor sharp claws, tearing through rock becomes child's play. This can also successfully swat away projectile magic attacks.
Dragon Tail
The user will sprout a massive reptilian tail from their backside. They have complete prehensile control of the heavy appendage which has the strength to crush boulders and break bone.
Dragon Sense
Transforms the caster's sense into a dragon's; their sense of smell, hearing, and eyesight becoming even sharper than your average Dragon Slayer. Unfortunately, this comes with the weaknesses as well. The telltale sign of this spell's use is the user's pupils will become slitted.
Dragon Scales
Allows the caster to create dragon scales on a chosen portion of their body. It's not the perfect defense, but it can fend off metal blades and cushion the blow of physical and magical attacks.
Dragon Wings
(Duration: 3 posts; Cooldown: 3 posts)
The hardest normal spell to cast will grant the user dragon wings. With them, precise flight can be attained with easy maneuverability. However, it doesn't last longer than three minutes.
Cavern Dragon Slayer
Cavern Dragon's Roar
The user inhales a fairly large amount of air and then proceeds to releases a very powerful tornado from their mouth, which possesses incredible blunt force, at the opponent. In the process, blunt rock pieces are dispersed, which are capable of heavily damaging the opponent's body.
Cavern Dragon's Rock Fist
The caster's fist glows from a gathering of magic before it becomes actual stone that is hard as steel. From there, they can deliver an intense punch capable of knocking the wind out of someone or even striking projectile spells aside.
Cavern Dragon's Horned Hammer
The caster's chosen fist up to their forearm becomes actual stone that is hard as steel. Their arm is covered in sharp protruding spikes that threaten to seriously injure all that it hits. This spell can also be used with the caster's legs.
Cavern Dragon's Claw
A large stone claw rises from the earth to strike and crush enemies. This claw can even be made to grab or push objects too large or heavy for the caster.
Cavern Dragon's Stalagmite
The user punches the ground and causes large stone spikes to rise out of the ground beneath their target. These spears can be sharp or blunt and remain indefinitely once created, working as an impediment to the target's movements.
Cavern Dragon's Flowstone
(Hardens: 2 posts)
The casters spits out liquidized earth that will harden in a short period. Even in it's liquid state, it is quite slippery and very hard to run on.
Cavern Dragon's Rock Shelter
By crossing their arms, two slabs of earth will appear before or above the caster and collide to form a tent of sorts. As it is hard as steel, it is a great spell for defending from above.
Cavern Dragon's Calamity Trigger
Covering their body in sharp shards of rock, the caster charges the opponent and strikes them. Additionally, this works as a dangerous armor that makes it dangerous to be struck physically for the enemy.
Cavern Dragon's Fissure Kick
With strong kick to a solid surface, a large wave of earth energy will be fired from the point of contact toward the intended target. This spell is strong enough to shatter stone into dust and break metal.
Cavern Dragon's Grand Quake
Incantation: Feel the earth crumble, Hear the land roar!
An open palmed strike which has intense seismic vibrations behind it. When use on a solid surface, it will rumble and shake the surrounding area. However, when used on a person, it will cause heavy internal damage that will leave the target discombobulated.
Cavern Dragon's Earth Destruction
The user slaps the ground beneath them with both hands, exploding the earth's terrain in a giant burst of stones and rocks, completely obliterating the ground.
The user inhales a fairly large amount of air and then proceeds to releases a very powerful tornado from their mouth, which possesses incredible blunt force, at the opponent. In the process, blunt rock pieces are dispersed, which are capable of heavily damaging the opponent's body.
Cavern Dragon's Rock Fist
The caster's fist glows from a gathering of magic before it becomes actual stone that is hard as steel. From there, they can deliver an intense punch capable of knocking the wind out of someone or even striking projectile spells aside.
Cavern Dragon's Horned Hammer
The caster's chosen fist up to their forearm becomes actual stone that is hard as steel. Their arm is covered in sharp protruding spikes that threaten to seriously injure all that it hits. This spell can also be used with the caster's legs.
Cavern Dragon's Claw
A large stone claw rises from the earth to strike and crush enemies. This claw can even be made to grab or push objects too large or heavy for the caster.
Cavern Dragon's Stalagmite
The user punches the ground and causes large stone spikes to rise out of the ground beneath their target. These spears can be sharp or blunt and remain indefinitely once created, working as an impediment to the target's movements.
Cavern Dragon's Flowstone
(Hardens: 2 posts)
The casters spits out liquidized earth that will harden in a short period. Even in it's liquid state, it is quite slippery and very hard to run on.
Cavern Dragon's Rock Shelter
By crossing their arms, two slabs of earth will appear before or above the caster and collide to form a tent of sorts. As it is hard as steel, it is a great spell for defending from above.
Cavern Dragon's Calamity Trigger
Covering their body in sharp shards of rock, the caster charges the opponent and strikes them. Additionally, this works as a dangerous armor that makes it dangerous to be struck physically for the enemy.
Cavern Dragon's Fissure Kick
With strong kick to a solid surface, a large wave of earth energy will be fired from the point of contact toward the intended target. This spell is strong enough to shatter stone into dust and break metal.
Cavern Dragon's Grand Quake
Incantation: Feel the earth crumble, Hear the land roar!
An open palmed strike which has intense seismic vibrations behind it. When use on a solid surface, it will rumble and shake the surrounding area. However, when used on a person, it will cause heavy internal damage that will leave the target discombobulated.
Cavern Dragon's Earth Destruction
The user slaps the ground beneath them with both hands, exploding the earth's terrain in a giant burst of stones and rocks, completely obliterating the ground.
Special Attacks/Advanced Spells:
Dragon Soul
(Duration: 5 posts; Cooldown: 7 Posts)
Allows the user to take over the appearance, abilities and powers of a dragon. When she activated, a large Magical blast is released which can destroy the surrounding area. Dragon Soul is initiated by seemingly covering the caster’s body in flat, square-shaped scales-like parts, which subsequently disappear, revealing their new appearance. Using this spell is extremely exhausting, so much that it cannot be executed in consecutive reprises. It is only through this that use of advanced spells can be accomplished.
The appearance taken is a combination of the partial transformations. This includes two dark gold dragon claws for each arm that cover the entire forearm and seemingly merge with the skin, as well as dark gold spiked knee and elbow guards. A large dark gold prehensile reptilian tail and a pair of dragon wings proportionate to the body. The scales cover the exposed legs, arms, sides and cheekbones, and a set of sharp canine teeth and slit eyes. Lastly, black leggings form with a scale like design, stopping half way up the thigh. In a lot of ways, it looks similar in appearance to Satan Soul.
Allows the user to take over the appearance, abilities and powers of a dragon. When she activated, a large Magical blast is released which can destroy the surrounding area. Dragon Soul is initiated by seemingly covering the caster’s body in flat, square-shaped scales-like parts, which subsequently disappear, revealing their new appearance. Using this spell is extremely exhausting, so much that it cannot be executed in consecutive reprises. It is only through this that use of advanced spells can be accomplished.
The appearance taken is a combination of the partial transformations. This includes two dark gold dragon claws for each arm that cover the entire forearm and seemingly merge with the skin, as well as dark gold spiked knee and elbow guards. A large dark gold prehensile reptilian tail and a pair of dragon wings proportionate to the body. The scales cover the exposed legs, arms, sides and cheekbones, and a set of sharp canine teeth and slit eyes. Lastly, black leggings form with a scale like design, stopping half way up the thigh. In a lot of ways, it looks similar in appearance to Satan Soul.
Cavern Dragon Slayer
Grand Revival: Wrath of Gaia
A massive sphere of rock is crafted in the caster's upraised hand which easily surpasses the size of three adult men. This gathering of earth can then be slammed down or thrown at a surprising speed, crushing what lies in it's path.
Grand Revival: Big Bang
A huge amount of magic energy is collected beneath the ground in one point. It is then detonated into large sphere like explosion which leaves a crater in its wake. Additionally small pieces of gravel spins around in the explosion to strike and pierce the target .
Grand Revival: Revolution
The caster creates five large shards of earth to rise and circle them. They can control the speed these shards move, creating a solid defense around them. On command, they can launch them at their foes where they will explode on contact, creating a shrapnel of rock shards.
Grand Revival: Great Divide
Digging two hands into the ground, the user can literally tear the ground apart, creating a large and vast rift in the ground. Once their target falls in, they can close it, trapping them within.
Grand Revival: Gaia's Will
Incantation: The ground cries out in anguish as it is torn asunder! Rise and greet your prey. Grind them to dust!
The caster makes use of both hands to releases a very powerful beam composed of tectonic energy and dense minerals. This beam possesses incredible concussive force as well as small fragments of rock, which are capable of heavily damaging the opponent's body.
Grand Revival: Man of the World
This is the only advanced spell that can be used without Dragon Soul. Elfrieda uses tectonic energy, converging it in her fist as a large mass of earth magic. With a glowing fist, she will strike the enemy while releasing this energy for a devastating blow which she drive into the ground. The target will be taken down into the earth and left in the center of a massive crater.
A massive sphere of rock is crafted in the caster's upraised hand which easily surpasses the size of three adult men. This gathering of earth can then be slammed down or thrown at a surprising speed, crushing what lies in it's path.
Grand Revival: Big Bang
A huge amount of magic energy is collected beneath the ground in one point. It is then detonated into large sphere like explosion which leaves a crater in its wake. Additionally small pieces of gravel spins around in the explosion to strike and pierce the target .
Grand Revival: Revolution
The caster creates five large shards of earth to rise and circle them. They can control the speed these shards move, creating a solid defense around them. On command, they can launch them at their foes where they will explode on contact, creating a shrapnel of rock shards.
Grand Revival: Great Divide
Digging two hands into the ground, the user can literally tear the ground apart, creating a large and vast rift in the ground. Once their target falls in, they can close it, trapping them within.
Grand Revival: Gaia's Will
Incantation: The ground cries out in anguish as it is torn asunder! Rise and greet your prey. Grind them to dust!
The caster makes use of both hands to releases a very powerful beam composed of tectonic energy and dense minerals. This beam possesses incredible concussive force as well as small fragments of rock, which are capable of heavily damaging the opponent's body.
Grand Revival: Man of the World
This is the only advanced spell that can be used without Dragon Soul. Elfrieda uses tectonic energy, converging it in her fist as a large mass of earth magic. With a glowing fist, she will strike the enemy while releasing this energy for a devastating blow which she drive into the ground. The target will be taken down into the earth and left in the center of a massive crater.
Magic Color:
Orange
Magical Items:
-
Weapons:
None
Strengths:
- High Physical Strength
- High Stamina and Durability
- High Pain Tolerance
- Heightened Senses
- CQC (Close Quarters Combat)
Weaknesses:
- Vehicle Transportation
- Losing Her Temper
- Dangerous Magic Around Allies
- Wind Magic
- Dragon Slaying Magic
Skills:
- Running (Her method of transportation)
- Hand to Hand Combat
- Using her environment to her advantage
- Good instincts
- Reading other's emotions
- Communing / Taming animals
Jewels:

- Background Information -
Personality:
Elfrieda is a very loud and energetic young woman who spends most of her time running from one place to the next. Never one to stay in one place for too long, she is constantly on the lookout for her next adventure. She loves to have fun, especially with friends and isn’t too concerned about danger. The mage prefers to hang out with friends, whether it be on a quest or just sitting around in a bar. You’ll find that she’s very easy to get along with and doesn’t necessarily care if they are an enemy or not. If she likes you, it doesn’t matter if you’ve done horrible things in the past. Elle also takes care of her friends, dropping whatever she’s doing to help out if she can. The same could be said of strangers or acquaintances as she generally dislikes seeing others suffer. So should someone make them cry, you can bet she’ll be the first to throw fist. She may not be quick to anger but she has quite the temper when it flares up. Unlike her parents, the girl can be quite violent when angry and takes a while for her to cool down. Elfrieda would say she’s just very expressive, which is true to an extent, as she often says what’s on her mind instead of bottling it up. She wears her heart on her sleeve for any to see because she hates hiding her emotions and those who do so. Most of her actions and choices are dictated by her heart and what she feels. If she feels it’s the right thing to do or just need to to make a wild guess, it’s left to her natural instincts.
As the child of Elfman, Elfrieda can be quite enthusiastic at times for no real reason at all. She often comes up with things to do on the fly, like playing a game or having a friendly competition. And like her father, she has a tendency to say or refer to things being “Man”. It’s not for the same reasons as him, rather it’s a verbal tic that she can’t shake. It also causes her to well up with confidence since it makes her think of her old man. Whenever she’s in a jam, one might overhear her chanting to herself to get her spirits up. She makes the best her situation with what she has on hand and can easily conform to new settings. Elle doesn’t like troubling others and will usually try to tackle on her own problems if she can.
Background/Biography:
Elfrieda Strauss was born a wild child; a bundle of energy that could never sit still. She was quite the handful for her parents, Elfman and Evergreen but somehow they managed. Most of her time was spent outside, where she would climb the trees and play with the animals. Imitating her dad was also one of her favorite things to do, much to her mother's annoyance. She didn't really get along with her mother, she trying to make her act like a proper lady with manners. But Elfrieda found it too much of a hassle and preferred to just be herself. This was likely the reason she and her dad got along so well. Even when hanging out in the guild, the girl usually stuck by her old man save for when it came to her cousins. She barely got to know Cataegis but she did get to play with Aria every now and then. Like her, she also learned Take Over magic but the Beast Soul variety from her father. Her mother still tried to teach her her own magic but she could only manage to pick up how to rewrite runes with Letter Magic.
For a short period, Elfrieda was a member of Fairy Tail, doing small missions around town by herself. It was around this time her cousin had acquired a new level of power and decided to work harder, not wanting to fall behind. She had come to see Aria as her rival, that is, until the news of Celestia's death came. Her cousin changed after that, understandably, though they didn't really grow that much closer afterward. Even she was a little upset that her cousin had died for reasons unknown and even more so that it brought pain to Aria. Years passed before the 100 year mission came up and her parents took their leave with several mages of Fairy Tail and other guilds. She didn't want to see them go, but their departure had triggered a change in her. Like the other kids of her generation, she didn't want to be compared or known simply for being the child of powerful wizards. So, Elfrieda decided to leave Fairy Tail shortly after Cataegis and travel to find her own path. When her parents returned, she wanted them to be proud of the wizard she had become.
In her travels, she encountered many different magics and even dark guilds that tried to recruit her. At the time, she was trying to find a way to take her Beast Soul to the next level. And that was when Frieda came up with a dangerous and possibly foolish idea. Dragons were considered the top of the food chain when it came to beast. But to use Take Over on a dragon would be impossible as they were extinct; however, there were Dragon Lacrima. It took a while for her to save up and purchase one but once she did, she had it implanted immediately. Then came the moment of truth; Elfrieda retreating to a desert location in the mountains, unsure what would happen to her. This was both a good and bad idea. The Take Over was incredibly painful as the lacrima rejected her at first, causing her to go on a rampage. But once it finally connected, the magic had taken a toll on her body and she was sure to die out there alone.
Elfrieda awoke in the guild of Mermaid Heel, having been saved by a passing wizard of their guild who had seen her burst of magic. It was a miracle that she got here in time and that they managed to save her. While she was being nursed back to health, she got to know the ladies of Mermaid Heel. The atmosphere was different from Fairy Tail but the loving camaraderie was still there. Rather than moving on, she decided to join the guild once she was better. Elfrieda continued to work on her magic, despite the last outcome, determined to perfect this. Over time the pain subsided and the transformation became manageable. Now a member of Mermaid Heel, she's working hard to continue her growth and to find her own way in the world.
Known Relatives:
Elfman Strauss [Father]
Evergreen [Mother]
Mirajane Strauss [Aunt]
Laxus Dreyar [Uncle]
Lisanna Strauss [Aunt]
Celestia Dreyar [Cousin - Deceased]
Cataegis Dreyar [Cousin]
Aria Dreyar [Cousin]
Sexual Orientation:
Heterosexual
Relationship Status:
Single
Birthplace:
Magnolia
Current Location:
Mermaid Heel Dorms
Theme Song(s):
Main Theme - White Light
Battle Theme -
Emotional Theme -
Take Over: Dragon Soul -
Reminisce Theme -
Additional/Other Information:
- Her magic has gifted her with seismic sense, allowing her to see the vibrations of the earth and those on it. It doesn't have much in range but it allows Elle to see without her eyes, so long as it is touching the ground and the ground is earth.
- Elfrieda named her dragon lacrima: Celterra