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Posted: Fri Feb 19, 2016 11:29 pm
Table of Contents
Page 1 1.ToC 2. Non-Familiar species 3. List of Allowed Familiars 4-5.Goats 6-7. Wolves 8-9. 10-11. 12-13. 14-15.
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Posted: Fri Feb 19, 2016 11:41 pm
Animals of the Island The ones that can't talk or develop obvious cultures for all your Custom animal needs! AmphibiansThe Island has many species of frog and salamander in it. Some may be mistaken for being 'spirit touched' and avoided by the sentient species able to avoid predating on other familiars without starving themselves (most of the smaller predators), and avoided even by those who have learned from experience within their tribe not to eat brightly colored Poison Frogs. Small MammalsSpecies of Shrews, Moles, and unspirit touched native rodents such as mice (unlike the Familiar types of Mice from mainland) live native on the land, as well as various members of small primates, primarily Tamarins and Marmoset, tending to be around he size of squirrels. Larger mammalsA subspecies of Capybara lives on the island, the large semi-aquatic rodent being a secondary food source for the Wolf Tribe. Along with the capybara are peccary, a medium sized pig like species with a slightly skunky smell. Coypu, a smaller semi-aquatic rodent similar to an oversized muskrat (But smaller than a Beaver), frequent the waters. There are also two species of Deer on the island: Pygmy Brockets weighing 15 to 20 kilograms (33 to 44 lb) and PudΓΊ, which can range from weighing 3.3 to 6 kg (7.3 to 13.2 lb) at 32 to 35 cm (13 to 14 in) tall at the shoulder to being 35 to 45 cm (14 to 18 in) tall at the shoulder and weighing in at 6.4 to 13.4 kg (14 to 30 lb). These deer are in small enough numbers that the wolves only hunt them on rare occasions, the two breeds not breeding fast enough at the current time to be an issue to the balance of the island compared to the other two islands. Sometimes orphaned ones are picked up as pets by sentient breeds. The largest of the mammalian critters are Tapir at approximately 2 m (6.6 ft) long, stand about 1 m (3 ft) high at the shoulder, and weigh between 150 and 300 kg (330 and 700 lb). They reach breeding age at about 3-5 years, and a healthy Tapir can produce one child every two years, with a 13 month gestation time. Fresh water aquatic animalsAlong with shellfish such as Mussels and Crayfish, plenty of tropical fresh water fish live in the island. Commonly found fish: Chichlid, Discus, Danios/Minnows, Guppys, Plecostomus, Tetras, swordtails, Arowana, fresh water eels, Leporinus,Peacock bass, Arapaima, Aruana, Bicuda, Alligator Gar, Redtail Catfish, Jacunda,Tambaqui/Cachama, Oscar, Pirapitinga, Needle Jaw, Payara, Wolf Fish/Traira/Aimara, ApapΓ‘, PiraΓba and loaches In addition, the Capybara (mentioned above in mammals) and Coypu are semi-aquatic. Salt water aquatic animalsOn a few spots of the island, caves open out into pools connected to the ocean, such as in the Ra'kari Territory. These have entry ways too small even for the fry of familiar species of aquatic animal, including the Jellyfish, Lobster, and Octopus, from getting in due to the fact these breeds breed in much lower quantities and much more controlled settings with larger, more developed offspring. However, other fertilized things may, on occasion, slip in through the cracks then grow too large to escape, developing and breeding in these caves. In the caves without sunlight, blind and luminescent fish have developed in the caves, surviving on the copepods, white isopods, eyeless flatworms, cave snails, blind crayfish, plankton, and other cave dwelling animals, including larva and adults of bugs that call the caves home or even at times bats and other drowned animals. In the caves with holes inaccessable from the mountains above without plummeting to ones death, these caves can and often do act like large tidepools, thriving miniature coral reefs miles south from the coral reefs on the other side of the underwater gorge in the Kawani bay, some species of fish having evolved in these massive tidepools. A small collection of these tidepool caves is in the Ra'kari territory, a sacred spot to them and it and a few other saltwater pools in their territory are their main sources of salt. They consider the singular Moray eel in the pool that appeared a few years before the arrival of the soquili something of a pet, feeding the young growing fish. Others have yet to be found. InvertebratesButterflies and Honeybees are a frequent site on the island, as are spiders, including tarantulas and some of the larger weaving spiders. Some of the finch and smaller lizard familiars will actively raise spiders for their silk to create tools and accessories. Other 'creepy crawly' species are also common, but over all are of no threat to the soquili, goats, and wolves of the island. The large Millipedes and spiders can be a threat to the smaller birds and lizards familiars on the island. BirdsMany species of bird, much like the spirit touched familiars, exist on the island without having the more human like mental capabilities or ability to learn the languages of others and speak it. Ocellated turkeys are the largest of the non-raptor bird species. Some flocks of these brightly colored meaty birds are partially tamed, actively kept and raised by the Ra'kari wolf tribe. In addition, Several species of seabird nest on the island -- some on the cliffs and the mountainous crater edge, while some might go inland and nest in the trees or even on the ground, and a few species live here year round. Another species existing on the island is the araucana, a species of Non-Familiar Chicken that lays greenish eggs and frequently lacks a tail (though some are born with the tail feathers). While there are small flocks of these chickens living in the wild, the majority are raised by the Ra'kari (Note: Spirit touched Chicken Familiars don't currently live on the island) ReptilesMany species of lizards, ranging from an inch to about two feet in length exist on the island. The largest of the Non-Familiar lizards is the Common basilisk lizards that live near the rivers, their length primarily tail for balance when they are startled into a run across the surface of the river. They can prove dangerous to smaller familiars, but can be raised as food or pets by larger ones. Terrapin and river turtles, such as Soft shelled turtles, Red-eared sliders, diamond back terrapin, are also fairly common, often raised as pets or food or hunted within moderation by the larger predators. Snapping turtles also live in the water, but rarely venture from it enough and are dangerous enough to rarely be taken in as food. Box tortoises and other smaller breeds of tortoise live in the forests, and while predation is moderated, their meat is sought after. In the plains, however, a species so old and so ancient is left untouched except for rare occasions of need: The giant Tortoises. On the rare occasions of one dies of natural causes, their shells are taken to be used by either the goat or wolf that discovers it. The wolves use the upper shell to create a large bowl they put heated rocks into to make soups, and the bottom part to create primitive and roughly built tools, armor and weapons, while the goats, without the paws to work with, use it to store grain seeds. This island currently lacks any sort of snake species. Mutated crittersOn rare occasions, the spirits of the land, water, and sky might make creatures that look like animals that don't look like the native species of the island (such as Foxes or Coyote), are for the most part extinct (Dinosaurs), or even creatures that don't exist on our earth/are primarily magic or spirit in nature (Dragons, skeletal beings, ghostly figures). In these instances, they tend to only be found in singular occasions, and may wander off and have another appear, either a child or a mate, but tend to only 'exist' canonly as they are seen. They do not have familiar equivalents They cannot be customed onto a pony (or familiar) unless a sibling or parent has one added to them in a themed breeding/wishing star..
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Posted: Fri Feb 19, 2016 11:45 pm
Allowed Familiars (Please note: May be subject to change)
Key:Unrestricted: First generations can be customed in as natives born of the island. Outsiders cannot be customed in, and breedings with characters from outside of the island cannot happen within island Canon. They are still limited to the island, but there are no limits to how many first generation members there can be as they are native species. While they cant canonly breed outside of the island, 'doppleganger' non-canon breedings can result in kids on the island (with one parent on mainland having kids with a doppleganger as well if any of them are main land in personality). . Restricted: Introduced by Island Management in a limited amount of Unrelated first generation members. Only Restricted Species will have their family trees/Tribe Information kept here -- Other tribes and families with pages to keep track of their information can request to have a link to their pages under the familiar information. Any breedings done with outsiders/mainlanders are considered non canon on the island and all the kids are mainland. Non-canon breedings should be rare. Smaller Familiars PreyBats: UnrestrictedDifferent groups of bat live on the island, ranging from as small as 3.7-4.7 cm to some having wingspans nearing 3.3 ft long. The different bat species of Utloyi island only have four types of diet: Insectivores with a strict diet eat Insects, piscivores that have a strict diet of fish, Nectar feeding that eat mostly plant nectar and pollen, supplementing it with fruit, and entirely fruit eating bats. Hybrids of the different breeds do exist. . Main Tribes: Unknown Language: ??? π Enemy Tribes: ??? Allied Tribes: Hummingbirds, Finches/Songbirds, and "Quetzal": UnrestrictedA Wide variety of birds range through the island, from the smallest humming bird to Tropical Quetzal-like birds and song birds reaching about the size of an American Robin (7.9β11 in / 20β28 cm Tall). Their diet consists primarily of insects, fruit, and seeds, though some species specialize in eating specific things, such as cacti and succulents on the western mountains, or large nuts that otherwise would be limited to parrots. Some of the finches have been supplementing their diet with the blood of larger animals, which the larger ones allow in exchange for the finches also removing parasites. One flock of these particular species of finch calls themselves The "Blooded" in their tongue, and marks their territory well and this spot is used as a neutral location, and many members specialize in healing and dealing with parasite born illnesses, so no members of the flock are hunted when identified, and hunting is forbidden in their territory. However it is also forbidden to move into the territory permanently as a large group to avoid predation: While it is fine to weather the night there as an individual, payment is in blood, and a healthy individual abusing their welcome will be pecked at and fed on with greater frequency, and a herd will simply cause the location to be abandoned and its members shunned, though familiars approximately the same size as the members are welcomed to stay. Main Tribes: "Blooded", the rest unknown Language: ??? π Enemy Tribes: ??? Allied Tribes: Blooded: Neutral Parrots: UnrestrictedParrots come in a wide range of size and colors, but most flocks are fairly peaceful plant and nut eaters. They can also be frequently found on cliff walls, licking off minerals from the rock walls necessary to stay healthy. Some species of parrot will also supplement their diet with meat. Usually this means scavenging, but the Hawiya Ayelasdi (or "Meat Cutter") parrots that have taken to the habit have teamed up with the Ra'kari Wolf Tribe and, during the war, helped knock goats of the Yahn Weya Tribe off of their cliffs to face the wolves directly in battle or die in the fall and are feared by most of the other groups. Outside of the war, they help scout out prey for the wolves and eat their scraps, acting much like Ravens of mainland might. Main Tribes: Hawiya Ayelasdi, The Rest Unknown Language: ??? π Enemy Tribes: ??? Allied Tribes: the Hawiya Ayelasdi: Ra'kari Wolf Tribe "Koi" familiar: UnrestrictedAn intelligent species of fish familiar lives within the fresh water of the island. they can come in many colors, but live in the rivers an lake of the island, and in a completely different world than most of the other familiars of the island. Since most don't even realize they are intelligent with a culture, frequently the Fish of the island are killed like any of the non-intelligent fish if caught before they could speak by any of the predatory familiars of the island. However, some are caught alive and are sometimes returned to their home after they talk to the one who caught them. And other times they're dropped out of fear and have to try and flop into the closest water they can find before they suffocate. Fish are bad familiars for land dwelling animals, to be honest, and they tend to try and avoid the surface of the water when able. And predators in the water.. And generally anything but their schools. It's hard to be a friend when you're constantly on guard. Main Tribes: ??? Language: ??? π Enemy Tribes: Ra'kari Wolf Tribe? Allied Tribes: PredatorsLIZARDS: UnrestrictedWhile most of the lizard species on the island are fairly small, some species reach 5ft in length from tip of nose to tip of tail. In addition, the different species and hybrids have a wide range of diets: While most of the larger species are folivores (leaf eaters) and fruigvores (fruit eaters), many of the smaller breeds are insectivores, and some mid sized species (And hybrids) will eat any animal they can catch that is smaller than them and capable of swallowing whole, or are Avivores (egg eaters). This includes other lizards, so it is rare for smaller lizards to stick around larger ones. Because of this, the meat and egg eating members of the species tend to be avoided, the rest of the insectivores and herbivores living and working along side other prey animals and forming small tribes. These tribes can easily be torn apart by the Ra'kari Wolf Tribe Main Tribes: Majority have little tribes and villages and make no alliances. However The Moon-Herd has Tegu joining in Language: ??? π Enemy Tribes: Ra'kari Tribe (Except for the Moon-Herd Tegu) Allied Tribes: The Moon-herd Falcons: UnrestrictedRanging from Six to Ninteen inches tall, the raptor species tend to be around the sizes of falconets, Kestrels, and Falcons. Some species are scavengers, some have a diet consisting of fish, and others can capture smaller birds in mid air or pounce on the smaller lizards. Some peaceful groups have been seen weaving loose weave grass baskets and putting them in the water to create shade for small fish and scooping up the basket to trap the fish and eat the captured fish instead of predating on the lizard familiars to supplement their diet. Even some of those willing to predate on the spirit touched have started using this method as it is a tasty treat with minimal effort. Main Tribes: ??? Language: ??? π Enemy Tribes: ??? Allied Tribes: ??? Owls: UnrestrictedRanging from Five inches tall with a nine inch wingspan To Nine inches tall and a wingspan of 21 inches, the owl species of the island are tiny predators that primarily consist on a diet of invertebrates, small lizards, frogs, and small mammals, like the falcons some peaceful groups (and some still willing to hunt other familiars) have been seen weaving loose weave grass baskets and putting them in the water to create shade for small fish and scooping up the basket to trap the fish and eat the captured fish instead of predating on the lizard familiars to supplement their diet of invertebrates. The most common breed of owl on the island is an especially small burrowing breed. The rarest is a breed of owl familiar known as the Grallistrix, or "Stilt-owl", that is a bit larger than the other breeds and far taller, mostly known for their long, featherless legs and their preference to walk around, even though they are capable of flight. Grallistrix are avoided by the Ra'kari pack due to their rarity, and due to frequently interfering when others try to attack them, Some of these long legged owls live within the pack territory, though some also spend time with the goats, helping deal with pests drawn to the Yahn Weya's food stores. Main Tribe: ??? Language: ??? π Enemy Tribes: ??? Allied Tribes: Neutral to both Yahn Weya and Ra'kari Seagulls: Unrestricted*Note: Seagulls are currently a form of Mutant Corvid, but should an official Seagull be made, the two will count as Gulls of Different, unbreedable (outside of wishing stars) species. Seagulls are one of the few 'outsider' species seen regularly on the island -- some Flocks exist only around the island year round, but others nest here and fish elsewhere. Territory fights are common but rarely fatal, and most will tolerate and make room for the non-spirit touched seagulls when it is their nesting season, since the feral minded seagull's seasons are limited by time, while the Spirit-Touched seagulls are capable of breeding whenever but take longer for their kids to develop. Highly intelligent and curious beings with many familiar with soquili, these are the most likely breeds to bond early with the Moon Tribe, and will help provide them with supplies and learning the Moon Children's Language. Much like the non-spirit touched, the largest of the Seagull familiars are 64β79 cm (25β31 in) long with a 1.5β1.7 m (4 ft 11 inβ5 ft 7 in) wingspan and a body weight of 0.75β2.3 kg (1.7β5.1 lb), while the smallest have a length of 25β30 cm (9.8β11.8 in), a wingspan of 61β78 cm (24β31 in), and a mass of 68β162 g (2.4β5.7 oz). (In the event of there ever being an actual Seagull familiar rather than the Mockgulls): Despite a shared language, the Mockgulls that are sea fairing members of the Corvid family and actual gull Familiars traditionally clash with one another as they are incapable of interbreeding naturally and fill the same niche, competing for the same resources. Culturally there is a taboo about relationships between them (much like many cultures hold taboos against Usdia and Fullsized soquili being too close), though in other circles it may be accepted and the two work together, live together in flocks, and sometimes form romantic pairings between each other, despite requiring adoption or surrogates for them to have children. Main Tribe: ??? Language: Most Seagull Familiars (natural and Corvid) can speak "Keee-oh" (Seagull Common) But since they are travelers many languages may be spoken (Excluding Mainland Common as none of the breeds that travel to Utyoli Island bother venturing mainland long enough to bother learning the primary language, preferring the the islands where Mainland Common is less frequently used), and thus languages might differ depending on the flock, with Keee-oh having different slang, accents, phrases and dialect due to travels. Rare (Founder Permitted) members of the species know "Seasong" or "Merspeak", the main language of the ocean living soquili of the southern most parts of the Kawani bay and of the connecting Oceans, a separate language from the Common of Mainland. π Enemy Tribes: ??? Allied Tribes: ??? Larger Familiars PreyGoats: RestrictedWeighing at 100-175 pounds, These goats live in the mountains of the crater island and the base. Being intelligent, they farm to supplement their grazing diet of what they need to eat at the bottom of the cliff near their territory, though it is not enough to keep them from stripping parts of grazing land of nutrients if left unchecked and simply moving to another area. Unfortunately, as they do so they become vulnerable to their Enemies, the wolves. They have been here for generations. However, after their last clash with the wolves of Utloyi Island, the population on both sides took a hard hit, and there is a temporary, uneasy truce. Being the largest prey animal other than soquili, and soquili far too large to be predated on by the wolves, the peace will not last. Tribe: Yahn Weya Tribe Language: Beeyahn (bonded ones can learn the language of the Utloyi tribe of soquili) π Enemy Tribes: Ra'kari Tribe (Wolves) Allied Tribes: ??? Predators Wolves: RestrictedWeighing 55 to 70 pounds, These wolves may be small compared to the species of mainland, but they are fierce hunters working as a team, stealthy and keen minded. They are the biggest threat to most of the animals, whether Spirit Touched familiars or non-sentient creatures. However, their last fight with the Goat Tribe has left their numbers dwindled. While there was plenty of food after the battle, they recognize that unless they let the goats repopulate before they begin breeding again, they will either starve or wipe out their prey. Because of this, they have dragged off most of the goats that were killed and cut the meat into strips, smoking the meat or curing it with salt collected from a pool connected to the ocean in a cave in their territory, creating a storage tent so they can eat the ample meat and reduce the amount of hunting they need to do over the years the goats need to recover their numbers.... They will eventually have to make a move, but because of their dropped numbers and caution of throwing off the balance of the land, the soquili foals that washed ashore arrived on the island were safe to grow too large to be hunted. And, once the growing soquili population is discovered, the wolves would be more willing to teach them how to grow their own food without stripping the land, aided by soquili's less destructive grazing habits. There are only five males that survived the attack, and fifteen females. Because of this, no one outside of the packhas seen the men of the Ra'kari tribe, as they have been hidden away deep within their territory to prevent an assassination and extinction of their group, while allowing the prey population recover. And, as a pack, they cannot afford to not hunt any prey large enough to be eaten, regardless of their sentience or not, if they are to breed. While the island can sustain them with capybara and Peccary without driving them into extinction with only twenty members, They know if they reach their previous sizes the goats would once more be prey, and the ungulates wish to see them driven to extinction. And too many goats would destroy the island as they rip plants from the roots.... Without predators, the peccary, capybara, Larger lizards and goats would eventually strip the island of its resources and starve ,the balance of the island destroyed. The Ra'kari cannot let that happen. Tribe: Ra'kari Tribe Language: Ra'ak Tak (bonded ones can learn the language of the Utloyi tribe of soquili) π Enemy Tribes: Yahn Weya Tribe Allied Tribes: the Hawiya Ayelasdi Currently Not allowed (Please note: May be subject to change)
May Be introduced In a Meta(would be restricted and thus part of the experiment to be officially introduced in a meta)Mice Squirrels/Prairie Dogs Gators Chickens Bobcats Condors Ferret Foxes/Coyote Raccoons River Otters Sea Otters Snakes Rabbits Corvids (Ravens/Crows) *(Seagull Mutation is exception)Pronghorns Mountain Lions BannedThese familiars are either too big to make it safely over the mountains and into the valley, water bound and unable to swim up the rapids leading out of the island, or simply not allowed for plot reasons.Bison Jellyfish Sea Turtles Octopus Lobster Dolphin Bear Seals HUMANS
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Posted: Fri Feb 19, 2016 11:47 pm
Yahn Weya Goat Tribe BasicsThey Yahn Weyu are a Gatherer herd that is at the earliest stages of farming. They have been part of the island since before they can remember, even their oral history having lost when they had arrived and how. And, for as long as they can remember, they have been hunted by the Ra'kari Wolves and have returned the favor, killing members of that tribe they could catch alone. A recent, massive population boom resulted in the goats growing bold, and seeking to strike out at their enemies in their own homeland, knowing they'd hold the high ground, leaving only a few members of their tribe behind. Trying to kill the wolves, they managed to pick off many of the wolves. Until the wolves called their allies. the Hawiya Ayelasdi, or "Meat Cutter" parrot Tribe, who swarmed the goats on the cliffs that were supporting the ground troupes or waiting their turn to continue fighting the tired wolves out of harms way as they recovered, plummeting to death or fatal injury. Rallying with their allies, and goats being swarmed by the parrots, the remaining members of the tribe were wiped out before the wolves realized that this had been all but a small remainder of the goats they depended on. Back home, those that left for war never returned, leaving nothing but children, and the few that remained to care for them. Life on the cliffs and mountains is dangerous, and soon only six members of the herd unrelated to the billies and nannies that were The Breeding Experiment Rules The Main GoalStarting off with ten goats (at least two breeding pairs and six other goats of unknown gender), the goal is to see at what point the entire group looks too similar to tell with any certainty which 'line' the majority 'take after', harmonizing the species in appearance. Rules To start off, no throwbacks or variants or themed breedings allowed -- once the population booms the tribe will split up into different camps to keep from straining the environment enough to attract attention from the wolves and make them think there are fewer of them but I'd like to see what happens if you go down multiple generations with minor-to-moderate due to limited genepool breedings without any sort of variations, throwbacks, or twists.
You can breed your goats with any goat that they are legally allowed to breed with that lives on the island (No direct ancestors or descendants, Siblings or Piblings (parents siblings)) as you desire, but you currently cannot use throwbacks, themed breedings, or variants.
Exclusively breeding between two goats for gens 1-3 is forbidden as they need as much variety as possible to get things started. 4th and beyond are welcome to have exclusive relationships between each other as long as they are not Siblings, Piblings, Parents or any direct ancestor/descendant.
Currently, No lifemating/lovemating with a different species is allowed: Goats only!
Higher Numbered Generations should have breeding priority for sake of the experiment. For example a Gen 5 pairing would be more important for the actual experiment than breeding their Gen 3 Grandparent.
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Posted: Sat Feb 20, 2016 12:14 am
So You Have a New Goat, Now What? Make Sure and Read the RulesGoats have very few breeding restrictions. If you are legally allowed to breed normally in the shop you're able to breed them here (same gender, different gens, cousins, etc... are all good to breed), just make sure breedings are only between island goats. Things that you can't do in the shop you can't do here either (no direct ancestors or descendants, siblings or piblings [parents siblings]). Major thing you can't do is have throwbacks, variants, or twisted breedings. BioMake sure and post your Bios. This helps us keep track of what your goats up to along with letting others check and see if their looking for a mate. If you posted in the interest thread please update your post to reflect your new goat. Good Threads to VisitMain ThreadFamily TreeFamily EchoWho Can Breed With WhoLovers RockBreeding Placement Thread
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Posted: Sat Feb 20, 2016 12:15 am
Ra'kari Wolf Tribe Breedings: Currently Closed!Who can currently breed: None Method allowed: N/A Cut off number: N/A BasicsSeeing themselves as the caretakers of the island, having been here for as long as their oral history can remember, the Ra'kari are a spiritual group of hunters and catchers, living off the land and, occasionally, capturing wild feral minded animals such as Peccary, Capybara, and Ocellated Turkey to fatten and lessen their impact on the environment. They also collect the eggs of the Giant tortoises of the land, monitoring the population raising the hatchlings up to later release once big enough that the other native predators cannot hunt them, only ever killing enough to keep the balance and allow them to create bowls from their uniquely shaped shells. However, as guardians of the land, they cannot play favorites -- when some of the other familiar populations get too high, the wolves of Ra'kari hunt. After a three years of near peace, having only picked off a single goat per season as they managed the populations of other animals, the wolves turned on the goats of Yahn Weya, having had a booming few years in population and descended onto the land to strip of the resources necessary to support such large numbers, and began picking off entire parties of gatherers that went beyond the traditional territory of the goats, stealing their seeds and scattering them into the earth. Enraged and emboldened by their numbers, wishing to rid themselves of the wolves permanently, the Yahn Weya took to the high mountains in force, leaving only some of their numbers behind, and descended upon the wolves from above in their own dens, catching them off guard and giving them no chance for rest, the tired members of the Yahn Weya retreating to the cliffs to rest as fresh warriors lowered to take their place. Desperate, the wolves howled for backup. And the parrots of Hawiya Ayelasdi came to their aid, the flock swarming at the eyes of attacking goats on the ground and swarming goats on the cliffsides until they fell to death or grave injury. Rallied, the remaining wolves fought valiantly until there were no more assailants, parrots and wolves giving up their lives to give others a chance to survive. It was only after every goat that had turned on them was dead and the heat of combat dimmed that they realized in horror what had happened: Not only had they lost all but twenty of their own members, only five males left in the whole pack, but they had decimated most of the goat herd that was the only prey animal large enough to be capable of allowing the wolves themselves to flourish. Setting into action, they began to dry and cure meats to store, hiding their males away in the heart of their territory, away from the cliffs, and now wait, watching the surviving members of the Yahn Weya, hoping to, eventually, be sure of their own survival. The island needs them. Even if those who live on it do not want them. The Breeding Experiment Rules The Main GoalStarting off with twenty Wolves, five males and Fifteen females, the goal is to see at what point it is impossible to avoid pairing up with a cousin while still being active reproductively. After which, the goal is to see how separated we can keep them even with similar relatives. Rules The First Five males can only breed with the first gen females and the second gen females they are not related to.
The first Fifteen females can only breed with the first Five males and second gen males they are not related to
Third gen and beyond are limited to gen Two, Three and Four.
Exclusive pairings are not allowed at the current time: Try to create as many different 'lines' as possible. Romantically loyal but physically open pairs are allowed.
Try to avoid pairing up with cousins until there are no other options available, but focus on unrelated members within the three generations (One above, your own, one below) to keep them in the same general range of ages rather than going back to the low numbered generations with the cleaner bloodlines. THIS IS IMPORTANT!!
Currently, No lifemating/lovemating with a different species is allowed: Wolves only!
The first five males will not be able to breed until after the goats have reached 30 members to their tribe*, and will have a breeding actively purchased for every 10 goats after that. They will not actively try to hunt the goats** until the goats have gone over 100 members. * (The Yahn Weya are currently Currently at 10 members, and the first two gen 1 breedings will put them at 20). ** Goats will not be successfully hunted unless an owner wishes to take the goat out of the breeding pool and kills the character in a hunt. in breedings with less than the maximum, the 'missing' children will have been hunted before they reached breeding age.
Higher Numbered Generations should have breeding priority. For example a Gen 5 pairing would be more important for the actual experiment than breeding their Gen 3 Grandparent a second time.
If you own a wolf with all five of the original males as ancestors, try to find the LEAST related wolves you can within your generational limitations -- ones with first gen female ancestors that you have no blood relation to. Continue to look for the most distantly related until you have a wolf related to every one of the first fifteen females. At which point you report in what generation they are and try to find Third or More cousins to pair with. Report if you cannot.
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Posted: Sat Feb 20, 2016 12:20 am
Ra'kari Wolves Part 2: Family TreeFamily Echo Link Gen 1 MembersMalesKaybok [A4] | Male B | Male C | Male D | Male E FemalesArr`ooak [A1] | Quakari [A2] | Raktek [A3] | Yi`Roo [A5] | Pa`al [A6] Fem6 | Fem7 | Fem8 | Fem 9 | Fem10 Fem11 | Fem12 | Fem13 | Fem 14 | Fem15 Gen 2 MembersGen 3 MembersN/A
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