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Posted: Thu Jan 14, 2016 7:30 pm
❂Varren Disgnia❂ 
Personal Information
► Name: Varren Disgnia ► Titles: ► Age: 20 ► Birth Date: 7/18 ► Gender: Male ► Height: 6' ► Weight: 150 lbs
► Personality: Varren is sarcastic and seemingly disinterested. However, this is only because Varren finds pointless chit chat meaningless and simply something to pass what time could better be spent bettering the world, or yourself. He tends to spend his time reading, or writing down his thoughts for further study at a later time. ► Description:
Racial Information
► Race: Human ► Secondary Race: Elven Half Blood
► Alignment: Neutral ► Alignment Points: 50
► Diet: Omnivore ► Food Points: 100 ► Metabolism: Normal
► Known Languages ► Civ Standard ► Elven
Character Modifiers
► Specialization Traits
► Scholar: A person of learning and wisdom, the Scholar's intelligence knows no bounds, and ever grows to exceed all others. ► +1 Intelligence per Character Level
► Mage: A master of magic, the Mage is a powerful force whose magic never stops growing in power. ► +1 Magic per Character Level
► Racial Traits
► Broad Specialization: Humans, while they have no natural leaning towards any particular skills, are nonetheless capable of easily learning and mastering new things, often displaying more talents than other more focused races. ► May choose two Specialization Traits.
► Elven Magics: Whether it is true that magic runs in the blood of elves or not, the fact remains that the race has a strong aptitude for the arcane arts. ► ½ SP cost to learn Spells
► Low Strength: Countering the Elves magical potential, their slight builds afford them little strength, and it is hard work for an elf to build up the musculature necessary for feats of strength. ► Strength costs double SP to increase.
► Mixed Blood: Half Bloods have access to all the talents of their parent races. Beginning life with one trait from each, and being able to develop more over time as their blood strengthens. ► Begin with one Trait from each parent race. May buy more traits for 5 SP each, plus five per trait.
► Hybrid Talent: Half Bloods have the distinct advantage of having two, rather than one, source of racial skills, as both their parent races provide them the opportunity to learn. ► May learn Racial Skills from both parent races.
► Genetic Mistake: One difficulty Half Bloods face, and one reason many pure races look down upon them, is the chance that any flaws in their parent's genes are more likely to appear in the half blood than they would be in a pure child, creating severe weaknesses at times. ► Half Bloods must take all negative traits from both parents.
► Dirty Blood: Half Bloods are often considered impure, dirty, and little more than animals by many people. As a result, it becomes harder for a half blood to earn respect from organizations or some individuals, and some shops might attempt to rip them off, if they sell to them at all. ► -25% To Relationship Gains, +25% to Relationship Losses. +25% to Buying Prices, -25% to Selling Prices.
► Limit Breakers
► {Limit Breaker Name}: {Effect}
Feats
► {Feat Name}: {Description} ► {Bonus}
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Posted: Thu Jan 14, 2016 7:32 pm
Skills & Spells
Skills
► Racial Skills
{Paste all Racial skills here.}
► General Skills
{Paste all general skills here.}
► Trade Skills
{Paste all trade skills here.}
Spells
► Level One
► Cinder ► Spell Level: 1 ► Prerequisites: N/a ► SP Cost: 1 ► Class: Fire ► Incantation: Uetus [3 Syllables] ► Energy Cost: 1 ► Description: One of the most basic fire spells, if not THE most basic Fire spell is Cinder. Cinder creates a small ethereal flame in one's palm that creates no light, and is warm to the touch, but it merely feels warm as it produces no heat, creating a hollow sensation. Cinder's main use, is to spark fires to life. Cinder can be placed or thrown at flammable objects to create a spark to ignite the flames. If Cinder touches something flammable that isn't the caster's palm, it will create a spark which is always successful in creating the beginnings of a fire. If it touches something that isn't flammable, it merely spark with a clack, and disappears.ste all level One spells here}
► Silence ► SP Cost: 2 ► Class: Dark ► Incantation: Sileo ► Energy Cost: 1 ► Description: If a mage cannot speak, they cannot cast. The silence spell instantly renders their target incapable of vocally creating a sound. This is useful most notably for incapacitating wizards, but also has uses in stealth and social events. This spell is only effective if the user's Magic stat is higher than their target's. If the target has a higher Magic stat, the spell will have no effect. When the spell takes effect, it lasts for a set number of posts, according to the difference in magical power between the user and target. If the difference is five points, the spell will last for five posts. The spell can be canceled prematurely in a few different ways. The original caster can cancel the spell anytime they wish, for no extra cost, another mage can cast the same spell, reversing the effect, and the spell is also canceled if the caster is killed or unconscious.
► Level Two
{Paste all level Two spells here}
► Level Three
► Flame Wrap ► Spell Level: 3 ► Prerequisites: N/a ► SP Cost: 6 ► Class: Fire ► Incantation: Ignis adhaeret hostibus meis [10 Syllables] ► Energy Cost: 5 ► Description: This spell allows Varren to launch a projectile from the palm of his hand, moving at a speed of 1 Agility per point in Magic, that, when it makes contact with a target, within 20 feet before fizzling out, it erupts into flames that wrap around the target. The Spell is used primarily to engulf the target in flames, which is understandably incredibly painful. However, this flame is just flame, and easily snuffed out by rolling, patting yourself down completely, or taking a dip in a nearby water source, any form of putting out flames can be used to put one's self out. This Spell is used normally as a punishment for irking Varren, though in combat it removes a combatant for a short period under normal circumstances.
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Posted: Thu Jan 14, 2016 7:33 pm
Stats & Trades
Stat Points & Experience
► Character Level: 5 ► Combat Level: 5
► Character Stats ► Strength: 0 /100 ► Armor: 0 /100 ► Agility: 5/100 ► Dexterity: 5/100 ► Intelligence: 15/100 [+5] ► Magic: 10/100 [+5] ► Energy: 5/100 ► Endurance: 5/100
► Experience ► Total EXP: 5000 ► Used EXP: 5000 ► Unused EXP: 0
► Stat Points ► Converted SP: 50 ► Bonus SP: 10 ► SP Spent on Stats: 55 ► SP Spent on Skills: 5 ► Unspent SP: 0 ► Total SP: 60
Trades
► Enchanting [L1] [0 Exp] [1/0 Points] ► Runic Enchantment [L 1] [1]
► {Trade Name} [L{Level #}] [{#} Exp] [{#Spent}/{#Unspent} Points] ► {Branch Trade} [L #] [# Points]
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Posted: Thu Jan 14, 2016 7:34 pm
Inventory
Equipped Items
► Money Pouch: ► Worn On: Inside Jacket | Right side
Carried Items
► Money Pouch ► Worn On: Inside Jacket | Right Side ► Gold: 0 ► Silver: 50 ► Copper: 0
► {Item Name}: ► Stored: {Location on body}
► {Container Name} ► Worn On: {Location on body} ► {Item Name}
Stored Items
► {Storage Location} ► {Item Name}
Banked Items
► {Bank Location}
► Platinum: 0 ► Gold: 0 ► Silver: 0 ► Copper: 0
► {Item Name}
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