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Jobs [ANBU, Oinin]

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AandOE

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PostPosted: Fri Nov 27, 2015 6:56 pm


Contents

  • Ansatsu Senjutsu Tokushu Butai
  • Oinin Butai


Rewards
Unless otherwise stated: Worker class shinobi accrue AC and Ryo normal rewards for [E, D, C] missions. Worker class shinobi accrue double Ryo and normal AC for the [B, A, S] missions.

Unless otherwise stated: Non-Worker class shinobi only accrue Ryo from Job missions unless the mission was assigned by a Village Leader. If a job is assigned by a Village Leader, non-Worker class shinobi accrue AC and Ryo as per normal rewards for [E, D, C] missions. If assigned by a Village Leader, a non-Worker shinobi accrues double the Ryo and normal AC for the [B, A, S] missions. If it is not assigned by the Village Leader, no AC is earned by shinobi who are not of the Worker class.
 
PostPosted: Fri Nov 27, 2015 6:59 pm


Ansatsu Senjutsu Tokushu Butai
Special Forces, Defenders, Community-Minded


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For Defense: The Anbu (暗部, English TV: Anbu Black Ops, Literally meaning: Dark Side), short for Ansatsu Senjutsu Tokushu Butai (暗殺戦術特殊部隊, Literally meaning: Special Assassination and Tactical Squad), are covert operatives that order directly to their Kage. While on the job, Anbu wear masks and use condenames so that their identities are known to nobody but their Kage. Anbu typically work in teams, formed based on the the requirements of the mission in order to ensure maximum success. There are apparently no true ranks within the Anbu; team leadership and hierarchy seem to be based on merit and experience. The leaders of the teams are called squad leaders (分隊長, Buntaichō), a position held in high regard. For Shinobi Nations' purposes, we consider non-Oinin Anbu to be those which operate inside and around the village. Applying for Anbu does not mean that the other (Oinin) is given, as they both are different sides of the same coin, and operate in separate fashions, leading to separate structures and rankings.

Required Experience: Chuunin title, "Apprentice" Medical [Job], and "Apprentice" Botany [Job] are required to reach ANBU "Initiate". Jounin title is required to reach titles beyond "Initiate".
Medical [Job] may be replaced with Medical [Class] if of said class.

Experience Rewards
For 10+ Anbu jobs, the character gains the title of "Xx Anbu: Initiate", to be listed on the profile. (Xx being your specific type)
-_-_-_The title gives: -1 post to the E - Rank and the B - Rank missions.

For 20+ Anbu jobs, the character gains the title of "Xx Anbu: Regular", to be listed on the profile.
-_-_-_The title gives: -1 post to the D - Rank and the A - Rank missions.

For 25+ Anbu jobs, the character gains the title of "Xx Anbu: Specialist", to be listed on the profile.
-_-_-_The title gives: -1 post to the E - Rank, the B - Rank, and -2 to the S - Rank missions.

For 30+ Anbu jobs, the character gains the title of "Xx Anbu: Shadow", to be listed on the profile.
-_-_-_The title gives: -1 post to the D - Rank, the A - Rank, and -2 to the S - Rank missions.


Anbu Types:
Anbu, while overall deadly, can frequently be described in several different types, labeling them by their main activities. Some lean towards a few classes, like Puppeteers or Sensors, but overall the Anbu are not picky. In addition, there is a general Anbu type, for those wanting a more balanced career. When choosing one of these, please preface 'Anbu' with the specific title.

General
The General Anbu is the type associated with the most typical of thoughts: those stationed in and about the village, to deal with incoming threats. While they aren't able to kite very well, call upon others with a single whim, et cetera, they are still able to do all of the normal, necessary work that the job entails. General Anbu are able to convert unused technique slots to Formless slots.

Kite Master/Mistress
The Kite Anbu is a type that draws attention far away from valuables such as humans, treasures, and more, without having to perform the associated mission. Many shinobi of different backgrounds can be a successful Kite, but those who can read the opponent, figure out their limitations, and exploit them to stay one step ahead will do well: In particular, speedy shinobi or those from the Sensor class excel here. As such, the Kite Anbu can train their Special - Rank jutsu in both directions, without having to sacrifice one direction over the other. Jutsu trained as such can appear as being in either direction, or even variably over the course of one single cast! Kite Masters or Mistresses are also able to scout out locations during missions, without triggering 'once on location' effects. (such as maximum post lengths, etc)

Squad Mate
The Squad Mate Anbu is a type focused heavily around squad-based training, missions, and play. When applicable, the squads these folks are in will always include 4 total shinobi, with other Squad Mate Anbu: generic npcs taking the role of missing folks. Generic npc profiles must be worked out with your Kage, and any techniques taken place in battle with them draw from your jutsu activation limit. Having 2+ rpc Squad Mate Anbu in a single squad shares all jutsu activation limits. This type allows for normally Solo missions to be performed with a squad, including Training, as well.

Police Force
The Police Force each village has is comprised of both shinobi and regular civilians, each part bringing their skills to the table. Working in conjunction with each other, keeping the peace is achieved. However, if not for the myriad of thoughts on law and order that each one brings, the series of complicated tunnels and paths throughout the village would not be in place for usage. As such, the Police Force are allowed an automatic escape from a home village thread if it's necessary to keep the peace, even if under assault or in battle, leading them to any other part of the village. (being restrained negates these) The secret tunnels are lined with anti-sensor materials, and can house many civilians for protection. Actions taken during emergencies will grant associated titles from the populace's good graces. Outside of emergency measures, the Police Force Anbu is close enough to civilians on a regular basis to gain one post off of all missions except training types, if civilians are used for their knowledge.

Strategist
The Strategist Anbu is the type of Anbu associated most closely with thinking, thieving, altering techniques, and having consistent, blind spot attacks. In thinking, many times footprints can become muddled, sounds are drowned out, scents fade, and chakra disperses, but not to the keen mind of a strategist. In thieving, the Strategist is able to steal the information of one known jutsu per touch, per prior post of concentration. 'Thieving' replaces the Auto-Grapple rule, and additionally requires an A-rank chakra/stamina drain per touch. In projectile techniques, such as Kami Shuriken [ Paper Shuriken ], the Strategist will always be able to target blind spots by changing the jutsu's point of origin. To achieve such, the Strategist requires but a single post of concentration, during which time they are left prone to all forms of attack. Changing the point of origin for their Jutsu is good for 3 meters' distance per title in the ANBU discipline.



Missions

Title: Disposal
Rank: E
Information: Disposal entails the complete obliteration of everything below the neck, after the target has been assassinated. This can be as simple as burning it in a very large fire, burying it hundreds of feet below the surface, or as complicated as trying to send it into space. The head is kept for the client's verification.
Solo or Squad: Solo
Minimum Posts: 3
Note: If followed by or before Erasure, treat Disposal as a D-rank mission.
-_-_-_○ ○ ○ ○ ○
Title: Erasure
Rank: D
Information: Erasure entails the removal of all signs of battle, presence, tattered bits of leaves/clothing/weapon shards and other such needs. It may also include completely rebuilding areas, if the erasure needed means erecting a copy of a destroyed building, producing a new field of crops overnight, et cetera. It does not include providing false leads.
Solo or Squad: Both
Minimum Posts: 4
Note: If followed by or before Disposal, treat Disposal as a D-rank mission.
-_-_-_○ ○ ○ ○ ○
Title: Kite
Rank: C
Information: Kites have a difficult job in balancing the distance away from their target, the target's actions in trying to ditch the kite, or your own actions in covering yourself. Kiting includes learning how to draw attention, keeping the attention on yourself, psychology of the target, and how to remain as highly visible as possible once caught up to them. Kiting is usually more demanding and difficult the further away the target is, as changes in weather will almost always erase progress. Frequent missions after catching up (or running away) include spying, assassination, rescuing, brain washing, exposing one's tracks, sleuthing, and providing obvious leads to those following.
Solo or Squad: Solo
Minimum Posts: 6 posts. Must include another mission after catching up.
Note: Redeemable [Kite] Coupon: All sensory information (attention, jutsu, discipline, etc) is held focused on the user, for one mission or encounter, if against the user.
-_-_-_○ ○ ○ ○ ○
Title: Detective
Rank: B
Information: Being an Anbu confers a certain amount of deducing, which helps in both kiting and figuring out a situation. Many poor decisions led on by false information have been written in history, and it's all up to the Anbu to figure out what is what! Another important point to being a detective is learning how to provide obvious leads to other detectives coming in behind you, with said evidence always pointing to your involvement.
Solo or Squad: Solo
Minimum Posts: 5 posts, once on location.
Note: Does not give advancement credit, but adds it to the ryo. Redeemable [Detective] Coupon: Completely forces recognition of the user for 1 encounter.
-_-_-_○ ○ ○ ○ ○
Title: Protect
Rank: A
Information: Protecting is a dangerous activity, as it is only able to be done strictly in home territory. High value targets, whether they be a building, area, person, or object, require protection during village assaults. By emboldening those in your squad, you're able to safely keep the targets from harm, and generally reduce chaos in an area.
Solo or Squad: Both
Minimum Posts: 9 posts, once on location.
Note: Does not give advancement credit, but adds it to the ryo. Redeemable [Protect] Coupon: 2 generic, non-bloodline or clan, Anbu ranked shinobi are given for the duration of a home mission or encounter. For balance, they must always stay in your thread, and are of separate classes than both you and themselves. Each Anbu has 1 activation limit per post.
-_-_-_○ ○ ○ ○ ○
Title: Assassination
Rank: S
Information: The most recognizable of Anbu actions, the act of completely obliterating a target--in the Bingo Book or not--is also the most widely visible one. In not outright assassinating them, traps, subtle jutsu, manipulation, the capture thereof, and maintaining the capture are all necessary to completing this mission, so long as the eventual death occurs. The death of the target is also the success of the mission, which is why this is stated twice! Killing them in the shortest amount of time is the one pre-requisite to fulfilling this mission, while going over will result in the failure. Do not expect easy targets.
Solo or Squad: Both
Maximum Posts: 2 posts, once on location.
Note: Does not give advancement credit, but adds it to the ryo. Redeemable [Assassination] Coupon: 2 special, bloodline or clan, Anbu ranked shinobi are given for the duration of a mission or encounter. For balance, they must always stay in your thread, and are of separate classes and bloodlines/clans than both you and themselves. Each Anbu has normal activation limits per post.
-_-_-_○ ○ ○ ○ ○
Special - Rank: Deception is a large part of the Anbu, so it may come to no one's surprise that the techniques they incorporate also follow the same rigid structure. Frequently, Anbu have to use jutsu inside of normal battle situations, with often wildly unpredictable results. As such, they may opt to alter a technique to appear in all circumstances as a rank lower or higher than it actually is. All this requires is for the Anbu to retrain their jutsu at the same rank, and put a [Deception] tag at the end of the jutsu name. Said training can be performed multiple times on the same technique.
 


AandOE

Captain

Star-Crossed Astronomer

17,000 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Full closet 200


AandOE

Captain

Star-Crossed Astronomer

17,000 Points
  • Partygoer 500
  • Perfect Attendance 400
  • Full closet 200
PostPosted: Fri Nov 27, 2015 7:12 pm


Oinin Butai - Hunter-nin Corps
Undertakers, Monster Handlers, Trackers


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For Offense: Hunter-nin Corps (追い忍部隊, Oinin Butai), also known as the Corpse Processing Team (死体処理班, Shitai Shori Han) is a special team within Kirigakure's Anbu, consisting of hunter-nin (追い忍, oinin, English TV: tracker ninja), which are given the specific duty of hunting down missing-nin. They completely erase the person they're searching for by means of their superior assassination techniques and medical skills. Due in part to Kirigakure's superiority over this subject, the other major villages began to produce their own versions, with and without squad-based missions. For Shinobi Nations' purposes, we consider Oinin to be Anbu which operate outside of the village. Applying for one does not mean that the other is given, as they both are different sides of the same coin, and operate in separate fashions, leading to separate structures and rankings.

Required Experience: Chuunin title, "Apprentice" Medical [Job], and "Apprentice" Botany [Job] are required to reach Oinin "Initiate". Jounin title is required to reach titles beyond "Initiate".
Medical [Job] may be replaced with Medical [Class] if of said class.

Experience Rewards
For 10+ Oinin Butai jobs, the character gains the title of "Xx Oinin: Initiate", to be listed on the profile. (Xx being your specific type)
-_-_-_The title gives: -1 post to the E - Rank and the B - Rank missions.

For 20+ Oinin Butai jobs, the character gains the title of "Xx Oinin: Regular", to be listed on the profile.
-_-_-_The title gives: -1 post to the D - Rank and the A - Rank missions.

For 25+ Oinin Butai jobs, the character gains the title of "Xx Oinin: Specialist", to be listed on the profile.
-_-_-_The title gives: -1 post to the E - Rank, the B - Rank, and -2 to the S - Rank missions.

For 30+ Oinin Butai jobs, the character gains the title of "Xx Oinin: Shadow", to be listed on the profile.
-_-_-_The title gives: -1 post to the D - Rank, the A - Rank, and -2 to the S - Rank missions.


Oinin Butai Types:
Oinin, while overall deadly, can frequently be described in several different types, labeling them by their main activities. Some are class exclusive, like Tamers or Medical, with associated benefits and drawbacks. In addition, there is a general Oinin type, for those wanting a more balanced career. When choosing one of these, please preface 'Oinin' with the specific title.

General
The General Oinin is the type associated with the most typical of thoughts: those venturing out to deal with threats outside the village. While they aren't able to tame monsters, pacify their attacks, et cetera, they are still able to do all of the normal, necessary work that the job entails. General Oinin are able to convert unused technique slots to Formless slots.

Medical
The Medical Oinin is a type exclusively allowed to those with the natural inclination of the Medical Class. Ordinarily, Oinin must know absolutely every part of every piece of anatomy, in order to efficiently kill their target, and then dispose of the remains. The Medical Oinin, however, is gifted with even more insight to the human body, and can produce non-lethal moves against their target, with ordinarily lethal moves. Techniques trained in a non-lethal way will always be non-lethal for as long as it is known, and will be tagged as [Non-Lethal]. Non-lethal techniques are also buffed with the medical status of eiseijutsu chakra, negating the technique's normal weakness. Targets squarely hit with the now non-lethal technique simply go unconscious for a good length of time.

Monster Tamer
The Monster Tamer Oinin is a type exclusively allowed to those with the natural inclination of the Tamer Class. While these Oinin are able to capture and train Monsters and Creatures, the requisite amounts and types of jutsu to do so are usually difficult to maintain with the normal Oinin duties of village external assassinations. In addition, many monsters and creatures have utterly unique environments for which they are primarily adapted to living in, making relative domestication much more difficult to achieve. To have the chance to even capture and train one requires making no harmful actions (a trust issue) and to have an appropriate cage. (example: keeping an iron barred cage in a fuuin) Trained monsters handed off to others will only act at maximally Jounin capabilities. Additionally, said monsters that will be handed off must have undergone all training in the presence of their non-Tamer, future Master.

Monster Hunter
The Monster Hunter Oinin is the type of Oinin associated most closely with extermination efforts. Due to the proliferation of monsters, medical examinations of them have increased, leading to specialized shinobi. In forgetting about human anatomy, to further study and increase knowledge of one particular monster, the Monster Hunter Oinin can gain a rank of effectiveness against them, while losing a rank of effectiveness against human targets. To gain/lose effectiveness, it takes 5 kills and an in-depth A-rank study mission of its anatomy. (no A.C./ryo reward) The #kill/study cycle is repeatable. When complete domination over a monster occurs, an exclusive title is usually given.

Eagle Eye
The Eagle Eye Oinin is the type of Oinin associated most closely with tracking, thieving, seeing through genjutsu, and having consistent, pin-point techniques. In tracking, many times footprints can become muddled, sounds are drowned out, scents fade, and chakra disperses, but not to the keen eye of perception. In thieving, the Eagle Eye can acutely judge where items are hidden on the body, what they may look like, and how heavy they may be, all from slight bumps under clothing, the target's stance, and other such subtleness. Genjutsu, which relies upon the user to make as close to reality as possible, they will find the smallest of faults. In simple throwing techniques, such as shuriken or kunai, the Eagle Eye will always find and land them upon their target. To achieve such, the Eagle Eye requires but a single post of concentration, during which time they are left prone to all forms of attack. 'Thieving' also replaces the Auto-Grapple rule, allowing for non-handheld items to be stolen (guaranteed) at one item per prior post of concentration.



Missions

Title: Disposal
Rank: E
Information: Disposal entails the complete obliteration of everything below the neck, after the target has been assassinated. This can be as simple as burning it in a very large fire, burying it hundreds of feet below the surface, or as complicated as trying to send it into space. The head is kept for the client's verification.
Solo or Squad: Solo
Minimum Posts: 3
Note: If followed by or before Erasure, treat Disposal as a D-rank mission.
-_-_-_○ ○ ○ ○ ○
Title: Erasure
Rank: D
Information: Erasure entails the removal of all signs of battle, presence, tattered bits of leaves/clothing/weapon shards and other such needs. It may also include completely rebuilding areas, if the erasure needed means erecting a copy of a destroyed building, producing a new field of crops overnight, et cetera. It does not include providing false leads.
Solo or Squad: Both
Minimum Posts: 4
Note: If followed by or before Disposal, treat Disposal as a D-rank mission.
-_-_-_○ ○ ○ ○ ○
Title: Track
Rank: C
Information: Trackers have a difficult job in balancing the distance away from their target, the target's actions in trying to ditch the tracker, or your own actions in covering yourself. Tracking includes learning how to interpret broken foliage, tracks in the environment, psychology of the target, and how to remain as non-visible as possible once caught up to them. Tracking is usually more demanding and difficult the further away the target is, as changes in weather will almost always erase progress. Frequent missions after catching up (or running away) include spying, assassination, kidnapping, brain washing, covering one's tracks, sleuthing, and providing false leads to those tracking you.
Solo or Squad: Solo
Minimum Posts: 6 posts. Must include another mission after catching up.
Note: Redeemable [Track] Coupon: All sensory information (jutsu, discipline, etc) is delayed by one post, for one mission or encounter, if against the user.
-_-_-_○ ○ ○ ○ ○
Title: Sleuth
Rank: B
Information: Being an Oinin confers a certain amount of deducing, which helps in both tracking and figuring out a situation. Many poor decisions led on by false information have been written in history, and it's all up to the Oinin to figure out what is what! Another important point to being a detective is learning how to provide false leads to other detectives coming in behind you, without said evidence ever pointing to your involvement.
Solo or Squad: Solo
Minimum Posts: 5 posts, once on location.
Note: Does not give advancement credit, but adds it to the ryo. Redeemable [Sleuth] Coupon: Completely negates recognition of the user for 1 encounter.
-_-_-_○ ○ ○ ○ ○
Title: Subvert
Rank: A
Information: Subverting is a dangerous activity, as it is only able to be done strictly in enemy territory. By confusing opposing parties, undermining town or village actions, corrupting naturally good folks to do chaotic actions, and generally reducing order in an area, the Oinin is able to more easily move about and perform other missions.
Solo or Squad: Both
Minimum Posts: 9 posts, once on location.
Note: Does not give advancement credit, but adds it to the ryo. Redeemable [Subvert] Coupon: Completely negates opposing character (rpc or npc) awareness of the user for 1 encounter, so long as only non-violent actions take place.
-_-_-_○ ○ ○ ○ ○
Title: Subdue
Rank: S
Information: The most recognizable of Oinin actions, the act of subduing a target--in the Bingo Book or not--is also the most widely visible one. In not outright assassinating them, traps, subtle jutsu, manipulation, the capture thereof, and maintaining the capture are all necessary to completing this mission. The death of the target is also the failure of the mission, as well as having one's identity exposed. Should the latter occur, your village will distance itself from you in all regards. Be subtle, be invisible, and never let those around the target know that they are gone until you are gone.
Solo or Squad: Both
Minimum Posts: 14 posts
Note: Does not give advancement credit, but adds it to the ryo. Redeemable [Subdue] Coupon: All descriptives fail against the user, for 1 encounter.
-_-_-_○ ○ ○ ○ ○
Special - Rank: Frequently, Oinin have to use jutsu outside of normal battle situations, with often wildly unpredictable results. As such, they may opt to convert a standard attack or defense jutsu to 'supplementary', thus freeing up the amount and type of jutsu usable per post. All this requires is for the Oinin to retrain their jutsu at the same rank, and put a [Supplementary] tag at the end of the jutsu name.
 
PostPosted: Mon Jul 04, 2016 6:55 pm


Pending...  


AandOE

Captain

Star-Crossed Astronomer

17,000 Points
  • Partygoer 500
  • Perfect Attendance 400
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