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This is an adventure, fantasy roleplay set in a medieval style time period. How long can you survive? 

Tags: Adventure., Romance., Fantasy., Combat., Survival. 

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FullbusterOrleans
Captain

PostPosted: Tue Nov 03, 2015 3:11 pm


Classes determine many things, such as the buffs a character gets, what form of combat the character would excel at, and what sorts of weaknesses would be added.

Things to include in each Class
-Name of Class
-Image representing Class-
-Description of the Class, (what they excel at in combat, how they generally fight etc. etc.)
-+(Whatever variable may be added to Strength)
-+(Whatever variable may be added to Speed)
-How many weapon styles they can learn.
-How many hand-to-hand styles they can learn.
-The BASE skills for the Class.
-At LEAST two sub-classes within the class. (Each character branches off into one of the Sub-Classes when they hit B-rank)
-The skills and abilities for the Sub-classes

The Knight Class below is to be used as an example of what I see as an acceptable class/
PostPosted: Mon Nov 16, 2015 12:50 am


Knight

"In Our Steel We Trust..."

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Knight's are formidable warriors who fight for honor, and glory. They are excellent swordsman, and are known for adorning themselves in armor. They are patient. strong-willed, and stubborn combatants. They win fights through overwhelming force and lasting endurance. They aren't generally fast, mostly due to the extra weight armor adds, but they are most certainly known for being mighty warriors.
They train their bodies as well as their minds. Because to them training one's body, but leaving the mind weak is the same as sharpening one half of a sword.
their fighting styles vary, but they tend to live by this code of conduct:
-To serve their Country until their dying day.
-To protect the weak and defenseless from any manner of man or beast.
-To live by honor and for glory.
-To obey those placed in authority.
-To guard the honor of fellow Knights.
-Never to refuse a challenge from an equal.
-To never turn their back on their foe.


+3 Strength due to intense physical training.

-Can master two sword styles, and one other weapon style.
-Can master one hand-to-hand style

Base Skills


Tempered Steel| Passive
Knights are no strangers to combat, and with combat comes injury. Through harsh physical and mental training they are forged into blades that will endure this cruel world.
(Pain no longer hinders combat prowess)

Crushing Blow| Rank C

The Knight swings their blade with inhuman strength, sending a shock wave of energy that can knock breath from an enemy when it hits. However i the blade AND shock wave connect this single swing has the power to cleave through a tree. (The energy surrounds the blade as it is swung, and at the end of the swing the Shock wave of energy is released travels in an arc six feet from the direction the blade was swung)

Sub-Classes



Templar

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These knights bathe in the glory of light. They pray to the God -insert god or goddess of light name- and in return are rewarded with the ability to coat their blades in light, create shields of pure will, and some healing abilities. In return for these powers they hunt down Demonic entities, and other "Evils" and burn them away with their glorious incandescence.



Gloom Threader

"Light is temporary, darkness is eternal."

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Gloom Threader's are the dark result of a knight who has been broken, or corrupted. They worship no one, serve only their own will, and scoff at the code. They resonate a deep, dark, and terrifying aura throughout the air around them. They determine their foes by who is least frightened by their presence. They are capable of wielding darkness as a weapon. And their greatest enemy is the Templar. The Templar, and Gloom Threader clash anytime they meet, for they are truly polar opposites.
The name "Gloom Threader", loosely means 'To Move Through Darkness', which represents their acceptance of the dark within themselves and their refusal to let fear have any sway over them.

FullbusterOrleans
Captain

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