|
|
|
|
|
|
|
|
|
Posted: Wed Oct 28, 2015 5:38 pm
As the name suggests, these are magics that revolve around the use of a weapon; magics such as storm magic, requip, and guns magic are included here.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 28, 2015 5:48 pm
Requip - The Knight
Description: A holder type magic that is based off the storage of armors, and weapons, which may be brought through battlefield, through the usage of magic. This magic allows users to store weapons, and armors, in pocket dimensions. Mages who use this magic may change equipment (melee weapons, and armors) during battle, which gives them a high level of flexibility in combat. There is a limit to how much the pocket dimension can store. Up to a total of 20 armors and weapons combined may be stored. Specific spells may be created for specific weapons and armors, but take up spell slots as well.
Magic Rules & Abilities:
- Weapons/Armors with abilities cannot exceed the reality of the magic world, and must be balanced. - Weapons/Armors must have ranks, similar to regular spells when they are submitted for creation. - Weapons/Armors are used as spells. They count as spell slots, and are treated as such. - Users may gain all the weapons/armors, but must pay for them, once, to officially keep them. Rank and cost listed below: ≒≒ S-Rank: 200,000 Jewels ≒≒ A-Rank: 150,000 Jewels ≒≒ B-Rank: 100,000 Jewels ≒≒ C-Rank: 50,000 Jewels - Can only Shift between armors and weapons once per post. - Increasing the rank of the basic spells below only increases the time which it takes to switch between equipment, lowering the time by one second for each rank boost-up. - Requip users may wear a default armor/weapon of their choosing. They do not have to necessarily enter a battle with normal clothing. Users cannot summon parts of an armor individually. They must summon the whole set. In the case of a weapon and armor set, the user will be able to summon just the weapon or the armor. - Requip weapons/armors ability is based on its physical properties. Elemental and other magic properties fall into sword magic territory.
Spell Name: Requip - The Knight Description: The caster summons a matching melee weapon and armor from their personal pocket dimension, or replaces a previously equipped set in its place. The summoning/replacing effect takes approximately three seconds, and does not require much focus on the caster's part. The switching interval is decreased for one second by each rank this spell gains. Does not cost any magic to store in the pocket dimension. This spell has a one post cool-down, to limit a mage from constantly equipping various weapons/armors. Armors and weapons do not necessarily have to be summoned in a set. Summoning a different armor, and weapon must be done individually, if they are not part of the same set, but may be done on the same post. The only real difference between equipping a set and an individual weapon/armor is that an extra [20] eternano must be paid when equipping oneself with separate items that do not belong to the same set. Rank: Null
Taboo: None Requirements: - The maximum amount of weapons/armor that can be stored is 20, and you will have to buy or earn the weapons to get more to summon. each weapon/armor counts as a spell. You will start out with 1 weapon/armor from your local Weapons Smith Shop or pick 1 from your custom weapons you created to have automatically that are below the rank of A.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 28, 2015 6:20 pm
Sword Magic
Description: A stand alone magic, or accomplace to the Requip/Knight magic, Sword Magic (as the name itself suggests) is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range. Some Sword Magic techniques seem to involve the use of elements commonly found employed by elemental forms of Magic, such as fire, wind, or water. In addition, the user can also remotely maneuvre several swords at the same time. A number of different blades can be employed for such Magic, with the most recurring ones being long-swords and katanas. In some cases, certain moves might even involve the change of the sword's properties, such as its length.
Magic Rules & Abilities
- Requip is not assumed to be joined with this magic. The swords alone are carried on the caster's person in order to be used. - Similarly, requip cannot assume sword magic properties. - Swords do not occupy spell slots - Sword rank/damage depends on what sort you buy from a store. - Each user is allowed 1 sword of their choosing upon entry.
Spells
Spell Name: Trinity Sword Description: The user slashes the opponent in a delta formation, causing damage up to a medium range. Rank: C
Spell Name: Pentagram Sword Description: The user slashes their swords in the shape of a pentagram at the target. If the opponent is a light or dark type magic user, an additional 20% of damage is done. Rank: B
Spell Name: Circle Sword Description: Requires 3 or more swords. The swords then begin spinning rapidly around the user and then the user sends them flying towards their opponent(s) in a disc formation. Upon impact, the swords separate and fly in different directions dealing great damage. Rank: A
Spell Name: Demon Blade Crimson Sakura Description: The user pours all of their Magic Power into their sword for one attack. This attack discards all of the user's defense for one, massive, full-powered attack. If the user's weapon skill is greater than their opponent's defense or magic resistance is lower than the user's, double the damage is done Rank: S
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 28, 2015 6:40 pm
Requip - The Gunner
Description: It is a type of Magic which allows the user to store Magic guns in different pocket dimensions so he or she can easily summon them at anytime when the user requires it. However, there is a limit to the amount of items that can be stored in his or her pocket dimension, which is usually connected to the user's own Magical ability.
- Guns with abilities cannot exceed the reality of the magic world, and must be balanced. - Guns must have ranks, similar to regular spells when they are submitted for creation. - Guns are used as spells. They count as spell slots, and are treated as such. - Users may gain all the guns, but must pay for them, once, to officially keep them. Rank and cost listed below: ≒≒ S-Rank: 200,000 Jewels ≒≒ A-Rank: 150,000 Jewels ≒≒ B-Rank: 100,000 Jewels ≒≒ C-Rank: 50,000 Jewels - Can only Shift between guns once per post. - Max number of guns that can be stored is 20
Spell Name: Requip - The Gunner Description: The user summons a fire arm from their personal pocket dimension. The summoning/replacing effect takes approximately three seconds, and does not require much focus on the caster's part. The switching interval is decreased for one second by each rank this spell gains. Does not cost any magic to store in the pocket dimension. This spell has a one post cool-down, to limit a mage from constantly equipping various guns. Rank: Null
Requirements: - You will start out with 1 gun from your local Weapons Smith Shop or pick 1 from your custom weapons you created to have automatically that is below the rank of A.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 28, 2015 7:00 pm
Guns Magic
Description: As the Magic's name implies, the user loads their guns and fires Magic bullets. The bullets can vary from normal bullets to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, Magic bullets, etc. Often accompanying The Gunner magic, it may also be used as a stand alone magic--however, the guns are then limited by how many the user can carry on their person.
Magic Rules & Abilities
- The Gunner Requip is not assumed to be joined with this magic. The guns alone are carried on the caster's person in order to be used. - Similarly, Gunner magic cannot assume Guns magic properties. - Guns do not occupy spell slots. - Gun rank/damage depends on what sort you buy from a store. - Each user is allowed 1 gun of their choosing upon entry.
Spells
Spell Name: Stinger Shot Description: After locking onto a target with his/her Magic Sniper Rifle, user shoots a bullet that surrounds the target and explodes. Rank: C
Name: Sunlight Shot Description: The user fires a bullet that creates a large flash of light, disintegrating the target made of darkness or blinds targets for a few seconds (1 post) Rank: C
Name: Blast Bullet Description: User fires multiple bullets of fire Rank: B
Name: Tornado Shot Description: User, with his two guns, shoots two wind bullets simultaneously, which then form tornadoes, to attack the target. Rank: B
Name: Wide Shot Description: User fires a single bullet from his/her Shotgun that splits into several dozen Magical attacks in a wide area. Rank: A
Name: Bullet Storm Description: User shoots the enemy with a barrage of shots around the area. Rank: A
Name: Homing Shot Description: After locking onto his/her enemies with his/her Magic Sniper Rifle, the user charges up a shot which homes in on the target(s) and explodes on contact. Rank: S
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 28, 2015 7:03 pm
____ Warrior's Way Magic []
 CUSTOM
► Description: Warrior's Way Magic is a Holder Magic. Warrior's Way Magic is a magic which allows the user to execute their stances much more efficient. These stances are strong and accurate, proving deadly should this magic be used under the wrong hands.
► Magic Rules & Abilities: - Must be wielding a Katana, Blade, or Sword type of weapon. - Must wield the weapon with both hands to execute the spells. - One must be experienced in handling weapons in order to use this Magic [Weapon Skills must be above 50] - This magic focus on Weapon Skills and Strength - Active Stance : A stance you use to attack opponent. - Passive Stance : A stance that increase the caster's abilities - This magic enables the user to follow up their attacks with other stances, creating a combo upon executing them.
► Magic Spells:
Spell Name: Basic Stance : 解剖 (Kaibō) Description: The basic and fundamental stance of this magic. This spell is neither Active nor Passive stance, this is a Basic stance spell. There could only be one Basic stance, which is this. This stance enables the user to execute any slashes that are able to slice through all kinds of magic except for Master-Rank S-Rank spells. Though, to cut through the opponent spells, the user must pay double the cost of the spells that they are about to cut. (A-Rank spells cost 60, must pay 120 in order to cut through the spell, etc). Rank: Null
Spell Name: Active Stance : 刈る (Karu) Description: By holding the blade with two hands, the caster can execute a strong singular point slash that cuts through anything weaker than this spell. When the caster executes this attack, the user takes one step forward, and execute a vertical cut that slice through anything in its path. This stance can be used multiple times in order to execute multiple cuts, but the user must pay the cost for each execution. Rank: C
Spell Name: Active Stance : 突き (Tsuki) Description: This is a stance that is used as an Counter-attack. When the opponent attacks, the user can execute this spell. The user will first take a leap back or to the side to avoid the attack. After that, the user will execute a lunging attack that would thrust / pierce through the target, inflicting damage upon impact. Rank: C
Spell Name: Active Stance : 切 (Setsu) Description: This stance is a stance that executes a strong horizontal slash, drawing an arc in front of the user. By holding the sword with both hands, the user will then execute a horizontal slash that slices through anything into half within a 5 ft distance. Rank: B
Spell Name: Passive Stance : 上昇 (Jōshō) Description: This Passive Stance increases the user's abilities in combat. By raising the blade up to the visage of the user, the user will then close their eyes to activate this spell. Once done, the spell will heighten the user's stats by 5 point for 5 posts before the spell wears down. The user must wait for 2 posts until this stance can be used again. Rank: B
Spell Name: Active Stance : 転落 (Tenraku) Description: This stance is an attack that can only be executed in mid-air. First, the user must be in mid-air. In mid-air, the user will hold the blade above their head with both of their hands. Quickly, as they drop, the execute a vertical slash downwards. Upon slashing the target or come in contact, a large crescent wave will be launched from the blade, slicing through anything weaker than this spell. Rank: A
Spell Name: Passive Stance : 研ぐ (Togu) Description: This Passive Stance raises the user's abilities in executing their attacks. By raising the blade up to the visage of the user, the user will then close their eyes to activate this spell. Once done, this spell will strengthen the user's spells by 1 rank. This stance will last for 5 posts before it wears. This spell will take 5 posts to recharge before it can be reused again. Rank: A
Spell Name: Active Stance : 神速 (Shinsoku) Description: This stance is a singular attack, a stance that is strong enough to cut through anything weaker than it. The user first place the blade by the side, similar to how a Samurai unsheathes his Katana. After that, a strong amount of energy will be focused on the user's body and the blade. Instantly, the user will execute a horizontal slash while the user darts by the target at an incredible speed. The slash will be executed as the user darts by, dealing severe damage on the target. This attack can only be see through a Master rank, and nothing more. This spell can easily destroy defenses and spells that are lower rank than it. Rank: S
Spell Name: Active Stance : 乱れ十六夜 (Midare Izayoi) Description: This is one of the strongest and deadliest stance should the attack hits. This stance is a spell that enables the user to execute a rapid sixteen-slash combo on a singular target, rendering severe damage upon execution on the opponent. The user first place their blade above their head, and then a strong amount of magic is gathered at the blade. After that, the user will execute the sixteen-slash combo in an octagon formation, executing the slashes from any of the 8 directions. At the sixteenth slash, the user will render a strong force and execute one final slash, ultimately sending the opponent flying away. This spell can easily break through defenses, though a stronger or similar rank spell may prove to be able to withstand this. Rank: S
► Taboo: None ► Requirements: - Must have at least one Katana, Sword, or Blade type of weapon in possession - Must have [Weapon Skills: 50 Points above] ► Open to Everyone: Yes
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 28, 2015 7:12 pm
 CUSTOM Arrow Magic
Description: The wizard pours in their magic to a bow that will manifest a magical arrow with unique properties, such as elemental explosions or disorientating effects.
Magic Rules & Abilities
- Arrows cannot be stacked onto each other - Each type of arrow takes up a spell slot - A bow must be in hand to use this magic - Should a bow have any lacrima element in it, it cannot be combined with an arrow. - Yes, bow strength can contribute to damage dealing spells, but cannot contribute to supportive spells
Spells
Name: Courageous Arrow Description: A supporting spell; rather than dealing damage, this arrow takes from fear and puts supports the strength of an ally. Rank: C
Name: Healing arrow Description: This arrow is a supportive spell that removes a status infliction from a friend. Rank: C
Name: Silver Arrow Description: This arrow inflicts double damage on the undead. Rank: B
Name: Slumber Arrow Description: Rather than inflicting damage, this arrow puts its target into a sleep for 3 posts. Rank: B
Name: Artemis's Shimmering Shot Description: A single arrow loosed becomes 10, having the potential either to inflict damage on multiple targets or greatly increasing the chance of hitting a target with a high level of agility and flexibility. Rank: A
Name: Apollo's Slaying Arrow Description: This arrow does double damage to all things not-human (or partial), taking the attributes of the bow and arrow from the Greek God who slayed the dragon at Delphi. Rank: A
Name: The Black Arrow of Dale Description: This is the only known spell to inflict damage onto a dragon while ignoring the armor damage reduction. Rank: S
Name: Arrow of the Shooting Star Description: This arrow is loosed in the sky, splitting into 20 and falling onto the earth around the archer. Rank: S
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Oct 28, 2015 8:03 pm
 CUSTOM Weapons of Grimm
Description: Much like Requip magic, Weapons of Grimm is a weapon based magic. This magic takes from the RWBY series weaponry, and thus has its own set of rules and abilities. However, Requip weaponry cannot be added into the Weapons of Grimm storage.
Magic Rules & Abilities
- Like Requip, each weapon has its own rank and takes up a spell slot. - Lacrima weapons cannot be used in conjunction with WoG and vice verse. - Can only Shift between weapons once per post. - Every wizard starting with this magic will start with 1 C-Rank WoG weapon - To attain more weapons, a number of jobs, AP, and Jewel must be had to buy another weapon - Shifting weapon forms can be learned, but will also take up another spell slot. -There can be no mix-matching of WoG weapons to avoid the complaint of god-moding
Spells
Name: Ember Celica Description: Use Yang's gauntlets to blast away at your foes! Show no mercy! After the initial summon, 10MP is paid per shot. Rank: C
Name: StormFlower : SMG Description: Ren's dual weild, bladed pistols for fast firing, mid ranged attacks. 10MP for every burst of 10 shots. Rank: C
Name: Magnhild Description: Nora's grenade launching war hammer! With 10 rounds able to reach up to 15ft, it is a close to medium range weapon--a real blast. Rank: B
Name: Gambol Shroud Description: Blake's pistol-katana and shieth. It's a duel weapon perfect for fast, close range fights. It can also double as a mid-range weapon, using 10MP per shot. Rank: B
Name: Miló and Akoúo̱ Description: Pyrrha's shotgun spear and shield, you have gladiator power! A perfect shield and spear combo to balance offense and Defense. The shotgun can be used for meduim range, using 20MP per shot. Rank: A
Name: Crescent Rose Description: Ruby's sniper scythe, perfect for long range and close range combat. Costs 20MP per fire of the sniper rifle. Requires at least a level 3 speed to acquire. Rank: A
Name: Myrtenaster Description: By the power of Schnee! Weiss's rapier is capable of using glyphs to induce an elemental attribute to its power. Fire Ice Lightning Earth Gravity Costs 50MP per change/activation. May only have 1 effect per post. Rank: S
|
 |
 |
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|