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Nearly 300 years after Fairy Tail's comeback in the Wizarding Games, Earthland calls for new heroes 

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Lost Magic

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Vivi vampire
Captain

PostPosted: Tue Oct 27, 2015 7:03 pm


is a type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects on the users.[14] However, users of such Magic still exist, though the Magic itself is believed to be extremely rare.

Rare and powerful magic lost from common knowledge. These are said to be the closest to the "one true magic", but have side effects that affect the involved person's every-day physical well being.

Max number users per Lost Magic : 1
 
PostPosted: Tue Oct 27, 2015 7:06 pm


Arc of Embodiment

Description: The Magic allows the user to materialize anything from his imagination to be used at his whim. These creations give him great versatility both in battle and out of battle, be it minions, offensive and defensive weapons, or even a pair of glasses. There are several limits and conditions to this Magic which as of yet are currently unknown. Despite that, Rustyrose still considers it an invincible Magic that he has not lost with yet in his life. Still, despite its status as a Lost Magic, it was still susceptible to Elfman's Take Over. A substantial amount of concentration from the user also seems to be a pre-requisite for this magic to work.

Magic Rules

- Cannot Imagine God Like Beings
- Cannot Imagine unbeatable objects or monsters
- Cannot Imagine any kind of instant kill magic attack


Spells:

Name: Imagination
Description: If you can think it it will come to be but anything you image will cost you 40 points of magic per thing you image.
Rank: Null  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Tue Oct 27, 2015 7:14 pm


User Image - Blocked by "Display Image" Settings. Click to show.Arc Of Time

Description: The ability to manipulate the "time" of an object or a living thing but not a human or other sentient being. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack their opponent and even stop an object's "time" by freezing it in midair. They can also rewind a damaged object's "time" to restore it to its original state. They can produce 'bubbles' of time that show the various potential things that the item could do and then pick one of the timelines whenever she wants to.

Magic Rules:

- Cannot Alter Living Being's Age
- Cannot Freeze/Stop or Affect other Human Beings or Living Creatures
- Cannot Travel In Time

Spells:

Name: Time Step
Description: The user stops time around there body and vanish and reappear 5 feet at a time in iny direction they wish this will cost them this spells cost every time they vanish and reappear.
Rank: C

Name: Time Out
Description: The user creates a magic circle in front of them anything within 15 feet of them will be frozen in place for 1 post, such as spells of the same rank, weapons or nature. Can not be used on Humans or other creatures.
Rank: C

Name: Down Time
Description: The user speeds up a selected object, or objects in time, allowing it to grow, or demonstrate whatever effects it has as it ages. To use this spell, the substance must be within range of the users sight.
Rank: B

Name: Restore
Description: User restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.
Rank: B

Name: Flash Forward
Description: Produces one or numerous copies of an object in the air that all represent "future possibilities" of the objects path, compresses all their futures, and redirects them all at your opponent to have them home in on your opponent in a devastating assault. (when using on weapons only up to 3 weapons gets effects if it has any)
Rank: A

Name: Luminous Minutes
Description: The user throws an object above the target and it reproduces into numerous objects that charge toward the target like light beams
Rank: A

Name: Parallel Worlds
Description: Produces numerous copies of an object in the air that all represent "future possibilities" or "parallel worlds" of the objects path.
Rank: S  
PostPosted: Tue Oct 27, 2015 7:21 pm


Great Tree Arc

Description: This a type of Lost Magic which allows the user to manipulate the properties of trees; however, it's true strength lies in the properties within the earth, which can be easily controlled by the user.
The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster. These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.

A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.

This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree.

Magic Rules & Abilities:

- After continuously using magic after 30 posts the user will turn into a tree and die
- Cannot steal life force from rpc's

Magic Spells:

Name: Linear Explosion
Description: The user aims their finger at the target and releases fruit at them in a straight line. The user then detonates the power of the earth that was condensed into the fruit, creating a linear explosion.
Rank: C

Name: Bleve
Description: The user extends their hand forward, and the area directly in front of the user is engulfed in an explosion. This move seems to leave small "fireworks" in the air in its aftermath, which then explode a few seconds later to inflict further damage.
Rank: C

Name: Tree Merge
Description: A spell that allows its users merge into a tree, allowing them to remain undetected to most people, however Mages with strong sensory abilities can still detect them. Users can still use Magic freely while merged. Costs magic for as long as he stays merged per post.
Rank: B

Name: Tree Shield
Description: The user crosses their arms and creates several layers of curved tree roots to shield themselves from an attack. The user can also have the shield cover their entire body, reminiscent of an armor, thereby providing an even greater defense.
Rank: B

Name: Folium Sica
Description: The user summons forth a massive funnel of leaf blades to hone in on and cut up their opponent.
Rank: A

Name: Ramus Sica
Description: The user releases a flurry of sharp branch blades that home in on, and attack, the target.
Rank: A

Name: 180 Timer
Description: User ensnares the target with roots that emerge from the ground that form a 180-second time bomb. It has a timer in the form of a Magic seal that only stops when the user is defeated. When the timer reaches zero, it creates an enormous explosion. After 5 posts, the opponent is hit by a massive explosion with enough force to near destroy their body. It is possible to escape by the caught opponent inject an equal or greater amount of raw magical power into the roots to break them.
Rank: S

Name: Chain Burst
Description: The user ensnares the target's limbs with roots, and then, utilizing their control over the earth, triggers a chain of fruit-based explosions that travel up the lengths of the roots, hitting the one trapped.
Rank: S  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Tue Oct 27, 2015 7:26 pm


Human Subordination

Description: It allows the user to cast significant influence over humans, making it possible to make them subordinates of the user. In battle, it could be used to temporarily weaken the physical and Magical abilities of humans around them. However, the Magic does not work properly on non-humans, such as Celestial Spirits. It also allows the user to kidnap and summon one or multiple humans to aid themselves in battle, which means that it is essentially a reverse version of Celestial Spirit Magic. The summoned humans also have a few similarities with the Celestial Spirits. They both materialize in a "dissolving" manner, and then disappear afterwards in a similar manner. They are also both sentient, and can even verbally respond to commands, meaning there is still a piece of free will left in the summoned humans. It can also act as a mean of transportation, allowing them to recall their human guild mates for later release onto the battlefield.

This type of Magic also has weaknesses and unfortunate side effects. If this Magic is used to take control of anything else aside from a human, it ends up fusing the user with their target instead, not being able to undo it. Though it seems that it is possible for the user to switch bodies with another non-human entity, it also seems that the user's real body from this point onward cannot manifest in the real world for more than a few seconds.

Magic Rules & Abilities
- When creating your human spell make sure that they are detailed at what they can do when summoned and time they can be summoned for if necessary.
- Human spirit can have only one magic
- Reduction in spells around the user is 20 feet and will reduce spell damage by 1 rank
- When creating/using your Possessed Human you have to post fighting them for 5 posts no matter the rank to capture them and they are NPC when not captured then separate beings under your control when you do have them.
- Must have NPC humans to call and control. Cannot be other RPC's and when using NPC Humans they count toward your custom magic spots per section. If the human spirit has magic, it can't use anything but their magic in combat. These NPCs must be defeated in role play before they can be used.

Taboo:
- This type of Magic also has weaknesses and unfortunate side effects. If this Magic is used to take control of anything else aside from a human, then it ends up permanently fusing the user with his target instead. If switching again and target is missed or dragged out of the host body they will die instantly.

Spells

Name: Huma Raise
Description: This spell allows the user to take control over a human and make them their subordinate. If used on anything else, like a spirit, the user fuses with it instead. (once used, the old body will be killed and discarded)
Rank: S

Name: Huma Oppression
Description: This spell makes the target's power waning by attacking both health and magic pool. Both HP and MP of any target within 20ft loses 100 points when the spell is cast (requires a 3 post cool).
Rank: S  
PostPosted: Tue Oct 27, 2015 7:28 pm


Maguilty Sense

Description:It's a Magic that has the ability to make two or more people's senses as one. If one of the people linked with the Magic feels pain then the others will as well. Although the Magic doesn't actually share the physical wounds, it is still able to "share" death. Extreme amounts of emotion can also be shared such as crying. With this Magic, the user can also create teal Magic swords formed from the user's incredible faith. Using simple arm motions and sometimes verbal commands, the user is able to launch the blades, which then hone in on his or her opponents. The blades are different from normal swords, as they attack the opponent's sense of pain directly

Magic Rules &Abilities:

- Cannot give the linked person status effect penalties, like being poisoned.
- All Sensory spells that link are connected to the user.
- Cannot automatically know names without reason. Must have some reason to knowing them, example being magazines or another source.
- Death of a Linked Person means the Death of everyone linked, including the caster.
- Damage dealt to a Linked Person transfers to the Caster as well.

Magic Spells:

Name: Sensory Link
Description: A spell that allows its user to link two different people's senses to themselves by using strong feelings of some sort between the two people that are being linked to the caster's senses. The linked people are distinguished by a seal that looks like a heart on one of their wrists. The two people being connected to the caster do not have to be near each other in order for this spell to work.
Rank: C

Name: Maguilty Rays
Description: The user materializes and sends forth long yellow blades towards the opponent. The full extent of this spell is unknown.
Rank: B

Name: Maguilty Sodom
Description: The user creates teal Magic swords in the air and with a simple arm motion, the user is able to launch the blades, which then hone in on their opponents. The blades differentiate from normal swords, as they attack the opponent's sense of pain directly.
Rank: A

Name: Three Spread Sensory
description: This spell allows the user link with others who are linked by Maguilty Sense, causing pain to be shared by all three of them.
Rank: S  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Tue Oct 27, 2015 7:32 pm


Memory-Make

Description: A Magic which grants the caster the ability to manipulate memories. It also gives the user amazing memory capacity, being able to memorize opponent's heart beats, footsteps and Magic. The caster can also create "memories" of themselves which are similar to holograms. This Magic also allows the user to create new Magic spells by combining spells from other Magic which the user has memorized before. Furthermore, the user is able to negate Magic spells used by the opponent which the user also had already memorized by "forgetting" the spell

Magic Rules & Abilities:

- CAN permanently learn spells of any type but you must have available spell slots to do so.
- Spells seen for the first time in battle by the user cannot be the subject of the Forget Spell. This lets the user fight back but eliminates a strong tactic available to those mages.
- CANNOT Memorize summon spells such as the Celestial Spirits
- You must be able to see it to memorize it. If hit from behind, you do not get to memorize the spell that hit you.
- Spells that are completely biological in nature cannot be copied. Ex. a Take Over spell changing the body to that of a monster or the activation of a Dragon Slayer's Dragon Force.
- CANNOT Memorize Weapons & Armor thus you cannot learn those spells that are the weapons themselves. You can't just custom make those weapons for yourself.

Magic Spells

Name: Memorize
Description: The user memorizes the aspects of a spell being used down to the finest detail. It allows the user to temporarily recast the spell throughout the fight. If he wishes to permanently retain a spell, he must train it after the fact like any other spell.
Rank: C

Name: Forget
Description: After memorizing a spell cast by an opponent, the user "forgets" it, effectively nullifying the casting. Doing so can neutralize defenses created by the opponent, and make useless any memorized spell. It is unknown if this spell can be used against offensive techniques.
Rank: C

Spell Name: Memory-Make: Afterimage
Description: The user employs their mind power to create a clone of themselves using the target's memories. Such clone seems to share many characteristics with a Thought Projection. The user is capable of talking through it, it is impervious to physical attacks, and, if assaulted, it will simply waver like a hologram.
Rank: C  
PostPosted: Tue Oct 27, 2015 8:26 pm


Blast Magic

Description: Used by Jiemma, it has shown the ability to generate explosions in places which can be several meters from him, something which is achieved by moving one of his open hands towards the area he wants to detonate. He could create an explosion right in front of himself to injure Sting.

Magic Rules & Abilities

- Not a long range magic
- Does NOT have unlimited power
- CANNOT level cities
- No killings w/o permission

Spells

Name: Blast
Description: With a wave of the caster's arm, a medium sized blast is sent off to a medium range to deal damage.
Rank: A

Name: Obliterate
Description: A close range high explosion that can damage multiple opponents
Rank: S  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Tue Oct 27, 2015 8:37 pm


Dispel

Description: a Caster Magic that causes the annulment of a spell. This Magic allows its users to remove any spell from their afflicted target.

Magic Rules & Abilities
- The opposing wizard must be of a lower rank or have less magic power and resistance (than the caster) if equal rank.
- Can only be used on one opponent at a time
- Must have a cool down of 2 posts between casts

Name: Dispel
Description: Nulls the spell of one opponent. Requires a 2 post cool down period.
Rank: S  
PostPosted: Tue Oct 27, 2015 8:47 pm


Magical Drain

Description: Magical Drain is a Magic that allows the user to copy the Magic of any person they come in contact with. It is currently unknown if there's a limit to how many types of Magic the user can copy, but Velveno has been shown to be able to utilize up to three at once.


Magic Rules & Abilities

- Can only copy of to 3 spells of any magic
- MUST touch opponent first
- Spells only last during a battle and are lost once the fight has ended
- Cannot copy holder type magics

Mage Rank: Copy 1 magic at a time
S-Rank: Copy 2 magics at a time
Ace rank: Copy 3 magics at a time
Master: Copy 4 Magics at a time

Name: Magical Drain
Description: By touching another magic user, can absorb spells equal to their rank.
Rank: A  

Vivi vampire
Captain


Vivi vampire
Captain

PostPosted: Tue Oct 27, 2015 9:02 pm


Rapture Magic

Description: A Magic that allows the user to pressurize the Magic Power within a person until it, quite literally, explodes. The more Magic Power a person has, the more powerful Rupture Magic's effects are.

Magic Rules & Abilities

- CANNOT target multiple foes.
- MUST have a 3 post cool down

Mage Rank: takes 150 damage
S - Rank: takes 250 damage
Ace Rank: takes 350 damage
Master Rank: takes 500 damage

Name: Rapture
Description: A centralized blast that uses the opponents magic as a bomb.
Rank: S  
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