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A Fairy Tail Guild set in an Alternate Reality 

Tags: Fairy Tail, Fantasy, Slice Of Life, Magic, Roleplay 

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M1dnightEclipse

Captain

Fashionable Genius

10,350 Points
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PostPosted: Wed Oct 14, 2015 11:13 pm


R - M A G I C S


✘ Name: Regulus

✘ Description: Regulus is a type of magic which allows its users to produce the element of light from their body. Regulus has mainly been seen used to boost the users' melee performance, empowering their physical attacks with wakes of destructive light, which are produced from their unarmed blows in a fashion similar to a lion clawing at its prey. Light can also be employed in other ways, with the user being capable of emitting it in vast amounts, enough to cover a wide area,[4] and of shaping it into various forms. To activate such power

✘ Magic Rules & Abilities:

The user was initially shown bending his right arm, with the clenched fist pointed towards the sky, and grabbing his bicep with his left hand, before chanting out "O Regulus... Grant me your strength!"

✘ Magic Spells:

:: Basic ::

Spell Name: Lion's Brilliance
Description: A Magic spell in which the user calls on Regulus to give them power and releases a large amount of light covering a wide radius, which is used to blind people for a certain amount of time

Spell Name: Regulas Impact
Description: The user raises their hand, engulfed in light, and attacks the target by sending the head of a lion, composed of the aforementioned light, at them

Spell Name: Regulus Gatling Impact
Description: The user repeatedly punches their intended target while engulfing them in a brilliant light, sending the targets flying away.

✘ Taboo: N/A
✘ Requirements: Must have light based magic to use regulus



✘ Name: Rainbow Fire

✘ Description: A variation of Fire Magic in which the user creates flames with a variety of colors, with each color having a particular effect or property. For example, the user can create a blue flame which is cold, a yellow flame which is smelly, a purple flame which can stick to objects, and more flames. This Magic also allows the user to control other flames, giving the user an advantage over other Fire Magic users.

✘ Magic Rules & Abilities: However, if the opponent has complete mastery over their fire, then the user's pyrokinesis would not work against the opponent's flame.

✘ Magic Spells:

:: Basic ::

Spell Name: Orange Fire
Description: The user creates some orange-colored fire with stench abilities. This spell was mainly use to render the target immobile. In the anime, Totomaru stated that the scent came from a dirty mop submerged in expired milk

Spell Name: Blue Fire
Description: A spell in which the user creates blue-colored fire with cold properties. This type of fire, however, is considered edible to a Fire Dragon Slayer

Spell Name: Purple Fire
Description: The user generates purple flames in their hands and throws them at the opponent. The purple flames are capable of sticking to objects and burning like ordinary flame

Name: Yellow Fire
Description: A spell similar to Orange Fire. The user creates a yellow-colored flame hovering on their palm, which apparently gives off a strange smell

:: Advanced :;

Spell Name: Rainbow Fire
Description: The user combines the different "colors" of their Rainbow Fire Magic into one, alleged, "deadliest flame". It can stick to the target it smell can knock someone out and it also super cold.


✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Reflector

✘ Description: Reflector is a form of Magic which enables its user to twist and distort almost anything. It can affect both material things, such as metal, and intangible entities, such as air and light. Such Magic possesses both great offensive and defensive capabilities: by refracting air, the user is capable of generating highly-destructive flying slashes of various sizes, which possess great cutting power. By twisting anything entering the immediate area surrounding them, the user becomes virtually immune to any attack, be it physical or Magical in nature, with every incoming spell or melee assault having its trajectory moved in order to avoid striking the user, who can even reflect these attempts back at their originators. By refracting light, the user is even capable of generating illusions, going as far as to twist reality itself in the eyes of their opponents.
Reflector appears to be a very powerful form of Magic, with even Jellal Fernandes, a former member of the Ten Wizard Saints, praising it.

✘ Magic Rules & Abilities: The user is capable of twisting anything aside from human bodies.
The user can only use their refracting powers on a single area at a time, either around themselves or elsewhere.
The user can momentarily twist objects with elastic properties, but these attempts will ultimately result in being ineffective towards restraining or harming the opponent, with the effected material eventually returning to its normal state.
The illusions generated by the user are incapable of effecting individuals who possess artificial eyes.

✘ Magic Spells:

:: Basic ::

Spell Name: Invisibility.
Description: By distorting the light around themselves, the user is capable of hiding away their body, effectively vanishing from sight in a blueish flash and then becoming invisible, something which allows them to move around unnoticed. While in such form, the user also shown capable of levitating in the air, rapidly appearing and disappearing from sight as if he was teleporting. While invisible the user cannot attack with other magics or they will give their position away.

:: Advanced :;

Spell Name: Distort Sheild
Description: Before an incoming attack can reach them, the user twists it, distorting its trajectory and sending it elsewhere, thus remaining unscathed. The user can perform this spell without so much as a single movement, and, by affecting the area around their person, can flawlessly shield themselves from large barrages of fast-moving attacks, which can even be redirected to be sent back to the one who employed them. A master of this technique can even utilize it to reflexively distort incoming attacks while asleep. However, when the user is employing their refraction powers on the area surrounding them, they're incapable of using them elsewhere, and vice versa. Thus, when another area is being targeted, the user cannot properly shield themselves

Spell Name: Distort Blade
Description: By manipulating air with their Reflector, the user can generate blades formed of air, which can be utilized as a ranged attack by sending them flying towards a target. The generated slicing waves can vary in size and numbers, ranging from ones a small as a few inches; to larger ones capable of leaving long slashes on massive opponents. By waving one of their hands diagonally before themselves, the user can also generate a much larger slash, which is strong enough to easily slice through several stone buildings, cutting them to pieces

Spell Name: Spiral Pain
Description: The user swipes one of their arms before themselves, with the index finger outstretched. the intended target can be caught within a vortex of distorted air, which seemingly striking them with incredible brute force. This attack is powerful enough to shatter Heaven's Wheel Armor and inflict heavy damage upon the weare

Spell Name: Illusions
Description: By refracting and twisting light with their Reflector Magic, the user can create illusions

Monster Illusion: The user creates the illusion that they have transformed themselves into a giant monster. The monster can extend its nails at will, and is capable of easily piercing straight through a person with them

Darkness Magic Illusion: The user creates the illusion of being able to use Darkness Magic Spells. The "spell" created by this illusion seemingly creates an enormous explosion, capable of engulfing a significant portion of a structure as large as Nirvana.

Spell Name: Distortion Laser
Description: By refracting the light coming in through the users eyes and focusing on a single point, the user is capable of shooting out a powerful, destructive laser from both eyes that either: hits the target with great force pushing them away from the user at its basic level, penetrates the target leaving a small hole through it at intermediate rank, or sweeps across a target, leaving a series of massive explosions afterward at its highest rank. At C-Rank it is capable of knocking all but the most staunch defenders off of their feet or staggering them. At B-Rank, it is capable of penetrating most defenses such as stone or wood. The laser can penetrate metal is focused on for long enough as it heats up the metal to molten degrees and can cause it to melt. At A-Rank, the laser becomes much thicker in diameter and seems denser in scale as it is capable of cutting through materials with extremely high heat as well as generating a series of massive explosions in the laser's wake. At S-Rank, it is capable of utilizing all of the other properties at once. If used to its maximum limit, the users eyes become strained and he cannot use the technique again for another [2] Posts. If the user consecutively goes to the technique's maximum limit twice in a single fight, he becomes temporarily blinded for [2] posts. The user cannot use this technique in zero-light visibility i.e. absolute darkness.

✘ Taboo: N/A
✘ Requirements: N/A



✘ Name: Requip

✘ Description: This Magic allows the users to store items in a pocket dimension so they can easily summon it at any time, even during battle, which gives them a high level of flexibility in combat. However, there is a limit to how much the pocket dimension can store. Requip can be used for simple or for combat-related purposes. Some users may just choose to use it to change their clothing. More skilled users are able to Requip different weapons in battle,

The Knight: This Magic allows the user to store weapons and armors in pocket dimensions and summon them during battle. This gives the user a high level of offense, defense, flexibility and variety in combat, regarding the type of the armor and/or weapon they Requip. This type of Requip also gives the user the ability to use, and gain resistance to, natural elements through the use of certain armors

The Gunner: It is a type of Magic which allows the user to store Magic guns in different pocket dimensions so he or she can easily summon them at anytime when the user requires it. However, there is a limit to the amount of items that can be stored in his or her pocket dimension, which is usually connected to the user's own Magical ability. Also, each gun which is summoned by the user has its own special ability and advantage depending on the user's situation

✘ Magic Rules & Abilities:

Known Requips - The Knight and The Gunner

-May start out with 2 weapons and armors at Delta-Rank
Beta-Rank 3 Armour/Weapons
Alpha-Rank 4 Armour/Weapons
S-Rank 5 Armour/Weapons
Guild Master 6 Armour/Weapons

- Weapons count as spells so they take up one spell slot
- Armour counts as spells so they take up one spell slot.
- Weapons and Armour cost nothing to cast but still need to utilize the cool downs
- No weapon can destroy the entire planet.
- No Armour is 100% efficient cannot block all and anything.

C-Ranks Armour/Weapons can use one spell
B-Ranks Armour/Weapons can use two spells
A-Ranks Armour/Weapons can use three spells
S-Rank Armour/Weapons can have four spells

- Armour and Weapons spells COUNT towards your total.
- If Armour/weapons increases the wearers stats they must lose the same amount of stats.


✘ Magic Spells:

N/A - Must Make Customs

✘ Taboo: N/A
PostPosted: Wed Oct 14, 2015 11:13 pm


S - M A G I C S


✘ Name: Sand Magic

✘ Description: Sand Magic is a form of Magic revolving around the use of sand, which is placed under the user's command for them to employ for various purposes. The user manipulates sand and shapes it into a variety of forms for different purposes, with the most prominent so far being for combat, with sand-made bullets being the most common attacks. Due to the sheer amount used in its casting, the sand itself is very powerful

✘ Magic Rules & Abilities:

N/A

✘ Magic Spells:

:: Basic :;

Spell Name: Sable Dance
Description: The user attacks their target with a whirlwind of sand

Spell Name: Sand Bomb
Description: The user creates a large ball of sand which can be used to trap the opponent.

Spell Name: Sand Explosion
Description: The user turns their palms towards the target, causing the ground underneath the target to explode and turn into sand, covering them.

Spell Name: Sand Stream
Description: The user creates a flowing stream of sand that they can stand on allowing them to move through the air with great ease as well as use the sand to carry people or cargo.

:: Advanced ::

Spell Name: Sand Golem
Description: The user creates an enormous golem out of hardened sand, which can be used for travel, and is fast enough to catch up to a Magic Vehicle being powered by a Mage

Spell Name: Ant Lion Pit
Description: The user creates an enormous quick sand pit that can completely engulf his enemies.

Spell Name: Sands of Death
Description:The user creates an enormous wave of sand that can completely engulf the enemies with the amount of sand the user creates this almost makes the entire area a desert. The sand is dense it will crush the enemies.

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Sandstorm Magic

✘ Description:
The user manipulates sand, either released from their body or gathered from the surrounding environment, shaping it into a variety of forms for different purposes, with the most prominent so far being for combat. The user is also able to manipulate the physiology of their own body into sand, which may be used in a variety of ways, such as creating decoys or even for mobility purposes

✘ Magic Rules & Abilities:

N/A

✘ Magic Spells:

:: Basic ::

Spell Name: Sand Body
Description: The user transforms their body into sand, whilst simultaneously being able to move and cast other spells

Spell Name: Sand Wave
Description: The user releases streams of sand from their hand, able to trapping their target, and subsequently unleashing a powerful wave of sand at the aforementioned trapped target.

Spell Name: Sand Blast
Description: The user manipulates sand to focus it around their fist, and then throws a massive blast of sand at the target. Due to its large size, it is able to hit multiple targets.

Spell Name: Sand Rebellion
Description: The user manipulates the sand to surround the target, then swipes their hand to make it explode with the target inside it

Spell Name: Sand Wall
Description: The user manipulates sand to create a large sand wall in front of themselves, protecting themselves.

Spell Name: Sand Slash
Description: he user shoots a scythe-shaped blast of sand at the target with great force.

Spell Name: Sand Trap
Description: The user manipulates the sand to create a sand clone of themselves. After the sand clone is hit, the body turns into sand and envelopes the enemy, leaving them vulnerable to attacks

✘ Taboo: N/A
✘ Requirements: N/A

✘ Name: Shade Magic

✘ Description: The user can manipulate ghostly figures, which can be used for a variety of purposes, including: shaping large masses of ghosts into powerful ethereal tornadoes and pillars, immobilizing opponents, and shooting various kinds of blasts and beams. The user can create these ghost soldiers at will, even from far distances. The Shades' initial strength is similar to that of a foot-soldier, but the user can remotely increase their strength to the point that they become super-soldiers; until they are destroyed, the Shades show no sign of fatigue or exhaustion.

✘ Magic Rules & Abilities:

- The user can make a total of Hundred Shade troopers no more
- Shade troopers on average are no stronger than a delta mage.
- Shade troopers can be defeated with a strong physical attack or even magic
- Shade troopers only last a certain duration.
- The user's Shade's are not invincible

✘ Magic Spells:

:: Basic ::

Spell Name: Shade Entangle
Description: The user summons ghosts to grab and strangle the enemy and cause them great pain

Spell Name: Dark Pulse
Description: The user swipes their hand, triggering a chain of linear explosions which send the targets flying away

:: Advanced ::

Spell Name: Shade Creation: The user can create one hundred shade troopers to battle for him they only last on average seven posts until they disappear the user can recast the magic to keep them active longer.

Spell Name: Jellyfish Form
Description: The Shade Troopers merge and create a jellyfish-like giant shade. It has the ability to form fists to enforce damage

Spell Name: Dead Wave
Description: The user sends a wave of ghosts rushing towards the enemy, splitting anything in its path, including the very ground itself.

✘ Taboo: N/A
✘ Requirements: N/A

✘ Name: Shadow Magic

✘ Description: Shadow Magic allows the user to bend their own shadow for various purposes, such as offense and defense, allowing the user a great deal of flexibility. A skilled user can merge with their shadow and the shadows of others, granting them the element of surprise.

✘ Magic Rules & Abilities:

- User's can only use their own shadow to perform magic abilities.

✘ Magic Spells:

:: Basic ::

Spell Name: Shadow Form
Description: The user transforms their body into a shadow, granting them the ability to move around surfaces. The user can transition in and out of this form as they please. But they cannot attack once in this form

Spell Name: Knuckle Shadow
Description: The user shapes their shadow into a fist to punch the opponent upwards. Multiple fists can also be created as well

Spell Name: Shadow Orochi
Description: The user shapes their shadow into multiple snakes to attack and bite their opponent.

Spell Name: Guard Shadow
Description: The user uses their shadow to create a shadow dome that protects them from incoming attacks.

Spell Name: Shadow Grasp
Description: By making a shadow in the form of their hand the user can grab a target

Spell Name: Shadow Spears
Description: From the user's shadow they can manipulate it to form multiples spear to be directed at the target and pierce them

✘ Taboo: N/A
✘ Requirements: Can only be used in daytime must have a shadow


✘ Name: Shikigami Magic

✘ Description: it allows the user to transform living objects into paper dolls. These shikigami can be used for communication over great distances and for offense by creating thousands of dolls and sending them towards the opponent in the form of a powerful wind torrent. On impact the torrent multiplies into smaller torrents which surround the target.

✘ Magic Rules & Abilities:

-Cannot turn another RPC into a paper doll, only NPC's

✘ Magic Spells:

:: Basic ::

Spell Name: Shikigami Torrent
Description: After creating a massive amount of shikigami dolls, the user sends them towards their opponent in the form of a violent torrent. The torrent, upon impact with the target, multiplies into several smaller torrents that surround it from all sides

:: Advanced ::

Spell Name: Shikigami Dark Bomb
Description: The user releases a massive amount of shikigami dolls that converge, forming a large sphere, which then glows with purple energy and releases a powerful wave of energy towards the target


✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Snow Magic

✘ Description: Snow Magic is a form of Magic that revolves around the creation, manipulation and control of, snow. The user of this Magic can release snow from their body and manipulate it, or they can use this Magic to alter the surrounding climate, depending on the situation. This Magic can be used for various purposes, but it's mainly used in battles. The form of the snow depends on the user and can take many forms, such as snowballs, avalanches, blizzards or snowstorms.

✘ Magic Rules & Abilities:

- User cannot instantly freeze someone
- Can be easily melted by fire magic.

✘ Magic Spells:

:: Basic ::

Spell Name: White Out
Description: The user creates a large snowstorm that can blind their opponents, as well as freezes them by burying them in the snow. The area around the user is covered with snow after the snowstorm dissipates

Spell Name: White Fury
Description: The user releases a small snowstorm from their hand at the opponent

Spell Name: White Blizzard
Description: The user causes snowflakes to fall from the sky in a specific area, drastically lowering that area's temperature; something which causes human opponents to shiver, thereby rendering their breath visible and thus allowing them to be tracked

Spell Name: Blizzard
Description: The user generates and controls blizzards, moving them around through hand gestures, and uses the blunt power granted by the air currents to strike multiple targets

Spell Name: White Fang
Description: The user swings their arm forward in a clawing-like manner, creating snow that is manipulated to try and wrap around the target

Spell Name: Snow Clone
Description: The user creates a clone made of snow, in an exact likeness of themself, to intercept an incoming attack, distracting the opponent, and thereby allowing them to prepare for a counterattack.

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Solid Script

✘ Description: The user materializes solid words in their depicted form (i.e. writing "fire" would create fire) and then throws them at the opponent. In the Miss Fairy Tail contest, the only known user, Levy, has been shown to be able to turn the words into the actual substance but still maintain the actual word form. The words that she produces actually mimic the properties of the aspect they were based from. For example, Gajeel was seen being able to consume the word 'iron' that Levy supplied him to replenish his energy. Solid Script can also be used to counter similar types of Magic, as Levy has seen to be able to disrupt Freed's runes and Yomazu's Orient Solid Script skill. Levy's analytical nature and aptitude for interpreting languages have allowed her to adapt her Magic to a variety of situations.

✘ Magic Rules & Abilities: The letters written with Solid Script are written in English.

✘ Magic Spells:

:: Basic ::

Spell Name: Solid Script: Silent
Description: The user writes "Silent" in midair and launches it at the enemy. This word can be used to cancel sound-based attacks.

Spell Name: Solid Script: Fire
Description: The user writes "Fire" in midair and the materialized word ignites, incinerating the target upon contact

Spell Name: Solid Script: Iron
Description: The user writes the word "Iron" in the air, causing the word to materialize into iron, Dropping it from the air will cause it to fall and do damage if anyone is underneath it.

Spell Name: Solid Script: Guard
Description: The user writes the word "Guard" in the air. The word then transforms into a barrier that protects the user from their opponent's attacks.

Spell Name: Solid Script: Hole
Description: The user writes the word "Hole" on the ground, which acts as a pitfall, causing anyone who steps on it to fall down the hole

Spell Name: Solid Script: Storm
Description: The user brings their right arm in front of themselves with the palm of the left hand behind the elbow, and then brings their arms to the other side of their body. The user then incants the word "Storm", and subsequently a tornado is produced that can damage the opponent and pick them up in the tornado launching them a fair distance.

Spell Name: Solid Script: Oil
Description: The user writes the word "Oil" in the air, producing extensive amounts of sticky black oil out of the word. This spell can be used to immobilize an opponent as large as an ordinary room.

Spell Name: Solid Script: Stone
Description: The user generates the word, "Stone" in midair and throws it towards the enemy.

Spell Name: Solid Script: Air
Description: By writing the word "air" midair, the user creates a bubble from which air manifests itself, allowing those deprived of it to breathe with ease

Spell Name: Solid Script: Markings
Description: The user materializes a luminous path which allows them to determine their location if they are to get lost. The markings resemble a pattern of encircled V's followed by several periods. The markings remain and do not vanish if the user is to be knocked out unconscious.

Spell Name: Solid Script: Water
Description: The user writes the word 'Water' in the air and sends an orb of light towards the enemy. The orb then turns into the word covered in water.

Spell Name: Solid Script: Thunder
Description: With two outstretched fingers, the user points upwards and shoots the word "Thunder" into the air. Bolts of lightning erupt from the user's fingers and rains down onto the user's multiple enemies

Spell Name: Solid Script: Drill
Description: The user holds out their hand and releases the word "Drill" . The word starts to spin towards the intended target, emanating drill-like sounds as it digs itself into rock tunnels.

Spell Name: Solid Script: Bullet
Description:The user waves their arm and releases a continuous outburst of energy pellets from the word "Bullet" to their target.

:: Advanced ::

Spell Name: Solid Script: Armor
Description: The user writes the word ARMOR in front of themselves, the word wrapping around the caster and creating a dark knight armor. The spell enhances magical power (+2), force (+1), endurance (+1) and magical speed (+2). The down side is that it reduces speed (-2) and hand to hand combat (-2). After this spell is casted the user must rest (5 posts) without using magic at all.

Spell Name: Solid Script: Discord
Description: The caster writes the word discord, which creates an explosion of pure darkness covering a rather large amount of space. Said darkness causes extreme pain and disorientation from horrifying screams of agony and loosing track of time. If the user does not manage to exit the range of the spell, he/she will be fully affected by it as well. After the spell is casted, the user does not have any more strength to continue battling and automatically passes out from exhaustion.

✘ Taboo: N/A
✘ Requirements: N/A

✘ Name: Sound Magic

✘ Description: This Magic allows the users to perceive, generate and manipulate any type of sound, attacking the opponents with sounds of various intensity. The caster can create powerful sound waves from any part of their body or anywhere in the nearby surroundings, making it effective for mid-range to long-range combat. Depending on how much sound is generated, and the pressure in it, Sound Magic can deafen someone after use

✘ Magic Rules & Abilities:

- If sound magic is used for 5 posts in a row the opponent is deafened for one post.
- Cannot instantly shatters the opponents eardrums with an ability unless stated so.

✘ Magic Spells:

:: Basic ::

Spell Name: Howling
Description: The user sends forward several musical notes that emit a loud screeching noise, it is powerful enough to send an opponent flying

Spell Name: Disturbed
Description: The user brings musical notes up from the ground beneath the target that produce a loud screeching noise. The notes are able to send and opponent flying

Spell Name: Sound Wall
Description: The user manipulates the sound in their immediate vicinity into a wall of pure pressure, which simultaneously protects the user and destroys portions of the surrounding area

Spell Name: Sound Palm
Description: Through touch, the user transmits a very powerful sound wave from their palm to the target's body, sending them flying

Spell Name: Sonic Screech
Description: The user can create a loud screeching sound by infusing magic with it giving it form this forms a white line around the sound wave causing it to cut through most materials such as rocks and other substances

Spell Name: Resonating Howl
Description: The user howls so loud that it can burst someone eardrums if standing to close

Spell Name: Sonar
Description: The user can send out a low frequency to get a better surroundings of them-self and whatever is ahead of them they can use the sound to relay if their enemies up ahead or even if there is any sort of objects the span of it reaches a kilometer

Spell Name: Amplify
Description: The user can amplify their voice or change the tone/pitch of it to make it sound different, most cases can make it sound evil or sinister, or like an angel calling out, skilled user can even throw their voices to make it sound like its coming out from somewhere else, they can also mimic voices they hear

Spell Name: Multi Sound Telpathy
Description: The user has the ability to project their voice directly into one's ears so only they can hear it. The user can also hear anything the targets say once they have been caught in the spell, usually used for spying or to communicate with large amount of members. They can also just listen in on conversations, naturally

:: Advanced ::

Spell Name: Sonic Wavelength
Description :The user creates a wavelength that's so powerful it can nearly destroy a large building by causing it to collapse of sheer density of magic power. the wave works from the inside out destroying all the stuff that is inside the target for example it can completely liquefy the opponents organs by crushing them with sheer magic force.

Spell Name: Heightened Hearing
Description:The user enhances their hearing so they can even hear muscle movements, and contortions coming from the opponent they can judge that the opponent might do an counter effectively [lasts 5 posts] if skilled enough the user can also hear the opponents thoughts giving them even better chance of dodging and attacking The user's hearing is enhanced so therefore they will hear louder sounds which could disorient them quicker, Even if their hearing is increased that doesn't mean they can dodge every attack, they are still vulnerable to attacks that are faster than the user, last if the opponent isn't thinking about anything they won't be able to hear the thoughts of the user,

✘ Taboo: N/A
✘ Requirements: N/A




M1dnightEclipse

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M1dnightEclipse

Captain

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PostPosted: Wed Oct 14, 2015 11:15 pm


T - M A G I C S


✘ Name: Take Over

✘ Description: Take Over allows the user to, essentially, "take over" the power (or the body, in the case of a Vulcan) of an entity and use it to fight. It can increase the power, strength, and speed of the Caster, sometimes adding a new skill, such as flying or breathing underwater. One can only "take over" the power of beings that they truly "know". Currently, there are only 4 distinctively known kinds of Take Overs: Beast Soul, Animal Soul, Satan Soul, and Machina Soul. In addition to embodying an entity, Take Over can also be used to control another entity or another entity's abilities . However, it is unknown if the entity one takes control of/takes over the abilities of has to have the characteristics of the Caster's specific type of Take Over magic.

✘ Magic Rules & Abilities:

There is 5 types of Takeovers [That we know of]
- Satan Soul [RESERVED]
- Beast Soul
- Animal Soul
- Machina Soul
- God Soul [only one must ask me first]

- Each takeover counts as a spell
- Additional magics to add takeover can be applied
- Delta mages can start out with 2 C-Rank Takeover
- Beta Mage can start out with 3 C-Rank Takeover
- Alpha mages can start out with 2 C-Rank Takeover
- S-Ranks can start with 5 Takeover
- Guild Master can have 7 at the start
- Can only be one takeover cannot be two
- Devil slaying magic is effective against Satan Soul Users
- God Slaying magic is effective against God Soul Users
- Jobs will give slayers more takeovers.

✘ Magic Spells:

N/A customs must be made by the individual since each take over is different to the person. .

✘ Taboo: Cannot have 2 takeovers, limited too 1. Only 1 Takeover type per person, this means Takeover spots are limited unless you make a new takeover.
✘ Requirements: Some special takeover will be granted by going on jobs


✘ Name: Thread Magic

✘ Description: A Magic that allows the user to manipulate and create threads. This Magic can be used to create gigantic webs to damage the opponents

✘ Magic Rules & Abilities:
Threads can be anywhere from really thin to thick depending on how much magic is put into the spell
- All webs are sticky and can stick to most surfaces
- liquids can wash away the webs.
- Fire can burn webs

✘ Magic Spells:

:: Basic :;

Spell Name: Web Shot
Description: The user crosses their arms, with the left one on top and the right one below it, and then generates webs from their hands which grow in size as they move away from the spot where they're produced. Such webs can entangle targets through their sticky properties

Spell Name: Thread magic: Threads of Fate
Description: The user creates threads that they can place all over allowing the user to know the enemies position if a thread is broke it instantly gives up the location of the enemy.

Spell Name: Thread Magic: Thread Trip Wire
Description: The user places a thread trip wire do too the stick properties of the thread it can capture enemies caught in the trip wire.

Spell Name: Thread Magic: Thread Hook
Description: the user creates a hook that can be shot towards a location sticking onto any surface allowing them to fly forwards.

Spell Name: Thread Magic: Thread Net
Description: user throws thread net at opponent, good for capturing an enemy in it the threads stick to the opponent and allow the user to bind their hands and feet.

:: Advanced :;

Spell Name: Thread Magic: Thread Trap
Description: the places invisible thread in a location if an opponent walks into any thread it will instantly snare the opponents wrists binding them The thread is special it drains magic and a very slow rate the more they struggle to break the thread it will drain more magic to get out of the threads the user must cut it off or burn the threads.

Spell Name: Thread Magic: Cocoon
Description: The user can either spin a web around an opponent that can drain magic from the opponent [Drains 10 magic per post], [Best to use with Thread Trap] The user can take the magic if there is a thread attached to the cocoon another purpose is it can block attacks if the user spins a web around themselves.

Spell Name: Thread Magic: Threads of Death
Description: The user creates a giant spider web this attracts other spiders to cling on to the web some venomous some not if the opponent gets entangled, millions of tiny spiders will but there prey wrapping them up in this gigantic web

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Teleportation Magic

✘ Description: This Magic allows the user to cover very large distances in the blink of an eye. It makes for an extremely fast and effective means of transportation, and can also be used in combat when the situation requires fast actions.

✘ Magic Rules & Abilities: Can only travel in a straight line.

✘ Magic Spells:

:: Basic :;

Spell Name: Direct Line
Description: The user is able to teleport to any location in a line a hundred feet of original location

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Thought Projection

✘ Description: A type of Magic which allows its user to create a psychic copy of his or her body. This Magic can work even over great distances, allowing the user to essentially be in two places at once. While some Thought Projections are intangible like holograms, used merely for communication, Jellal Fernandes is able to create a particularly powerful Thought Projection that can physically interact with people and objects, even though it lacks physical form. This allowed Jellal to essentially live a double life and trick the Magic Council into thinking that his Thought Projection was his "twin brother", named Siegrain. The creation and maintenance of this alter-ego is very taxing, essentially halving Jellal's overall Magic Power; however, once the Thought Projection reunites with the body, the Magic Power returns to normal. The Council itself uses Thought Projections to appear in regional branches to attend official functions; thus, furnishing the necessity to leave their main headquarters in Era.

✘ Magic Rules & Abilities:

:: Basic ::

Spell Name: Thought Projection
Description The user creates a though projection that can be controlled from anywhere allowing the user to be two places at once, as a copy this form cannot cast magic or is physical merely used for communication [ - 5 magic per post it's active]

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Territory

✘ Description: he user is able to conjure a kind of wave-like matter that resembles a tomoe, which allows them to manipulate the space around any object or substance of their choice, allowing for great versatility. One can manipulate space as means of defense, offense, by means of forming heat and generating explosions, teleporting people and/or objects of their choice, and granting the user the ability to switch places with other people who are in close proximity. However, the greatest potential that this Magic offers lies in its trapping and damaging capacities; the caster has the option to imprison any living being of their choice inside their "space", and if the caster desires so, can sap their Magic Power away. In addition, the Magic can be used to summon a god-like entity that can cause a wide scale of destruction.
This Magic is unusual in the sense that it's spells as well as their incantations are uttered in the language of Yakuma, which has been described as "ominous." Furthermore, on occasion a variety of hand signs are utilized before casting this Magic

✘ Magic Rules & Abilities:

✘ Magic Spells:

:: Basic :;

Spell Name: Ih Ragdo
Description: The user puts their hands together with the left hand clenched, leaving only the index and middle finger pointing to the right hand's palm. To activate the spell, the user then opens their index and middle finger in a "V" formation. This spell will shoot out bubble, which can be used to restrain the movements of the entrapped targets or produce a beam that explodes upon contact

:: Advanced :;

Spell Name: Yagdo Rigora
Description: The user moves their arms in circular motion while phrasing an incantation and then spreads their arms wide across, summoning a god-like entity with intricate designs on its body, followed by a pillar of light capable of destroying the surrounding area.

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Terrain Effect Magic

✘ Description: It is a Magic which allows the user to manipulate the terrain of a specific area and give it different effects. The effect given may vary from causing the ground to crumble to manipulating the area's gravity. The user could even summon a mass of water and flood the entire area.

✘ Magic Rules & Abilities:

- Only can cast one terrain effect at a time

✘ Magic Spells:

:: Basic Spells::

Spell Name: Terrain Effect: Boiling Water Zone
Description: By raising their hands upward, the caster creates a surge of Magical aura that goes upwards. The aura engulfs the user, causing the water within the area to change its temperature and boil, similar in fashion to a hot spring

Spell Name: Terrain Effect: Hot Wind Zone
Description: The caster first crosses their hands with the left hand closed and the right one half-open, then by thrusting their hands forward they conjure a scorching wind

Spell Name: Terrain Effect: Iceberg Zone
Description: The caster performs a hand gesture and summons an iceberg to block an incoming attack. The iceberg is durable enough to withstand Natsu Dragneel's Fire Dragon's Roar.

Spell Name: Terrain Effect: Gale Force Wind Zone
Description: By aiming the user's right hand forward whilst the left hand is closed, the user conjures very powerful winds around the area that are enough to blow its targets away

Spell Name: Terrain Effect: Cold Zone
Description: The user, with the use of hand gestures, freezes the entire area, making said area very cold. In addition, the ceiling becomes filled with frozen stalactites.

Spell Name: Terrain Effect: Fainting in Agony Zone
Description: The user, with the use of hand gestures, surrounds their body in a purple sphere. Afterwards, various items of torture, such as weapons and cages, fall on top of the targets, ensnaring or attacking them

:: Advanced ::

Spell Name: Terrain Effect: Plus White Night Zone
Description: By aiming the user's both hands forward, the user illuminates its body with a bright, white light that can knock down their intended target, countering other light-oriented attacks in the process.

Spell Name: Terrain Effect: Whirlpool Zone
Description: To activate this spell, the user raises both of their arms over their head, pointing them straight up towards the sky. This action creates a torrent of water that surrounds them, circling in a fashion similar to a tornado. From there, the water can be manipulated to flow outwards from the user in huge waves, engulfing anything in its path or flooding an entire area

Spell Name: Terrain Effect: Lava Zone
Description: To activate this spell, the user crosses their arms in front of themselves, with both palms facing to the side. The ground then rumbles and trembles before it starts to crumble in the targeted area, revealing a pool of lava, which sends anyone around or in the selected region into the liquid magma.

Spell Name: Terrain Effect: Gravity
Description: The user, with the use of hand gestures, can manipulate the gravity in a certain area to levitate both objects and people up into the air, or send them crashing down into the ground.

✘ Taboo: N/A
✘ Requirements: N/A

✘ Name: Telepathy

✘ Description: This is a type of Magic that allows the user to be able to talk with other people through their thoughts and converse over long distances. The amount of people a Mage can connect with at one time all depends on the user's own Magical ability. Also, while connected with others, every one that is connected can talk with each other

✘ Magic Rules & Abilities:
The user must place two fingers to their temple in order to communicate with others.

✘ Magic Spells: N/A

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Transformation Magic

✘ Description: Transformation Magic allows its caster to change his or her appearance. While this Magic is a deep and complex art, basic Transformation Magic is relatively easy for Mages to learn. High-level Mages, such as Mirajane, are capable of performing this Magic easily in all of its levels. People from Edolas can also use Complete Transformation Box that contains Transformation Magic.

✘ Magic Rules & Abilities:

::Basic Spells ::

- Basic Transformation: This level allows a Caster to change his or her outward appearance into that of another person. However, it doesn't allow the Caster to change clothes. The more a Mage knows about this level, the easier it is to perform.

- Intermediate Transformation: Aside from its similarities to the basic level, this level of transformation is used by Mages to change their clothes and voice. The changing of clothes is different when compared to Requip.

:: Advanced Spells ::

- Advanced Level: Apart from changing appearance and voice, the Caster can acquire all additional physical features such as wings or gills, and can even change size. According to Mirajane, this level is very useful in combat. This bears a resemblance to Lisanna's Take Over, but is different.



✘ Magic Spells: N/A

✘ Taboo: N/A
✘ Requirements: N/A
PostPosted: Wed Oct 14, 2015 11:16 pm


W - M A G I C S


✘ Name: Wind Magic

✘ Description: This variation of Air Magic enables its users to generate wind, as well as to manipulate the wind around them at their will. Wind Magic grants them high offensive power, allowing them to assault enemies in different ways: the most prominent aspect of such Magic lies in the ability to give the wind cutting properties, manifesting it in the form of fast-moving air blades which are employed at mid-to-long range; they can also generate powerful gusts of wind to inflict blunt damage upon enemies and send them flying away, and even form hurricanes of various scales, which, in addition to their rotational power, seem to retain his wind's signature sharpness. Many of this Magic's spells seem to require special gestures which are performed with one or both hands, depending on the attack's power and magnitude. However, users also seems capable of producing minor, yet accurate, blasts without the need of moving their hands. Users can also employ the wind on themselves, using it to levitate and traverse over long distances, as well as to cover themselves in an armor of wind, boosting both their offense and defense

✘ Magic Rules & Abilities:

1. Cannot suck air out of RPC
2. Can create powerful wind techniques

✘ Magic Spells:
:: Basic ::
Spell Name: Flight
Through the use of Wind Magic, The user is capable of lifting them self high up in the air, in order to move around freely, evade attacks and cross long distances in short times. [Every post drains 5 MP]

Spell Name: Wind Blade
Description: User moves his hands in a pattern and fires several blades of wind at his target.

Spell Name: Storm Shred
Description: While the user is using Storm Mail, he swings his arm, creating blades of wind.

Spell Name: Fresh Wolf (新鮮オオカミ, Shinsen Ōkami):
Description: With a swing of sword [Or a powerful downard slash of their arm] The user creates a gust of wind, shaped like two white wolves to attack the enemy.

Spell Name: Emera Baram (翠緑迅 Midori Midori Jin lit. Green Speed)
Description: User places his two index and middle fingers in a X shape in front of him and fires a concentrated blast of wind blades at his target.

Spell Name:Storm Bringer (暴風波 Bōfūha lit. Storm Wave)
Description: An offensive spell in which the user moves his hand in a pattern, manipulating the wind around his hand and creating a tornado that is released from his hand. Once this tornado reaches the target, it spins it and sends him flying.

Spell Name: Magic Wind Palm
Description: User slaps his hands and releases a tornado with the power to break rocks.


:: Advanced ::
Spell Name: Storm Mail (暴風衣 Bōfūkoromo lit. Storm Robe)
Description: User puts his arms in an "X" pattern in front of himself, manipulating wind to spin around him until he is covered by an armor of wind. This armor not only increases his defenses, but also augments his destructive power. This armor of wind constantly blows wind inside out. The user can make it as strong as they want with more magic power.

Spell Name: Wind Wall
Description: User creates a tornado that surrounds a certain area in order to cut it off from the outside world. Things from the outside can enter it, while the ones from the inside will get cut into pieces if they try to get out of it. [Lasts 3 posts]

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Water (水流, ウォーター, Wōtā) is a Caster Magic which utilizes the element of water and a variation of Water Magic.

✘ Description: A form of Magic revolving around the element of water, placed under the user's command for them to utilize for various purposes. Depending on its use, the physical properties of water can be manipulated to the user's advantage; large masses of such liquid are shown to possess remarkable force, capable of inflicting blunt damage upon targets by sweeping them away with water. A similar effect can be achieved using high-pressure currents, which, due to their reduced size, focus the damage on smaller areas. Pressure is also manipulable to a great extent, enough that when it is focused on the outer sides of the water surfaces being controlled, the liquid can become an effective cutting weapon—mirroring a real blade. Whirlpools generated on the ground by this Magic, combining rotatory force and slicing power, can easily reduce solid rock to pieces. The user is also able to erect domes of water around foes, in order to knock them out by depriving them of air.
Mages specializing in Water can also achieve an extra, extremely versatile avenue of usage for such Magic: turning their own bodies into water at will. Such a peculiar employment allows them to become impervious to both physical and Magical attacks, which merely pass through them without harming them. In addition, the water from the user's body itself can be used as a medium to cast other spells related to this Magic, as well as have its properties altered, with the user being capable of making it boil without causing any damage to themselves. While unaffected by most types of offense, however, Mages with a body solely composed of water are still susceptible to freezing, which can immobilize them and inflict damage upon them.

As a result of the liquid form granted to them, the most experienced users of this Magic can seemingly breathe underwater, at the same time being able to encase oxygen in spheres of water for others to emulate such behavior.

✘ Magic Rules & Abilities:

✘ Magic Spells:
:: Basic ::
Spell Name: Water Body
Description: A spell which allows the user to turn their own physical body into a mass of water, rendering any physical attack useless

Spell Name: Water Bubbles
Description: The user creates bubbles of water with oxygen trapped inside that enable those who put their heads in the bubbles to breathe underwater

Spell Name: Water Whip
Description: The user transforms their hand into a whip composed of water to strike their opponent

Spell Name: Water Dome
Description: The user creates a dome of water around themselves, camouflaging them with the surrounding water, if present.

Spell Name: Sierra
Description: The user utilizes this spell in conjunction with Water Body; when enraged, the user rushes toward their target and either surrounds them with hot water and/or scalds them.

Spell Name: Water Force
Description: The user directs their palm to face the target and swipes it back, creating a wall of water that spirals in on the target, pushing them away with tremendous force

Spell Name: Water Punch
Description: The user punches their target with a fist enveloped in water, which possesses enough power to send the target flying away.

Spell Name: Water Cyclone
Description:The user forms a circular torrent of water in front of their hands and uses the cyclone of water to attack their target

Spell Name: Water Beam
Description: The user casts a jet of high-pressured water from their hands, or from a weapon, which can travel quite a distance, the user can either make the water really cold or boiling hot. The Beam of water can blast the opponent back a great distance.

Spell Name: Water Slicer
Description:By swiping their arm, the user sends scythe-like blades of water at their intended target, which are powerful enough to cleanly slice through solid rock. It can also be used as a form of defense to intercept an attack

Spell Name: Double Wave
Description: The user swipes both of their hands towards each other, their right hand over their left hand, creating two waves that slam the target from both sides, engulfing them in water and can restrain their movement

Spell Name: Whirlpool
Description: The user swipes their hand forward, creating a spear of water that, when directed at the target, generally through a punching motion, turns into a whirlpool. The whirlpool will begin to surround the target, blowing them away.

:: Advanced ::
Spell Name: Water Jigsaw
Description: The user transforms part of their body into a swirling mass of water slicers that can slice their opponents like a saw.

Spell Name: Water Lock
Description:The user creates a large sphere of water that can be used to both attack, and trap, their target. The Ball is sent towards the target to try and engulf their opponent, once inside the ball the user could potentially drown making this spell very lethal. The water can be frozen, allowing the one trapped inside to escape.

Spell Name: Water Nebula
Description:Two waves of water rush up and slam together with the opponent in the middle with tremendous force.The force of the water can crush the opponent. it is a very strong spell and the waters are quite fast when cast making it very difficult to escape.


✘ Taboo: N/A
✘ Requirements: Must stay hydrated in order to use water


✘ Name: Wave (波動 Hadō) is a Caster Magic which involves negating the Magic of others through the use of vibrations.

✘ Description: A form of Magic that nullifies incoming Magic attacks at the user. However, this Magic only affects a certain type of Magic Power, and it can only eliminate that particular type. Therefore, when fighting several Mages, the user can only negate the effect of one Magic. The user creates waves out of vibrations and can cause explosions when the vibrations hits somebody else's Magic. These waves can be thrown as projectiles, and the user also seems to be able to change the length and width of these waves. The user can also surround themselves with Wave to make a shield. While inside it, the opponent's body will be continuously zapped. While Magic cannot be used inside the Wave, it will not protect the user from physical attacks, if the opponent manages to make contact.

✘ Magic Rules & Abilities:

✘ Magic Spells:
:: Basic ::
Spell Name: Wave Boost
Description:
Dynamic: The user places their hands behind their back and creates a jet of Wave Magic in both palms that propels them forward, dramatically increasing their speed.

Static: The user raises their hand and emits a field from it that shrouds the target(s) in an upward dispelling pressure that nullifies the opponent(s) ability to use magic.


:: Advanced ::

✘ Taboo: N/A
✘ Requirements: N/A


✘ Name: Wool Magic (羊毛の魔法 Yōmō no Mahō) is a Caster Magic that involves the use of wool.

✘ Description: It is a type of Magic that enables the caster to release and manipulate pink-colored wool. The summoned wool can take a solid or even a gas-like form. Primarily for combat, it merely entangles the opponent in comfortable wool sending them to a more relaxed and comfortable state, distracting them temporarily and allowing the caster to go on a more offensive scale. The wool can entangle multiple opponents at once. For supplementary purposes, Wool Magic can act as a sort of airbag that catches a person from a great height, making their fall far less painful. Wool Magic is effective in any sort of environment, even in things such as water.

✘ Magic Rules & Abilities:

✘ Magic Spells:
:: Basic ::
Spell Name: Wool Bomb
Description: The user conjures a massive amount of Magical wool surrounding their opponent in which they could ambush them in any given direction, and sending them into a relaxed state, bringing the battle to their advantage.

Spell Name: Wool Shot
Description: The user blasts little bursts of pink wool at the target, which latch onto them, making them feel warm and relaxed.

Spell Name: Wool Cushion
Description: The user conjures a thick cloud of pink wool which softens the fall of anything, functioning similar to that of a mattress

Spell Name: Wool Wall
Description: The user conjures a thick cloud of pink wool which protects them from attacks, and, as stated by the Edolas royal army, said attack feels extremely soft.



:: Advanced ::
Spell Name: 100% Fluffy-Fluffy Wool
Description: The user sends forth a thick, flurry of wool which obstructs and blinds the opponent. The wool also causes the opponent to wheeze.

Spell Name: Wool Tornado
Description: Wool Typhoon is a unique Wool Magic Spell that can be used with the Celestial Spirits Aries and Taurus. While Wool Magic is being used by Aries, Taurus uses his labrys to absorb the wool and wrap it around his weapon. Once the wool has wrapped around the labrys, Taurus swings it around in circles, creating a typhoon of Wool Magic.

✘ Taboo: N/A
✘ Requirements: N/A


M1dnightEclipse

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M1dnightEclipse

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PostPosted: Wed Oct 14, 2015 11:16 pm


Y - M A G I C S



✘ Name: Yakuma Eighteen War Gods Magic

✘ Description: Yakuma Eighteen War Gods Magic (ヤクマ十八闘神魔法 Yakuma Jūhachi Tōjin Mahō) are eighteen different types of dangerous Magic that were handed down through the now-extinct Yakuma clan

✘ Magic Rules & Abilities:

There is 18 Ancient Spells of Eighteen War Gods Magic

1 of the 18 is already known:
- Yagdo Rigora

✘ Magic Spells:
:: Basic ::


:: Advanced ::
Spell Name: Yagdo Rigora
Description: To cast this Magic, the user moves their arms in a circular motion while reciting an incantation, after which they spread their arms wide and summoning a stone, god-like effigy with intricate designs on its body, which then erupts into a monumentous explosion of light that ravages whatever may lie in its vicinity. It also appears that this Magic can be used in conjunction with Territory.

✘ Taboo: N/A
✘ Requirements:
- Only Yakuma Clan members can learn this magic, unless taught by someone of the Yakuma Clan
- Must perfect recite each spell's respective chant and perform their proper hand motions correctly.
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