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Psalm Grasshopper

18,750 Points
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PostPosted: Thu Aug 13, 2015 5:19 pm


User Image


Once approved, profiles can be posted here.
PostPosted: Sat Aug 29, 2015 2:51 pm


Name: Luna
Age: 22
Gender: Female
Appearance: Luna is a tall young woman, standing at roughly 5'10 when she isn't slouching or leaning against something and weighs in somewhere between 140 and 150lbs. She is very pale and has shoulder length, wavy, dyed black hair which frames her face, further emphasizing how pale she is. Luna can definitely be considered to be pretty, having nearly flawless skin, full lips, a fairly cute, albeit large nose, and light-brown, almond shaped eyes brought out with a light application of black eyeshadow.

Luna's outfit is composed of a high quality, open, black, cropped leather jacket with raven feathers lining the collar in a similar fashion to fur. The jacket is slightly armored on both of the arms with a silver metal in an asymmetrical way, with her left arm featuring shoulder armor in the shape of a raven's head, and armored all the way to the hand with a gauntlet, the armor itself having many gaps in it where one can see the leather underneath. Her right arm has only a small piece of armor just below her shoulder which wraps completely around her arm and features several spikes at the top which point upwards, while the end of her sleeve possesses buttons to close it and has been left open. She wears a fairly tight black, low-cut t-shirt underneath her jacket with several tears on the left side of her stomach in the shape of a wild animal claw which reveal the red colored tank top underneath. Luna's lower attire is less armored than her torso, sporting tight, black bell-bottom jeans with a large plate of thigh armor on the right and front parts of her right leg, along with several rips and tears along the legs, yet still looking like impossibly high quality material. For boots, she wears steel toed leather boots in a combat style with a slight high heel while a solid fifty percent of the shoes bottoms are covered by metal.



HP: 100
STR: 20
DEF: 20

Abilities
Renegade Mark:
Description: Luna vanishes in a reddish-black mist, leaving behind raven feathers as she teleports behind a target and makes a single strike to their back. Upon success, the target becomes marked for death and takes an additional 20% damage from all subsequent attacks or abilities Luna makes for the next three turns, excluding other Renegade Mark attempts.
Crimson Scar:
Description: Luna executes a powerful and precise strike against a single opponent, aiming to inflict a ragged and painful wound. Has a 25% chance of inflicting Bleed on her victim, doing 5% damage to them for the next three turns.
Raven Shift:
Description: Luna vanishes in a reddish-black mist, leaving behind raven feathers as she attempts to teleport out of the way of all attacks aimed at her for the duration of the battle or until she is successfully hit.

Passive Ability
Fate Denied:
Description: If Luna is ever reduced to 0% HP, she revives at 25% with a vengeance. Can only occur once per day.

Weapon(s):

Hollow Hex

Fashionable Rogue


Faerdhinen

PostPosted: Sun Aug 30, 2015 11:51 am


Convergence Application:
Name: Feather (In terms of just what makes things easier for people)User Image
Age: 21
Gender: Female
Appearance:

HP: 100
STR: 10
DEF: 21

Abilities
Name: Power Chord
Description: A pulse of music emits from Feather's body and fires it at a target. The elemental effect of this attack changes with 'Drop The Beat'. [Base 10 Non Elemental Damage]

Name: Face the Noise
Description: 'Face the Noise' is used along with 'Drop the Beat' to do buffs. sending the tune through. Note none of these buffs can effect Feather herself.

Name: Drop the Beat
Description:A list of songs, each song can be rotated and heard and each song has a different effect with 'Power Chord' [+20% Damage plus element] and 'Face the Noise'
-Wildfire:Fire effect for Power Chord, Haste for Face the Noise [One extra turn for Three turns]
-Tidecaller-Ice Effect for Power Chord, Cure for Face the Noise [10% of Targets Max HP] (Usually the most used due to the calming nature of tune)
- Necrofantasia - Thunder Effect for Power Chord, Protect for Face the Noise [25% Target base DEF for three turns]
-Live and Learn-Wind Effect for Power Chord, Valor for Face the Noise [Doubles the next attack damage for three turns]

Passive Ability
Name: Biorhythm
Description: Feather's stats cannot be changed, not by buffs or debuffs. All status effects will have a reduced time effect by half and can be self cured at the end of the duration.
"I walk to my own beat thank you very much."

Weapon(s):
PostPosted: Mon Aug 31, 2015 5:46 pm


Convergence Application:
Name: Ahria
Age: 21
Gender: female
Appearance: User Image

HP: 100
STR: 10
DEF: 15

Abilities
Name: Fox's Fire
Description: Very similar to KH fire magic, however, instead of blasting fire out, she summons it in 3 bolts that circle her until she sends them after a target or they strike something adjacent to her. Deals 6 damage on the first bolt and 2 each for the remainders.
Name: Heart's Delight
Description: A minor healing ability, this "spell" stimulates the body's natural recovery, granting 10% instant healing with an additional 5% over the next 3 rounds.
Name: Deceptive Speed
Description: A lightning-fast attack... This weapon-based ability allows for up to 3 attacks in 1 round. However, due to the strain this puts on her body, Ahria cannot attack physically for 2 rounds after using this ability. Cannot be used without a weapon.

Passive Ability
Name: Blessing of the Ninth Tail
Description: Marked by an ancient guardian of the balance, Ahria gains specific bonuses to certain aspects of her abilities as she grows in power and wisdom. These bonuses stack with other buffs, but can be temporarily dispelled.
1st Tail(active) Confounding Magic: Every ability that deals damage to an enemy has a 20% chance to strip 1 action from them on their next turn.
2nd Tail(inactive) Purging Fire: Gains 10% piercing vs fire resistance, but does not bypass immunity
3rd Tail(inactive) Cauterize the Wound: All healing abilities and items heal 5% more health
4th Tail(inactive) Illusive Aura: Gains 10% miss chance vs all physical attacks
5th Tail(inactive) Built for Speed: All abilities that grant multiple physical attacks gain 1 additional strike
6th Tail(inactive) And Another One: All projectile abilities gain 1 additional projectile at half the ability's max power
7th Tail(inactive) Strut: When no damage has been taken recently, move 15% faster
8th Tail(inactive) Mystic Might: All magical abilities gain 5% increased power
9th Tail(inactive) True Kitsune: All previous bonuses are doubled and can no longer be dispelled
Weapon(s):
(leave blank)

Faera Meralin


HeadlessKoko

Invisible Regular

12,125 Points
  • Invisibility 100
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  • Alchemy Level 2 100
PostPosted: Wed Sep 02, 2015 6:47 pm


Convergence Application

Name: Song Yi Kim
Age: 22
Gender: Female
Appearance: Not quite ugly but hardly good-looking enough to be classified as "pretty," Song is well in the average zone. At least, she hopes she's at least average. A little overweight for her height, she shows the excess fat mainly her tummy and thighs. Each of her ears has a single piercing but she doesn't wear any earrings. Regularly worn jewelry consists of a gold bracelet from her mother on her right hand and a gold key pendant necklace hanging from her neck. Her black hair, which she's been growing out lately, is usually tied into a loose ponytail for ease of life. Her fingers show signs of a bad nail-biting habit, her teeth are in sore need of braces, and she doesn't regularly shave anywhere despite obviously needing to in the leg and armpit area. Beyond those flaws, though, she looks like most other Asians.
Height: 5'
Weight: 135 lbs.
Body type: Rather unfit. She's a bit overweight, but far from obese. When wearing a loose shirt, it's almost impossible to notice.
Skin type: Just a touch darker than the expected skin tone for Asians. Acne marks the face and neck area. Boy, is she glad that her parents forced her to wax her hair just a few days ago. The clothing section explains why.
Eyes: Black and small, rather squinty even for Asian eyes. Often covered by rectangular glasses used to correct her near-sighted vision. The glasses have a simple, black frame that doesn't cover the lower half of the lens.
Hair: Black and straight, easily brushing past the middle of her back. It's normally brushed once in the morning and once in the evening, washed every day with condition and w/ or w/o shampoo, so it's properly maintained but not particularly amazing asides from the sheer amount of it, and even in that characteristic it's been regularly outshone by other hairs. Unused to not washing her hair every day, it starts to itch and bother her if she goes a day without washing it. Two days she's never attempted, and is no doubt even worse than just one day. She doesn't necessarily even need hair products to soothe her scalp, just a good rinsing and scrubbing with simple water would ease the itch.
Clothing: Jeans and a t-shirt with the addition of a jacket at the first hints of cold constitute Song's usual wear. She's also in the habit of wearing running shoes outdoors and going bare feet indoors. Of course, the events of Cataclysm all occur when Song is asleep and she just has to have the worst luck and get stuck in whatever pjs she's happening to where at the time. Until some kind soul or divine intervention decides to get her out of this clothing predicament, she's stuck wearing a worn, black tank top that has a few small holes and no bra. At the very least her bottom half is more presentable, albeit barefoot. For pants, she's wearing sweat shorts that have one leg emblazoned with her undergraduate college's name. They reach down to mid-thigh. All in all, it's not too bad. It could have been much worse. Song has a whole host of pajamas that are in no way suitable for rigorous activity.
Unusual Marks:

HP: 100
STR: 10
DEF: 10


Active Abilities
Name: Esuna (10)
Description: The user heals a single target, which could be herself, for a percentage of total HP equal to the level of this ability. There is also a percentage chance of curing minor status effects that is equal to the level of this ability. If Song wants, she can freely lower the effectiveness of Esuna, such as healing for only 5% when she could heal for 10%. Upon reaching certain points in its level growth, Esuna becomes even more potent and flexible.
25 - For two rounds after Esuna is cast, the target is immune to minor status effects.
50 - Esuna can now cure major status effects.
75 - For two rounds after Esuna is cast, the target is immune to major status effects.
100 - Esuna can now effect multiple targets by splitting the percentage of hp healed and the percentage chance of curing status effects between each target. The division does not need to be equal.
125 - Esuna can now cure all status effects.
150 - For two rounds after Esuna is cast, the target is immune to all status effects.

Name: Memiroa (10)
Description: This non-elemental spell strikes a single target for normal spell damage. Extremely malleable, it can take any number of forms: a simple bolt, a placed explosion, or shrouding a weapon as it attacks are just a few options. If the target is defeated within the same round that it was targeted by this technique, there is a chance that a card with detailed and honest information on the target will be created. Whether or not the card is created is determined by comparing this ability's points with the target's defense. If the target's defense is lower, than a card is created regardless of whether or not the ability actually dealt any damage. In the case of a tie, Memiroa wins. When created, the card appears in Song's hands.
Memory cards, as cards created by Memiroa will be called from now on, resemble the cards used in Kingdom Hearts Re: Chain of Memories, fitting as this is a dream(?) with heavy resemblances to Kingdom Hearts. Most Memory cards are about the same size as Chain of Memories cards, too. Although, a few are bigger, sized so because the extra room was needed for all the details. These cards can be stored in an extradimensional space when not needed, and when they are needed, they can be retrieved by concentrating on the subject of the card (ability action). Multiple cards can be summoned at once when needed, such as when comparing information between two specific monsters or just trying to summon all cards with a particular trait. The cards do not need to be held, as they float and can be controlled in a telekinetic-like manner by Song as a free action. The cards are not fit to be weapons. They won't be destroyed permanently, but will appear to shatter and then return to whatever pocket dimension they are stored in.
Defeating a target isn't the only way to create Memory cards. A willing target can also generate a Memory card without being defeated.

Name: Haste (10)
Description: The user gives extra actions to any number of targets for three rounds. The total number of extra actions that may be given is the number of points invested into Haste divided by 10. E.g. At 10 points, the user may only give one target on extra action but at 20 points, the user may give one target two extra actions or two targets one extra action each. Haste cannot be stacked and recasting Haste on a target that is already affected by a Haste buff replaces the old buff with the new buff.

Passive Abilities
Name: Plot Armor ~ Important NPC
Description: Being knocked to 0 hit points or lower doesn't make Song keel over. She rises back on her next post with a vengeance, or would if she wasn't so cowardly and passive, at 1 hp and in perfectly normal condition (no status effects, buffs, debuffs, etc.). After being activated, plot armor goes on cooldown until Song manages to heal back up to at least a quarter of her health.

Weapon(s)
(leave blank)
 
PostPosted: Wed Sep 02, 2015 7:50 pm


Convergence Application:
Name: Luke
Age: 29
Gender: Androgynous male
Appearance: Luke stands at 6' 2", give or take, and is lanky, with skinny, long limbs - though he is a bit chubby in the stomach and torso area, it's not very noticable. He has large hands and feet, making him look all the more goofy, long, medium brown, wavy hair down to the small of his back, and chestnut brown eyes, though they seem to turn green depending on what he is wearing. Currently, that is a green tee shirt with the Hylian Royal Family's Crest in yellow on the front, with a green/black/white plaid short-sleeve button-up over it (not usually buttoned up though), as well as a pair of blue carpenter jeans. He also wears a pair of silver-framed glasses - constantly wearing them, as he can't see otherwise. His hair is usually let down, parted to the right when he has time to brush it. As he grew up in the woods, he walks everywhere with bare feet, and is rather stubborn about it, which has gotten him into trouble on occasion. He usually has a purple ribbon tied around his right wrist, a black USB wristband, and a lanyard which holds onto a spinning keychain with a picture of the Sears Tower on it. This keychain holds three keys which no longer hold any importance, as well as two tiny virtual pets, one of which is never turned on. He has several small scars in various places on his body; they are usually only noticeable up-close.

HP: 100
STR: 10
DEF: 10

Abilities
Name: Stuck On You
Description: Releases a transparent energy creature which latches onto the target and drains the target's HP by 5% once every round. After 3 rounds, the creature disappears. Percentage will increase in ability's higher levels.
Name: Super OK
Description: Heals 10 HP split among 3 allies. Also has a 20% chance of relieving one status effect from each of the 3 targets.
Name: This Tornado Loves You
Description: Unleashes a savage wind storm at one enemy, with a 20% chance of causing Confusion upon impact.
Confusion causes the affected target to strike at their own self or allies randomly until they take damage.
- 50% chance of striking at yourself or an ally
- 50% split to determine if you use an ability or a physical attack
- If an ability is used, the choice of ability is decided on a roll determined by affected target's number of abilities

Passive Ability
Name: I Am A Heart
Description: Has a 25% chance of increasing base DEF by 10% when Luke is attacked.

Weapon(s):
(leave blank)

pumpkinlanding

Dedicated Loiterer

7,950 Points
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  • Guildmember 100
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fractalJester
Captain

Omnipresent Seeker

6,325 Points
  • Ultimate Player 200
  • Waffles! 25
  • Hygienic 200
PostPosted: Sat Sep 05, 2015 4:57 pm


Name: Kyle
Age: 25
Gender: Male
Appearance: Kyle is 6'0 tall, weighs roughly 170 lbs, and has an average, lean frame, neither brawny nor frail. His sandy-brown hair is generally kept short--a couple inches on the top, swept back and to the side, and roughly half an inch on the sides. He prefers to keep clean-shaven. He has oak-brown eyes and fair skin. As is, he's wearing simple khaki-colored shorts, a white button-up with thin blue vertical stripes, the sleeves rolled up above his elbow, and some black running shoes.

HP: 100
STR: 20
DEF: 10

Abilities
Name: World Eater [ 20 Points ]
"Reality is the finest flesh, oh bearer mine. And are you not... hungry?"
Description: Kyle reaches out with his hand toward a target area, closes his fist, and pulls his arm back in a ripping motion. The target area cracks in distortion as a sudden vacuum-like implosion occurs, turning matter (including air) into energy that drains back into Kyle. By default, this heals Kyle for 5% HP. Targets hit, however, add healing based on damage done.

Name: Claws of the Devourer [ 10 Points ]
"Give me your arm, oh bearer mine. Let me help you fill the world with teeth."
Description: Kyle enchants his body (or weapon) with three charges of life-draining power. The next three successful hits have damage increased using the points from this skill, using up a charge: the first charge increases damage by 20% of Claws, the second charge increases damage by 30% of Claws, and the final charge increases damage by 50% of Claws. The damage done by these attacks is drained back into Kyle for HP.

Name: Reaver of Will [ 20 Points ]
"The equations balance thus: you are diminished, and I am exalted. You are broken, and I am made strong."
Description: Kyle reaches out with his hand toward a target, closes his fist, and pulls his arm back in a ripping motion. The target feels as if their willpower is being torn out. If successful, then after damage calculation, the target's DEF is lowered by 25% of its maximum, and Kyle's STR is increased by the amount deducted. The effect lasts three turns, but the effect on the target cannot stack--only refresh. If blocked, the person's will power resists, and there is no effect.


Passive Ability
Name: Scales of the Wroth
"They would have you broken, oh bearer mine. Show them the price of folly."
Description: Should Kyle fall below 10% HP, a spiked shield envelops him before becoming invisible, increasing his DEF by 10. If/when it breaks, it ruptures for 10 + D20 damage in an area around him, requiring a DEF roll.

Weapon(s):
PostPosted: Sun Sep 13, 2015 5:20 pm


Convergence Application:
Name: Joe
Age: 22
Gender: Male
Appearance: Joe is a tall and broad shouldered young man in his early twenties, standing at around 6’2 and weighing 200 lbs. His frame is stocky, although not visibly built, with long legs and arms and held in a fencer’s straight posture. His blond hair is kept short in a Caesar style and he prefers to stay clean shaven. He has fair skin and bright blue eyes which are usually behind a pair of dark-rimmed glasses., which are almost always covered with thick-rimmed glasses. He’s typically rather ascetic with his fashion choices and is currently wearing a white t-shirt underneath a light-blue Oxford with the sleeves rolled up, indigo jeans, black belt, and black boots. He has an affinity for ‘winter clothing’ (cardigans, walker coats, and scarves) and will wear them when climate and circumstance allows.

HP: 100
STR: 10
DEF: 10

Abilities
Name: Gryphon’s Roar
Description: Joe sharply exhales and summons a small sphere of force around him that explodes outward, damaging all in the blast radius. Damage is calculated by dividing the ability’s strength by the number of creatures caught in the blast radius. Once hit, the opponent has a 20% chance of being stunned. If stunned, the opponent loses the ability to defend against one attack or attack for one attack, giving Joe some leeway in how he uses it.
The blast can be used either offensively (stun enemies, knock over smaller/weaker ones) or defensively (can deflect projectiles, give Joe breathing room, and prevent him from being staggered).

Name: Alphyn’s Hunt
Description: Joe glows with a violet aura that increases his speed and reflexes for a brief period of time, allowing him to move faster and respond more easily to enemy attacks. The user will appear as though they are teleporting when making quick movement (running, rolling, jumping) although in reality they are merely in motion faster than most eyes can track. This buff lasts for three turns.

Name: Wodan’s Runic Weapon
Description: Joe can apply spell blade-style effects to his weapon, allowing him to deal both physical and magical damage, as well as target potential weaknesses or apply status effects. Each of these effects can only last for three turns, but they can be swapped out at will if the user desires it.
Currently, Joe has the following effects unlocked:

  • Fiur: Joe coats his weapon with a searing flame
  • Is: Joe coats his weapon with a chilling frost
  • Blic: Joe coats his weapon with crackling lightning


Passive Ability
Name: Wodan’s Precognition
Description: Joe has a sixth sense of sorts that makes him much more aware of his surroundings, giving him better reflexes when attacked. This works out to a 25% chance that his defense will increase by 10% when attacked.

Weapon(s):
(leave blank)

Gentleman Knives


AldrickZearse
Vice Captain

3,400 Points
  • Full closet 200
  • Dressed Up 200
  • Gaian 50
PostPosted: Sun Sep 13, 2015 6:09 pm


Name: Joseph
Age: 26
Gender: Male
Appearance: Joseph is a short but stout male. Standing at 5'8", he sports broad shoulders and a belly, being someone on the fat side(though it goes more out the front than to the sides). Moderately hairy all over, he tends to sport at least reddish stubble(sometimes a full on red goatee or beard) thanks to his genetics, even though he has hair that looks auburn at the roots, fading into a blond at the tips. Hair length is about 2 1/2 inches long, usually slicked back when wet, and once dry just seems to floof about. He has pale skin, grey eyes, and a resting b***h face(that belies his soft, squishy center).

Clothing wise, he tends to wear 'comfortable' clothes. Things like sweatpants, baggy t-shirts, tank tops, baggy shorts. Less covering him or being tight around him, the better. Usually tends to wear sneakers or flip flops. And sometimes socks if his feet are cold.

HP: 100
STR: 10
DEF: 10

Abilities
Name: ᛊ (Sōwilō)
Description: A nordic Rune that holds the meaning "Sun". With Joseph's abilities, it's able to generate the power of fire and flames.
  • Bomb Type: When etched into a small stone, the stone can be thrown(or placed), and upon activation, will release flames to deal fire elemental damage to a target.
  • Trap Type: When placed on a wall, floor, or object that isn't easily carried or thrown, the rune acts as a trap that releases a jet of flames when activated(either by an enemy walking by or on them), dealing fire elemental damage to the enemies caught in the trap.
  • Armor Type: When placed on an armor, it creates a defense that, when an enemy successfully hits, it releases a coil of flame that lashes out at the enemy in retaliation, dealing fire elemental damage.
  • Body Type: When painted on the body of himself or an ally, it reduces the attack power of the next fire elemental attack directed at the person by 20%
.

Name: ᛇ (Eihwaz)
Description: A nordic Rune that holds the meaning of "Yew[-Tree]". With Joseph's abilities, it's able to generate the power of toxins and poisons.
  • Bomb Type: When etched into a small stone, the stone can be thrown(or placed), and upon activation, will release a blast of poisonous gas to deal minor damage and a 30% chance to inflict the Poison status on a target, dealing 5 HP damage per turn over the next 3 turns.
  • Trap Type: When placed on a wall, floor, or object that isn't easily carried or thrown, the rune acts as a trap that releases a plume of poison gas that, when activated(either by an enemy walking by or on them), has a 30% chance to inflict the poison status on the enemies caught in the trap, dealing 5 HP damage to them over the next 3 turns.
  • Armor Type: When placed on an armor, it creates a defense that, when an enemy successfully hits, it releases a jet of poisonous gas that lashes out at the enemy in retaliation, causing a 30% chance of inflicting the Poison status, dealing 5 HP damage over the next 3 turns.
  • Body Type: When painted on the body of himself or an ally, it reduces the chances of being inflicted by poison by 20% for the next attack that has a chance to inflict poison.
.

Name: ᚷ (Geƀō)
Description: A nordic Rune that holds the meaning of "Gift". With Joseph's abilities, it's able to generate the power of healing.
  • Bomb Type: When etched into a small stone, the stone can be thrown(or placed), and upon activation, will release a blast of healing energy to a target, healing 10% HP.
  • Trap Type: When placed on a wall, floor, or object that isn't easily carried or thrown, the rune acts as a trap that releases an aura of healing that when activated(either by a damaged ally walking by or on them), heals the HP of that ally and those that are also close by, by 10% total between the allies(split as evenly as possible, and if unable to, the one that needs the most healing gets the 'leftover')
  • Armor Type: When placed on an armor, it creates a defense that, when an enemy successfully hits, it releases a cloud of healing aura, giving the attack person a Regen-like effect, healing 10% HP for the next three turns(3%, 3%, 4%).
  • Body Type: When painted on the body of himself or an ally, it creates a 'buffer' against attacks by restoring 10% of HP once it drops below 10%.
.

Passive Ability
Name: Defense of the Source
Description: When Joseph falls into critical health(10% or lower), the source of Joseph's runic power innately calls up a defensive countermeasure rune, appearing ethereally at his back and blessing him with an increase to the power of his runes(by 10). This bonus disappears once he is healed out of critical health.


Weapon(s):
PostPosted: Thu Sep 17, 2015 6:14 pm


Convergence Application:
Name: James
Age: 26
Gender: Male
Appearance: James is 6’0” tall and weighs about 170 lbs. He has a lean frame that isn’t weak but isn’t particularly built either. He has brown hair, typically un-styled, though pushed back by hand out of habit from when it grows long. He tends to have a full beard and mustache but keeps them trimmed short. He has fair skin that is slightly tanned and has hazel eyes that are primarily light brown with hints of green on the edges. By necessity he has sleek-framed gunmetal grey glasses without which he is basically blind. He wears black running shoes, well-worn light blue jeans, a black t-shirt and a well-worn, dark leather jacket.

HP: 100
STR: 20
DEF: 20

Abilities
Name: Igni
Description: A directed fiery blast that damages enemies. Has a 10% chance of inflicting the Ignited status which causes 5 damage a turn for the next 3 turns
Name: Aard
Description: A directed blast of telekinetic energy that staggers opponents if it hits, leaving them open for a subsequent attack. Currently Aard does no actual damage.
Name: Quen
Description: Protective shield that lasts until it has absorbed an attack. It works against both physical and magical attacks.

Passive Ability
Name: Witcher Senses
Description: James’ enhanced sense for oncoming danger grants a 25% chance of increasing his base DEF by 10% when he is attacked.
Weapon(s):
(leave blank)

Jeimuzu Kuro
Crew


Kaegoe

Hilarious Lunatic

PostPosted: Fri Oct 02, 2015 11:18 am


Name: Dawn
Age: 28
Gender: Female
Appearance: A semi tall girl standing at 5'7" weighing about 200lbs. Though she is somewhat heavy she looks slim except around her hips and belly. She has blue eyes and brown hair that goes down to the curve of her back. She wears half of her hair up in a pony tail. She wears black rimmed glasses. Her clothing consists of a dark blue top and pair of denim capris that go to her knees. With a pair of blue slip on shoes that have a flower pattern on them.

HP: 100
STR: 10
DEF: 10

Abilities
Name: A Warm Hug
Description: A restoration spell that hits the target and restores 5% of HP over the course of the next 3 turns. (15% total across 3 turns)
Name: See No Evil
Description: Dawn charges a spell at the enemy that if it hits the enemy causes no damage initial damage on impact, however it blinds the enemy for the next 3 turns. While blinded, the chance of the target to miss attacks by 5%. (Meaning a blinded target rolling a dice 1-20, 1-4 are misses while blinded. Natural crits will still hit.)
Name: Heart's Fire
Description: A charging non elemental spell. With the base damage of 5. More it is charged more power and range it has (up to 3 turns) Once released on target will explode around the targeted enemy. Damaging it and those around it. The target enemy will get the full force. If charged for just 1 turn. Will only hit the main target plus 1 other for 50% of the charge damage the main target. If charged for 2 turns. Will hit another enemy for 25% of the full damage. If charged for 3 turns, it will hit a third additional enemy for 10% of the charged damage.

Passive Ability
Name: Not Giving Up
Description: If hit by fatal blow, Dawn will remain with 10% of the remainder of her HP that she had at the time she was hit (example if she had 20 hp when she was hit, she will not be ko'd but will remain standing with 2 hp) The ability works only once a day.

Weapon(s):
(leave blank)
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