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Posted: Mon Mar 20, 2006 7:12 pm
Okay, this is where you post Mods that you are working on, and when you intent to release them. I'll list them on this post after you inform me of them by either posting here, or by PMing me. This is where you can talk about existing Mods as well.
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Posted: Tue Oct 03, 2006 8:26 am
Lich Mod This mod will aim to transform the player character into a Lich, of the same kind that can be summoned by the player, though maybe a tad stronger. This mod acts like the Lycantropy disease in Morrowind in that it saves the player's stats at the time the script is activated, sets them to new values for the duration, and returns them to their original values when the script ends. So far, the mod includes A robe which, when equipped, starts the Lich script. A hood which is added and equipped when the robe is equipped. A Staff of Vulnerability which is added and equipped when the robe is equipped. Three copies of the Master Level elemental Area spells, and a few other spells which a Lich would have, based on the leveled spell lists belonging to Liches. A copy of the Shader used by the Nether Lich which activates when the robe is equipped. The hood and staff can't be unequipped without taking the robe off. I'll be adding to this post as I do more with the mod, I still have to test it extensively before I release it for testing, but I will do so here first. When it's been tested to my satisfaction, I'll be releasing it officially into the modding community. Right now, I need to finish these parts of the mod: Somehow replacing the robe with a Lich "oversuit" which acts like full body armor, similar to the Arena raiments, only covering the head and tail, also. Balancing the stat fixes to being focused on magicka, and less on roundedness. Will require extensive testing. Removing the Nether Lich shader once the Lich.nif is made compatible with being equipped on the player. Cleaning up all the "[item/spell] added" messages somehow. Applying the item to a custom quest, possibly even adding a Necromancer Faction which the player can join, complete with multiple quests, culminating in gaining the ability to become a Lich. Any suggestions would be gratly appreciated. UPDATE! Yesterday I was running around TESSource.net, and I found an equippable Lich helm mod. Awesome. So, I've replaced the Black hood with this Lich helm until I can actually make the lich meshes work with human clothes. ;.; Maybe it'd be easier to do a skeleton mod. I also found a mod that changes the animations for equipping staves into the "lich float" animations. Super cool stuff, though it applies to all human characters, and brings up errors in the CS for the "pauldron slots." But a simple "yes to all" fixes that well enough. I'll be including this awesome snim hack in my mod, too, and of course give credit to the authors of the Lich Helms and Lich Float Anims mods. Seriously. Float like a Lich. Awesome. ANOTHERUPDATE Considering making a custom staff for the Lich mod, or adding a toned-down Apotheosis. It was suggested to me to level the staff, but the Lich robe mods your level anyway. Still no luck getting the Lich files to work on the Player Character. The NIFs don't seem to be compatible. I'll need to try using NIFskope or whatever the item modders are using. Sadly, I've had to put the project on hold for now pending more free time. As it is, I spend almost no time at home as it is. I don't want the project to die, but I can't at this point continue what I want. If anyone knows how to turn the Lich NIFs into a full-body clothing item, I would be extremely happy. Basically it would be like a full set of Daedric armor as one piece, which is entirely possible.
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Posted: Sat Feb 10, 2007 4:18 pm
[Kou-T] Lich Mod This mod will aim to transform the player character into a Lich, of the same kind that can be summoned by the player, though maybe a tad stronger. This mod acts like the Lycantropy disease in Morrowind in that it saves the player's stats at the time the script is activated, sets them to new values for the duration, and returns them to their original values when the script ends. So far, the mod includes A robe which, when equipped, starts the Lich script. A hood which is added and equipped when the robe is equipped. A Staff of Vulnerability which is added and equipped when the robe is equipped. Three copies of the Master Level elemental Area spells, and a few other spells which a Lich would have, based on the leveled spell lists belonging to Liches. A copy of the Shader used by the Nether Lich which activates when the robe is equipped. The hood and staff can't be unequipped without taking the robe off. I'll be adding to this post as I do more with the mod, I still have to test it extensively before I release it for testing, but I will do so here first. When it's been tested to my satisfaction, I'll be releasing it officially into the modding community. Right now, I need to finish these parts of the mod: Somehow replacing the robe with a Lich "oversuit" which acts like full body armor, similar to the Arena raiments, only covering the head and tail, also. Balancing the stat fixes to being focused on magicka, and less on roundedness. Will require extensive testing. Removing the Nether Lich shader once the Lich.nif is made compatible with being equipped on the player. Cleaning up all the "[item/spell] added" messages somehow. Applying the item to a custom quest, possibly even adding a Necromancer Faction which the player can join, complete with multiple quests, culminating in gaining the ability to become a Lich. Any suggestions would be gratly appreciated. UPDATE! Yesterday I was running around TESSource.net, and I found an equippable Lich helm mod. Awesome. So, I've replaced the Black hood with this Lich helm until I can actually make the lich meshes work with human clothes. ;.; Maybe it'd be easier to do a skeleton mod. I also found a mod that changes the animations for equipping staves into the "lich float" animations. Super cool stuff, though it applies to all human characters, and brings up errors in the CS for the "pauldron slots." But a simple "yes to all" fixes that well enough. I'll be including this awesome snim hack in my mod, too, and of course give credit to the authors of the Lich Helms and Lich Float Anims mods. Seriously. Float like a Lich. Awesome. ANOTHERUPDATE Considering making a custom staff for the Lich mod, or adding a toned-down Apotheosis. It was suggested to me to level the staff, but the Lich robe mods your level anyway. Still no luck getting the Lich files to work on the Player Character. The NIFs don't seem to be compatible. I'll need to try using NIFskope or whatever the item modders are using. Sadly, I've had to put the project on hold for now pending more free time. As it is, I spend almost no time at home as it is. I don't want the project to die, but I can't at this point continue what I want. If anyone knows how to turn the Lich NIFs into a full-body clothing item, I would be extremely happy. Basically it would be like a full set of Daedric armor as one piece, which is entirely possible. my freind is doing the same thing but it turns you into a deadroth! I dont know how but i cant wait!
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Posted: Mon Mar 31, 2008 5:18 am
IM WORKING ON A COMPANION THAT YOU CAN MODIFY YOURSELF AND YOU CAN ALSO HAVE A DEADROTH, CLANFEAR AND LOTS OF OTHER CREATURS AS COMPANIONS
DOES ANY 1 KNOW ANY SCRIPTS WHICH WOULD BE HELPFUL
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Posted: Tue Jul 15, 2008 9:30 am
I'm working on a glitch where there's no bourdys and you can cross into Morrowind, Hammerfell, Skyrim, and Blackmarsh. I am making citys in the contrys as well.
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