"Rules are things that people like you need to live by. I am exempt."
• Rules •
o1. Keep your posts out of my journal. o2. Don't mistake Seareya's feelings for my feelings. She's going to be mean occasionally. Doesn't mean I don't like you or your character. Just means that she doesn't. o3. I'm pretty laid back, but lots of stuff grosses me out. I don't wanna RP porn, gore, extensive violence, or most things people find uncomfortable in general. o4. Love me anyway?
"Watch carefully. Most people aren't so fortunate as to have this nice a show."
• Abilities •
» Firani Abilities Buffs: ● Increased Magical Attack versus Ysali and Aiskala Dovaa and Khehora (x2 Damage). Debuffs: ● Slightly decreased Magical Attack versus Firani Dovaa and Khehora (x.8 Damage). ● Decreased Magical Attack versus Peisio and Gaili Dovaa and Khehora (x.5 Damage). Skills: ● Gains Ability Fire Spin - Controlling the fire, the Firani blasts off a circle of flames around the opponent, not allowing them to escape or dodge an attack for their next attack. Also burns the enemy for 5 Fire Damage. Costs 35 Energy and when INT > 15. ● Gains Ability Burnt Flesh - Burn the flesh of your foes. Whenever a fire attack hits, there is a 25% chance of burning for 2 additional turns, allowing the magical damage increase to take effect and causing an extra 10 fire damage each turn the burn is active. This stacks with Eternal Flame as well during the Master stage. If both debuffs are upon the enemy, than every attack is multiplied by 2 as well as causing both sets of extra DoT fire damage. Can be activated when INT > 25. ● Gains Ability Phoenix Ashes - Rise from the ashes. If your health goes below 10% of its total without killing you, you can instantly heal yourself for however much ENG you wish to spend on the healing. 1ENG = 1LP. You cannot go below 10ENG with this spell and only when INT > 40.
» Physical Attacks Unarmed Attack - 5 ENG xxxxxAvailable when ATK > 0 xxxxxDMG per ATK point: 5 xxxxxCurrent ATK [0] x DMG [5] = 0 DMG Dealt Armed Attack - 15 ENG xxxxxAvailable when ATK > 20 and one has obtained their weapon (Khehora have natural weapons) xxxxxDMG per ATK point: 10 xxxxxCurrent ATK [0] x DMG [10] = 0 DMG Dealt
» Magical Attacks Initiate Magic - 10 ENG xxxxxAvailable when INT > 5, ATK > 5 xxxxxDMG per INT point: 5 xxxxxCurrent INT [20] x DMG [5] = 100 DMG Dealt Journeyman Magic - 15 ENG xxxxxAvailabe when INT > 15, ATK >10 xxxxxDMG per INT point: 10 xxxxxCurrent INT [20] x DMG [10] = 200 DMG Dealt Advanced Magic - 20 ENG xxxxxAvailable when INT > 30, ATK > 30 xxxxxDMG dealt: 10 points per INT + 2 points per ATK xxxxx(Current INT [20] x DMG [10]) + (Current ATK [0] x DMG [2]) = 200 DMG Dealt Master Magic - 50 ENG xxxxxAvailable when INT > 60, ATK > 60 xxxxxDMG dealt: 20 points per INT + 5 points per ATK xxxxx(Current INT [20] x DMG [20]) + (Current ATK [0] x DMG [5]) = 400 DMG Dealt
» Physical Defenses Basic Defense xxxxxAvailable when DEF > 0 xxxxxDMG warded per DEF point: 5 xxxxxCurrent DEF [0] x DMG [5] = 0 DMG Warded Moderate Defense xxxxxAvailable when DEF > 20 xxxxxDMG warded per DEF point: 10 xxxxxCurrent DEF [0] x DMG [10] = 0 DMG Warded Advanced Defense xxxxxAvailable when DEF > 40 xxxxxDMG warded per DEF point: 15 xxxxxCurrent DEF [0] x DMG [15] = 0 DMG Warded Master Defense xxxxxAvailable when DEF > 60 xxxxxDMG warded per DEF point: 20 xxxxxCurrent DEF [0] x DMG [20] = 0 DMG Warded
» Defensive Magic Initiate Magical Defense xxxxxAvailable when INT > 0, DEF > 0 xxxxxDMG warded per INT point: 5 xxxxxCurrent INT [20] x DMG [5] = 100 DMG Warded Journeyman Magical Defense xxxxxAvailable when INT > 15, DEF > 15 xxxxxDMG warded per INT point: 10 xxxxxCurrent INT [20] x DMG [10] = 200 DMG Warded Advanced Magical Defense xxxxxAvailable when INT > 30, DEF > 30 xxxxxDMG warded: 15 points per INT + 2 points per DEF xxxxx(Current INT [20] x DMG [15]) + (Current DEF [0] x DMG [2]) = 300 DMG Warded Master Magical Defense xxxxxAvailable when INT > 60, DEF > 60 xxxxxDMG warded: 15 points per INT + 10 points per DEF xxxxx(Current INT [20] x DMG [15]) + (Current DEF [0] x DMG [10]) = 300 DMG Warded
"You'll be grateful when I regale you with my tales."
• Roleplay Log •
Code: M = META, ORP = Open RP, PRP = Private RP, S = Solo /// ADV = Adventure, P = Profession, R = Ritual, T = Taming [Type of RP - Participants - Link to Journal Reflection] **Note: Solos do not have Journal Reflections
Orakovan Empty
Posted: Thu Jun 11, 2015 8:41 am
"Don't test me."
• Battles and Hunts •
Code: M = META, ORP = Open RP, PRP = Private RP, S = Solo /// B = Battle, H = Hunt [Type of RP - Opponent - Outcome - Link to Journal Reflection]