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A Highschool DxD RP. Now with 10% more boobies. 

Tags: Highschool DxD, Anime, Roleplay, Romance, Action 

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Corvo Bianco
Vice Captain

Mega Galaxy

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PostPosted: Thu May 28, 2015 12:56 pm


This is where all the
playable races, classes,
all that good stuff will
be explained.
PostPosted: Thu May 28, 2015 4:20 pm


Devils


Devils are those humans who have met their end, but have decided to look at their human lives as prologue and have made their afterlives their main focus. They more often than not make a contract with an existing devil right before death. On the other end, one of the main goals of a devil is to recruit other humans to their ranks via contracts. Entering into the contract turns a normal human and a normal death into a new birth, or sorts, as a devil.

Contrary to popular opinion, devils are quite loyal and have a strong honor code which nearly pervades the devil population. They will not disobey their superiors, and possibly to a fault observe protocols. Those who are not honorable or break protocol are shunned from the devil community and are often killed without remorse.

Devils, most of them anyway, start doing more ancillary work, which means a lot of contracts which may seem... Tedious. Although that's not to say a beginner can't get into a serious arc via a contract. But the main reason for even doing contract runs is to hopefully get a human's soul. More souls you have the more powerful you are as a devil. Easy, right?

Speaking of power, a devil is given a chess piece which matches up with their most dominant characteristics: the strong silent type are give rooks, the mobile and cutthroat are given knights, the magic healers are given to bishops, the magic damagers are given the queen, and the ancillary or otherwise underwhelming are given the expendable pawn. Who's the king? The house leader. Nearly every group of devils is lead by a prestigious house name, take the Gremorys for example, who is vying for the throne of the Underworld. All the king's pieces are entered into that house upon their starting devil life. The power, then, of a member of the house is determined by how many pieces he/she is worth. If you'll remember your chess--which you really should to play this well--then you'll remember that a queen is worth 9 pieces, a rook 5, a knight and bishop 3, and a pawn one. A devil can possess more than one piece, except for the king and queen, and so the knight, rook, and bishop can be twice as value as previously listed. A pawn, however, can be worth up to eight pieces, depending on how many pieces were used when bringing back said pawn. To be clear, a devil may only have one type of piece inside them; so no knight/rooks or whatever.

To add to their arsenal, devils are capable of wielding demon swords. These are powerful blades which can cause massive destruction. Devils, like in the case of Issei, can also wield sacred gears in battle, but this is less likely. Don’t get caught with a holy sword, though, as it will likely kill you. Devils are extremely susceptible to holy things. Holy water and holy swords will do massive damage to any devil regardless of rank or power. Even making the sign of the cross will give a devil a headache. As mentioned before, each piece has their own strengths and weaknesses. Here’s a brief rundown of those.

Queen:

High magic damage, somewhat clunky physical movements. Has a high amount of health because of it’s being worth the most, even more than all pawns combined, but low physical defenses can prove to be a fatal flaw in the queen’s diamond-esque construction. Otherwise, this is essentially a magic juggernaut, sporting high magic damage a high magic defence. Also hinted in the series to be quite maneuverable, in accordance with real chess. They are not as fast as a knight in close-quarters combat, but make up for it by covering a lot of ground in rating games. But remember, as powerful as they are there is only one of these aces. Don’t lose yours too quickly!

Rook:

The second most valued piece on the field, the rook is a physical powerhouse with no magical capabilities to speak of. High physical damage and defense, but extremely vulnerable to magic attacks.

Knight:

The knight is the lightning on the team. Darting around the battlefield at unbelievable speeds, the knight is hard enough to see let alone keep up with… Unless of course you’re another knight. Seeming to having moderate capabilities in offense and defense, the knight relies on racking up tons of combo damage to take out its opponents. The knight seems to lean toward the physical side of combat, but it is not as inept as the rook.

Bishop:

The bishop is the white mage of the outfit. It heals its fallen comrades and has a fair amount of magical defence. It doesn’t have much in the way of offense, physical or magical, though, so make sure this guy stays off the main stage and you’ll be able to stay healthy for quite a while.

Pawn:

The pawn is perhaps the most underestimated of the pieces. Sure it isn't very mobile and its offensive and defensive capabilities aren't very impressive, but a team can carry eight of these little warriors. That means eight possible traps--more than that but this isn’t chess theory 101--for your enemies! Plus, s single person, like Issei, can absorb all eight pieces upon being turned into a devil and become second only to the queen in base power. Use the pawn wisely and you will win the game.

King:

The king is the leader of a house of demons, and as such is not only very powerful but usually has some sort of special move or ability which sets him/her apart from the rest of the bunch.

Corvo Bianco
Vice Captain

Mega Galaxy

8,825 Points
  • Perfect Attendance 400
  • Tipsy 100
  • Risky Lifestyle 100

Corvo Bianco
Vice Captain

Mega Galaxy

8,825 Points
  • Perfect Attendance 400
  • Tipsy 100
  • Risky Lifestyle 100
PostPosted: Fri May 29, 2015 10:00 am


Angels




These are basically the opposite of devils… Duh. But it is important to remember to know your angels. There are the one who still serve whatever God is in charge of heaven, and then there are the fallen angels, whose mission is less than heroic. The fallen ones want to see the destruction of both the devils and the regular angels. They are born angels, and so don’t need a big ceremony like the devils to start battling. They will take heavy damage from a demon sword, but can handle a holy sword like Excalibur. They can also wield sacred gears. Their power is harder to measure than devils, but it seems as though the garden variety angels are on the whole stronger than beginner devils. Come at them with experience and a level head. Strong physical and moderate magical defence, strong physical and magical offense, and minor healing make this race a good starter in that it’s so powerfully balanced.

Although it isn't chess, the angels seem to have a ranking system as well based on cards one would find in a normal playing deck. Given that a certain somebody who wields an excalibur knock-off is considered an ace, and, unless Michael has more than one deck, since there can only be four of those, that hints at the requirement for angel ace to be excalibur compatibility. And since the show doesn't delineate any more than that: no suits, no value of face cards, no joker, nothing; then it seems like it's up to us (me) to decide some things.

Ace: Excalibur compatable wielder
King: Charasmatic (leader class) Angel (Kokabiel, Azazel)
Queen: Holy sword wielder
Jack: Sacred gear wielder
10: Slighly more powerful than the average queen.
9: Queen (9 pawns)
l
l
l
l
2: pawn

A quick word. Yuma wasn't nearly as strong as some of the higher angels, but according to this she's pretty far above queen. How do I justify that? The face cards don't need a power of ten to have that classification, they just need to have to meet the requirement listed above. The two have nothing to do with each other, and, in thoery, a nine or a seven or whatever could totally be stronger in terms of raw power than a face card. That said, if you're playing a ten card you can't expect to pick up a holy sword and wield it with any real effectiveness.

Suits:
Spade: Physical damage
Diamond: Physical defence
Club: Magical damage
Heart: Magical defence/healing

Joker: Sabatuer/sabatuese magic specialist.


Keep these in mind when you design a character, as every combo has its niche and role to play. If you pick a face card, make sure you let it known how strong they are compared to a number card. Like, Jack with a five power level. You can put that in your profile or not, it's up to you.

PostPosted: Fri May 29, 2015 11:06 am


Humans




Humans in the series are more often than not seen in some way tied to the church. Which church it is varies, but what doesn’t change much is the distaste the faithful share for both fallen angels and devils alike. They can wield both sacred gears and holy swords, which make up for their lack of base power, as well as learn plenty of magical abilities that vary with the character’s religion. They aren’t fatally weak against anything, but aren’t really strong against anything either. They are very balanced in all their stats, but it might take a little experience to bring out their full potential.

Of course they're more than just angry priests and nuns looking to spill some devil/fallen blood. The humans also serve a vital roll in fulfill contracts of devils. At any time a human can become a devil or an angel by being reborn as one, which means dying but oh well.

Corvo Bianco
Vice Captain

Mega Galaxy

8,825 Points
  • Perfect Attendance 400
  • Tipsy 100
  • Risky Lifestyle 100
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