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Posted: Mon Apr 06, 2015 11:55 am
[align=center][size=9]✘ Name:
✘ Description:
✘ Magic Rules & Abilities:
✘ Magic Spells:
Spell Name: Description: Rank:
✘ Taboo: ✘ Requirements: ✘ Users: [/size][/align]
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Posted: Mon Apr 06, 2015 12:03 pm
✘ Name: Arc of Embodiment (具現のアーク Gugen no Āku) is a Caster-Type Lost Magic utilizing imagination.
✘ Description: Arc of Embodiment is a form of Lost Magic that allows the caster to materialize, and subsequently use to their every whim, anything they can imagine. Any of their creations give them great versatility both in and out of combat. They can range anywhere from everyday objects and weapons to more complex creations, even living ones, or even simple images of whatever may be on the user's mind. These creations are also given special properties that goes accordingly to what they are. It has been stated that there are several limits and conditions to this Magic, which as of yet are currently unknown. Despite this, Arc of Embodiment has been considered an invincible Magic by its caster, who additionally claims that nothing can beat the Magic
✘ Magic Rules & Abilities: - Cannot imagine up gods or unbeatable creatures - Cannot imagine someone dying or something killing an RPC - cannot imagine a weapon that can destroy anything
✘ Magic Spells: :: Basic :: Spell Name: Glasses Description: The user creates a set of glasses. The user can also create an abundant amount of glasses and make them float in the air.
Spell Name: Pegasus Wings Description: The user can imagine wings into existence on their feet that grant them the ability of flight. The wings also increase the user's speed.
Spell Name: Golden Sheild Description: After reciting the incantation, the user transforms their left hand into a large golden shield.
Spell Name: Ghosts of Brittia Description: The user sends out a wave of ghost-like entities, which can envelop and immobilize the target.
:: Advanced :: Spell Name: Image Description: The user can imagine anything and it will come to life, or be used.
Spell Name: Jet Black Sword Description: After reciting the incantation, the user transform their right arm into a claw-like sword which is capable of extending itself over long distances. It supposedly can cut through most anything.
Spell Name: Belcusas the Thunderclap Description: An enormous, heavily-armored, and physically powerful creature that the user imagines into existence to fight on their behalf. It is strong enough to withstand Evergreen's Fairy Machine Gun: Leprechaun and Elfman's Beast Soul without sustaining any visible damage.
Spell Name: Tower of Dignir Description: The user conjures a massive tower that rises out of the ground, that will try and immobilize and dragging their opponents with it in the process. After a short duration, the entire tower explodes, creating a devastating shock-wave that can be felt and heard from miles away. One single use was powerful enough to defeat both Elfman Strauss and Evergreen.
Spell Name: Belfast The Hurricane Description: The caster creates a giant, black creature, similar to a Wyvern, from their imagination. The strength and the abilities of this beast are unknown, since it was defeated by Bickslow's Human Possession Magic before it could act
✘ Taboo: If you imagine a god you will instantly die due to sheer usage of magic. ✘ Requirements: N/A
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Posted: Mon Apr 06, 2015 12:10 pm
✘ Name: Arc of Time (時間のアーク Toki no Āku) is a Caster-Type Lost Magic that involves the usage of time as a means of combat.
✘ Description: This Magic revolves around the manipulation of the "time" of objects of non-living things and non-sentient living things, like a tree. The user can fast forward an object's "time" into the future, making it decay rapidly or rush to attack an opponent. This Magic can be even used to stop an object's "time" by freezing it in midair. The user can also rewind a damaged object's "time" to restore it to its original state, like turning ice back into water. Mages who use this Magic can produce "bubbles" of time that show the various potential things that the item could do and then pick one of the timelines whenever they want to. This Magic is said to be the natural enemy of Molding Magic Mages. Despite not working on sentient beings, this Magic has been shown to be able to affect humans to some degree by using it to evolve Mages' containers of Magic Power so that they're capable of using their Second Origin
✘ Magic Rules & Abilities: - Cannot age humans only objects
✘ Magic Spells: :: Basic :: Spell Name: Parallel Worlds Description: The user produces numerous copies of their orbs in the air that all represent "future possibilities" or "parallel worlds" of their orb's path.
Spell Name: Time Out Description: The user creates a magic circle in front of them anything within 15 feet of them will be frozen in place for 1 post.
Spell Name: Area Control Description: a 5 foot area around the users body can be slowed down and sped up, it provides many different effects. From stopping rocks in the air and slowing them down or even bullets,
Spell Name: Time Step Description: The user stops time around there body and vanish and reappear 5 feet at a time in in any direction they wish this will cost them this spells cost every time they vanish and reappear.
Spell Name: Infinite Sphere Description: The user hits will fire an orb at their target in the stomach, it the attack lands it is then vastly multiplied, striking the the target multiple times from every angle
:: Advanced :: Spell Name: Restore Description: The user restores inorganic items back to the state they were in before they took damage. This spell seems to be controlled through the user's left eye.
Spell Name: Flash Forward Description: The user produces one or numerous copies of their orbs in the air that all represent "future possibilities" of their orb's path, compresses all their futures, and redirects them all at their opponent to have them home in on their target in a devastating assault
Spell Name: Luminous Minutes Description: The user throws an orb above the target and it reproduces into numerous orbs that charge toward the target similar to light beams.
Spell Name: Second Origin Description: In recent years, it has been discovered that Mages have a second "Container" for their Magic power that is largely unused called the Second Origin. Using the Arc of Time it is possible to unlock the said Magic Container, granting the Mage in question a large boost in Magic Power. During the "unlocking" process, markings appear on the Mage's body. The process involved in unlocking one's Second Origin, however, is excruciatingly painful, though, somehow, Erza Scarlet was unafflicted with the commonly associated pain. When one's Second Origin, however, is unlocked, they are able to reach new heights with their respective Magic or perform spells and activate abilities, that they would otherwise have trouble with, with ease. Once a person has released their Second Origin, they can either choose to use it at all times, to greatly power up their abilities, or save it for later, using it as a trump card for later in a battle Second Origin grants the target 200 MP or Five Ultimate Spells
Spell Name: Arc of Time: Queen of Rot Description: The user release a purple miasma that spreads out to a ten foot radius from them. Anything with this miasma will start to deteriorate and rot away any organic matter. the miasma is powerful enough to rot the skin to leave the skeleton. Once released, the miasma will take 1 post after it has been in the air if you stay in the miasma for too long it will take affect. The second post it takes effects rot away the skin at alarmingly rate, third post it will kill the opponent.
✘ Taboo: N/A ✘ Requirements: N/A
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Posted: Mon Apr 06, 2015 12:41 pm
✘ Name: Dragon Slaying Magic
***APPROVALS - for this magic is done off the main page not here ***
✘ Description: Dragon Slayer Magic is a type of Lost Magic which allows its users to transform their physical bodies into a Dragon. As a result, the user can transform their body with features of their respective element, utilizing both offensive and defensive styles. A Dragon Slayer is immune to the effects of their own element, and can consume external sources of their element to replenish their strength. However, a Dragon Slayer cannot consume the element that they produce themselves, and elements must be consumed through the mouth. It is known that certain Dragon Slayers have been able to consume elements other than their own, allowing them to combine both elements into one inside their bodies and use them to increase their abilities. Dragon Slayer Magic are the only way to kill, or even hurt Dragons, who are shown to be mostly unaffected by other forms of Magic.
✘ Magic Rules & Abilities:- Dragon slayers can eat their respected element but not their own magic - Dragon Slayers cannot eat the element of god slayers or devil slayers - Duel Element types are gained for 1st gen dragon slayers who win a battle against another slayer of the same rank -2nd Gen dragon slayers do not have to have dragon slaying magic as their main they have more damage on their non dragon element, however their Dragon Slaying Magic is not as strong. -3rd gen slayers cannot receive duel type magic, but they can acsses drive mode -Consumption of a spell gives back half the MP cost of what is cast
Basic = 10 Advanced = 20 Ultimate = 40
-only first generation slayers can achieve dragon force each force is different for each slayer
:: Ultimate Magics ::
- Dragon force drains 15 magic every post it's active.
1. Fire Dragon: Their skin becomes scaly they get a red tinge to their skin fire seaps from them and they are more powerful with fire magic 2. Sky Dragon: Their skin turns paler they gain scales healing effects are increased and their eyes turn a bright blue air circles around them 3. Earth Dragon: Their skin turns brownish they gain scales their eyes darken brown rocks potrude from certain areas 4. Iron Dragon: Their skin turns silver they gain scales they become more immuned to physical attacks due to their irony scales 5. Thunder Dragon: Their skin turns yellow they gain more speed and lightning coursed through their body. 6. Water Dragon: Their skin turns blue they gain scales water envelops them they have thin water layer protecting them they are almost immune to fire attacks 7. Blizzard Dragon: Their skin turns snow white then gain scales snow circles around them their body turns cold and if they touch things can freeze them 8. Shadow Dragon: Their skin turns black they gain scales shadows envelop them allowing them to hide more efficiently 9. Light Dragon: Their skin turns Whiteish-Yellow as their skin is almost so bright its hard to look at they gain scales and can use light attacks more effectivly 10. Poison Dragon: Skin turns purple they gain immunity over all poison [almost like a devil slayer] they gain scales and their touch infects things with a deadly poison
Dragon Drive: + 1 to all stats increases magic's power [Temporary] -15 per post its active
Spell Name: King Dragon Mode Magic Name: Dragon Slayer Magic Type: Lost Range: Self Duration: 5 Posts Description: The Slayer goes into this mode and gains the following, +Magic Force, +one more stat (Strength/Endurance/Speed). This will also alter their appearance. Spell renders immobile after use for 10 posts. The way to combat this is to train with it. 0 posts: Immobile 50 posts : You can move but are weak. 100 Posts : You can move easily but no magic 150 posts: You can move and have -3 to Magic power 200 posts: You are normal.
Known Slayers -Fire -Iron -Lightning -Poison -Sky -White -Shadow
Unknown: -Earth -Blizzard -Water
✘ Taboo: Cannot eat their own magic ✘ Requirements:1. Must ask Haraaaa or KorGurlAssassin for slayer position 2. EVERY SLAYER MUST HAVE TRANSPORTATION AS A WEAKNESS
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Posted: Mon Apr 06, 2015 12:57 pm
✘ Name: God Slaying Magic
✘ Description: It is a form of Ancient Spell in which the caster is able to attain the abilities of a "God", using a specific element as their type. The certain elemental type of God Slayer Magic can be conjured from the caster's body and be used for various purposes, mainly in combat. It is said that the original usage of this Magic was to slay "Gods". In addition, the color of each God Slayer's element has a black tint, regardless of what it may be. Although it is unknown how one actually learns God Slayer Magic, one such occasion allowed Chelia Blendy to learn it from a book
✘ Magic Rules & Abilities: Similar to Dragon Slayer Magic and Devil Slayer Magic, the caster is able to eat their own element and also use it for combative purposes. However, it appears that they cannot eat their own "God-like" element and instead one of a lower level. It is not vice-versa with Dragon Slayers - God's and Devil are equal on terms of strength they cannot eat each others magic -Cannot achieve "God Force" -Consumption of a spell gives back half the MP cost of what is cast
Basic : 10 Advanced : 20 Ultimate : 40
✘ Taboo: Cannot eat own magic [slayer or not] but all other types of magic ✘ Requirements: Please ask KorGurlAssassin or Haraaaa for this Magic.
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Posted: Mon Apr 06, 2015 1:02 pm
✘ Name: Great Tree Arc
✘ Description: This a type of Lost Magic which allows the user to manipulate the properties of trees; however, its true strength lies in the properties within the earth, which can be easily controlled by the user. The user can mainly summon trees at his or her own will and produce trees for various purposes, mainly for battles. As such, they can manipulate any part of the tree however they want, mainly roots and branches. Even the leaves are controlled by the user. Any tree that the user creates can also have its form manipulated to suit the fighting techniques of the caster.These different sections of the tree can be very useful during offensive or defensive ranges in combat. Furthermore, this Magic also allows the caster to merge themselves with trees and hide inside it.
A unique property regarding this Magic is that the caster is able to condense the power of the earth into the fruit of the created trees, doing such allows them to create fiery explosions, providing them an additional range of offensive attacks. The caster can attack explosively using parts of the trees or just the tree's fruits, manipulating them to inflict further damage. In relation to this, the caster is able to harness all of the power stored within the earth itself. When altering the power source of a great mass of land, such as an island, the user can even drain its Magic Power.
✘ Magic Rules & Abilities: This Magic is not without its own set of consequences. Overusing this immense Magic would eventually cause the caster's body to transform into a giant tree
✘ Magic Spells: :: Basic :: Spell Name: Tree Merge Description: A spell that allows its user to merge with trees, aiding them in remaining undetected by others. Mages with strong sensory abilities, however, can still detect them. The user can use other spells while merged
Spell Name: Linear Explosions Description: The user aims their finger at the target and releases fruit at them in a straight line. The user then detonates the power of the earth that was condensed into the fruit, creating a linear explosion
Spell Name: Folium Sica Description: The user summons forth a massive funnel of leaf blades to hone in on and cut up their opponent.
Spell Name: Ramus Sica Description: The user releases a flurry of sharp branch blades that home in on, and attack, the target
:: Advanced :: Spell Name: Bleve Description: The user extends their hand forward, and the area directly in front of the user is engulfed in an explosion. This move seems to leave small "fireworks" in the air in its aftermath, which then explode a few seconds later to inflict further damage.
Spell Name: Tower Burst Description: The user extends both arms out to their sides, creating an enormous tower of explosive flames in their immediate vicinity
Spell Name: 180 Second time Bomb Description: The user summons roots from the ground that can ensnare the target. If the target is caught the roots have a timer (180 seconds) that only stops when the user is defeated. If the timer reaches zero, an enormous explosion ensues.
Spell Name: Chain Burst Description: The user tries to ensnare the target's limbs with roots, and then, utilizing their control over the earth, triggers a chain of fruit-based explosions that travel up the lengths of the roots, hitting the one trapped.
Spell Name: Burst Claw Description: The user summons a root that can sideswipe the target with it, whilst simultaneously creating an explosion, blade-like beams shoot out of the ground, gather around the target and then simultaneously explode upon contact
Spell Name: Tree Fist Description: The user summons a massive fist from a tree to punch their target. They can also create multiple, smaller tree fists to pummel their target as well.
Spell Name: Terra Clamare Description: The user ensnares their opponent with branches, then releases all the Magic within the earth to engulf their opponent in a massive explosion, which is powerful enough to seemingly defeat Erza Scarlet, inflicting moderate injuries to the S-Class Mage.
✘ Taboo: N/A ✘ Requirements: If the user dies they will become a tree
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Posted: Mon Apr 13, 2015 11:41 am
✘ Name: Maguilty Sense
✘ Description: It's a Magic that has the ability to make two or more people's senses as one. If one of the people linked with the Magic feels pain then the others will as well. Although the Magic doesn't actually share the physical wounds, it is still able to "share" death. Extreme amounts of emotion can also be shared such as crying. With this Magic, the user can also create teal Magic swords formed from the user's incredible faith. Using simple arm motions and sometimes verbal commands, the user is able to launch the blades, which then hone in on his or her opponents. The blades are different from normal swords, as they attack the opponent's sense of pain directly, making it possible to slice and damage even Juvia's water body. The user is also able to create different varieties of blades.
✘ Magic Rules & Abilities:
Sensory link only works on people who are close doesn't work on strangers.
✘ Magic Spells: :: Basic ::
:: Advanced :: Spell Name: Maguilty Sodom Description: The user creates teal Magic swords in the air and with a simple arm motion, the user is able to launch the blades, which then hone in on their opponents. The blades differentiate from normal swords, as they attack the opponent's sense of pain directly, making it possible to slice and damage Juvia's water body. Azuma and Rustyrose mentioned that the swords are formed from Meredy's incredible faith. However, the blades can still be knocked away or blocked, as seen when Juvia defended herself with forceful water spells.
Spell Name: Maguilty Rays Description: The user materializes and sends forth long yellow blades towards the opponent. The multiple spears can pierce the opponent.
Spell Name: Sensory-link Description: A spell that allows its user to link two different people's senses to themselves by using strong feelings of some sort between the two people that are being linked to the caster's senses. The linked people are distinguished by a seal that looks like a heart on one of their wrists. The two people being connected to the caster do not have to be near each other in order for this spell to work [7 posts]
Spell Name: Three Spread Sensory Link Description: This spell allows the user link with others who are linked by Maguilty Sense, causing pain to be shared by all three of them [5 posts]
✘ Taboo: N/A ✘ Requirements: N/A
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