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Pokemon Hybrid Plans and stuff

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Kagine Tundra Heslin

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PostPosted: Fri Mar 13, 2015 11:21 pm


This is where I gonna plan out stuffs for the Pokemon Hybrid RP, and what I have decided with Iggy.
PostPosted: Fri Mar 13, 2015 11:22 pm


Plot :-


Be filled later.


Kagine Tundra Heslin

Crew

Mysterious Explorer

34,625 Points
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Kagine Tundra Heslin

Crew

Mysterious Explorer

34,625 Points
  • Normal Everyday Human 50
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  • That One Hero 500
PostPosted: Fri Mar 13, 2015 11:45 pm


Legendaries that fills the role of 6 vacant Gym Slots


Because I noticed we lack Gym Leaders, I decided to use some of my Fakemons that can disguise as humans to fill the Gym Slots. And they're also apparently the Hyto's Legendary pokemon,

Lucifer the Bear /Saburo

(Steel type gym, Ferum Badge, Seidel Town)"Third town"

Dark/Fighting/Steel type Fakemon

User Image


Beelzebub the Ferret /Red

(Bug type gym, Scales Bage, Bayyonet City)"4th town"

Dark/Bug/Fairy type Fakemon

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Mammon the Bat /Hidan

(Poison type gym, Sulphur Badge, Zenith Town)"5th town"

Dark/Poison/Flying type Fakemon

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Asmodeus the Panther /Sky

(Psychic type gym, Mistly Badge, Darklava City)"6th town"

Dark/Psychic/Ghost type Fakemon

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Leviathan the Serpent /Robinho

(Ice type gym, Shore Badge, Tunashores Town) "7th town"

Dark/Water/Ice type Fakemon

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Belpheghor the Wolf /Norman

(Dark type gym, Eclipse Badge, Al-Raize Town)"8th town"

Dark/Flying/Fighting type Fakemon

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Wrath the Unknown

(Can be considered as the Champion)

Dark/Dragon/Fire type Fakemon

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PostPosted: Fri Mar 13, 2015 11:46 pm


Map


-filled in later-


Kagine Tundra Heslin

Crew

Mysterious Explorer

34,625 Points
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Kagine Tundra Heslin

Crew

Mysterious Explorer

34,625 Points
  • Normal Everyday Human 50
  • Spirit of the Smackdown! 100
  • That One Hero 500
PostPosted: Sat Mar 14, 2015 1:08 am


Battle Mechanics :-


After watching all the battles that Iggy had done, I decided to make the battle style to Turn-Based battles like the game. But for that to be done, the RPers must know these :-

Their Pokemon/Bursted Pokemon's HP (Depends on the Pokemon level and their stages of evolution)

Their Pokemon Types (to calculate damage) And the foe's type (Super effective deals 2x more, Less deals 1/2 damage, no effect- no damage at all)

Their attack's base damage (Let's say Flamethrower deals around 30-40 damage to a Grass type Pokemon, which is super effective, and was dealt 2x more. So 30-40 divide by two, that's the base power.)

Who moves first (roll a dice. Highest number walks first.)


And I decided to go with the Post Action "Dice" to determine Critical Hits. Critical Hits only occurs if you roll the Dice to 6. But if status effects are used such as Focus Power or Dire Hit is used, the critical hit rate will be reduced to 1/3.

For status Ailments (Burn/Freeze/Paralyzed/Sleep/Confusion/Poisoned), the rate for the attacks that will deal such ailment will be 1/10. (roll a 10 faced dice). When it hits 10, the status ailment will take effect (except like Thunder wave or Will-O-Wisp, no dice needed.)

Example of the battle I meant,


Gym Leader Saburo sends out Adamanpike

Iggy sends out Flamguard

You uses Flamethrower at Saburo

Super effective damage, receives 45 damage, Saburo uses Swords Dance, raising Attack Power

You uses Flamethrower at Saburo

Super effective damage, receives 45 damage, Adamanpike fainted, switches to Sawswing, executes Rock Throw

Super effective, you received 34 damage, you uses Earthquake.

-will be continued-
PostPosted: Sat Mar 14, 2015 6:18 am


Kanekeon
Battle Mechanics :-


After watching all the battles that Iggy had done, I decided to make the battle style to Turn-Based battles like the game. But for that to be done, the RPers must know these :-

Their Pokemon/Bursted Pokemon's HP (Depends on the Pokemon level and their stages of evolution)

Their Pokemon Types (to calculate damage) And the foe's type (Super effective deals 2x more, Less deals 1/2 damage, no effect- no damage at all)

Their attack's base damage (Let's say Flamethrower deals around 30-40 damage to a Grass type Pokemon, which is super effective, and was dealt 2x more. So 30-40 divide by two, that's the base power.)

Who moves first (roll a dice. Highest number walks first.)


And I decided to go with the Post Action "Dice" to determine Critical Hits. Critical Hits only occurs if you roll the Dice to 6. But if status effects are used such as Focus Power or Dire Hit is used, the critical hit rate will be reduced to 1/3.

For status Ailments (Burn/Freeze/Paralyzed/Sleep/Confusion/Poisoned), the rate for the attacks that will deal such ailment will be 1/10. (roll a 10 faced dice). When it hits 10, the status ailment will take effect (except like Thunder wave or Will-O-Wisp, no dice needed.)

Example of the battle I meant,


Gym Leader Saburo sends out Adamanpike

Iggy sends out Flamguard

You uses Flamethrower at Saburo

Super effective damage, receives 45 damage, Saburo uses Swords Dance, raising Attack Power

You uses Flamethrower at Saburo

Super effective damage, receives 45 damage, Adamanpike fainted, switches to Sawswing, executes Rock Throw

Super effective, you received 34 damage, you uses Earthquake.

-will be continued-



User ImageUser Image

I am the Fire Lucario, forever cursed by his flames


(thank you for doing this)

Earlier in the role play another fighting style was introduced that I will post here

Fusion Moves

two types

Complimentary
Two elements, such as fire and ice, that can be fused together to make another element (in that case water)

Null
Two elements that when fused together do not make a new element but instead nullify the elements to make a non-existent element attack

Complimentary and Null moves cannot be critical hits!! Only Complimentary can be super-effective!! They only apply base damage and double the pp usage on both moves!! The base damage is determine by the mean of the two attack's base damage!!

Mean

ex: Earthquake and Tackle
Type: Null
base 100 + base 50
pre-base 150
Final-base 75
This attack would have 75 base damage, then resistance is applied.
Null = 75 (since null has no element)



I am loved by my trainer. She is the only one that can touch me
WinterRainRose


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Zancuno

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Kagine Tundra Heslin

Crew

Mysterious Explorer

34,625 Points
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  • That One Hero 500
PostPosted: Sun Mar 15, 2015 4:43 am


Whilst I'm working on this, please do not request me to finish my RolePlay parts since I'm been busy irl. I only answer when I can.
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