|
|
|
|
|
|
Posted: Sat Sep 03, 2016 6:29 pm
Michuo I love Reina, I just let her die because she only has one support anyway. XD And yeah conquest was super easy for me. But oh my gosh I didn't even kill Shinon on the first chapter, I killed him later in the game like, way out there in the middle of it. He just got pelted down by canons or whatever they call me. When I was a kid playing 9 and 10, he only time I would reset the game was for Tormod. I let everyone else die. XD oh past me.... That's pretty harsh. Though, I do agree it's a shame that she does have one support. I wish she had more supports... Personally I never let any character in FE die because I've always felt emotionally attached to characters in the FE series. I've always made it a goal to keep every character alive whether or not I like them or not because I want to know what happens to them at the end. That's like the entire point of permanent death in the FE series at least I thought it was until Casual mode changed all of that. Also, I really need to know. I'm not questioning your skill at the game, but how is Conquest easy for you? If you played the game on Phoenix mode or Casual there's absolutely nothing wrong with that. But I mean claiming it's easy is kind of a bold statement to make. I've played some of the harder FE games like Thracia 776, and even FE7 on HHM about three times? And even I have a hard time with Conquest on normal mode. I don't think I'm bad at FE games, but like... Conquest is legitimately challenging and frustrating.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Sep 03, 2016 8:26 pm
Ninja Ryu11 Michuo I love Reina, I just let her die because she only has one support anyway. XD And yeah conquest was super easy for me. But oh my gosh I didn't even kill Shinon on the first chapter, I killed him later in the game like, way out there in the middle of it. He just got pelted down by canons or whatever they call me. When I was a kid playing 9 and 10, he only time I would reset the game was for Tormod. I let everyone else die. XD oh past me.... That's pretty harsh. Though, I do agree it's a shame that she does have one support. I wish she had more supports... Personally I never let any character in FE die because I've always felt emotionally attached to characters in the FE series. I've always made it a goal to keep every character alive whether or not I like them or not because I want to know what happens to them at the end. That's like the entire point of permanent death in the FE series at least I thought it was until Casual mode changed all of that. Also, I really need to know. I'm not questioning your skill at the game, but how is Conquest easy for you? If you played the game on Phoenix mode or Casual there's absolutely nothing wrong with that. But I mean claiming it's easy is kind of a bold statement to make. I've played some of the harder FE games like Thracia 776, and even FE7 on HHM about three times? And even I have a hard time with Conquest on normal mode. I don't think I'm bad at FE games, but like... Conquest is legitimately challenging and frustrating. Eh no worries on sounding too harsh. You're fine, friend. I played the game on classic hard mode for the first 12 chapters, then switched to Phoenix so I could finish the game already (cause no offense, but I am not a fan of conquests story)... But unless things got tougher in the final 10 chapters, it wasn't too hard for me. I only struggled with the Takumi level. (Where you fight him on the port)
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Sep 03, 2016 8:57 pm
I'd say Conquest does an overall nice job at being progressively challenging. I also wouldn't say it's hard, but it does provide an adequate challenge, and sometimes outright trolls you. (lookin at Iago the troll boss)
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Sep 03, 2016 10:29 pm
Depends on the player. But playing it on classic normal or even on hard mode(Which admittedly I haven't tried yet but I plan to eventually) is absolutely no cakewalk either because you really have to think carefully about what you're doing or else you're in for a lot of pain.
But yeah I agree Rath, it is consistently challenging and that's why a lot of people like it more for the gameplay rather than the story. The Dragon Vein mechanic is a very well executed, fascinating concept! Conquest doesn't have the strongest story of all the three paths and it definitely has problems I do very much acknowledge. Most people probably consider it to be the weakest. But I dunno I might be one of few out there who actually admires conquest's story and what it tried to do despite it having good gameplay. You chose to side with the villains and you're forced into doing all of the terrible things, you know what you're doing is wrong but you're helpless to stop it..
I felt like... Conquest tried to be entirely different and threw in some really interesting twists. Parts of the story don't make a whole lick of sense but that entirely depends on which game you played first. Those who played Birthright first will be like... "The story in Conquest sucks." But that's because you got to play the game in an entirely different perspective. I definitely like the characters more in the Birthright path, and you get to see how siding with hoshido affects the Nohr siblings instead of the vice versa. Those scenes and seeing how a whole different side to the Nohr siblings was the highlight for the story for me but everything else felt pretty standard FE fare.
Anyways this is going off topic and I'd rather look at all of the paths of FE fates as a whole rather than individually because that's the way I felt they were supposed to be viewed instead of people out there arguing which path is the best.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sun Sep 04, 2016 4:56 pm
I personally am not enjoying the plot of Conquest as much as Birthright because I feel like the game is twisting onto itself to try to explain away the plot necessity of "how are we going to explain them having to fight Garon this time." I'm sure there was a better way to go about doing it than the way they did (good job Azura blowing your load too soon, so to speak) but as it is, I'm not happy with it. It's just way too obligatory.
I understand a lot of the background stuff behind why Garon's doing what he's doing doesn't get explained in Birthright because the children (largely) don't know the answers, either, and it's not like Garon's going to sit here and give a big Villain Motivation Speech for why he's evil, and explain his entire backstory for the player. I found it kind of funny that it was shown to the point of Corrin wondering for about two lines why Garon did what he did, then turning around and focusing entirely on the Hoshidan nobles instead.
But I still like Birthright's plot better, because it treated me more like an intelligent adult capable of critical thinking than Conquest has so far.
I love the characters of Conquest, they're just put into a really awful, obligatory framework of a plot. Hopefully Revelation is better. I'll be able to give a better perspective on the story once I've played all three routes.
And I'm appreciating the gameplay of Conquest, and I really don't think I'm a particularly poor Fire Emblem player, but some of the chapters are just unreasonably frustrating for me so far. It's been largely mitigated by reducing my combat force and focusing on fewer units (sorry, Silas, you're just not keeping up), but it's definitely a big source of aggravation. I like difficult chapters, but I don't like resetting over a dozen times on Normal because the enemy forces are 90% strong Shuriken-wielders with Poison Strike. The low health trends in Fates really hit hard on Chapter 17 and it's annoying. I am largely enjoying the gameplay a little more than Birthright, though straightforward gameplay definitely has its place in Fire Emblem. Sometimes it's a breath of fresh air when you've been doing a lot of really complex strategic work.
But yeah, I enjoy Birthright more than Conquest so far, I'm not sure how much more ludicrous the plot will get and I'm not sure I want to know, and I'm hoping Revelation is better and ties them both together in a satisfactory way.
Also, for Azura to drop her Mysterious Waif attitude and just explain things, already.
I swear if Takumi gets hurt in Revelation I'm gonna flip a table
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Thu Dec 28, 2017 5:44 am
My approach to combat preskill traits like Sacred Stones was simple a heavy tank like Paladin to truck the hits while my ranged get long bows, and my melee often times get bonus movement to sneak behind enemy lines flank and drop enemies quickly. Post bonus skills like Vantage I could do similar traits with far less stress towards a tank and focus more on crits.
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|