

⇝C H A K R A: 155/155xxxxxxxxxx|xxxxxxxxxxKonohagakure Genin
❖XXXXXLooking up from his drink, Aomine took notice of a rather skittish girl approaching his table. Her eyes were down; as if afraid of something around her, or someone around her he imagined. He was never really one to mind if someone sat near him, especially when they looked as exhausted as the girl in front of him. She was a rather beautiful girl he supposed, she looked a bit too young for someone like him who was quite old for his rank; but for anyone around her age she was good looking. She seemed incredibly uncomfortable being near him or people in general from the way she spoke and looked around. A sharp pain shot throughout his "--" --
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Stats || Passives || Tech's Used || Quotes
Techniques Used:
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Stats
• Strength: 4
• Speed: 5
Passives
• [BLOODLINE] Psycho Shift
The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
• [BLOODLINE] Dragon's Blood
Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
• Psycho Perceive
The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.
The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
• [BLOODLINE] The Victim
The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.
Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?
It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 25%. This is essentially done by redefining their chakra supply.
• [BLOODLINE] The Perpetrator
This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.
The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.
• [BLOODLINE] Physically superior (base 2 points to be allocated to the stats of your choosing)
• [BLOODLINE] Higher energy pool (+25%)
• [BLOODLINE] All abilities of the psychic release can be done with your mind; others require gestures
• [BLOODLINE] Can now manipulate psychic techniques passively, being able to change their trajectories and forcing opponents to deal with them.
• [CLASS] Sage Classmen gain a +1 in the strength of their Elemental jutsu.
• [CLASS] Sage classmen have a -3 training reduction on all ninjutsu of their element
• [CLASS] Sage classmen have no limit to how many ninjutsu of their element they can learn.
•
•
Stats
• Strength: 4
• Speed: 5
Passives
• [BLOODLINE] Psycho Shift
The ability to apply force to an object is something that you can say is manipulated by the user's mind. However, you can also say that they sort of set an auto-pilot for what should be dealt with and what shouldn't. Psycho Shift allows them to feel tremors of force through the air, and judges the type of attack approaching the Heiland. They can then choose for their Psycho Shift to protect them from certain types of attacks, essentially a sentient ability to protect themselves from harm. It's called "Psycho Shift" because it can constantly change its preferences throughout the battle, based on the user's will. It will project techniques to defend the Heiland and attack enemies. This ability can also ignore certain attacks even if they fall into the user's 'preferences' if the user mentally deems that they can deal with said attacks on their own. This technique is used solely defensively, but the ability to sense force is still useful for the user. Regular rules to using these techniques apply; the full movements for bloodline jutsu, chakra costs, etc.
• [BLOODLINE] Dragon's Blood
Being related to the Divine Beasts, the Heiland are draconian in their own right. Many of them actually develop the traits of a Divine Beast. This ability in particular allows for Heiland bloodline users to perceive natural energy due to their connection with the spiritual and animal forces. It is a long-range perception that can judge incoming masses of chakra and can also project their energy through these channelways, allowing them to send techniques across long expanses to attack enemies from afar. This is an ability mostly good for assassination. This cannot be used to detect genjutsu, but it can tell that a technique is being used. It also cannot release you from genjutsu.
• Psycho Perceive
The Psycho Demons can read minds. Period. They are capable of precisely tuning in to your thoughts, and even reading thoughts deep at the back of your conscious. These thoughts are often relayed to them in a variant of the Enemy's voice; often sadistic, or freakishly sweet, sometimes sensual but usually just horrifyingly creepy. They can still tell who is thinking what, if anything that audible tweak is simply a terrifying side-effect of their prodding into other people's minds.
The Enemy, even to the most macabre, is a horrifying creature. It is a being of pure evil. You don't want it to talk, and especially not talk to you. Ever.
• [BLOODLINE] The Victim
The ability to manipulate reality. This is what really distinguishes a Psycho Renegade from a Psycho Demon. This is essentially the "tota" of the bloodline; the ability passed down since the ancient times before man walked free from the Demon Country.
Many have related this ability to the Kurama bloodline, but it is different. It is essentially a form of telekinesis so absolutely refined that it can literally warp matter, rather than simply moving through it. You could consider the strength of the telekinetic abilities powerful enough to split atoms and shift space. Now, one wonders -- what is the limit of this ability?
It is not necessarily passive. All of the usages of this ability that are available to the Psycho Demon are skills listed in the bloodline. So, they can't simply bend reality and become Gods.
Level Two Victim: Upon reaching Jounin rank, the ability to warp reality allows the Heiland to passively and permanently augment their chakra pool by another 25%. This is essentially done by redefining their chakra supply.
• [BLOODLINE] The Perpetrator
This is another defining ability of "the Enemy"; it is the ability to use your psychic powers to influence the world around you. One of the most important usages of it is the ability to link yourself and a group of people, emitting and taking in thoughts and emotions across the board. With this ability, you can also influence people's decisions and use your intense psychic supremacy to lean people towards a specific emotional manifestation. For example, you can bring people to the edge of anger, lust, fear, joy, pride and shame. This can be monumental when dealing with matters outside of battle.
The second most important usage is levitation and telekinesis; you can passively fly, and also lift and throw other objects, though not other characters, their techniques, or their combat assets in general.
• [BLOODLINE] Physically superior (base 2 points to be allocated to the stats of your choosing)
• [BLOODLINE] Higher energy pool (+25%)
• [BLOODLINE] All abilities of the psychic release can be done with your mind; others require gestures
• [BLOODLINE] Can now manipulate psychic techniques passively, being able to change their trajectories and forcing opponents to deal with them.
• [CLASS] Sage Classmen gain a +1 in the strength of their Elemental jutsu.
• [CLASS] Sage classmen have a -3 training reduction on all ninjutsu of their element
• [CLASS] Sage classmen have no limit to how many ninjutsu of their element they can learn.
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