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zOMG Returns

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zOMG is back! Great job everyone for not giving up hope! 

Tags: save, repair, zomg, bring back, return 

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Daniel Hyuuga

Agile Noob

PostPosted: Wed Nov 12, 2014 9:32 pm


TheBlankPoints


/pat /pat I understand your pain. v.v


I can patch the client-end to intercept GSI request from Gaia to my servers, except when it comes to re-compiling the client-ends (flash one), somehow Adobe Flash CS6 cannot recompile it. They might have used some older flash compiler idk what is it
PostPosted: Wed Nov 12, 2014 9:35 pm


Daniel Hyuuga
TheBlankPoints


/pat /pat I understand your pain. v.v


I can patch the client-end to intercept GSI request from Gaia to my servers, except when it comes to re-compiling the client-ends (flash one), somehow Adobe Flash CS6 cannot recompile it. They might have used some older flash compiler idk what is it


Considering how old and dusty any of their stuff is, I'm not surprised.

Assuming you tried using an older compiler?

TheBlankPoints

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Daniel Hyuuga

Agile Noob

PostPosted: Wed Nov 12, 2014 9:49 pm


TheBlankPoints


Considering how old and dusty any of their stuff is, I'm not surprised.

Assuming you tried using an older compiler?


Naaah lazy to do that
PostPosted: Thu Nov 13, 2014 3:40 am


Daniel Hyuuga


Unity needs time to get used to it.


yeah maybe not as much as either of us thought. i started the tutorials yesterday, in many ways the gui is similar to the neverwinter nights editor i spent too much time learning lol. and in others more like 3dsm.
this is gonna be sweet.

TheBlankPoints
I use Unity, and I suggest Unity. Just get ready to read up on C#. It's got a confusing interface but it's easy to get used to. What sucks more is it can't be copied either or "too similar" or else I'd already have a Unity project started. D:

PS I'd love to talk programming any time if you ever want to! 3nodding


YATTA!!!!!! awesome awesome awesome. yes, unity ftw. after a few hours with it, i feel its power. if i get into this, this is the way forwards.


and both of you, its good to know you two chaps, im gonna be pecking your heads in future i hope you dont mind.

either of you attempted multithreading socket connections in unity yet? had any success?

Emmanuelle Eldritch
Crew

Vicious Phantom

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Emmanuelle Eldritch
Crew

Vicious Phantom

7,000 Points
  • Trick or Treat 100
  • Battle: Mage 100
  • Battle: KO 200
PostPosted: Thu Nov 13, 2014 3:42 am


Daniel Hyuuga
TheBlankPoints


/pat /pat I understand your pain. v.v


I can patch the client-end to intercept GSI request from Gaia to my servers, except when it comes to re-compiling the client-ends (flash one), somehow Adobe Flash CS6 cannot recompile it. They might have used some older flash compiler idk what is it


have you considered Shockwave? lol
PostPosted: Thu Nov 13, 2014 4:04 am


Emmanuelle Eldritch
Daniel Hyuuga
TheBlankPoints


/pat /pat I understand your pain. v.v


I can patch the client-end to intercept GSI request from Gaia to my servers, except when it comes to re-compiling the client-ends (flash one), somehow Adobe Flash CS6 cannot recompile it. They might have used some older flash compiler idk what is it


have you considered Shockwave? lol


It is shockwave since it needs to re-compile as SWF, except it seem no Adobe Flash can compile it back

Daniel Hyuuga

Agile Noob


Emmanuelle Eldritch
Crew

Vicious Phantom

7,000 Points
  • Trick or Treat 100
  • Battle: Mage 100
  • Battle: KO 200
PostPosted: Thu Nov 13, 2014 4:10 am


Daniel Hyuuga
Emmanuelle Eldritch
Daniel Hyuuga
TheBlankPoints


/pat /pat I understand your pain. v.v


I can patch the client-end to intercept GSI request from Gaia to my servers, except when it comes to re-compiling the client-ends (flash one), somehow Adobe Flash CS6 cannot recompile it. They might have used some older flash compiler idk what is it


have you considered Shockwave? lol


It is shockwave since it needs to re-compile as SWF, except it seem no Adobe Flash can compile it back



wow, i was being sarcastic. bloody hell gaia!!!! thats like OOOOOLLLDDDDD

*horrified*
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