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Posted: Fri Nov 07, 2014 12:36 pm
Total Cards Available: 330
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Posted: Fri Nov 07, 2014 12:37 pm
Multiverse Halo Deck
1. Master Chief (Halo) Military Hero Human-Cyborg / / UNSC +20 Military -5 Mining Master Chief can sacrifice himself to destroy any opposing card (artifact, hostile, etc).
2. Cortana (Halo) Science Hero A.I. / / UNSC +20 Science Cortana cannot provide her bonuses unless another hero is in play.
3. Captain Jacob Keyes (Halo) Military Hero Human / / UNSC +5 Military +5 Philosophy +5 Manufacturing Each turn, Captain Keyes allows you to draw an additional card if you sacrifice 2 stat points in any stat.
4. Sergeant Major Avery Johnson (Halo) Military Hero Human / / UNSC +8 Military +5 Philosophy If Sergeant Johnson is destroyed in any way, you can revive him by sacrificing 15 stat points from any stat.
5. 343 Guilty Spark (Halo) Science Hero Robot / / Forerunner +5 Science +8 Manufacturing +8 Mining -5 Philosophy 343 Guilty Spark can move stat points from one stat to another, up to a max of 5 points every turn.
6. Lord Terrence Hood (Halo) Military Hero Human / / UNSC +8 Military +10 Manufacturing -5 Science When Lord Hood is in play, you cannot counter artifact traps.
7. Commander Miranda Keyes (Halo) Military Hero Human / / UNSC +8 Military +5 Science +5 Philosophy -8 Manufacturing Commander Keyes can, instead of receiving her normal stat bonuses, can double another card's stat effects.
8. Arbiter Thel 'Vadamee (Halo) Military Hero Sanghelli / / Covenant +5 Military +10 Philosophy -5 Science The Arbiter can sacrifice himself to destroy any opposing card (artifact, hostile, etc).
9. Spec. Ops. Commander Rtas 'Vadumee (Halo) Military Hero Sanghelli / / Covenant +8 Military +8 Philosophy -5 Science If you draw a hostile Covenant cards, they have no affect on you while the Spec. Ops. Commander is in play.
10. Chieftain Tartarus (Halo) Military Hero Jiralhanae / / Covenant +25 Military -8 Science -8 Philosophy Tartarus can sacrifice other heroes for a permanent +10 bonus to the Military stat.
11. The Prophet of Truth (Halo) Military Hero San 'Shyuum / / Covenant +15 Military If another Covenant Prophet (Mercy/Regret) is in play, the Prophet of Truth's stats double.
12. The Prophet of Mercy (Halo) Philosophy Hero San 'Shyuum / / Covenant +10 Science +10 Philosophy If another Covenant Prophet (Truth/Regret) is in play, the Prophet of Mercy's stats double.
13. The Prophet of Regret (Halo) Science Hero San 'Shyuum / / Covenant +10 Manufacturing +10 Mining If another Covenant Prophet (Truth/Mercy) is in play, the Prophet of Regret's stats double.
14. The Gravemind (Halo) Military Hero Flood / / Flood +5 Military +10 Philosophy -8 Manufacturing -8 Mining Whenever you are attacked by an organic hostile, the Gravemind transforms them into an allied flood, adding 5 points to the Military stat.
15. 2401 Penitent Tangent (Halo) Science Hero Robot / / Forerunner +10 Science +10 Manufacturing -10 Military 2401 Penitent Tangent is automatically destroyed whenever a Flood card comes into play.
16. Lance Corporal "Rookie" (Halo) Military Hero Human / / UNSC +2 Military +2 Science +2 Mining The Rookie cannot be killed by any normal means.
17. Captain Veronica Dare (Halo) Military Human / / UNSC +5 Military +10 Science -5 Philosophy If Captain Dare is killed, you can sacrifice an artifact to keep her alive.
18. Gunnery Sergeant Edward Buck (Halo) Military Hero Human / / UNSC +8 Military +8 Philosophy Whenever you control another UNSC hero at the same time at Buck, he receives a +2 bonus to the Military and Philosophy stats.
19. Lance Corporal Kojo "Romeo" Agu (Halo) Military Hero Human / / UNSC +5 Military +5 Science When Romeo is equipped with a Sniper Rifle, he receives an additional +10 stat increase to his Military stat bonus.
20. Corporal Taylor "Dutch" Miles (Halo) Military Hero Human / / UNSC +12 Military +5 Science -4 Philosophy When Dutch is equipped with a Spartan Laser, his Military stat bonus is doubled.
21. Private Michael "Mickey" Crespo (Halo) Military Hero Human / / UNSC +8 Military +4 Mining -2 Manufacturing If you lose an artifact while Mickey is in play, you gain a permanent +2 bonus to either your Science stat or your Philosophy stat.
22. Virgil (Halo) Science Hero A.I.-Huragok / / UNSC +20 Science +10 Manufacturing -15 Military Virgil is instantly killed whenever a Covenant hostile card is drawn, unless you sacrifice -5 Military stat points.
23. Commander Carter (Halo) Military Hero Human-Cyborg / / UNSC +10 Military +10 Philosophy -10 Mining Any other Human-Cyborgs (Spartans) provide an additional +5 Military stat bonus while Carter is in play.
24. Lt. Commander Kat (Halo) Science Hero Human-Cyborg / / UNSC +5 Military +10 Science +10 Manufacturing Kat cannot equip any additional artifacts on herself.
25. Warrant Officer Emile (Halo) Military Hero Human-Cyborg / / UNSC +15 Military -5 Science -5 Philosophy When Emile is in play, all Military stat bonuses from Melee Weapon artifacts are doubled.
26. Chief Warrant Officer Jorge (Halo) Military Hero Human-Cyborg / / UNSC +10 Military +5 Manufacturing -5 Philosophy Jorge can sacrifice himself to destroy any artifact trap card before it causes damage.
27. Warrant Officer Jun (Halo) Military Hero Human-Cyborg / / UNSC +10 Military -5 Philosophy When Jun is in play, all Military stat bonuses from Ranged Weapon artifacts are doubled.
28. Noble 6 (Halo) Military Hero Human-Cyborg / / UNSC +5 Military +5 Science +5 Manufacturing -5 Philosophy All artifacts equipped to Noble 6 have their stat modifiers doubled.
29. Doctor Catherine Halsey (Halo) Science Hero Human / / UNSC +2 Military +10 Science +10 Manufacturing -10 Philosophy Doctor Halsey can sacrifice any hero to add a permanent +5 bonus to any stat.
30. Auntie Dot (Halo) Philosophy Hero A.I. / / UNSC +6 Science +8 Philosophy +6 Manufacturing +6 Mining -2 Military Whenever another hero is killed, you lose 2 points from a stat of your choosing.
31. Colonel Holland (Halo) Military Hero Human / / UNSC +2 Military +15 Philosophy -4 Manufacturing -4 Mining Colonel Holland boosts all UNSC heroes' Military stat bonus by +2 while he is in play.
32. Captain James Cutter (Halo) Military Hero Human / / UNSC +4 Military +8 Manufacturing +8 Mining While in play, Captain Cutter allows you to exchange points between the Manufacturing and Mining stats, at a maximum of 5 points per turn.
33. Sergeant John Forge (Halo) Military Hero Human / / UNSC +10 Military +5 Manufacturing -5 Science Sergeant Forge can sacrifice himself to provide a permanent +25 stat boost to the Military stat.
34. Professor Ellen Anders (Halo) Science Hero Human / / UNSC +15 Science +5 Mining -10 Military Professor Anders boosts the Science stat bonus of all Science heroes in play by +2.
35. Petty Officer Douglass (Halo) Military Hero Human-Cyborg / / UNSC +15 Military -8 Manufacturing When destroying hostile cards, Douglass cuts the Military stat sacrifice cost in half.
36. Petty Officer Alice (Halo) Military Hero Human-Cyborg / / UNSC +10 Military -5 Manufacturing Alice can hijack enemy vehicles, keeping only the latest, reversing the negative effects and keeping them as stat bonuses.
37. Petty Officer Jerome (Halo) Military Hero Human-Cyborg / / UNSC +20 Military -10 Manufacturing If Jerome is equiped with a Spartan Laser, all hostile cards' Military stat sacrifice cost is reduced to 1.
38. Serina (Halo) Science Hero A.I. / / UNSC +10 Manufacturing +10 Mining Serina prevents hostile UNSC cards from attacking or using their effects on you.
39. Arbiter Ripa 'Moramee (Halo) Military Hero Sanghelli / / Covenant +20 Military -5 Science -5 Manufacturing -5 Mining If you draw only one hostile card during your turn, the Arbiter will immediately destroy it without consequence; however, if three heroes or hostiles are drawn then the Arbiter is destroyed.
40. Captain Andrew Del Rio (Halo) Military Hero Human / / UNSC +5 Military +10 Manufacturing -10 Philosophy Captain Del Rio can sacrifice other heroes to destroy an opposing card (artifact, hostile, etc).
41. Commander Sarah Palmer (Halo) Military Hero Human-Cyborg / / UNSC +8 Military +2 Philosophy While Commander Palmer is in play, all UNSC heroes provide an additional +2 bonus to the Military stat.
42. Commander Thomas Lasky (Halo) Military Hero Human / / UNSC +2 Military +12 Philosophy Whenever a hero is destroyed while Lasky is in play, put 2 stat points into the Military stat.
43. The Didact (Halo) Military Hero Forerunner / / Forerunner +15 Military +10 Science -15 Philosophy Whenever a human hostile card is destroyed, the Didact grants a permanent +2 bonus to either the Military stat or Science stat.
44. Doctor Sandra Tilson (Halo) Science Hero Human / / UNSC +8 Science +5 Mining -10 Military Doctor Tilson boosts all stat effects of artifacts by +2.
45. The Librarian (Halo) Philosophy Hero Forerunner / / Forerunner +8 Science +20 Philosophy -10 Military While the Librarian is in play, all human heroes no longer have negative stat modifiers.
46. Roland (Halo) Philosophy Hero A.I. / / UNSC +5 Science +5 Philosophy +5 Manufacturing +5 Mining Roland improves Human-Cyborg (Spartan) heroes Science stat by +2.
47. Jared Miller (Halo) Philosophy Hero Human-Cyborg / / UNSC +2 Military +10 Philosophy -2 Manufacturing Jared Miller improves Human-Cyborg (Spartan) heroes Philosphy stat by +2.
48. Jul 'Mdama (Halo) Military Hero Sanghelli / / Covenant +12 Military +5 Mining -5 Science -5 Philosophy Jul 'Mdama boosts the Military stat bonus of all heroes in play by +2.
49. Halo Ring (Halo) Artifact Trap (Space Structure) / / Forerunner -100 Military -100 Science -100 Philosophy -100 Manufacturing -100 Mining The Halo Ring destroys all organic-based cards in play. (If it is questionable whether a card is organic or not, it is up to the player's discretion.)
50. The Pillar of Autumn (Halo) Artifact Vehicle (Space) / / UNSC +10 Military +15 Manufacturing The Pillar of Autumn can be sacrificed to save a hero or artifact from being destroyed.
51. Covenant Corvette (Halo) Artifact Vehicle (Space) / / Covenant +8 Military +15 Manufacturing +5 Mining Whenever a card says to destroy an artifact or hero, the Covenant Cruiser must be chosen and destroyed instead.
52. Covenant Cruiser (Halo) Artifact Ambush (Space Vehicle) / / Covenant -10 Military -10 Philosophy -10 Manufacturing The Covenant Cruiser destroys a total of 2 artifacts or heroes, chosen by the player.
53. Covenant Super Carrier (Halo) Artifact Ambush (Space Vehicle) / / Covenant -25 Military -15 Manufacturing -15 Mining When the Super Carrier attacks, draw 5 more cards. If they are also hostile cards, then they join the fight against you. Discard the remaining, non-hostile cards drawn.
54. The Truth and Reconciliation (Halo) Artifact Vehicle (Space) / / Covenant +5 Science +10 Manufacturing -4 Military If attacked by a UNSC hostile card or artifact card, The Truth and Reconciliation is destroyed.
55. Warthog (Halo) Artifact Vehicle (Land) / / UNSC +5 Military The Warthog can be equipped/piloted by 3 heroes, giving each of them the stat bonus.
56. Gauss Warthog (Halo) Artifact Ambush (Land Vehicle) / / UNSC -6 Military -6 Mining The Gauss Warthog destroys a hero when it comes into play.
57. Rocket Warthog (Halo) Artifact Ambush (Land Vehicle) / / UNSC -8 Military -6 Manufacturing The Rocket Warthog destroys an artifact when it comes into play.
58. Scorpion (Halo) Artifact Vehicle (Land) / / UNSC +15 Military The Scorpion can destroy any land vehicle artifact cards that come into play, before they can use their effects.
59. Ghost (Halo) Artifact Vehicle (Land) / / Covenant +3 Military The Ghost can immediately kill any hostile card whose Military stat sacrifice score is 3 or below.
60. Shade Turret (Halo) Artifact Ambush (Land Vehicle) / / Covenant -5 Military -5 Philosophy The Shade Turret kills 1 hero card when it comes into play.
61. Banshee (Halo) Artifact Vehicle (Air) / / Covenant +6 Military The Banshee provides an additional +2 bonus to the Military stat if a ground-based hostile card has been drawn this turn.
62. Wraith (Halo) Artifact Vehicle (Land) / / Covenant +15 Military If attacked by a melee hostile enemy with a Military stat sacrifice score of 5 or above, the Wraith mortar tank is destroyed.
63. Spirit (Halo) Artifact Ambush (Air Vehicle) / / Covenant -4 Philosophy Draw 5 cards. If there are any hostile cards or Artifact ambushes, those cards also join the fight against you. Discard any other cards drawn.
64. Phantom (Halo) Artifact Ambush (Air Vehicle) / / Covenant -2 Military -4 Philosophy Draw 5 cards. If there are any hostile cards or Artifact ambushes, those cards also join the fight against you. Discard any other cards drawn.
65. Pelican (Halo) Artifact Ambush (Air Vehicle) / / UNSC -4 Philosophy Draw 5 cards. If there are any hostile cards or Artifact ambushes, those cards also join the fight against you. Discard any other cards drawn.
66. The Silent Cartographer (Halo) Artifact Structure (Land) / / Forerunner +2 Science +5 Manufacturing +5 Mining The Silent Cartographer allows you to redraw the first hostile card you draw every turn.
67. Active Camouflage (Halo) Artifact Power Up / / Covenant Allows you to evade an artifact trap or ambush, without receiving any of their effects.
68. Overshields (Halo) Artifact Power Up / / Covenant Allows you to prevent the death of a single hero.
69. Echo 419: Foe Hammer (Halo) Artifact Vehicle (Air) / / UNSC +8 Philosophy Foe Hammer allows you to draw an extra 3 cards every turn, but you can only keep the hero cards to draw. The other cards must be discarded.
70. Magnum (Halo) Artifact Weapon (Ranged) / / UNSC +1 Military If attacked by a hostile card of the Mgalekgolo, you may sacrifice the Magnum in order to immediately destroy said hostile.
71. Assault Rifle (Halo) Artifact Weapon (Ranged) / / UNSC +3 Military Provides a +2 Military stat bonus whenever a Flood card is drawn during a single turn.
72. Sniper Rifle (Halo) Artifact Weapon (Ranged) / / UNSC +4 Military The Sniper Rifle can immediately kill any hostile card 1 time per turn a total of 4 times. Once these shots are used up, discard the Sniper Rifle.
73. Rocket Launcher (Halo) Artifact Weapon (Heavy) / / UNSC +8 Military At any time, you can use the Rocket Launcher to destroy any artifact can before it has a chance to use its effects. However, once you use this ability, discard the Rocket Launcher.
74. Shotgun (Halo) Artifact Weapon (Ranged) / / UNSC +3 Military The Shotgun allows the hero using it to kill 1 hostile card with a melee attack per turn.
75. Fragmentation Grenade (Halo) Artifact Trap (Explosive) / / UNSC -5 Military -5 Manufacturing The Frag Grenade instantly kills 1 hero.
76. Plasma Grenade (Halo) Artifact Trap (Explosive) / / Covenant -5 Military -5 Philosophy The Plasma Grenade can kill up to 2 heroes, chosen by rolling a 1d2 which decides if 1 or 2 heroes are killed by the sticky explosive.
77. Plasma Pistol (Halo) Artifact Weapon (Ranged) / / Covenant +1 Military The Plasma Pistol reduces all hostile card effects by -1.
78. Plasma Rifle (Halo) Artifact Weapon (Ranged) / / Covenant +2 Military If a UNSC hostile card is drawn, then the Plasma Rifle gains a +2 Military stat bonus during that turn.
79. Fuel Rod Cannon (Halo) Artifact Weapon (Heavy) / / Covenant +8 Military Whenever the hero using the Fuel Rod Cannon is killed, then the Fuel Rod Cannon destroys itself to kill the next hostile card drawn.
80. Plasma Sword (Halo) Artifact Weapon (Melee) / / Covenant +4 Military The Plasma Sword can immediately kill hostile cards with Military stat sacrifice scores of 4 or below.
81. Needler (Halo) Artifact Weapon (Ranged) / / Covenant +3 Military Whenever you are attacked by 3 hostiles during the same turn at the same time, the Needler immediately kills the first one.
82. Mjolnir Armor (Halo) Artifact Armor / / UNSC +4 Military +4 Science Mjolnir Armor doubles all stat bonuses of the hero wearing the armor.
83. Armor of the Arbiter (Halo) Artifact Armor / / Covenant +4 Military +6 Philosophy The wearer of the Armor of the Arbiter gains the ability to sacrifice themselves in order to destroy any card in play.
84. Mongoose (Halo) Artifact Ambush (Land Vehicle) / / UNSC -2 Military -6 Philosophy -4 Mining If any of your heroes are equipped with a heavy weapon, the Mongoose is immediately destroyed.
85. MAC Defense Platform (Halo) Artifact Structure (Space) / / UNSC +15 Military +4 Science +4 Manufacturing The MAC Defense Platform can automatically destroy 1 artifact ambush from space vehicles per turn.
86. Carbine (Halo) Artifact Weapon (Ranged) / / Covenant +3 Military The Carbine allows its user to instantly kill any hostile Unggoy cards that come into play.
87. Beam Rifle (Halo) Artifact Weapon (Ranged) / / Covenant +4 Military +2 Mining The Beam Rifle can immediately kill any hostile card 1 time per turn a total of 4 times. Once these shots are used up, discard the Beam Rifle.
88. Battle Rifle (Halo) Artifact Weapon (Ranged) / / UNSC +3 Military If you defeat 3 or more hostile cards in a single turn while the Battle Rifle is equipped, you gain an additional 3 points to put into any of the stats of your choice.
89. SMG (Halo) Artifact Weapon (Ranged) / / UNSC +2 Military A single hero can wield another weapon at the same time as the SMG, but it cannot be dual wielded with a heavy weapon or vehicle of any kind.
90. Scarab (Halo) Artifact Ambush (Land Vehicle) / / Covenant -10 Military -10 Science -10 Philosophy -10 Manufacturing -10 Mining When the Scarab comes into play, it destroys up to 3 heroes and artifacts.
91 Serpah (Halo) Artifact Ambush (Space Vehicle) / / Covenant -10 Military -10 Manufacturing The Seraph fighter destroys either 1 of your space vehicles or air vehicles.
92. Sentinel Beam (Halo) Artifact Weapon (Ranged) / / Forerunner +2 Military +5 Manufacturing +5 Mining When equipped, the Sentinel Beam can instantly kill 1 flood hostile card per turn.
93. Plasma Turret (Halo) Artifact Weapon (Ranged) / / Covenant +5 Military For every UNSC card destroyed while the Plasma Turret is equipped, you get 1 more stat point to put into any stat of your choice.
94. Machinegun Turret (Halo) Artifact Weapon (Ranged) / / UNSC +5 Military For every Covenant card destroyed while the Machinegun Turret is equipped, you get 1 more stat point to put into any stat of your choice.
95. Boarding Craft (Halo) Artifact Ambush (Space Vehicle) / / Covenant -5 Philosophy -5 Manufacturing Draw 3 cards (6 cards if you control a space vehicle). If they are hostile cards, then they join the fight against you. Otherwise, discard them. If 3 hostile cards are drawn in this way, destroy 1 of your space vehicles or structures.
96. In Amber Clad (Halo) Artifact Vehicle (Space) / / UNSC +8 Military +2 Philosophy -2 Manufacturing If attacked by a flood hostile card, In Amber Clad is taken over and attacks you for the opposite of its original positive bonuses.
97. Spartan Laser (Halo) Artifact Weapon (Heavy) / / UNSC +10 Military +5 Mining When wielded by a human-cyborg (Spartan), the Spartan Laser's bonuses are doubled.
98. Gravity Hammer (Halo) Artifact Weapon (Melee) / / Covenant +8 Military -2 Science -2 Philosophy The Gravity Hammer allows you to sacrifice any card to destroy any enemy card in play.
99. Flamethrower (Halo) Artifact Weapon (Heavy) / / UNSC +5 Military -2 Science Whenever a flood card comes into play, the Flamethrower immediately destroys them. Unless 3 flood cards are drawn in the same turn, in this case the Flamethrower and the hero using it are destroyed instead.
100. Spiker (Halo) Artifact Weapon (Ranged) / / Covenant +3 Military -1 Philosophy A single hero can wield another weapon at the same time as the Spiker, but it cannot be dual wielded with a heavy weapon or vehicle of any kind.
101. Mauler (Halo) Artifact Weapon (Ranged) / / Covenant +3 Military The Mauler allows the wielder to instantly kill 1 melee hostile card per turn, but the Mauler and the hero using it are both destroyed if attacked by 2 melee hostile cards in one turn.
102. Spike Grenade (Halo) Artifact Trap (Explosive) / / Covenant -5 Science When the Spike Grenade comes into play, it kills 1 hero.
103. Fire Bomb (Halo) Artifact Trap (Explosive) / / Covenant -5 Science -5 Philosophy The Fire Bomb immediately skills 1 hero. Afterward, roll a 1d6. On a 6, another hero is killed by the fire. Repeat until the fire stops.
104. Specter (Halo) Artifact Ambush (Land Vehicle) / / Covenant -3 Military -3 Manufacturing -3 Mining The Specter cannot be the target of a hero's normal special abilities.
105. Prowler (Halo) Artifact Ambush (Land Vehicle) / / Covenant -4 Military -3 Science The Prowler's stat effects are doubled if there are any human heroes in play.
106. Chopper (Halo) Artifact Vehicle (Land) / / Covenant +5 Military +5 Mining -2 Science The Chopper can instantly destroy 1 enemy land vehicle every turn, before they have a chance to use any of their own effects.
107. Brute Shot (Halo) Artifact Weapon (Heavy) / / Covenant +6 Military If you sacrifice the Brute Shot at any time, you can kill up to 4 hostile cards in one turn.
108. The Ark (Halo) Artifact Structure (Space) / / Forerunner +20 Science +20 Manufacturing +20 Mining The Ark allows you to redraw any 1 card before any of the effects from the first card take place, but you must keep the card you get from the redraw.
109. Forward Unto Dawn (Halo) Artifact Vehicle (Space) / / UNSC +8 Military +8 Philosophy The Forward Unto Dawn can sacrifice itself to save a hero from being destroyed.
110. Shadow of Intent (Halo) Artifact Vehicle (Space) / / Covenant +12 Military +5 Science -5 Philosophy The Shadow of Intent allows you to sacrifice heroes to destroy any card.
111. Bubble Shield (Halo) Artifact Power Up / / Covenant Allow you to prevent the deaths of up to 3 heroes.
112. Deployable Cover (Halo) Artifact Power Up / / Covenant Allows you to prevent 1 hero or artifact from being destroyed.
113. Flare (Halo) Artifact Power Up / / Covenant Prevents all hostile cards from attacking you this turn, discarding them without them having any effect upon you.
114. Gravity Lift (Halo) Artifact Power Up / / Covenant Allows you to destroy a trap or ambush, negating its effects.
115. Power Drain (Halo) Artifact Power Up / / Covenant Destroys 1 hostile artifact before it can use its abilities against you.
116. Radar Jammer (Halo) Artifact Power Up / / Covenant When the Radar Jammer is drawn, you may no longer draw cards for the remainder of the turn.
117. Regenerator (Halo) Artifact Power Up / / Covenant Allows you to revive 1 fallen hero.
118. Trip Mine (Halo) Artifact Power Up / / Covenant When activated, the Trip Mine allows you to destroy the next hostile card drawn.
119. Silenced Magnum (Halo) Artifact Weapon (Ranged) / / UNSC +1 Military Whenever you kill a Covenant hostile card while the Silenced Magnum is equipped, the gain an additional +1 stat point to place in whichever stat you choose.
120. Silenced SMG (Halo) Artifact Weapon (Ranged) / / UNSC +2 Military Whenever you kill a Covenant hostile card while the Silenced SMG is equipped, the gain an additional +1 stat point to place in whichever stat you choose.
121. Sniper Tower (Halo) Artifact Ambush (Land Structure) / / Covenant -5 Military -5 Philosophy The Sniper Tower kills 1 hero when it comes into play.
122. Plasma Launcher (Halo) Artifact Weapon (Heavy) / / Covenant +6 Military +2 Science The Plasma Launcher allows you to kill 1 hostile card every turn.
123. Grenade Launcher (Halo) Artifact Weapon (Heavy) / / UNSC +5 Military The Grenade Launcher can negate the effects of the special ability of a single card during every turn.
124. Revenant (Halo) Artifact Vehicle (Land) / / Covenant +12 Military The Revenant reduces all stat penalties from enemy hostile cards by -2.
125. Needle Rifle (Halo) Artifact Weapon (Ranged) / / Covenant +3 Military -1 Philosophy If 3 or more hostile cards attack during the same turn at the same time, the Needle Rifle immediately kills the third hostile.
126. Focus Rifle (Halo) Artifact Weapon (Ranged) / / Covenant +5 Military The Focus Rifle doubles the military stat bonus provided by the hero wielding it.
127. Plasma Repeater (Halo) Artifact Weapon (Ranged) / / Covenant +2 Military If you kill multiple hostile cards this turn, then the Plasma Repeater grants you an additional, permanent stat point to place in any stat of your choice.
128. Longsword Fighter (Halo) Artifact Vehicle (Space) / / UNSC +8 Military +2 Science If you spend 1 stat point (from any of your stats), the Longsword can instantly kill 1 hostile card
129. Sabre Fighter (Halo) Artifact Vehicle (Space) / / UNSC +6 Military +4 Science The Sabre can sacrifice itself to destroy any enemy artifact.
130. Falcon (Halo) Artifact Ambush (Air) / / UNSC -5 Military -5 Philosophy -5 Mining The Falcon will not attack if you control any UNSC heroes.
131. DMR (Halo) Artifact Weapon (Ranged) / / UNSC +3 Military When the DMR is equipped, the amount of Military stat points needed to be sacrificed to destroy hostile cards is reduced by -1.
132. Combat Knife (Halo) Artifact Weapon (Melee) / / UNSC +1 Military The wielder of the Combat Knife can instantly kill any 1 hostile card per turn, s long as their total military stat bonus is higher than the military stat sacrifice needed to kill the hostile card normally.
133. Armor Lock (Halo) Artifact Power Up / / UNSC Prevents 1 hero from being killed or negatively affected for 1 turn.
134. Sprint (Halo) Artifact Power Up / / UNSC Provides a permanent +3 bonus to the Manufacturing stat.
135. Jetpack (Halo) Artifact Power Up / / UNSC Permanently grants 1 hero the ability to fly, gaining an immunity to melee attacks.
136. Evasion (Halo) Artifact Power Up / / Covenant Allows you to discard 1 hostile card, without it being able to affect you before being destroyed.
137. Hologram (Halo) Artifact Power Up / / Covenant Disables all enemy cards' special abilities for 1 turn.
138. Cyclops Exoskeleton (Halo) Artifact Vehicle (Land) / / UNSC +10 Manufacturing +5 Mining -2 Military The Cyclops can prevent an artifact from being destroyed by sacrificing 2 points from any stat of your choice.
139. Elephant (Halo) Artifact Vehicle (Land) / / UNSC +5 Military +5 Science +15 Manufacturing With the Elephant in play, you can discard unused cards for an extra +5 stat points to place where you wish.
140. Behemoth (Halo) Artifact Vehicle (Land) / / UNSC +7 Military +10 Philosophy +15 Manufacturing -5 Mining Reduces the Military sacrifice cost of all hostile cards to 1.
141. Gremlin (Halo) Artifact Ambush (Land Vehicle) / / UNSC -8 Manufacturing -8 Mining Once a Gremlin is drawn, you cannot draw any more cards this turn.
142. Rhino (Halo) Artifact Ambush (Land Vehicle) / / UNSC -8 Military -10 Science The Rhino destroys 1 artifact when it comes into play.
143. Wolverine (Halo) Artifact Vehicle (Land) / / UNSC +5 Military The Wolverine can destroy 1 air vehicle every turn.
144. Cobra (Halo) Artifact Vehicle (Land) / / UNSC +5 Military The Cobra can destroy 1 land vehicle every turn.
145. Shortsword Bomber (Halo) Artifact Ambush (Air Vehicle) / / UNSC -5 Military -5 Manufacturing -5 Mining The Shortsword destroys 2 artifacts or heroes when it comes into play.
146. Hornet (Halo) Artifact Vehicle (Air) / / UNSC +5 Military +2 Science When you draw a Hornet, roll a 1d6. On a 6, you get 2 Hornet cards instead.
147. Vulture (Halo) Artifact Vehicle (Air) / / UNSC +12 Military +8 Science +8 Philosophy -6 Mining The Vulture allows you to spend 2 stat points to destroy any 3 cards per turn.
148. Orbital Drop Pod (Halo) Artifact Power Up / / UNSC Allows you draw cards until you get a hero card, discarding all other cards drawn.
149. Darter (Halo) Artifact Vehicle (Space) / / UNSC +8 Mining While the Darter is in play, your Minimum score in all your stats is 15 (so they cannot be reduced less than 15).
150. Locust (Halo) Artifact Vehicle (Land) / / Covenant +10 Military +8 Mining -5 Philosophy The Locust can destroy any artifact in play 1 time every turn.
151. Vampire (Halo) Artifact Vehicle (Air) / / Covenant +6 Military -2 Philosophy The Vampire can destroy any air vehicle that comes into play 1 time every turn.
152. Halcyon-Class Cruiser (Halo) Artifact Ambush (Space Vehicle) / / UNSC -5 Military -5 Science -5 Manufacturing While the Halcyon-Class Cruiser is in play, you may not target any enemy card with any of your cards special abilities (unless it is destroyed first).
153. Charon-Class Frigate (Halo) Artifact Ambush (Space Vehicle) / / UNSC -10 Military -10 Science The Charon-Class Frigate destroys 1 artifact and 1 hero card when it comes into play.
154. The Savannah (Halo) Artifact Vehicle (Space) / / UNSC +5 Military +10 Science +10 Philosophy -8 Manufacturing The Savannah can sacrifice itself to destroy any enemy artifact.
155. The Grafton (Halo) Artifact Vehicle (Space) / / UNSC +12 Military +12 Philosophy -5 Science The Grafton can destroy 1 Covenant card every turn, but it is immediately destroyed when an enemy space vehicle comes into play.
156. The Pillar of Winter (Halo) Artifact Vehicle (Space) / / UNSC +10 Science +10 Philosophy +10 Manufacturing +10 Mining -10 Military The Pillar of Winter can sacrifice artifacts to save a hero from being destroyed 1 time every turn.
157. Carpet Bombing Run (Halo) Artifact Power Up / / UNSC Destroys all hostile cards that come into play this turn, before their effects take place.
158. Glassing Beam (Halo) Artifact Trap (Power Up) / / Covenant Roll a 1d10, the result of the roll is how many of your active cards are destroyed by the Glassing Beam.
159. Disrupting Bomb (Halo) Artifact Power Up / / UNSC Enemy cards cannot use their special abilities for 1 turn.
160. MAC Blast (Halo) Artifact Power Up / / UNSC Immediately destroys 1 enemy card of your choice.
161. Cryo-Bomb (Halo) Artifact Power Up / / UNSC Enemy cards can not affect your stat points for 1 turn.
162. Flood Grow Pod (Halo) Artifact Trap (Power Up) / / Flood Infects 1 of your heroes, reversing its stat bonuses and changing its affiliation to Flood.
163. Requiem (Halo) Artifact Trap (Space Structure) / /Forerunner +10 Science -5 Military -10 Manufacturing -10 Mining Requiem destroys 1 hero card, then draw a card until you draw a hostile card or a hero card (discard the rest). If it's a hostile card, it attacks with its stat effects doubled. If it's a hero, you gain control of that hero.
164. Mantis (Halo) Artifact Vehicle (Land) / / UNSC +5 Military +5 Manufacturing If the hero using the Mantis is killed, the Mantis is destroyed instead of the hero.
165. Lich (Halo) Artifact Ambush (Space Vehicle) / / Covenant -6 Military -12 Science If you have 4 or more UNSC heroes under your control, the Lich is automatically destroyed.
166. The Composer (Halo) Artifact Trap (Space Installation) / / Forerunner -15 Military -30 Philosophy The Composer destroys all heroes and enemies in play, unless they are machine/inoranic in nature.
167. The Infinity (Halo) Artifact Vehicle (Space) / / UNSC +25Military +25 Science +25 Philosophy +25 Manufacturing +25 Mining The Infinity needs to be equipped by two heroes in order to gain its stat bonuses.
168. Light Rifle (Halo) Artifact Weapon (Ranged) / / Forerunner +3 Military When you kill a hostile card while the Light Rifle is equipped, you gain a permanent +1 bonus to place into any stat of your choice.
169. Binary Rifle (Halo) Artifact Weapon (Ranged) / / Forerunner +5 Military The Binary Rifle can instantly kill 1 hostile card per turn, but you must roll a 1d6 afterward if there is another hostile card in play. On a 6, the hero wielding the Binary Rifle is killed.
170. Suppressor (Halo) Artifact Weapon (Ranged) / / Forerunner +2 Military The Suppressor grants an additional +2 Military stat bonus on turns human hostile cards are drawn.
171. Scattershot (Halo) Artifact Weapon (Ranged) / / Forerunner +3 Military The Scattershot can instantly kill 1 melee hostile card per turn.
172. Incineration Cannon (Halo) Artifact Weapon (Heavy) / / Forerunner +8 Military -2 Philosophy The Incineration Cannon can destroy up to 3 enemy artifact or hostile cards once a turn, up to 2 times before it must be discarded.
173. Rail Gun (Halo) Artifact Weapon (Heavy) / / UNSC +6 Military -2 Manufacturing The Rail Gun can kill 1 hostile card every turn.
174. Storm Rifle (Halo) Artifact Weapon (Ranged) / / Covenant +2 Military The wielder of the Storm Rifle is immune to the special abilities of other covenant cards.
175. SAW (Halo) Artifact Weapon (Ranged) / / UNSC +2 Military Every time you kill a hostile while the SAW is equipped, the military stat bonus it provides increases by +1 (to a maximum of 20). The bonus is reduced back to 2 if the hero wielding the SAW is killed.
176. Sticky Detonator (Halo) Artifact Weapon (Heavy) / / UNSC +4 Military The Sticky Detonator can sacrifice itself to destroy 1 hostile card.
177. Boltshot (Halo) Artifact Weapon (Ranged) / / Forerunner +1 Military If you sacrifice the Boltshot, you can prevent any stat damage from a single enemy card.
178. Pulse Grenade (Halo) Artifact Trap (Explosive) / / Forerunner -5 Military -12 Philosophy The Pulse Grenade kills 2 hero cards when it comes into play.
179. Promethean Vision (Halo) Artifact Power Up / / Forerunner Promethean Vision prevents all traps and ambushes from having any effect for 1 turn.
180. Auto Sentry (Halo) Artifact Power Up / / Forerunner The Auto Sentry can take the place of any card about to be destroyed, being destroyed itself.
181. Thruster Pack (Halo) Artifact Power Up / / UNSC If you have 1 hero card in play, the thruster pack allows you to destroy any enemy card before they can use their effects.
182. Hardlight Shield (Halo) Artifact Power Up / / UNSC Prevents 1 hero from being killed for 1 turn.
183. Supply Drop (Halo) Resource Supplies / / UNSC +4 Resources The Supply Drop allows you to draw an extra 1 card for 1 turn.
184. Supply Crate (Halo) Resource Supplies / / Covenant +3 Resources The Supply Crate allows you to draw an extra 2 cards for 1 turn.
185. Supply Cache (Halo) Resource Supplies / / Forerunner The Supply Cache allows you to draw an extra 1 card for 1 turn, and it also gives you +1 resource for each Forerunner card currently in play.
186. Fusion Coil (Halo) Resource Power / / UNSC +3 Resources The Fusion Coil can also kill 1 hostile card upon its use.
187. Plasma Battery (Halo) Resource Power / / Covenant +3 Resources The Plasma Battery can also kill 1 hostile card upon its use.
188. Marines (Halo) Hostile Human – Ranged / / UNSC -5 Military -2 Manufacturing If multiple UNSC hostiles are attacking, then the marines do twice as much damage to your stats. Military Sacrifice Score: 3
189. Crewmen (Halo) Hostile Human – Ranged / / UNSC -2 Science -2 Philosophy The Crewmen double stat damage done by enemy vehicle attacks this turn. Military Sacrifice Score: 1
190. Grunts (Halo) Hostile Unggoy – Ranged / / Covenant -2 Military Grunts gain an additional -2 Military stat bonus for every other Covenant hostile card in play. Military Sacrifice Score: 1
191. Suicide Grunts (Halo) Hostile Unggoy – Melee/Heavy / / Covenant -8 Manufacturing -8 Mining Military Sacrifice Score: 1
192. Spartans (Halo) Hostile Human-Cyborg – Ranged / / UNSC -20 Military -10 Science -10 Philosophy Spartans take 1 artifact you control away and use it against you, reversing the bonuses. This artifact is destroyed when the Spartans are. Military Sacrifice Score: 10
193. Jackals (Halo) Hostile Kig-Yar – Ranged / / Covenant -3 Military -5 Philosophy Jackals cannot be targeted by the special abilities of other cards. Military Sacrifice Score: 3
194. Jackal Snipers (Halo) Hostile Kig-Yar – Ranged / / Covenant -8 Military -4 Philosophy Jackal Snipers instantly kill 1 hero. Military Sacrifice Score: 3
195. Elites (Halo) Hostile Sanghelli – Ranged / / Covenant -12 Military -6 Science Elites destroy 1 hero or artifact when they come into play. Military Sacrifice Score: 8
196. Hunters (Halo) Hostile Mgalekgolo – Heavy / / Covenant -15 Military -15 Science The Hunters destroy 2 hero or artifact cards you control. Military Sacrifice Score: 12
197. Sentinel (Halo) Hostile Robot / / Forerunner -5 Military -10 Manufacturing Any flood cards play are destroyed, even if they are on the same side. Military Sacrifice Score: 4
198. Flood Parasites (Halo) Hostile Flood – Melee / / Flood -2 Philosophy The Flood Parasites infect and take control of 1 of your heroes, reversing its stat bonuses against you. The hero keeps any artifacts it currently has equipped. Military Sacrifice Score: 1
199. Combat Form (Halo) Hostile Flood – Melee / / Flood -5 Military -10 Philosophy If the hostile cards outnumber your hero cards, then the Flood Combat form also deals -5 stat points to your manufacturing stats. Military Sacrifice Score: 3
200. Carrier (Halo) Hostile Flood – Melee / / Flood -2 Mining When the Flood Carrier comes into play, draw 6 cards. If the cards are hostile cards; they join the fight against you. If they are not hostile cards, discard them. Military Sacrifice Score: 3
201. Drones (Halo) Hostile Yanme'e – Ranged/Flying / / Covenant -6 Military -8 Mining The Drones instantly kill 1 hero in play. Military Sacrifice Score: 3
202. Brutes (Halo) Hostile Jiralhanae – Ranged / / Covenant -8 Military -8 Philosophy Brutes increase all hostile cards' philosophy and military stat bonuses by -1. Military Sacrifice Score: 6
203. Guardians (Halo) Hostile Robot – Ranged / / Forerunner -10 Science -10 Manufacturing -10 Mining The Guardians destroy up to 1 land vehicle when it comes into play. Military Sacrifice Score: 20
204. Monitors (Halo) Hostile A.I. – Ranged / / Forerunner -5 Manufacturing While the Monitors are in play, all hostile cards can use their special abilities 2 times during the turn.
Military Sacrifice Score: 8
205. Tank-Form (Halo) Hostile Flood – Melee / / Flood -8 Military -12 Science -5 Manufacturing The Tank-Form destroys 1 artifact card and 1 hero card. Military Sacrifice Score: 12
206. Stalker-Form (Halo) Hostile Flood – Melee / / Flood -6 Philosophy -6 Mining The Stalker-Form cannot be target by any card's special abilities. Military Sacrifice Score: 5
207. Ranged-Form (Halo) Hostile Flood – Ranged / / Flood -7 Military -7 Philosophy The Ranged-Form kills 1 hero card when it comes into play. Military Sacrifice Score: 7
208. Elite Honor Guards (Halo) Hostile Sanghelli – Melee / / Covenant -12 Military -8 Science -8 Philosophy Elite Honor Guards boost all covenant hostile cards stat effects by -2. Military Sacrifice Score: 9
209. Brute Chieftain (Halo) Hostile Jiralhanae – Melee / / Covenant -15 Military -8 Philosophy -3 Mining The Brute Chieftain can kill 1 hero card. Military Sacrifice Score: 10
210. Engineers (Halo) Hostile Huragok – Melee / / Covenant -2 Science When the Engineers are in play, all hostile cards cannot be affected by your cards' special abilities. Military Sacrifice Score: 3
211. Skirmishers (Halo) Hostile T'voaon – Ranged / / Covenant -6 Philosophy -4 Manufacturing -4 Mining The Skirmishers kill 1 hero when they come into play. Military Sacrifice Score: 4
212. Orbital Drop Shock Troopers (Halo) Hostile Human – Ranged / / UNSC -10 Military -6 Science -4 Manufacturing ODST's cannot be affected by any card's special abilities. Military Sacrifice Score: 8
213. Hellbringers (Halo) Hostile Human – Ranged / / UNSC -8 Military -8 Philosophy Hellbringers can kill up to 2 heroes is you have more heroes than artifacts. Military Sacrifice Score: 7
214. Thrashers (Halo) Hostile Flood – Melee / / Flood -8 Military -12 Science -10 Manufacturing Thrashers destroy 2 artifacts when they come into play. Military Sacrifice Score: 15
215. Crawlers (Halo) Hostile Promethean – Ranged / / Forerunner -2 Military -2 Philosophy When the Promethean Crawlers are destroyed, draw 1 card. If it is a hostile, then it joins the fight against you. If it is not a hostile card, then discard it. Military Sacrifice Score: 2
216. Knights (Halo) Hostile Promethean – Ranged / / Forerunner -8 Military -2 Philosophy The Promethean Knights kill 1 hero, but if a hero is wielding a melee weapon then the knights kill 2 hero cards. Military Sacrifice Score: 7
217. Watchers (Halo) Hostile Promethean – Ranged/Flying / / Forerunner -2 Science Promethean Watchers increase all hostile card's military sacrifice score by +2, and all other Promethean cards in play get an additional +2 boost to their military sacrifice score on top of the other bonus granted by the Promethean Watchers. Military Sacrifice Score: 2
218. Battlewagons (Halo) Hostile Promethean – Heavy / / Forerunner -12 Military -4 Science -4 Philosophy The Promethean Battlewagons kill 1 hero when they enter play. Military Sacrifice Score: 10
219. Bomb (Halo) Artifact Trap (Explosive) / / UNSC -10 Manufacturing -10 Mining When the bomb comes into play, it destroys 2 heroes and 2 artifacts.
220. Flag (Halo) Artifact Melee Weapon / / UNSC +5 Military +5 Science +5 Philosophy +5 Manufacturing +5 Mining The hero wielding the flag is always the first target of all enemy cards that come into play.
221. Iron Skull (Halo) Artifact Trap (Power Up) / / The Guardians Whenever a hero card is destroyed for any reason during this turn, another one of your heroes is also killed.
222. Black Eye Skull (Halo) Artifact Trap (Power Up) / / The Guardians The Black Eye prevents all heroes from being able to use their abilities or stat modifiers, except for those with a melee attack. To remove this effect, you must kill at least 1 hostile card.
223. Tough Luck Skull (Halo) Artifact Trap (Power Up) / / The Guardians When the Tough Luck skull is drawn, you cannot destroy hostile cards with the military stat sacrifice.
224. Catch Skull (Halo) Artifact Trap (Power Up) / / The Guardians When the Catch Skull is drawn, the military stat damage done by hostile ranged enemies cannot be blocked during the turn (even if the hostile is killed).
225. Fog Skull (Halo) Artifact Trap (Power Up) / / The Guardians When the Fog Skull is drawn, you can no longer draw cards for any reason for the rest of the turn.
226. Famine Skull (Halo) Artifact Trap (Power Up) / / The Guardians When the Famine Skull is drawn, you can only draw half as many cards as you normally can during your next turn.
227. Thunderstorm Skull (Halo) Artifact Trap (Power Up) / / The Guardians When the Thunderstorm Skull is drawn, all hostile cards' military stat effect increases by +3.
228. Tilt Skull (Halo) Artifact Trap (Power Up) / / The Guardians When the Tilt Skull is drawn, hostile cards are immune to being affected by anything unless you have a hero of a different affiliation than them.
229. Mythic Skull (Halo) Artifact Trap (Power Up) / / The Guardians When the Mythic Skull is drawn, the stat effects of all enemy cards are doubled (including the military sacrifice score).
230. Blind Skull (Halo) Artifact Trap (Power Up) / / The Guardians The Blind Skull prevents you from using any of your cards' abilities for 1 turn.
231. Grunt Birthday Party Skull (Halo) Artifact Power Up / / The Guardians The Grunt Birthday Party Skull grants you an additional +5 stat points to place into any stat of your choice. If a grunt is killed during this turn, you instead get a +10 bonus.
232. Cowbell Skull (Halo) Artifact Power Up / / The Guardians The Cowbell Skull allows you to kill a free hostile card if you kill another hostile card with a higher military sacrifice score during that same turn.
233. IWHBYD Skull (Halo) Artifact Power Up / / The Guardians The I Would Have Been Your Daddy Skull gives you an additional +5 stat bonus, for a stat of your choice, for every enemy card you destroy during this turn.
234. Foreign Skull (Halo) Artifact Trap (Power Up) / / The Guardians The Foreign Skull prevents heroes from using artifacts with different affiliations from them, until the Foreign Skull is destroyed.
235. Bandanna Skull (Halo) Artifact Power Up / / The Guardians The Bandanna Skull grants you an unlimited number of military stat points for 1 turn.
236. Malfunctioning Skull (Halo) Artifact Trap (Power Up) / / The Guardians Whenever an artifact card is destroyed for any reason during this turn, another one of your artifacts is also destroyed.
237. Recession Skull (Halo) Artifact Trap (Power Up) / / The Guardians When the Recession Skull is drawn, you can no longer draw any more cards this turn. Also, any other cards you drew this turn must discarded as well.
238. Eye Patch Skull (Halo) Artifact Trap (Power Up) / / The Guardians While the Eye Patch Skull is in play, you can only draw half as many cards as you would normally during the next turn.
239. Piñata Skull (Halo) Artifact Power Up / / The Guardians Whenever you kill a hostile card while the Piñata Skull is in play, you get to draw another 1 card.
240. Grunt Funeral Skull (Halo) Artifact Power Up / / The Guardians For 1 turn, the Grunt Funeral Skull makes each hostile kill you get this turn grant you an additional +5 stat points to place however you wish. If one of these kills are a Grunt, then that bonus is increased to +10 for that hostile card kill.
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Posted: Wed Jun 15, 2016 7:47 am
Multiverse Code Lyoko Deck
241. Jeremie Belpois (Code Lyoko) Science Hero Human / / Lyoko Warrior +8 Science +4 Manufacturing +4 Mining -8 Military Jeremie grants a +3 Philosophy stat bonus for every Lyoko Warrior in play.
242. Odd Della Robbia (Code Lyoko) Military Hero Human / / Lyoko Warrior +4 Military +2 Philosophy -3 Science Whenever you draw a card that you cannot use, Odd receives a +1 stat bonus to any stat on top of his regular bonuses. These bonuses are permanent until Odd is destroyed.
243. Ulrich Stern (Code Lyoko) Military Hero Human / / Lyoko Warrior +6 Military -2 Philosophy Any melee weapon equipped by Ulrich receives a +2 Military stat bonus on top of its regular bonuses.
244. Yumi Ishiyama (Code Lyoko) Military Hero Human / / Lyoko Warrior +4 Military +2 Philosophy -2 Mining Yumi can deflect an attack meant for one hero or artifact and move the damaging effect onto another card once per turn.
245. Aelita "Stones" (Code Lyoko) Science Hero Human / / Lyoko Warrior +4 Science +8 Manufacturing +4 Mining -8 Military Aelita can draw an extra card per turn, or grant an extra +1 resource point to place in any stat of your choice.
246. William Dunbar (Code Lyoko) Military Hero Human / / Lyoko Warrior +10 Military -4 Philosophy -3 Manufacturing Enemy XANA cards will always target William with their effects before any other card.
247. Kiwi (Code Lyoko) Philosophy Dog / / Pet +2 Philosophy -2 Manufacturing Kiwi can destroy 1 artifact per turn for an extra +1 stats point into any stat of your choice.
248. XANA (Code Lyoko) Manufacturing Hero A.I. / / XANA +8 Science +10 Manufacturing +5 Mining -5 Philosophy Whenever an enemy XANA card is drawn, it is immediately discarded and you gain a +1 stat point to place into any stat of your choice.
249. Principal Jean-Pierre Delmas (Code Lyoko) Philosophy Hero Human / / Teacher +6 Philosophy While Principal Delmas is in play, all Students get +1 to their stat bonuses and their stat penalties reduced by -1.
250. Jim Moralés (Code Lyoko) Military Hero Human / / Teacher +4 Military -1 Manufacturing Jim provides a +1 Military stat bonus to all heroes in play.
251. Suzanne Hertz (Code Lyoko) Science Hero Human / / Teacher +3 Science +1 Mining Whenever an artifact is drawn at the beginning of your turn, you receive a permanent +1 to your Science stat.
252. Nurse Dorothy (Code Lyoko) Philosophy Hero Human / / Teacher +3 Philosophy +3 Mining -2 Military Nurse Dorothy can use 5 points from any stat in order to prevent the destruction of a hero card.
253. Lunch Lady Rosa (Code Lyoko) Mining Hero Human / / Teacher +2 Manufacturing +2 Mining At the end of your turn, Rosa allows you to draw an additional card. If it is a resource card, it is immediately played, otherwise discard the card.
254. Hans Klotz (Code Lyoko) Philosophy Hero Human / / Teacher +5 Philosophy +1 Mining -2 Military Psychologist Klotz gets a +2 Philosophy bonus for every hero in play.
255. Gustave Chardin (Code Lyoko) Manufacturing Hero Human / / Teacher +3 Manufacturing +1 Mining Whenever a new artifact is played, Chardin grants you a +2 stat points to place into either the Manufacturing stat or the Mining stat.
256. Gilles Fumet (Code Lyoko) Philosophy Hero Human / / Teacher +1 Military +1 Science +1 Philosophy +1 Manufacturing +1 Mining Gilles' bonuses all get a +1 for every Teacher in play.
257. Mrs. Meyer (Code Lyoko) Science Hero Human / / Teacher +2 Science +2 Manufacturing While Mrs. Meyer is in play, Students cannot be targeted by enemy cards.
258. Nicole Weber (Code Lyoko) Mining Hero Human / / Teacher +2 Manufacturing +4 Mining Secretary Weber gets a +2 Philosophy bonus for every Teacher and Student in play.
259. Elizabeth Delmas (Code Lyoko) Philosophy Hero Human / / Student +4 Philosophy -2 Manufacturing Sissy gets a +2 Philosophy bonus and a -1 Manufacturing penalty when a Lyoko Warrior is in play.
260. Herb Pinchon (Code Lyoko) Mining Hero Human / / Student +2 Manufacturing +2 Mining -2 Military Herb's stat bonuses double when Elizabeth Delmas is in play.
261. Nikolas Poliakoff (Code Lyoko) Military Hero Human / / Student +4 Military -2 Mining Nicolas's stat bonuses double when Elizabeth Delmas is in play
262. Taelia (Code Lyoko) Philosophy Hero Human / / Student -2 Philosophy The enemy mistakes Taelia for another Hero, always targeting her before any other Hero.
263. Amelia Solovieff (Code Lyoko) Mining Hero Human / / Student +2 Philosophy +2 Mining -2 Military Milly's stat bonuses double when Tamiya Diop is in play.
264. Tamiya Diop (Code Lyoko) Mining Hero Human / / Student +2 Manufacturing +2 Mining -2 Military Tamiya's stat bonuses double when Amelia Solovieff is in play.
265. Hiroki Ishiyama (Code Lyoko) Philosophy Hero Human / / Student +2 Philosophy +1 Manufacturing -2 Military Hiroki gets an additional +2 Philosophy bonuses for every Ishiyama Hero in play.
266. Johnny (Code Lyoko) Philosophy Hero Human / / Student +2 Philosophy +1 Manufacturing -2 Military When Johnny and Hiroki Ishiyama are in play together, all of their stats bonuses are doubled.
267. Samantha Suarez (Code Lyoko) Manufacturing Hero Human / / Student +2 Military +5 Manufacturing -2 Philosophy If Odd Della Robia is in play, her stat penalty is reduced to 0 and her stat bonuses are doubled.
268. Franz Hopper (Code Lyoko) Science Hero Human / / Teacher +15 Science +15 Manufacturing +15 Mining -5 Military -5 Philosophy While Franz Hopper is in play, all XANA enemies will target him first. All XANA enemies also have their Military Sacrifice Score reduced to 1.
269. Michael Belpois (Code Lyoko) Science Hero Human / / Parent +6 Science Mr. Belpois gets an additional +2 Science stat for every Hero in play. He gets an additional +2 Mining stat bonus when a Lyoko Warrior is in play.
270. Mr. Stern (Code Lyoko) Manufacturing Hero Human / / Parent +6 Manufacturing +4 Mining -5 Philosophy If Ulrich Stern is in play, Ulrich's stat penalties are doubled and Mr. Stern's stat bonuses are doubled.
271. Mrs. Stern (Code Lyoko) Philosophy Hero Human / / Parent +2 Philosophy Mrs. Stern reduces all Hero card stat penalties to -1.
272. Mr. Della Robia (Code Lyoko) Philosophy Hero Human / / Parent +2 Philosophy All students in play gain a +1 Mining bonus.
273. Mrs. Della Robia (Code Lyoko) Philosophy Hero Human / / Parent +2 Philosophy All students in play gain a +1 Manufacturing bonus.
274. Takeho Ishiyama (Code Lyoko) Manufacturing Hero Human / / Parent +5 Manufacturing -3 Philosophy Whenever you play a new artifact while Mr. Ishiyama is in play, you gain a permanent +1 Manufacturing stat point. However, whenever an artifact is destroyed, you lose -1 Manufacturing stat point instead.
275. Akiko Ishiyama (Code Lyoko) Philosophy Hero Human / / Parent +5 Philosophy -3 Mining Mrs. Ishiyama's stat penalty is reduced to 0 when at least two other Ishiyama Heroes are in play.
276. Polymorphic Specters (Code Lyoko) Hostile Monster – Melee / / XANA -10 Philosophy -5 Manufacturing -5 Mining The Military Stat Sacrifice is determined by adding all of best hero's stat modifiers (both bonuses and penalties). Military Sacrifice Score: *see above
277. Nanobots (Code Lyoko) Hostile Monster – Melee / / XANA -3 Manufacturing -3 Mining The Nanobots infect a hero, reducing their bonuses by -1 and increasing their penalties by -1. Military Stat Sacrifice: 3
278. Blocks (Code Lyoko) Hostile Monster – Ranged / / XANA -3 Manufacturing Roll a 1d6, on a 6 another Blocks card attacks. This continues until a 1 – 5 number is rolled. Military Stat Sacrifice: 1
279. Kankrelats (Code Lyoko) Hostile Monster – Ranged / / XANA -2 Philosophy Roll a 1d2, on a 2 another Kankrelat card attacks. This continues until a 1 is rolled. Military Stat Sacrifice: 2
280. Tarantulas (Code Lyoko) Hostile Monster – Ranged / / XANA -4 Philosophy -6 Science Tarantulas destroy 1 Artifact when they come into play. Military Stat Sacrifice: 6
281. Creepers (Code Lyoko) Hostile Monster – Ranged / / XANA -8 Philosophy -2 Mining Creepers destroy 1 Hero and 1 Artifact when they come into play. Military Stat Sacrifice: 7
282. Scyphozoa (Code Lyoko) Hostile Monster – Ranged / / XANA -3 Science -8 Philosophy -10 Manufacturing -10 Mining The Scyphozoa swaps the stat bonuses and penalties from positive to negative or negative to positive on 1 Hero as it comes into play. Military Stat Sacrifice: 6
283. Hornets (Code Lyoko) Hostile Monster – Ranged/Flying / / XANA -5 Philosophy -2 Mining Hornets can destroy up to 2 Heroes when they come into play; however, they can only destroy Heroes that are not equipped with Artifacts. Military Stat Sacrifice: 4
284. Krabs (Code Lyoko) Hostile Monster – Ranged / / XANA -8 Philosophy -4 Manufacturing Krabs destroy 2 Hero cards when they come into play. Military Stat Sacrifice: 8
285. Megatanks (Code Lyoko) Hostile Monster – Ranged / / XANA -8 Philosophy -6 Manufacturing Megatanks destroy 1 Artifact card when they come into play. Military Stat Sacrifice: 12
286. Mantas (Code Lyoko) Hostile Monster – Ranged / / XANA -4 Science -6 Mining While the Mantas are in play, no bonuses are granted by your artifacts by this or your next turn. Military Stat Sacrifice: 8
287. Sharks (Code Lyoko) Hostile Monster – Ranged / / XANA -3 Science -2 Mining Sharks destroy 1 Artifact when they come into play. Military Stat Sacrifice: 5
288. Kongres (Code Lyoko) Hostile Monster – Ranged / / XANA -2 Manufacturing -4 Mining Kongres deal an additional -2 Philosophy stat damage for every XANA hostile in play. Military Stat Sacrifice: 4
289. Kalamar (Code Lyoko) Hostile Monster – Ranged / / XANA -10 Science -8 Manufacturing Kalamar destroys 1 Artifact and 1 Hero when they come into play. Military Stat Sacrifice: 12
290. Kolossus (Code Lyoko) Hostile Monster – Melee / / XANA -20 Science -20 Philosophy -20 Manufacturing -20 Mining Kolossus destroys a total of 5 Heroes and Artifacts when it comes into play. Military Stat Sacrifice: 25
291. Androids (Code Lyoko) Hostile Monster – Melee / / XANA -8 Science -5 Manufacturing Androids destroy 2 Student cards when they enters play. Military Stat Sacrifice: 6
292. Katana (Code Lyoko) Artifact Weapon (Melee) / / Lyoko +3 Military +1 Science Two Katanas can be wielded by a single Hero.
293. Laser Arrows (Code Lyoko) Artifact Weapon (Ranged) / / Lyoko +3 Military If Laser Arrows are equipped by a Lyoko Warrior, they kill 1 Monster hostile card per turn.
294. Fan Blade (Code Lyoko) Artifact Weapon (Ranged) / / Lyoko +2 Military While the Fan Blade is equipped, you can use other stat points instead of the Military stat for the Military Stat Sacrifices.
295. Energy Fields (Code Lyoko) Artifact Weapon (Ranged) / / Lyoko +2 Military While equipped, Energy Fields can destroy 1 Hostile card per turn.
296. Angel Wings (Code Lyoko) Artifact Wings / / Lyoko +2 Philosophy +1 Manufacturing Treat the wearer of the Angel Wings as flying and immune to melee attacks.
297. Lyoko Supercomputer (Code Lyoko) Artifact Structure / / Lyoko +12 Manufacturing +12 Mining The Lyoko Supercomputer increases all of your Heroes' stat bonuses by +1.
298. The Factory (Code Lyoko) Artifact Structure / / Lyoko +15 Manufacturing -5 Philosophy The Factory increases all of your Artifacts' stat bonuses by +1.
299. Lyoko Tower (Code Lyoko) Artifact Structure / / Lyoko +8 Science +8 Mining -2 Military The Lyoko Tower can destroy 2 enemy Artifacts per turn, before they can use their abilities.
300. Forest Sector (Code Lyoko) Artifact Structure / / Lyoko +2 Philosophy +2 Mining Whenever a new Hero is play, you gain +2 extra stat points to place in any stat of your choice.
301. Desert Sector (Code Lyoko) Artifact Structure / / Lyoko +2 Science +2 Mining When you do not have any other Artifacts other than the Desert Sector in play, you gain +5 stat points to place into any stat of your choice.
302. Ice Sector (Code Lyoko) Artifact Structure / / Lyoko +5 Military The Ice Sector allows you to sacrifice any unused cards you draw at the beginning of your turn for +1 stat point to place in any stat of your choice.
303. Mountain Sector (Code Lyoko) Artifact Structure / / Lyoko +8 Mining -4 Military The Mountain Sector doubles the stat bonuses of all flying cards, enemies or allies.
304. Sector Five (Code Lyoko) Artifact Structure / / Lyoko +10 Manufacturing +10 Mining -5 Military Whenever you want, roll a 1d6, on a 1-3 a Hero is killed and on a 4-6 a Hostile is killed.
305. XANA Tremors (Code Lyoko) Artifact Trap / / XANA -2 Philosophy Draw 3 cards. All enemy Hostiles, Traps, and Ambush cards attack if drawn while the other cards are discarded.
306. Kadoc Academy (Code Lyoko) Artifact Structure / / Teachers +10 Science +15 Philosophy -5 Military The first Hostile card drawn every turn is discarded before it takes any effect (reducing amount of attacking hostiles by 1 each turn).
307. Virtual Sea (Code Lyoko) Artifact Trap / / Lyoko -8 Military -8 Science -8 Philosophy -8 Manufacturing The Virtual Sea destroys 1 Hero and 1 Artifact when it comes into play.
308. Cell Phone (Code Lyoko) Artifact Powerup / / Students Draw cards until you draw a Hero, discarding all other cards drawn.
309. Body Swap (Code Lyoko) Artifact Trap / / XANA Swap the stat bonuses and penalties from one Hero to another Hero.
310. Marabunta (Code Lyoko) Artifact Ambush / / Lyoko -12 Military -12 Philosophy The Marabunta destroys all Heroes and Hostiles in play.
311. Guardian (Code Lyoko) Artifact Ambush / / XANA -5 Philosophy -5 Manufacturing The Guardian prevents 1 Hero from using any special abilities or stat modifiers, until the Guardian can be destroyed or the Hero is sacrificed.
312. Foresight (Code Lyoko) Artifact Powerup / / Lyoko Foresight makes you immune to Hostile, Trap, and Ambush cards for one turn when it is activated.
313. Triplicate (Code Lyoko) Artifact Powerup / / Lyoko A select Hero can use their special abilities for a total of three times for one turn.
314. Telekinesis (Code Lyoko) Artifact Powerup / / Lyoko Allows you to sacrifice 1 other Artifact to prevent 1 Hero from being destroyed.
315. Lyoko Creativity (Code Lyoko) Artifact Powerup / / Lyoko Draw cards until you receive 1 Artifact, discarding the other cards drawn.
316. Code: Lyoko (Code Lyoko) Artifact Powerup / / Lyoko Destroys all enemy cards in play (Hostile and Artifact), and prevents them using special abilities.
317. Overwing (Code Lyoko) Artifact Vehicle (Air) / / Lyoko +3 Philosophy The Overwing can be equipped by 2 Heroes, and it can be sacrificed to prevent either or both Heroes from being destroyed.
318. Overboard (Code Lyoko) Artifact Vehicle (Air) / / Lyoko +2 Military The Overboard lowers stat penalties from Hostile attacks by -1.
319. Overbike (Code Lyoko) Artifact Vehicle (Land) / / Lyoko +2 Military The Ovebike doubles its rider's Military stat bonus.
320. Skidbladnir (Code Lyoko) Artifact Vehicle (Water) / / Lyoko +5 Military +4 Philosophy +5 Manufacturing +10 Mining The Skidbladnir can be equipped by 4 Heroes, and can only be destroyed if all equipping Heroes are destroyed first. However, if an enemy card targets this card to destroy it, one of the equipping Heroes is destroyed instead.
321. Nuclear Fuel Rods (Code Lyoko) Resource Power / / Lyoko +5 Resources The Fuel Rods can be used to revive 1 lost Lyoko card in the previous turn.
322. Reloading Program (Code Lyoko) Resource Power / / Lyoko +1 Card Draw Undoes all the actions of the previous turn.
323. Return to the Past (Code Lyoko) Artifact Powerup / / Lyoko +1 Resource Removes all negative stat modifiers received this round, either from cards played or from attacks from enemy cards.
324. Gym Class (Code Lyoko) Resource Education / / Lyoko +1 Card Draw All Heroes in play get a permanent +1 to their Military stat.
325. Science Class (Code Lyoko) Resource Education / / Lyoko +1 Card Draw All Heroes in play get a permanent +1 to their Science stat.
326. History Class (Code Lyoko) Resource Education / / Lyoko +1 Card Draw All Heroes in play get a permanent +1 to their Philosophy stat.
327. Art Class (Code Lyoko) Resource Education / / Lyoko +1 Card Draw All Heroes in play get a permanent +1 to their Manufacturing stat.
328. Math Class (Code Lyoko) Resource Education / / Lyoko +1 Card Draw All Heroes in play get a permanent +1 to their Mining stat.
329. School Lunch (Code Lyoko) Resource Food / / Teachers All Heroes in play get a +1 stat bonus in any stat of your choice.
330. Music (Code Lyoko) Resource Power / / Students +2 Resource Music prevents the destruction of any Hero cards this turn, but decreases their Military stat bonus by -1.
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