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PhantomJavon
Captain

Thieving Alchemist

16,800 Points
  • Treasure Hunter 100
  • Conventioneer 300
  • Married 100
PostPosted: Fri Nov 07, 2014 12:36 pm


Total Cards Available: 330




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PostPosted: Fri Nov 07, 2014 12:37 pm


Multiverse Halo Deck


1. Master Chief (Halo) Military Hero
Human-Cyborg / / UNSC
+20 Military
-5 Mining
Master Chief can sacrifice himself to destroy any opposing card (artifact, hostile, etc).


2. Cortana (Halo) Science Hero
A.I. / / UNSC
+20 Science
Cortana cannot provide her bonuses unless another hero is in play.


3. Captain Jacob Keyes (Halo) Military Hero
Human / / UNSC
+5 Military
+5 Philosophy
+5 Manufacturing
Each turn, Captain Keyes allows you to draw an additional card if you sacrifice 2 stat points in any stat.


4. Sergeant Major Avery Johnson (Halo) Military Hero
Human / / UNSC
+8 Military
+5 Philosophy
If Sergeant Johnson is destroyed in any way, you can revive him by sacrificing 15 stat points from any stat.


5. 343 Guilty Spark (Halo) Science Hero
Robot / / Forerunner
+5 Science
+8 Manufacturing
+8 Mining
-5 Philosophy
343 Guilty Spark can move stat points from one stat to another, up to a max of 5 points every turn.


6. Lord Terrence Hood (Halo) Military Hero
Human / / UNSC
+8 Military
+10 Manufacturing
-5 Science
When Lord Hood is in play, you cannot counter artifact traps.


7. Commander Miranda Keyes (Halo) Military Hero
Human / / UNSC
+8 Military
+5 Science
+5 Philosophy
-8 Manufacturing
Commander Keyes can, instead of receiving her normal stat bonuses, can double another card's stat effects.


8. Arbiter Thel 'Vadamee (Halo) Military Hero
Sanghelli / / Covenant
+5 Military
+10 Philosophy
-5 Science
The Arbiter can sacrifice himself to destroy any opposing card (artifact, hostile, etc).


9. Spec. Ops. Commander Rtas 'Vadumee (Halo) Military Hero
Sanghelli / / Covenant
+8 Military
+8 Philosophy
-5 Science
If you draw a hostile Covenant cards, they have no affect on you while the Spec. Ops. Commander is in play.


10. Chieftain Tartarus (Halo) Military Hero
Jiralhanae / / Covenant
+25 Military
-8 Science
-8 Philosophy
Tartarus can sacrifice other heroes for a permanent +10 bonus to the Military stat.


11. The Prophet of Truth (Halo) Military Hero
San 'Shyuum / / Covenant
+15 Military
If another Covenant Prophet (Mercy/Regret) is in play, the Prophet of Truth's stats double.


12. The Prophet of Mercy (Halo) Philosophy Hero
San 'Shyuum / / Covenant
+10 Science
+10 Philosophy
If another Covenant Prophet (Truth/Regret) is in play, the Prophet of Mercy's stats double.


13. The Prophet of Regret (Halo) Science Hero
San 'Shyuum / / Covenant
+10 Manufacturing
+10 Mining
If another Covenant Prophet (Truth/Mercy) is in play, the Prophet of Regret's stats double.


14. The Gravemind (Halo) Military Hero
Flood / / Flood
+5 Military
+10 Philosophy
-8 Manufacturing
-8 Mining
Whenever you are attacked by an organic hostile, the Gravemind transforms them into an allied flood, adding 5 points to the Military stat.


15. 2401 Penitent Tangent (Halo) Science Hero
Robot / / Forerunner
+10 Science
+10 Manufacturing
-10 Military
2401 Penitent Tangent is automatically destroyed whenever a Flood card comes into play.


16. Lance Corporal "Rookie" (Halo) Military Hero
Human / / UNSC
+2 Military
+2 Science
+2 Mining
The Rookie cannot be killed by any normal means.


17. Captain Veronica Dare (Halo) Military
Human / / UNSC
+5 Military
+10 Science
-5 Philosophy
If Captain Dare is killed, you can sacrifice an artifact to keep her alive.


18. Gunnery Sergeant Edward Buck (Halo) Military Hero
Human / / UNSC
+8 Military
+8 Philosophy
Whenever you control another UNSC hero at the same time at Buck, he receives a +2 bonus to the Military and Philosophy stats.


19. Lance Corporal Kojo "Romeo" Agu (Halo) Military Hero
Human / / UNSC
+5 Military
+5 Science
When Romeo is equipped with a Sniper Rifle, he receives an additional +10 stat increase to his Military stat bonus.


20. Corporal Taylor "Dutch" Miles (Halo) Military Hero
Human / / UNSC
+12 Military
+5 Science
-4 Philosophy
When Dutch is equipped with a Spartan Laser, his Military stat bonus is doubled.



21. Private Michael "Mickey" Crespo (Halo) Military Hero
Human / / UNSC
+8 Military
+4 Mining
-2 Manufacturing
If you lose an artifact while Mickey is in play, you gain a permanent +2 bonus to either your Science stat or your Philosophy stat.


22. Virgil (Halo) Science Hero
A.I.-Huragok / / UNSC
+20 Science
+10 Manufacturing
-15 Military
Virgil is instantly killed whenever a Covenant hostile card is drawn, unless you sacrifice -5 Military stat points.


23. Commander Carter (Halo) Military Hero
Human-Cyborg / / UNSC
+10 Military
+10 Philosophy
-10 Mining
Any other Human-Cyborgs (Spartans) provide an additional +5 Military stat bonus while Carter is in play.


24. Lt. Commander Kat (Halo) Science Hero
Human-Cyborg / / UNSC
+5 Military
+10 Science
+10 Manufacturing
Kat cannot equip any additional artifacts on herself.


25. Warrant Officer Emile (Halo) Military Hero
Human-Cyborg / / UNSC
+15 Military
-5 Science
-5 Philosophy
When Emile is in play, all Military stat bonuses from Melee Weapon artifacts are doubled.


26. Chief Warrant Officer Jorge (Halo) Military Hero
Human-Cyborg / / UNSC
+10 Military
+5 Manufacturing
-5 Philosophy
Jorge can sacrifice himself to destroy any artifact trap card before it causes damage.


27. Warrant Officer Jun (Halo) Military Hero
Human-Cyborg / / UNSC
+10 Military
-5 Philosophy
When Jun is in play, all Military stat bonuses from Ranged Weapon artifacts are doubled.


28. Noble 6 (Halo) Military Hero
Human-Cyborg / / UNSC
+5 Military
+5 Science
+5 Manufacturing
-5 Philosophy
All artifacts equipped to Noble 6 have their stat modifiers doubled.


29. Doctor Catherine Halsey (Halo) Science Hero
Human / / UNSC
+2 Military
+10 Science
+10 Manufacturing
-10 Philosophy
Doctor Halsey can sacrifice any hero to add a permanent +5 bonus to any stat.


30. Auntie Dot (Halo) Philosophy Hero
A.I. / / UNSC
+6 Science
+8 Philosophy
+6 Manufacturing
+6 Mining
-2 Military
Whenever another hero is killed, you lose 2 points from a stat of your choosing.


31. Colonel Holland (Halo) Military Hero
Human / / UNSC
+2 Military
+15 Philosophy
-4 Manufacturing
-4 Mining
Colonel Holland boosts all UNSC heroes' Military stat bonus by +2 while he is in play.


32. Captain James Cutter (Halo) Military Hero
Human / / UNSC
+4 Military
+8 Manufacturing
+8 Mining
While in play, Captain Cutter allows you to exchange points between the Manufacturing and Mining stats, at a maximum of 5 points per turn.


33. Sergeant John Forge (Halo) Military Hero
Human / / UNSC
+10 Military
+5 Manufacturing
-5 Science
Sergeant Forge can sacrifice himself to provide a permanent +25 stat boost to the Military stat.


34. Professor Ellen Anders (Halo) Science Hero
Human / / UNSC
+15 Science
+5 Mining
-10 Military
Professor Anders boosts the Science stat bonus of all Science heroes in play by +2.


35. Petty Officer Douglass (Halo) Military Hero
Human-Cyborg / / UNSC
+15 Military
-8 Manufacturing
When destroying hostile cards, Douglass cuts the Military stat sacrifice cost in half.


36. Petty Officer Alice (Halo) Military Hero
Human-Cyborg / / UNSC
+10 Military
-5 Manufacturing
Alice can hijack enemy vehicles, keeping only the latest, reversing the negative effects and keeping them as stat bonuses.


37. Petty Officer Jerome (Halo) Military Hero
Human-Cyborg / / UNSC
+20 Military
-10 Manufacturing
If Jerome is equiped with a Spartan Laser, all hostile cards' Military stat sacrifice cost is reduced to 1.


38. Serina (Halo) Science Hero
A.I. / / UNSC
+10 Manufacturing
+10 Mining
Serina prevents hostile UNSC cards from attacking or using their effects on you.


39. Arbiter Ripa 'Moramee (Halo) Military Hero
Sanghelli / / Covenant
+20 Military
-5 Science
-5 Manufacturing
-5 Mining
If you draw only one hostile card during your turn, the Arbiter will immediately destroy it without consequence; however, if three heroes or hostiles are drawn then the Arbiter is destroyed.


40. Captain Andrew Del Rio (Halo) Military Hero
Human / / UNSC
+5 Military
+10 Manufacturing
-10 Philosophy
Captain Del Rio can sacrifice other heroes to destroy an opposing card (artifact, hostile, etc).


41. Commander Sarah Palmer (Halo) Military Hero
Human-Cyborg / / UNSC
+8 Military
+2 Philosophy
While Commander Palmer is in play, all UNSC heroes provide an additional +2 bonus to the Military stat.


42. Commander Thomas Lasky (Halo) Military Hero
Human / / UNSC
+2 Military
+12 Philosophy
Whenever a hero is destroyed while Lasky is in play, put 2 stat points into the Military stat.


43. The Didact (Halo) Military Hero
Forerunner / / Forerunner
+15 Military
+10 Science
-15 Philosophy
Whenever a human hostile card is destroyed, the Didact grants a permanent +2 bonus to either the Military stat or Science stat.


44. Doctor Sandra Tilson (Halo) Science Hero
Human / / UNSC
+8 Science
+5 Mining
-10 Military
Doctor Tilson boosts all stat effects of artifacts by +2.


45. The Librarian (Halo) Philosophy Hero
Forerunner / / Forerunner
+8 Science
+20 Philosophy
-10 Military
While the Librarian is in play, all human heroes no longer have negative stat modifiers.


46. Roland (Halo) Philosophy Hero
A.I. / / UNSC
+5 Science
+5 Philosophy
+5 Manufacturing
+5 Mining
Roland improves Human-Cyborg (Spartan) heroes Science stat by +2.


47. Jared Miller (Halo) Philosophy Hero
Human-Cyborg / / UNSC
+2 Military
+10 Philosophy
-2 Manufacturing
Jared Miller improves Human-Cyborg (Spartan) heroes Philosphy stat by +2.


48. Jul 'Mdama (Halo) Military Hero
Sanghelli / / Covenant
+12 Military
+5 Mining
-5 Science
-5 Philosophy
Jul 'Mdama boosts the Military stat bonus of all heroes in play by +2.


49. Halo Ring (Halo) Artifact
Trap (Space Structure) / / Forerunner
-100 Military
-100 Science
-100 Philosophy
-100 Manufacturing
-100 Mining
The Halo Ring destroys all organic-based cards in play. (If it is questionable whether a card is organic or not, it is up to the player's discretion.)


50. The Pillar of Autumn (Halo) Artifact
Vehicle (Space) / / UNSC
+10 Military
+15 Manufacturing
The Pillar of Autumn can be sacrificed to save a hero or artifact from being destroyed.


51. Covenant Corvette (Halo) Artifact
Vehicle (Space) / / Covenant
+8 Military
+15 Manufacturing
+5 Mining
Whenever a card says to destroy an artifact or hero, the Covenant Cruiser must be chosen and destroyed instead.


52. Covenant Cruiser (Halo) Artifact
Ambush (Space Vehicle) / / Covenant
-10 Military
-10 Philosophy
-10 Manufacturing
The Covenant Cruiser destroys a total of 2 artifacts or heroes, chosen by the player.


53. Covenant Super Carrier (Halo) Artifact
Ambush (Space Vehicle) / / Covenant
-25 Military
-15 Manufacturing
-15 Mining
When the Super Carrier attacks, draw 5 more cards. If they are also hostile cards, then they join the fight against you. Discard the remaining, non-hostile cards drawn.


54. The Truth and Reconciliation (Halo) Artifact
Vehicle (Space) / / Covenant
+5 Science
+10 Manufacturing
-4 Military
If attacked by a UNSC hostile card or artifact card, The Truth and Reconciliation is destroyed.


55. Warthog (Halo) Artifact
Vehicle (Land) / / UNSC
+5 Military
The Warthog can be equipped/piloted by 3 heroes, giving each of them the stat bonus.


56. Gauss Warthog (Halo) Artifact
Ambush (Land Vehicle) / / UNSC
-6 Military
-6 Mining
The Gauss Warthog destroys a hero when it comes into play.


57. Rocket Warthog (Halo) Artifact
Ambush (Land Vehicle) / / UNSC
-8 Military
-6 Manufacturing
The Rocket Warthog destroys an artifact when it comes into play.


58. Scorpion (Halo) Artifact
Vehicle (Land) / / UNSC
+15 Military
The Scorpion can destroy any land vehicle artifact cards that come into play, before they can use their effects.


59. Ghost (Halo) Artifact
Vehicle (Land) / / Covenant
+3 Military
The Ghost can immediately kill any hostile card whose Military stat sacrifice score is 3 or below.


60. Shade Turret (Halo) Artifact
Ambush (Land Vehicle) / / Covenant
-5 Military
-5 Philosophy
The Shade Turret kills 1 hero card when it comes into play.


61. Banshee (Halo) Artifact
Vehicle (Air) / / Covenant
+6 Military
The Banshee provides an additional +2 bonus to the Military stat if a ground-based hostile card has been drawn this turn.


62. Wraith (Halo) Artifact
Vehicle (Land) / / Covenant
+15 Military
If attacked by a melee hostile enemy with a Military stat sacrifice score of 5 or above, the Wraith mortar tank is destroyed.


63. Spirit (Halo) Artifact
Ambush (Air Vehicle) / / Covenant
-4 Philosophy
Draw 5 cards. If there are any hostile cards or Artifact ambushes, those cards also join the fight against you. Discard any other cards drawn.


64. Phantom (Halo) Artifact
Ambush (Air Vehicle) / / Covenant
-2 Military
-4 Philosophy
Draw 5 cards. If there are any hostile cards or Artifact ambushes, those cards also join the fight against you. Discard any other cards drawn.


65. Pelican (Halo) Artifact
Ambush (Air Vehicle) / / UNSC
-4 Philosophy
Draw 5 cards. If there are any hostile cards or Artifact ambushes, those cards also join the fight against you. Discard any other cards drawn.


66. The Silent Cartographer (Halo) Artifact
Structure (Land) / / Forerunner
+2 Science
+5 Manufacturing
+5 Mining
The Silent Cartographer allows you to redraw the first hostile card you draw every turn.


67. Active Camouflage (Halo) Artifact
Power Up / / Covenant
Allows you to evade an artifact trap or ambush, without receiving any of their effects.


68. Overshields (Halo) Artifact
Power Up / / Covenant
Allows you to prevent the death of a single hero.


69. Echo 419: Foe Hammer (Halo) Artifact
Vehicle (Air) / / UNSC
+8 Philosophy
Foe Hammer allows you to draw an extra 3 cards every turn, but you can only keep the hero cards to draw. The other cards must be discarded.


70. Magnum (Halo) Artifact
Weapon (Ranged) / / UNSC
+1 Military
If attacked by a hostile card of the Mgalekgolo, you may sacrifice the Magnum in order to immediately destroy said hostile.


71. Assault Rifle (Halo) Artifact
Weapon (Ranged) / / UNSC
+3 Military
Provides a +2 Military stat bonus whenever a Flood card is drawn during a single turn.


72. Sniper Rifle (Halo) Artifact
Weapon (Ranged) / / UNSC
+4 Military
The Sniper Rifle can immediately kill any hostile card 1 time per turn a total of 4 times. Once these shots are used up, discard the Sniper Rifle.


73. Rocket Launcher (Halo) Artifact
Weapon (Heavy) / / UNSC
+8 Military
At any time, you can use the Rocket Launcher to destroy any artifact can before it has a chance to use its effects. However, once you use this ability, discard the Rocket Launcher.


74. Shotgun (Halo) Artifact
Weapon (Ranged) / / UNSC
+3 Military
The Shotgun allows the hero using it to kill 1 hostile card with a melee attack per turn.


75. Fragmentation Grenade (Halo) Artifact
Trap (Explosive) / / UNSC
-5 Military
-5 Manufacturing
The Frag Grenade instantly kills 1 hero.


76. Plasma Grenade (Halo) Artifact
Trap (Explosive) / / Covenant
-5 Military
-5 Philosophy
The Plasma Grenade can kill up to 2 heroes, chosen by rolling a 1d2 which decides if 1 or 2 heroes are killed by the sticky explosive.


77. Plasma Pistol (Halo) Artifact
Weapon (Ranged) / / Covenant
+1 Military
The Plasma Pistol reduces all hostile card effects by -1.


78. Plasma Rifle (Halo) Artifact
Weapon (Ranged) / / Covenant
+2 Military
If a UNSC hostile card is drawn, then the Plasma Rifle gains a +2 Military stat bonus during that turn.


79. Fuel Rod Cannon (Halo) Artifact
Weapon (Heavy) / / Covenant
+8 Military
Whenever the hero using the Fuel Rod Cannon is killed, then the Fuel Rod Cannon destroys itself to kill the next hostile card drawn.


80. Plasma Sword (Halo) Artifact
Weapon (Melee) / / Covenant
+4 Military
The Plasma Sword can immediately kill hostile cards with Military stat sacrifice scores of 4 or below.


81. Needler (Halo) Artifact
Weapon (Ranged) / / Covenant
+3 Military
Whenever you are attacked by 3 hostiles during the same turn at the same time, the Needler immediately kills the first one.


82. Mjolnir Armor (Halo) Artifact
Armor / / UNSC
+4 Military
+4 Science
Mjolnir Armor doubles all stat bonuses of the hero wearing the armor.


83. Armor of the Arbiter (Halo) Artifact
Armor / / Covenant
+4 Military
+6 Philosophy
The wearer of the Armor of the Arbiter gains the ability to sacrifice themselves in order to destroy any card in play.


84. Mongoose (Halo) Artifact
Ambush (Land Vehicle) / / UNSC
-2 Military
-6 Philosophy
-4 Mining
If any of your heroes are equipped with a heavy weapon, the Mongoose is immediately destroyed.


85. MAC Defense Platform (Halo) Artifact
Structure (Space) / / UNSC
+15 Military
+4 Science
+4 Manufacturing
The MAC Defense Platform can automatically destroy 1 artifact ambush from space vehicles per turn.


86. Carbine (Halo) Artifact
Weapon (Ranged) / / Covenant
+3 Military
The Carbine allows its user to instantly kill any hostile Unggoy cards that come into play.


87. Beam Rifle (Halo) Artifact
Weapon (Ranged) / / Covenant
+4 Military
+2 Mining
The Beam Rifle can immediately kill any hostile card 1 time per turn a total of 4 times. Once these shots are used up, discard the Beam Rifle.


88. Battle Rifle (Halo) Artifact
Weapon (Ranged) / / UNSC
+3 Military
If you defeat 3 or more hostile cards in a single turn while the Battle Rifle is equipped, you gain an additional 3 points to put into any of the stats of your choice.


89. SMG (Halo) Artifact
Weapon (Ranged) / / UNSC
+2 Military
A single hero can wield another weapon at the same time as the SMG, but it cannot be dual wielded with a heavy weapon or vehicle of any kind.

90. Scarab (Halo) Artifact
Ambush (Land Vehicle) / / Covenant
-10 Military
-10 Science
-10 Philosophy
-10 Manufacturing
-10 Mining
When the Scarab comes into play, it destroys up to 3 heroes and artifacts.


91 Serpah (Halo) Artifact
Ambush (Space Vehicle) / / Covenant
-10 Military
-10 Manufacturing
The Seraph fighter destroys either 1 of your space vehicles or air vehicles.


92. Sentinel Beam (Halo) Artifact
Weapon (Ranged) / / Forerunner
+2 Military
+5 Manufacturing
+5 Mining
When equipped, the Sentinel Beam can instantly kill 1 flood hostile card per turn.


93. Plasma Turret (Halo) Artifact
Weapon (Ranged) / / Covenant
+5 Military
For every UNSC card destroyed while the Plasma Turret is equipped, you get 1 more stat point to put into any stat of your choice.


94. Machinegun Turret (Halo) Artifact
Weapon (Ranged) / / UNSC
+5 Military
For every Covenant card destroyed while the Machinegun Turret is equipped, you get 1 more stat point to put into any stat of your choice.


95. Boarding Craft (Halo) Artifact
Ambush (Space Vehicle) / / Covenant
-5 Philosophy
-5 Manufacturing
Draw 3 cards (6 cards if you control a space vehicle). If they are hostile cards, then they join the fight against you. Otherwise, discard them. If 3 hostile cards are drawn in this way, destroy 1 of your space vehicles or structures.


96. In Amber Clad (Halo) Artifact
Vehicle (Space) / / UNSC
+8 Military
+2 Philosophy
-2 Manufacturing
If attacked by a flood hostile card, In Amber Clad is taken over and attacks you for the opposite of its original positive bonuses.


97. Spartan Laser (Halo) Artifact
Weapon (Heavy) / / UNSC
+10 Military
+5 Mining
When wielded by a human-cyborg (Spartan), the Spartan Laser's bonuses are doubled.


98. Gravity Hammer (Halo) Artifact
Weapon (Melee) / / Covenant
+8 Military
-2 Science
-2 Philosophy
The Gravity Hammer allows you to sacrifice any card to destroy any enemy card in play.


99. Flamethrower (Halo) Artifact
Weapon (Heavy) / / UNSC
+5 Military
-2 Science
Whenever a flood card comes into play, the Flamethrower immediately destroys them. Unless 3 flood cards are drawn in the same turn, in this case the Flamethrower and the hero using it are destroyed instead.


100. Spiker (Halo) Artifact
Weapon (Ranged) / / Covenant
+3 Military
-1 Philosophy
A single hero can wield another weapon at the same time as the Spiker, but it cannot be dual wielded with a heavy weapon or vehicle of any kind.


101. Mauler (Halo) Artifact
Weapon (Ranged) / / Covenant
+3 Military
The Mauler allows the wielder to instantly kill 1 melee hostile card per turn, but the Mauler and the hero using it are both destroyed if attacked by 2 melee hostile cards in one turn.

102. Spike Grenade (Halo) Artifact
Trap (Explosive) / / Covenant
-5 Science
When the Spike Grenade comes into play, it kills 1 hero.


103. Fire Bomb (Halo) Artifact
Trap (Explosive) / / Covenant
-5 Science
-5 Philosophy
The Fire Bomb immediately skills 1 hero. Afterward, roll a 1d6. On a 6, another hero is killed by the fire. Repeat until the fire stops.


104. Specter (Halo) Artifact
Ambush (Land Vehicle) / / Covenant
-3 Military
-3 Manufacturing
-3 Mining
The Specter cannot be the target of a hero's normal special abilities.


105. Prowler (Halo) Artifact
Ambush (Land Vehicle) / / Covenant
-4 Military
-3 Science
The Prowler's stat effects are doubled if there are any human heroes in play.


106. Chopper (Halo) Artifact
Vehicle (Land) / / Covenant
+5 Military
+5 Mining
-2 Science
The Chopper can instantly destroy 1 enemy land vehicle every turn, before they have a chance to use any of their own effects.


107. Brute Shot (Halo) Artifact
Weapon (Heavy) / / Covenant
+6 Military
If you sacrifice the Brute Shot at any time, you can kill up to 4 hostile cards in one turn.


108. The Ark (Halo) Artifact
Structure (Space) / / Forerunner
+20 Science
+20 Manufacturing
+20 Mining
The Ark allows you to redraw any 1 card before any of the effects from the first card take place, but you must keep the card you get from the redraw.


109. Forward Unto Dawn (Halo) Artifact
Vehicle (Space) / / UNSC
+8 Military
+8 Philosophy
The Forward Unto Dawn can sacrifice itself to save a hero from being destroyed.


110. Shadow of Intent (Halo) Artifact
Vehicle (Space) / / Covenant
+12 Military
+5 Science
-5 Philosophy
The Shadow of Intent allows you to sacrifice heroes to destroy any card.


111. Bubble Shield (Halo) Artifact
Power Up / / Covenant
Allow you to prevent the deaths of up to 3 heroes.


112. Deployable Cover (Halo) Artifact
Power Up / / Covenant
Allows you to prevent 1 hero or artifact from being destroyed.


113. Flare (Halo) Artifact
Power Up / / Covenant
Prevents all hostile cards from attacking you this turn, discarding them without them having any effect upon you.


114. Gravity Lift (Halo) Artifact
Power Up / / Covenant
Allows you to destroy a trap or ambush, negating its effects.


115. Power Drain (Halo) Artifact
Power Up / / Covenant
Destroys 1 hostile artifact before it can use its abilities against you.


116. Radar Jammer (Halo) Artifact
Power Up / / Covenant
When the Radar Jammer is drawn, you may no longer draw cards for the remainder of the turn.


117. Regenerator (Halo) Artifact
Power Up / / Covenant
Allows you to revive 1 fallen hero.


118. Trip Mine (Halo) Artifact
Power Up / / Covenant
When activated, the Trip Mine allows you to destroy the next hostile card drawn.


119. Silenced Magnum (Halo) Artifact
Weapon (Ranged) / / UNSC
+1 Military
Whenever you kill a Covenant hostile card while the Silenced Magnum is equipped, the gain an additional +1 stat point to place in whichever stat you choose.


120. Silenced SMG (Halo) Artifact
Weapon (Ranged) / / UNSC
+2 Military
Whenever you kill a Covenant hostile card while the Silenced SMG is equipped, the gain an additional +1 stat point to place in whichever stat you choose.


121. Sniper Tower (Halo) Artifact
Ambush (Land Structure) / / Covenant
-5 Military
-5 Philosophy
The Sniper Tower kills 1 hero when it comes into play.


122. Plasma Launcher (Halo) Artifact
Weapon (Heavy) / / Covenant
+6 Military
+2 Science
The Plasma Launcher allows you to kill 1 hostile card every turn.


123. Grenade Launcher (Halo) Artifact
Weapon (Heavy) / / UNSC
+5 Military
The Grenade Launcher can negate the effects of the special ability of a single card during every turn.


124. Revenant (Halo) Artifact
Vehicle (Land) / / Covenant
+12 Military
The Revenant reduces all stat penalties from enemy hostile cards by -2.


125. Needle Rifle (Halo) Artifact
Weapon (Ranged) / / Covenant
+3 Military
-1 Philosophy
If 3 or more hostile cards attack during the same turn at the same time, the Needle Rifle immediately kills the third hostile.


126. Focus Rifle (Halo) Artifact
Weapon (Ranged) / / Covenant
+5 Military
The Focus Rifle doubles the military stat bonus provided by the hero wielding it.


127. Plasma Repeater (Halo) Artifact
Weapon (Ranged) / / Covenant
+2 Military
If you kill multiple hostile cards this turn, then the Plasma Repeater grants you an additional, permanent stat point to place in any stat of your choice.


128. Longsword Fighter (Halo) Artifact
Vehicle (Space) / / UNSC
+8 Military
+2 Science
If you spend 1 stat point (from any of your stats), the Longsword can instantly kill 1 hostile card


129. Sabre Fighter (Halo) Artifact
Vehicle (Space) / / UNSC
+6 Military
+4 Science
The Sabre can sacrifice itself to destroy any enemy artifact.


130. Falcon (Halo) Artifact
Ambush (Air) / / UNSC
-5 Military
-5 Philosophy
-5 Mining
The Falcon will not attack if you control any UNSC heroes.


131. DMR (Halo) Artifact
Weapon (Ranged) / / UNSC
+3 Military
When the DMR is equipped, the amount of Military stat points needed to be sacrificed to destroy hostile cards is reduced by -1.


132. Combat Knife (Halo) Artifact
Weapon (Melee) / / UNSC
+1 Military
The wielder of the Combat Knife can instantly kill any 1 hostile card per turn, s long as their total military stat bonus is higher than the military stat sacrifice needed to kill the hostile card normally.


133. Armor Lock (Halo) Artifact
Power Up / / UNSC
Prevents 1 hero from being killed or negatively affected for 1 turn.


134. Sprint (Halo) Artifact
Power Up / / UNSC
Provides a permanent +3 bonus to the Manufacturing stat.


135. Jetpack (Halo) Artifact
Power Up / / UNSC
Permanently grants 1 hero the ability to fly, gaining an immunity to melee attacks.


136. Evasion (Halo) Artifact
Power Up / / Covenant
Allows you to discard 1 hostile card, without it being able to affect you before being destroyed.


137. Hologram (Halo) Artifact
Power Up / / Covenant
Disables all enemy cards' special abilities for 1 turn.


138. Cyclops Exoskeleton (Halo) Artifact
Vehicle (Land) / / UNSC
+10 Manufacturing
+5 Mining
-2 Military
The Cyclops can prevent an artifact from being destroyed by sacrificing 2 points from any stat of your choice.


139. Elephant (Halo) Artifact
Vehicle (Land) / / UNSC
+5 Military
+5 Science
+15 Manufacturing
With the Elephant in play, you can discard unused cards for an extra +5 stat points to place where you wish.


140. Behemoth (Halo) Artifact
Vehicle (Land) / / UNSC
+7 Military
+10 Philosophy
+15 Manufacturing
-5 Mining
Reduces the Military sacrifice cost of all hostile cards to 1.


141. Gremlin (Halo) Artifact
Ambush (Land Vehicle) / / UNSC
-8 Manufacturing
-8 Mining
Once a Gremlin is drawn, you cannot draw any more cards this turn.


142. Rhino (Halo) Artifact
Ambush (Land Vehicle) / / UNSC
-8 Military
-10 Science
The Rhino destroys 1 artifact when it comes into play.


143. Wolverine (Halo) Artifact
Vehicle (Land) / / UNSC
+5 Military
The Wolverine can destroy 1 air vehicle every turn.


144. Cobra (Halo) Artifact
Vehicle (Land) / / UNSC
+5 Military
The Cobra can destroy 1 land vehicle every turn.


145. Shortsword Bomber (Halo) Artifact
Ambush (Air Vehicle) / / UNSC
-5 Military
-5 Manufacturing
-5 Mining
The Shortsword destroys 2 artifacts or heroes when it comes into play.


146. Hornet (Halo) Artifact
Vehicle (Air) / / UNSC
+5 Military
+2 Science
When you draw a Hornet, roll a 1d6. On a 6, you get 2 Hornet cards instead.


147. Vulture (Halo) Artifact
Vehicle (Air) / / UNSC
+12 Military
+8 Science
+8 Philosophy
-6 Mining
The Vulture allows you to spend 2 stat points to destroy any 3 cards per turn.


148. Orbital Drop Pod (Halo) Artifact
Power Up / / UNSC
Allows you draw cards until you get a hero card, discarding all other cards drawn.


149. Darter (Halo) Artifact
Vehicle (Space) / / UNSC
+8 Mining
While the Darter is in play, your Minimum score in all your stats is 15 (so they cannot be reduced less than 15).


150. Locust (Halo) Artifact
Vehicle (Land) / / Covenant
+10 Military
+8 Mining
-5 Philosophy
The Locust can destroy any artifact in play 1 time every turn.


151. Vampire (Halo) Artifact
Vehicle (Air) / / Covenant
+6 Military
-2 Philosophy
The Vampire can destroy any air vehicle that comes into play 1 time every turn.


152. Halcyon-Class Cruiser (Halo) Artifact
Ambush (Space Vehicle) / / UNSC
-5 Military
-5 Science
-5 Manufacturing
While the Halcyon-Class Cruiser is in play, you may not target any enemy card with any of your cards special abilities (unless it is destroyed first).


153. Charon-Class Frigate (Halo) Artifact
Ambush (Space Vehicle) / / UNSC
-10 Military
-10 Science
The Charon-Class Frigate destroys 1 artifact and 1 hero card when it comes into play.


154. The Savannah (Halo) Artifact
Vehicle (Space) / / UNSC
+5 Military
+10 Science
+10 Philosophy
-8 Manufacturing
The Savannah can sacrifice itself to destroy any enemy artifact.


155. The Grafton (Halo) Artifact
Vehicle (Space) / / UNSC
+12 Military
+12 Philosophy
-5 Science
The Grafton can destroy 1 Covenant card every turn, but it is immediately destroyed when an enemy space vehicle comes into play.


156. The Pillar of Winter (Halo) Artifact
Vehicle (Space) / / UNSC
+10 Science
+10 Philosophy
+10 Manufacturing
+10 Mining
-10 Military
The Pillar of Winter can sacrifice artifacts to save a hero from being destroyed 1 time every turn.


157. Carpet Bombing Run (Halo) Artifact
Power Up / / UNSC
Destroys all hostile cards that come into play this turn, before their effects take place.


158. Glassing Beam (Halo) Artifact
Trap (Power Up) / / Covenant
Roll a 1d10, the result of the roll is how many of your active cards are destroyed by the Glassing Beam.


159. Disrupting Bomb (Halo) Artifact
Power Up / / UNSC
Enemy cards cannot use their special abilities for 1 turn.


160. MAC Blast (Halo) Artifact
Power Up / / UNSC
Immediately destroys 1 enemy card of your choice.


161. Cryo-Bomb (Halo) Artifact
Power Up / / UNSC
Enemy cards can not affect your stat points for 1 turn.


162. Flood Grow Pod (Halo) Artifact
Trap (Power Up) / / Flood
Infects 1 of your heroes, reversing its stat bonuses and changing its affiliation to Flood.


163. Requiem (Halo) Artifact
Trap (Space Structure) / /Forerunner
+10 Science
-5 Military
-10 Manufacturing
-10 Mining
Requiem destroys 1 hero card, then draw a card until you draw a hostile card or a hero card (discard the rest). If it's a hostile card, it attacks with its stat effects doubled. If it's a hero, you gain control of that hero.


164. Mantis (Halo) Artifact
Vehicle (Land) / / UNSC
+5 Military
+5 Manufacturing
If the hero using the Mantis is killed, the Mantis is destroyed instead of the hero.


165. Lich (Halo) Artifact
Ambush (Space Vehicle) / / Covenant
-6 Military
-12 Science
If you have 4 or more UNSC heroes under your control, the Lich is automatically destroyed.


166. The Composer (Halo) Artifact
Trap (Space Installation) / / Forerunner
-15 Military
-30 Philosophy
The Composer destroys all heroes and enemies in play, unless they are machine/inoranic in nature.


167. The Infinity (Halo) Artifact
Vehicle (Space) / / UNSC
+25Military
+25 Science
+25 Philosophy
+25 Manufacturing
+25 Mining
The Infinity needs to be equipped by two heroes in order to gain its stat bonuses.


168. Light Rifle (Halo) Artifact
Weapon (Ranged) / / Forerunner
+3 Military
When you kill a hostile card while the Light Rifle is equipped, you gain a permanent +1 bonus to place into any stat of your choice.


169. Binary Rifle (Halo) Artifact
Weapon (Ranged) / / Forerunner
+5 Military
The Binary Rifle can instantly kill 1 hostile card per turn, but you must roll a 1d6 afterward if there is another hostile card in play. On a 6, the hero wielding the Binary Rifle is killed.


170. Suppressor (Halo) Artifact
Weapon (Ranged) / / Forerunner
+2 Military
The Suppressor grants an additional +2 Military stat bonus on turns human hostile cards are drawn.


171. Scattershot (Halo) Artifact
Weapon (Ranged) / / Forerunner
+3 Military
The Scattershot can instantly kill 1 melee hostile card per turn.


172. Incineration Cannon (Halo) Artifact
Weapon (Heavy) / / Forerunner
+8 Military
-2 Philosophy
The Incineration Cannon can destroy up to 3 enemy artifact or hostile cards once a turn, up to 2 times before it must be discarded.


173. Rail Gun (Halo) Artifact
Weapon (Heavy) / / UNSC
+6 Military
-2 Manufacturing
The Rail Gun can kill 1 hostile card every turn.


174. Storm Rifle (Halo) Artifact
Weapon (Ranged) / / Covenant
+2 Military
The wielder of the Storm Rifle is immune to the special abilities of other covenant cards.


175. SAW (Halo) Artifact
Weapon (Ranged) / / UNSC
+2 Military
Every time you kill a hostile while the SAW is equipped, the military stat bonus it provides increases by +1 (to a maximum of 20). The bonus is reduced back to 2 if the hero wielding the SAW is killed.


176. Sticky Detonator (Halo) Artifact
Weapon (Heavy) / / UNSC
+4 Military
The Sticky Detonator can sacrifice itself to destroy 1 hostile card.


177. Boltshot (Halo) Artifact
Weapon (Ranged) / / Forerunner
+1 Military
If you sacrifice the Boltshot, you can prevent any stat damage from a single enemy card.


178. Pulse Grenade (Halo) Artifact
Trap (Explosive) / / Forerunner
-5 Military
-12 Philosophy
The Pulse Grenade kills 2 hero cards when it comes into play.


179. Promethean Vision (Halo) Artifact
Power Up / / Forerunner
Promethean Vision prevents all traps and ambushes from having any effect for 1 turn.


180. Auto Sentry (Halo) Artifact
Power Up / / Forerunner
The Auto Sentry can take the place of any card about to be destroyed, being destroyed itself.


181. Thruster Pack (Halo) Artifact
Power Up / / UNSC
If you have 1 hero card in play, the thruster pack allows you to destroy any enemy card before they can use their effects.


182. Hardlight Shield (Halo) Artifact
Power Up / / UNSC
Prevents 1 hero from being killed for 1 turn.


183. Supply Drop (Halo) Resource
Supplies / / UNSC
+4 Resources
The Supply Drop allows you to draw an extra 1 card for 1 turn.


184. Supply Crate (Halo) Resource
Supplies / / Covenant
+3 Resources
The Supply Crate allows you to draw an extra 2 cards for 1 turn.


185. Supply Cache (Halo) Resource
Supplies / / Forerunner
The Supply Cache allows you to draw an extra 1 card for 1 turn, and it also gives you +1 resource for each Forerunner card currently in play.


186. Fusion Coil (Halo) Resource
Power / / UNSC
+3 Resources
The Fusion Coil can also kill 1 hostile card upon its use.


187. Plasma Battery (Halo) Resource
Power / / Covenant
+3 Resources
The Plasma Battery can also kill 1 hostile card upon its use.


188. Marines (Halo) Hostile
Human – Ranged / / UNSC
-5 Military
-2 Manufacturing
If multiple UNSC hostiles are attacking, then the marines do twice as much damage to your stats.
Military Sacrifice Score: 3


189. Crewmen (Halo) Hostile
Human – Ranged / / UNSC
-2 Science
-2 Philosophy
The Crewmen double stat damage done by enemy vehicle attacks this turn.
Military Sacrifice Score: 1


190. Grunts (Halo) Hostile
Unggoy – Ranged / / Covenant
-2 Military
Grunts gain an additional -2 Military stat bonus for every other Covenant hostile card in play.
Military Sacrifice Score: 1


191. Suicide Grunts (Halo) Hostile
Unggoy – Melee/Heavy / / Covenant
-8 Manufacturing
-8 Mining
Military Sacrifice Score: 1


192. Spartans (Halo) Hostile
Human-Cyborg – Ranged / / UNSC
-20 Military
-10 Science
-10 Philosophy
Spartans take 1 artifact you control away and use it against you, reversing the bonuses. This artifact is destroyed when the Spartans are.
Military Sacrifice Score: 10


193. Jackals (Halo) Hostile
Kig-Yar – Ranged / / Covenant
-3 Military
-5 Philosophy
Jackals cannot be targeted by the special abilities of other cards.
Military Sacrifice Score: 3


194. Jackal Snipers (Halo) Hostile
Kig-Yar – Ranged / / Covenant
-8 Military
-4 Philosophy
Jackal Snipers instantly kill 1 hero.
Military Sacrifice Score: 3


195. Elites (Halo) Hostile
Sanghelli – Ranged / / Covenant
-12 Military
-6 Science
Elites destroy 1 hero or artifact when they come into play.
Military Sacrifice Score: 8


196. Hunters (Halo) Hostile
Mgalekgolo – Heavy / / Covenant
-15 Military
-15 Science
The Hunters destroy 2 hero or artifact cards you control.
Military Sacrifice Score: 12


197. Sentinel (Halo) Hostile
Robot / / Forerunner
-5 Military
-10 Manufacturing
Any flood cards play are destroyed, even if they are on the same side.
Military Sacrifice Score: 4


198. Flood Parasites (Halo) Hostile
Flood – Melee / / Flood
-2 Philosophy
The Flood Parasites infect and take control of 1 of your heroes, reversing its stat bonuses against you. The hero keeps any artifacts it currently has equipped.
Military Sacrifice Score: 1


199. Combat Form (Halo) Hostile
Flood – Melee / / Flood
-5 Military
-10 Philosophy
If the hostile cards outnumber your hero cards, then the Flood Combat form also deals -5 stat points to your manufacturing stats.
Military Sacrifice Score: 3


200. Carrier (Halo) Hostile
Flood – Melee / / Flood
-2 Mining
When the Flood Carrier comes into play, draw 6 cards. If the cards are hostile cards; they join the fight against you. If they are not hostile cards, discard them.
Military Sacrifice Score: 3


201. Drones (Halo) Hostile
Yanme'e – Ranged/Flying / / Covenant
-6 Military
-8 Mining
The Drones instantly kill 1 hero in play.
Military Sacrifice Score: 3


202. Brutes (Halo) Hostile
Jiralhanae – Ranged / / Covenant
-8 Military
-8 Philosophy
Brutes increase all hostile cards' philosophy and military stat bonuses by -1.
Military Sacrifice Score: 6


203. Guardians (Halo) Hostile
Robot – Ranged / / Forerunner
-10 Science
-10 Manufacturing
-10 Mining
The Guardians destroy up to 1 land vehicle when it comes into play.
Military Sacrifice Score: 20


204. Monitors (Halo) Hostile
A.I. – Ranged / / Forerunner
-5 Manufacturing
While the Monitors are in play, all hostile cards can use their special abilities 2 times during the turn.

Military Sacrifice Score: 8


205. Tank-Form (Halo) Hostile
Flood – Melee / / Flood
-8 Military
-12 Science
-5 Manufacturing
The Tank-Form destroys 1 artifact card and 1 hero card.
Military Sacrifice Score: 12


206. Stalker-Form (Halo) Hostile
Flood – Melee / / Flood
-6 Philosophy
-6 Mining
The Stalker-Form cannot be target by any card's special abilities.
Military Sacrifice Score: 5


207. Ranged-Form (Halo) Hostile
Flood – Ranged / / Flood
-7 Military
-7 Philosophy
The Ranged-Form kills 1 hero card when it comes into play.
Military Sacrifice Score: 7

208. Elite Honor Guards (Halo) Hostile
Sanghelli – Melee / / Covenant
-12 Military
-8 Science
-8 Philosophy
Elite Honor Guards boost all covenant hostile cards stat effects by -2.
Military Sacrifice Score: 9


209. Brute Chieftain (Halo) Hostile
Jiralhanae – Melee / / Covenant
-15 Military
-8 Philosophy
-3 Mining
The Brute Chieftain can kill 1 hero card.
Military Sacrifice Score: 10


210. Engineers (Halo) Hostile
Huragok – Melee / / Covenant
-2 Science
When the Engineers are in play, all hostile cards cannot be affected by your cards' special abilities.
Military Sacrifice Score: 3

211. Skirmishers (Halo) Hostile
T'voaon – Ranged / / Covenant
-6 Philosophy
-4 Manufacturing
-4 Mining
The Skirmishers kill 1 hero when they come into play.
Military Sacrifice Score: 4


212. Orbital Drop Shock Troopers (Halo) Hostile
Human – Ranged / / UNSC
-10 Military
-6 Science
-4 Manufacturing
ODST's cannot be affected by any card's special abilities.
Military Sacrifice Score: 8


213. Hellbringers (Halo) Hostile
Human – Ranged / / UNSC
-8 Military
-8 Philosophy
Hellbringers can kill up to 2 heroes is you have more heroes than artifacts.
Military Sacrifice Score: 7


214. Thrashers (Halo) Hostile
Flood – Melee / / Flood
-8 Military
-12 Science
-10 Manufacturing
Thrashers destroy 2 artifacts when they come into play.
Military Sacrifice Score: 15


215. Crawlers (Halo) Hostile
Promethean – Ranged / / Forerunner
-2 Military
-2 Philosophy
When the Promethean Crawlers are destroyed, draw 1 card. If it is a hostile, then it joins the fight against you. If it is not a hostile card, then discard it.
Military Sacrifice Score: 2


216. Knights (Halo) Hostile
Promethean – Ranged / / Forerunner
-8 Military
-2 Philosophy
The Promethean Knights kill 1 hero, but if a hero is wielding a melee weapon then the knights kill 2 hero cards.
Military Sacrifice Score: 7


217. Watchers (Halo) Hostile
Promethean – Ranged/Flying / / Forerunner
-2 Science
Promethean Watchers increase all hostile card's military sacrifice score by +2, and all other Promethean cards in play get an additional +2 boost to their military sacrifice score on top of the other bonus granted by the Promethean Watchers.
Military Sacrifice Score: 2


218. Battlewagons (Halo) Hostile
Promethean – Heavy / / Forerunner
-12 Military
-4 Science
-4 Philosophy
The Promethean Battlewagons kill 1 hero when they enter play.
Military Sacrifice Score: 10


219. Bomb (Halo) Artifact
Trap (Explosive) / / UNSC
-10 Manufacturing
-10 Mining
When the bomb comes into play, it destroys 2 heroes and 2 artifacts.


220. Flag (Halo) Artifact
Melee Weapon / / UNSC
+5 Military
+5 Science
+5 Philosophy
+5 Manufacturing
+5 Mining
The hero wielding the flag is always the first target of all enemy cards that come into play.


221. Iron Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
Whenever a hero card is destroyed for any reason during this turn, another one of your heroes is also killed.


222. Black Eye Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
The Black Eye prevents all heroes from being able to use their abilities or stat modifiers, except for those with a melee attack. To remove this effect, you must kill at least 1 hostile card.


223. Tough Luck Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
When the Tough Luck skull is drawn, you cannot destroy hostile cards with the military stat sacrifice.


224. Catch Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
When the Catch Skull is drawn, the military stat damage done by hostile ranged enemies cannot be blocked during the turn (even if the hostile is killed).


225. Fog Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
When the Fog Skull is drawn, you can no longer draw cards for any reason for the rest of the turn.


226. Famine Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
When the Famine Skull is drawn, you can only draw half as many cards as you normally can during your next turn.


227. Thunderstorm Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
When the Thunderstorm Skull is drawn, all hostile cards' military stat effect increases by +3.


228. Tilt Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
When the Tilt Skull is drawn, hostile cards are immune to being affected by anything unless you have a hero of a different affiliation than them.


229. Mythic Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
When the Mythic Skull is drawn, the stat effects of all enemy cards are doubled (including the military sacrifice score).


230. Blind Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
The Blind Skull prevents you from using any of your cards' abilities for 1 turn.


231. Grunt Birthday Party Skull (Halo) Artifact
Power Up / / The Guardians
The Grunt Birthday Party Skull grants you an additional +5 stat points to place into any stat of your choice. If a grunt is killed during this turn, you instead get a +10 bonus.


232. Cowbell Skull (Halo) Artifact
Power Up / / The Guardians
The Cowbell Skull allows you to kill a free hostile card if you kill another hostile card with a higher military sacrifice score during that same turn.


233. IWHBYD Skull (Halo) Artifact
Power Up / / The Guardians
The I Would Have Been Your Daddy Skull gives you an additional +5 stat bonus, for a stat of your choice, for every enemy card you destroy during this turn.


234. Foreign Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
The Foreign Skull prevents heroes from using artifacts with different affiliations from them, until the Foreign Skull is destroyed.


235. Bandanna Skull (Halo) Artifact
Power Up / / The Guardians
The Bandanna Skull grants you an unlimited number of military stat points for 1 turn.


236. Malfunctioning Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
Whenever an artifact card is destroyed for any reason during this turn, another one of your artifacts is also destroyed.


237. Recession Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
When the Recession Skull is drawn, you can no longer draw any more cards this turn. Also, any other cards you drew this turn must discarded as well.


238. Eye Patch Skull (Halo) Artifact
Trap (Power Up) / / The Guardians
While the Eye Patch Skull is in play, you can only draw half as many cards as you would normally during the next turn.


239. Piñata Skull (Halo) Artifact
Power Up / / The Guardians
Whenever you kill a hostile card while the Piñata Skull is in play, you get to draw another 1 card.


240. Grunt Funeral Skull (Halo) Artifact
Power Up / / The Guardians
For 1 turn, the Grunt Funeral Skull makes each hostile kill you get this turn grant you an additional +5 stat points to place however you wish. If one of these kills are a Grunt, then that bonus is increased to +10 for that hostile card kill.

PhantomJavon
Captain

Thieving Alchemist

16,800 Points
  • Treasure Hunter 100
  • Conventioneer 300
  • Married 100

PhantomJavon
Captain

Thieving Alchemist

16,800 Points
  • Treasure Hunter 100
  • Conventioneer 300
  • Married 100
PostPosted: Wed Jun 15, 2016 7:47 am


Multiverse Code Lyoko Deck


241. Jeremie Belpois (Code Lyoko) Science Hero
Human / / Lyoko Warrior
+8 Science
+4 Manufacturing
+4 Mining
-8 Military
Jeremie grants a +3 Philosophy stat bonus for every Lyoko Warrior in play.


242. Odd Della Robbia (Code Lyoko) Military Hero
Human / / Lyoko Warrior
+4 Military
+2 Philosophy
-3 Science
Whenever you draw a card that you cannot use, Odd receives a +1 stat bonus to any stat on top of his regular bonuses. These bonuses are permanent until Odd is destroyed.


243. Ulrich Stern (Code Lyoko) Military Hero
Human / / Lyoko Warrior
+6 Military
-2 Philosophy
Any melee weapon equipped by Ulrich receives a +2 Military stat bonus on top of its regular bonuses.


244. Yumi Ishiyama (Code Lyoko) Military Hero
Human / / Lyoko Warrior
+4 Military
+2 Philosophy
-2 Mining
Yumi can deflect an attack meant for one hero or artifact and move the damaging effect onto another card once per turn.


245. Aelita "Stones" (Code Lyoko) Science Hero
Human / / Lyoko Warrior
+4 Science
+8 Manufacturing
+4 Mining
-8 Military
Aelita can draw an extra card per turn, or grant an extra +1 resource point to place in any stat of your choice.


246. William Dunbar (Code Lyoko) Military Hero
Human / / Lyoko Warrior
+10 Military
-4 Philosophy
-3 Manufacturing
Enemy XANA cards will always target William with their effects before any other card.


247. Kiwi (Code Lyoko) Philosophy
Dog / / Pet
+2 Philosophy
-2 Manufacturing
Kiwi can destroy 1 artifact per turn for an extra +1 stats point into any stat of your choice.


248. XANA (Code Lyoko) Manufacturing Hero
A.I. / / XANA
+8 Science
+10 Manufacturing
+5 Mining
-5 Philosophy
Whenever an enemy XANA card is drawn, it is immediately discarded and you gain a +1 stat point to place into any stat of your choice.


249. Principal Jean-Pierre Delmas (Code Lyoko) Philosophy Hero
Human / / Teacher
+6 Philosophy
While Principal Delmas is in play, all Students get +1 to their stat bonuses and their stat penalties reduced by -1.


250. Jim Moralés (Code Lyoko) Military Hero
Human / / Teacher
+4 Military
-1 Manufacturing
Jim provides a +1 Military stat bonus to all heroes in play.


251. Suzanne Hertz (Code Lyoko) Science Hero
Human / / Teacher
+3 Science
+1 Mining
Whenever an artifact is drawn at the beginning of your turn, you receive a permanent +1 to your Science stat.


252. Nurse Dorothy (Code Lyoko) Philosophy Hero
Human / / Teacher
+3 Philosophy
+3 Mining
-2 Military
Nurse Dorothy can use 5 points from any stat in order to prevent the destruction of a hero card.


253. Lunch Lady Rosa (Code Lyoko) Mining Hero
Human / / Teacher
+2 Manufacturing
+2 Mining
At the end of your turn, Rosa allows you to draw an additional card. If it is a resource card, it is immediately played, otherwise discard the card.


254. Hans Klotz (Code Lyoko) Philosophy Hero
Human / / Teacher
+5 Philosophy
+1 Mining
-2 Military
Psychologist Klotz gets a +2 Philosophy bonus for every hero in play.


255. Gustave Chardin (Code Lyoko) Manufacturing Hero
Human / / Teacher
+3 Manufacturing
+1 Mining
Whenever a new artifact is played, Chardin grants you a +2 stat points to place into either the Manufacturing stat or the Mining stat.


256. Gilles Fumet (Code Lyoko) Philosophy Hero
Human / / Teacher
+1 Military
+1 Science
+1 Philosophy
+1 Manufacturing
+1 Mining
Gilles' bonuses all get a +1 for every Teacher in play.


257. Mrs. Meyer (Code Lyoko) Science Hero
Human / / Teacher
+2 Science
+2 Manufacturing
While Mrs. Meyer is in play, Students cannot be targeted by enemy cards.


258. Nicole Weber (Code Lyoko) Mining Hero
Human / / Teacher
+2 Manufacturing
+4 Mining
Secretary Weber gets a +2 Philosophy bonus for every Teacher and Student in play.


259. Elizabeth Delmas (Code Lyoko) Philosophy Hero
Human / / Student
+4 Philosophy
-2 Manufacturing
Sissy gets a +2 Philosophy bonus and a -1 Manufacturing penalty when a Lyoko Warrior is in play.


260. Herb Pinchon (Code Lyoko) Mining Hero
Human / / Student
+2 Manufacturing
+2 Mining
-2 Military
Herb's stat bonuses double when Elizabeth Delmas is in play.


261. Nikolas Poliakoff (Code Lyoko) Military Hero
Human / / Student
+4 Military
-2 Mining
Nicolas's stat bonuses double when Elizabeth Delmas is in play


262. Taelia (Code Lyoko) Philosophy Hero
Human / / Student
-2 Philosophy
The enemy mistakes Taelia for another Hero, always targeting her before any other Hero.


263. Amelia Solovieff (Code Lyoko) Mining Hero
Human / / Student
+2 Philosophy
+2 Mining
-2 Military
Milly's stat bonuses double when Tamiya Diop is in play.


264. Tamiya Diop (Code Lyoko) Mining Hero
Human / / Student
+2 Manufacturing
+2 Mining
-2 Military
Tamiya's stat bonuses double when Amelia Solovieff is in play.


265. Hiroki Ishiyama (Code Lyoko) Philosophy Hero
Human / / Student
+2 Philosophy
+1 Manufacturing
-2 Military
Hiroki gets an additional +2 Philosophy bonuses for every Ishiyama Hero in play.


266. Johnny (Code Lyoko) Philosophy Hero
Human / / Student
+2 Philosophy
+1 Manufacturing
-2 Military
When Johnny and Hiroki Ishiyama are in play together, all of their stats bonuses are doubled.


267. Samantha Suarez (Code Lyoko) Manufacturing Hero
Human / / Student
+2 Military
+5 Manufacturing
-2 Philosophy
If Odd Della Robia is in play, her stat penalty is reduced to 0 and her stat bonuses are doubled.


268. Franz Hopper (Code Lyoko) Science Hero
Human / / Teacher
+15 Science
+15 Manufacturing
+15 Mining
-5 Military
-5 Philosophy
While Franz Hopper is in play, all XANA enemies will target him first. All XANA enemies also have their Military Sacrifice Score reduced to 1.


269. Michael Belpois (Code Lyoko) Science Hero
Human / / Parent
+6 Science
Mr. Belpois gets an additional +2 Science stat for every Hero in play. He gets an additional +2 Mining stat bonus when a Lyoko Warrior is in play.


270. Mr. Stern (Code Lyoko) Manufacturing Hero
Human / / Parent
+6 Manufacturing
+4 Mining
-5 Philosophy
If Ulrich Stern is in play, Ulrich's stat penalties are doubled and Mr. Stern's stat bonuses are doubled.


271. Mrs. Stern (Code Lyoko) Philosophy Hero
Human / / Parent
+2 Philosophy
Mrs. Stern reduces all Hero card stat penalties to -1.


272. Mr. Della Robia (Code Lyoko) Philosophy Hero
Human / / Parent
+2 Philosophy
All students in play gain a +1 Mining bonus.


273. Mrs. Della Robia (Code Lyoko) Philosophy Hero
Human / / Parent
+2 Philosophy
All students in play gain a +1 Manufacturing bonus.


274. Takeho Ishiyama (Code Lyoko) Manufacturing Hero
Human / / Parent
+5 Manufacturing
-3 Philosophy
Whenever you play a new artifact while Mr. Ishiyama is in play, you gain a permanent +1 Manufacturing stat point. However, whenever an artifact is destroyed, you lose -1 Manufacturing stat point instead.


275. Akiko Ishiyama (Code Lyoko) Philosophy Hero
Human / / Parent
+5 Philosophy
-3 Mining
Mrs. Ishiyama's stat penalty is reduced to 0 when at least two other Ishiyama Heroes are in play.


276. Polymorphic Specters (Code Lyoko) Hostile
Monster – Melee / / XANA
-10 Philosophy
-5 Manufacturing
-5 Mining
The Military Stat Sacrifice is determined by adding all of best hero's stat modifiers (both bonuses and penalties).
Military Sacrifice Score: *see above


277. Nanobots (Code Lyoko) Hostile
Monster – Melee / / XANA
-3 Manufacturing
-3 Mining
The Nanobots infect a hero, reducing their bonuses by -1 and increasing their penalties by -1.
Military Stat Sacrifice: 3


278. Blocks (Code Lyoko) Hostile
Monster – Ranged / / XANA
-3 Manufacturing
Roll a 1d6, on a 6 another Blocks card attacks. This continues until a 1 – 5 number is rolled.
Military Stat Sacrifice: 1


279. Kankrelats (Code Lyoko) Hostile
Monster – Ranged / / XANA
-2 Philosophy
Roll a 1d2, on a 2 another Kankrelat card attacks. This continues until a 1 is rolled.
Military Stat Sacrifice: 2


280. Tarantulas (Code Lyoko) Hostile
Monster – Ranged / / XANA
-4 Philosophy
-6 Science
Tarantulas destroy 1 Artifact when they come into play.
Military Stat Sacrifice: 6


281. Creepers (Code Lyoko) Hostile
Monster – Ranged / / XANA
-8 Philosophy
-2 Mining
Creepers destroy 1 Hero and 1 Artifact when they come into play.
Military Stat Sacrifice: 7


282. Scyphozoa (Code Lyoko) Hostile
Monster – Ranged / / XANA
-3 Science
-8 Philosophy
-10 Manufacturing
-10 Mining
The Scyphozoa swaps the stat bonuses and penalties from positive to negative or negative to positive on 1 Hero as it comes into play.
Military Stat Sacrifice: 6


283. Hornets (Code Lyoko) Hostile
Monster – Ranged/Flying / / XANA
-5 Philosophy
-2 Mining
Hornets can destroy up to 2 Heroes when they come into play; however, they can only destroy Heroes that are not equipped with Artifacts.
Military Stat Sacrifice: 4


284. Krabs (Code Lyoko) Hostile
Monster – Ranged / / XANA
-8 Philosophy
-4 Manufacturing
Krabs destroy 2 Hero cards when they come into play.
Military Stat Sacrifice: 8


285. Megatanks (Code Lyoko) Hostile
Monster – Ranged / / XANA
-8 Philosophy
-6 Manufacturing
Megatanks destroy 1 Artifact card when they come into play.
Military Stat Sacrifice: 12


286. Mantas (Code Lyoko) Hostile
Monster – Ranged / / XANA
-4 Science
-6 Mining
While the Mantas are in play, no bonuses are granted by your artifacts by this or your next turn.
Military Stat Sacrifice: 8


287. Sharks (Code Lyoko) Hostile
Monster – Ranged / / XANA
-3 Science
-2 Mining
Sharks destroy 1 Artifact when they come into play.
Military Stat Sacrifice: 5


288. Kongres (Code Lyoko) Hostile
Monster – Ranged / / XANA
-2 Manufacturing
-4 Mining
Kongres deal an additional -2 Philosophy stat damage for every XANA hostile in play.
Military Stat Sacrifice: 4


289. Kalamar (Code Lyoko) Hostile
Monster – Ranged / / XANA
-10 Science
-8 Manufacturing
Kalamar destroys 1 Artifact and 1 Hero when they come into play.
Military Stat Sacrifice: 12


290. Kolossus (Code Lyoko) Hostile
Monster – Melee / / XANA
-20 Science
-20 Philosophy
-20 Manufacturing
-20 Mining
Kolossus destroys a total of 5 Heroes and Artifacts when it comes into play.
Military Stat Sacrifice: 25


291. Androids (Code Lyoko) Hostile
Monster – Melee / / XANA
-8 Science
-5 Manufacturing
Androids destroy 2 Student cards when they enters play.
Military Stat Sacrifice: 6


292. Katana (Code Lyoko) Artifact
Weapon (Melee) / / Lyoko
+3 Military
+1 Science
Two Katanas can be wielded by a single Hero.


293. Laser Arrows (Code Lyoko) Artifact
Weapon (Ranged) / / Lyoko
+3 Military
If Laser Arrows are equipped by a Lyoko Warrior, they kill 1 Monster hostile card per turn.


294. Fan Blade (Code Lyoko) Artifact
Weapon (Ranged) / / Lyoko
+2 Military
While the Fan Blade is equipped, you can use other stat points instead of the Military stat for the Military Stat Sacrifices.


295. Energy Fields (Code Lyoko) Artifact
Weapon (Ranged) / / Lyoko
+2 Military
While equipped, Energy Fields can destroy 1 Hostile card per turn.


296. Angel Wings (Code Lyoko) Artifact
Wings / / Lyoko
+2 Philosophy
+1 Manufacturing
Treat the wearer of the Angel Wings as flying and immune to melee attacks.


297. Lyoko Supercomputer (Code Lyoko) Artifact
Structure / / Lyoko
+12 Manufacturing
+12 Mining
The Lyoko Supercomputer increases all of your Heroes' stat bonuses by +1.


298. The Factory (Code Lyoko) Artifact
Structure / / Lyoko
+15 Manufacturing
-5 Philosophy
The Factory increases all of your Artifacts' stat bonuses by +1.


299. Lyoko Tower (Code Lyoko) Artifact
Structure / / Lyoko
+8 Science
+8 Mining
-2 Military
The Lyoko Tower can destroy 2 enemy Artifacts per turn, before they can use their abilities.


300. Forest Sector (Code Lyoko) Artifact
Structure / / Lyoko
+2 Philosophy
+2 Mining
Whenever a new Hero is play, you gain +2 extra stat points to place in any stat of your choice.


301. Desert Sector (Code Lyoko) Artifact
Structure / / Lyoko
+2 Science
+2 Mining
When you do not have any other Artifacts other than the Desert Sector in play, you gain +5 stat points to place into any stat of your choice.


302. Ice Sector (Code Lyoko) Artifact
Structure / / Lyoko
+5 Military
The Ice Sector allows you to sacrifice any unused cards you draw at the beginning of your turn for +1 stat point to place in any stat of your choice.


303. Mountain Sector (Code Lyoko) Artifact
Structure / / Lyoko
+8 Mining
-4 Military
The Mountain Sector doubles the stat bonuses of all flying cards, enemies or allies.


304. Sector Five (Code Lyoko) Artifact
Structure / / Lyoko
+10 Manufacturing
+10 Mining
-5 Military
Whenever you want, roll a 1d6, on a 1-3 a Hero is killed and on a 4-6 a Hostile is killed.


305. XANA Tremors (Code Lyoko) Artifact
Trap / / XANA
-2 Philosophy
Draw 3 cards. All enemy Hostiles, Traps, and Ambush cards attack if drawn while the other cards are discarded.


306. Kadoc Academy (Code Lyoko) Artifact
Structure / / Teachers
+10 Science
+15 Philosophy
-5 Military
The first Hostile card drawn every turn is discarded before it takes any effect (reducing amount of attacking hostiles by 1 each turn).


307. Virtual Sea (Code Lyoko) Artifact
Trap / / Lyoko
-8 Military
-8 Science
-8 Philosophy
-8 Manufacturing
The Virtual Sea destroys 1 Hero and 1 Artifact when it comes into play.


308. Cell Phone (Code Lyoko) Artifact
Powerup / / Students
Draw cards until you draw a Hero, discarding all other cards drawn.


309. Body Swap (Code Lyoko) Artifact
Trap / / XANA
Swap the stat bonuses and penalties from one Hero to another Hero.


310. Marabunta (Code Lyoko) Artifact
Ambush / / Lyoko
-12 Military
-12 Philosophy
The Marabunta destroys all Heroes and Hostiles in play.


311. Guardian (Code Lyoko) Artifact
Ambush / / XANA
-5 Philosophy
-5 Manufacturing
The Guardian prevents 1 Hero from using any special abilities or stat modifiers, until the Guardian can be destroyed or the Hero is sacrificed.


312. Foresight (Code Lyoko) Artifact
Powerup / / Lyoko
Foresight makes you immune to Hostile, Trap, and Ambush cards for one turn when it is activated.


313. Triplicate (Code Lyoko) Artifact
Powerup / / Lyoko
A select Hero can use their special abilities for a total of three times for one turn.


314. Telekinesis (Code Lyoko) Artifact
Powerup / / Lyoko
Allows you to sacrifice 1 other Artifact to prevent 1 Hero from being destroyed.


315. Lyoko Creativity (Code Lyoko) Artifact
Powerup / / Lyoko
Draw cards until you receive 1 Artifact, discarding the other cards drawn.


316. Code: Lyoko (Code Lyoko) Artifact
Powerup / / Lyoko
Destroys all enemy cards in play (Hostile and Artifact), and prevents them using special abilities.


317. Overwing (Code Lyoko) Artifact
Vehicle (Air) / / Lyoko
+3 Philosophy
The Overwing can be equipped by 2 Heroes, and it can be sacrificed to prevent either or both Heroes from being destroyed.


318. Overboard (Code Lyoko) Artifact
Vehicle (Air) / / Lyoko
+2 Military
The Overboard lowers stat penalties from Hostile attacks by -1.


319. Overbike (Code Lyoko) Artifact
Vehicle (Land) / / Lyoko
+2 Military
The Ovebike doubles its rider's Military stat bonus.


320. Skidbladnir (Code Lyoko) Artifact
Vehicle (Water) / / Lyoko
+5 Military
+4 Philosophy
+5 Manufacturing
+10 Mining
The Skidbladnir can be equipped by 4 Heroes, and can only be destroyed if all equipping Heroes are destroyed first. However, if an enemy card targets this card to destroy it, one of the equipping Heroes is destroyed instead.


321. Nuclear Fuel Rods (Code Lyoko) Resource
Power / / Lyoko
+5 Resources
The Fuel Rods can be used to revive 1 lost Lyoko card in the previous turn.


322. Reloading Program (Code Lyoko) Resource
Power / / Lyoko
+1 Card Draw
Undoes all the actions of the previous turn.


323. Return to the Past (Code Lyoko) Artifact
Powerup / / Lyoko
+1 Resource
Removes all negative stat modifiers received this round, either from cards played or from attacks from enemy cards.


324. Gym Class (Code Lyoko) Resource
Education / / Lyoko
+1 Card Draw
All Heroes in play get a permanent +1 to their Military stat.


325. Science Class (Code Lyoko) Resource
Education / / Lyoko
+1 Card Draw
All Heroes in play get a permanent +1 to their Science stat.


326. History Class (Code Lyoko) Resource
Education / / Lyoko
+1 Card Draw
All Heroes in play get a permanent +1 to their Philosophy stat.


327. Art Class (Code Lyoko) Resource
Education / / Lyoko
+1 Card Draw
All Heroes in play get a permanent +1 to their Manufacturing stat.


328. Math Class (Code Lyoko) Resource
Education / / Lyoko
+1 Card Draw
All Heroes in play get a permanent +1 to their Mining stat.


329. School Lunch (Code Lyoko) Resource
Food / / Teachers
All Heroes in play get a +1 stat bonus in any stat of your choice.


330. Music (Code Lyoko) Resource
Power / / Students
+2 Resource
Music prevents the destruction of any Hero cards this turn, but decreases their Military stat bonus by -1.
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