Arrancar system is under review so classification/official training post count will be added later. Also, remember that your character needs to be qualified in Cero to create private techniques or find a character that is qualified. I only have time to do a few today. Will get back to the rest after my hiatus.
Master Kamina Reborn
1 Giga Cero- only available while in segunda etapa
The caster holds his/her hand out arm stretched out and fingers curled. A large mass of reiatsu forms in the palm that starts to grow larger then the caster for a split second then condenses to the size of a pea. The user then clenches his/her hand as energy starts to engulf his/her arm before a massive blast shoots forward that slowly rises up and falls onto its target before exploding with a massive nuclear mushroom cloud of energy before a second explosion comes from the point of impact scattering the debris leaving a smoldering crater where the target should be.The charge time for this is 5 times longer then an oscuras cero.
ApprovedSince it already has a drawback, it will most likely require just as many training post as Cero Oscura
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2 Saber Cero- only for espadas and fraccion
The caster gathers cero energy into their fingertips and swipes their nails firing a massive barrage of razor sharp blades made out of energy. This attack can be strengthed with a blood sacrifice but will make the cero energy the same color as the user's blood. The blades can explode on impact or peirce through the target before detonating to cause both external and internal damage. The longer the user's nails the longer the blades they fire. This attack takes less time then a normal cero.
Hmm, fraccion's really the bottom of the food chain here so I will change it so that it's Espada and Privaron only.
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3 Burst Cero- Available for all
Channeling cero energy into their fingertips or palm the caster can fire a blast instead of a beam cero that blows up near the opponent that scatters five smaller blasts that home in on the target to cause even more damage if not blocked. The cero can be charged with the same time as a normal cero.
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4 Bala Barrage- Only for those who can use the bala skill
Channeling balas into the caster's fingertips and palm they can thrust their hand forward like a normal bala would but they can fire a volly of 20 bala's that are smaller but can be shot smililary to the cero matrella and can be fired with one or both hands for greater effect. The charge speed for this bala ability is twice as long as a normal bala charge
ApprovedNot yet reviewed below. Any mod can take a crack at these.
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5 Chain Cero- Only for Espadas
Generating cero energy in the air the user draws a circle in the air that multiplies several times until the desired number. When a cero is fired from the original circle energy channels into the rest of the circles firing a cero from them as well. Each circle generates a full power cero even when the circle is far away from the caster. The charge time for this cero is three times that of a normal cero
What do you mean by fired from the original circle? Does the user need to charge another Cero and fire it through the first circle? How are each circles connected? How are the circle placed in comparison to one another? When the circle multiples, what would be the max distance between each circle? What is the maximum circle it can hold? It's a bit strong so we need to cap it.
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6 Number Cero- Only for espadas
Generating what seems like a normal cero the espada's number appears on the user's hand that focuses the energy through the hologram number before firing however many cero's the number portaits. The higher the number the weaker the ceros but the more cero's make up for the power loss. The lower the number the less ceros and there for more power to the cero. The ceros each have the attack power of a gran rey cero minus the blood sacrifice. The charge time for this move is the same as the normal gran rey cero.
Umm, I'm pretty sure that Gran Rey Cero-Blood=Normal Cero :T It would imply that the Cero is a mix of Cero and Bala?
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7 Cero Impact- Available for all
Gathering cero energy into the palm of the caster's hand a ball forms and condenses and only stops growing and compressing energy to the same size as the user's palm until the user thrusts his or her hand out to make impact on the target. Unlike normal ceros this cero isnt a projectile but a melee move. The explosion from the cero impact attack depends on how long the user allows the move to charge. There is no charge for this attack at first but to make the attack as strong as it can be the charge must take 8 times longer then a normal cero.
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8 Aero Cero- Only for fraccion and the ruler of the espada
Forming a ring infront of the caster's fingertip a vortex of energy grows and fires a twister like cero that chases down the target to cause slashing damage and eventually engulf the target to cause continuous damage from all sides. The twister fires like a hollowed out tunnel until it reaches it's target where it will form a literal twister of energy. The charge time for this cero is twice as long as a normal cero.
Would it still detonate and cause concussive/burn damage?
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9 Cero Scattershot- Available for all
Generating energy in one or both hands small cero's form around the palm and each fingertip. When fully charged the caster's arm or arms will be coated in a energy. When fired the ceros fire out like a shotgun's buckshot. The ceros start off small and grow larger the further they go until they either hit their mark or explode once fully unstable. This attack is best used at mid or close range for full effect. This cero takes less time then a normal cero to charge.
Due to the potency of this attack, I would like to bump its casting time to twice that of a normal Cero.
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10 Crystal Cero- Only for the ruler of the espada
A large crystal forms infront of the caster before shattering into hundreds of shards that fly out. Each shard then forms a razor sharp cero that fires towards an intended target or targets. This attack is similar to a rainfall of cero down on an area.
Approved but I will most likely open it up for other Arrancars to learn. It will most likely be harder to learn due to it potency, but i want to make most abilities available to all that are willing to put time and effort into RPing
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11 Lord Cero- Only for the lord of the espada
The caster fires a cero from his or her zanpaktou into the air. Once the energy fills the air sevral nuke calibur ceros drop around the target before detonating. The dropped cero look black in color but have a color of the lords energy around them. This cero is a trump card which the lord of the espada can use to teach others why he is the lord. Only the lord of the espada can cast this because only he would be capable of controling it without blowing up a large chunk of hueco mundo.
Approved Again, it's gonna be classified as a high-end Cero.
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12 Cero Orb-Available for all
Gathering energy into small balls of energy with the texture and shape of marbles these small grenade cero's can be scattered around a large area for a minefield like effect or can be used as small bullet projetiles that explode on impact. There are many uses for these orbs and a total of 50 can be made at a time. each orb has the explosive power of a fully charged normal cero. The time it takes to make a full set of 50 is the same as charging up a full normal cero. Espada can make 100 at a time while any arrancar below them can only make 50 at once.
Uhhmmm, 50 Cero-strength explosions is a bit overkill. If I accept it, it will most likely be nerfed to Bala level since it already has the unusual property of acting like a grenade or a minefield.
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13 Revolver Cero- Available for all
A simple variation of the normal cero. A ring is created with a normal cero that generates 6 cero that are a sixth of the size of a normal cero. Three cero can explode on impact while 3 cero can peirce and pass through targets unless blocked. The change for this simple cero is the same as a normal cero.
Approved I may bump it to twice the charging speed of a normal cero though. It is 6 cero that are being fired...
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14 Sniper Cero- Only for arrancar that specialize in long range combat.
Extending one arm towards a far away target and extending a finger a small bullet sized cero can form at the very tip of the finger. While training the aim towards a target the bullet sized cero fires at the speed of a quncy arrow that almost disappears when fired. The target wont know he or she is being targeted until this cero passes by or passes through a part of them. This cero trades the normal area of effect with a powerful peircing effect. This cero takes twice as long as a normal cero to charge and fire.
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15 Flash Cero - Only for arrancar that specialize in close range combat.
Channeling energy in the user's sword or palm the energy is white at first then slowly turns the color of the user's reiatsu. Thrusting the user's hand forward a blinding flash of light is created before a wide short range cero is fired within the area of the flash to both blind further and cuase burns on the target. This like the sniper cero take twice as long to charge as a normal cero.
Hmmm, does it have the concussive damage of Cero explosions? If so, that may make it quite a double-edged sword in CQCombat.