Username: Oh Honey Shake It Character Name: Tenno Archibald Nickname: Enno Gender: Female Date of Birth: October 12th Age: 24 Ethnicity: Caucasian Height: 5' 3" Weight: 112 lbs.
Personality: There are few people as truly dedicated as Tenno, especially in the culinary world. This young woman had already graduated from one of the most prestigious culinary academies in the known world, Le Borden Clue, and set her sights on accomplishing more than she ever could by becoming a hunter. In doing this, she solidified herself as a person who can get things done and is incredibly creative in her work. She is quite personable and has an air about her that she believes she's always in charge. This persona of hers has led her to great heights and will lead her even further. Though she is a nice, sweet girl who may dominate whatever setting she's in, she's actually quite determined to achieve great power and wealth through the means she knows best; cooking. Her greatest goal is to become a personal chef and bodyguard as a hunter for a powerful individual. This goal in her mind drives her forward to always be on the lookout for new opportunities and ways to advance herself. Social Demeanor: Tenno is a hard person to talk to if you aren't prepared to let her dominate the conversation. This girl is filled with energy and always a bit rambunctious, even in the kitchen. She is a good friend to have and is dedicated to serving those she loves. Keep her close and you won't regret it. Hobbies: Cooking Sexual Orientation: Homosexual Significant Other: N/A
Biography: Tenno has lived most of her life cloistered by a rich family. They had no intentions of letting her leave her home for any reason until she was age to marry. When she was a young child, she began to show an interest in cooking, which would later become a passion. At age 18, her family allowed her to go off to school Le Bordon Clue. Tenno performed brilliantly for years until her eventual graduation.
Once Tenno had graduated, her family reeled her back in and locked her away inside her home once again. Now that she was of age to marry, they already had suitors lines up and ready to wed her away. Before they'd have a chance to get her to even meet one of the suitors, Tenno managed to sneak out in the middle of the night with a decent bit of money to get herself to Yorknew City. She'd end up spending some time getting acclimated to being outside of her home or school, but eventually decided that becoming a Hunter would help her have a life where she could do anything she wanted. That sounded damn good.
It didn't take too long. All Tenno had to do was grease a few palms, show off her looks to some people, and she had all the info she needed. She barely made it through the Hunter Exams and received her license, but with that card in hand she felt like she was finally ready to have the life she wanted. It would be filled with hiding from her family and difficult journeys, but she was ready.
Nen Type: N/A (until Custom Hatsu is made) Nen Type Level: 0
Nen Sub-Types: N/A (until Custom Hatsu is made) Sub-Type 1 Level: 0 Sub-Type 2 Level: 0
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Jenny on Hand: J50,000 Jenny in Account: J0 On-Hand Inventory: 1/20 Off-Hand Inventory: 0/0
On-Hand Inventory
Hunter Identification Card [ PRICELESS ] This serves as identification to anyone to show that you are a Hunter. Without having this on hand, you will unable to access the Hunter Network, enter certain buildings, or take on contracts or tasks in any way. If lost, a new one can be obtained from the Hunter's Association, but it will require serious convincing.
Item Name [ Cost ] Description
Item Name [ Cost ] Description
Storage Location 1
Item Name [ Cost ] Description
Item Name [ Cost ] Description
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Basic Nen of the Flame Techniques
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
Advanced Nen of the Flame Techniques
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
Custom Hatsu Ability
Custom Hatsu ability goes here after creation.
Hatsu Techniques
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
Job Skills
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
General Techniques
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
Custom Techniques [Non-Hatsu]
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
A L L___R I G H T S___B E L O N G___T O___W I N N I E P G G D O___N O T___S T E A L P M___F O R___P E R M I S S I O N___T O___U S E ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Username: Burrtii Character Name: Xian Tel Link to Profile:LINK Nen of the Flame Obtained?: Yes Advanced Nen Obtained?: No Total SP from Stats: 291 Total SP from Techniques: 21 Total Jenny: J570,000
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Username: Burrtii Character Name: Felida Snelt (fel-ee-dah snelt) Nickname: Fel Gender: Male Date of Birth: April 4th Age: 28 Ethnicity: Japponese Height: 5' 4" Weight: 122 lbs.
Personality: Fel is a secretive and aloof individual who spends most of her time in preparation for whatever job she has next. She is generally stoic and focused on the task at hand. She is kind and will go out of her way to do the right thing, but also understands that completing her job is the most important thing at times. Fel can be rather aloof and will often hide the nature of her agenda from others. He reticence in interacting with others is an act of self-preservation and to limit the amount of knowledge she gives to others. The more secretive she can be, the more comfortable she can feel. Social Demeanor: Fel can be either warm and friendly or cold and stoic when with other people. Her attitude almost entirely depends on whether or not she's working. She enjoys spending time with other people in social situations. It's something she didn't have a whole bunch of when she was growing up and, as an adult, she's happier than can be to be able to develop relationships with others. Hobbies: Painting, playing the grasswhistle Sexual Orientation: Demisexual Significant Other: N/A
Biography: There is little known about Fel by anyone outside of her home village. She was born in Jappon to a family sworn to protect their village as militants. Fel's father was even a personal bodyguard to the local political officials. He had trained Fel to do the exact thing when she'd come of age to do such work, but she instead had an interest in seeing the world. Getting out of the village one day was on Fel's mind as early as nine years old. At age 16, her father set up a trip to Yorknew City, where she'd be able to register for the next Hunter Exam. Fel knew that once she got a Hunter's License, she'd be able to travel the world doing whatever work she wanted. This opportunity was a true blessing for her.
Fel had no problems obtaining her license and would begin to do work in various regions of the world for the next few years. Eventually, Fel encountered a man who'd teach her about the powers of Nen. Once she learned this, she'd continue to train diligently to hone her skills and better serve herself as a hunter.
Nen Type: N/A (until Custom Hatsu is made) Nen Type Level: 0
Nen Sub-Types: N/A (until Custom Hatsu is made) Sub-Type 1 Level: 0 Sub-Type 2 Level: 0
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Jenny on Hand: J570,000 Jenny in Account: J0 On-Hand Inventory: 1/20 Off-Hand Inventory: 0/0
On-Hand Inventory
Hunter Identification Card [ PRICELESS ] This serves as identification to anyone to show that you are a Hunter. Without having this on hand, you will unable to access the Hunter Network, enter certain buildings, or take on contracts or tasks in any way. If lost, a new one can be obtained from the Hunter's Association, but it will require serious convincing.
Item Name [ Cost ] Description
Item Name [ Cost ] Description
Storage Location 1
Item Name [ Cost ] Description
Item Name [ Cost ] Description
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Basic Nen of the Flame Techniques
Ten (点, Point) The user shrouds their body in aura. The aura forms a basic, shell-like shield over the whole body. This ability is useful in reducing damage from incoming Nen attacks. Using this ability reduces incoming damage from a Nen-based attack equal to 10% of your Aura Stat. This lasts until another ability from the Nen of the Flame list or the Advanced Nen list is used, or until dismissed by the user. Technique Type: Nen Point Cost: 10 Aura Requirements: The training for basic Ten consists of focusing one's aura and allowing it to envelop into a shroud around the body. To begin, the master that is conducting the training must release the aura nodes in the body. This is usually done through a direct strike using Nen. The master will ensure this strike does not kill the trainee. After taking the hit, the trainee must exert all of their effort shroud oneself will their aura. 200 words are required to be posted in training this technique.
Zetsu (舌, Tongue) Stops the flow of Aura entirely in one's own body. This is useful in concealing one's self from other Nen users. Using this technique increases the user's own Stealth Stat by 50% of their maximum Aura Stat. This lasts until another ability from the Nen of the Flame list or the Advanced Nen list is used, or until dismissed by the user. Technique Type: Nen Point Cost: 0 Aura Requirements: The trainee must close all of the aura nodes that they just opened through Ten in order to stop the flow of aura. This training takes a total of 200 words to complete the training for this technique.
Ren (錬, Temper) The user focuses Aura to be more condensed in certain parts of their body. Focusing it to the hands or feet increases the Strength stat by 10% of the Aura Stat. Focusing on both legs increased the Speed Stat by 10% of the Aura Stat (doesn't increase Evasion). Focusing on one's core and back increases the Evasion Stat by 10% of the Aura Stat. This lasts until another ability from the Nen of the Flame list or the Advanced Nen list is used, or until dismissed by the user. Switching the buff applied by this technique costs only 5 Aura. Technique Type: Nen Point Cost: 10 Aura Requirements: The trainee must make three post to learn Ren. The first post must be at least 150 words learning to increase the amount of aura in the hands and feet. The second post of 150 words must be learning to focus aura into both legs. The third post of 150 words is learning to focus aura in the core, around the diaphragm.
Hatsu (発, Release) Once learned, one would have the ability to awaken their true Nen abilities and have mastery over the Nen of the Flame Techniques. This technique, while having no direct application, allows a character to apply for a Custom Hatsu Ability. Technique Type: Nen Point Cost: Passive Requirements: The master will set a glass filled to the brim with water with a single leaf floating atop, and ask the trainee to hover their hands just around the outside of the glass. The trainee will perform Ren in their hands. The water will exhibit one of six traits. Depending on the trait, the user is a different type of Nen user. If the volume of the water changes, the user is an Enhancer. If the taste of the water changes, the user is a Transmuter. If impurities appear in the water, the user is a Conjurer. If the color of the water changes, the user is an Emitter. If the leaf moves on the water's surface, the user is a Manipulator. If a completely different change appears, the user is a Specialist. The trainee must make at least a 300 word post detailing this process.
Advanced Nen of the Flame Techniques
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
Absolute Zero
Description: Felida grew up with a family that would train her in some of of the harshest climates in the world. She'd excel in most of these training missions, but found herself most at home in a colder climate where she was surrounded by ice and snow. Her comfort here and the serious training she was forced to endure led to her Nen taking a particular icy and snowy form.
With this ability, Fel is capable of turning her body to ice and snow as well as create weapons and structures from ice. Her powers take the form of a chilling wind that will form into different items. When attacking with any weapon, Fel is able to use her aura to augment regular strikes with freezing energy.
Nen Type: Transmuter Nen Sub-Types: Conjurer & Enhancer
Vow: Never harm a child (age 14 or younger) with Nen abilities Punishment: Entire body will become encased in ice for 96 hours (4 days)
Passive Abilities:
Fel's evasion is now equal to the Speed and Stealth stats combined, rather than the average of the two As long as Fel's Evasion Stat is 150 points higher than an attacker's Accuracy Stat, she can evade any attack by winning a roll. Fel must roll a 100-sided die and score 51 or higher. If so, the attack is avoided completely. Fel's Speed Stat is doubled.
Hatsu Techniques
Ice Needles Fel's summons a chilling wind to her hand. Icy needles will appear between her fingers. Each use of this technique creates 3 needles made of durable, solid ice that are able to be thrown at a target. Each of these needles can do 5 HP in damage. Only one can be thrown per standard action. Point Cost: 1SP / 5 Aura Nen Type: Transmuter & Conjurer Requirements: N/A
Ice Armor Fel summons a chilling wind that covers her body and solidifies into a solid, icy armor. The armor is strong and capable of taking away a lot of the impact of enemy attacks. While the armor is on damage is reduced by 10 HP. The armor lasts for five posts before it will crumble off of Fel's body. Point Cost: 4SP / 20 Aura Nen Type: Transmuter & Conjurer Requirements: N/A
Ice Katana Fel holds a hand out and calls upon a chilling wind to her open palm. The wind will coalesce and become solid ice that takes the form of a 5ft. katana. The blade is as strong as steel and just as sharp as the katanas from her homeland. This katana will last until dismissed by Fel. If it takes 50 HP in damage directly to the weapon, it will shatter. While using this weapon, basic attacks have a base amount of damage of 25 HP plus the standard scaling with the Strength Stat. Point Cost: 10SP / 50 Aura Nen Type: Transmuter & Conjurer Requirements: N/A
Job Skills
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
General Techniques
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
Custom Techniques [Non-Hatsu]
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
A L L___R I G H T S___B E L O N G___T O___W I N N I E P G G D O___N O T___S T E A L P M___F O R___P E R M I S S I O N___T O___U S E ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Username: Burrtii Character Name: Xian Tel Link to Profile:LINK Nen of the Flame Obtained?: Yes Advanced Nen Obtained?: No Total SP from Stats: 291 Total SP from Techniques: 21 Total Jenny: J570,000
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Username: Burrtii Character Name: Felida Snelt (fel-ee-dah snelt) Nickname: Fel Gender: Male Date of Birth: April 4th Age: 28 Ethnicity: Japponese Height: 5' 4" Weight: 122 lbs.
Personality: Fel is a secretive and aloof individual who spends most of her time in preparation for whatever job she has next. She is generally stoic and focused on the task at hand. She is kind and will go out of her way to do the right thing, but also understands that completing her job is the most important thing at times. Fel can be rather aloof and will often hide the nature of her agenda from others. He reticence in interacting with others is an act of self-preservation and to limit the amount of knowledge she gives to others. The more secretive she can be, the more comfortable she can feel. Social Demeanor: Fel can be either warm and friendly or cold and stoic when with other people. Her attitude almost entirely depends on whether or not she's working. She enjoys spending time with other people in social situations. It's something she didn't have a whole bunch of when she was growing up and, as an adult, she's happier than can be to be able to develop relationships with others. Hobbies: Painting, playing the grasswhistle Sexual Orientation: Demisexual Significant Other: N/A
Biography: There is little known about Fel by anyone outside of her home village. She was born in Jappon to a family sworn to protect their village as militants. Fel's father was even a personal bodyguard to the local political officials. He had trained Fel to do the exact thing when she'd come of age to do such work, but she instead had an interest in seeing the world. Getting out of the village one day was on Fel's mind as early as nine years old. At age 16, her father set up a trip to Yorknew City, where she'd be able to register for the next Hunter Exam. Fel knew that once she got a Hunter's License, she'd be able to travel the world doing whatever work she wanted. This opportunity was a true blessing for her.
Fel had no problems obtaining her license and would begin to do work in various regions of the world for the next few years. Eventually, Fel encountered a man who'd teach her about the powers of Nen. Once she learned this, she'd continue to train diligently to hone her skills and better serve herself as a hunter.
Nen Type: N/A (until Custom Hatsu is made) Nen Type Level: 0
Nen Sub-Types: N/A (until Custom Hatsu is made) Sub-Type 1 Level: 0 Sub-Type 2 Level: 0
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Jenny on Hand: J570,000 Jenny in Account: J0 On-Hand Inventory: 1/20 Off-Hand Inventory: 0/0
On-Hand Inventory
Hunter Identification Card [ PRICELESS ] This serves as identification to anyone to show that you are a Hunter. Without having this on hand, you will unable to access the Hunter Network, enter certain buildings, or take on contracts or tasks in any way. If lost, a new one can be obtained from the Hunter's Association, but it will require serious convincing.
Item Name [ Cost ] Description
Item Name [ Cost ] Description
Storage Location 1
Item Name [ Cost ] Description
Item Name [ Cost ] Description
◉▐▐▐▐▐▐___t e c h n i q u e__○__d a t a
Basic Nen of the Flame Techniques
Ten (点, Point) The user shrouds their body in aura. The aura forms a basic, shell-like shield over the whole body. This ability is useful in reducing damage from incoming Nen attacks. Using this ability reduces incoming damage from a Nen-based attack equal to 10% of your Aura Stat. This lasts until another ability from the Nen of the Flame list or the Advanced Nen list is used, or until dismissed by the user. Technique Type: Nen Point Cost: 10 Aura Requirements: The training for basic Ten consists of focusing one's aura and allowing it to envelop into a shroud around the body. To begin, the master that is conducting the training must release the aura nodes in the body. This is usually done through a direct strike using Nen. The master will ensure this strike does not kill the trainee. After taking the hit, the trainee must exert all of their effort shroud oneself will their aura. 200 words are required to be posted in training this technique.
Zetsu (舌, Tongue) Stops the flow of Aura entirely in one's own body. This is useful in concealing one's self from other Nen users. Using this technique increases the user's own Stealth Stat by 50% of their maximum Aura Stat. This lasts until another ability from the Nen of the Flame list or the Advanced Nen list is used, or until dismissed by the user. Technique Type: Nen Point Cost: 0 Aura Requirements: The trainee must close all of the aura nodes that they just opened through Ten in order to stop the flow of aura. This training takes a total of 200 words to complete the training for this technique.
Ren (錬, Temper) The user focuses Aura to be more condensed in certain parts of their body. Focusing it to the hands or feet increases the Strength stat by 10% of the Aura Stat. Focusing on both legs increased the Speed Stat by 10% of the Aura Stat (doesn't increase Evasion). Focusing on one's core and back increases the Evasion Stat by 10% of the Aura Stat. This lasts until another ability from the Nen of the Flame list or the Advanced Nen list is used, or until dismissed by the user. Switching the buff applied by this technique costs only 5 Aura. Technique Type: Nen Point Cost: 10 Aura Requirements: The trainee must make three post to learn Ren. The first post must be at least 150 words learning to increase the amount of aura in the hands and feet. The second post of 150 words must be learning to focus aura into both legs. The third post of 150 words is learning to focus aura in the core, around the diaphragm.
Hatsu (発, Release) Once learned, one would have the ability to awaken their true Nen abilities and have mastery over the Nen of the Flame Techniques. This technique, while having no direct application, allows a character to apply for a Custom Hatsu Ability. Technique Type: Nen Point Cost: Passive Requirements: The master will set a glass filled to the brim with water with a single leaf floating atop, and ask the trainee to hover their hands just around the outside of the glass. The trainee will perform Ren in their hands. The water will exhibit one of six traits. Depending on the trait, the user is a different type of Nen user. If the volume of the water changes, the user is an Enhancer. If the taste of the water changes, the user is a Transmuter. If impurities appear in the water, the user is a Conjurer. If the color of the water changes, the user is an Emitter. If the leaf moves on the water's surface, the user is a Manipulator. If a completely different change appears, the user is a Specialist. The trainee must make at least a 300 word post detailing this process.
Advanced Nen of the Flame Techniques
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
Absolute Zero
Description: Felida grew up with a family that would train her in some of of the harshest climates in the world. She'd excel in most of these training missions, but found herself most at home in a colder climate where she was surrounded by ice and snow. Her comfort here and the serious training she was forced to endure led to her Nen taking a particular icy and snowy form.
With this ability, Fel is capable of turning her body to ice and snow as well as create weapons and structures from ice. Her powers take the form of a chilling wind that will form into different items. When attacking with any weapon, Fel is able to use her aura to augment regular strikes with freezing energy.
Nen Type: Transmuter Nen Sub-Types: Conjurer & Enhancer
Vow: Never harm a child (age 14 or younger) with Nen abilities Punishment: Entire body will become encased in ice for 96 hours (4 days)
Passive Abilities:
Fel's evasion is now equal to the Speed and Stealth stats combined, rather than the average of the two As long as Fel's Evasion Stat is 150 points higher than an attacker's Accuracy Stat, she can evade any attack by winning a roll. Fel must roll a 100-sided die and score 51 or higher. If so, the attack is avoided completely. Fel's Speed Stat is doubled.
Hatsu Techniques
Ice Needles Fel's summons a chilling wind to her hand. Icy needles will appear between her fingers. Each use of this technique creates 3 needles made of durable, solid ice that are able to be thrown at a target. Each of these needles can do 5 HP in damage. Only one can be thrown per standard action. Point Cost: 1SP / 5 Aura Nen Type: Transmuter & Conjurer Requirements: N/A
Ice Armor Fel summons a chilling wind that covers her body and solidifies into a solid, icy armor. The armor is strong and capable of taking away a lot of the impact of enemy attacks. While the armor is on damage is reduced by 10 HP. The armor lasts for five posts before it will crumble off of Fel's body. Point Cost: 4SP / 20 Aura Nen Type: Transmuter & Conjurer Requirements: N/A
Ice Katana Fel holds a hand out and calls upon a chilling wind to her open palm. The wind will coalesce and become solid ice that takes the form of a 5ft. katana. The blade is as strong as steel and just as sharp as the katanas from her homeland. This katana will last until dismissed by Fel. If it takes 50 HP in damage directly to the weapon, it will shatter. While using this weapon, basic attacks have a base amount of damage of 25 HP plus the standard scaling with the Strength Stat. Point Cost: 10SP / 50 Aura Nen Type: Transmuter & Conjurer Requirements: N/A
Job Skills
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
General Techniques
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
Custom Techniques [Non-Hatsu]
Name Description Technique Type: Point Cost: Requirements:
Name Description Technique Type: Point Cost: Requirements:
A L L___R I G H T S___B E L O N G___T O___W I N N I E P G G D O___N O T___S T E A L P M___F O R___P E R M I S S I O N___T O___U S E ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂