The Central Continent.
The Forever Forest.
The beginning of your travels starts in the mossy glade situated at the heart of the Forever Forest. A large, verdant, woodland, it is home to creatures great and small, though mostly docile. You can rest here without fear of being attacked and venture forth when you and your fellow adventurers are ready. As this is the start of everyone's journey there is nothing really particularly special about this place.....yet....
Mino.
This small village is the first stepping stone on your adventures in Elaria. Here you can stock up on provisions, rest for the night or converse with the locals for information. It's a simple town with simple people though so don't expect much here.
Open Plains.
The open plains area is a lush, sprawling, grasslands, home to most of the weaker creatures in Elaria. A good starting point for anyone wishing to hone their skills. Unfortunately, due to the relative ease of finding and dispatching the creatures here, most resources gathered from battle are low grade and fetch naught but a little gold for your trouble.
Triple crossing.
A large, three-way, bridge that spans across the river estuaries in the area, Triple crossing is frequented by bandits who try to extract tolls on those too weak to protect themselves.
Lake Esta.
A lake said to have been created from the footprint of a lumbering giant, this body of water is an ideal fishing spot. Though it's rumoured that something slumbers deep beneath the water. It is also home to the island containing the Tower of Dawn.
Tower of Dawn.
Home to the mysterious Wizard Azad, the Tower of Dawn is an observatory whose gaze studies the heavens. An oft visited location by mages, and those studying magic, who seek Azad's advice on matters. It is also home to the biggest collection of magical tomes outside of the Syrestus Library.
Aeron's landing
The largest port on the central continent, Aeron's landing is the place to go if you need passage anywhere to the west. A bustling hive of merchants and sailors, it's the most metropolitan city in Elaria.
Meandering Mountains
So called for their sprawled out location, the mountains are a home to the goblin tribes of Elaria. Though constantly at war with each other they are fiercely territorial and will attack any adventurer foolish enough to attempt a crossing.
The Fissure
A mysterious opening leading to the dark depths below. Believed to have been opened during a recent earthquake it is a dangerous location, though one rumoured to hold valuable treasures.
The Warped Woodlands
The largest forest in Elaria, it was fouled long ago by dark magicks and now only twisted creatures roam under the warped branches. Travellers are warned to steer well clear if at all possible.
Shattered Penninsula
Once the great central and eastern continents of Elaria were part of the same landmass. However centuries ago a great calamity struck, powerful enough to rend countries in two. And so it is that the shattered peninsula is all that's left of the once great land bridge.
Flood Plains
The flood plains are a massive area of feritle land left over from the spring floods in the region. The rivers, overflowing from the constant rainfall, burst their banks, washing miles out from their source and spread the highly rich silt as they go. Dangerous to traverse in Spring, even by boat, it is best to avoid these entirely until Summer.
Aleport
So called for the ale trade that thrives nearby, thanks to the rich soils of the flood plains, Aleport is the second port in the Central Continent. This is the main hub to the eastern continent. Whilst smaller than it's western counterpart it boasts a more skilled navy, using eastern sailing techniques.
The Lost City Of Xinrath
All that remains of a once powerful empire, the Lost City is just a ruin in shambles. Crumbling stone Archways lead to the ruined buildings where once great emperors ruled the world. Now it's left empty and silent. But what secrets might the city still hold for those willing to venture inside?