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The World of Elaria. (Map and locales)

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Ryokuzen Shadowstealer

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PostPosted: Sat Aug 16, 2014 10:53 pm


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PostPosted: Sat Aug 16, 2014 10:55 pm


The World of Elaria


Above is the map of Elaria. This will help you in your travels when deciding where to go next. All town locations marked by the sea are ports and will have boats to other ports that take a set amount of posts to reach. Below I will be adding information on each of the marked locations.

NOTE!!!
There will be more locales added over time so do check back occasionally.

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Ryokuzen Shadowstealer

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PostPosted: Sat Aug 16, 2014 10:59 pm


The Central Continent.


The Forever Forest.

The beginning of your travels starts in the mossy glade situated at the heart of the Forever Forest. A large, verdant, woodland, it is home to creatures great and small, though mostly docile. You can rest here without fear of being attacked and venture forth when you and your fellow adventurers are ready. As this is the start of everyone's journey there is nothing really particularly special about this place.....yet....


Mino.

This small village is the first stepping stone on your adventures in Elaria. Here you can stock up on provisions, rest for the night or converse with the locals for information. It's a simple town with simple people though so don't expect much here.


Open Plains.

The open plains area is a lush, sprawling, grasslands, home to most of the weaker creatures in Elaria. A good starting point for anyone wishing to hone their skills. Unfortunately, due to the relative ease of finding and dispatching the creatures here, most resources gathered from battle are low grade and fetch naught but a little gold for your trouble.


Triple crossing.

A large, three-way, bridge that spans across the river estuaries in the area, Triple crossing is frequented by bandits who try to extract tolls on those too weak to protect themselves.


Lake Esta.

A lake said to have been created from the footprint of a lumbering giant, this body of water is an ideal fishing spot. Though it's rumoured that something slumbers deep beneath the water. It is also home to the island containing the Tower of Dawn.


Tower of Dawn.

Home to the mysterious Wizard Azad, the Tower of Dawn is an observatory whose gaze studies the heavens. An oft visited location by mages, and those studying magic, who seek Azad's advice on matters. It is also home to the biggest collection of magical tomes outside of the Syrestus Library.


Aeron's landing

The largest port on the central continent, Aeron's landing is the place to go if you need passage anywhere to the west. A bustling hive of merchants and sailors, it's the most metropolitan city in Elaria.


Meandering Mountains

So called for their sprawled out location, the mountains are a home to the goblin tribes of Elaria. Though constantly at war with each other they are fiercely territorial and will attack any adventurer foolish enough to attempt a crossing.


The Fissure

A mysterious opening leading to the dark depths below. Believed to have been opened during a recent earthquake it is a dangerous location, though one rumoured to hold valuable treasures.


The Warped Woodlands

The largest forest in Elaria, it was fouled long ago by dark magicks and now only twisted creatures roam under the warped branches. Travellers are warned to steer well clear if at all possible.


Shattered Penninsula

Once the great central and eastern continents of Elaria were part of the same landmass. However centuries ago a great calamity struck, powerful enough to rend countries in two. And so it is that the shattered peninsula is all that's left of the once great land bridge.


Flood Plains

The flood plains are a massive area of feritle land left over from the spring floods in the region. The rivers, overflowing from the constant rainfall, burst their banks, washing miles out from their source and spread the highly rich silt as they go. Dangerous to traverse in Spring, even by boat, it is best to avoid these entirely until Summer.


Aleport

So called for the ale trade that thrives nearby, thanks to the rich soils of the flood plains, Aleport is the second port in the Central Continent. This is the main hub to the eastern continent. Whilst smaller than it's western counterpart it boasts a more skilled navy, using eastern sailing techniques.


The Lost City Of Xinrath

All that remains of a once powerful empire, the Lost City is just a ruin in shambles. Crumbling stone Archways lead to the ruined buildings where once great emperors ruled the world. Now it's left empty and silent. But what secrets might the city still hold for those willing to venture inside?
PostPosted: Wed Aug 27, 2014 11:14 am


The Western Continent.


Aria

The capital of the western continent, Aria is city known for it's artisans and craftsmen. Preferring diplomacy over combat, it is considered the most peaceful city in Elaria. That doesn't mean it is without it's dangers however as the city is notorious for being the home of the Elarian Assassins guild.


Mirror Lake.

A lake whose surface is so still that it perfectly mirrors the sky. This is where special ceremonies are held every year, praying to the moon goddess for a bountiful harvest and fair weather. An island in the center leads to the secret underground assassins lair.


Dragonspine Mountains.

This mountain range stretches from one end of the continent to the other in an almost unbroken line. Named for the shape of the continent as well as for the fact that the mountains are a dragon graveyard. Adventurers are warned however that there are plenty of live dragons here too, and care should be taken.


Dank Swamp.

A large swamp on the western edge of the continent, this area holds nothing of any particular interest. Yet...


Rila Township.

A large mining town used to house the workers excavating the Dragonspine mountains for precious gems. Men and women from all over Elaria flock here to try their luck at finding their fortune. Though there have been rumours of late, that an unknown force is preventing miners from travelling below.


Dragon's Maw.

A large cove on the eastern edge of Elaria. Nothing unusual here. Nooooope...


Archold

Archold is a fortress built on a floating island. Only accessible by air it is considered the safest fortress in Elaria. The garrison here is uniquely equipped to deal with the threat of the dragons in the western continent and often make hunting forays.

Pirate's cove

More of a bay than a cove this port is a safe haven and makeshift city for pirates of all kinds and is run by a council of three of the most powerful and influential pirates in Elaria. Even though it is a den of thieves there are actually very strict rules that bind anyone who stays there.

Ryokuzen Shadowstealer

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Ryokuzen Shadowstealer

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PostPosted: Sun Oct 12, 2014 11:51 pm


The Northern Continent.


Etma, Atma and Ootma

Three separate villages that are all home to the northern tribes of Elaria. They are run by their respective chiefs who meet up three times a year to discuss news and how to deal with problems that one tribe cannot deal with alone. There is a strong sense of kinship and they show each other great respect.


Black Ice Needles.

These extremely dangerous peaks are the single way to get to the eastern tribe of Etma. Home to ice wraiths, trolls, wolves and who knows what else, it is generally suggested to stay away. It is unknown how the tribe of Etma make their trips to the other tribes each year.
PostPosted: Mon Oct 13, 2014 3:06 am


The Eastern Continent.


Syrestus.

A city of merchants and trade, Syrestus is governed by one thing. Gold. Those with wealth rule whilst those without are forced to scrape by. Known for it's plots and intrigue the city is oft avoided by those who wish to remain aloft of the schemes of others.


Syrestus Library.

The greatest library in Elaria is housed outside of Syrestus and open to all. It is said to hold a copy of every tome ever written. It was built outside the city as a neutral zone and no battle of any kind is permitted on it's grounds.


Terad.

A small fishing village on the western side of the continent, Terad is a cheerful friendly place and it's people live peaceful lives.


Yrael.

A ghostown, Yrael is a testament to a long failed attempt at colonizing the area around the marshes. No-one knows exactly what happened but all contact with the people there was lost shortly after they arrived and when troops were dispatched to check on them all they found were empty houses.


The Yraeli Marshlands.

A dark and murky area south of Yrael, there are many rumours surrounding it. Chiefly that something lives here, responsible for the missing inhabitants of Yrael.


The Bural Heights.

This intimidating mountain range separates Yrael from the rest of the continent. You'd be mistaken for thinking that getting to the other side would involve an arduous trek across the treacherous snow capped heights but in fact there is actually a rather large tunnel system that leads right through the base of the range.


City of Harat.

Harat is the major military city of Elaria. It has the largest land based might and boasts a pretty powerful airforce, only outstripped by Archold. It's navy is not to be sniffed at but is inferior to Aleport, Though they boast an impressive military force they tend to solve their issues with diplomacy, using force as a last resort.


The Elarian Wastes.

What remains of a massive battle that occurred outside of the city of Harat many decades ago where a small township and all it's inhabitants were destroyed when a spell misfired. It serves as a reminder to Harat that military force is not always the wisest course of action.


Haratian Airfield.

This is where most of the Haratian airforce is stationed. It is also the base of operations for the invention of new airships. It is the hopes of the engineers here that one day soon they will be able to transport people across Elaria by air in groups rather than 1 at a time.


The Spire.

The spire is a prison made of solid obsidian and houses the worlds most dangerous convicts. An unbreakable fortress, the spire has never been escaped from and stands as a deterrent to all those even considering breaking Elarian law.


Nezra Mines.

Similar to the township of Rila, the Nezra Mines are a rich source of minerals as well as gems and precious ores. However unlike Rila, the mines at Nezra are guarded by Haratian forces and the miners are all treated equally and fairly, as opposed to scrabbling for their fortunes.


Isle of Sorrow.

The isle of Sorrow is a dead zone. Nothing grows here and magical instruments seem to go haywire if ships venture too close. As such no-one really travels out that far and the island remains empty. Rumours abound that there is a treasure of some kind hidden on it's shores somewhere but people are too afraid to go find out for themselves.

Ryokuzen Shadowstealer

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Elaria: Dawn of Heroes

 
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