
Basic Information
Name: Akeldama Nzenza
Gender: Female
Age: 18
Race: Quincy
Occupation: Akeldama is a demolition operative, and makes spare cash on the side through storm chasing, where she will film and sell her travels as 'documentaries.'
Affiliation: Wandenreich, Jagdarmee
Position/Rank: Jagdarmee
Fears: Akeldama's worst fear is that she could ever fall in love with another person. The thought of it simply terrifies her.
Personality: Akeldama is utterly without a conscious, and while she does not go out of her way to hurt others, she does not believe that any effort should be expended towards causing less pain to others. She will attack and occasionally even kill others to simply blow off steam. She is a thrill-seeker and is utterly reckless, and if given the choice between a safe, sane solution, and one she deems 'badass,' she will choose the latter 100% of the time. She is crude beyond reasoning, and will go out of her way to be vulgar. Despite this habit, she is almost always happy and smiling.
History: Akeldama is a fairly pure-blooded Quincy, though she was not aware of this fact until she was 16. Her parents did not want her associated with the Wandenreich, but on her 16th birthday, the current Monarch reached out to her and had her join them, arranging for her to receive training in archery. After her basic training was complete, she was granted her Epithet.
She has served the Wandenreich loyally since then, and has yet to speak with her parents since that day, angry at them for hiding her heritage from her. She was assigned to be part of the Jagdarmee, as she has very little in the way of defensive skills beyond dodging.
Akeldama is very loyal to the Wandenreich, as she has made up the lost time by fully devoting herself the the Wandenreich's cause.
Combat Information
Specialization: Hirenkyaku
Qualification: None
Quincy Weapon: Bow and Arrow. The arrows are incredibly durable, requiring the an equivalent of a level 60 Kido or higher to destroy them, and the equivalent of a level 40 Kido or higher to interfere with their flight path. Each arrow delivers a kinetic payload far greater than what one would expect, the sheer force and piercing power being equal to a Captain-level attack. This is due to the design of the arrows, and not Akeldama herself.
Known Techniques:
- Archery: While Akeldama cannot shoot all that quickly, she is supremely accurate, believing in quality over quantity.
- Hirenkyaku: Ameldama is very fast with this discipline, and a natural at using the platforms created by Hirenkyaku to pinball herself all over the battlefield in order to avoid close quarters combat.
- Flexibility: Akeldama possess flexibility that would put Olympic gymnasts to shame. She is able to contort her body in impossible ways in the blink of an eye, granting her improbable dodging skills, which are further supplemented by her skill with Hirenkyaku.
Inventory:
- Skateboard
- Cellphone
- High-quality camcorder
- Hand-held gaming console
Vollständig Information
((Only available to Monarch, Grandmasters, 3 Veteran Sternritter and 3 Veteran Jagdarmee. Check Quincy Ranks to see if a spot is available.))
Name:
Appearance:
Power-Ups: ((Maximum of 3, they are physical or Reishi Absorption enhancements so there shouldn't be anything fancy. Newly obtained Vollständig only give 1 power-up until one earns some more through training.))
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Techniques: ((Grandmasters and up start with 1 and will unlock more as they train. Everyone else must train to get one.))
-((These are techniques associated to Reishi absorption and Heilig Pfeil-based techniques.))
Name:
Appearance:
Power-Ups: ((Maximum of 3, they are physical or Reishi Absorption enhancements so there shouldn't be anything fancy. Newly obtained Vollständig only give 1 power-up until one earns some more through training.))
-
-
-
Techniques: ((Grandmasters and up start with 1 and will unlock more as they train. Everyone else must train to get one.))
-((These are techniques associated to Reishi absorption and Heilig Pfeil-based techniques.))
Epithet Information
Letter: T
Meaning: Tracker
Abilities: Both of Akeldama's powers are based around her explaining them to the target. Only her explaining them will work - another Quincy explaining them will produce no effect - though if she were to write them down and her target were to read it, that would fulfill the requirement. She simply needs to communicate her abilities, through any medium.
- Khonvoum's Intuition:
This ability is dependent on Akeldama's opponent knowing about it. As such, when she meets someone, she will introduce herself and then explain her abilities, even before a fight starts. Khonvoum's Intuition allows her to track any being, no matter where they are, even through different worlds. She does not know their location, but, when she focuses on them, she is able to feel where she should go and what she should do in order to find them. This power has a degree of foresight, and it will occasionally lead her to places where they will be in the near future, as opposed to where they are currently. The limit to this power is that it will only effect people that she has explained it to. In addition, she can only track one person at a time, and it takes her [3] posts to switch targets.
- Lelantus's Folly:
Akeldama's far more powerful and far more sinister ability, this power is dependent on both her having explained it, and for her target to have seen the arrow intended for them. If both these conditions are met, then, when Akeldama fires at them, the arrow will home in and follow their movements. It cannot be dodged, and it will pass through all physical barriers, with no damage to the arrow. However, it can be out-sped, but it will give chase forever. The only permanent solution is to destroy the arrow - it can only be defended against using offense. If there is a non-physical barrier completely blocking it's way to the target, it will simply circle above until there is an opening.
Other Information
(Optional. This is where misc. things are put.)