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Bleach: What Could Have Been (Temporary Hiatus)

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A semi-lit and up Bleach Role-Play Guild with an alternate Story and Original Characters. 

Tags: Fullbringer, Shinigami, Arrancar, Story, Quincy 

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Mattrnot

PostPosted: Wed Aug 06, 2014 11:19 am


I noticed a lot of us have a lot of ideas for characters and I figured we could still share them even if we weren't posting with them.So just post your profile ideas here (please use spoilers) and then the person who posts next has to give it a rating. Feel free to use as random of a rating system as you can.

So I'll start, this is my 4th division shini and I'm considering turning her into a support Vizard here. Cause a bakudo user is just what the Kido user loaded Vizards needs lol. I would need to rework the bio to fit with this guild if I were to do it. Also add all the mask info

Name: Kaname Kusenagi

Nicknames: Kana

Gender: Female

Age: Appears 24 but is actually 612

Hair Colour: Light brown

Eye Colour: Pale blue

Height: 5'9

Weight: 125

Blood Type: B+ (get it?)

Reiatsu Color: Purple

Appearance:
User Image

Affiliation: Shinigami

Squad: 4

Rank: Lieutenant

Family: None apparent

Personality: Kana is an incredibly sweet individual that just seems to really enjoy seeing people smile.If she has any faults it would be her inability to say no in order to please people and her reserved nature. She seems to have a smile that only truly leaves in battle or when something has really upset her to the core.



Biography:
Before the shinigami academy Kana's life in the sole society contained one simple goal, "Don't starve." No family adopted her upon entering the soul society so she spent much of her time as a loner and a beggar simply trying not to pass out from hunger, a problem most souls with reiatsu struggled with,. After enrolling in the academy simply because she had nowhere else to go Kaname quickly discovered her skills for combat were limited at best and was promptly placed within the 4th squad upon passing her exam. While being an unseated officer stuck with scut work she had a first hand glimpse of the pain and agony frontline shinigami face and it frightened her. Desperate to do more she trained herself in zanjutsu, kido, and hoho venturing outside of her squad to do so. It was her passion to help, she hated the idea of others dying for doing something so noble, and good people being killed by mindless souls.

Zanpakuto Name: Yokyu (request)

Sealed Description:
User Image


Zanpakuto Spirit Appearance:
User Image

Zanpakuto Spirit Personality: Yokyu has an aura of nobility around him as he often talks down to Kana, treating her like a child and he as the teacher. Often being very cold and distant he only tells Kana as much as she needs to know.

Inner World: The world has a faint resemblance to Hueco Mundo as it is a dark eerie desert however the sand is a smoky shade of gray as opposed to the light tan color in the hollow world.

Shikai Status: Achieved

Release Command: Rain purity from the heavens, Yokyu!

Shikai Released Appearance:
Upon the release Kana's blade begins to shine with reishi as the sword transforms into a large claymore with a golden hilt.

User Image

Shikai Abilities:
The power of Yokyu is that it emits waves of what appears to be pure reishi.

Hogo Yokyu:(Protection request) Kana lets her zanpakuto float in mid air as a beam of light shoots directly upward while a barrier of reishi coats around a 20ft diameter of the wielder. The barrier is meant to withstand reiatsu attacks while allowing physical objects to pass through.

Hantei Yokyu:
(Judgment reuqest) Anything that passes through the barrier is deemed by the wielder to be either pure or wicked. Those deemed pure are showered in reishi to replenish their strength while those deemed wicked are showered with waves of reiatsu matching the destructive power of an fraccion arrancars bala.


Kido:

Hado:
1-54
Bakudo:
1-81

Hoho: While it is not proficient Kana has demonstrated the ability to shunpo.

Kaido: healing kido.

Specialty:
Kaido

Qualifications:
Kaido
Bakudo

Motto: "Lives are meant to be enjoyed."
PostPosted: Wed Aug 06, 2014 11:46 am


Mattrnot

While I'm not particularly enthused with her, I wouldn't say no, though there are a few things missing. Fears, and The particular Kaido she knows - This guild has actual Kaido spells, instead of simply one healing spell. I would also recommend listing out the particular Kido from Hado and Bakudo she knows - we're doing that, so whenever we add more custom spells, people don't just magically gain more skills without training.

The way it works, is Kido are divided into tiers:

1-20: Tier 1
21-40: Tier 2
41-60: Tier 3
61-80: Tier 4
81-90: Tier 5
91-99: Tier 6

Your character automatically knows all Kido three tiers below their highest spell. So for Kaname, who knows a level 81 Bakudo, or tier 4, you could write "Knows all Bakudo up to 20" since that's tier 1, and then individually list the ones above 20 that she knows. She would not automatically know any Hado tier, since she only goes up to tier 3 in that, so you would need to list every Hado she knows.

Ubiquitouch

Greedy Codger


Lord Puffandsnuff III

Conservative Codger

PostPosted: Mon Sep 22, 2014 7:21 am


New to the guild. I've been lurking for a bit and wanted to know of my current concept is any good.

User Image
Basic Information

Name: Erika Hertz
Gender: Female
Age: 54
Race:Quincy
Appearance: ((If no picture is used))
Occupation: Police Dispatcher
Affiliation: Wandenreich
Position/Rank: Soldat, Member of the Fernmeldetruppe (Signal Corps)
Fears: Helminthophobia: Fear of being infested by worms. Worms, maggots, and other writhing creatures make her nervous and uncomfortable. Being covered with them for an extended period of time would probably be enough to break her.
Personality: Relatively peppy and upbeat, she loves talking about her interests, and is able to wax prosaically on the merits of vacuum tubes vs. solid state, transistor construction, and circutry. Her voice and disposition tends to be even and measured with an air of enthusiasm, she is often compared to 411 operator or a tour guide.
History:

Erika grew up in the mountainous regions of Montana. She had a relatively happy childhood, but often felt isolated in the small town. On her 13th birthday, her father bought her a CB radio. This small device (which she still has today) opened up a great deal of the world to her. She enjoyed flipping through the channels and finding people to chat with.
When she was 15, her father revealed her true heritage, she was a Quincy. He had been watching her as she grew up to see if she would manifest powers, her talents at communication and coordination made her a very good choice for the Fernmeldetruppe. She was indicted at 16 to the Kadettenkorps to learn how to be a Quincy. Over the next ten years she learned how to master (Technique quincy use communicate).

She has been assigned to help monitor the hotbed of spiritual activity known as Karakura. She now lives approximately two kilometers outside of the town proper, helping the local police station as a day job. She spends much of her free time playing around with radios and other electronics. Sometimes she will sit at her radio setup, just switching through the frequencies, looking for something or someone interesting to talk with or listen to. She has built a small rapport with many amateur radio operators in the area, and even some as far as China and Russia.

Combat Information


Specialization: Communications
Qualification: Reishi manipulation
Quincy Weapon: A rifle resembling a Gewehr 98, it is able to mount a Seele Schneider on the end like a bayonet.
Known Techniques:
-Heilig Pfeil: Under normal circumstances she can sustain a rate of two shots per post. If pushed she can fire up to 5 times in rapid succession before needing to “Reload” (1 post). Additionally, she can launch all five shots in one large blast or fire a mounted Seele Schneider. Both of these actions require a “Reload” afterwards.

-Fernmelde: Erika is capable of encoding messages into spirit energy, sending them to anyone she can see or sense. Sekkiseki stone is able to block these signals and intense background reiatsu (bankai release, presence of powerful reiatsu (like Kenpachi), etc.) can distort the message to the point of incomprehensibility. (Quincy communication technique, needs work)

-Master Markswoman: Growing up in the backwoods of rural America, Erika was no stranger to shooting things. She became much more adept after becoming a Quincy and is now capable of hitting a man sized a target at 400 meters, 600+ meters if the target isn’t moving.

-Juukendo combatant: Erika is competent enough with a mounted bayonet to hold her own for a time, but lacks the skill and stamina to match most Shinigami higher than 5th seat.

-Hirenkyaku practitioner: Erika is able to utilize this technique with some proficiency, mostly to try and escape

-Reishi manipulation: as a Quincy she primarily absorbs spiritual energy from the atmosphere, and combines it with her own spiritual energy to form weapons. She has an easier time collecting this energy in environments with higher concentrations of Reishi such as in Soul Society or Hueco Mundo.

Ginto Spells:
-Gritz
-Wolke

Inventory:
Ginto Canister x10
Quincy Cross: A small, silver charm on a bracelet. It is shaped like a stylized Edelweiss blossom.
Seele Schneider x4
Binoculars
Suicide Pill
Quincy Radio
PostPosted: Mon Sep 22, 2014 1:53 pm


Lord Puffandsnuff III


I haven't read it all but from what I have seen it looks good so far interesting, also I believe she is the oldest Quincy who is not an Npc. Out of curiosity do you have a letter picked out to you for your Epithet?

Jighthigh
Captain

Sensational Bard

10,525 Points
  • Perfect Attendance 400
  • Conventioneer 300
  • Marathon 300

Lord Puffandsnuff III

Conservative Codger

PostPosted: Mon Sep 22, 2014 2:33 pm


Jighthigh
Oops, mistyped the age.

Anyways, I thought that only Sternritter and Jagdarmee recieved an Epithet. She's just a Soldat.
PostPosted: Mon Sep 22, 2014 6:57 pm


Lord Puffandsnuff III
Jighthigh
Oops, mistyped the age.

Anyways, I thought that only Sternritter and Jagdarmee recieved an Epithet. She's just a Soldat.


Oh I see mistype myself all time time and have autocorrect change my words often as well because I can't figure out how to turn it off.

My mistake missed her rank when I was skimming through it.

Jighthigh
Captain

Sensational Bard

10,525 Points
  • Perfect Attendance 400
  • Conventioneer 300
  • Marathon 300

Lord Puffandsnuff III

Conservative Codger

PostPosted: Mon Sep 22, 2014 9:22 pm


Second concept, can't decide between the two.
User Image
Basic Information

Name: Dora Krupp
Gender: Female
Age: 69 (looks to be in her late 30’s)
Race: Quincy
Appearance: A rough hewn woman with greying brown hair. Her skin is a bit leathery in appearance and has a few scars. She has piercing blue eyes and a very strong jaw.
Occupation: Senior training instructor for Blackwolf Security Solutions (A Private Military Company that may or may not be linked to Howe Industries)
Affiliation: Wandenreich
Position/Rank: Jagdarmee Veteran
Fears: Belonephobia: Fear of needles, developed at a young age, she can't stand the sight of them. Being stabbed repeatedly by them would probably break her within 48 hours.
Personality: Dora is a very direct and pragmatic person, often to a fault. If she thinks someone isn’t worth her time, she will say so. This attitude has helped cement her reputation as “a massive b***h”. She is crass and open, having no patience for people who put on airs. She is a harsh taskmistress, usually able to see through excuses for slacking. Her punishments range from extra duties to public floggings and (if she deems it necessary) execution.
History: ((5 sentences minimum. Even if your character's not aware of it, you do.))
Dora was born Phoebe Malcolm and grew up in the strange mixture of optimism and paranoia that was the early Cold War. From her early days, she was a bit of a tomboy. She loved hearing stories about the war from her neighbors. As she grew older, she wanted to join the army. As the conflict in Vietnam started heating up, she thought she could have her chance, but she was turned down. Eventually she managed to work her way into an underwater demolition's team. She joined the nascent Delta force in 1977.
She was recruited by the CIA during the 1980’s and worked several black ops missions in Central America, Africa and Asia, mostly working with irregular forces. In 1988 she was “burned” by the agency after a mission in Afghanistan went south. She escaped and hid herself in the mountains, around Helmand. She managed to sneak her way through the Khyber pass and settle down in rural Pakistan. It wasn’t until 1997 that she was rediscovered by the Wandenreich.
She is now in charge of training at Blackwolf Security Solutions. She has the subtlety of a sledgehammer and is called in when the Reich needs to do conventional battle, take an objective, defend territory, or provide a very big distraction. Another part of her job is recruiting new Quincy. She regularly travels around the world working with thousands of soldiers a year. If she finds a promising Quincy among the ranks, she encourages them to join up with Blackwolf. She puts them through a harsh training regimen and linguistics course.
Combat Information


Specialization: Military Tactics
Qualification: Communication
Quincy Weapon: Dora’s quincy Weapon resembles an M14, it is able to mount a Seele Schneider on the end like a bayonet.
Known Techniques:
-Blut: Somewhat proficient in both doctrines, but better with the offensive form.
-Heilig Pfiel: Under normal circumstances Dora can sustain a rate of five shots per post. If pushed she can fire up to ten times in rapid succession before needing to “Reload” (1 post).
-Ordnance: She can launch all ten shots in one large blast or fire a Seele Schneider from her weapon. Both of these actions require a “Reload” afterwards.
-Master Marksman: Dora is capable of hitting a man sized target with her weapon at 600+ meters.
-Expert Artilleryman: Given proper coordinates, she can get within 20 meters of a target with indirect fire at ranges up to 2 kilometers.
-Competent Commander: Well versed in military doctrine, strategy and tactics. She has organized conventional armies, guerilla forces, and commando teams all over the world.
-Hirenkyaku Expert
Ginto Practicioner
-Wolke
-Gritz
-Expert CQC: She is a capable fighter armed and unarmed, but lacks the skill and stamina to go toe to toe with a melee specialist for very long.
-[Archery/Ransōtengai/Ginto Spells/Hirenkyaku/Kirchenlied: Sankt Zwinger/etc. and all techniques in those disciplines preferably listed by category.]
-[Other special competences your character may possess that may be used in combat or on missions. Think of this as your CV.]
Inventory:
Sanrei Glove
Seele Schneider x10
Ginto Canister x10
Radio
Binoculars
Combat gear: As part of her job, Dora is no stranger to suiting up for battle. She prefers to travel as light as she can get away with, but is still capable of marching long distances with full kit.
Quincy Cross: A small, silver charm on a bangle. It is shaped like an Iron Cross.
[Ginto Canister number, Quincy Cross, Sanrei Glove, Seele Schneider/Hollow Bait etc. ]
(Medallion available to Grandmasters and up)
Epithet Information

Letter: O
Meaning: The Ordnance
Abilities
- Conventional Ordnance: She fires a massive Heilig Pfeil into the air. On command, it breaks into twenty smaller arrows that plunge towards the target area, detonating on command or impact with a blast radius of 10 meters. What it lacks in accuracy, it makes up for in raw power. It is very effective against massed enemies and often precedes an assault from her troops. (2 post cooldown)
- Chemical Ordnance: Similar to conventional ordinance, but releases black fumes that permeate the area. They burn the eyes, skin and lungs of those exposed (one of the reasons Soldat wear the goggles and gas masks). Sustained contact with these fumes (3 posts) causes the affected to start “leaking” reiatsu. An hour of constant exposure is usually fatal to most beings. The smoke can also conceal movements of her troops, obscuring them from visual tracking. The cloud of spirit particles also hampers enemy’s ability to sense them. (3 post cooldown, lingers until dispelled)
Vollständig Information

((Only available to Monarch, Grandmasters, 3 Veteran Sternritter and 3 Veteran Jagdarmee. Check Quincy Ranks to see if a spot is available.))
Name: Der Kommandant (The Commander)
Appearance: She gains angelic wings resembling those of an eagle and gains a halo above her head. A green reishi construct shaped like a longcoat manifests itself around her uniform.
Power-Ups: ((Maximum of 3, they are physical or Reishi Absorption enhancements so there shouldn't be anything fancy. Newly obtained Vollständig only give 1 power-up until one earns some more through training.))
- Enhanced Klavier: Dora is able to fire up to 10 shots of Ordinance in rapid succession, turning a short strike into a withering barrage. (Conventional: 5 post cooldown, Chemical: 8 post cooldown)
- Flight: She can fly at high speeds using her wings. She can also use them to hover and get a good firing position.
- Thermobaric Ordinance: She fires an overcharged Seele Schneider into an area affected by Chemical Ordnance, causing a chain reaction that ignites the gas. The resulting explosion consumes almost all the free reiatsu in the affected area, even drawing in more from the surroundings to power the explosion. weak shinigami, normal hollows, and pluses outside the blast area can be completely consumed as their reiatsu is sucked out of them. (3 post warm up, 20 post cooldown)
Techniques: ((Grandmasters and up start with 1 and will unlock more as they train. Everyone else must train to get one.))
-((These are techniques associated to Reishi absorption and Heilig Pfeil-based techniques.))
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